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Data Prize Claiming Thread (Update 5-09-13)

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Another fail for SoS... I'm terrible at this game. Oh well. I claim for: http://www.smogon.com/forums/showthread.php?t=101817

I get 2 TCs, bringing me to 6. I'm going on a spending spree later!

George the Lickilicky gains 1 MC and 1 KO counter, as his EC and DC are full. I'll use the KO counter on his MC, for obvious reasons, but I won't spend them for now. He's at 3 MC.

Eoleo the Privatyke gains one of everything, bringing him to 1/1/1.

I'll be claiming some good shit later, just no time now.
 
Above 4 are approved. DF44 isn't approved because I'm going to leave that up to Kaxtar.

So that gives me one approval counter with 2 remaining. This approval counter will once again go into Winston's EC.

102.png


EC: 2/6
MC: 0
DC: 0/5
 
http://www.smogon.com/forums/showthread.php?p=3430990

Profile: http://www.smogon.com/forums/showpost.php?p=3313212&postcount=46

Claiming rewards.

Investing one KO counter in Aqua Regia's DC, which added to its other DC it gets from the battle, brings it to 5/5, unlocking Water Absorb. Other KOC goes to MC. Saving it, for a total of 2 MC including the MC I obtained from the battle.

Next, Ms.Ardy collects an EC, MC and DC, and evolves. I'm using the MC on getting Shadow Ball.

I have 4 TC, which for now I will save.

Spr_5b_200.png

Ms. Ardy(Mismagius)(Female)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Mild Nature(+SpA, -Def)
HP: 100
Atk: ***
Def: **(-)
SpA: *****(+)
SpD: ****
Spe: 105

EC: 6/6
MC: 1

Ability:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:-
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball

Will-O-Wisp
Thunderbolt
Hidden Power 7 Fighting

Nasty Plot
Spite
Shadow Sneak
 
(sub)reffed this battle

applying 1rc to:

Poseidon
116.png
->
117.png

Abilities: Swift Swim/Sniper/Damp (DW - Not activated)->FUCKING Poison Point/Sniper/Damp (DW - Not Activated)
EC: 3/9->4/9
MC: 0
DC: 1/5
HP: 90->90
Atk: ***(+)->****(+)
Def: **(-)->**(-)
SpA: ***->***
SpD: *->**
Spe: 60->85

applying 3 rc to
Card Shark
coloshale3.png
->
frontnormal-mcolossoil.png

Type: Dark/Water->Dark/Ground
Abilities: Rebound/Storm Drain/Heat Rampage (DW - Not Activated)->Rebound/Guts/Pressure (DW - Activated)
EC: 4/6->6/6
MC: 0
DC: 4/5->5/5 UNLOCKED
HP: 100->120
Atk: ***(+)->*****(+)
Def: **->***
SpA: ***->***
SpD: **(-)->**(-)
Spe: 85->95
 
I'm claiming from this: http://www.smogon.com/forums/showthread.php?t=101989 (Which shall forever be known as Little Bighorn 2.0 -_-')

Mr. Bubbles, Cyndi, Dokuto get 1 EC, 1 MC, 1 DC

Dokuto gets 1 KO counter, going into MC

And...
Evolves :D

544.png

Whirlipede(*) Dokuto (M)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Bug/Poison
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:

HP: 90
Atk: ***(+)
Def: ****
SpA: *(-)
SpD: ***
Spe: 47

EC: 4/9
MC: 2
DC: 3/5

Attacks:
Defense Curl(*)
Rollout(*)
Poison Sting(*)
Screech(*)
Pursuit(*)
Protect(*)
Poison Tail(*)
Iron Defense
Bug Bite(*)
Steamroller

Spikes(*)
Toxic Spikes(*)
Twinneedle(*)

Poison Jab(*)
Double Team(*)
Payback(*)

Also Mareep uses her 2 MC to buy Hidden Power (Ice, 7)

