Pokemon: Charizard Type: Abilities: Blaze / Gale Wings Stats: 88 / 84 / 88 / 109 / 95 / 100 Movepool Additions: Dragon Ascent, Eruption Movepool Removals: Swords Dance |
Pokemon: Wartortle (Not Eviolite Compatible) Type: Abilities: Fluffy / Water Bubble / Regenerator Stats: 59 / 83 / 90 / 100 / 110 / 58 Movepool Additions: Calm Mind, Dragon Claw, Dragon Dance, Draco Meteor, Dragon Pulse, Knock Off, Poison Jab, Shell Side Arm, Sludge Bomb, Sludge Wave, Toxic Spikes Movepool Removals: Flip Turn, Shell Smash |
| Caterpie Ability: Run Away - Does nothing. (Uses: 3) Your submission be Flying-type. |
Pet Mod Name: Breeding Variants
Pet Mod Concept: Variants of Pokémon based on breeding.
Explanation: Alongside returning Variants from V1, V2 and V3, we take slates to create new variants of Pokémon based on the donor of the same Egg Group, regardless of gender or genderless (with the help of Ditto Goo), although Undiscovered Pokémon(*) are not allowed. The following are donated by a Pokémon of same Egg Group;
Miscellaneous: Based on NatDex OU and it’s banlist this time, with only Mega Evolution allowed as super mechanic; this means no Z-Moves, no Dynamax + Gigantamax, no Terastalization. Ditto cannot be a base nor a donor; Slaking cannot be a base; Smeargle cannot be a donor; Pokémon that is classed within UU or higher in NatDex (with regular or alternative form like Megas in higher tier having higher priority) cannot be the base Pokémon. Power level preferably closer to OU Gen 5 to 7.
- One of the donor’s type to replace the base’s types; if the base is single type, then simply add one of donor’s types as the secondary type.
- Five moves from the donor’s movepool, based on latest availability.
- One of the donor’s Abilities; the base can only have one of it’s Abilities replaced, not added upon.
- Form-changing Abilities like Zen Mode and Ice Face can be donated, and stat changes are based on the differences between the base form and the other form.
- Palafin and Wishiwashi must be used carefully as donors because of the massive stat boosts they provide from the only Ability. This also applies to Minior to a lesser extent.
- Stat changes by Zen Mode depends on the donor; regular Darmanitan grants the bulky, higher Special Attack, Psychic-granting Zen Mode, while Galarian Darmanitan grants the faster, higher Physical Attack, Fire-granting Zen Mode.
- Averaged base stat (HP, Atk, Def, SpA, SpD, Speed) of both the base and donor’s. Only the donor’s base form counts for this.
- A new suffix to indicate the donor.
- Optionally, a dex entry.
- (*) Baby Pokémon are considered as the same Egg Group as their evolved form(s).
Pet Mod Name: Branched Potential v3
Pet Mod Concept: I'm taking over from last gen; here's the old forum thread
Explanation: Same as above, no notable changes barring council which is in the hide tag and voting moving to M4A's style (example here). Oh and Tera is legal at the start obviously.
edit: im also coding, oops
Trainer Support v2
Teams gain a Trainer slot, where teams can select a single Trainer to provide a single universal effect to the team, as a universal Ability the entire team gains access to. This will be a gen 9 ou meta without tera.
Explanation: Each slate will either feature a themed slate/a free for all, and the community will submit abilities for each trainer/any trainer.
Rules:
- Trainers Abilities may not be designed to effect a specific Pokemon.
- Trainer Abilities should be one singular effect.
- Trainer Abilities should be thematically relevant to the trainer.
Lumping all of these together since they are new versions of mods we have already tested in the past with great success. Approved!Step One - Moves and Abilities:
Two-Step Mons v3
The pet mod where it takes double the time to make a new Mon finally returns to generation 9!
In this pet mod, Pokémon creation takes two steps: one is the creation of a custom element, and the second one is the creation of the Pokémon proper. Here are some guidelines for how the steps work and how the mod is organized:
- Each slate will provide parameters that the move or ability must adhere to. These will be outlined in the post for that slate.
- Try not to give your new moves or abilities too many effects. Try to limit it to one or two things, unless there is a precedent in an existing move or ability.
- Depending on how powerful the custom element is, the pokemon we create around it may need to be more or less powerful. Just try to avoid making a move or ability that accomplishes too much for too little effort ( i.e. sets Stealth Rock just for switching in ).
Step Two - New Pokemon:
- The slate will simply be one pokemon for each move or ability that was decided on in the previous slate.
- You can create a fakemon based around the new move or ability; you can also take an existing pokemon and modify it as much as you want.
- If the pokemon is receiving a custom move, try to make sure it would use that move on a majority of its sets. If it receives a custom ability, that must be by far its best ability.
- No custom elements aside from those that the pokemon is based around.
Council:
woo
Scoopapa
Another doubles meta by one of the most trusted members of our community. Approved!Pet Mod Name:
- VGC - TCG
Pet Mod Concept:
- In VGC - TCG, people will modify and design old and new Pokémon that fit the spirit of TCG.
