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Data Prize Claiming Thread (Update 5-09-13)

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i lost, i am sad

2cc for me

Mamo gets 3MC. he has 1MC stocked up from before, using all for
BW Tms Sandstorm and Roar

Stockpiling 3UC


I win this match
2cc for me
Glacier gets 2 KOC to spend on Gavin or Norita.

Gavin the weavile gets 3 MC.
Norita the walrein gets 4 MC.

Norita gets both (6MC)

Getting weavile BW TM Hail and level up move Icy Wind
Getting walrein tutor move Aqua Tail and past gen TM Brine

i am claiming moar too, like lou, FOR TONIGHT IS FIGHT NIGHT
 
Ziposaki, Maxim, AOPSUser, Classical, Glacier, and The Royal Guard approved

23.6

PRIZES~~~~~~!

Lou and RK get 2cc

Empress gets 4MC and 1KOC
Seviper gets 2MC and 1DC

1get 3 tasty UC

Empress takes the KOC as MC with her 1 existing MC, and buys Fire Blast (2), Flamethrower (2), and Psychic (2).

Glacier, Gavin, and Norita are our winners!

Glacier and Royal get 2 CC.
Glacier gets 2 KOC to spend on Gavin or Norita.

Gavin gets 3 MC.
Norita gets 4 MC.

Naromus gets 3 MC.
Korlyam gets 3 MC.

I get 5 UC.

28.6 UC

Texas has asked in IRC that he be not given an extension (yeah idk) so is therefore DQ'd for tardiness.

Texas is still eligable for the 1 CC for Door 1, should he ever wish to claim it.

I earn all of 1 UC.

29.6 UC. I dunno, though. I'll give it back if he decides otherwise, for sure.
___

I'll be editing in more, tonight is FIGHT NIGHT.
 
+2 MC, +1 EC/DC/KOC for Wall Master and Rockem. +2 CC
+8 CC, +3 KOC for Untouchable and Spotless.
+2 CC, +1 EC/DC, +2 MC, +1 KOC for Contract?.
Putting the KOC into MC for Contract?, and buying Encore (Egg) for 3 MC.

Sending all of that KOC into CC, leaving me at 21 + 14 = 35 CC, and I'm getting an Exp Share with 20 of that CC, leaving me with 15 CC total.

Spending the KOC on DC for both of them, unlocking their Dream World abilities, and evolving them now that they're at 6 EC.

Rockem will be buying Stone Edge (BW TM) with its 2 MC.
Wall Master will be buying Earth Power (LU) and Heal Block (LU) with his two MC.

623.png

Golurk [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Astonish
Curse
Defense Curl
Dynamicpunch
Earthquake
Focus Punch
Hammer Arm
Iron Defense
Magnitude
Mega Punch
Mud Slap
Pound
Rollout
Shadow Punch

Grass Knot
Gyro Ball
Ice Beam
Protect
Psychic
Rock Slide
Shadow Ball
Stone Edge
frontnormal-mfidgit.png

Fidgit [Wall Master] (Male)
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 89 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Air Slash
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind

Disable
Spikes
Stealth Rock

Shadow Ball
Sludge Wave
Taunt
 
I get 7 UC(I messed up rewards)
1 Goes to Embirch's EC causing him to EVOLVE

flarelm.png

Cranium the Flarelm (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-10EVA) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC 4/9

MC 0

DC 2/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam

Also Putting 3 UC into Rebble's EC, evolving him as well! And I'll spend his 2 MC and one of my UC on Ancientpower (Previous Gen Tutor)

Gempre2-1.png

Temple Run the Bolderdash (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC 4/9
MC 0
DC 1/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Vacuum Wave
Ancientpower

Shadow Ball
Energy Ball
Protect

Overall this leaves me with 2 UC (7-1-3-1)
 
Claim

CC up to 10

Voodoll
EC: 0 -> 1/6
DC: 0 -> 1/5
MC: 0 -> 3 (Buy Dark pulse [lv UP] + Torment [t/m])

Lotad
EC: 3 -> 4
DC: 3 -> 4
MC: 0 -> 3 (Buy Counter [Egg])

HES A LOMBRE NOW SON

271Lombre.png

Lombre "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
DC: 4/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport

Ice beam
Protect
Toxic
Scald
Giga drain
Substitute

Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
 
Rickheg Approved

11.3 UC.

~~

+3 CC (45)

All KOC = MC

Cyclohm gains 3 MC. Purchasing Sunny Day, leave 1 MC leftover.

Archeops gains 5 MC. Defog (3 MC) and Bulldoze are purchased.

