Agreed. I was thinking of making a mega Altaria team after seeing what it's capable of. If anyone has teammate suggestions, please message me.This honestly isn't a very productive discussion in general.
I don't really have the time to post atm, but why is Diancie (non mega) ranked? What does it do?
People don't prepare for Mega Heracross, at all. I've played so many games that peoples answers to Mega Heracross were either M-Altaria or some shitty double switching aspect where clicking the wrong partner and getting hit with the coverage move you didn't want to see happens and throws your gameplan off track, more or less making my games much easier than I would with M-Gallade. So as far as M-Gallade and M-Heracross being of equal viability goes yes I can whole heartedly say that is definitely the case. You have a fighting type in M-Gallade that isn't even a legitimate switch in to Dark Spam which is embarrasing because it has the real possibility of losing to stuff that it's actually suppose to be beating. M-Heracross because of its bulk, higher power, and typing gives it a much better response to threats like Bisharp and is able to take way more neutralities than M-Gallade because of that enhanced physical bulk and imo is much more serious threat to Balance that requires more concrete threat control.About the possible Gallade drop mentioned by AM a few days ago : I can kinda see the logic behind Gallade dropping because it seems like the more ORAS progresses, the more and more costly that precious mega slot gets (also probably an argument for MLatios to drop). But you obviously can’t look at Gallade without comparing it to other mega wallbreakers.
Is Gallade worse than Pinsir? It might be, but I’m not sure it’s worth a rank lower than it. Pinsir may be harder to wall and have decent priority, but Gallade’s slightly higher Speed is still a pretty big advantage against more offensive teams, enabling it to tie against a bunch of stuff. I know it’s not something to rely on, but it does matter in a pinch. While they have basically equal bulk, just with the Defense and SpD switched, Gallade imo has a typing which enables it to set up more easily. But SR weakness is a massive deal more than anything, it’s a pretty big teambuilding constraint that doesn’t affect Gallade.
Then again, Pinsir is just not prepared for at all, and while people don’t really prepare for Gallade much either, a lot of things that people run anyway naturally check it. I don't think I can really say that for Pinsir (what with a lot of Skarms running SpD with Iron Head and subsequently losing to it), although Scarf TTar and Stone Edge Hippowdon’s popularity does hurt it quite a lot.
Is Gallade on par with Heracross? I think not. The Speed decrease is a pretty massive deal especially given that basically 75% of offensive threats in OU are in the 75-110 speed range. Yes, Heracross has higher bulk, hits harder, and is a bit more difficult to walls (pretty much, Gallade counters=Heracross counters+Sableye), but the speed is such a huge deal for it that I can’t see Gallade in the same rank. Unless you want to also drop Heracross (which I guess is conceivable but I’m really not sure about that one either) I don’t think Gallade should drop quite yet.
I can Agree with this as hydra is pretty good right now. The only thing setting him back would be his speed if not running a choice scarf but hes ridiculously hard to switch into. Fairies as you say fear iron tail/flash cannon and the lo set just hits hard as hell. Not to mention he does have some level of unpredictability if you look at his move pool there are a few moves here and there that could make for nice lures. (although most are unviable. Looking at you headsmash)What about Hydreigon to B+ ? He's a powerful special attacker that souldn't be underrated, the metagame is quite unprepared for. He has the ability to defeat his checks with the appropriate coverage move (Flash Cannon for Fairies) and can be a good revenge killer with Choice Scarf.
Maybe. Hydreigon is a movepool god which can muscle past its checks with the proper prediction. Not to mention its unpredictability: you can't identify Hydra's set at team preview and if you guess wrong, it'll break your team. On the other hand, it has a LOT of checks in OU. Though it can hit them on the switch, it has a lot of trouble beating them one-on-one. (This is in regards to its LO set, of course.) Its Choice Scarf set makes for a great revenge killer, but its main attacking moves are not really spammable and its U-turn isn't a main source of damage. Basically, Hydreigon will excel in only one of one-on-one situations (Scarf) or on the switch (LO) while struggling with the other one.What about Hydreigon to B+ ? He's a powerful special attacker that souldn't be underrated, the metagame is quite unprepared for. He has the ability to defeat his checks with the appropriate coverage move (Flash Cannon for Fairies) and can be a good revenge killer with Choice Scarf.
