Reposting this for discussion, as well as to add that because of its almost non-existent offensive presence, it is set-up fodder for many things it is supposed to "wall".Nomming Cresselia for C rank.
Seriously, what is this thing still doing in C+, it has been there forever and nobody gave a shit about it. While it is insanely bulky, it is outclassed by numerous less bulky defensive mons which may trade some of that bulk for at least a little offensive power. It has small niches as a screens or bulky trick room setter, although it doesn't do either very well. It is outclassed by Klefki as a screen setter and doesn't do very well in trick room because its speed isn't low enough. Its main niche used to be the fact that it was a surefire counter to Landorus, but now that Lando is gone, it should move down. I'm surprised it hasn't moved down sooner.
Honestly it can be run with dual screens and lunar dance as a utility set. It is colossally bulky. It has trick room, twave, skill swap, and even psycho shift. You underrate its utility aspect and overestimate the effect lando had on OU.Reposting this for discussion, as well as to add that because of its almost non-existent offensive presence, it is set-up fodder for many things it is supposed to "wall".
Nominating Blissey to drop to C-.
Unless I'm forgetting something, there's not a whole lot of reason to use Blissey over Chansey anymore with Landorus now gone. The only things it does now that I can think of is run a pretty mediocre lure set and is slightly less susceptible to knock off. It does beat sub Gengar if it has ice beam too I suppose, but that sacrifices one of the pink blobs precious moveslots. Overall, it just seems like it's back to "use chansey" status.
As far as Cress goes, it's about as useful to TR as P2 and Cofag, so it kinda makes sense for it to drop to their rank.
Nominating Blissey to drop to C-.
Unless I'm forgetting something, there's not a whole lot of reason to use Blissey over Chansey anymore with Landorus now gone. The only things it does now that I can think of is run a pretty mediocre lure set and is slightly less susceptible to knock off. It does beat sub Gengar if it has ice beam too I suppose, but that sacrifices one of the pink blobs precious moveslots. Overall, it just seems like it's back to "use chansey" status.
As far as Cress goes, it's about as useful to TR as P2 and Cofag, so it kinda makes sense for it to drop to their rank.
I'm seconding Sharpedo for sure. I legit assumed it was ranked somewhere, because the Life Orb set is indeed quite the good cleaner. In addition to what you mentioned, HP Fire is also a fair option, but Ferrothorn must be severly weakened in order for it to kill, as it barely is a 2HKO without investment. However, it can be better than taking 40% from Iron Barbs+Rocky Helmet+LO recoil when you use Crunch. It does suffer from being frail though, 70 / 40 / 40 in bulk is really bad. But it is not meant to take hits anyways as it is a late game cleaner, and some of the most common priority attacks, Ice Shard and Bullet Punch, do 50% or less (I am aware of Brave Bird and Extreme Speed being OHKO's or almost OHKO's).Cress also is incredibly similar to Cofagrigus & Porygon2 in terms of the niche outside of a Trick Room. All of these 3 Pokemons are defensive pokemons able to check a variety of threat by virtue of a great bulk,Cresselia being the strongest towards bulk, and in Cofag/Porygon2's case, Mummy/Trace allowing them to fullfill this job pretty well.
I actually think Cofagrigus is the better one out of the 3, because he has a sets of tools that are relatively uncommon & useful, such as being a Ghost Type, its access to Toxic Spikes & Will O Wisp allows him to spread statut easily, and he's one of the better users of Hex for these reasons. Hex's strength when statused is good enough for Cofagrigus not to be too passive, and hurt relatively well some of its switchins.