Explanation:
- "TCG" stands for the Pokémon Trading Card Game and features many unusual ideas, such as the concept of Technical Machine, Tag Team, Trainer Pokémon, Dark & Light Pokémon, Pokémon ex, V Star, Delta, etc. For some of these concepts, we will work for a while before moving on to another.
- If you want to look at the bigger picture, we will essentially create a customized, regional dex from the ground up--one in which people can have fun and go "wild" with their ideas. By "customized", I'm referring to anything between modifying existing Pokémon (stats, movepool, etc., within reason, of course) or coming up with new Pokémon, items, moves, and so on. Again, you are literally Game Freak working on a new regional project, with the main focus on adhering to the spirit of TCG.
Miscellaneous:
- This project will assume a non restricted format, meaning, no main legendaries, like Groudon. Previous generational features generally won't be included, such as Dynamax or Z-Moves. Depending on people's wishes, certain moves might not be included or severly limited. This could even lead to removing Dual Wingbeat from Dragonite, for instance, as it could be considered a tutor move that does not exist in this project's region. That said, moves like Hidden Power and Return/Frustration are not available.
- Moreover, this project encourages team work; you don't necessarily have to work alone.
- You do not need good knowledge of VGC or TCG. I'm here to guide you, after all.
This idea is kinda complicated to code, but it does look somewhat interesting to test out and council is willling to give it its best effort as long as there's support for the project. Approved!Pet Mod Name: Super Smash OMs
Pet Mod Concept: A metagame based on several individual Pokémon that represent different OMs collide into a singular metagame.
Explanation: The metagame will be built from Pokémon who carry the specific mechanics of the mod they are ported from, e.g a Rotom-W ported from Sketchmons will have access to any one move.
If a Pokémon, Ability or Move is banned from the mod, you cannot sub it here.
Each mod can add up to five reps - we are currently looking at a 30 mon ideal lineup.
The current mods that will be considered are:
- Almost Any Ability
- Alphabet Cup
- Camomons*
- Convergence
- STABmons
- Sketchmons
- Flipped
- Pokébilities
- Revelationmons
- Tier Shift**
*If codeable
**Stats stay as they are upon winning, even if mon moves up or down a tier afterwards.
Can a fully playable and competitive tier come from this idea? History says no, but these metas are fun as hell to build and play so people will have a ball regardless.
Miscellaneous: No council tbh, as we always say the fun is alot more interesting than the full on metagame itself. The mods chosen are the easiest to code on an individual level - STABmons Raichu-Alola is a Raichu-Alola with all non banned Electric and Psychic moves in its movepool.
MMM2 was one of the most stressful, infuriating, rage-inducing experiences I have ever experience in all of my years playing petmods and this is following in its steps. Approved!
The following is subject to change betwen now and signups. Please read the OP carefully then!
Welcome to Micrometa Mafia, the (in)famous spin on Clean Slate and Pet Mods as a whole! The situation is familiar: create a micrometa, a metagame with a pool of about 40-50 Pokemon, using the mechanics of Gen 9 National Dex OU. Make sure there are ample options for teambuilding and create a fun and balanced metagame! However, there will be some factions among you who are tasked to team up and veer the meta towards unhealthy levels of offense, defense, or whatever gimmick is on their minds. Can you bring down the factions and restore order to Pet Mods?
Setup:
Signups
- Before the first slate, players will sign up in the thread, similar to the process of a tournament or other forum Mafia games
- We will be taking 30 players, with any other signups reserved for substitutes.
Each player MUST JOIN THE DISCORD! (Coming soon...)
Cards:
Before the game begins, each player will be shared a Google Sheet with two cards: a player card and a Pokemon card.
Player Cards
Pokemon Cards
- The Player Card shows your faction, alias, Identifier, Energy count. Your faction is your team for the entire game. Players with no faction will not know who they are teamed with, while players with a faction will know the other members of their faction.
- With the faction comes a faction goal, which will be a principle that will guide your submissions.
- The card also contains your alias, the name under which all your submissions will be listed, and any kill or ability will be targeted at that alias.
- The identifier is the passcode you will include with your submission to make sure no one submits for anyone else.
- Energy is a new feature of Micrometa Mafia. Energy is used to determine eliminations, and can be earned through winning slates or using certain abilities. Your Player Card will keep track of your Energy count.
Do not share any part of your card(s) with anyone.
- Pokemon Cards show the Pokemon's ability and how many uses the ability has left.
- Some terms that you might find on your card:
- Vote: Votes added to your submission
- Vote Power: The value of your vote
- Passive: This ability does not need to be activated to be used
- Until Success: This ability can be activated until it takes affect. Afterwords, it can no longer be used.
Process:
Slates will be divided into two phases: a Day phase and a Night phase.
Days
During this part of a slate, players will make submission and take ability actions. All of these will be done through the Google Form linked in the thread and Discord. This phase will last 24 hours.
