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Data Prize Claiming Thread (Update 5-09-13)

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3 TC for me
1 EC, MC & DC Thunderpunch, as well as a KO counter, bring him to:
125.png


EC: 6/9
MC: 4 (+ KO Counter)
DC: 5/5

meaning I unlock his dream world ability and get enough MC to buy the Gen I TM move Teleport.

EC: 6/9
MC: 0
DC: 5/5

EDIT: Forgot to link, here it is: http://www.smogon.com/forums/showthread.php?t=103210
 
Using six of my spare TC to get three new pokemon: Privatyke, Ralts and Tepig. I'm also using 3 ref counters to buy Tepig flamethrower (level up move), Privatyke Taunt (Level up move) and Shroomish Spore (Level up move) right away.

[PIMG]285[/PIMG]
Shroomish [Emerald] (Male)
Nature: Relaxed (+1 to Defense, -15% Speed, +5% Accuracy)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Quick Feet (DW-Locked): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:

HP: 100
Attack: **
Defense: **** (+1)
Special Attack: **
Special Defense: ***
Speed: 30 (35/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore

Bullet Seed
Drain Punch
Natural Gift

Facade
Swords Dance
Substitute

498.png

Tepig [Scarlet] (Female)
Nature: Quiet (+1 to Special Attack, -15% Speed and +5% Accuracy to all attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 100
Attack: ***
Defense: **
Special Attack: *** (+1)
Special Defense: **
Speed: 39 (45/1.15)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower

Body Slam
Superpower
Yawn

SolarBeam
Substitute
Wild Charge

nautacur2.png

Privatyke [Pirate Man] (Male)
Nature: Sassy (+1 to Special Defense, -15% Speed, +5% Accuracy)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: **
SpD: *** (+1)
Spe: 30 (35/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Taunt

Recover
Ice Punch
Drain Punch

Double Team
Sludge Wave
Waterfall

Thanks to whoever approves this!
 
http://www.smogon.com/forums/showthread.php?t=103147
Another battle done in a timely manner, and another two TC for me

Thunderpunch gets 1 EC / 1 MC, bringing him to 7/9 and 1 respectively

I'll also blow my 8 TC on a new member:

302.png

Sableye [Payback] (M)
Nature: Brave (+1 * Attack; -15% Speed)

Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 43 (-)

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake-Out (*)
Detect (*)
Shadow Sneak (*)
Sucker Punch (*)
Recover (*)
Metal Burst (*)
Will-O-Wisp (*)
Taunt (*)
Payback (*)
[/HIDE]
 
Rolf:
Mist - 1 EC / 1 MC / 1 DC / 1 KOC, 2 TC
This lets Mist evolve into a Togekiss! Upon evolving she learns Sky Attack, Extremespeed, Aura Sphere, and Air Slash. The KOC will unlock Super Luck. 4 MC will be used to get Magic Coat!

473.png

Togekiss
HP: 100
Atk: *(-)
Def: ***
SpA: *****(+)
SpD: ****
Spe: 80

EC: 9/9
MC: 0
DC: 5/5
 
Stink you approved too fast, now I have to make a new post.

I'm using my 2 TC to get a Happiny.

445.png

Happiny [Elincia] (F)
Nature: Modest (Attack is decreased by *; Special Attack increased by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
Happiny
HP: 110
Atk: (-)
Def: *
SpA: **(+)
SpD: ***
Spe: 30

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Charm
Copycat
Refresh
Sweet Kiss

Counter
Gravity
Mud Bomb

Toxic
Fire Blast
Shadow Ball
 
Above three approved. This nets me another token, counter goes to one.

1

EDIT: Also claiming rewards from this battle: http://www.smogon.com/forums/showthread.php?t=102316

The EC goes from 5 to 6, and the MC 4 to 5. I'm keeping the TCs.

Now for the fun part. I'm using some of my reserve ACs/RCs to get a sazandora (this uses up three RC). Therefore, my stats increase and I get to automatically add Tri Attack to my movepool. Then, I'm using four of my spare MC to purchase Flamethrower and Surf. Then, I'm using another RC (my last) in conjunction with the final MC to get Earthquake. To end this off, I'm using 5 AC to get Outrage (level up), Taunt (TM) and Fly (HM). In the end, I'm using up my four RC and 5 AC to get and upgrade my Sazandora, which now looks like:

635.png

Hydreigon (Sazandora) [Onyx] (Female)
Nature: Mild (Special Attack increased by *, Defense lowered by *)

Type:
Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 100
Atk: ****
Def: ** (-1)
SpA: ***** (+1)
SpD: ***
Spe: 58

Special Attack increased by *, Defense lowered by *

EC: 9/9
MC: 0
DC: No Dream World Ability

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks

Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Outrage

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Taunt
Work Up
Dragon Pulse
Flamethrower
Surf
Fly
Earthquake
 
Claiming for this battle:
http://www.smogon.com/forums/showthread.php?t=103123

2 TC, which I pocket

1 EC, 1 MC for Ghostfreak
092.gif

Gastly (*) [Ghostfreak] (M)

EC: 3/9
MC: 1

Attacks:

Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)

Thunderbolt (*)
Shadow Ball (*)
Sludge Bomb (*)

Astonish (*)
Psywave (*)
Disable (*)

Dark Pulse
And 1 EC, MC and DC for Byte:
599.gif

Klink [Byte]


EC: 1/9
MC: 1
DC: 1

Moves:

ViceGrip
Charge
Thundershock
Gear Grind
Bind

Lock-On
Zap Cannon
Shift Gear

Volt Switch
Charge Beam
Double Team

Holding on to all move counters.
 
