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(Archive) Small Objective Changes Thread

http://www.smogon.com/dp/pokemon/latias
"Max Speed EVs allows you to outspeed Infernape, while tiering with opposing base 110s such as Latias and Gengar."
Tiering should be changed to tying.

http://www.smogon.com/dp/pokemon/leafeon
"However, the only Pokemon in UU that resist Grass + Bug + Normal are Mawile (which is rarely used, and potentially 2HKOed by Leaf Blade), Wormadam-S (honestly more deserving of NU status than UU status) and Drifblim (which is is also risking a 2HKO from Leaf Blade)."
Not sure how the 5th most-used Pokémon in UU (Registeel) got neglected here.

http://www.smogon.com/dp/pokemon/lucario
"BaitTar can make an effective partner to lure in Pokemon thinking your choiced, such as Breloom and Scizor, and can proceed to take them out."
Your should be you're.

http://www.smogon.com/dp/pokemon/steelix
"Pokemon such as Ludicolo and Ninetails can breathe easier and do their job more reliably."
Ninetails should be Ninetales.

http://www.smogon.com/dp/pokemon/aerodactyl
"Sandstorm boosts Aerodactyl's Special Defense by 150%, while slowly taking away health from opposing Pokemon."
Only boosts it 50%.

http://www.smogon.com/dp/pokemon/crobat
"Metagross leads may also kill you with a combination of Meteor Mash and Bullet Punch, so you have to be weary if you decide to Taunt it."
Weary should be wary.

http://www.smogon.com/dp/pokemon/lapras
"A Modest nature with 136 Speed EVs hits 190 Speed enough to outrun neutral Speed nature base 45s as well as most minimum Speed walls such as Nidoqueen."
There should be commas after "190" and "45s".

http://www.smogon.com/dp/pokemon/meganium
"Surprisingly, Grass and Normal gives remarkably good coverage in the UU environment; being resisted only by Drifblim, Shedinja, Mawile, and the seldom seen Wormadam."
Same problem as Leafeon's analysis; no mention of Registeel.

http://www.smogon.com/dp/pokemon/pinsir
"Thankfully, the weather affects aren't very common since you must use unevolved Pokemon to make them permanent."
Affects should be effects.

http://www.smogon.com/dp/pokemon/porygon-z
"After Adaptability, Tri-Attack boasts a whopping 180 base power..."
"Coupled with a 160 BP Tri Attack..."
"Adaptability boosts the power of Tri Attack from 120 to 160..."
"Boasting the highest non-uber Special Attack in the game and a 160 power Tri Attack..."
I'm not sure if 180 BP or 160 BP is correct here, but obviously it's not both.

http://www.smogon.com/dp/pokemon/qwilfish
"It can also utilize both Spikes and Toxic Spikes, but Skarmory and Forretress, for example, do this better in OU."
Skarmory does not learn Toxic Spikes.

Also, y'all work fast; there are several mistakes I caught last night (bored out of my mind at a wedding, lol) that are already fixed.
 
weary means "tired, fatigued, physically or mentally exhausted from hard work"
wary means "watchful, cautious, being on guard against danger"

http://www.smogon.com/dp/pokemon/blissey

counters said:
Machamp can easily switch into any Blissey set with ease, while RestTalk variants can heal off status and DynamicPunch Blissey. Guts versions actually get boosted by both Toxic and Thunder Wave. Heracross is in a similar boat as Machamp, except it doesn't like paralysis as much. Electivire can switch into Blissey's Thunder Wave and deal large amounts of damage with Cross Chop. Scizor can use non-Flamethrower Blissey as setup bait, while Lucario can do the same, but must be wary of switching into Thunder Wave. Both of the aforementioned Pokemon can also immediately threaten Blissey with Superpower or Close Combat respectively. Choice Specs Lucario can also threaten Blissey, as the shift to Defense allows Lucario to 2HKO her with Aura Sphere. Infernape can also easily Close Combat Blissey for a KO. Breloom can come in on a status move once it has been poisoned from Toxic Orb and threaten Blissey with Superpower or Spore.