Now for a nomination of my own:
Sharpedo: Unranked -> D/C-: Sharpedo is a pretty decent cleaner, Life Orb allows him to hit relatively hard, much like its mega, only this time, it's not a mega, and it's even frailer, but it's still worth a try. One of the better qualities of our fast shark is that offense & even balance lacks a solid switchin to Sharpedo, especially if you're planning to use it on a Spikes Stacking Offense. Its filler are various & all good, and give Sharpedo a bit of unpredictability: Zen Headbutt allows him to hit Keldeo very hard & then finish him with it, Ice Beam allows Shark to do better vs Tankchomp & a bunch of grass types & dragons ( mainly Tangrowth for grass types & Mega Alt for dragons ) , and Aqua Jet is a bit mediocre, but in case you really want to be able to kill Talonflame after rocks, i guess it's a possible option, Destiny Bond punishes very hard the few switchins balanced teams or offensive teams could have at their disposal to get rid of Sharpedo, depending of your partners, it can be handy.
Unlike its mega, if it's ever forced to switch in, it won't be stuck at a below average speed.( considering you want to run +Atk Sharp Mega )
It leads into one of the better niches of Sharpedo over its mega ( if it wasn't for him not being a mega ) : It can freely switches out w/out the problem of now being relatively slow compared to the standard 110 Speed that Sharp Mega can reach at the cost of being weaker.
Back in XY, it was ranked in C if i remember right. With the arrival of new megas in ORAS, a lot of threats that were now " outclassed " by their megas got either unranked, or downgraded to a very low placement, even if they could do things on their own. Overall, Sharpedo is an overlooked cleaner who can fits in some offensive teams or even in rain, and usually does its job decently & has an alright matchup against other offensive teams & balanced teams, even through its frailness can be annoying. As the metagame nowadays is much more offensive than defensive, Sharpedo has even more of a chance to shine. I'll accept even a D Ranking for now, but i believe he could go up to C at best.
It really hasn't improved at all if anything is worse. It fights for the competition for a team slot and its only real role is a niche that beats Char-X in theory but in practice needs to get every single water and grass paired with Char-X out of the picture first before doing so. It's also not even an easy task when all of the waters like Manaphy, Azumarill, and Keldeo are extremely good, the two formers having the tools to eliminate fat waters that normally pivot into water moves for Rhyperior. Hippowdon has solely outshined it for a team slot for its recovery and the appeal of other grounds is more useful in the long run, even with the presence of Zard-X in place. If it was solely up to me I'd put it at C, its team slot is too specific on defensive minded teams to put it in the same boat as stuff such as Cobalion, Thundurus-T, Seismitoad, and every single mega who even past the whole opportunity cost argument for megas is way more worth investing into them for a team.i think i'll make a nom as well:
Rhyperior: C+ ---> B-, Zard X is on the rise and Rhy is an excellent check to it. +1 Dragon Claw cannot 2HKO Rhy at full health. with base 115/130 defense and resistances to fire, flying and an immunity to electric, it can check manectric, raikou, talonflame, heatran and thundy and thus makes for an excellent physical tank who is more than capable of hitting back. It's able to 2HKO offensive mega altaria and clef with a little bit of prior damage, as well as check birdspam which is still a thing although much less common than before. rhyperior has improved in this meta, and should move up.
I never post here, so excuse me if I did something wrong.
I was actually looking at the WCoP stats before this thread caught my eye. While there's a lot of things you can take away from those stats, the thing that stood out to me the most was Altaria. It's ranked #29 in usage (usage rate of 6.45%) with a win percentage of a meager 35%. That win percentage is actually the worst of the 35 most used pokemon and there's 4 other Mega's with more usage (Scizor, Charizard, Manectric and Sableye). Meanwhile, Mega Altaria resides in S-rank in these viability rankings, supposedly making it a better choice for teams than all but 2 other mons. While there are excuses like small sample size and huge competition for a mega slot, that doesn't add up. Thus, I propose to drop Mega Altaria from S-rank.
Mega Altaria is still a really good pokemon. There's no other mon with such a blend of power, bulk, typing and unpredictability. It's however severely let down by its speed and most importantly its inability to run more than 4 moves. 4MSS is a massive problem because Mega Altaria would really want to run DD / Roost / Return / Heal Bell / EQ / Fire Blast and maybe even Substitute or Cotton Guard. The move choice is heavily team dependent and it's with proper support that Mega Altaria really shines, but generally S-ranked mons are more splashable or less reliant on support. The first sentence in Mega Altaria's analysis is "Mega Altaria is an impressive anti-metagame threat", but right now the metagame seems quite prepared for Mega Altaria with lots of Hippowdon, Clefable, Scizor, Lando-T and Heatran (just the checks in the top 10 of WCoP usage). All of those can be considered checks to certain Mega Altaria sets and it's not uncommon to see multiple of those on 1 team, essentially containing Mega Altaria.
