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Pokemon 2012- R/S/E remake?

RSE was undoubtedly my favorite set of games, if only because as a whole I find the 3rd gen Pokemon to be pretty fucking cool design wise. C'mon, I mean Claydol, Salamence, Milotic (hopefully this is easier to get >_>), Dusclops etc are all REALLY cool mons. I really have trouble playing through any of the other games just because "I can't get Claydol until after the e4 and I don't like enough of the Unova[/Sinnoh] mons."

The only things I really disliked about it were the graphics and the way the physical/special was at the time since my favorite Pokemon were pretty mediocre. But both of these things have been 'fixed', so I'm pretty stoked!! You can complain all you want about how Archie/Maxie are lame villains and how the games had a lame plot, but let's get real, this is Pokemon and none of the plotlines have been fantastic.....


Yea though, the sea routes are going to be ridiculous in the remakes, should they happen. Perhaps they'll cut them down a bit to make them less tedious??? A guy can always hope..
EDIT: also if they make mirage island easier to get to that'd be cool too! ;-)
 
e ridiculous in the remakes, should they happen. Perhaps they'll cut them down a bit to make them less tedious??? A guy can always hope..
EDIT: also if they make mirage island easier to get to that'd be cool too! ;-)

I think maybe the'll keep the sea around the same size, maybe a little bit bigger, but add more places to dive/more places with seaweed. I also think that they might add a lot more stuff to do after you beat the E4, like a lot of new places to explore.

But, to be honest, one of my favorite parts was the water. Hoenn is supposed to have the feel of an island, and the water really makes it like that. Without it, it wouldn't stick out in my mind as much.

But, I agree with the Mirage Island thing.
 
to all the people who think a new stadium or colloseum/xd/revolution-type game will be made, the answer is probably yes. However, it's probably going to be released on wii-u, which might not work out so well, since usually you dont play those on a small screen on a console you carry around.

Nintendo needs to make a realistic looking, 3dimension pokemon game or an mmo one, and put it on a household console like the wii.
 
^Then the problem arises, though:

649 Pokémon is, to put it bluntly, a lot. In reality, there would be about 700 of them (don't shoot me down, I can't remember the actual number), due to various formes and the more elaborate gender differences (Tranquill, Jellicent, etc).
That's seven hundred creatures to model and animate. Very few have the same body type, so you can't just make a "template" Pokémon and animate several from that. You'd need several animations for each Pokémon too.

Then you'd need to model and animate the moves. Luckily, there are a lot fewer moves than Pokémon - 559 in total. Still a fair number.

All this before modelling the environments, people, cities, light rendering, etc... Unless you did it WindWaker style, you'd already be talking about a lot of data fit onto a relatively small chip. And you've got to pay the animators as well.

Also, Pokémon has always been about the social aspect, interacting with other games. You can't do that to the same extent with the console games. A MMO wouldn't just cut it. The Pokémon games are meant to be a quite linear experience, with a loop at the end.

In short, don't expect them to change the formula any time soon.
 
^Then the problem arises, though:

649 Pokémon is, to put it bluntly, a lot. In reality, there would be about 700 of them (don't shoot me down, I can't remember the actual number), due to various formes and the more elaborate gender differences (Tranquill, Jellicent, etc).
That's seven hundred creatures to model and animate. Very few have the same body type, so you can't just make a "template" Pokémon and animate several from that. You'd need several animations for each Pokémon too.

Then you'd need to model and animate the moves. Luckily, there are a lot fewer moves than Pokémon - 559 in total. Still a fair number.

All this before modelling the environments, people, cities, light rendering, etc... Unless you did it WindWaker style, you'd already be talking about a lot of data fit onto a relatively small chip. And you've got to pay the animators as well.

Also, Pokémon has always been about the social aspect, interacting with other games. You can't do that to the same extent with the console games. A MMO wouldn't just cut it. The Pokémon games are meant to be a quite linear experience, with a loop at the end.

