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Data Prize Claiming Thread (Update 5-09-13)

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3v3 Doubles vs TheMogRunner, Victory

I get two CC.

Laggers the Slakoth gets 1 EC, 2 MC, and actually manages to finally evolve. With his two MC, he will purchase Focus Punch and Reversal, both level-up moves.

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Vigoroth [Laggers] (M)
Nature:
Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 78 (90/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: N/A

Attacks:
Scratch*
Yawn*
Encore*
Slack Off*
Faint Attack*
Amnesia*
Counter
Flail
Focus Punch
Reversal

Hammer Arm*
Crush Claw*
Body Slam*

Rock Slide*
Protect*
Aerial Ace*
Shadow Claw
Substitute

Total: 18

Grimace the Zubat gets 1 EC, 2 MC, 1 DC, 1 KOC. The KOC will be put into EC. He will purchase Acrobatics and Poison Fang, both level-up moves.

Accelerando the Voltorb gets 1 EC, 2 MC, 1 DC, 2 KOC. He will put one KOC into EC, and one into MC. He will purchase Electro Ball, a level-up moves, and Torment, a 5th Gen TM.
 
Ice-eyes, Leethoof, TheMogRunner, and Doorknob (Vigoroth's ability is currently called Innate, I think it's meant to be Vital Spirit :P) are APPROVED

One more UC and I'm now at 3
 
This is the link.^

Match to Lou!

Rewards:

Lou: 2 CC
Smogon: 3 MC / 1 EC / 1 DC / 1 KOC

yarnusvshartwig: 2 CC
Zzz!: 2 MC / 1 EC / 1 DC

DF44: 3 UC

NEXT!

Smogon puts his KOC into EC. He uses his MC to learn Gen I TM Bide.[a]Koffing[/a]
109.gif

Koffing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -5, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)

Height Class: 1
Weight Class: 1
BRT: 14

EC: 4 / 6
MC: 0

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp

Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.
 
I finished a battle

Current CC: 0
After Battle: 2

I am claiming:

1 EC, 2 MC, 1 DC, 1 KOC for Steeler the Aron. I'm putting the KOC in EC

1 EC, 2 MC, 1 DC for Fuzz Face the Swablu

304aron.png

Aron(*) [Steeler] (Male)
Nature: Relaxed

EC: 2/9
MC: 2
DC: 1/5


333swablu.png

Swablu(*) [Fuzz Face] (Female)
Nature: Bold

EC: 1/6
MC: 2
DC: 1/5

Sorry, I'm new, but what do I use the KOC for?
 
Karamazov must battle at least once as a Duclohm in order to evolve again. I'd suggest leaving his EC at 8/9, since he'll get an EC for that battle.
 
Claiming from this Castle.

KOC goes to MC, meaning 7, which takes her to 8, used on:
Flamethrower
Attract
Embargo
Flame Charge

1 TC takes me to 2, so:
1.png

Bulbasaur [Bruteroot] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 39 (45/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Chlorophyll (DW Locked): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Moves:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Endure
Leaf Storm
Light Screen

Protect
Substitute
Sludge Bomb
 
Claiming from this match


TRG: 2 CC Up to 7

Eirlasdar: 1 EC, 2 MC, 1 DC & 1 KO
Sumvin: 1 EC, 2 MC, 1 DC & 1 KO
Thadural: 1 EC, 2 MC, 1 DC

Eirlasdar goes to...
EC 6/9
MC 4
DC 5/5
Using KOC as EC

Sumvin goes to...
EC 8/9
MC 6
DC 3/5
Using KOC as EC

Thadural goes to...
EC 2/9
MC 4
DC 2/5
 
Buying with 2 CC (4CC left)

374.gif
374.gif

Rarity: 2
Beldum [Ender] (/)

Nature:Impish (+1 Def, -1 SpA)

Personality: (To be added)

Type:
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

(DW)Light Metal (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) (LOCKED)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4(+)
SpA: Rank 1(-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13


EC:0/9
MC:0
DC:0/5

Attacks:
Take Down

Iron Head
Iron Defense
Zen Headbutt
(Attacks=4)

EDIT: Metang has been removed
 
It has to have participated in at least one battle before you can evolve it.