I'd rather rank Latios / Manaphy / Garchomp in S-rank as those have a bigger impact on the metagame right now imo.
I never post here, so excuse me if I did something wrong.
I was actually looking at the WCoP stats before this thread caught my eye. While there's a lot of things you can take away from those stats, the thing that stood out to me the most was Altaria. It's ranked #29 in usage (usage rate of 6.45%) with a win percentage of a meager 35%. That win percentage is actually the worst of the 35 most used pokemon and there's 4 other Mega's with more usage (Scizor, Charizard, Manectric and Sableye). Meanwhile, Mega Altaria resides in S-rank in these viability rankings, supposedly making it a better choice for teams than all but 2 other mons. While there are excuses like small sample size and huge competition for a mega slot, that doesn't add up. Thus, I propose to drop Mega Altaria from S-rank.
Mega Altaria is still a really good pokemon. There's no other mon with such a blend of power, bulk, typing and unpredictability. It's however severely let down by its speed and most importantly its inability to run more than 4 moves. 4MSS is a massive problem because Mega Altaria would really want to run DD / Roost / Return / Heal Bell / EQ / Fire Blast and maybe even Substitute or Cotton Guard. The move choice is heavily team dependent and it's with proper support that Mega Altaria really shines, but generally S-ranked mons are more splashable or less reliant on support. The first sentence in Mega Altaria's analysis is "Mega Altaria is an impressive anti-metagame threat", but right now the metagame seems quite prepared for Mega Altaria with lots of Hippowdon, Clefable, Scizor, Lando-T and Heatran (just the checks in the top 10 of WCoP usage). All of those can be considered checks to certain Mega Altaria sets and it's not uncommon to see multiple of those on 1 team, essentially containing Mega Altaria.
I'd rather rank Latios / Manaphy / Garchomp in S-rank as those have a bigger impact on the metagame right now imo.
I think you have a bit of a point, however just because people are losing with this thing doesn't make it bad. I don't knowwhich set is the most popular right now, but I would assume it was the DD set, so I will use that for this explanation.I never post here, so excuse me if I did something wrong.
I was actually looking at the WCoP stats before this thread caught my eye. While there's a lot of things you can take away from those stats, the thing that stood out to me the most was Altaria. It's ranked #29 in usage (usage rate of 6.45%) with a win percentage of a meager 35%. That win percentage is actually the worst of the 35 most used pokemon and there's 4 other Mega's with more usage (Scizor, Charizard, Manectric and Sableye). Meanwhile, Mega Altaria resides in S-rank in these viability rankings, supposedly making it a better choice for teams than all but 2 other mons. While there are excuses like small sample size and huge competition for a mega slot, that doesn't add up. Thus, I propose to drop Mega Altaria from S-rank.
Mega Altaria is still a really good pokemon. There's no other mon with such a blend of power, bulk, typing and unpredictability. It's however severely let down by its speed and most importantly its inability to run more than 4 moves. 4MSS is a massive problem because Mega Altaria would really want to run DD / Roost / Return / Heal Bell / EQ / Fire Blast and maybe even Substitute or Cotton Guard. The move choice is heavily team dependent and it's with proper support that Mega Altaria really shines, but generally S-ranked mons are more splashable or less reliant on support. The first sentence in Mega Altaria's analysis is "Mega Altaria is an impressive anti-metagame threat", but right now the metagame seems quite prepared for Mega Altaria with lots of Hippowdon, Clefable, Scizor, Lando-T and Heatran (just the checks in the top 10 of WCoP usage). All of those can be considered checks to certain Mega Altaria sets and it's not uncommon to see multiple of those on 1 team, essentially containing Mega Altaria.