And Finally, my last planned teammate is being purchased with my 2 TC

361.png

Snorunt- Black Swan (F)
Nature: Modest (Sp Atk increases by *, Atk decreases by *)
Type: Ice
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

Hp: 90
Atk: * (-)
Def: **
SpA: *** (-)
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Hex
Disable
Fake Tears

Ice Beam
Toxic
Shadow Ball
 
Claiming from this battle:

http://www.smogon.com/forums/showthread.php?t=87323

in which I gain 2 TC and the following for my Pokémon:
King the Prinplup: 1 EC / 1 MC / 1 DC / 1 KOC
Nuttali the Murkrow: 1 EC / 1 MC / 1 DC

And 3 ref tokens from this battle:

http://www.smogon.com/forums/showthread.php?t=101989&page=2

King now evolves into an Empoleon! I'll also use his KO counter in his MC and buy Earthquake with them.
empasb.gif

Empoleon(*) [King] (M)
Nature: Bold
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Competitive Spirit (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: ** (-)
Def: **** (+)
SpA: ****
SpD: ****
Spe: 60

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Pound(*)
Growl(*)
Bubble(*)
Water Sport(*)
Peck(*)
Metal Claw
Bide(*)
Bubblebeam(*)
Fury Attack(*)

Aqua Ring(*)
Flail(*)
Mud Sport
Yawn(*)

Ice Beam(*)
Earthquake
Pluck(*)
Surf(*)


Nuttali will remain unchanged.
murkrowani.gif

Murkrow [Nuttali] (M)

EC: 1/6
MC: 1
DC: 1/5

And I will use 2 TC to buy a Breezi! Bringing my TC total back down to 1. I also use my 3 ref tokens on his MC and use that to buy Acrobat (Lvl Up) and Taunt (5th gen TM) for him.

breezi.png

Breezi [Dexter] (M)
Nature: Quirky
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Healing Beam
Copycat
Whirlwind
Razor Wind
Make Friends
Acrobat

Disable
Earth Power
Gastro Acid

Toxic
Venoshock
Taunt
Energy Ball
 
From this battle, I'm claiming:

A KO Counter, EC, MC, and DC.
The KO will go into the DC
The MC will be used for Roost (lv up)

HGSS_Hoothoot_Sprite_by_Pokemon_Diamond.gif


Hoothoot(*) [Hedwig] [Female]

Mild: Adds * to Special Attack; Subtracts * from Defense

Type: Normal/Flying

Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Flying

HP: 100
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

Abilities:

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

EC: 1/6
MC: 0
DC: 2/5

Attacks:

Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Roost

Agility(*)
Whirlwind(*)
Mirror Move(*)

Work Up(*)
Double Team(*)
Pluck(*)

A KO counter, MC, DC, and a EC
MC on Zen Headbutt (lv up)
KO goes into the EC

371.png


Bagon [Pytho] (Male)

Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense

Type: Dragon

Dragon STAB; Roar has have Energy Cost reduced by one (1).

HP: 90
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Zen Headbutt

Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)

Dragon Claw(*)
Brick Break(*)
Flamethrower(*)

From this battle I got 1 ref counter. Combined with a TC from this battle I'm going to get Embirch.
embirch2.png


Embirch
[Forest Fire] (Male)

Relaxed: Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Fire/Grass

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

HP: 100
Atk: **
Def: ***
SpA: ***
SpD: **
Spe: 42


Abilities:

Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Pound(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Bullet Seed(*)
Flame Wheel(*)
Giga Drain(*)

Earth power(*)
Seed Bomb(*)
Counter(*)

Will-o-Wisp(*)
Fire Blast(*)
Protect(*)
 
http://www.smogon.com/forums/showthread.php?t=86442
Claiming 3 ref counters as TC. Now stands at 15.

http://www.smogon.com/forums/showthread.php?t=102673
I get 2 TC (17 total)
Tau gets 1 EC, MC and DC, raising totals to 5, 1 and 3 respectively.