Submissions
Your submissions may be as simple as:
- Players must make adjustments to an existing Pokemon to add to the metagame
- Keep in mind this is, as the name suggests, a micrometa, meaning no Pokemon exist except the ones added in by players
- Submissions must follow these rules:
- You may only use elements usable in legitimate competitive play (no Pokestars, glitch Pokemon/moves, Stellar/Typless, etc.). If you are not sure if something can be used, please ask a GM
- You may use any of the existing 1,025 Pokemon
- You may change the typing any way you want
- You may change the abilities any way you want (must have 1-3 abilities)
- You may add or remove any moves you want
Pokemon: Charizard
Type:![]()
![]()
Abilities: Blaze / Gale Wings
Stats: 88 / 84 / 88 / 109 / 95 / 100
Movepool Additions: Dragon Ascent, Eruption
Movepool Removals: Swords Dance
Or as bat-shit insane as:
Pokemon: Wartortle (Not Eviolite Compatible)
Type:![]()
![]()
Abilities: Fluffy / Water Bubble / Regenerator
Stats: 59 / 83 / 90 / 100 / 110 / 58
Movepool Additions: Calm Mind, Dragon Claw, Dragon Dance, Draco Meteor, Dragon Pulse, Knock Off, Poison Jab, Shell Side Arm, Sludge Bomb, Sludge Wave, Toxic Spikes
Movepool Removals: Flip Turn, Shell Smash
NEW! Wild Pokemon
- If your submission is invalid or does not follow your faction's goal, you will be notified and you must submit again.
- If you fail to submit for a round, your vote will not count for the slate, regardless of any abilities.
- You have the chance to earn extra abilities by catching Wild Pokemon!
Caterpie
Ability: Run Away - Does nothing. (Uses: 3)
Your submission be Flying-type.Abilities
- At the beginning of each slate, a Pokemon will be presented with a restriction.
- In order to catch this Pokemon, your submission must follow that restriction. Additionally, you must bid an amount of Energy on the Google Form.
- Whichever players follow the restriction and bid the most amount of energy acquire the Pokemon. This will not be announced. Anyone who did not gain the Wild Pokemon will keep the energy they bid.
- You may have a maximum of 3 Wild Pokemon throughout the game.
- If you wish to use your Pokemon's ability, please state so in the Google Form under the appropriate question. Use the format "Pokemon@Alias"
- If your ability targets a user, target the alias of the user you wish to affect (ex. "Incineroar@Florian")
- If your Pokemon has a passive ability, there is no need to enter anything in the form for your ability.
- You may only use one ability per day.
Nights
Night phases consist of voting and night actions. Voting will be open for 12 hours, and night actions will be open for 12 more after that.
Voting
Night Actions
- Vote for a user's submission by posting their alias in the thread.
- You may change your vote an hour after posting your previous vote. Simply post another vote, do not delete or change your old votes! If you do so your vote change will be ignored.
- After 24 hours, whoever has the most votes will receive 3 Energy and have their submission added to the metagame
- In the case of ties, abilities will be ignored.
- If it is still tied after abilities are ignored, all tied players will win
- The runner-up(s) for the Night (all players with the second highest amount of votes) will receive 2 Energy.
End Game
- After voting is completed and energy is awarded, users may take Night Actions, which include
- Kill: Spend 3 Energy to choose an alias and eliminate that player from the game.
- Protect: Spend 2 Energy to block a kill targeted at you.
- The factionless players win when all faction members are eliminated
- A faction wins when there are two factions left and they outnumber the other remaining faction.
- If two players from different factions are the only ones remaining, a special tiebreaking situation will be arranged.
General Rules:
Anything written in red is grounds for immediate termination from the game.
- No flaming/toxicity. Even if you're right and they're stupid, keep it professional.
- No screenshots of private messages between players or hosts.
- If you are not active (no submission, activity in Discord, voting) during the first slate, you will be subbed out immediately.
- If you wish to privately message another user, please invite at least one GM into the chat.
- If you wish to leave the game, do not hesitate to let a GM know. Do not break purposefully break a rule to get purposefully disqualified.
- Baiting anyone into breaking any game or forum rules will be punished as severely as if you had broken the rule yourself.
- Pretending to break any game or forum rules will be punished as severely as if you had broken the rule yourself. (e.g. pretending to copy/paste a fake Role)
- And of course, please follow all Smogon guidelines for using the forum and Discord!
Game Masters:
zxgzxg
Gekokeso
anaconja
Rezzo
earl
A very interesting concept, the idea of keeping multiple Pokémon of the same type in a team has been somewhat shown in some mods, so it would be interesting to see a mod explore this concept through. Approved!
Type Stacking
(banner in progess)
Pet Mod Name: Type Stacking
Pet Mod Concept: Incuding Pokémon of the same Type into your Team gives the whole Team a boost, depending on the Stacked Types.