Don't really agree with this rise, Rotom-W isn't a reliable answer to most common stuff; Mega Metagross 2hkoes with zhb, Landorus with Focus Blast, it's a poor Keldeo check and Mega Altaria with Heal Bell (or without also works) easily counters/sets up on it. it's a decent pivot with good walling potential but I relaly don't feel like the meta is kind enough to it with it not standing up to top tier threats, ESPECIALLY in a tier like current OU where you need to cover as many threats as possible and every slot matters more than the last.
lol.When is Lando gonna hit 2 focus blasts in a row? Is a smart opp actually gonna unintentionally sack Lando by missing a FB against something that can OHKO? Probably not. Since when did non bulky Malt run heal bell, and those bulky Malts don't run any setup moves (unless cotton guard if ur unothodox). You can literately just pivot out of Malt anyway. DD Malt needs to be at +2 to 1 shot it, and gets burned before it gets there. Malt in no way counters/sets up on it, although Rotom admittedly doesn't have a great time V it.
Also, Rotom isn't meant to counter these, merely check. With calcs it does seem lackluster, but on the field you can't deal with it anywhere near as easily. I often look at my team when I have Lando-T or Keld out against Rotom-W, what do I switch in? All my physical mons get burned, if I don't switch I die and if all I can do is send Raikou in, who doesn't OHKO and gets worn down pretty fast, it can't check whatever it needs to later. That might go down to me having a poor Rotom matchup, but it's also to do with there is nothing that can reliably absorb both it's statuses on offense and still check what it needs. It's a soft check to most of the meta, and a great pivot. While it can't reliably keep switching in to everything, it's a soft check to most of the meta, and you can't really slap 1 mon (other than serp) on a team and say "I have a Rotom-W answer", and then again Serp hates T-Wave. The only foolproof counter there is is MSceptile, who is basically irrelevant and unsplashable due to being a mega, and all round sucks.
lol.
Are you really going to use the accuracy argument for Focus Blast? It's easy to predict Rotom-W coming in versus threats that you force out and can't OHKO and hit it hard w/ Focus Blast. Not using this as an argument myself but Hydro doesn't have perfect accuracy either :/ I do agree that Rotom-W can be annoying by spreading status and pivoting into other mons but Mega Altaria is still a decent answer that can run Facade and completely walls it regardless (special variants don't really care about anything Rotom-W does) so it IS a solid answer. Lati@s also do a decent job and Rotom-W WILL get worn down easily over the course of the match as it can't really switch into most special threats reliably. "Checking" something really doesn't cut it when I could be using something like Latios that compresses a fast revenge killer, Keldeo counter/fighting check, and a Defogger all into one? I get that it's a good status spreader as well as a pivot which is why it's used, but having a check to all those mons doesn't really cut it, as if Rotom-W is your only Lando answer, it basically gets the equivalent of a free kill after coming in. It has a hard time against the latis (will o wisp is annoying but they force it out easily), can't really check bisharp, can't really check M-Lopunny and so on and so forth. It still leaves you weak to ALL those threats meaning that you have to account for them in a later stage of teambuilding or lolplzdontbringmlopunnyvsme.
Lati@s also do a decent job and Rotom-W WILL get worn down easily over the course of the match as it can't really switch into most special threats reliably.
I agree that Shuckle should be dropped. If I had my way, it'd be completely removed and blacklisted. In XY, Shuckle was a niche Sticky Web user for HO teams, as it's overall bulk and useful ability allowed it to perform its job without fail, especially when holding a Mental Herb.
With the introduction of Magic Bounce Mega-Diancie and Mega-Sableye, both Pokemon that are very common, Shuckle becomes a waste of space. Not to mention the rise of Serperior (here we go again) and Starmie, respectively benefiting from Sticky Web and removing it.
Pairing Bisharp to get a boost from Pokemon defogging Shuckle'a Sticky Web was also a thing in XY. Now with Aegislash removed from the tier, Starmie has a much easier time spinning away hazards. You might argue that Mega-Sableye could also spinblock Starmie, but why would you use something as terribly slow as MSableye on a Sticky Web team? That doesn't make any sense. Also the rise of Hippowdom and Mega-Scizor, and the prevalence of Mega-Lopunny and tank Garchomp, etc. Even with a +2, Bisharp still can't terrorize a team like it had in the past.
Shuckle should be dropped.