Cofagrigus gains 4 MC. Thief and Swagger sound deliciously annoying!

Porygon-Z gains 5 MC. Icy Wind and Sunny Day.

Self Approved
 
Claiming from here.

Pocketing my 2 CC.

Turtwig (T)
EC: 0/9 > 1/9
MC: 0 > 3 > 0
DC: 0/5 > 1/5

Buying it Leech Seed (Level-Up), Synthesis (Level-Up), and Crunch (Level-Up).


Snorunt (F)
EC: 2/6 > 3/6
MC: 0 > 2 > 0
DC: 2/5 > 3/5

Buying it Double Team (BW TM).
 
le claim

well i didn't manage to do jack shit to lou but i may as well buy some shit

pocketing the 2 CC, using Oak's 3 MC to purchase for him Light Screen, leaving him with 1, and using Gliscor's 3 MC and 1 he has stockpiled to buy Payback and Rock Polish, putting him at 1.
 
Le Cheap Win!

I get 2CC

Flarelm
EC:4--->5--->7(KOC)--->9(2 UC)
DC:2--->3
MC:0--->2--->0 Buys Heat Crash and Zap Cannon (LV UP)

And he EVOLVES (and gets Wood Hammer+Flare Biltz as Pre lv 25)

frontnormal-mpyroak.png

Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9

MC 0

DC 3/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam

Bolderdash
EC: 4--->5
DC: 1--->2
MC: 0--->2--->0 Buys HP ICE (6) (BW TM)
 
GG Zipo
Waterwarrior; 2 CC
Staravia; 1 EC, 2 MC, 1 DC, 1 KOC, +1 EC/DC
Onix; 1 EC, 3 MC, 1 DC, 1 KOC

Pocketing the 2 CC.

Rainbow Dash the Staravia puts her KOC into MC, and her Lucky Egg bonus goes into DC.
EC: 5 -> 6
MC: 0 -> 3 -> 1
DC: 3 -> 5 Reckless unlocked!
+BW TM U-Turn

Shi Huangdi the Onix's KOC goes into MC.
EC: 0 -> 1
MC: 0 -> 4 -> 0
DC: 0 -> 1
+BW LU moves Double-Edge and Iron Tail, +BW TM Protect

+3 UC, stockpiling

It has also come to my attention that my Lucario has a move it can not possibly learn (Magic Coat), so I refund that for 3 MC and purchase the BW LU moves Me First, Close Combat, and Extremespeed
 
I have decided on my third Pokemon. This costs my 2 CC that I had leftover from the starting set.

133.png

Eevee - Claire (F)
Nature: Bold (+1 SpA, -1 Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: [Innate] This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Adaptability: [Innate] This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Anticipation [DW - Locked]: [Innate] This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Wish
Yawn

Protect
Toxic
Substitute
 
Claiming this and this.

I get a total of 16 CC.

Embirch gains 1 EC, 3 MC, 1 DC and 1 KOC (MC).
Then it gets to learn Synthesis (Level-Up) and Endure (Gen IV TM).

Machop gains 14 HC.
That's 4 EC, 1 DC and 9 MC, letting it evolve and gain Focus Punch (Gen IV TM), Dig (BW TM) and Metronome (Gen I TM).

67.png

Machoke (Swaggernegger) [M]
Nature: Brave [+Atk, -Spe, -10% Evasion]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 8 / 9
MC: 1
DC: 4 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch
ThunderPunch

Fire Blast
Payback
Protect
Light Screen
Endure
Substitute
 
Claiming from this triumph of Lou

Lou and RK get 2cc

Eevee the super player gets 1EC 2MC 1DC and 1KOC

putting Eevee to 6/6 EC and 4 MC

Evolving Eevee into Vaporeon!


134.png

Vaporeon (Aceladus) Male
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:
Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration:
Type: Innate

This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20



EC: 6/6
DC: 5/5
MC: 4

Attacks: 18 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Take Down
Bite
Trump Card
Water Gun

Detect
Flail
Wish

Toxic
Protect
Substitute
Dig
Shadow Ball

Heal Bell

And that's not all folks! Stay tuned and we might have some extra moves for you!

Aceladus gets Water Gun upon evolution and then i'm getting
Aqua Ring(LU)/Muddy Water(LU)/Hydro Pump(LU)/Acid Armor(LU)/Rain Dance(BW TM)/Ice Beam(BW TM)/Icy Wind(Non BW TM)/Scald(BW TM)/Yawn(Egg)/ For a grand total of 1+1+1+1+2+2+3+2+3=using his 4 MC to get all of those LU moves so it costs 4 MC and 12 UC
 
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