Explanation: The slates are going to be subdivided in three groups:
To activate the Type Stacks' bonuses, the 2 (or more) Pokémon must share at least one of their types, for example:
- First group, the Slates for the Type-Stacking effect: each slate 3 types are selected by the council, contributors will have to submit the effect that they want to be applied to the Team when 2 or more Pokémon of one of the selected types are present in it; the Type-Stack effects will be of two types:
- one incremental, that scales on the number of Pokémon of the same type are included, if more than 2 (for example, the Atk of the active Pokémon is boosted by 10% for each Fire-Type Pokémon in the team)
- one passive, that may or may not scale on the number of Pokémon of the same type included in the team (for example, one scalable could be that using a Ground-type move sets 1 level of Spikes on opponent's side for each Ground-type Pokémon past 2; one not scalable could be that, if there are more than 2 Ice-Types in the team, every time an Ice type takes the field, Haze is used on the opponent)
- Second group, the Slates for Moves and Abilities that are influenced by Type Stacks: after the Type Stack effects are decided, contributors can submit Moves or Abilities to have their effects enhanced by the Type Stacks, or to gain a secondary effect from the Type Stacks (for example, Drought/Sunny Day could summon Harsh Sunlight for one additional turn for each Fire-type in the team past 2, while Iron Fist could give a 10% boost to "Punch" moves for each Fighting-type in the Team).
- Third group (optional), the Slates for form changes: this slate will probably be only 1 or just a few, and for its duration contributors can submit form-changes that may interact with the Type Stacks (for example, RKS System could give Silvally the effect of the Stacked Type's ROM, while Multi-Attack could gain a secondary effect for each type).
- a Team composed of
![]()
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![]()
![]()
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would get
- 3 Stacks for the Water type
- 2 Stacks for the Fairy type
- 2 Stacks for the Ice type
- just 1 Stack for Grass, Dark and Electric type (so no bonus is gained from these types)
We forgot to put this in the approval post! Oops!None of my entries got in again, I saw this coming...but how will the submission process change completely?
After all, this was the next approvals round woo mentioned....
this is the submissions thread, not the workshop thread. if you want feedback on a mod idea, post it here. also consider reading the thread OP before posting in the future, since this was all listed there.Hi! I have some ideas that could be cool, pls give some advice
Ideas that encourage new kinds of teambuilding like Trainer Support for example are always interesting to me, so this should be no different. Approved.
Type Stacking
(banner in progess)
Pet Mod Name: Type Stacking
Pet Mod Concept: Incuding Pokémon of the same Type into your Team gives the whole Team a boost, depending on the Stacked Types.
Explanation: The slates are going to be subdivided in three groups:
To activate the Type Stacks' bonuses, the 2 (or more) Pokémon must share at least one of their types, for example:
- First group, the Slates for the Type-Stacking effect: each slate 3 types are selected by the council, contributors will have to submit the effect that they want to be applied to the Team when 2 or more Pokémon of one of the selected types are present in it; the Type-Stack effects will be of two types:
- one incremental, that scales on the number of Pokémon of the same type are included, if more than 2 (for example, the Atk of the active Pokémon is boosted by 10% for each Fire-Type Pokémon in the team)
- one passive, that may or may not scale on the number of Pokémon of the same type included in the team (for example, one scalable could be that using a Ground-type move sets 1 level of Spikes on opponent's side for each Ground-type Pokémon past 2; one not scalable could be that, if there are more than 2 Ice-Types in the team, every time an Ice type takes the field, Haze is used on the opponent)
- Second group, the Slates for Moves and Abilities that are influenced by Type Stacks: after the Type Stack effects are decided, contributors can submit Moves or Abilities to have their effects enhanced by the Type Stacks, or to gain a secondary effect from the Type Stacks (for example, Drought/Sunny Day could summon Harsh Sunlight for one additional turn for each Fire-type in the team past 2, while Iron Fist could give a 10% boost to "Punch" moves for each Fighting-type in the Team).
- Third group (optional), the Slates for form changes: this slate will probably be only 1 or just a few, and for its duration contributors can submit form-changes that may interact with the Type Stacks (for example, RKS System could give Silvally the effect of the Stacked Type's ROM, while Multi-Attack could gain a secondary effect for each type).
The team is obviously totally random, but the main reason why this could be interesting (imho) is that Type Stacks counterbalance coverage, making some partial-Monotype gameplay emerge. Obviously, the bonuses derived from Type Stacks should have enough value to give the player a difficult choice between taking advantage from them or using different types to cover weaknesses.
- a Team composed of
![]()
![]()
![]()
![]()
![]()
would get
- 3 Stacks for the Water type
- 2 Stacks for the Fairy type
- 2 Stacks for the Ice type
- just 1 Stack for Grass, Dark and Electric type (so no bonus is gained from these types)
Miscellaneous: The idea for this Pet Mod was originally posted by woo in the Workshop Thread, I asked if we could work on it together, and I'm submitting it now after getting the original creator's approval.
The inspiration is taken from Elemental Resonance, a game mechanic of Genshin Impact, where using characters of the same element in the party gives a different boost to stats and DMG for each element.
