What is Balanced Hackmons?
From a technical standpoint, Balanced Hackmons (BH) is an Other Meta that allows you to use nearly anything possible that you can battle with in a local battle between players, in the most current cartridge.
Conceptually, BH is defined as a sandbox tier where one can use Pokemon to their fullest potential with normal restrictions being removed.
What makes it Balanced?
The removal of abilities, moves or Pokemon that focus the meta only around their use.
Highlights of BH Mechanics:
Here is but a sample of the cool things you can do in BH and nowhere else!
Note: The following is subject to the current banlist. Some mechanics may not be finalized on PS
The banlist keeps the"Balanced" in Balanced Hackmons. Here's our banlist for the BH8 Ladder:
	
	
		
			
		
	
	
	
		
			
		
	
	
	
		
			
		
	
History: 
	
	
		
			
		
	
Clauses
Note: Anything that is included in Gen 7's banlist that wasn't carried over into Gen 8 will be treated as "dormant banned" unless otherwise stated i.e. if these are to return, they will be automatically banned before going forward with new discussion.
Important Links:
	
	
		
			
		
	
Council:
		 cityscapes
	cityscapes
		 quojova
	quojova
		 XxLazzerpenguinxX">XxLazzerpenguinxX
	XxLazzerpenguinxX">XxLazzerpenguinxX
 Tea Guzzler
 Tea Guzzler
 MAMP
 MAMP
				
			From a technical standpoint, Balanced Hackmons (BH) is an Other Meta that allows you to use nearly anything possible that you can battle with in a local battle between players, in the most current cartridge.
Conceptually, BH is defined as a sandbox tier where one can use Pokemon to their fullest potential with normal restrictions being removed.
What makes it Balanced?
The removal of abilities, moves or Pokemon that focus the meta only around their use.
Highlights of BH Mechanics:
Here is but a sample of the cool things you can do in BH and nowhere else!
Note: The following is subject to the current banlist. Some mechanics may not be finalized on PS
- Mix and match mons in any of their usable forms in the game directly!
- Use (nearly) any Pokemon, Ability, move or item of your choice! If it's coded in the game, you can use it!
- Make use of Pokemon with maxed out EV's!
The banlist keeps the"Balanced" in Balanced Hackmons. Here's our banlist for the BH8 Ladder:
 Calyrex-Shadow Calyrex-Shadow
 Cramorant-Gorging Cramorant-Gorging
 Darmanitan-Galar-Zen Darmanitan-Galar-Zen
 Eternatus-Eternamax Eternatus-Eternamax
 Shedinja Shedinja
 Zacian-Crowned Zacian-Crowned
- OHKO Moves
- Double Iron Bash
- Octolock
- Shell Smash
- Bolt Beak
- Court Change
- Belly Drum
- Transform
- Wonder Guard
- Pure / Huge Power
- Parental Bond
- Protean / Libero
- Shadow Tag / Arena Trap
- Moody
- Water Bubble
- Innards Out
- Magnet Pull
- Stakeout
- Illusion
- Contrary
- Neutralizing Gas
- Gorilla Tactics
- Intrepid Sword
| Date | Action | 
|---|---|
| Nov 18, 2019 | [Gen 8] Balanced Hackmons goes live on PokemonShowdown! Initial Banlist Decision Breakdown here | 
| Nov 24, 2019 | Creation of the Balanced Hackmons Council here | 
| Nov 30, 2019 | Gorilla Tactics QuickBanned here | 
| Jan 27, 2020 | Shedinja Banned via Suspect here | 
| Jan 31, 2020 | Double Quickban by BHC for Double Iron Bash and Zacian-Crowned here | 
| Feb 28, 2020 | Octolock Quickbanned by BHC here | 
| Mar 13, 2020 | Forme Clause implemented by BHC here. Further clarification of clause here | 
| Mar 30, 2020 | Dynamax Suspect results in DNB here | 
| May 12, 2020 | Shell Smash banned via suspect here | 
| May 13, 2020 | Psychic Surge has been unbanned by BHC here | 
| Oct 29, 2020 | Dynamax Clause implemented via Quickban by BHC here | 
| Nov 8, 2020 | Darmanitan-Galar-Zen Quickbanned by BHC here | 
| Nov 28, 2020 | Intrepid Sword Banned via Suspect here | 
| Jan 11, 2021 | Calyrex-Shadow Quickbanned by BHC here | 
| Feb 28, 2021 | Bolt Beak Banned and Glacial Lance remains via Suspect here | 
| May 4, 2021 | Cramorant-Gorging Quickbanned by BHC here | 
| June 28, 2021 | Rusted Sword Quickbanned by BHC here | 
| Sept 13, 2021 | Court Change Quickbanned by BHC here | 
| Oct 14, 2021 | Sleep Moves Clause Implemented via suspect test with votes here | 
- ComaTalk Clause: Sleep Talk can't be run on a Pokemon with the Comatose ability
- Dynamax Clause: Dynamaxing is not allowed
- Endless Battle Clause: Forcing an endless battle is banned, similar to the rest of PS
- Evasion Moves Clause: No moves that can increase Evasion are allowed. This does not include abilities or items that may modify Evasion passively such as Sand Veil or Brightpowder
- Sleep Moves Clause: Moves that cause opposing Pokemon to fall asleep are not allowed. This excludes self-inflicted sleep or Comatose
- Forme Clause: You may only use one of each forme of a Pokemon on your team. (Example: you can use both Zamazenta and Zamazenta-Crowned on the same team)
 Rusted Sword Rusted Sword
Note: Anything that is included in Gen 7's banlist that wasn't carried over into Gen 8 will be treated as "dormant banned" unless otherwise stated i.e. if these are to return, they will be automatically banned before going forward with new discussion.
Important Links:
- [Gen 8] Balanced Hackmons Central Resources Thread
- Sample Teams (in this thread)
- [Gen 7] Balanced Hackmons Ladder Thread
- [Gen 7] Balanced Hackmons Suspects and Bans Thread
- [Gen 7] Balanced Hackmons Central Resources Thread
- [Gen 6] Balanced Hackmons Ladder Thread
- [Gen 6] Balanced Hackmons Central
- [Gen 6] Balanced Hackmons Suspects and Bans Thread
- [Gen 5] Comprehensive Guide to Balanced Hackmons
- Balanced Hackmons: History (by verbatim)
 
