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Stratagem
(2) Confide, Cut, Double-Edge, Echoed Voice, Embargo, Facade, False Swipe, Flash, Frustration, Giga Impact, Headbutt, Hone Claws, Mud-Slap, Natural Gift, Return, Rock Climb, Rock Slide, Rock Smash, Rock Tomb, Round, Secret Power, Snore
MC: 44 > 0
Stratagem is now maxed at 75 moves, yielding 5 CC per match.
PHYSICAL
Beat Up
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Rush
Fire Fang
Fire Punch
Flare Blitz
Fly
Fury Cutter
Iron Tail
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Skull Bash
Thunder Punch
Wing Attack
SPECIAL
Air Slash
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Incinerate
Inferno
OTHER
Belly Drum
Endure
Growl
Leer
Protect
Scary Face
Smokescreen
Toxic
New Pokemon
Squirtle: -2 CC
LU: Tackle, Tail Whip, Bubble, Water Gun, Withdraw, Bite, Rapid Spin, Protect, Water Pulse
Egg: Aqua Jet, Brine, Fake Out, Muddy Water, Water Spout
Gen VI TM/HM: Ice Beam, Dig, Scald, Surf, Gyro Ball
Squirtle [M] [Mine Turtle] Nature: Quiet
Type: Water
Changing my Goodra's nature from Naughty to Brave, for 4 CC.
Plasmi uses its excretions to play pranks on Elizabeth and her Pokemon, much to the distress of all of them. She leaves puddles of slime, sours drinks, pours out shampoo and replaces it, you name it. Elizabeth can try all she wants to punish this behavior, but it seems that she will never stop being a prankster.
Goodra [] [Plasmi] Types: Dragon Abilities: Sap Sipper / Hydration / Gooey (✓) Nature: Naughty (+Attack, -Special Defense) Stats:
HP: 100 Atk: 5 (+) Def: 3 SpA: 4 SpD: 5 (-) Spe: 80 Size Class: 4 Weight Class: 5 Base Rank Total: 23 EC: 9/9 MC: 5 AC: 5/5 Attacks:
Absorb
Acid Armor
Aqua Tail
Bide
Blizzard
Body Slam
Bubble
Bulldoze
Counter
Draco Meteor
Dragonbreath
Dragon Pulse
Dragon Tail
Earthquake
Endure
Feint
Fire Blast
Focus Punch
Giga Impact
Infestation
Iron Tail
Muddy Water
Outrage
Poison Tail
Power Whip
Protect
Rain Dance
Rock Slide
Sludge Bomb
Sludge Wave
Substitute
Superpower
Tackle
Thunderbolt
Toxic
Plasmi uses its excretions to play pranks on Elizabeth and her Pokemon, much to the distress of all of them. She leaves puddles of slime, sours drinks, pours out shampoo and replaces it, you name it. Elizabeth can try all she wants to punish this behavior, but it seems that she will never stop being a prankster.
Stockpiling 1 CC.
Volkritter gets 1 EC (2/6), 1 AC (2/5) (The 1/5 and 1/6 AC I forgot to put in profile are from here), and 4 MC (2 MC + 2 KOC) which it spends to get Pain Split (tutor, 2 MC) and Flash Cannon (TM, 2 MC)
Stockpiling 1 CC
Volkritter gets 1 EC (3/6), 1 AC (3/5), and 5 MC (3 MC + 2 KOC), which it spends to get Dive (level, 1 MC), Snatch (tutor, 2 MC), and U-turn (TM, 2 MC)
Stockpiling 2 CC
From the first match (vs Zeep), Volkritter gets 2 EC [1 EC + 1 KOC] (5/6), 1 AC (4/5), and 4 MC (2 MC + 2 KOC), which it spends to learn Fire Blast (TM, 2 MC) and Toxic (TM, 2 MC)
From the second match (vs Jay), Volkritter gets 1 EC and evolves into Volkraken. It also gets 1 AC and unlocks its Hidden Ability. Finally, it gets 4 MC (2 MC + 2 KOC) and learns Hyper Beam (TM, 2 MC) and Overheat (TM, 2 MC). Ah, and I'm spending the 4 CC I got from all these flashes to change his nature to Timid because missing sucks
Volkraken (Aboleth) (M) Nature: Timid (Attack lowered by 1, Speed raised by 15%, Accuracy increased) Type: Water / Fire Abilities: Analytic, Infiltrator, (HA) Pressure
EVOLUTIONS:
Wartortle evolves into Blastoise. Gets Flash Cannon for free upon evolution and then buys Rain Dance (LU), Dark Pulse (TM) and Brine (Past Gen) with its 5 MC.
Cranidos evolves into Rampardos. Gets Zen Headbutt, Head Smash (LU), Iron Head, Fire Punch, Thunder Punch (Tutor) with its 8 MC.
Lombre evolves into Ludicolo. Picks up Fake Out, Fury Swipes, Water Sport (pre-25 which I apparently never got). Then buys Thief, Giga Dain (LU) and Bullet Seed (Past gen) with its 4 MC.
