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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from above:
Terrador14:
1 TC
Bertha:
1 DC, 1 EC, 2 MC
Beau:
1 DC, 1 EC, 2 MC
Nappa:
1 DC, 1 EC, 2 MC

With these counters, I'm getting Bertha the Drilbur Earthquake and Rock Slide (Both Level-Up); I'm also getting Beau the Bulbasaur Solarbeam and Synthesis (Both Level-Up); finally, I'm getting Nappa the Gastly Destiny Bond (Level-Up). Plus standard EC/DC.

The TC is going to DarkSlay, who spotted me one for the Predictions tournament.
 
Claiming from this quickly before going to bed.

I get 2 TC, which I'll stock for now.

Nightstrike (Murkrow) gets 1 EC, 2 MC and 1 DC, plus a KOC which will go into DC. The two MC will combine with the 1 MC she had stocked to buy Heat Wave (past gen tutor), a move that would have been really damn useful in that match >.>

198.png

Murkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15v)

EC: 1/6 -> 2/6
MC: 1 -> 3 -> 0
DC: 1/5 -> 3/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Tailwind
Sucker Punch

Psycho Shift
Roost
Sky Attack

Heat Wave

Double Team
Payback
Snarl
Mindstrike (Kirlia) just gains the usual (falling one KOC short of evolving ;_;). He'll save the MC since they'll probably be more useful once he evolves into Gallade.

281.png

Kirlia - Mindstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (50/1.15v)

EC: 7/9 -> 8/9
MC: 0 -> 2
DC: 3/5 -> 4/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Taunt
Thunderbolt
Shadow Ball
Will-O-Wisp
Trick Room
Finally, Boulderstrike (Larvitar) gets the usual plus 2 KOC, which both go into EC. He'll use his MC to grab Payback and Crunch, both level-up moves.

246.png

Larvitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41/1.15v)

EC: 0/9 -> 3/9
MC: 0 -> 2 -> 0
DC: 0/5 -> 1/5

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Taunt
Smack Down
Dig
 
Claiming from the same battle as Gerard, above. Here.

I get 2 TC, making my total 16.

Destiny the Scizor gets 2 MC and 1 DWC. He spends the MC on Acrobatics and his DWC total becomes 3/5.

Domination the Empoleon gets 2 MC and 1 DWC. He saves the MC for now, and his DWC total becomes 2/5.

Finally, Dynamite the Magneton gets 1 EC, 2 MC, 1 DWC and 2 KOC. One KOC is put into MC, whereas the other is put into DWC. Magneton unlocks Analytic, and then he has 6 MC in total.
He spends 2 MC on Charge Beam.
He spends 2 MC on Hidden Power Ice.
He spends 1 MC on Lock On.
He spends 1 MC on Zap Cannon.

He the evolves into Magnezone!

462.png

Magnezone Dynamite (Genderless)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(DW)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC 9/9
MC 0
DW 5/5

Moves:

Metal Sound
Tackle
ThunderShock
Supersonic
SonicBoom
Thunder Wave
Spark
Screech
Discharge
Magnet Rise
Lock On
Zap Cannon

Thunderbolt
Flash Cannon
Toxic
Magic Coat
Charge Beam
Hidden Power Ice (7)
 
Remember when I said I might be spending the RC after a match got resolved? Well this is that match. Due to it ending prematurely because of an illegal move found on one of my opponent's pokemon, I only get 1 TC, bringing my TC total to 2.

Maleficent the Deino gets 1 EC and 2 MC, bringing her counters to 4/9 and 2 respectively. Ratcliffe the Piplup gets 1 EC, 2 MC, 1 DC and 1 KOC (going into EC) bringing his counters to 4/9, 2 and 2/5 respectively. Madam Mim the Emolga gets 2 MC and 1 DC, bringing her counters to 2 and 4/5 respectively. I will use Madam Mim the Emolga's 2 MC to buy the level up moves Light Screen and Acrobatics, bringing it to 0 again.

First of all, I will put one of the 6 RC I claimed earlier into Madam Mim's DC, bringing it to 5/5 and unlocking her DW ability Motor Drive. Secondly, I am putting another RC into Oogie Boogie the Duskull's EC, bringing it to 4/9. This means that there are three evolutions taking place: Maleficent becomes a Zweilous, Ratcliffe becomes a Prinplup and Oogie Boogie becomes a Dusclops. It also means I have 4 RC left.