In short, don't expect them to change the formula any time soon.
If you're talking about RSE remake:
There's no reason they're change the moves/sprites around that much.

If you're talking about XD/Collo type game:
I totally agree with you. Plus they'd have to think of story line/characters.
 
^Then the problem arises, though:

649 Pokémon is, to put it bluntly, a lot. In reality, there would be about 700 of them (don't shoot me down, I can't remember the actual number), due to various formes and the more elaborate gender differences (Tranquill, Jellicent, etc).
That's seven hundred creatures to model and animate. Very few have the same body type, so you can't just make a "template" Pokémon and animate several from that. You'd need several animations for each Pokémon too.

Then you'd need to model and animate the moves. Luckily, there are a lot fewer moves than Pokémon - 559 in total. Still a fair number.

All this before modelling the environments, people, cities, light rendering, etc... Unless you did it WindWaker style, you'd already be talking about a lot of data fit onto a relatively small chip. And you've got to pay the animators as well.

.
Nintendo's a multibillion or more dollar industry. They always make top notch graphics and spend lots of time on their games. It would be hard, but definitely not anywhere near impossible for them. If they wanted they could do it. In fact they already did pokemon/move designs in the revolution/colloseum/xd games, now just add one more generation

They should eventually make a new style of pokemon or at least bring back colloseum or something. You have 5 generations now, and since revolution was all battling, its been 2 generations since we've had an xd or colloseum like game.
 
For handheld Colo/XD/3D Game:

TBH 3DS has a fuckton of space in its games.

If Nintendo opens up the fullest extent of the carts for Gamefreak, that's 8GB of data. That's more than a Dual Layered Wii Disc.

To be fair, almost every Model for a Pokemon exists in games already- Ripping from Battle revolution and Pokedex 3D already gives you Models, Idle, and Intro animations for Gen V, and Battle Revolution has everything for Gens I-IV. Basically that leaves the environments, trainers, new moves, and attack animations for new Mons. Like Half of the work is already done.

The space is there. The resources are there. The technology is there. It can be done very reasonably.

But will they do it?
 
to all the people who think a new stadium or colloseum/xd/revolution-type game will be made, the answer is probably yes. However, it's probably going to be released on wii-u, which might not work out so well, since usually you dont play those on a small screen on a console you carry around.

Wut.


Seriously though, RSE is bound to happen, and probably on the normal DS too. My guess is that Wii-U is going to have a PBR2 within the first year, if not immediately. I don't think it'll have the extras of stadium or story mode of XD though.

A 3d game on the 3ds is more than possible, but highly unlikely.

An MMO on the PC or on a home console doesn't seem like something Nintendo is interested in, now or ever.

Fact of life: Any time a game company says "space constraints" made them unable to include a feature, it's a blatant and outright lie... unless Hideo Kojima said it.
 
What they gotta do is a superhugemega game. With Kanto/Johto/Hoenn/Sinnoh/Unova, all in one game.
I'm going to be working for as long as takes to do that, it'll be a white hack and it's going to be really, really fun, like really. Whenever I'm done with it, I'll probably post it up on PokeCommunity and give whoever wants it a link.
 
For people saying that theres a lot of stuff to animate:

O LORD, the company has to put in a little work to get their 30 trillion dollars. They can't just stamp the pokemon logo on something. Surely it is the end of times.

Besides if they've been using the same posing and animation for the first 151 from the original Stadium all the way through battle revolution, so all they really have to do is animate all the new pokemon. And as for the moves, if you take the time to look at it most of the moves have very similar animations anyway.
 
If they do make a remake it wont happen soon if it was being released in march it would've been released long ago in Japan. Plus that fire emblem pokemon game is gunna take a lot of time.
 
