• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
http://www.smogon.com/forums/showthread.php?t=3447565

Rolf; 2 TC's
TC = 8
Heather; 1 EC, 1 MC, 1 DC, 1 KO counter

Rattata [Heather] (F)

EC: 6/6 <- KOC
MC: 2 <- BWTM Taunt
DC: 5/5
Vvvvvv
020.gif

Raticate [Heather] (F)
Upon evolution learns BWLU Swords Dance and BWLU Scary Face

Finally, I'm using the nature changes granted way back when (took me a while to make the final decision...) to make Rolf the Cinccino a Naive nature, I'm also changing his nickname to Rolfy to avoid confusion.

upon request by Flora I'll make my new additions in this post also :)
TC = 2
453.gif

Croagunk [Edward] (M)
Nature: Naughty (Special Defense reduced by *; Attack increased by *)

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Croagunk
HP: 90
Atk: ****(+)
Def: **
SpA: ***
SpD: *(-)
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Drain Punch
Fake Out
Vacuum Wave

Bulk Up
Dark Pulse
Rain Dance
495.gif

Snivy [Shinon] (M)
Nature: Modest (Attack reduced by *; Special Attack increased by *)

Type: Grass
Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

Snivy
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 63

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Glare
Mean Look
Mirror Coat

Taunt
Protect
Hidden Power [Fire 7]
137.gif

Porygon [Pelleas]
Nature: Quiet (Speed is decreased by 15% and evasion is reduced by 10%; Special Attack increased by *)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Porygon
HP: 100
Atk: **
Def: ***
SpA: ****(+)
SpD: ***
Spe: 34 (-)

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download:
(Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Discharge
Tri-Attack
Magic Coat

Psyshock
Ice Beam
Reflect
 
About the 6 TC that I have. I'll be spending it on IronWall the Beldum, BigJaws the Carvanha, and Gambit the Nidoran-M.

Spr_5b_374.png

IronWall(Beldum)(Genderless)

Types
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:-
Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe)
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 25(-)

EC: 0/9
MC: 0
DC: 0/5

Abiltiies
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Dream World Ability(Locked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks
Take Down

Iron Head
Zen Headbutt
Iron Defense

Spr_5b_318.png

BigJaws(Carvanha)(Male)

Types
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD)
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4(+)
SpD: Rank 0(-)
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities
Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dream World(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Bite
Leer
Rage
Focus Energy
Scary Face
Ice Fang
Screech
Swagger
Crunch

Hydro Pump
Thrash
Ancientpower

Waterfall
Ice Beam
Protect

Spr_5b_032.png

Gambit(Nidoran-M)(Male)

Type
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
Naive(x1.15 Speed, subtracts 1 Rank from SpD)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1(-)
Spe: 58(+)
9.6% boost to accuracy(flat)

EC: 0/9
MC: 0
DC: 0/5

Abilities
Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Dream World Ability(Locked): Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks
Leer
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Focus Energy
Helping Hand

Counter
Sucker Punch
Poison Tail

Venoshock
Thunder
Blizzard
 
Mass claiming time!!

http://www.smogon.com/forums/showthread.php?p=3516115#post3516115 (me Vs. JBCWK)
 
http://www.smogon.com/forums/showthread.php?p=3509992#post3509992 (Rolf Vs. shadowbone66)
 
http://www.smogon.com/forums/showthread.php?t=3446750 (me Vs. Objection)
 
http://www.smogon.com/forums/showthread.php?t=3447565 (Rolf Vs. DarkSlay)

http://www.smogon.com/forums/showthread.php?t=103991 (me Vs. XVIcaliber)

I get 4 RC and 6 TC.