Like Trainer Support and Type Stacking, I like the idea of creating new ways to build teams through mod mechanics and basing it off of the already existing Combo move idea from Contests makes it simple and interesting. Approved.Pet Mod Name: Combo Moves
Pet Mod Mascot: Piplup
Pet Mod Concept: We create Contest Combinations for regular battles, comparable to a generational gimmick. If a Pokemon runs a specific combination of moves, an additional 'contest combination' move is added to its moveset!
Explanation: Would aim to get ~30-40 Combo Moves created, over 8-10 weeks with slates of 3 Combo Moves a week. Would like to get a Combo Move of every type, and the slates will have specific prompts to fuel diversity within the Combo Moves we have. I'm not sure yet if I want Combo Moves to drain the parent move's PP too. Probably, I do want it too, while having their own PP counter as well. That way, a Combo Move could also only have a PP of 1.
People tend to love Blindsided-like mods and doing this with Items, a historically hard element to work with in Pet Mods, sounds very interesting, curious to see how this turns out. Approved.from Workshop
Trading Post (or BlindsItems if i can ignore copyright infringement)
- Gen 9 OU
- All vanilla items are removed
- Blindsided-style submission process, where users that sign up beforehand can add 1 item to the meta.
There are three types of items you can add.
1. Readding a vanilla item exactly as-is. (ex: Heavy-Duty Boots)
2. Readding a vanilla item but with changes that makes it distinct from the original (ex: Heavy-Duty Boots, but the user is no longer immune to Stealth Rock)
3. Creating a brand-new item.
Illegal Submissions
Duplicate Submissions
- Items can be vetoed if they are deemed too broken, or too difficult/impossible to code.
- If that occurs, I will notify you that your submission will be vetoed, and that you have 1 mulligan to either submit the same item with changes made, or submit a completely new concept.
Rules
- If multiple players submit the same item, their submissions will bonk and both will be given a mulligan to submit a new item.
- (ex: 2 players submit unchanged Heavy Duty Boots, or both players submit modified Heavy Duty Boots)
- If a player submits a modified item (aka #2), and another player submits the same item but vanilla (#1), only the player who submitted #1 will be forced to resubmit.
- (ex: player 1 submits HDB unchanged, but player 2 submits HDB without Stealth Rock immunity, player 1 will be forced to resubmit, while player 2's submission will go through normally.)
- The submission phase will be 1 week long (or shorter if all players have successfully submitted before the deadline), and will be done through a google form.
- You may not discuss your submission with any other player before the results are revealed.
- You cannot submit an item that would somehow create a custom type, ability, move, field effect, or grant a pokemon a new form that does not exist in vanilla.
- I will require a coding assistant to help me during the submission process to help verify if subs are able to be coded.
There aren't a lot of item-centric mods in pet mods history, I think for good reason. Most people would rather want to create new pokemon across slates, rather than than new items. This is why item mods in the past like Noble Items, Item Factory, and Dollhouse unfortunately fell out of favor soon after they started. I think the best way for an item mod to start strong and potentially stay strong is through a frontloaded submission process like Blindsided or Slate 0 Iron Fist, which is what this mod would employ. There might be multiple slates depending on how many items we get per slate.
Questions
- Should items that allow alternate forms to exist (such as the Ogerpon Masks) be saved from the initial removal?
"I'm not gonna waste time tooting my own horn here, the other mods liked it and people liked the concept [when I posted it in the Workshop and Discord], so yeah. Approved."
Pet Mod Name: [Gen 3] Shadow Colosseum
Pet Mod Concept: A Gen 3 Orre Colosseum (which is just Gen 3 VGC) metagame where the mechanics and moves of Shadow Pokemon from Pokemon XD: Gale of Darkness are added to the game.
Explanation: I've been in a bit of a Shadow Pokemon mood right now and I was thinking to myself that XD greatly expanded the mechanics of Shadow Pokemon but they aren't usable in Link Battles (for obvious reasons given the plot, but still), so naturally one would wonder how their mechanics would fare in a real PvP setting. However, there are a lot of pretty nutty things about Shadow Pokemon (namely that Shadow moves are super effective against all non-Shadows and also Hyper Mode from Colosseum being one of the most insane mechanics ever), so they would have to be tweaked a bit, along with deciding what Pokemon could even be Shadows in the first place. This would be decided in a Slate 0 similar to how TeraMax's first slate decided the mechanics of Tera and Dynamax there. After that, there would be slates to adapt every Shadow move from XD into the game, as well as potentially adding new Shadow moves.
Miscellaneous:Shadow Pokemon Mechanics Submission
(wouldn't really have a template, you'd just describe how your mechanic works)
- Any Pokemon can become a Shadow Pokemon using a button a la Terastallization. Only 1 Pokemon can become a Shadow Pokemon per team.
- Attacks used by Shadow Pokemon have 1.1x power but they also take 1.1x more damage from attacks.
- Any Pokemon can use Shadow-typed moves, but Shadow Pokemon have STAB on them, on top of the 1.1x universal power boost.
- Shadow moves hit all Pokemon neutrally, except for being resisted by other Shadow Pokemon.
