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Renouncing to the prize of before, the DQ was a mistake of my part :-(
EDIT: Ok, this is finished for real this time. Getting 12 BT now, 2 more of what I said before because calc includes last round too (for a total of 6 rounds)
Also, due to the new rewards for beating raids, I get 15 KO for beating Frozen Vault. Eight will go into TC, getting me to 20, and landing me a Razor Claw. The other seven will go towards my Lucario, getting it Double Team, Focus Blast and Vacuum Wave.
I now claim 30 Achievement KO counters from having beaten Frozen Vault and Stormrage Depths.
Spending as follows:
Metagross gets Endure (Tutor), Rest (BW TM), and Sleep Talk (Tutor)=8 KOC
Scizor gets Light Screen (BW TM), Safeguard (BW TM), Skull Bash (Past Gen TM, Scyther), Bide (Past Gen TM, Scyther) and Roost (Past Gen TM)=11 KOC and 2 MC
Ferrothorn accidentally picked up Payback as a TM though he gets as a Level Up, so swapping that for +1 MC. It will also learn Bulldoze (BW TM)=1 MC, 1 KOC
Lucario grabs ThunderPunch (Tutor), Water Pulse (Past Gen TM), Stone Edge (BW TM), and Substitute (BW TM)=10 KOC.
Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Rivalry (DW): (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Rhyhorn Granmarg (M)
EC: 4/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 1/5 (+1 DC)
-Evolves into Rhydon
-Learns Hammer Arm & Drill Run (Both BW Level-Up)
Rhydon Granmarg (M)
Nature: Sassy (-10% Evasion)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Hammer Arm
Drill Run
MagneTON (Maglev) (M) Nature: Modest (Adds * to Sp.Attack; Subtracts * from Attack)
Type:
<Electric>: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Analytic (DW) Locked: If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Congratulations! Roy has learned the Speed Boost ability! Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Putting the 4 RTs into Meliadoul the Grovyle's Move Counters.
Im also gonna use up 2 TC and get a new poke, as well as 1 RC to teach it Shadow Ball, and another 3 RC to bring its EC up to 3
Litwick (Zakireth) Male
Nature: Timid
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities: Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Tourmaline receives 1 EC, 2 MC, 1 DC, and 1 KO counter. KO counter to be distributed into EC.
EC: 6/9 -> 8/9
MC: 0 -> 2
DC: 2/5 -> 3/5
Herald receives 2 MC, 1 DC, and 1 KO counter. KO counter to be distributed to DC, unlocking Tinted Lens.
MC: 3 -> 5
DC: 3/5 -> 5/5 (Unlocks Tinted Lens)
And finally...FINALLY...Haagendazs receives 1 EC, 2 MCs, and a KO counter. And since this fills up his EC, KO counter to MC. And, suddenly, in the distance, a million ice cream trucks played a merry tune to herald Haagendazs' evolution into Vanilluxe! Along with it, I'll be buying Ice Beam (Level-Up), Mirror Coat (Level-Up), Protect (B/W TM), Substitute (B/W TM), Flash Cannon (B/W TM), and Double Team (B/W TM), using up all 10 of the MCs I had stocked and radically increasing Haag's movepool.
Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor: (DW)(Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.