Species clause is definitely needed. I've seen several people with full teams of the same Pokemon, and it really sucks the fun out of the game.
I support species clause
I will agree. It makes it much harder to predict, especially with some of the more threatening offensive mons like 2 Darm-G-Z with Mold Breaker on one, and Desolate Land on the other. Just when you send in a check for one, they U-Turn pivot to the other, in a way, they cover eachothers weakness, Mold Breaker > Flash Fire, Desolate Land > Primordial Sea.Species clause is definitely needed. I've seen several people with full teams of the same Pokemon, and it really sucks the fun out of the game.
please don't post things like this, it isn't effective Plus its a one-liner. first off, mean look is not even close to viable as many other options like anchor shot or infestation, even then this has nearly no use as so many things counter this anyway, look at things like pranksters, Magic bouncers, and hell, just about anything that can run pivots like baton pass, parting shot or teleport. second of all, what does this even threaten? almost everything that normally can check pult checks this anyway, even if you get entrainment off, things like Mandibuzz and Tyranitar still wall you. I haven't taken into account Dynamax yet, which can completely bypass it and kill you back, so why even run this in the first place when the base set is already awful?Mean look, boom, forever free setup.
Part 1: To be fair, this is the only post the user has ever made. A swift click on their username reveals that.please don't post things like this, it isn't effective Plus its a one-liner. first off, mean look is not even close to viable as many other options like anchor shot or infestation, even then this has nearly no use as so many things counter this anyway, look at things like pranksters, Magic bouncers, and hell, just about anything that can run pivots like baton pass, parting shot or teleport. second of all, what does this even threaten? almost everything that normally can check pult checks this anyway, even if you get entrainment off, things like Mandibuzz and Tyranitar still wall you. I haven't taken into account Dynamax yet, which can completely bypass it and kill you back, so why even run this in the first place when the base set is already awful?
remind me what utility this has over its fur coat variant? yeah, it can counter barra and some DGZ sets but that's about it, causing it to lose its positive matchup with the latter due to its Ice STAB, (even then they run grass moves now so it's still not too great). second of all, who in the right mind would stay in with a steel type on rhydon anyway? its almost always obvious that it runs a ground move like earthquake, so why risk the unneeded damage, the only real uses of this I can see is a rain CT. But even then it gets destroyed by most other things anyway, why run something like this when so many things can be better?Part 1: To be fair, this is the only post the user has ever made. A swift click on their username reveals that.
Good points on Dragapult though.
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Nuetral: On an new note, I have been feeling the excitement surrounding a new set I have been testing. For now, I see it as an alternative to the more standard moveset Rhydon has been using (Water Absorb). *Water Absorb’s moveset according to the Rhydon analysis is only different in the 4th moveslot, which would have been W-o-W / Teleport.
Rhydon @ Eviolite
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Earthquake
- Recover
- Spectral Thief / Teleport
- V-Create
This moveset, as opposed to Water Absorb, allows it to perform as a dual-function Wall and Wall Breaker, where Desolate Land Rhydon simultaneously blocks Fishous Rend Mold Breakers like Barrascuda and can KO their walls such as Non-Flash Fire Corviknight. Nevertheless, Rhydon poses a legitimate threat to some of the most powerful Steel-type offense in the metagame, surviving their attack and KOing them in return.As a backup, it’s own STAB Earthquake is still a 2HKO against Flash Fire Pokemon that don’t threaten it like Aegislash, and it can maintain its Water Absorb role to come in on Pokemon whose STAB Rhydon resists, like Zeraora, Toxapex, Zekrom, and Tyranitar, although beware of Knock Off. In a pinch, Earthquake coverage also serves as a 2HKO on prominent Special Attackers such as Eternatus, and Reshiram, as well as the niche Chandelure, all of which resist V-Create.VS Offense-
252 Atk Rhydon V-create vs. 252 HP / 252 Def Zacian-Crowned in Harsh Sunshine: 422-498 (108.7 - 128.3%) -- guaranteed OHKO
252 Atk Rhydon V-create vs. 252 HP / 252 Def Necrozma-Dusk-Mane in Harsh Sunshine: 394-464 (98.9 - 116.5%) -- 93.8% chance to OHKO
252 Atk Rhydon V-create vs. 252 HP / 252 Def Excadrill in Harsh Sunshine: 634-746 (149.5 - 175.9%) -- guaranteed OHKO
VS Walls-
252 Atk Rhydon V-create vs. 252 HP / 252+ Def Corviknight in Harsh Sunshine: 412-486 (103 - 121.5%) -- guaranteed OHKO
252 Atk Rhydon V-create vs. 252 HP / 252+ Def Aegislash-Shield in Harsh Sunshine: 336-396 (103.7 - 122.2%) -- guaranteed OHKO
252 Atk Rhydon V-create vs. 252 HP / 252 Def Zamazenta-Crowned in Harsh Sunshine: 358-422 (92.2 - 108.7%) -- 68.8% chance to OHKO after Stealth Rock. [Non-Fur Coat]
252 Atk Rhydon V-create vs. 252 HP / 252+ Def Ferrothorn in Harsh Sunshine: 700-828 (198.8 - 235.2%) -- guaranteed OHKO *Primordial Sea is removed
Overall, Rhydon is able to hit much of the VR ranked Pokemon from S to D for 1-2HKOs, without set-up, while still keeping its anti-Water functionality, in addition to not sacrificing its ability to come in on the same physical threats it would expect to check on it’s more standard set. (It’s literally only 1 move different).