Slight correction: It has to have participated in at least one battle as a Beldum before it can evolve into Metang, and then it has to participate in at least one battle as a Metang before it can evolve into Metagross.
 
Using my 4 CC to purchase this Colloshale and Nohface!

coloshale3.png

Colloshale [Crush] (M)
Nature: Adamant (+1 Attack, -1 SpAtk)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): [LOCKED] (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85

Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fake Out
Sucker Punch
Water Spout

Earthquake
U-Turn
Taunt

Total Moves: 13
Nohface.png

Nohface [Admiral] (M)
Nature: Jolly (+15% Speed, +1% Accuracy, -1 SpAtk)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (10*1.15)

Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse

Yawn
Meteor Mash
Psycho Shift

Protect
Taunt
Will-O-Wisp

Total Moves: 16

This leaves me with 0 CC
 
They may not look strong now, but one day, these two critters shall lead me into Windburn Gulch & dispose of Groudon & Heatran once & for all!

191.png

Sunkern [Flowra] (F)
NATURE: Modest

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

STATS

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

ATTACKS (14)
Absorb
Growth
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Endeavour
Worry Seed

Encore
Endure
Bide

Hidden Power (Ground 7)
Protect
Sludge Bomb
270.png

Lotad [Poncho] (M)
NATURE: Modest

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

ABILITIES
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

STATS

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (14)
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam

Synthesis
Counter
Giga Drain

Ice Beam
Protect
Scald

I also spend an extra 10 CC to buy a Miracle Seed.

33-(2+2+10)=33-14=19 CC

EDIT: Claiming 23 UC from Here

DOUBLE EDIT: Using the now 34 UC I have to buy more moves.
---
423-e.png

Gastrodon [Sleast] (M)
EC: 6/6
MC: 3 (+3 UC) > 0
DC: 5/5
-Learns Sleep Talk (Past Gen Move)
---
389.png

Torterra [Firmoise] (M)
EC: 9/9
MC: 16 (+16 UC) > 0
DC: 5/5
-Learns Attract, Grass Knot (Both BW TM), Sand Tomb, Wide Guard (Both BW Egg Moves), Sleep Talk, & Block (Both Past Gen Moves)
---
323.png

Camerupt [Tormeldon] (M)
EC: 6/6
MC: 4 (+4 UC) > 0
DC: 5/5
-Learns Attract & Incinerate (Both BW TM)
---
That's all.

11+23-(3+16+4)=34-23=11 UC

Well, How about that? I just spent all UC I gained exactly from the above TLR Claim on moves for my mons... ;)

TRIPLE EDIT: Claiming 32 UC from here, bumping my UC count up to 43...

QUADRUPLE EDIT: And Another 4 UC from here.
 
Axmaster is the winner!

Axmaster earns 2 CC.
Wotter earns 1 EC, 2 MC, 1 DC, and 1 KOC.

Zipozaki earns 2 CC.
Doduo earns 1 EC, 2 MC, and 1 DC.

I earn 3 UC.

I use the UC to evolve Camille (4/9 total). She automatically learns Magical Leaf.

[a]Togepi[/a]
175.gif

Togepi ♀ - Camille
Nature: Relaxed (Def: +1, Spe -3, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 1
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 17 (-)
9.75
Height Class: 1
Weight Class: 1
BRT: 12

EC: 1 / 9
MC: 0
DC: 1 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - AncientPower, Fire Blast, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Sweet Kiss, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
[a]Togetic[/a]
176.gif

Togetic ♀ - Camille
Nature: Relaxed (Def: +1, Spe -6, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)
9.75
Height Class: 2
Weight Class: 1
BRT: 16

EC: 4 / 9
MC: 0
DC: 1 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - AncientPower, Fire Blast, Magical Leaf, Sunny Day,
Status Moves - Bestow, Charm, Encore, Growl, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Sweet Kiss, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
 
I'm claiming 2 CC and more from this completed battle.

