imagine their surprise as they are suddenly rendered nearly helpless after Guard Swap gives them Xatu's flimsy defenses
I thought Guard Swap only works on Defense boost (such as like CM or Amnesia)...
If not, ill give this a shot soon XD
imagine their surprise as they are suddenly rendered nearly helpless after Guard Swap gives them Xatu's flimsy defenses
While your opponent may lol at you or be suspicious that you're switching in a Xatu to their most crucial wall, imagine their surprise as they are suddenly rendered nearly helpless after Guard Swap gives them Xatu's flimsy defenses (actually, several walls have poor HP)!...
...Feedback?
I've been running a pure status hell Smeargle that's a lot of fun. Works well on the Suspect ladder, where it doesn't have Deoxys-E outspeeding it and Taunting it.
Smeargle@ Choice Scarf
Jolly
252 HP, 252 Spe, 4 Def
-Spore
-Will-o-Wisp
-Trick
-Filler (I use Rapid Spin)
This handy little guy lets you gain control of a match right from the start. This is especially useful with the current trend of suicide leads. This guy outspeed them and prevents them from setting down rocks with Spore. The Scarf helps him go first, and Trick can send it to a wall that can't afford to be locked into one move. Will-o-Wisp punishes physical leads like Gyarados and T-tar, crippling them for the rest of the match and not expending sleep clause too early. The last move is filler. One can go Explosion to make sure he does some damage after he's used himself up, Rapid Spin for utility, or whatever.
While he's totally Taunt bait, he lets one easily get momentum in their favor right off the bat. Unless their lead is holding a Lum or Scarf, you almost always go first and get to do what you want. With some smart play one can easily ruin multiple members of an enemy team.
One more bump. Anyone? Can someone at least tell me how much of the metagame fire + grass hits? As in %
Moveset Name: Stealth Rocks Heatran? 0_o Plus Metal Sound or something
Move 1: Stealth Rock
Move 2: Metal Sound/Earth Power
Move 3: Fire Blast/Lava Plume
Move 4: HP Grass/Ice
Item: Leftovers/Life Orb
Ability: Flash Fire
Nature(s): Tmid/Modest
EVs: 252 Sp Atk./128 Speed/128 HP
Some kind of insane mish-mash of Heatran's moves? I dunno, just wanted to see if peeps thought this would work... I'm terrible at EVs, so maybe someone can help meh out. Thought it would be cool to have a Timid, faster Heatran that could Metal Sound incoming counters, then throw Stealth rocks up as they run for the hills. Meh?
According to X-Act's thread. Fire+Grass= 17.03% and Fire+Ice= 19.78% (what I did to added the percentages).One more bump. Anyone? Can someone at least tell me how much of the metagame fire + grass hits? As in %
According to X-Act's thread. Fire+Grass= 17.03% and Fire+Ice= 19.78% (what I did to added the percentages).
I'd really like some more feedback on this set...
no offense but it looks like you copied the analysis
Name: Anti-Lead
Item: Focus Sash/Life Orb
Nature: Adamant
EVs: 252 Spe, 252 Atk, 6 Spe
Seems OK. A note about Azelf and Deoxys-e though, that they both will probably use none-attacking moves (Stealth Rock/Taunt/Screens) anticipating the switch or even the Sucker Punch. As for Bronzong Toxicroak won't enjoy repeated hits from Gyro Ball especially that you're running max speed EVs.I wanted to post this before I actually train this guy:
Name: Anti-Lead
Item: Focus Sash/Life Orb
Nature: Adamant
EVs: 252 Spe, 252 Atk, 6 HP
-Fake Out
-Sucker Punch
-Taunt
-Cross Chop/Other??
The purpose of this set is to cripple or kill other leads. A combination of Fake Out and Sucker Punch should OHKO opposing Azelf, and Deoxys(if they attack). Taunt cripples set up leads, mostly bronzong. You can't do much else to the flying pottey however. In the last slot, Cross Chop is good STAB and will OHKO Tyranitar. You also outspeed Breloom and can taunt it before it spores you. Focus Sash is reccomended but if you'd like more power (or fear sand stream) Life Orb is a good option.
That's it, please rate!