So let's see, Ziggy first. She gets 3 EC, 4 MC, and 3 EC, as well as 3 KO counters, yes? I'll put the three KO counters into her EC. This brings her to 6/6, 4, and 3/5. I'll take this opportunity to evolve her into Arcanine;

59.png

Arcanine(*) Ziggy (F)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 95


EC: 6/6
MC: 4
DC: 3/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite(*)
Roar(*)
Ember(*)
Leer(*)
Odor Sleuth(*)
Take Down(*)
Helping Hand(*)
Flame Wheel(*)
Reversal(*)
ExtremeSpeed

Crunch(*)
Morning Sun(*)
Close Combat(*)

Flamethrower(*)
Wild Charge(*)
Will-O-Wisp(*)
I used 1 MC on Extremespeed. Now, how to I get Thunder Fang? It's in Arcanine's level-up movepool, under level 25. I think I get it automatically?

Anyway, who's next? How about Swifty the Mienfoo? He gets 3 EC, 4 MC, and 3 DC, as well as 2 KO counters. Those KO counters will go towards his EC, and I'll put one RC into DC, giving him 5/6, 4, 4/5. I'll use 1 MC for level-up Drain Punch, leaving 3 MC, and Swifty looking like this;

619.png

Mienfoo Swifty (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +11.25% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 75(65x1.15)

EC: 5/6
MC: 3
DC: 4/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Drain Punch

Low Kick
Feint
Knock Off

U-Turn
Rock Slide
Brick Break

And I'll hold on to my remaining 3 RC for now, and I have 7 total TC.

Floraedit: I've edited the accuracy boost. It's not a flat 5% increase anymore. Take a look here:

(Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30). The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance.

Don't worry though, I've fixed it for you. =)

Also, you don't need (*)'s anymore if you're buying new Pokemon. They're just for your starting Pokemon.
 
Hmm, this isn't really an approval post, but I think it's best for people pending for approvals to edit their post with a new prize claiming "post" whenever it happens. I think it'll help to not clog up the thread so much (and it may help the approvers out when approving). For example, both DW and Rolf posting one after another could be grouped up into 1 single post, respectively. Terrador's too.
 
I'm claiming for this match and this match.

Which means

Duke Nukem gets 2 EC/MC/DC and 4 KO counters.
So EC : 1/9 --> 3/9 +1 KOC= 4/9
MC= 1 +2=3+1 KOC= 4 -4( 1 BW TM(Shadow Claw) and 2 BW LU(Poison Jab and Toxic Spikes) = 0
DC=1/5 +2= 3/5 + 2 KOC= 5/5 [UNLOCKED]
WHat? Nidoran is evolving!

33.png

Nidorino(Duke Nukem)(M)
Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 55(65* .85=55.25 Rounded down to 55)(-)

EC:4/9
MC:0
DC:5/5[UNLOCKED]

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Poison Jab
Toxic Spikes

Confusion
Head Smash
Sucker Punch

Thunderbolt
Ice Beam
Sludge Bomb
Shadow Claw


Personality: Duke Nukem loves to fight. He loves to kick ass and chew bubble gum. Often times, however, he's all out of gum. The others often must convince him that "blowing them all up" isn't a strategy for success. He is totes best friends with Unicron.

Clamps gets 2 EC/MC/DC and 2 KO counters.
so..
EC:2/6 --> 4/6 --> (+2 KO counters) 6/6 EVOLVAN
MC:0 --> 2 --> 0 (2 BW LU(Whirlpool/Spikes)
DC:1/5 --> 3/5


91.png

Cloyster(Clamps)(M)
Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ****(+)
Def: *****(+2)
SpA: ***
SpD: **
Spe: 59 (70 * .85= 59.5)


EC:6/6
MC:0
DC:3/5

Moves:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Hydro Pump
Spike Cannon
Spikes
Whirlpool

Rock Blast
Rapid Spin
Avalanche

Payback
Explosion
Hidden Power 7(Ground)

Personality: Clamps is very stubborn. He often wants to do thing his way(which usually involves,you guessed it, clamping things). He's great friends with Sheldon, because they both have shells and chill out often, talking about defenses. Clamps is very fond of being airborne,oddly enough, and is often being tossed around due to his low natural speed/ land movement ability. Evolution has actually made Clamps more scared,despite his newfound strength, and now he hides quite often.

and also...
Rose Lalonde and John egbert both get 1 EC/MC/ and DC each too. Saving all that though.
and I get 6 TC, which I'll spend real soon-like.
 