Wotter the Mudkip gets 1 EC, 2 MC, 1 DC, and 1 KOC, which I shall put into EC.

I use 1 MC to purchase Protect for Wotter(later level up move, I believe), leaving him with 1 MC.
 
Claiming from here.

Pocketing the 2 CC, so I have 4.

D (Doduo):
EC: 3/6 > 4/6
MC: 0 > 2
DC: 2/5 > 3/5

Using the 2 MC to buy it Protect (5th Gen TM), so it goes back down to 0 MC.
 
I have 69 UC. They are all going into Canas the Scratchet, sexy beast that he is.

5 UC evolve him into Tomohawk.

He gains Sunny Day, Aura Sphere, Aerial Ace, Morning Sun, and Whirlwind for free. In addition, he purchases...

Rain Dance, Earth Power, Air Slash, Heat Wave, Sky Drop, Hurricane, and Healing Wish (all LU) for 7 UC...

Rapin Spin and Yawn (both Egg) for 6 UC...

Protect, Safeguard, SolarBeam, Earthquake, Brick Break, Double Team, Rock Tomb, Focus Blast, Incinerate, Quash, Bulldoze, Grass Knot, Fly, and Rock Slide (all BW TM) for 28 UC...

Whaddya know. I only spent 46 UC in this outing.

TomoM.png

Tomohawk [Canas] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
BST: 19

EC: 6/6
MC: 0
DC: 1/5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Hyper Voice
Rest
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Earth Power
Air Slash
Heat Wave
Sky Drop
Hurricane
Healing Wish

Confuse Ray
Roost
Stealth Rock
Rapid Spin
Yawn

Taunt
Substitute
Reflect
Protect
Safeguard
SolarBeam
Earthquake
Brick Break
Double Team
Rock Tomb
Focus Blast
Incinerate
Quash
Bulldoze
Grass Knot
Fly
Rock Slide

Total: 41
Ready.
 
Time to buy some more Pokémon!

breezi.png

Breezi (Tymora) (F)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks (15 moves)

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

Disable
Me First
Wish

Taunt
Safeguard
Sludge Bomb

374.png

Beldum (Tyr) (N)
Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks (4 moves)

Take Down

Iron Defense
Iron Head
Zen Headbutt

Spending 4 CC in total

I will claim my TLR stuff tomorrow, need to sleep

EDIT: TLR Stuff!

zarator: 10 CC
Myrkul: 15 MC, 3 KOC
Ulutiu: 9 MC, 3 KOC
Shialla: 3 MC, 1 DC
Regirock: 7 MC, 3 DC, 1 KOC

+1 Regice (Claim like anything else)
+5 Aspear Berries
+1 Brightpowder
+1 Focus Sash
+1 Life Orb
+1 Macho Brace
+1 Razor Claw
+1 Rocky Helmet
-1 Ether
-1 Elixir
-2 Super Potions
-1 Cherish Ball
-1 Lure Ball
-2 Sport Balls

So, claiming all the items, plus:

Myrkul the Revenankh gets 15 MC. I'm buying him Helping Hand (4th Gen tutor move, 3 MC), Mud-slap (4th Gen tutor move, 3 MC), Spite (4th Gen tutor move, 3 MC), Secret Power (4th Gen TM, 3 MC), and Captivate (4th Gen TM, 3 MC). I'm saving the leftover 3 KOC as CC.

Ulutiu the Slowking gets 12 MC (9 MC + 3 KOC). I'm buying him Swagger (Level Up, 1 MC), Water Pulse (Level Up, 1 MC), Trump Card (Level Up, 1 MC), Psych Up (Level Up, 1 MC), Amnesia (Level Up, 1 MC), Belly Drum (Egg move, 3 MC), Telekinesis (BW TM, 2 MC), and Dragon Tail (BW TM, 2 MC).