It sure will take Tecmo Koei a long time to make a game that's already done and Game Freak has no hand in. :justin:
 
Fair points made, they are able to do great things with their software and hardware. I admit that modelling all the Pokémon wouldn't prove that much of a problem. Doing it good, however, is more of a matter. And it's not all about the technical.
In short, I doubt we'll ever see a "realistic looking" Pokémon game. Pokémon are designed for simple graphics - some claim that the beloved simplety of the first and second generation Pokémon designs was all due to limitations in the GameBoy graphics, and it wasn't before the third gen that designers could get more creative with colours and details.

Despite advancing software and hardware, we have yet to see official art depicting Pokémon with realistic fur, shiny eyes or any textures more advanced than "painted plastic". Look at the trophies from the Super Smash series, for instance. Metagross' art compared to that of Metal Mario one console generation earlier. Both are meant to be made of roughly the same material.
Torchic and Ooccoo. Same story. One is kept as simplistic as possible, while the other at least tries to achieve a feather-like pattern.

The Pokémon series works best with simplistic Animé-like graphics. They don't need more to succeed. Perhaps moves will get more fancy in the future, but I doubt the creatures themselves will. It would also take some drastic decisions on the design level. For instance, is Charizard leathery or scaly? Bulbasaur, is its skin slimy and moist like a frog's, or does it have the texture of a plant stem? Or lizard-like? If Tyranitar's armour is one piece, what is it made of and how would you make it bend so it can move? Is Magcargo liquid? Muk, is it viscous like mud or sticky like mucus? How can Golem have facial expressions? Blaziken: fur or feathers?
I think advanced graphics make somewhat of a dilemma with the full-fledged Pokémon games. I'd gladly be proven wrong, but all I see for the future is the same Pokémon models, perhaps with a higher polygon count, but the same basic textures, like it's all made of plastic mold.

Geez, I'm off-topic now. Probably strained past the matter of the discussion as well. A little too late for writing long posts.
 
It sure will take Tecmo Koei a long time to make a game that's already done and Game Freak has no hand in. :justin:

Exactly. Pokemon + Nobunaga's Ambition has nothing to do with GF, so they've had over a year in which I think they've been brainstorming/discussing new Pokemon games. For all we know, right this moment they could be putting the finishing touches on Mauville City.
 
to all the people who think a new stadium or colloseum/xd/revolution-type game will be made, the answer is probably yes. However, it's probably going to be released on wii-u, which might not work out so well, since usually you dont play those on a small screen on a console you carry around.

Nintendo needs to make a realistic looking, 3dimension pokemon game or an mmo one, and put it on a household console like the wii.

WTF do you mean? The Wii U is a home console, not an handheld?

Anyway, I think it is very plausible to expect Pokémon Gray and RSE remakes in the next two years. I also hav no doubt there will be a stadium like game for the Wii U.
 
Well when the wiiU rolls about We can hope to see a new pokemon game. Stadium 3 would be wanted so much. Im still playing 1 on a broken down n64 lol. Then they can add the wifi capabilities of revolution. Though if Nintendo ever makes a MMO which I doubt I would play 4 years at a time haha. Though I really believe grey will be out in 2013 not R/S/E. I mean remakes are usually the best game in the generation(HG/SS), and offers players a chance to look back at hoenn so going from remake to gray seems a step backwards.(Unova was dull)
 
Just an Emerald remake would be golden...(cwatididthar)

I'd go for a rehash of the original Battle Frontier. Since I played Ruby but not Crystal, it was very exciting for me to see that they had expanded on the "original" Battle Tower to include SIX more facilities and the Prize Exchange. Open Level even adjusted to your level instead of being a flat 100, which did wonders for accessibility of that mode. (It wasn't until DPP that monsters you brought in were adjusted to 50.) Add in the many and varied new challenges, including the first incarnation of the Factory we all love to hate, and you had the closest thing to endless replayability.

Salamence with the benefit of the damage split = move the FUCK over, Anabel >:(
 
I was thinking and then i realized what we need.

SHADOW POKEMON V3

Fuck Battle Revolution

Yeah pbr sucked.