Now I'm spending some TC. About time yeah?
Buying a Rotom (10), Shinx (2) and Joltik (2). ALL AT THE SAME TIME. Brings my TC way back down to 5.
Spr_4d_479.png

Rotom [Gamma]
Nature: Modest (+Spe and +5% accuracy, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: *(-1)
Def: ***
SpA: ****(+1)
SpD: ***
Spe: 105(+15%)

MC: 0

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Trick(*)
Astonish(*)
Thunder Wave(*)
Thundershock(*)
Confuse Ray(*)
Uproar(*)
Double Team(*)
Shock Wave(*)

Toxic(*)
Will-o-Wisp(*)
Protect(*)
Spr_4d_403_m.png

Shinx [Epsilon] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 90
Atk: ****(+1)
Def: **
SpA: *(-1)
SpD: **
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle(*)
Leer(*)
Charge(*)
Bite(*)
Spark(*)
Roar(*)
Swagger(*)

Double Kick(*)
Ice Fang(*)
Quick Attack(*)

Toxic(*)
Thunder Wave(*)
Wild Charge(*)
Spr_5b_595.png

Joltik [Omicron] (Female)
Nature: Modest (+SpA, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-1)
Def: **
SpA: ****(+1)
SpD: **
Spe: 65

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Compouneyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electro Web(*)
Bug Bite(*)
Gastro Acid(*)

Cross Poison(*)
Disable(*)
Faint Attack(*)

Protect(*)
Thunder(*)
Energy Ball(*)
 
bit late but claiming from this battle

http://www.smogon.com/forums/showthread.php?t=102789

Zeus gets a MC which ill Save, and an EC counter and a KO counter (moving to EC). I also get a DW counter

I have two TCs and I will spend them on
Larvitar (Chaos) (Male)

246.png


Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks.)

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

EC: 0/9
MC: 0
DC: 0/5

Larvitar
HP: 90
Atk: ****(+)
Def: **
SpA: **
SpD: **
Spe: 25 (-) (15% and 5% boost on opponents attacks)

Moves

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Outrage
Dragon Dance
Iron Head
Earthquake
Stone Edge
Dig
 
Well, I'm away from home, so I can't give a link, but claiming from Rediamond vs. Darthvader(numbers).

Anyways, I claim 4 TC, bringing me up to 13 TC that will be used at some point in the future.

Haunter gets an EC (7/9) and an MC, that I'm saving.
Mankey gets a DC (3/5) an EC (3/6) and an MC+KO counter (2).
 
from this battle: http://www.smogon.com/forums/showthread.php?t=102929&page=2

KO Counters: Pytho (1), Hedwig (1), Frogger (2)
1 EC, MC, and DC: Pytho, Auzzy, Hedwig, Frogger
2 Trainer Counters: porygon3, Fire Blast
2 Ref Tokens: Flora

Putting both of Frogger's KO Counters into EC, giving it 3/9. I will use the MC to give it Mud Bomb, one of its level moves. DC is now 1/5

I will use Australia's (Auzzy) MC to give it the level move Bug Buzz. DC is now 1/5, EC is now 1/6

I will also save my two TC, for now.
 
I claim rewards from this battle.

Cyric gets 3 MC. Summed with the 1 I already had it makes 4. I want to use them all to get Substitute (TM) and Will-o-wisp (TM).

Mask gets 1 MC which I'm gonna save for now.

I also get 2 more TC, for a total of 8. Still saving.
 
Above 13 are approved. Note, Venser, that anything above 5 stars should be *****(+x)

That gives me 1 approval counter with 2 remaining. I also got three ref counters from this battle. I'll be using those three on, you guessed it, Winston's EC!

102.png

EC: 5/6
MC: 0
DC: 0/5

I'll be using that AC on Alchemator's EC!