http://www.smogon.com/dp/articles/uber_battling

non-uber pokemon in ubers -> scizor said:
Scizor has STAB in U-turn and X-Scissor, allowing it to OHKO Psychic-types without the need of Choice Band, although one is most certainly welcome, and in most cases, recommended. It has Technician to boost Pursuit to deal quite a bit of hurt to Psychic-types that predict it and refuses the switch out. Unlike Metagross, Scizor can recover its health with Roost, allowing it to stick on a team much longer than its spider counterpart. With Dark-type resistance, base 130 Attack stat, and STAB U-turn and X-Scissor, Scizor is a decent counter to Darkrai. In a similar vein to Metagross, Scizor can lock Deoxys-A into a state of decision. If it decides to switch, Scizor can Pursuit Deoxys-A to death, whereas one trying to stay in may be annihilated by the omnipresent Bullet Punch. Speaking of Bullet Punch, Scizor can make a good revenge killer using Choice Banded Bullet Punch, which hurts even those who resist it, due to that massive attack. The combination of a resistant to Dragon-type attacks and Superpower makes Scizor quite a good Dialga counter as well, although be wary of the Flamethrower, Fire Blast, or Overheat on Choice and Mixed sets.

http://www.smogon.com/dp/pokemon/mewtwo

offensive cm said:
Since Blissey is usually the only defensive Pokémon on most teams who can stop Mewtwo, the Tickle Wobbuffet + Pursuit-user strategy can spell doom to not only Blissey, but also allow Mewtwo to sweep through whole teams! Scizor is an excellent choice of a Pursuit user, and also has the bonuses of being able to Bullet Punch Tyranitar to its death and scare out Blissey. Tyranitar is not only a capable user of Pursuit, but can also revenge kill Wobbuffet and defeat Heatran. Mixed attackers who pose as Choice Scarf users (mainly Palkia and Dialga) are once again a useful asset due to their ability to lure in and defeat Blissey, and weaken Wobbuffet into Mewtwo's KO range. A mixed Kyogre with Waterfall can also be a good teammate, being a good Blissey lure, a good revenge killer of Tyranitar and Heatran, and providing the rain support that makes Thunder never miss. Groudon is an excellent response to specially defensive Jirachi, Tyranitar, Blissey, and Bulk Up Dialga, scaring them all out with the thought of STAB Earthquakes. Groudon can also revenge kill Heatran, though it should be wary of Fire Blast. Groudon is also notable for providing the sun that will power up Mewtwo's Fire-type attacks if it uses them. A Bulk Up Dialga of your own will laugh at Jirachi's paralysis attempts, and can set up on Blissey and Choice Band Tyranitar.

http://www.smogon.com/dp/pokemon/pinsir

salac flail said:
The best way to deal with Drifblim is to use a Pursuiter. Spiritomb and Skuntank both work well, but if Drifblim carries Baton Pass it can still get away. Absol is usually a more reliable way to KO Drifblim, but it is incredibly frail and requires Night Slash so it doesn't get screwed when Drifblim decides not to attack. Sandstorm, hail, and priority attacks are all the things that will bring Pinsir's sweep to an end. Thankfully, the weather effects aren't very common since you must use unevolved Pokemon to make them permanent. The most common priority users in UU are Honchkrow, Absol, and the notorious Hitmontop. The latter two will be relying on Sucker Punch, which fails if you don't attack. You can get around them simply by predicting and using Swords Dance. If necessary, you can stall Sucker Punch of PP if they are locked to it. Hitmontop is a little trickier to counter, but most Psychic-types are effective. A sweeping Espeon can nearly always guarantee an OHKO with Psychic, but it must be wary of Fake Out and certainly Sucker Punch.

http://www.smogon.com/dp/pokemon/rotom-h

counters said:
Offensive versions of Rotom-H can be taken on by Blissey with her massive Special Defense and HP; she must be wary of Trick, however.
 
http://www.smogon.com/dp/pokemon/zapdos

first set

Even though this Zapdos makes a great defensive addition to any team, it is fairly easy to wall. As with any special-based attacker, Blissey is the most effective counter to this set. Zapdos’ Pressure can help to stall, but since many Blissey carry Toxic or Thunder Wave, you might want to carry a more reliable counter such as Tyranitar, Machamp, or Metagross. Metagross is especially appealing since it resists both of Zapdos’ weaknesses. Latias is another Pokémon that does not mind taking attacks from Zapdos, with its high Special Defense, resistance to Electric, Fire and Grass, and its access to Calm Mind. A bulky user of Pursuit can help cover this weakness, as well as Zapdos’ weakness to Blissey. Scizor is a perfect candidate for this, as it resists both of Latias’ STAB moves, although Tyranitar and Metagross also fill this role very well.
 
