Let's make the post to go along with my vote.
First, I'll simply join the statement I already made last suspect about how I see OU right now :
Now, I'm gonna explain my vision over what's going on in this tier, even if I already explained it a bit as I voted last suspect.
No decison, from now on, will be easy to take. There will be casualties.
We reached a point in Pokémon's history, where the metagame is simply TOO CROWDED. Try to think about it, as it's very simple to grasp : As generations keep coming, Pokémons are copulating and multiplying their numbers like crazy. One thing didn't change though : We still have 6 slots when we open our builder.
At some point, we'll crash into a wall, as it's getting harder and harder to deal with the myriad of new, very good, yet not necessarly overpowered, Pokémons.
Now, I can already hear people replying to that "but, maybe a Pokémon can check more Pokémons than before, making the building still possible". I agree to an extent, but it doesn't make my statement wrong. I think with XY (and already with BW), our tier was on verge of breaking up. Surely, way more Pokémons can be checked than before, but right now in OU, a builder is not able to virtually deal with most of the niche threats.
Stuff like Altaria DD with a specific coverage option, a boosting Talonflame, Volcarona with either Roost or a random coverage move, Azumarill BD Knock Off, Manaphy with god knows what, Unaware CM Clefable, Lopunny with Encore or Power-up-punch or whatever, a very fast Bisharp SD, Jolly CharX with either EQ or Flare Blitz, Diancie with a mixed set and a random coverage move, GyaradosM with Taunt or Substitute, Substitute FlincHachi, Lati@sM CM or some gay Twave shit, MetagrossM with HP Fire (you're still hoping you don't meet that right?), DD TyranitarM (you all forgot about this one too), Landorus with 4 moves you'll have to figure out as you lose your team members, SD RP or Substitute LandorusT etc
etc
etc.
I could go on for hours, there are so many niche threats, the guy who tries to cover them all is a fool. Because that's simply not possible. By a long shot at that.
Right now, the most sucessful strategy in OU IMO, is to build a very generic defensive core attempting most of the obvious threats, and pair it with a niche win condition without necessarly preparing it too too much (not commit). The point being, you want to delay the other's guy win condition as much as possible (hazards are very good for that, paired with phazing, that's why Hippo + Tornadus + Spikes is so good, you cover a lot of stuff, but not in depth), while hoping that your own win condition has a shot at winning. I think my game in semis of the Suspect tour showcases it pretty well. My answer to CM Clefable was my own QD Volcarona (so basically, I was not very prepared, neither was my opponent for that matter). However, I got to choose when I could engage this CM war due to phazing and offensive pressure (which is a very big + for me). Even though my opponent managed to be way luckier than me here, I still could manage to win due to me having simply MORE win conditions at hand (ones that were faring better than his, luckily). So much more that I literally threw them into a wall till the wall breaks.
Basically, it's impossible to prepare for everything that is niche. That's why you need to have a niche win condition, and hope your opponent won't be ready. The more unic threats you can fit inside the team, the better it will be. At the same time, you want a defensive core that your opponent will need to weaken, a defensive core that will buy you as much time as possible.
Since you can't cover the threats, you need to "out-threat" your opponent (which, don't be confused, doesn't mean that HO is the ultimate best option). We need to rethink the building, it's not about covering things, it's about bringing what your opponent won't be ready for.
Given the current situation, it appears pretty clear that my stance is to get some Pokémons out of this tier. To sum it up, nothing is outright broken to the point you can't deal with it, however the ridiculous amount of different Pokémons and sets available to each battler puts way too much pressure on the 6 slots at hand.
Which obviously, leads me to my next point.
Why Landorus ?
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Incredible raw power. There is no need to set-up, Earth Power is here, available, stab'd, boosted by Sheer Force and Life Orb. It's strong.
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Really lethal coverage options. I insist on that, Landorus coverage options are really interesting, as they don't focus on being neutral most of the time, Landorus has access to a very unic spectrum of moves to support its Ground stab. These coverage options are going for super-effective hits on a lot of key Pokémons that could in theory deal with the overwhelming Ground stab. Sludge Wave is such a brutal way to deal with most Grass Pokémons if you think about it. On top of that it covers Fairies, which takes out of the equation a lot of good Special sponges. These are probably the two guaranteed moves on Landorus. Now let's talk about the options for the remaining slots. Knock Off to hit Psychic Types, mainly Lati@s/Gengar since their Levitate ability is very problematic for Landorus. Obviously, Knock Off is a very good option on its own, since knocking off items such as Leftovers, Eviolite or Assault Vest futher assists Landorus. Hidden Power Ice is a niche option to deal with the Ground/Flying typing (and, to a lesser extent, Garchomp), as this typing would resist the Ground/Poison coverage. Focus Blast is another niche move, able to hit very hard even the bulkier Skarmory (it will need to attempt a Roost stalling at full health), nail the OHKO onto Ferrothorn, ruin the plans of Balloon Excadrill and hit Chansey for respectable damages. Finally, a physical Rock move is another viable option. Rock Slide most notably, can surprise kill TornadusT AV after Stealth Rock, while also covering CharizardY, Talonflame and Volcarona nicely. Psychic is mostly for neutral coverage, but it is still a powerful move on its own. Oh yea, Explosion is pretty neat too actually.
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Very good speed. Base 101 is good. It is still very good. As long as you're over 100, you're VERY fine. Being slower than 100 means you have to think about what to do when a Sun-boosted Fire Blast from CharizardY is thrown at you (I like to use this benchmark as Pokémons over 100 really drop in terms of raw power when compared to Charizard or Medicham, except Landorus..).
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Solid typing. Ground and Flying are two types that are present in 90% of the teams. Landorus has both. The immunities are simply too good for obvious reasons (you don't want to be swept by a Scarf LandorusT or by a Volt-Switch loop).
-Deadly set-up options. Landorus really has solid options to abuse its coverage. Substitute is the kind of move that can ruin the tempo of an Offense as it's trying to sacrifice its member to keep the momentum. Rock Polish is obviously a crazy good move on something that powerful and resilient to most priorities. Calm Mind is niche, and only has the merit of crushing very slow teams... but it's still something available, and who doesn't like to have something to shit all over these teams?
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Tempo king. It has Stealth Rock and U-Turn, how could you ever go wrong?
All these things are cute, but don't really mean that it
has to be banned. A lot of Pokémons in the current metagame have a sizeable amount of "cons" to make them worth using. However, very few of them have a speed over 100 and such a raw power at their disposal, are not Megas, or Pursuit/SR weak (hint : Only Landorus, TornadusT can be comparable with Regenerator to compensate for the SR weakness, however it has to rely on one of the most awful Stab move ever).
The community decided that Megas are "ok" right now given the outcome of the MetagrossM suspect (even if I consider that ignoring that 58% of "yes for the ban" was an awful move from the council). Thus, we should look at non-mega Pokémons if we want to carry on cleaning the Tier up. Landorus appears flawless as fuck.
I can totally understand that you doubt this ban, really, I do. I mean, I played for the whole XY period with this Pokémons and I wasn't that afraid of it. It was a different metagame though, right now Landorus is way too lethal and applies a pressure on the building that it would be
healthy to take off.
The suspect test laddering was ok, I don't really want to develop this part as I did not build for the suspect and simply used a team from the Landorus metagame.
Time to vote for the 9th time ! Cheers !