Maleficent the now-Zweilous learns Double Hit upon evolving, and her 2 MC are going into the level-up moves Dragon Pulse and Outrage. Ratcliffe the now-Prinplup learns Tackle (whoop-de-fucking-doo) and Metal Claw upon evolution and his 2 MC will be used to teach him the BW TM (or HM) Surf. Oogie Boogie the now-Dusclops learns Fire Punch, ThunderPunch, Ice Punch, Gravity and Bind upon evolving (holy shit!) but since he didn't get any MC from the battle and I'm not putting any RC into his MC, that's all he gets.

634.gif

Zweilous [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 67 (+) (Accuracy boost: 7%)

EC: 4/9
MC: 0

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Ice Fang

Taunt
Protect
Thunder Wave

394.gif

Prinplup [Ratcliffe] (M)
Nature: Brave (+Attack, -Speed)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (Opponent's accuracy boost: 10%)

EC: 4/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw

Mud-Slap
Mud Sport
Yawn

Ice Beam
Dig
Waterfall
Surf

356.gif

Dusclops [Oogie Boogie] (M)
Nature: Brave (+Attack, -Speed)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-) (Opponent's accuracy boost: 10%)

EC: 4/9
MC: 0

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind

Destiny Bond
Imprison
Pain Split

Toxic
Taunt
Shadow Ball

I think everything's in order here.

EDIT: Also claiming from here. 2 TC bringing my total to 4. Facilier the Honchkrow gets 3 MC, which he will use on the level up moves Torment, Quash and Dark Pulse (his MC goes to 0).
 
http://www.smogon.com/forums/showthread.php?t=3447484

8 RC.

5 go into Metang's EC, evolving it into Metagross!

metagross.png

Metagross (Takedown) (U)
Nature: Adamant (+1 to Attack, -1 to Special Attack)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 70


EC: 9/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt

The other three go into Azumarill's DC, unlocking Sap Sipper!

http://www.smogon.com/forums/showthread.php?t=3448676

putting these four rc into lotad's EC, evolving it into Lombre.

lombre.png

Lombre [Yodawg] (Male)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water/Grass

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50

(+1 to Special Attack, -1 to Attack)

EC: 7/9
MC: 0
DC: 1/5

Abilities

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Giga Drain
Leech Seed
Counter

Surf
Ice Beam
Toxic
Whirlpool

geez it looks retarded
 
Claiming from this match

TravelLog gets 2 TC
Cid the Monohm gets 1 EC, 2 MC and 1 DC
Shaman the Scratchet gets 1 EC, 2 MC, 1 DC and 2 KOC
Loki the Syclar gets 1 EC, 2 MC and 1 DC

My TC is now 7

Loki (who has actually became a syclant a few days ago) will use his 2 MC to learn BW TM Earthquake. His DC is now 4/5

Cid is now:
EC: 1/9
MC: 2
DC: 1/5
I'm using his 2 MC to learn BW Level Up moves Discharge and Hurricane, putting him at 0 MC

Scratchtet's KOC both go to his EC:
EC: 3/6
MC: 2
DC: 1/5
I will be using my 3 RC (putting me at 0) however to evolve him to the following, gaining Aerial Ace, Morning Sun, Sunny Day, Aura Sphere and Whirlwind via Level Up:

TomoM.png

Tomohawk [Shaman] (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 98 (+)

EC: 6/6
MC: 0 (2, but spending 2 on BW Level Ups Heat Wave and Hurricane)
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Heat Wave
Hurricane

Confuse Ray
Roost
Yawn

Focus Blast
Taunt
Toxic

also spending 4 TC (bringing me to 3) to buy a Scyther:
123.png

Scyther [Jecht] (M)
Nature: Adamant, (+Atk, -SpA)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP:100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Double Team

Counter
Defog
Steel Wing

Brick Break
Protect
Substitute
 
From this battle: http://www.smogon.com/forums/showthread.php?p=3569719&posted=1#post3569719

IIMKUltra and Temperantia get 3 TC
The Great Malboro (Tangela), Dokuto (Whirlipede), Persephone (Litwick), Cyndi (Flaaffy), Typhon (Munchlax), Hyperion (Dratini), Vulcan (Emboar), and Atlas (Turtwig) get 1 EC, 2 MC, and 1 DC.
Hyperion, Typhon, Persephone, and Cyndi get 1 KO Counter
Atlas gets 2 KO Counters


Persephone's KOC goes into EC
Cyndi's goes into EC.