Also I've been thinking.... I really want a 5th gen mystery dungeon.

A week ago, I popped in explorers of sky, started a new file, and realized how awesome that game was. You were the pokemon, not the trainer, on a quest to save the world. (kinda) The music, plot, and characters were unforgettable. I beat the game again, and I was 5 seconds away from crying at the end.

( Is that normal?)
 
Meh, my only complaint with MD is that you can't ever fucking evolve any of your Pokemon until after you beat the game, which is pretty stupid as no basic starters go around killing these big powerful legendaries...that and it makes it a general bitch to kill stuff.
 
Yeah pbr sucked.

Also I've been thinking.... I really want a 5th gen mystery dungeon.

A week ago, I popped in explorers of sky, started a new file, and realized how awesome that game was. You were the pokemon, not the trainer, on a quest to save the world. (kinda) The music, plot, and characters were unforgettable. I beat the game again, and I was 5 seconds away from crying at the end.

( Is that normal?)
It's called nostalgia blast!
 
RSE remakes would be made for 2013, the 10th aniversarry (<- I spelt that wrong, I just know it) of the original release of R/S. Gray is likely being relaesed in the next year or so, and somewhere in between all this they (Pokemon Company) will likely release a Stadium-like game, whether it's closer to Stadium/PBR or Colloseum/XD-GoD is truly up to them, I have little opinion either way.

I'm looking forward to RSE remakes due to:

Secret Bases: These were awesome, it was just a shame that they were released before proper wireless/wi-fi was established for portable Pokemon games. The free training (always fun and helpful) as well as the money you earned was well worth the innovation. An innovation that only lasted three games, as DPPt ruined Secret Bases, IMO.

Revolutionized: I don't think many will argue that HG/SS was an excellent remake, making the Johto region we loved and knew up to date and quite enjoyable, as well as replayable. Plus the GB Sounds Item was likely the best punch of nostalgia I've ever had. If they do a similar idea with the RSE remakes, I will pre-order both (we know it'll be two) in a heart-beat.

Expanded Area: So far all remakes had more to explore compared to the originals, FR/LG has the Seviis, which greatly expanded the world, and HG/SS has the expanded area near the Safari Zone, the Pokeathalon area, a full Viridian Forest, and a number of other things I can't remember, but am sure are there. I'm not certain how Hoenn could be expanded, but those small Islands south/south-east of Pacifidlog Town (other than the Battle Frontier) would be a nice place, as well as simply bigger and expanded areas, with many rock-climb only accessible locations.

New Mechanics: This is quite minute, but it has to be mentioned, as in HG/SS there were several added moves to some pokemon's movepools, including Headsmashing Arons, a personal favorite.

I think that's it, and yes I know, this is one of those silly tl;dr kind of posts, but please take the time.
 
Meh, my only complaint with MD is that you can't ever fucking evolve any of your Pokemon until after you beat the game, which is pretty stupid as no basic starters go around killing these big powerful legendaries...that and it makes it a general bitch to kill stuff.

Yeah I guess I mean in sky you had to beat the main game and then do hours of other crap to evolve.

Also I know this is off topic but...

Can someone briefly explain the wii u? Is it a controller, a handheld, I have no idea what the fuck to think.
 
Yeah I guess I mean in sky you had to beat the main game and then do hours of other crap to evolve.

Also I know this is off topic but...

Can someone briefly explain the wii u? Is it a controller, a handheld, I have no idea what the fuck to think.
It is a console, and normally plugs into the TV like any other home one. The controller (likely where you're getting confused) incorporates a 7' (I think) touchscreen tablet onto it in addition to buttons/control sticks. And one of the features is that you can have some games to play on that screen if you want to free up your TV for regular show viewing. Otherwise, think of it ala the DS's second screen, where you'll have like menus and inventories for Zelda. Or in Madden I'd imagine this would finally give you a way to select plays without having your buddy look over at you trying to see what button you push for a play.
 
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