Got it done Negative Nancy.

I also went ahead and talked to Theorymon about the Roost vs Recover issue in the above posts. He told me that the section itself was pretty pointless and Recover mentions should be removed entirely, which I did. Those posts can be deleted now.
 
hey fuck you fuzznip i'm trying to win this race :C

http://www.smogon.com/dp/pokemon/shaymin-s

special sweeper said:
Due to Shaymin-S's constant damage from Life Orb, weakness to Stealth Rock, and frail defenses, any Pokémon who can switch into one of its (repetition)attacks (usually Seed Flare or Air Slash) <remove comma> and then attack before Shaymin-S can move will be a serious problem. This is especially a problem when facing Choice Band Scizor. After one use of Life Orb and taking Stealth Rock damage, Shaymin-S will be OHKOed by a Bullet Punch from a max Attack Choice Band Scizor over 50% of the time. Even if Shaymin-S survives and destroys Scizor with Hidden Power Fire, Shaymin-S will still be KOed by Stealth Rock if it attempts to switch in again. Pursuit will also ensure that a fleeing Shaymin-S will be destroyed by Stealth Rock the next time it switches in. Because of the combination of both Bullet Punch and Pursuit, Scizor is best dealt with before attempting to sweep with Shaymin-S. A Mewtwo with Fire Blast is a great lure for Scizor, as most Scizor will switch into Mewtwo, not expecting to be OHKOed by a Fire-type attack. Both Dialga and Palkia can bluff having a Choice Scarf, only to OHKO Scizor with Fire Blast when it thinks it's safe.

http://www.smogon.com/dp/pokemon/forretress

Optional Changes said:
As a defensive Pokemon, the obvious first step is to maximize Forretress' HP. From there, you can decide how you want to split the EVs between its respective defenses and its Attack to suit your team's needs. The Physically Defensive EV spread allows Forretress to OHKO 4 HP / 0 Defense Magnezone with Earthquake and Stealth Rock, but for sets without Earthquake, one may wish to use a bulkier EV spread. A set using Gyro Ball should have a Speed IV of 0, a –Speed nature, and at least 40 Attack EVs, as that will ensure that Gyro Ball will be able to finish off a +1 offensive Dragon Dance Salamence after Stealth Rock and two turns of Life Orb recoil. The specially defensive EV spread really doesn't need any more Attack EVs to ensure the 3HKO on standard Rotom-A in sandstorm, and Forretress needs as much SpD as possible.
 
http://www.smogon.com/dp/pokemon/beedrill

swords dance said:
In this set, Beedrill attempts to raise its mediocre Attack from 259 to 518. With a Life Orb this figure becomes 673. The problem with this set is Stealth Rock can ruin Focus Sash, which is why it isn't present here. With something as frail as Beedrill, it might as well attempt to hit as many Pokemon as it can. Brick Break is Beedrill's best weapon against Rock- and Steel-types, Aerial Ace demolishes Bug- / Poison-types, and Pursuit is its best weapon against Ghost-types.

agility said:
This set uses a different approach for Beedrill than the Swords Dancer. Instead of raising Beedrill's Attack stat, it attempts to boost its Speed. After an Agility, Beedrill reaches a respectable stat of 498; outpacing even the likes of Electrode. The same attacks apply to this set as well. X-Scissor is Beedrill's reliable STAB move followed by STAB Poison Jab to at least damage Flying-types. Brick Break, as mentioned, will demolish Rock- and Steel-types. Aerial Ace dominates against Bug- / Poison-types. Pursuit hurts Ghost-types.

also beedrill has a ton of sets for no reason <_>
 
http://www.smogon.com/dp/pokemon/pinsir

Under the UU lead set for Pinsir, it says:
However, a Jolly nature allows you to outspeed neutral nature Roserade
and
If Pinsir lacks Lum Berry then a faster Roserade will give you problems if Sleep Powder does its job.
This is outdated.

Under the other options:
Most Ghosts can be taken off with repeated hits from Earthquake or Stone Edge anyway.
I believe off should be changed to out.