- The universal power boost Shadow Pokemon gain is increased to 1.3x when the Pokemon is confused. When confused, all moves used by Shadow Pokemon deal recoil damage equal 1/4 of the damage they deal.
Shadow Move Submission
Name: Shadow Sky
Power: --
Accuracy: --
PP: 5
Category:![]()
Type: Shadow
Effect: Summons Shadow Sky for 5 turns, a weather that damages all non-Shadow Pokemon for 1/8 of their max HP at the end of every turn. Weather Ball becomes 100 BP and Shadow-type.
Priority: 0
Flags (ex: Contact, Sound): N/A
Potential Pokémon With This Move:
- Probably wouldn't start immediately after being approved cuz I gotta learn the Orre Colosseum meta first or find a council that already knows it. (i am not letting futureproofing happen again)
- There would be additional slates depending on what specific changes to the Shadow Pokemon mechanic wins. For example, there would be Pokemon slates if Shadow Pokemon were made into alternate forms for certain Pokemon like in the old mod Return to Orre. Either way, there would also be a slate for Shadow Lugia itself, but it'd only be legal in a restricted metagame.
- There could also be additional slates for abilities and non-Shadow moves that interact with Shadow Pokemon.
Thank you for your approval, I've been very busy these months with university and work, but I'll open the thread in first days of July.With that out of the way, here are the new mods!
Ideas that encourage new kinds of teambuilding like Trainer Support for example are always interesting to me, so this should be no different. Approved.
We finally feel that you're ready to try your hand at running a Pet Mod and of the many ideas you've shared over the past year or so, this early idea was our favorite. In most mods, we usually make the Fakemon then someone makes a sprite for it, so inversing that formula makes for a really neat and novel concept that can hopefully engage our community's many creative minds. Approved.Once more, with reeling...again!
Pet Mod Name: Like a Muse to Flame (Resubmission)
Pet Mod Concept: Remember when certain Pokémon were originally revealed, people started to assume the movepools for them, their abilities already having been revealed? Remember that one time Corviknight was playable in Showdown before Pokémon Sword and Shield's release, before it's full movepool or it's stats were even shown? Now, in this Pet Mod...your assumptions can become reality to create Smogon's next superstars!
Explanation: For each slate, the sprites of three Fakemon (Made by me) (And sometimes, their pre-evolutions or even some alternative forms) will be shown...and that's it. No name, no typing, nothing. It's up to you to pick up to three of the designs, and create a name and typing for each of them, as well as their abilities, movepools, and roles in the metagame. After a while, voting will commence for each of the three designs: The ones with the most votes for each design will win and become the Pokémon's real design!
Miscellaneous: This will be a micrometa, so only the new Pokémon will take part in it.
Seems like a pretty fun concept, makes for a simple method of making an ever-evolving metagame in a similar but much more direct vein as Natural Selection, interested to see how this goes. Approved.here we go
Pet Mod Name: Public Domain
Pet Mod Mascot (if I ever actually get to publish this):
Pet Mod Concept: The barest baseline of a Pet Mod, where people can sub Fakemon and Pokemon, but if they win after the votes are tallied, Anyone can edit them to their liking in the next slate. Slates are separated by new creations and editing old creations. Doing both wouldn't actually be necessary, and slates will most likely be themed after fun concepts
Explanation: a funny little thing I thought of a while ago, with the main point of it being around.. an OU-based metagame where changes can be administered if necessary by users.
Miscellaneous: I could not for the life of me think of a mascot for something like public domain so I just chose mew.
the concept was a funny thing I thought of a while ago and i couldn't gain the courage to submit it until now
(additional rule of fun: you cannot change an eligible Public Domain submission completely from its original purpose. You can change anything else, from its typing to abilities to stats and such, but never its intended role.
For example, if Toxapex were to win a slate, in the next slate you would be able to make it a Rock / Flying type with Neuroforce, but if it were to ever stray away from playing similarly to a Toxapex, it will not be allowed.)
^^ (this rule of fun won't apply if a regular Pokemon were to be completely changed in the first slate and win via vote, so you infact could make Toxapex a speedy Rock / Flying type mixed attacker with Neuroforce, but if it wins, it cannot change back to something similar to regular Toxapex.)
We've been lacking in big past gen mods for awhile now and I'm extremely interested to see how this strong-looking council runs a Pet Mod, plus we also don't have many Pet Mods with this high of a power level out-the-gate, which will be fun to see develop. Approved.
Pet Mod Concept: A mod based on Generation 3 Ubers which aims to breathe some life into the tier by reducing RNG elements, increasing Pokemon diversity, and balancing the tier around the Pokemon that are already strong.
Explanation: This mod will aim to make Gen 3 Ubers a more enjoyable tier to play, as in its current state it is a victim of copious amounts of RNG elements. I have already made some changes to attempt to reduce that, which can be found in the above spreadsheet. While the current tier has some room for experimentation (and there are a lot of Pokemon that you definitely CAN bring if you really want to), it often feels very restricted in what you can realistically use while still actually trying to win the game. Plus, adding some things from newer generations (i.e. new items such as Assault Vest, abilities like Solar Power, Pokemon like Scolipede, or even original additions) would provide an interesting spin to the tier. The primary goal of this mod is to keep the core gameplay experience of Gen 3 Ubers, but to give it a twist.
