wont worry seed work better against gastro acid for dark voiding smeargle?
A few comments. First, Ludicolo couldn't really care less about getting hit by Surf, even in the rain. More importantly, it is not practical to stall with one Pokémon and attack with the other. That's basically saying to your opponent: go ahead and ignore Ludicolo until it's the last Pokémon remaining. Once your Ludicolo has set up Leech Seed on each opponent, it can literally do nothing but sit around using Protect and Substitute. Once your opponent has taken out all your other Pokémon, they will be able to make short work of Ludicolo; one opponent will break your Sub and the other will attack Ludicolo.
Long story short: the Stallrein tactic doesn't work that way in Doubles.
Also, what's with Swift Swim on your stalling Ludicolo? You'd think Rain Dish would be the clear choice there.
Anyhow, if you want to fix this up, Ludicolo needs at least one attack, maybe two or three. If you keep Swift Swim, go with Fake Out, Surf/Hydro Pump, Ice Beam, and Energy Ball.
If you go with Rain Dish (which is perfectly fine), go with Fake Out, Leech Seed, Surf/Hydro Pump, and Giga Drain. Giga Drain and Leech Seed will both benefit from Big Root, making it superior to Leftovers (even without Item Clause). If you go this route, you might consider taking EVs out of HP and pumping them into Def and SpDef, thereby increasing the percentage of HP you recover with your draining attacks.
wont worry seed work better against gastro acid for dark voiding smeargle?
Using Scarf Jumpluff with Gastro Acid on your partner might not be a bad idea, especially if Dark Void Smeargle is running about. All the better if it's Slaking you're helping out.
That's what I was thinking. Something along the lines of:
Generic Slaking
+
Jumpluff @ Focus Sash
EVs: 252 Speed [?]
Timid/Jolly
-Worry Seed
-Helping Hand
-Sleep Powder
-Filler
I still like the Slowking idea better than this, but it could work nonetheless.
Ludicolo needs the speed and yeah I just remembered it has a 4x Grass resistance.
I was thinking something of an Anti-Starter Aerodactly
Aerodactly @ ???
Pressure
Jolly
- Taunt
- Foresight
- Rain Dance/Sunny Day
- Earthquake
Since Deoxys is banned from the Nintendo Tournament, Aero and Crobat are the faster taunters in the game. Aero gets foresight, which sort of nulls an Exploder + Ghost lead. The last 2 moves are filler and since Aero gets 2 weather moves, might as well set something up for your team.
As for EV's you would naturally want max speed and the rest is up to the user.
Edit: I've read through the topic and I'm surprised no one has mentioned gravity yet. It allows everyone to be hit by earthquake and doesn't it raise the accuracy of all moves? Time to bring out Choice Scarf Articuno!
I assume that Articuno would be spamming Blizzard, since Sheer Cold's accuracy doesn't improve in Gravity.
Blizzard is altered to 90 base for both opponents in double battles, is that right? Could this mean use of Abomasnow other ice types like Froslass?
Definitely. I've seen a good number of Hail teams on PBR with Abomasnow and Glaceon spamming Blizzard. Not a horrible strat, although I'm not sure I've ever lost to it unless one of my Pokémon froze.
Flygon@ Life Orb
Dragon Claw
Roost
Fire Blast
Earthquake
Magnezone@Leftovers
Discharge
HP Ice/Flash Cannon
Magnet Rise
Protect
Basically, you hit both opponents with waves of powerful electric/ground moves. Protect on Magnezone in case a faster EQ user is out, trying to kill you off before you can Magnet Rise. If you prefer to use EQ on Flygon first turn, and protect over magnet rise.