Also I'm going shopping more. I have six Trainer Tokens.

Buying a Grimer with 2 TCs.

88.png

Grimer (Yaku) (M)
Nature: Quiet (Sp.A increased by *; speed divided by 1.15 and opponents have +5% accuracy with attacks)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats: 80 / 80 / 50 / 40 / 50 / 25

HP: 100
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 30 (35 / 1.15)

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Acid Spray
Shadow Sneak
Stockpile

Venom Shock
Thunderbolt
Fire Blast
Still got 4 TCs.

Not buying Magnemite anymore.
 
...Dangit, forgot to read the two rounds rule for DQing about this match...

Would a creative ending count as a second round? Kaxtar already claimed his prize from the match (some of his Hydreigon stuff,) so would I still get 1 ref token? If so, I spend it on Snover's move counter and buy Toxic. Otherwise point out that it isn't approved.
 
Just realized I had 2 TC's, so I can purchase this guy:

Gordon the Adamant Ralts. Now I have no TCs. said:
Ralts Gordon (F)
Nature: Adamant (Attack up by *, Sp. Atk. down by *.)

Type: Psychic
Psychic:
Psychic STAB;
less susceptible to blinding
more susceptible to sound-based assaults as far as locking on with Psychic attacks
can lift and throw opponents with Psychic attacks regardless of weight difference
Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: ** (+)
Def: *
SpA: * (-)
SpD: **
Spe: 60

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Synchronize:(Innate)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can be Activated)
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )

Telepathy (DW-Locked): (Innate)
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)

Shadow Sneak(*)
Disable(*)
Memento(*)

Psych Up (*)
Facade (*)
Will-O-Wisp (*)
 
ok so this battle just finished, bringing my TC up to 10

the only place the ko counter can go is towards mc
Kitsunoh
EC: 6/6
MC: 3
DC: 5/5

I'm using my two RC to evolve my Dragonair into a Dragonite
149.png

EC: 9/9
MC: 2
DC: 4/5

HP: 100
Atk: *****(+1)(+)
Def: ***
SpA: ****
SpD: ***(-)
Spe: 80
it gets the following moves

Fire Punch
ThunderPunch
Roost
 
Acklow, Temperantia, Venser, GK, Mewtwo, Rising Dusk, Frosty, Deoxys, and Engineer are all approved.

Tortfergatr, you only get one ref token for our match. You can spend it on toxic if you have another MC in reserve (its a TM, and so costs two MC). If you still want to get toxic, post again and it will be approved if you have the tokens.

That brings my counter to ten, so I claim a token and the counter drops back to zero.

0
 
This battle: http://www.smogon.com/forums/showthread.php?t=87149&page=3

Claiming:

1 MC, EC

GastlyNormalSprite.gif


Gastly(*) [Casper] (Male)

Timid: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack

Type: Ghost/Posion

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

HP: 90
Atk: * (-)
Def: **
SpA: ****
SpD: **
Spe: 92 (+)

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Inate)

EC: 2/9
MC: 1

Attacks:

Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Night Shade(*)
Confuse Ray(*)
Sucker Punch(*)
Destiny Bond

Will-O-Wisp(*)
Disable(*)
Ice Punch(*)

Thunderbolt(*)
Shadow Ball(*)
Double Team(*)

1 EC, DC, MC
1 KO
MC gives me Air Slash
KO goes into DC

HGSS_Hoothoot_Sprite_by_Pokemon_Diamond.gif


Hoothoot(*) [Hedwig] [Female]

Mild: Adds * to Special Attack; Subtracts * from Defense

Type: Normal/Flying

Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Flying

HP: 100
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

Abilities:

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

EC: 2/6
MC: 0
DC: 4/5

Attacks:

Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Roost
Air Slash

Agility(*)
Whirlwind(*)
Mirror Move(*)

Work Up(*)
Double Team(*)
Pluck(*)

1 EC, MC, DC
1 KO
KO goes into EC


drilbur_animated_sprite_by_devinwarriors-d382nm5.gif


Drilbur(*) [Geb] [Male]

Adamant: Adds * to Attack; Subtracts * from Special Attack

Type: Ground

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Inate)

EC: 3/6
MC: 1
DC: 2/5

Attacks:

Scratch(*)
Mud Sport(*)
Rapid Spin(*)
Mud-Slap(*)
Fury Swipes(*)
Metal Claw(*)
Dig(*)
Hone Claws(*)
Swords Dance
Sandstorm

Iron Defense(*)
Rock Climb(*)
Submission(*)

Earthquake(*)
X-Scissors(*)
Rock Slide(*)

saving the TCs, i now have 3 TCs

from this battle i get two RCs, saving them http://www.smogon.com/forums/showthread.php?t=103152
 
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