Gonna spend my last two TC on probably my last Pokémon for now... Unless I figure out something that can be Elphaba... (Any suggestions welcome, for the record)

439.png

Mime Jr. "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, LOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam

BW TM:
Thunderbolt
Protect
Shadow Ball

Egg:
Nasty Plot
Fake Out
Charm

EDIT: Also need to claim for this battle: http://www.smogon.com/forums/showthread.php?t=3447489

Never stood a chance, but counters are counters. I get 2 TC for my humiliation.

Spiffy the Monohm gets 1 EC, 2 MC and 1 DC.
EC: 3/9
MC: 2
DC: 2/5

Eoleo the Privatyke gains the same:
EC: 5/6
MC: 2
DC: 4/5

As does Mia the Duskull:
EC: 3/9
MC: 2
DC: 2/5.. Except she has no DW ability. Fuck. WELL, YOU NEVER KNOW.

Buying Hex from Mia's level up moves for great justice, Focus Punch from Eoleo's, and Volt Switch from Spiffy's TM movepool, leaving them with 1 (Mia and Eoleo) and 0 (Spiffy) MC.
 
Claiming from this battle that I reffed :)

I get 6 ref counters.

3 are put into Haunter's EC, meaning that he evolves into Gengar!!!

94.png

Gengar* Death (Male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Typing:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 110

EC 9/9
MC 0
DW None

Moves:

Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Shadow Ball
Shadow Punch

Clear Smog*
Disable*
Fire Punch*

Thunderbolt*
Sludge Bomb*
Will-O-Wisp*
Taunt
Dark Pulse

The other three ref counters are put into Magnemite's EC counter. He evolves into Magneton!

82.png

Magnemite Dynamite (Genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
(DW)

Stats:

Magneton
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 70

EC 5/9
MC 2
DW 1/5

Moves:

Metal Sound*
Tackle*
ThunderShock*
Supersonic*
SonicBoom*
Thunder Wave*
Spark*
Screech*
Discharge*
Magnet Rise*

Thunderbolt*
Flash Cannon*
Toxic*

Also, I'm going to invest a few of my TCs right now...
7 TCs are spent on Skarmory:

227.png

Skarmory Deconstruction (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Typing:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Weak Armor:(DW)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
(DW)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70

EC None
MC 0
DW 0/5

Moves:

Leer*
Peck*
Sand Attack*
Swift*
Agility*
Fury Attack*
Feint*
Air Cutter*

Brave Bird*
Stealth Rock*
Whirlwind*

Toxic*
Swords Dance*
Taunt*

Finally, I'll be spending 2 TC on Piplup. I now have 3 TCs remaining.

393.png

Piplup Domination (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Typing:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant:(DW)The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
(DW)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40

EC 0/9
MC 0
DW 0/5

Moves:

Pound*
Growl*
Bubble*
Water Sport*
Peck*
Bide*
Bubblebeam*
Fury Attack*

Agility*
Hydro Pump*
Featherdance*

Ice Beam*
Scald*
Grass Knot*
 
Buying a Gligar, putting me to 14 TCs.

207.png

Rose [Gligar] (♂)
Nature: Impish (+1 Defense, -1 Special Attack)

Type:
Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Cross Poison

Earthquake
Acrobatics
Taunt
 
Claiming 6 RC from this recently completed match : Leethoof vs. Flora which I will spend right away.

2 go into Shocta's DC, unlocking his Dream World Ability Analytic!

82.png

Magneton* [Shocta]

EC: 4/9
MC: 0
DC: 5/5

Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

1 of them pops into Flicka's EC, turning him into a Chandelure! He also grabs Hex as a starting move and now looks like the following..