Slates are intended to be mostly guided, but open-ended. Since the purpose of the mod is to keep the balance of the tier intact, the tier's council will give a "guide" for a slate, for example. buffing/adding Rain Users, and then users would submit their ideas that would fit into that framework. New additions should not be metagame defining, and to ensure this, when making a submission, users will need to list how their submission can be properly handled by the tools already present in the tier.
Example, Slate is Rain
Name: Kingdra
Type: Water/Dragon
Abilities: Swift Swim
Stats: 75/95/95/105/95/85, BST: 550
Moveset Additions/Subtractions: Dragon Pulse
Reasoning: Kingdra as it stands is completely unable to function, as it is walled entirely by the Latis barring an Ice Beam freeze. Giving it access to Dragon STAB and a slight Sp.Atk increase will allow it to apply pressure to the Latis and make it able to make progress.
Checks/Counters: Kingdra is completely shut down by Rayquaza as a sweeper thanks to Air Lock, fails to make good progress vs Blissey with Sun support, and struggles to do much meaningful damage to Kyogre.
Miscellaneous:
- I have Zero experience with coding and will absolutely need help on that front
- I already have a council assembled of myself, Xrn, and qsns, and if somebody else feels like they would like to contribute and has either ample ADV Ubers or old gen pet mods experience (or both!) then feel free to ask
- Assume vanilla Gen 3 mechanics are kept unless explicitly stated otherwise
A very neat and easy-to-understand concept with a clear vision in mind, should make this a great competitive mod. Approved.[Gen 9 NatDex]Concept: You are an evil scientist and you are tasked with creating an invasive species in an environment that is most suitable for it. This meta will only start with the tier sovereign once it is made, and new pokemon will be added explicitly with it in mindTIER SOVEREIGN
Explanation: The Tier Sovereign will be created via a few shorter slates. While not fully decided, my current idea for a 3 slate creation period is as such: Stats, Name, and Flavoring | Type and Abilities | Fully fleshed out movepool and (potential) Customs. This will be done to help split the creation process to get a few different perspectives in it, as I find a “winner takes all” mentality to decide the most central factor of a metagame is kinda boring. Like if a new CAP was decided by one person.
Once the tier sovereign is created, the power level will be decided already based on the previous factors, and future mons will strive to stay below that power level / viability. Additionally for fun, future mons will somehow be related / branch off the original lore of the tier sovereign idea. This part will be optional in order to not deter people who just casually sub and don’t wanna write lore and rather focus on the pokemon itself.
Idea of Rules / Restrictions regarding submissions after the tier sovereign:
My overall Meta View:
- No customs past the tier sovereign will be allowed as it generally creates a higher power level, this is subject to change depending on my ability to do stuff. Additionally there is plenty of moves to be explored from base games that also allow for a more interesting metagame to be developed
- Tier additions will be existing Pokemon, as it is easier and more understandable this way. Everything else though can be customized but during submissions, the Pokemon submitted will be the base case and will be assumed to take from the base values of that Pokemon. (Ie. Moves abilities and stats)
- New tier additions cannot infringe on any viability / usage the tier sovereign has. This is especially important due to the entire conceptuality of the tier riding off of one mon consistently and always being a consideration for your team and
- At some point, good enough reasoning / replay proof will be required in order to avoid incidents where the sovereign could lose viability, by a person who submits pokemon just to submit rather than to contribute to meta diversity
- Stronger coverage moves against the tier sovereign will be mitigated to avoid 8 removal phasing movepools, and to require smarter move usage. This is a rule that is subject to opinion so this would be put up to council if this issue ever occurs in submissions and can be an explicit veto reason. Essentially don’t add another spikes user when 2-3 already exist. TRs were a mistake and only god (me) can rectify this.
- Submissions must have full movepools, as working with mons with only viable moves tend to reduce the functionality of them and make them less enjoyable to utilize in your average team. Be creative !
TLDR: Submissions overall should either strive to work for or against the tier sovereign, with checks/counters to the sovereign being somewhat limited, to preserve fundamentals and allow for a unique competitive environment to develop.
- As most micrometas are, the amount of pokemon is subject to change, but the current projection is around 10-15 submission slates with 3 winners each, leading to around 31-46 Pokemon in the metagame.
- If a certain Pokemon is shown to be broken, or isn’t good enough, changes will be decided based on both council and player voices to get a proper adjustment to where it can fit back into the metagame. While changes will be done to increase viability, it will be less common than dealing with actual problematic mons to the tier structuring, as less viable mons that are harder to use is an inevitability and simply cannot be avoided.
- The power level is subject to change but the tier sovereign should be at a rough OU level while others should be UU or below level
Notes:
I will attempt to code this myself, may need help for the first few slates to get it down.