Dokuto gets Agility (LV) and Baton Pass (LV) with his MC
Cyndi gets Discharge (LV), and Thunder (LV)
Malboro gets Power Whip (LV), Stun Spore (LV), and Sunny Day (TM) [purchased with reserve MC]
Persephone buys Hex (LV) [I realize now that technically didn't have it for the fight, not that it matters], and Pain Split (LV)
 
Completed this battle: http://www.smogon.com/forums/showthread.php?t=86269&page=76

  • TravelLog gets 2 TC
  • jas61292 gets 2 TC
  • Cid the Monohm gets 1 EC, 2 MC and 1 DC
  • Shaman the Scratchet gets 1 EC, 2 MC, 1 DC and 2 KOC
  • Loki the Syclar gets 1 EC, 2 MC and 1 DC
  • Blaster the Porygon gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Hatchet the Scratchet gets 1 EC, 2 MC, 1 DC and 1 KOC
  • BigPecks the Ducklett gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Objection gets 6 RC

BigPecks puts her KOC into her EC and is now:
5/6 EC
2 MC
3/5 DC

Blaster puts its KOC into EC and is now:
3/9 EC
2 MC
2/5 DC

And Hatchet also puts its KOC into EC and he is now:
2/6 EC
2 MC
1 DC

EDIT:

Since this doesn't look like it has been approved yet, I will add in some move purchases.

Blaster will get Hyper Beam (TM) with its 2 counters, putting it at 0.

BigPecks will grab Brave Bird (Level Up), putting her at 1.

Hatchet will get Bulk Up (Level Up) putting him at 1.
 
Athenodorus said:
You each get 3 TC, all Pokemon get 1 EC, 2 MC and 1 DC, and 1 KO Counter each to Machop, Snivy, Hell Hound and Mount Doom. Good work everyone!

Claiming 3 TC (actually, isn't it 2 TC? BT says 2, but Athen says 3) from this
Machop, Houndour (Hell Hound), and Larvitar (Mount Doom) get 2 EC, 2 MC and 1 DC.
 
Claiming from this.

- LKK and Xaqwais get 2 TC each
- all participating Pokemon get 1 EC / 2 MC / 1 DC each
- Reginarate the Staryu gets 1 KO Counter

Regina the Staryu goes to (KO Counter goes to EC):
EC: 5/6
MC: 2
DC: 3/5

and Silly the Bagon goes to:
EC: 1/9
MC: 2
DC: 2/5
 
Claiming.

Korski: 2 TC --> 4, saving

Kitch: 1 EC, 2 MC --> Synthesis (LU) and Lava Plume (LU), 1 DC
embirch2.png

Embirch Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard, Battle Armor
  • Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 43 (50/1.15v) (-)

EC: 1/9
MC: 0
DC: 1/5

Attacks:

Pound(*)
Bullet Seed(*)
Sweet Scent(*)
Growth(*)
Ember(*)
Leech Seed(*)
Flame Wheel(*)
Giga Drain(*)
Fire Spin(*)
Synthesis
Lava Plume

Counter(*)
Earth Power(*)
Blaze Kick(*)

Protect(*)
Will-o-Wisp(*)
Substitute(*)

Topsy: 1 EC, 2 MC, 1 DC
th_ShinyMagikarp.png

Magikarp(*) Topsy (M)

Type: Water
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
  • Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
  • Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80

EC: 4/6
MC: 8
DC: 4/5

Attacks:

Splash(*)
Tackle(*)

Bubble(*)
Reversal(*)
Bounce(*)

EDIT: Claiming 2 RC --> 2 EC for Topsy the Magikarp, who evolves into Topsy the GYARADOS finally :/!
gyarados.png

Gyarados(*) Topsy (M)

Type: Water/Flying
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
  • Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
  • Moxie (LOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 8
DC: 4/5

Attacks:

Thrash
Splash(*)
Tackle(*)
Bite
Dragon Rage

Bubble(*)
Reversal(*)
Bounce(*)

Finally, spending Topsy's 8 stored MC on Dragon Dance (LU), Aqua Tail (LU), Thunder Wave (BW TM), Substitute (BW TM), and Earthquake (BW TM)
 
I would like to spend 2 TC on this Syclar

Syclar.png

Syclar, Yuki (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Type: Ice/Bug

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (91*1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Tail Glow
Earth Power
Signal Beam

Swords Dance
Rockslide
Blizzard
And 2 TC on this Aron
304.png

Aron, Flint (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Type: Steel/Rock

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.


Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Iron Head
Head Smash
Stealth Rock

Earthquake
Rock Slide
Aerial Ace
 
Claiming from this battle.