I'd rather rank Latios / Manaphy / Garchomp in S-rank as those have a bigger impact on the metagame right now imo.
I could see Mega Alt dropping. CharX is a better dragon dancer, and ever since he was moved to S, Alt's days were numbered. Altaria's support sets are a lot less threatening than the dance sets and don't add up to an S rank in my opinion.
MScizor can take mAlt's place in the S ranks. MScizor fills the role that mAlt used to fill: set up sweeper with great typing who could wall prevalent threats. With Bisarp & Weavile running through the meta, Scizor's typing is more useful defensively than mAlt's at the moment.
Usage is not an argument. Usage and viabillity are certainly correlated but are by no means equal...
Usage statistics may be used to support an argument or a claim, but don't base your ENTIRE argument around them. For example, you can't just say "Pokemon X shouldn't be this tier because they aren't used that often!"
Magnezone is a threat within itself and I find that it serves as a wincon with Scarf TBolt,
Mega Altaria is S rank because of its DD set and its multiple sets it can run; DD Sweeper, Mix, Special, Support, Cotton Guard, Or Just a Pure Wall. and mega zard X and Mega Altaria can both run the DD set very well and are both great at it, the big difference between them is they typing and move pool, mega zard X may have the raw power and typing, but its typing is a huge double edge sword for it before and after it mega evolves, stealth rock a common thing in OU can destroy it even with roost, it limits zard X and pressures spinners/defoggers. also mega zard X cant support it self on sweeps outside of roost so if it got para'd in any way shape or form it would be forced out pressuring to be heal bell'd/aromatherapy or be crippled, while mega altaria can run heal bell for any status it encounters, and still limits team building, like u even said "most teams come prepared for it", that's people being limited to pokes they want to bring to handle mega altaria, and ofc mega zard as well tho. both these pokes do what they do phenomenally and both deserve their rank at S. and mega scizor switching places with mega alt? what does that have to do with mega alt dropping? mega scizor can move up while mega altaria is there, or without it being there, its irrelevant if it is up their for mega scizor; if it rises it rises, if it doesn't, it doesn't mega alt being in S rank doesn't change that.I could see Mega Alt dropping. CharX is a better dragon dancer, and ever since he was moved to S, Alt's days were numbered. Altaria's support sets are a lot less threatening than the dance sets and don't add up to an S rank in my opinion.
MScizor can take mAlt's place in the S ranks. MScizor fills the role that mAlt used to fill: set up sweeper with great typing who could wall prevalent threats. With Bisarp & Weavile running through the meta, Scizor's typing is more useful defensively than mAlt's at the moment.
I could see Mega Alt dropping. CharX is a better dragon dancer, and ever since he was moved to S, Alt's days were numbered. Altaria's support sets are a lot less threatening than the dance sets and don't add up to an S rank in my opinion.
MScizor can take mAlt's place in the S ranks. MScizor fills the role that mAlt used to fill: set up sweeper with great typing who could wall prevalent threats. With Bisarp & Weavile running through the meta, Scizor's typing is more useful defensively than mAlt's at the moment.
I don't particularly want to agonize over M-Alt's ranking but a few things bothered me above; these things were hard to see largely due to a lack of paragraphing BTW.
Usage can be used as part of an argument; ZoroDark 's nom used usage as a component of his argument that M-Alt is prepared for to an extent such that it's no longer metagame-defining. It's fine if you disagree with the proposition that M-Alt isn't "metagame defining" but let's not dive into the thought-terminating cliché that we're supposed to be blind to tournament performance, small sample size notwithstanding. Per the OP which y'all might want to take a gander at.
That being said, I don't think M-Alt should drop. It's one of the few mons that fits fairly comfortably on most teams regardless of play style (barring tr I guess) and it's still capable of running most of its sets rn.
K.