609.png

Chandelure* [Flicka] (M)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (80*1.15)

EC: 9/9
MC: 2
DC: 4/5

And the final 3 go into Dreeko's EC, getting me a Kingdra! She also grabs Yawn as a starting move and now looks like this:

230.png

Kingdra* [Dreeko] (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts One (1) from Defense)

Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15)

EC: 9/9
MC: 2
DC: 3/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn

Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam

Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
 
I got lots of TC to spend. 19 to be exact. 4 of it will be invested into this little bugger.

207.png

Hercule [Gligar] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate)[ This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Counter
Sand Tomb
Power Trick
Double Team
Dig
Toxic
 
Claiming from my Subway Challenge

Shellstrike gains a whopping 4 DC, 8 MC and 4 KOC, all of which go into MC. Shellstrike unlocks his DW ability, and goes on a move shopping spree:
-Curse (BW level-up, 11 MC left)
-Shell Smash (BW level-up, 10 MC left)
-Rock Slide (BW level-up, 9 MC left)
-Hydro Pump (BW level-up, 8 MC left)
-Dig (BW TM, 6 MC left)
-Knock Off (BW Egg move, 3 MC left)
-Whirlpool (BW Egg move, 0 MC left)

565.png

Carracosta(*) - Shellstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes two (2) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)

EC: 6/6
MC: 0
DC: 2/5 -> 5/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Smack Down
Curse
Shell Smash
Rock Slide
Rain Dance
Hydro Pump

Body Slam(*)
Iron Defense(*)
Rock Throw(*)
Knock Off
Whirlpool

Earthquake(*)
Stone Edge(*)
Waterfall(*)
Dig
Shadowstrike gets the usual plus a KOC, which goes into his MC. He unlocks his DW ability. BUT WHAT'S THIS??? Shadowstrike is evolving! :O Using the 4 total MC he has (one from before + the 3 new ones) he gets DynamicPunch (BW level-up), Heavy Slam (BW level-up) and Fly (BW TM).

623.png

Golurk(*) - Shadowstrike(U)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 5/6 -> 6/6
MC: 1 -> 0
DC: 4/5 -> 5/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)
DynamicPunch

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect
Fly
Finally, Mindstrike gets the usual. MC will be used to grab Taunt (BW TM)

281.png

Kirlia - Mindstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15v)

EC: 4/9 -> 5/9
MC: 0
DC: 1/5 -> 2/9

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Taunt
Thunderbolt
Shadow Ball
Will-O-Wisp
 
Just evolved Beldum here.

375.png

Metang [Christopher] (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15)

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
 
http://www.smogon.com/forums/showthread.php?t=3446704

From there^


Temperantia's side
Cyndi (Flaaffy), Iseria (Combee), Mr. Bubbles (Croagunk): 1 EC, 1 MC, and 1 DC
2 Trainer Counters


Iseria evolves!
416.png

Vespiquen- Iseria (F)
Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: 3
Def: 4
SpA: 3
SpD(+): 5
Spe: 34 (40/1.15= 34.78, rounded down)

EC: 6/6
MC: 1
DC: 3/5

Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order

Acrobatics

Ominous Wind
Mud Slap
Tailwind

Also, used Iseria's built up MC for Attack Order (Lv), Toxic (Lv), and Acrobatics (TM).

Finally, Cyndi and Mr. Bubbles' DW abilities activated.
 
From the 4v4 Tag, I claim 8 ref tokens.

148.gif

Dragonair(*) Haar (M)
EC: 8/9 <- 4 RC
MC: 1
DC: 2/5

113.gif

Chansey [Elincia] (F)
EC: 5/9
MC: 1
DC: 5/5 <- Friend Guard unlocked: 2 RC

446.gif

Munchlax [Giffca] (M)
EC: 4/6 <- 2 RC
MC: 1
DC: 1/5
 
Claiming from this, this, and this.

In other words, several things occur of importance.

First off, from my ill-fated battle with Danmantincan, Nuzleaf recieves EC/2MC letting him evolve and learn Leaf Tornado, Pound, Nasty Plot, and Razor Leaf from evolution (Shiftry gets them before 25) as well as Rock Slide from the MC.

