Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle.

ToastTyrant13: 2 TC
Therma: 1 EC / 2 MC / 1 DC
Tourmani: 1 EC / 2 MC / 1 DC / 2 KOC

Rebble claims 1 EC, 4 MC (2 KOC), and 1 DC. Using his 4 MC to buy Toxic and Double Team (TMs). This leaves him with 0 TC, once again.
iaza12878734341600.png

EC: 3/9
MC: 0
DC: 3/5
+Double Team, +Toxic

As for Therma, while she may not have earned the KOs, she still fought hard. Therma claims 1 EC, 2 MC, and 1 DC.
iaza12878725432000.png

EC: 7/9
MC: 4
DC: 4/5

Saving the MC for later.

Now...as for the 2 TC. I believe that I shall buy a Nidoran M. Yes, the idea sounds splendid.

Nidoran♂(*)
iaza12878756756500.png
Terron(M)
Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Poison Point, Rivalry
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 42 (50/1.15^) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: /9
MC: 0
DC: /5

Attacks
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand

Ice Beam
Thunderbolt
Sludge Bomb

Counter
Disable
Sucker Punch
 
You all hate me and my values.

Blast (At some point you'll need to count up all the moves each pokémon has and jot that down at the bottom) ; Romeert ; BM-Zeo ; Woodchuck ; Leethoof ; Engineer ; Korski ; Deadfox081 ; Terrador ; ToastTyrant13 ; IceBug (Drop Grimers speed down to 21 please ^_^) ; Arcanite ; IAR ; Objection ; iiMKUltra ; Lord Jesseus ; Leethoof Post #2 (Please add ability markers like "Innate" as found in Data Audit thread ; Also change Short Class and Magnetic Force Class to Weight Class and Height Class) ; MrL ; EndQuote ; C$FP ; hoblaph (Do note that Embirch can evolve if you wish) ; ToastTyrant13 Post #2 (Nidoran should have 43 Speed) ; Rickheg ; MrL Post #2 ; BM-Zeo APPROVED

5 + 25 = 3 AC and 0. (Brungs my UC up to 10).

Also claiming ^-^

I go up to 8 TC. Manectric uses the KOC as MC, and gains Magnet Rise (Tutor) And Roar (Level Up). Emolga also uses KOC as MC to get Thunder and Rain Dance.
 
For the Sake of making things easier on my goal logs, I'm gonna use my 2 TC to purchase Plicowatt, leaving me with 0

plicowattsprite.png

Plicowatt [Lumino] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank1 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
-Bubble
-Charge
-Tackle
-Thundershock
-Detect

-Signal Beam
-Me First
-Muddy Water

-Thunderbolt
-Scald
-Ice Beam

EDIT: Also claiming from Here. I get 4TC, 4BP, and Auron gets 8HC.

Now, Auron will use 2 HC in EC, Evolving him. He gets Dark Pulse, Metal Claw, and Bone Rush as Pre-25 moves. Will use the other 6HC on MC, and that, along with his 2MC, will be used to buy Extremespeed (LU), Blaze Kick (Egg Move), Ice Punch (Tutor), and Heal Pulse (LU). Here he is Updated:

LucarioASB.png

Riolu (*) [Auron] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [DW UNLOCKED]: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Quick Attack (*)
-Foresight (*)
-Endure (*)
-Counter (*)
-Force Palm (*)
-Feint (*)
-Reversal (*)
-Screech (*)
-Copycat
-Extremespeed
-Heal Pulse
-Dark Pulse
-Metal Claw
-Bone Rush

-Hi Jump Kick (*)
-Circle Throw (*)
-Iron Defence (*)
-Blaze Kick

-Magic Coat
-Ice Punch

-Dig (*)
-Substitute (*)
-Shadow Claw (*)
-Rock Slide

Saving the 4TC and BP.

EDIT2 (You guys need to approve more):

Claiming from here.

Mrl recieves 2TC
-Riolu gets 1/2/1 and a KOc
-Budew gets 1/2/1

Auron (now a Lucario) will use the MC+KOC to buy Drain Punch. Poor guy needs a more reliable source of healing.