605.png

EC: 1/6
MC: 0
DC: 0/5
 
Venser: 2 Trainer Counters
Rube: 2 KO 1 EC/DC/MC
Daredevil: 1 KO/EC/DC/MC
Swells: 1 EC/DC/MC
Brings my TCs up to 8, and the mcs/ecs/etc to:

Daredevil:
EC: 6/6
MC: 3 --> 0
DC: 2/5

Spending the MCs on EQ and Flare Blitz.

Swells:

EC: 8/9
MC: 2
DC: 5/5

Unlocking the DW ability :D

Rube:
EC: 4/9
MC: 4
DC: 5/5

KOs going into EC and...DC, unlocking the DW ability and giving me:

Gempre2-1.png

Bolderdash* [Rube] ()
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Nature:Hasty (Subtracts * from Defense, a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks.

HP: 100
Atk: **
Def: * (-)
SpA: ****
SpD: **
Spe: 127 (110 * 1.15)

EC: 5/9
MC: 4
DC: 5/5


Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Moves:
Giga Drain*
Weather Ball*
Vacuum Wave*
Tackle*
Defense Curl*
Rollout*
Rock Blast*
Disable*
Acupressure*
Mud Shot*
Power Gem*
Rock Polish*
Flamethrower*
Shadow Ball*
Volt Change*
Energy Ball*
Ancientpower*
Earth Power*
Head Smash*
 
http://www.smogon.com/forums/showthread.php?t=103152

battle isn't over, but I got an EC upon battle entry and another one from a KO counter so my Duclohm will evolve now or something

frontnormal-mcyclohm.png

Cyclohm* [Cloud] (M)
Nature: Timid

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: ** (-)
Def: ****
SpA: ****
SpD: ***
Spe: 92 (80*1.15^)

EC: 9/9
MC: 1
DC: 3/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
Sonicboom*
Signal Beam*
Hydro Pump*
Heal Bell*
Thunder*
Flamethrower*
Roar*
Hidden Power [Ground] (7)
Slack Off
Weather Ball
Whirlwind
Bide
 
Claiming from this battle:

KO Counters: Roman (1), Irwin (1), Electra (1)
1 EC, MC, and DC: Electra, Irwin, Roman
2 Trainer Counters: Galladiator

Roman's KO counter goes into his EC, bringing him to 4/9 and allowing him to evolve into Kirlia!

kirlia.png


Electra's KOC also goes into her EC, but she does not evolve yet, as she is only 3/6.

Finally, Irwin's KOC will become a DC, bringing him to 3/5.

Two of my TCs go toward this guy:

Spr_5b_403_m.png


Shinx [Carlos] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 90
Atk: ***
Def: **
SpA: * (-)
SpD: **
Spe: 52 (+)

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Ice Fang
Thunder Fang
Take Down

Wild Charge
Return
Double Team

The others stay put for now.
 
yay shopping time

http://www.smogon.com/forums/showthread.php?t=101896 2
http://www.smogon.com/forums/showthread.php?t=102929 2
http://www.smogon.com/forums/showthread.php?t=87149 3

7 Ref Tokens and I'm going to spend 5 of them on Dusclops to evolve her into Dusknoir. And the last 2, I'll be using them to buy Substitute for Lanturn.

477.png

Dusknoir (Mystic) (F)
Nature: Quiet (+SpA, -x.85 Spe).

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
Dusknoir
HP: 90
Atk: ****
Def: *****
SpA: **** (+)
SpD: *****
Spe: 38 (-)

EC: 9/9
MC: 0
DC: N/A

Ability:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Ice Punch
ThunderPunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse

Shadow Ball
Ice Beam
Will-O-Wisp
Earthquake
Psychic

Pain Split
Skill Swap
Imprison
 
Above 2 are approved, though I'm very tempted not to approve that Dusknoir D:

That neatly gives me seule un approval counter, which is going into my Elgyem's EC.

605.png

EC: 2/6
MC: 0
DC: 0/5
 
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