I'd like to move on to Cress and Blissey. I'm more comfortable with Blissey dropping than cress but both are dropping because too many things are able to set up on both/either or are able to 2HKO them outright. Cress has a few fun/situational moves but is an odd dual screener in most situations as it's too slow for HO/offense. Traditionally lunar dance was used as a " second chance" for either a physical or special wall on a semi Stall team; cress is suited for this role pretty well as it allows the user to play more aggressively with their boosting mon (think DDD, SD Sdef Talon, SD MZor, T-Glow Mana). It's an odd fit, though, and for offensive teams you're better off sticking to a faster healing wish mon.
I don't buy into the "Stall is dead" c-jerk as much as many but it's hard to deny that the noose is tightening around certain pivotal Stall mons (cress, bliss, Alo) partially because of Hoopa-U and its effect on the metagame. Someone (may have been AM ) pointed out in the Policy Review thread that the metagame's reaction to Hoopa-U has generally been to speed up and boost up very much rather than to hunker down with more defensive mons as was the case in the Greninja meta. This isn't fun for most of our stally wallies. :(
I could see Mega Alt dropping. CharX is a better dragon dancer, and ever since he was moved to S, Alt's days were numbered. Altaria's support sets are a lot less threatening than the dance sets and don't add up to an S rank in my opinion.
MScizor can take mAlt's place in the S ranks. MScizor fills the role that mAlt used to fill: set up sweeper with great typing who could wall prevalent threats. With Bisarp & Weavile running through the meta, Scizor's typing is more useful defensively than mAlt's at the moment.
Just putting this up for discussion because it is a lower rank pokemon that deserves to rise and nobody discussed it.Nominating Scizor for B+
Oh, look it's Mega Scizor for S booooo. No, it's regular Scizor boys, and I'm nominating it for a rise to B+! Scizor is a cool wallbreaker with Choice Band, and it can pick off weakened threats like Hoopa-U and Mega Aerodactyl with Bullet Punch. It has U-Turn to help gain momentum and is pretty strong with STAB. It also has coverage options like Superpower to hurt otherwise checks and counters, like Heatran. It can also Pursuit trap the Latis and other Psychic types, like Starmie or Hoopa-U. It also has pretty nice bulk invested, so it can take a hit or two. Choice Band isn't it's only set, either. It can run Life Orb for a bit less power, but the ability to change moves, and I've heard of Choice Scarf Scizor, but I've never used it. It could also run a bulky Defog set, although it isn't the greatest set. One of the pros to using normal Scizor over Mega Scizor is not taking up a mega slot, making room for other megas like Mega Altaria or Mega Charizard X. Scizor has some cons, though. It's weakness to Fire can heavily cripple it, as it can't do much to stuff like bulky Charizard X or Charizard Y. It's also pretty slow without a Scarf, although Bullet Punch somewhat mitigates this. It's bulk is okay, but not the greatest either, as it sometimes fails to take some powerful hits. It also faces competition from it's Mega Evolution. But, overall, Scizor is a pretty good pokemon in the current meta and definetely doesn't deserve B, it should rise to B+.
Lunar dance also restores pp, and hoopa beats balance more than it beats stall. Mandy beats hoopa and forms a nice core with cress. Weakness to shadow ball is irrelevant when twave psyshock beats gengar, and u-turn is fairly weak unless stab. I don't know if these niches are viable, but they certainly exist. It's better on trick room since it's faster than lati. I wouldn't really care since i don't play stall, but it is usable, and you overrate lando's presence.Nah thesecondbest, the main draw to using cress was so that stall didnt get buttraped by landorus. With Lando gone and full stall being almost irrelevant thanks to Hoopa, there is no reason to use cress over mons like slowbro. The current metagame isnt particularly kind to it either, mons like weavile and Mega scizor are found on every second team, not to mention Hoopa eats it alive. Its great bulk doesnt mean much when a really shitty defensive typing leaves it open to Knock Off, U-turn and shadow ball, three of the most spammable moves, limiting switchin opportunity. The utility set you mentioned is completely outclassed by latias, who does the same thing but is much faster. With all of its main niches significantly worse and the only team style it fits on nigh-unviable, I see no reason for it to remain C+.