Bandit will use the EC plus one of my RC to evolve into a Roselia! He gets Poison Sting, Leech Seed, Magical Leaf, Grasswhistle, and Giga Drain as Pre-25. I'll use the 2MC, along with his 2MC from before, to get Toxic Spikes (LU), Aromatherapy (LU), Synthesis (LU), and Toxic (LU). Here's the updated Bio:

RoseliaASB.png

Roselia (*) [Bandit] (Male)
Nature: Timid (+15% Speed, 15% Flat Accuracy Boost, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Lead Guard [DW LOCKED]: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+)
Accuracy: +10%
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
-Absorb (*)
-Growth (*)
-Water Sport (*)
-Stun Spore (*)
-Mega Drain (*)
-Worry Seed (*)
-Poison Sting
-Leech Seed
-Magical Leaf
-Grasswhistle
-Giga Drain
-Toxic Spikes
-Aromatherapy
-Synthesis
-Toxic

-Leaf Storm (*)
-Synthesis (*)
-Sleep Powder (*)

-Sludge Bomb (*)
-Sunny Day (*)
-Hidden Power (Ground, 6)
 
So my total RC + BT comes to 82. I think it's time to buy some new moves for some of my pokemon not currently involved in battle.

  1. Facilier the Honchkrow (8 counters):
    • Brave Bird (egg move)
    • Psycho Shift (egg move)
    • Payback (BW TM)
  2. Cruella de Vil the Roserade (6 counters):
    • Energy Ball (BW TM)
    • Grass Knot (BW TM)
    • Substitute (BW TM)
  3. Ratcliffe the Empoleon (10 counters):
    • Agility (egg move)
    • Aqua Ring (egg move)
    • Grass Knot (BW TM)
    • Dive (BW HM)
  4. Scar the Tomohawk (10 counters):
    • Rain Dance (level up move)
    • Heat Wave (level up move)
    • Hurricane (level up move)
    • Stealth Rock (egg move)
    • SolarBeam (BW TM)
    • Reflect (BW TM)
  5. Tremaine the Jynx (9 counters):
    • Blizzard (level up move)
    • Counter (3rd gen tutor)
    • Magic Coat (4th gen tutor)
    • Hail (BW TM)
  6. Pete the Hariyama (8 counters):
    • Endure (level up move)
    • Reversal (level up move)
    • Heavy Slam (level up move)
    • Bullet Punch (egg move)
    • Giga Impact (BW TM)

If my calculations are correct, this means I spend a total of 51 tokens. Thus I shall use up all 38 BT I have and 13 RC, bringing my RC total to 31 and my BT total to 0.
 
edit: forgot to edit total moves
edit: edited

Link is at C$FP (the first one).

Bolderdash gets 1 EC, 2 MCs, and 1 DC. I also get 1 BP/TC, which I'll store.

Using the 4 claimed RTs that are floating around in my profile as EC, making Bolderdash have 9 (in tandem with the received EC) and, as such, evolve into Stratagem.

Now using unclaimed ref tokens.

http://www.smogon.com/forums/showthr...33#post3667133 (2)
http://www.smogon.com/forums/showthr...97#post3688497 (4)
http://www.smogon.com/forums/showthread.php?t=3451745 (4)
http://www.smogon.com/forums/showthr...71#post3706171 (4)
http://www.smogon.com/forums/showthr...76#post3680076 (6)
http://www.smogon.com/forums/showthr...85#post3749585 (4)
http://www.smogon.com/forums/showthread.php?t=3454417 (2)
http://www.smogon.com/forums/showthr...41#post3765941 (8)

http://www.smogon.com/forums/showthread.php?t=3449828 (2)
http://www.smogon.com/forums/showthread.php?t=3451969 (2)

http://www.smogon.com/forums/showthread.php?t=3451744 (4)
http://www.smogon.com/forums/showthread.php?t=3453139 (4)

Using 3 + the received DC (1) to unlock Strategem's DW ability.

Obtaining the free Giga Drain and Weather Ball via level-up (below 25).

Buying:
- Electro Ball (1)
- Heat Wave (3)
- Sleep Talk (3)
- Rest (2)
- Sandstorm (2)
(11)
- Substitute (2)
- Endure (2)
- Hyper Beam (2)
- Calm Mind (2)
- Toxic (2)
(21)
- Sunny Day (2)
- Rain Dance (2)
- Smack Down (2)
- Double Team (2)
- Ominous Wind (3)
(32)
- Shadow Ball (2)
- Fire Blast (2)
- Aerial Ace (2)
- Flash (2)
- Mud-Slap (3)
Total: 46 (plus the 3 tokens used for DC)

Oh, and to make it not confusing, I forgot to use the 2 MCs I naturally got from the battle so using them to buy Swagger (2).

frontnormal-mstratagem.png

Stratagem (Thistle)
Nature: Modest (+SpA, -Atk).

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks (41):
Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
AncientPower
Earth Power
Metal Sound
Electro Ball

Flamethrower
Energy Ball
Protect
Stealth Rock
Volt Change
Sleep Talk
Rest
Sandstorm
Substitute
Endure
Hyper Beam
Calm Mind
Toxic
Sunny Day
Rain Dance
Smack Down
Double Team
Shadow Ball
Fire Blast
Aerial Ace
Flash
Swagger

Heat Wave
Ominous Wind
Mud-Slap

I bet I made an error here.
 