Mankey also evolves at 6/6, and unlocks his Dream World ability from his DC/EC/KO/2MC. The KO goes into MC and lets him learn Ice Punch.

Togepi gets the obligatory EC/2MC/DC that put her at 1/9, 1/5, and let her learn Wish and Safegaurd.

Porygon gets the standard counters AND three of the RC I earned from the reffing, into her EC, letting her evolve into Porygon2 and reach 1/5 in her DC. Additionally, she can learn Trick Room.

Gengar gets obligatory two MC from his battle, letting him learn Venoshock.

Ninetales gets same two MC and learns SolarBeam.

And with all that said, I’m saving one RC and purchasing a Scyther with 4 of the 5 TC I earned from this.

And with that out of the way, here are the evolutions and Scyther.

57.png

Primape [Nuclear] (M)
Nature: Impish (+*Def, -*SpAtt)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank Four
Def: Rank Three (+)
SpA: Rank One (-)
SpD: Rank Three
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. [DreamLocked]

Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Fury Swipes
Focus Energy

Close Combat
Rock Slide
Counter
Ice Punch

Hone Claws
Taunt
Overheat
U-Turn
Earthquake

275.png

Shiftry [LOCKE] (M)
Nature: Serious (No changes)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Leaf Tornado
Pound
Nasty Plot
Razor Leaf

Bullet Seed
Quick Attack
Leech Seed

Dig
Swords Dance
Sunny Day
Rock Slide
233.png

Porygon [Cybrus]
Nature: Modest (+*SpAtt, -*Att)

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **(-)
Def: ***
SpA: *****(+)
SpD: ***
Spe: 60

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.

Attacks:
Conversion2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Discharge
Tri Attack

Solarbeam
HP Fire (7)
Ice Beam
Trick Room
123.png

Scyther [Blade] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type:
Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [DreamLocked]

Attacks:
Vaccum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Light Screen
Counter
Night Slash

X-Scissor
Brick Break
Ariel Ace
 
Leethoof claims from http://www.smogon.com/forums/showthread.php?t=3447564

Vanguard, putting his KO counter into EC, is now

EC: 6/6
MC: 2
DC: 4/5

HE EVOLVES, and also uses move counters to learn FLAMETHROWER.

411.gif

Bastiodon (Vanguard) (M)
Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
<Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Soundproof (DW): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 8 (+)
SpA: Rank 2
SpD: Rank 5
Spe: 25 (30/1.15 = 25)

EC:6/6
MC:0
DC:4/5

Attacks:
Tackle*
Protect*
Taunt*
Metal Sound*
Take Down*
Iron Defense*
Swagger*
Stealth Rock*
Wide Guard*
Screech*
Earthquake*
Smack Down*
Sandstorm*
Heavy Slam
Metal Burst
Rock Blast
Thunderbolt
Flamethrower

Wooly, after I pump 3 ref counters into EC, is now:
EC: 6/6
MC: 2
DC: 2/5

SHE EVOLVES ALSO OMG, she gains Pluck as a level-up move, and I use the two MC on Hyper Beam, BW TM.

334.gif

Altaria (Wooly)
Modest (Adds * to Special Attack; Subtracts * From Attack)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80

Type
Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability
Natural Cure:This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks
Peck
Pluck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Dragon Pulse
Perish Song
Hyper Beam

Ice Beam
Hidden Power [Electric]
Double Team

Hyper Voice
Roost
Agility

EC: 6/6
MC: 0
DC: 2/5

Polarity the Castform also learns Rain Dance and Sunny Day, level-up moves.
 
http://www.smogon.com/forums/showthread.php?t=3447465 I never claimed my 2 TC from this, which I will use to get... Bertha the Drilbur!

529.png

Drillbur [Bertha] (Female)
Nature: Adamant
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Rush: Type: Innate

This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.


Sand Forece: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.



Stats:

HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Speed: 68

EC:0/6
MC: 0
DC: 0

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Substitute
X-Scissor
Protect

Skull Bash
Submission
Crush Claw
 
Status
Not open for further replies.
Back
Top