Shiallia the Sudowoodo gets Counter (3rd Gen tutor move, 3 MC), and its Dream Counter raises to 3/5.

Regirock gets Focus Punch (4th gen TM, 3 MC), Toxic (BW TM, 2 MC), and Substitute (BW TM, 2 MC), while with 4 DC (3 DC + 1 KOC) I'm unlocking his Dream World ability Sturdy.

Also, claiming Regice!

378.png

Regice (N)
Nature: Modest (Special Attack raised by *; Attack lowered by *)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW LOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Attacks (moves):

Explosion
Stomp
Icy Wind
Curse
Superpower

Block
Counter
Gravity

Hail
Blizzard
Thunderbolt

Also, spending other 11 CC to get myself three more Pokémon!

531.png

Hlal (Audino) (F)
Nature: Modest (Sp. Attack raised by *; Attack lowered by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: N/A
MC: 0
DC: 0/5

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW LOCKED): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Attacks (moves):

Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Encore
Heal Bell
Wish

Ice Beam
Thunderbolt
Flamethrower

280.png

Ralts (Sune) (F)
Nature: Bold (Defense raised by *; Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (moves):

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Encore
Mean Look
Skill Swap

Psyshock
Thunderbolt
Shadow Ball

280.png

Ralts (Tyr) (M)
Nature: Impish (Defense raised by *; Special Attack lowered by *)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats

HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks (moves):

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Encore
Mean Look
Skill Swap

Taunt
Light Screen
Reflect

And that's all for now!
 
http://www.smogon.com/forums/showthread.php?t=3458459
-jas61292 gains 4 Currency Counters.
-Bird and BigPecks gain 3 MC.
-Hatchet, Lucas, Lafayette, and Roosevelt gain 3 MC and 1 KO Counter each.

Bird the Unfezant will get Morning Sun (Egg) with her 3 MC

BigPecks the Swanna will get Air Cutter (Egg) with her 3 MC

Hatchet the Tomohawk will put the KO in MC and buy Grass Knot and Earthquake (TMs)

Lucas the Ledian will put his KO in MC and buy Ominous Wind (4th Gen Tutor) and keep the last MC.

Lafayette the Honchkrow will put his KO in MC and he will buy Whirlwind (Egg) and keep the last MC

And Roosevelt the Salamence will put his KO in MC and buys Giga Impact (TM) and Hone Claws (TM)

I will keep the CC.
 
Say hello to your new Flying-type Gym Leader ... not me! But I do get 4 CC, bringing my CC total to 4. I'll just store these for now.

Facilier the Honchkrow gets 3 MC, bringing his MC total to 4. Using those 4 MC, he will learn the BW TMs Toxic and Psychic, bringing his MC to 0.

Jafar the Gliscor gets 3 MC and 1 KOC, which goes into my CC, bringing his MC to 3 and my CC to 5 (still not spending these). Using the 3 MC, he will learn the 4th gen tutor move Sky Attack, bringing his MC to 0.

Hades the Charizard gets 3 MC, bringing his MC total to 4. Using those 4 MC, he will learn the BW TMs Aerial Ace and Substitute, bringing his MC to 0.

Madam Mim the Emolga gets 3 MC and 1 KOC, which is going into her MC, bringing her MC total to 4. Using those 4 MC, she will learn the BW TMs Protect and U-Turn, bringing her MC total to 0.

Scar the Tomohawk gets 2 MC and 1 DC, bringing his DC to 5/5 and unlocking his DW ability Justified, and his MC to 2. Using those 2 MC, he will learn the level up moves Work Up (he gets it as Scratchet) and Rest, bringing his MC to 0.

Gantu the Gyarados gets 2 MC and 1 DC, bringing his DC to 2/5 and his MC to 2. Unlike the others, he will not use any of his MC yet.
 
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