I just realized that in my previous claim I purchased Pursuit for Big Brass the HONCHKROW, which it turned out it already knew. I was wondering if I could just trade that move in for Nasty Plot, which is also a LU move.

EDIT: Claiming 12 RT for MC for Ichabod the SCRAGGY to learn Fake Out, Fire Punch, Zen Headbutt, and ThunderPunch, all Egg moves.
 
Battle Hall of infinite Hax

I go up to 13 TC and 9 BP. Makuhita gets 10 HC - 1 Goes into DC, unlocking Sheer Force. 1 Goes into EC< bringing him to 6/6, but not evolving. The remaining 8 go into MC. 3 Are used on Tutor Move Fire Punch, 3 used on Egg Move Foresight. 1 MC is used on Close Combat, and the Final MC on Endure.
 
Claiming from this very close battle.

Flora said:
Rewards
ToastTyrant13: 2 TCs
- Plasmius: 3 MCs

I shall be savin' these 2 TC, for something wonderful (hopefully) in the future.

Rotom is now Rotom-F and knows Blizzard, after phazing into a refrigerator. Here's his new stats.

68gad5.jpg

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 5 (+)
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20


Along with this he claims 3 MC. Gonna' spend 2 on Light Screen, giving me 1 MC afterwards.
68gad5.jpg

MC: 1
 
claimin from the above fights

Zakireth the Litwick
1 EC up to 4
2 MC spent to learn Psychic
1 DC up to 1

Zakireth evolves into Lampent!

iaza12878763786800.png

Litwick (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 63 (+) (+7% Accuracy & Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 4/9
MC: 0
DC: 1/5

Attacks:
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
Psychic

and 2 TC for myself

sorry, i think i got skipped over.

Also gonna add in this

Maltia the Haunter
1 EC up to 9
2 MC spent with the KOC, to learn Hex, Shadow Ball, and Dream Eater

Also going to spend 3 RC to teach it Counter

Maltia will evolve into Gengar!
AzureGengar.png

Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Destiny Bond
Dark Pulse
Hex
Shadow Ball
Dream Eater

Disable
Will o Wisp
Perish Song

Pain Split
Counter

Psychic
Substitute
Venoshock
Taunt

as well as another 3 TC for me
 
Claiming from here

Chilla the Syclar gets 1 EC, 2 MC. MC will go on U-Turn from a BW TM.

Ping the Porygong grabs 1 EC, 2 MC, 1 DC, 1 KO. KO is shot straight into EC. 1 MC goes towards Discharge (LU) and the other is saved.

Lag the Slowpoke gets a healthy 1 EC, 2 MC, 1 DC and 2 KOs. KO's go into EC and the MC are used to get Slack Off and Heal Pulse (both LU).

Last off from this battle is Woosh the Scratchet. He gets 1 EC, 2 MC, 1 DC which brings him to 6/6 EC and evolved Woosh into a Tomohawk! Woosh gets Sunny Day, Aura Sphere, Aerial Ace, Morning Sun and Whirlwind as under 25 moves, and in addition his 2 MC go on Air Slash and Earth Power from the LU list. Meet the new Woosh:

TomoM.png

Tomohawk [Woosh] (M)
Nature: Modest (+1 SpA, -1 Att)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 2/5

Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash

Brick Break
Double Team
Return

Confuse Ray
Roost
Stealth Rock

Move Total: 20

Last but not least I'm going to spend 1 of my 4 RC to give my Scyther Crush the move X-Scissor (LU)
 
From here.
Rewards
danman: 3 TCs
- Danved: 1 EC | 2 MCs
- Tibarn: 1 EC | 2 MCs | 1 DC | 1 KOC (from Ping's Self-KO)
- Ulki: 1 EC | 2 MCs | 1 DC | 1 KOC
- Januff: 1 EC | 2 MCs | 1 DC | 2 KOCs

Danved (Baltoy) gains its 6th EC and evolves into a Claydol! It gains Teleport from evolution and will its MC to learn Light Screen (BW TM).
344.png

Claydol (X) - Danved
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (-)

Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: N/A

Moves (19):
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
Ancient Power
Sandstorm
Cosmic Power
Earth Power
Teleport

Dig
Psychic
Shadow Ball
Ice Beam
Grass Knot
Reflect
Light Screen
Tibarn (Rufflet) will use his KOC as a DC and will learn Shadow Claw (BW TM) with his MC.
EC: 3/6 --> 4/6
MC: 0 --> 2 --> 0
DC: 1/5 --> 3/5
Ulki (Starly) will use his KOC as an EC and evolve into a Staravia.
397.png