Attacks (22/91):
PHYSICAL
Assurance
Crunch
Double-Edge
Earthquake
Fire Punch
Hammer Arm
Headbutt
Head Smash
Iron Head
Payback
Pursuit
Rock Slide
Smackdown
Stomp
Take Down
Thrash
Thunder Punch
Zen Headbutt
Gale Wing Srock: 3 CC, Dark Badge, 1x BlackGlasses, 1 Max Potion OR 1 Max Revive
Greninja: 3 MC, 1 KO
Tomohawk: 3 MC
Krilowatt: 5 CC, 3 KO, Converting KOC to CC.
Togekiss: 3 MC
Tutor:
Aqua Tail
Bounce
Giga Drain
Gastro Acid
Iron Tail
Knock Off
Magnet Rise
Shock Wave
Signal Beam
Super Fang
Upon evolution, she learns Thrash, Zap Cannon, Gastro Acid, Coil, Ion Deluge, Crush Claw, Headbutt, Acid, Discharge and Crunch for free. The 8MC are spent on Thunderbolt (Lv. 44), Acid Spray (Lv. 49), Protect (TM), Grass Knot (TM) and Drain Punch (Tutor). Final: 9EC/0MC/0KOC. Other Final: 93UC.
Finally, spending 8 of the aforementioned CC on a ThunderStone. Final: 9CC.
Bubble the Reuniclus: +6 MC, +2 KOC-->MC, learns Facade and Power-Up Punch by ORASTM, learns Rock Smash by ORASHM, and changes her Hidden Power type to Ground. George the Infernape: +6 MC, +10 KOC-->MC, learns Bulldoze, Flame Charge, Incinerate, Overheat, Shadow Claw, Swagger, and Swords Dance by ORASTM and Iron Tail by ORAS tutor. Joy the Togekiss: +3 MC, learns Air Cutter by HGSS tutor, MC now 1. Mystery the Tangrowth: +6 MC, +5 KOC-->MC, MC now 12, learns Bullet Seed by HGSSTM and Brick Break, Bulldoze, Giga Impact, Rock Slide, and Substitute by ORASTM, MC now 0. Trickster the Weavile: +3 MC, learns Swagger by ORASTM, MC now 1. Jurassic the Tyrantrum: +3 MC, learns Rock Slide by LU and Rock Tomb by ORASTM. Mummy the Revenankh: +3 MC, +1 KOC-->MC, learns Knock Off by ORAS tutor and Rock Slide by ORASTM. Blackwing the Honchkrow: +3 MC, +1 KOC-->MC, learns Icy Wind by ORAS tutor and Brave Bird by Egg.
Glameow [Verity] (F)
Upon Bianca's defeat of Mars at Lake Verity, Verity approached her with pleading in her eyes. Remembering how Valor had done much the same when she had bested Saturn, Bianca gladly took Verity with her on her travels. Bianca did wonder, though, if the same thing would happen should she battle and win against Jupiter...
Type: Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Limber / Own Tempo / Keen Eye (Locked)
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Creulla La Croix the Eelektrik gets 2EC (1EC/1LEC) and 2MC
Her Totals will go up to 6/9EC and 2MC stored, but
I will pump 3UC into her EC (34UC left) to get her to 9/9EC
+2 CC, +20 UC; Gardevoir gets +4 MC (+1 KOC); Colossoil gets +4 MC (+1 KOC); Krilowatt gets +4 MC (+1 KOC). Rare Candy obtained, Privatyke obtained, Privatyke gets +20 MC. Claiming Revive that I never used, needs to be put in profile.
Briessa was found in the warmer mountain range that Boron was training in. She seemed out of her element, so Elizabeth captured her in an attempt to find her place of belonging. Briessa quickly grew to realize that being with Elizabeth is exactly where she needed to be.
Numel
1 --> 6 EC (EVOLVE)
4 --> 0 MC
1 --> 5 AC (UNLOCK)
Cha'ercha has an explosive temper and is not afraid to use that against anyone he desires. He is perhaps the only Pokemon that Elizabeth actively fears, but as per her stubborn nature, Elizabeth must try to tame him and establish some sort of meaningful communication.
Types: Fire/Ground Abilities:Sheer Force / Magma Armor / Solid Rock / Anger Point (✓) Nature: Quiet (+Special Attack, -Speed, -Evasion) Stats:
HP: 100 Atk: 5 Def: 4 SpA: 7 (+) SpD: 4 Spe: 17 (-10% Evasion) Size Class: 4 Weight Class: 7 Base Rank Total: 23
EC: 6/6 MC: 0 AC: 5/5 Attacks:
Amnesia
Ancient Power
Body Slam
Defense Curl
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Explosion
Fire Blast
Fissure
Flame Burst
Flash Cannon
Focus Energy
Growl
Lava Plume
Magnitude
Protect
Rock Slide
Rollout
Solar Beam
Stealth Rock
Stockpile
Substitute
Tackle
Take Down
Toxic
Lancelot [] Type: Bug/Steel Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm: (Passive) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armor: (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits. Overcoat: (Passive) (H, locked) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to ""Powder"" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Excalibur [] Type: Steel/Ghost Steel - Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Attacks:
Level Up
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace Egg
Destiny Bond
Wide Guard TM/HM
Substitute
Sleep Talk
Rest
Shadow Claw
Gyro Ball
Toxic Move Tutor
Iron Defense
Iron Head
Snore
Karrablast learns Iron Head and Iron Defense (LU) -2 MC
Doublade learns Sacred Sword (LU), Retaliate (TM) and Rock Slide (TM) for -5 MC
In conclusion...