	 
	 
	 Tea Guzzler
 Tea Guzzler MAMP
 MAMP
			
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 Imp can use the 2 Sap mons as relatively safe recovery (more Ho-Oh than Xern), so counterplay mostly comes down to creating a situation where it is forced to lose it's Eviolite in order to sap Zama-C.
 Imp can use the 2 Sap mons as relatively safe recovery (more Ho-Oh than Xern), so counterplay mostly comes down to creating a situation where it is forced to lose it's Eviolite in order to sap Zama-C. See the above trapping issue
 See the above trapping issue Prank Giratina can starve Glance of PP, so will usually require poisoning before attempting to force Ho-Oh through.
 Prank Giratina can starve Glance of PP, so will usually require poisoning before attempting to force Ho-Oh through.






 Doesn't come in easily, however you need to play really careful with Melmetal against it as this is your only real switch-in.
 Doesn't come in easily, however you need to play really careful with Melmetal against it as this is your only real switch-in. Relying on Melmetal as a Steel-type means Blue Flare users are problematic. Reshiram and Adapt Eternatus are particular problems.
 Relying on Melmetal as a Steel-type means Blue Flare users are problematic. Reshiram and Adapt Eternatus are particular problems. Glacial Lance users with Fire-type coverage are real rough, so you need to limit the chances these get as much as possible.
 Glacial Lance users with Fire-type coverage are real rough, so you need to limit the chances these get as much as possible.

 Hazard spam teams can be problematic depending on the team makeup, but certain builds with Entrainment Regen Lunala can really be a difficult match. The team doesn't have a knock user so teams that stack HDB can endure long games but mostly once you've revealed trick with etern you can spam trick to hopefully take away their boots and give it to something like their life orb magic guard or their imp.
 Hazard spam teams can be problematic depending on the team makeup, but certain builds with Entrainment Regen Lunala can really be a difficult match. The team doesn't have a knock user so teams that stack HDB can endure long games but mostly once you've revealed trick with etern you can spam trick to hopefully take away their boots and give it to something like their life orb magic guard or their imp. The Fish can be difficult if they have something to bring it in on xern, but everything else can do something to do it if the fish gets in on them. Imp is fat, Ho-oh can prankster copycat (hopefully a volt switch  252 SpA Ho-Oh Volt Switch vs. 252 HP / 252 SpD Barraskewda: 162-192 (49.6 - 58.8%) -- 99.6% chance to 2HKO) melm can nuzzle then you can go hard etern. Etern will be 2hkod if the fish is faster however.
 The Fish can be difficult if they have something to bring it in on xern, but everything else can do something to do it if the fish gets in on them. Imp is fat, Ho-oh can prankster copycat (hopefully a volt switch  252 SpA Ho-Oh Volt Switch vs. 252 HP / 252 SpD Barraskewda: 162-192 (49.6 - 58.8%) -- 99.6% chance to 2HKO) melm can nuzzle then you can go hard etern. Etern will be 2hkod if the fish is faster however. can be difficult to play around, Trick from etern is really good way to deal with it, but if u can also hope to glare it with lunala. Sometimes though the pult will get in on imp or xern or melm and you might need to sack a pokemon.
 can be difficult to play around, Trick from etern is really good way to deal with it, but if u can also hope to glare it with lunala. Sometimes though the pult will get in on imp or xern or melm and you might need to sack a pokemon.












 
 
		




 
 
		

 
 
		
 
 
		 
 
		 
 
		 
 
		






 
 
		

 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		