After putting the KO Counter in EC, Munchlax goes to:
EC: 2/6
MC: 2
DC: 1/5

I'll use the 2 MCs on Earthquake (BW TM).

After putting the KO Counter in EC, Dratini goes to:
EC: 2/9
MC: 2
DC: 1/5

I'll use the 2 MCs on Surf (BW TM).

Emboar goes to:
EC: 9/9
MC: 2
DC: 5/5

I'll use the 2 MCs on Brick Break (BW TM).

After putting the 2 KO Counters in EC, Turtwig goes to:
EC: 3/9
MC: 2
DC: 1/5

I'll save the MCs for now.
And my TCs go to 7, so I'll buy:
Spr_5b_214_m.png

Heracross [Achilles] (M)
Nature: Adamant (+Atk, -SAtk)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 85

MC: 0
DC: 0/5

Abilities
:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW Locked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter

Bide
Focus Punch
Pursuit

Earthquake
Shadow Claw
Stone Edge
 
http://www.smogon.com/forums/showthread.php?t=3448992

Using the 3 MC on learning Bide. The KOC goes into TC, so 2->5.

But, 5-> 0. Why? I'm buying T-Rex the Cranidos and Splorck the Rebble!

408.gif


T-Rex(Cranidos)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc

EC: 0/6
MC: 0
DC: 0/5

Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Rock Slide
Earthquake
Ice Beam

Hammer Arm
Crunch
Iron Head

Gempre1.png

Splorck(Rebble)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power

Flamethrower
Energy Ball
Shadow Ball

E: http://www.smogon.com/forums/showthread.php?t=3448857
Yeah. Claiming 2 RC. 1 goes into teaching my Absol Night Slash(level up) and the other into Perish Song(level up).

359.gif

DarkMoon(Absol)(Male)
Types
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def)
HP: 100
Atk: Rank 5
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 75

MC: 0
DC: 1/5

Abiltiies
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks
Feint
Scratch
Leer
Taunt
Quick Attack
Razor Wind
Swords Dance
Pursuit
Bite
Sucker Punch
Psycho Cut
Detect
Night Slash
Perish Song

Hex
Megahorn
Faint Attack

Will-O-Wisp
Flamethrower
Ice Beam
Thunderbolt
Thunder Wave
Stone Edge
 
http://www.smogon.com/forums/showthread.php?p=3566274#post3566274

1 EC, DC and 2 MC for Pilcowatt.
And guess what! HE EVOLVES!

frontnormal-mkrilowatt.png

Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Quiet Nature (+SpA, -Spe)
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-15%)

New Moves:
Ice Shard (Level 0 moves count right?)
Charge
Confuse Ray
Imprison
Aqua Jet
Then, using 8 MC
Thunder (1)
Hydro Pump (1)
Earthquake (2)
Hone Claws (2)
Waterfall (2)
Edited with nature, thanks for catching that Alch. Needing approval.
 
Ok, Claiming from these two battles: (Ignore my two previous unnaproved posts).

http://www.smogon.com/forums/showthread.php?t=3448292
Arcanite gets 2 TC
Fuma Shuriken gets 1 EC, 2 MC, 1 DC and 1 KOC
Cloud Strife gets 1 EC, 2 MC, 1 DC and 1 KOC
http://www.smogon.com/forums/showthread.php?p=3541278&posted=1#post3541278
Fuma Shuriken gets 1 EC, 2 MC, 1 DC
Cloud Strife gets 1 EC, 2 MC, 1 DC and 1 KOC
I get 4 TC
I get 6 TC total added to my pool.

First: (Starmie)
Fuma's 5 MC (4 MC +1 KO) go towards:
BW TM Thunder Wave
BW TM Psyshock
The Other one will be saved.

Also, with the addition of 2 DC, Fuma's DW ability analyze is unlocked!

Spr_5b_121.png

Starmie (*) Fuma Shuriken

Nature:
Modest
: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

  • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Active)

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 1
DC: 5/5
KO: 0

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Light Screen

Thunder
Thunderbolt
Psychic
Ice Beam
Reflect
Scald
Psyshock
Thunder Wave

Secondly: (Monohm>Duclohm)

The Two KO Counters go into EC, Making Monohm evolve into Duclohm, automatically learning double hit via level up!