Lastly, a Choice Banded V-Create off of Darmanitan-Galar-Zen under the Sun is still a 3HKO, so unlike Primordial Sea Melmetal who risks a 1HKO from Banded Fishous Rend, Rhydon can still check Darmanitan-Galar-Zen, who now loses -1 Defense and must switch out to avoid Earthquake. It’s original role largely intact.
The best Part is also how it can remove Rain, so Primordial Sea Melmetal is forced to either switch or stomach a 2HKO from V-Create, especially since most walls minimize Speed, allowing Rhydon to go first.
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Part 2: On another note-#LegUpOnTheCompetition
#PlayTeste...RealLifeTested
#NotMe
It’s not a replacement for Fur Coat.remind me what utility this has over its fur coat variant? yeah, it can counter barra and some DGZ sets but that's about it, causing it to lose its positive matchup with the latter due to its Ice STAB, (even then they run grass moves now so it's still not too great). second of all, who in the right mind would stay in with a steel type on rhydon anyway? its almost always obvious that it runs a ground move like earthquake, so why risk the unneeded damage, the only real uses of this I can see is a rain CT. But even then it gets destroyed by most other things anyway, why run something like this when so many things can be better?
Hey, you remind me of when I used to make similar posts.Kyurem-White @ Leftovers
Ability: Refrigerate
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Dynamax Cannon
- Blue Flare
- Quiver Dance
overpowered lol
First off, welcome to Smogon and to BH! However, this thread is not the place for one-liners, which derail the discussion and are thus not allowed. If you continue to post like this, your posts will likely be deleted. Instead, this thread is for detailed thoughts and discussion on the metagame. For more casual discussion about the metagame, you can post in the OM chat on Showdown or in the OM Discord.Kyurem-White @ Leftovers
Ability: Refrigerate
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Dynamax Cannon
- Blue Flare
- Quiver Dance
overpowered lol
its just species clause. but if it has a different form, (look at Darm / Darm-zen) one of each can be allowed i believe.What exactly is a forme? This has been discussed in prior-gens (specifically Ubers regarding species clause). Is it exclusively a stat or typing change? What about a movepool change (Genesect Drives)? What about Aesthetic formes like Gastrodon East/West? or Vivillion. I realize this isn't the most relevant thing in the world but I remember this still being up in the air and the word "forme" doesn't actually clear it up.
This doesn't really answer my question of what constitutes a form for the purposes of the clause. Genesect Drive forms have different sprites, require different items and have identical movepools but their Techno Blast changes type. Are those forms? Can I run six different styled Furfrous or Vivillions which are just aesthetic? (if yes, we need to further define what a form is).its just species clause. but if it has a different form, (look at Darm / Darm-zen) one of each can be allowed i believe.
well then, i don't think you can run things that have only visual changes, but genesect drives might workThis doesn't really answer my question of what constitutes a form for the purposes of the clause. Genesect Drive forms have different sprites, require different items and have identical movepools but their Techno Blast changes type. Are those forms? Can I run six different styled Furfrous or Vivillions?
Formes most relevant to Balanced Hackmons are shown below. The Forme Clause allows you to use one of each on the same team.The Immortal said:Aesthetic changes, such as Gastrodon or Unown, are called forms. We define formes as Pokémon with more than just aesthetic differences - as Pokémon with stats or type changes. With that said, a GhostCeus that looks like a FightCeus is still a GhostCeus. Under Forme Clause, you should not be able to run two GhostCeus even if they look different. As for Magearna, it is purely aesthetic.
Alright, first up. Even tho Dynamaxing gets rid of the choice lock, it also gets rid of the effect, for example I have scarf kyurem and band cinderace, the kyurem will always outspeed right? then, they both decide to dynamax turn 23. The cinderace now suddenly outspeeds the kyurem, but does less damage. It's basically like having your item knocked off, so I don't see the OP thing there, plus the fact you are locked into the previous move again after 3 turns have passed
Second, you can only use it once per battle, like Z-moves. and Max moves aren't always stronger. For example focus miss will be 90 bp move after dynamax, while it usually is 120 bp
You can only use it 3 turns, and ur opponent gets it too, so I don't see the OP thing here. I mean, extreme evoboost isnt disabled by taunt if you use it the same turn, so dbond immunity isnt that big either
This reminds me of what I posted last gen with Alolan Marowak! So happy for you to have fun!HOLY SHIT GUYS GMU CAME BACK TO US
Darmanitan-Galar-Zen @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- V-create
- Copycat
- Encore
- Destiny Bond
p neat disruptor, i havent tried it standalone and it'd be less effective in a species clause meta, but v-create's stat drops + darm's frailty means it can get off a dbond rly easily and if that doesnt work, it can just spam v-creates. it's a p cool set i'll prob try it on a new team soonish