Starly (M) - Ulki
Nature: Careful (+1 SpD, -1 SpA)

Types: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (-)
Spe: 80

Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 2
DC: 2/5

Moves (16):
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeaver
Whirlwind
Aerial Ace
Agility
Brave Bird

Detect
Roost
Pursuit

U-turn
Substitute
Fly
Janaff (Scratchet) will use one KOC as an EC and the other for a MC. He'll learn Rest (LU) and Brick Break (BW TM).
EC: 1/6 --> 3/6
MC: 0 --> 3 --> 0
DC: 1/5 --> 2/5

From here.
Danmantincan; 3 TC
Camerupt; 2 MC, 1 DC, 2 KOC (Golbat, Muk)
Blaziken; 3 MC
Darmanitan; 3 MC, 2 KOC (Drapion, Revenankh)
Magmortar; 3 MC
Camerupt already had its DC filled, so it gets 5 MC (3+2KOC). It will learn Roar and SolarBeam (BW TM) and store the final MC.
Blaziken get's 3 MC and will learn Brave Bird (LU) and Earthquake (BW TM).
Darmanitan gets 5 MC. It will learn Dig and Brick Break (BW TM) and store the last MC.
Magmortar gets 3 MC and, with it's stored MC, will learn Earthquake and Torment (BW TM).

And from this.
Dusclops will learn Protect (BW TM).

I now have 6 TC.
 
-3 TC

200.png

Misdreavus (Amalia) (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Ghost

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 3
Spe: 85
SC: 1
WC: 1
BRT: 15

EC: 0/6
MC: 5

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex

Nasty Plot
Imprison
Destiny Bond

Taunt
Thunderbolt
Will-O-Wisp

5 RC pumped into MC
 
http://www.smogon.com/forums/showthread.php?t=3449482&page=9

6 BT from this haxxy dream crushing Hall challenge.

http://www.smogon.com/forums/showthread.php?t=3453260&page=2
10 RC from this battle, I'll go ahead and store those as well.


EDIT: Actually I'm going to buy cool things

Blaziken is going to spend 2 of his MC on Roar, leaving him with 1

Gliscor gets Protect and Substitute for his 4MC

Cyclohm is going to pick up Tri attack, Light Screen, and Torment for 5MC

Emboar is going to spend his 4 MC on Earthquake and Giga Impact

Crobat is going to pick up Whirlwind with 3 of his MC
 
http://www.smogon.com/forums/showthread.php?t=3449482&page=9

Shit ton of disappoint.

+2 TC and +2 BP, stockpiling the both of them.

+4 HC => MC, bringing me to 5.

Evolving Abra into Kadabra, which is LONG overdue.

64.png

Kadabra [Adrian] (Male)
Nature: Hasty (+15% Spe, +26 Acc/Dodge, -1 Def)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+)
Size Class: 2
Weight Class: 3
BST: 18

EC: 9/4/9
MC: 5
DC: 5/5

Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Recover
Role Play
Trick

Encore
Fire Punch
Ice Punch
Guard Split

Counter
Endure
Magic Coat
Gravity

Psychic
Shadow Ball
Substitute
Reflect
Light Screen
Zap Cannon
Taunt
Energy Ball
Protect
Psyshock
Torment
Bide
Double Team
Safeguard

Total: 32

Purchasing Trick (LV UP), Role Play (LV UP), and Gravity (Tutor); I also get a slew of level-up moves for free upon evolution (which you can see in the Kadabra)
 
Spending 3 BT on teaching my Butterfree Buggo the past gen TM Roost.

And using his free nature change from the rank 5 changes to make him Modest instead of Mild.

EDIT: While I'm here, 1 BT and 2 RC on the NYPC move Moonlight for Amélie the Nidoqueen.
 
Claiming from this.

Spending 2 BT and 4 HC on these new moves for Lofty the Drifloon:
Shadow Ball
Magic Coat (yes, drifloon gets it as a 4th gen move tutor believe it or not)
Double Team
 
Claiming from here

Charmander gets the usual, he'll grab Protect with the MC.
Starly also gets the usual, he'll save his two MC.
Phanpy gets the usual along with a whopping 3 KOC, all of which will go into EC. He'll grab Endure (level-up) with 1 MC and save the other.
Finally, Totodile gets the usual and a KOC, which goes into EC. He'll get Hydro Pump and Crunch (both level-up) with his MC.

And of course I get 3 more TC, which is added to my rather sizable pile
 
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