Karrablast evolved! 6/6 EC, 6 MC, 4 AC
Honedge evolved! 4/9 EC, 7 MC, 0/0 AC
Gained 6 UC and 4 CC
Total UC: 6
Total CC: 7
akela had 0 approvals and 1 profile approval: FAIL. Birkal had 6 approvals: PASS. deadfox081 had 8 approvals: PASS. Dogfish44 had 21 approvals: PASS. Elevator Music had 6 approvals: PASS. Its_A_Random had 8 approvals, 3 profile approvals, and 1 trade approval: PASS. Mowtom had 4 approvals: PASS. tavok had 0 approvals: FAIL. Texas Cloverleaf had 8 approvals: PASS. ZhengTann had 4 approvals and 1 trade approval: PASS.
Attacks (25): Level Up
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Detect
Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech
Egg
Bullet Punch
Crunch
High Jump Kick
Iron Defense
Vacuum Wave
TM/HM
Protect
Substitute
Earthquake
Dig
Rock Slide
Learns Extreme Speed, Dragon Pulse, Close Combat, Aura Sphere, Dark Pulse, and Detect through evolution
Also buying Zen Headbutt (Tutor,2), Thunder Punch (Tutor, 2) Focus Punch (Tutor, 2), Stone Edge (TM, 2), Poison Jab (TM, 2), and Focus Blast (TM, 2) for 12 MC
Turning 3 UC (8->5) into Ralts's EC (1->4), and 4 more UC (5->1) into AC (1->5)
Ralts evolves into Kirlia and unlocks it's hidden ability!
Faia the Infernape receives 4MC/1KOC > 4MC/1KOC.
The 1KOC plus 7UC go into Faia the Infernape's MC. The resulting 12MC are spent on Stealth Rock (Tutor), Roar (TM), U-Turn (TM), Shadow Claw (TM), Low Kick (Tutor) and Dual Chop (Tutor). Final: 0MC/0KOC. Other Final: 101UC.
Say'ri the Mawile receives 3MC/1AC/1KOC > 3MC/5AC/1KOC.
Having maxxed her AC, she unlocks her Hidden Ability, Sheer Force!
The 1KOC goes into MC, and the resulting 4MC are spent on Pain Split (Tutor) and Knock Off (Tutor). Final: 0MC/5AC/1KOC.
Claiming 1CC from here > 12CC.
Chaos the Tyranitar receives 4MC/1KOC > 4MC/1KOC.
The 1KOC+4UC go into MC, and the resulting 9MC are spent on Hyper Beam (Lv. 73), Hidden Power [Fairy] (TM), Rock Tomb (TM), Smack Down (TM) and Aerial Ace (TM). Final: 0MC/0KOC. Other Final: 97UC.
Attacks [35/114]:
Avalanche
Blizzard
Body Slam
Confusion
Copycat
Double Slap
Double Team
Draining Kiss
Fake Out
Fake Tears
Heart Stamp
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Nasty Plot
Perish Song
Pound
Powder Snow
Psychic
Psych Up
Reflect
Sing
Skill Swap
Sweet Kiss
Thrash
Trick Room
Wake-Up Slap
Wish
Wring Out
Attacks [35/114]:
Avalanche
Blizzard
Body Slam
Confusion
Copycat
Double Slap
Double Team
Draining Kiss
Fake Out
Fake Tears
Heart Stamp
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Nasty Plot
Perish Song
Pound
Powder Snow
Psychic
Psych Up
Reflect
Sing
Skill Swap
Sweet Kiss
Thrash
Trick Room
Wake-Up Slap
Wish
Wring Out
Buying me some of dat Crucibelle for 4 CC, and a matching Crucibellite for 10 CC. Oh, and an adorable Espurr for 2 CC.
Crucibelle[] Type:Rock/Poison Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities: Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
‽Liquid Ooze: (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Mega Crucibelle Type: Rock/Poison Ability: Magic Guard Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Attacks: Level Up
Head Smash
Astonish
Endure
Protect
Withdraw
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Smack Down
Reflect
Egg
Coil
Defense Curl
Rollout
Wood Hammer
TM/HM
Protect
Sludge Wave
Smack Down
Substitute
U-Turn
Move Tutor
Zen Headbutt
Agnès Oblige [][lucy note below] Type: Psychic Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
‽Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.