If anyone is interested in helping this meta develop, I do need people for a council who can be active once this tier starts to be able to help guide it through its creation
As this is quite a new concept it will definitely be experimental at times, so unhealthy meta developments will occur basically no matter what one does. I will attempt to handle these to the best of my ability.
I do hope this gets accepted as it’s an interesting concept of a mod that intentionally breaks balance rather than unintentionally, which these mods tend to be somewhat well received. It’s also my first mod idea I’m actually submitting.
With likely about a year left of Gen 9, now seems like the perfect time to bring back the beloved Smash Mods concept, as perfectly exemplified by the massive list of available Pet Mods and Solomods to pull mons from, should be a fun time as always. Approved.
Concept: A crossover between various existing Gen 9 Pet Mods & Solomods!
In this Pet Mod, users submit existing Pokémon from other Mods in the forum. You could, for an example, submit Garbodor from TeraMax, Cardantis from Paleomons or Iron Meta from Fusion Evolution. This also applies to items for Mods that create those, such as Dollhouse and Trading Post. The goal is to create a wacky metagame that showcases the creativity and variety within our creations, celebrating another great generation of Mods and letting us look back at all we've achieved as a community during Gen 9.
Some considerations:
- Gen 9 OU Clauses. Only Pokémon from Mods based on Gen 9 formats are allowed. This Mod also will not apply any chanegs to the type chart or to existing field effects. If a Mod uses Hail for its move or abilities, it will be converted to Snow for the purposes of Super Smash Mods.
- For a Pokémon to be submitted, it must have something in the Mod that changes it from its vanilla counterpart. (You cannot sub Landorus-Therian to this Mod if it is coming from a Mod that doesn't apply any changes to Landorus-Therian)
- A Pokémon's ability and moves will function the same way they do in their respective Mods. Submisisons must highlight these changes, as well as any custom moves or ablities. (For an example, Worry Seed will be an attacking move if used by a Pokémon from GlaceMons, because that is a change made to the move in that mod. Pokémon from other mods will have the usual Worry Seed. This applies for any move or ability altered by a Mod)
- Pokémon from any Mod can use new items. The exception to this are items that activate Mega Evolution, Terastal or Dynamax - those are limited to Pokémon from the same Mod as the item. (a Pokémon from Fusion Evolution can't use Vaporemons' Tera Shard or TeraMax's Wishing Piece)
- The same species of Pokémon can be submitted so long as it has different origin mods. (For an example, you may submit Kabutops from Paleomons and Kabutops from GlaceMons. They will be counted as separate forms)
- Custom Field Effects and Custom Types are not allowed.
- Mods that rely on changes to the core gameplay, such as Jollymod, are not allowed.
- April Fools Mods, such as Fusion Evolution Dondozo, are not allowed.
- If a Pokémon can Mega Evolve or Terastalize in its origin Mod, it will be granted access to the mechanic here. Pokémon from TeraMax will also be able to access Dynamax and Gigantamax the same way they can in their Mod. Similar to moves, these mechanics will depend on their origin Mod - Terastal will work differently for TeraMax mons and TeraForming mons, for an example.
- Each slate people will be able to nominate up to 5 Pokémon from other Mods, along with 2 items.
- Pokémon will be as faithful as they can to their origin Mod at the time they are being submitted. If their origin Mod makes changes to the Pokémon after its been implemented in Smash, it is up to Smash's council to decide whether or not it is necessary to also apply the changes to Smash.
- Initial goal of 10 slates with about 5 winners per slate for a total of around 50 Pokémon.
Pet Mods
Alternatium EX
Beartic Phone
Book of Enigmas
Breeding Variants
Blank Canvas
Blindsided
Community Create a Pet Mod 2024
Crossover Chaos
Crossover Chaos Ver C
Crossover Chaos Expanded
DLCmons
Dollhouse
Do Not Use: The Pet Mod: The Musical
Eternal Pokémon
Elimination War
Eramons
Fakemon Frontier
Fusion Evolution OU
Fusion Evolution UU
Generation X
GlaceMons
Hidden Gems
Hide and Seaking
Iron Fist
Ironmons
Mad Chemists
Megas for All
MetaMons
Micrometa Mafia II
Micrometa Mafia III
Multiverse
Natural Selection
Paleomons
PokéTypos
ReGeneration
Regional Evolutions
Roulettemons 2
Secret Santa
Set in Stone
TeraForming
TeraMax
Theorymon
Trading Post
Triple Threat
Two-Step Mons
Ubermons
VaporeMons
VGC 20XX
Solomods
A Golden Experience
Balls
ChatBats
CommunityUsed 2
Conquest Dex
Clubmons: Requiem
Fusion Evolution VGC
i made a national dex ou meta where i played god
Kaen's Dex
Ma'adowr
Monster Hunter
National Dex - Strongest State
Patratdex
PoA OU
Pokémon Earth & Sky: Horizons Expansion
Pokémon Let's Go Tamagochi
Pokémon North, South, East, West
Ponymon: Battling is Magic
Rock Bottom
Scootopia
Touhoumons
Upside Down