The 4 MC are used to purchase:
Gen 4 TM Dragon Pulse
Level Up Discharge

The 2 DC are added to the pool

Duohm.png

Duclohm (M) Cloud Strife

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfact accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 2/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge


DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
 
Rising Dusk, Terrador14, Flamestrike, elDino, Objection, Temperantia, jas61292, Master Bane (yes it's 2 TC), Shyguy1221, iiMKUltra, Destiny Warrior, Lord Jesseus, Arcanite are approved

Darkamber isn't approved. Your Takedown never battled as a Metang as far as I could see. Incidentally, I also discovered you never claimed the EC/MC/DC/KO you got from the battle you were DQed from a while ago.

Xaqwais isn't approved. Bagon should have 2/9 EC instead of 1/9 and Staryu should have 2/5 DC instead of 3/5 DC.

Lyris1035 isn't approved. You only got 2 TC instead of 3. Plus, since I'm not supposed to cross-check your Reg thread and your Prize Claiming post to learn you bought Solarbeam on Snivy etc, please write what you're doing with your newly acquired counters.

EDIT: Just realized I can approve only stuff in Reg thread lol. Oh well, if someone wanna use this stuff anyway it's ok.
 
Claiming from here. Frederick gets 2 MC, 1 EC, and 1 DC. I also get 2 TC.

Frederick obtains Dig as a BW TM, pretty much making his MC stay the same. His attacks are now:

258.png

Mudkip [Frederick] [Male]

EC: 1/9
MC: 2
DC: 1

Attacks:
Tackle (*)
Growl (*)
Mud-Slap (*)
Water Gun (*)
Bide (*)
Foresight (*)
Mud Sport (*)
Counter (*)
Mirror Coat (*)
Curse (*)
Waterfall (*)
Rock Slide (*)
Protect (*)
Dig
 
Rising Dusk, Terrador14, Flamestrike, elDino, Objection, Temperantia, jas61292, Master Bane (yes it's 2 TC), Shyguy1221, iiMKUltra, Destiny Warrior, Lord Jesseus, Arcanite are approved

Darkamber isn't approved. Your Takedown never battled as a Metang as far as I could see. Incidentally, I also discovered you never claimed the EC/MC/DC/KO you got from the battle you were DQed from a while ago.

Xaqwais isn't approved. Bagon should have 2/9 EC instead of 1/9 and Staryu should have 2/5 DC instead of 3/5 DC.

Lyris1035 isn't approved. You only got 2 TC instead of 3. Plus, since I'm not supposed to cross-check your Reg thread and your Prize Claiming post to learn you bought Solarbeam on Snivy etc, please write what you're doing with your newly acquired counters.

EDIT: Just realized I can approve only stuff in Reg thread lol. Oh well, if someone wanna use this stuff anyway it's ok.

Double checked these, and I approve and do not approve of the same things.

22, which gives me 2 AC and my count goes down to 2.

EDIT: NJ is also approved.
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3448676

+2 TC
Hurrdurr goes from 3/1/1 to 4/3/2; EVOLUTION.
532.png

Timburr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 75 / 80 / 55 / 25 / 35 / 35

HP: 100
Atk+: **** (4)
Def: ** (2)
SpA-: (0)
SpD: ** (2)
Spe: 35

Evolution Counter: 3 / 9
Move Counter: 1
Dream Counter: 1 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Counter
Drain Punch
Mach Punch

Bulk Up
Payback
Rock Slide
goes to
533.png

Gurdurr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 85 / 105 / 85 / 40 / 50 / 40

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA-: * (1)
SpD: ** (2)
Spe: 40

Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: 2 / 5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Stone Edge

Counter
Drain Punch
Mach Punch

Bulk Up
Payback
Rock Slide
The missing MC goes to teaching Gurdurr STONE EDGE.

Youma goes from 3/0/NA to 4/2/NA; EVOLUTION.
92.png

Gastly (Youma) (M)
Nature: Mild (Special Attack increased by *; Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 30 / 35 / 30 / 100 / 35 / 80

HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: ***** (5)
SpD: ** (2)
Spe: 80

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball

Disable
Explosion
Ice Punch

Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Fighting 7]
goes to
93.png

Haunter (Youma) (M)
Nature: Mild (Special Attack increased by *; Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats: 45 / 50 / 45 / 115 / 55 / 95

HP: 90
Atk: ** (2)
Def-: * (1)
SpA+: ***** (5)
SpD: ** (2)
Spe: 95

Evolution Counter: 5 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball

Disable
Explosion
Ice Punch

Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Fighting 7]
Giga Drain
Haunter has two KOC, one of which goes into MC, and the other of which goes into EC. The three MC now goes into teaching it GIGA DRAIN.
 
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