Hastily made, I'll come back with pics and EVs later. Worked well in ADV when I had magneton :P
Explosion. Multi-targetting attacks. Prevalence of Protect. Obvious setup with a Starly in your opening line. FEAR is a stupid strategy, doesn't work, and most of the time is a moot point because of autolevelling.Ubers:
Kyogre and Starly
Sets:
Kyogre@ Choice Scarf Starly@ Focus Sash Lv.40
Evs: later Evs: later
Water Spout Quick Attack
Thunder Endeavor
Surf Fly
Earthquake Growl
Basically they will target Kyogre, and Starly can Growl to lower ther attack, and then FEAR kicks in.
Simply use Zapdos over Magnezone
Zapdos @ Leftovers
Discharge
Hidden Power [Ice]
Roost
Thunder Wave/Protect/Metal Sound
And Why not use Garchomp, or Electivire over Flygon? Both are (or eventually with be) faster, and can hit harder. And since they will be faster, Roost will go second, Protecting you from Earthquake.
*****
Gyarados: @ Lum Berry
Protect
Dragon Dance
Earthquake/Return
Waterfall
Marowak: @ Thick Club
Ability: Lightening Rod
Earthquake
Fire Punch
Swagger
Rock Slide
Whenever they use a non-Discharge electric move, Marowak take the hit, and Swaggers Gyarados, while Gyarados uses Dragon Dance. Gyarados lures electric attacks, has Intimidate, and has Immunity to Marowak's Earthquake.
Rhyperior can do the same, but it will be killed easily with 4x weaknesses to Grass and Water, and the ever common EQ.
****
Ubers:
Groudon: @ Scarf
Earthquake
Dragon Claw
Stone Edge
Shadow Claw/Fire Punch
Ho-oh: @ Band/LOrb
Sacred Fire
Earthquake
Punishment
Return/Protect/Roost
Cherrim is nice, but Ho-oh works perfectly with Groudon, being both Immune to EQ, and getting a boost off its STAB Fire Attacks in the Sunlight. Groudon also covers what Ho-oh's Sacred Fire can't, Dragon Claw covers Fire Resistant Dragons, and EQ covers Rock/Fire types that are resistant to Fire attacks, not to mention Heatran.
In Return, Ho-oh hits hard without Groudon, as it pack's its own EQ, and Punishment for Ghost/Psychic/Rock/Fire Types (including Lati@s whom otherwise resist Sacred Fire). Groudon also semi-protects Ho-oh from Thunder by lowering its accuracy to 50%, and cuts its Water weakness in half, effectively nuetralizing it.
Scarf is because Groudon needs to hit threats hard and fast, and Band on Ho-oh is mainly because if it is slower then it can take advantage of Punishment.
In addition to starting out well, they make great switch-ins for eachother. Ho-oh's weaknesses to Thunder and Rock can be used to allow Groudon to safely switch in, while Groudon's Weaknesses to Grass (Solar Beam) and Ice allow Ho-oh to switch in very easily, not to mention Ho-oh is immune to EQs from opposing Groudons, and Ho-oh can also switch into other Fire attacks that may threat Groudon considering their 1.5x boost.
Speaking of fire attacks, Ho-oh, other than Fire Plate Arceus, is the only Uber immune to W-o-w, effectively allowing Ho-oh to switch in against Giratina's W-o-w. Additionally, since Giratina will then be forced to attack Ho-oh, Ho-oh can use super effective Punishment very effectively.
Can some1 comment on any of my above sets?
Additionally here is a UU Tier combo since I did Ubers and OU:
Quagsire @ Leftovers
EQ
Surf
Stone Edge
Encore
Mantine: @ Leftovers
Hidden Power Flying
Ice Beam
Rain Dance/Toxic/Aqua Ring?
Surf
Surf + Water Absorb works to heal both pokemon, while Mantine is immune to EQ as well.
Rain Dance powers up Surf, or Toxic works well with Encore causing switches.
If Quagsire uses Surf while Mantine has Aqua Ring in effect, Mantine would heal 25% + 12.5% (Leftovers included) = 37% in 1 turn, very effective, and this allows Mantine to trully be a Special Wall.