In the counters section:
In particular, Fire-type Choice Scarfers make a good choice, as they can ohko Pinsir nearly always...
I believe it should be are.
 
Fixed Nancy's post. I also fixed part of Dr. Reid's post. I didn't remove the Roserade mentions because the set talks about it a bit, and the set itself needs an update anyway.

EDIT: Posts below are done and done.
 
http://www.smogon.com/dp/pokemon/infernape

physically based mixape said:
While this set may not have the super effective type coverage of the specially-based mix set, it does have several things going for it. Due to its high Base Power, Close Combat becomes quite a bit more damaging than on the special set, and this set's Overheat is very nearly as strong as the special-based set's Fire Blast (less than a 2% difference in damage). Stone Edge makes this set much more deadly against Gyarados, and when also considering the fact that Infernape's Close Combat will easily 2HKO Vaporeon and Milotic after Stealth Rock damage, it is clear that losing Grass Knot is not a huge blow. Mach Punch is a decent option over Stone Edge, ensuring that your team will not be swept by Lucario, and providing some insurance against Dragon Dance Tyranitar, Weavile, and Agility Empoleon as well.

U-turn is really the key to this set, as it ensures that the few Pokemon who can safely switch into this set are dealt with by other members of your team. Additionally, max Attack U-turn allows Infernape to become a versatile early-game attacker, forcing switches to rack up Stealth Rock damage and scout the opponent's team. Keep in mind also that many of the primary switch-ins to Infernape are Flying-types; they will take 25% damage from Stealth Rock as you switch to a counter and force them to come in with under 50% health the next time. Even Starmie, who frequently switches into Infernape, will lose over half its health to U-turn, and you will be able to switch in an appropriate counter.

As alluded to earlier, very few Pokemon can come in on this set safely, but due to the physical nature of this Infernape, it is more vulnerable to Intimidate than the other sets. (physical mixape is now the first set) As a result, bulky Gyarados and physically defensive Salamence will often attempt to turn you into setup fodder, so it can't be emphasized enough just how important Stealth Rock is when using this set, as it will allow you to 2HKO the aforementioned Pokémon, even after Intimidate. The primarily physical nature of this set also allows this Infernape to lure out physical walls, such as Hippowdon, Gliscor, and Weezing, who wouldn't dream of switching in on the previous sets. Because of this, an ideal offensive partner would be one that could benefit from the weakening or removal of such physical walls. Lucario, Heracross, and Tyranitar are all fine choices.

also the name of the set could be "physically-based attacker" but it's the name so w/e
 
http://www.smogon.com/dp/articles/rain_offense
qwilfish

Qwilfish - In terms of sweeping potential, Qwilfish is essentially a less powerful and slightly faster Kabutops. However, it does have a few exclusive options available to it that differentiate it from its slashing brethren. Qwilfish's biggest selling point is its devastating Explosion, which, when coming off of a decent base 95 Atk stat and rain boosted Speed, can easily take out any non-ghost Pokémon on the opposing team.

http://www.smogon.com/dp/pokemon/kecleon

counters said:
The best way of dealing with Kecleon is to keep track of what type it is; if you can manage to do that, hitting it with super effective attacks will bring it down rather quickly, especially if you can strike it with physical moves.

ps: hi fuzznip
 
http://www.smogon.com/dp/pokemon/infernape - In the first set, "Physically-Based MixApe", the language implies that the set is not Infernape's main set, which is wrong based on the current order. One necessary change is "who wouldn't dream of switching in on the previous sets" to "who wouldn't dream of switching in on a specially-based set" in the second-last sentence of that section; the first paragraph doesn't have anything quite so blatantly wrong with it, but is rather awkward in context. (I'm not sure how it should be rewritten, though.)
 
A couple more errors I caught last night.

http://www.smogon.com/dp/pokemon/kingler
"Rock Slide is to deter Mantine and Altaria, which Rock Slide assures an OHKO against both of these Pokémon (assuming you are using a Choice Band)."
The second Rock Slide should be removed.

http://www.smogon.com/dp/pokemon/miltank
"Skarmory can't risk Roost as the now slower Miltank, will hit it for super effective damage, and Bronzong's Gyro Ball will be weakened every time Miltank attacks."
The comma after Miltank should be removed.
 
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