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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3446851

15 Ref Counters being claimed.

Shifting 3 of them into Weedle's EC, who evolves into Kakuna (4/5).

Shifting 2 into Sparky's EC, putting him to 5/6.

Placing 2 in Snooker's EC, bringing him to 6/9.

Shifting 4 into Jerry's EC, putting him at 5/6

Shifting 3 into Bouncy's EC, putting her at 3/9

FInally, placing 2 in Shinxe's EC, putting her at 2/9

As for Kakuna:

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Kakuna [Trouser Snake] (Male) (*)
Nature: Adamant

Type:
Poison/Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1), Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

Kakuna
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 45

EC: 4/5
MC: 1
DC: 1/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW - NOT ACTIVATED): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:
String Shot (*)
Poison Sting (*)
Bug Bite (*)
Harden
 
http://www.smogon.com/forums/showthread.php?t=104000
The battle isn't done yet, but Scyther's KO counter + EC from the battle means it can evolve!
212.png

Scyther [Mantis] (M)

Nature:
Adamant

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

Scizor
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC: 6/6
MC: 2
DC: 3/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Brick Break
Swords Dance
X-Scissor
Night Slash
Counter
Steel Wing
Roost
Bullet Punch
Metal Claw

gets the last two from Heart Scale.
 
http://www.smogon.com/forums/showthread.php?t=104001

Claiming. Using the RC to evolve Tangela.

Spr_5b_465_m.png


Doug(Tangela)(M)
Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy)

Type
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1)

Stats:
HP: 100
Atk: ****
Def: ****
SpA: ****
SpD: ***(+)
Spe: 43(- speed nature)

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator(Innate)(Dream World)(Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Energy Ball
Sludge Bomb
Psych Up
Swords Dance

Leech Seed
Giga Drain
Power Swap
 
Claiming from the same battle as above: http://www.smogon.com/forums/showthread.php?p=3487736#post3487736

Shadowstrike puts his KO in EC and uses the two MC he now has to learn Protect (BW TM move)
622.png

Golett(*) - Shadowstrike(U)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 3/6
MC: 0
DC: 2/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect
Seedstrike also puts his KO into EC, and uses his new MC to grab Crunch (BW level-up)
387.png

Turtwig(*) - Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (31 / 1.15v)

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Crunch

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
Stocking the two TC because I need to go to bed and don't feel like looking over my next Pokemon right now.
 
Claiming before Cranidos gets bumped up.

Spending 2 TC on it.
408.png

Cranidos (Kioliu) (M)
Nature: Quiet (Special Attack increased by *, Speed divided by 1.15 and +5% to opponents' attacks)

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: ***** (5)
Def: ** (2)
SpA+: *** (3)
SpD: **(2)
Spe-: 50 (58 / 1.15)

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Ice Beam
Thunderbolt
Stone Edge
 
I'm also buying a Cranidos before the increase, putting me down to 5 TC.
408.png

Cranidos (Pachycephalosaurus) ()

Nature: Quiet (+ Special Attack; Speed divided by 1.15 and +5% to opponents' attacks)

Type: Rock (Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).)

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 50 (58 / 1.15)

EC: 0 / 6
MC: 0
DC: 0 / 5

Ability:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Ice Beam
Thunderbolt
Stone Edge
 
Claiming:
RitterCat said:
Gesu and Gordon get one MC, DC and EC each
Don't I also get 2 TC from a 2v2 Doubles? I'll use them to get Fischer the Pawniard (see below).

Saving Gordon the Ralts's counters. They're the only ones he has.

Gesundheit the Pikachu, however, has 4 ECs...
25.png

Pikachu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)

HP: 80
Atk: *** (+)
Def: **
SpA: **
SpD: * (-)
Spe: 60
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Growl
Quick Attack
Electro Ball
Double Team
Slam
EC: 4/4/9
MC: 3 --> 0 (Spending on Feint, Discharge, and Light Screen.)
DC: 3/5

624.png

Pawniard Fischer (M)
Nature: Jolly (Speed up by 15%, Sp. Atk. down by *.)
Type: Dark / Steel
Dark:
Dark STAB;
Immunity to all telepathic and telekinetic attacks
better performance in all darkened and especially twilight conditions
Can use more devious Dark-type attacks while attracted
Revenge and Vengeance have Energy Cost reduced by one (1)
Steel:
Steel STAB
Immune to Sandstorm
highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb
can be magnetized

Stats:

HP: 90
Atk: ***
Def: ***
SpA: * (-)
SpD: **
Spe: 69 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Defiant: (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (DW-Locked): (Innate)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)

Psycho Cut(*)
Revenge(*)
Sucker Punch(*)

Substitute (*)
Rock Polish (*)
Taunt (*)
 
I would like to redeem my two TC for the following pokemon:

Dratini (M) [Bahamut]

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
 
http://www.smogon.com/forums/showthread.php?t=103514

Elincia gets 1 set of counters

440.gif

Happiny [Elincia] (F)
EC: 3/9
MC: 2
DC: 2/5

http://www.smogon.com/forums/showthread.php?t=3446473&page=2

Rolf, Mist, Marcia, and Skrimir each get a set of tokens. Marcia gets 1 KOC, Rolf gets 2. Mist uses 2 MC and gets the TM Substitute. Marcia uses her KOC in DC to unlock her dream world ability. Skrimir uses 2 MC to get the TM move Taunt. Finally MVP Rolf has to use his stuff in MC, bringing the total to 4. With that he'll learn Substitute and Dig, both TMs.

468.gif

Togekiss(*) [Mist] (Female)
EC: 9/9
MC: 2 -> 0
DC: 5/5
049.gif

Venomoth [Marcia] (F)
EC: 6/6
MC: 1
DC: 5/5
500.gif

Emboar [Skrimir] (M)
EC: 9/9
MC: 2 -> 0
DC: 4/5
573.gif

Cinccino [Rolf] (M)

EC: 6/6
MC: 4 -> 0
DC: 5/5
 
Claiming these from this battle: http://www.smogon.com/forums/showthread.php?t=87228


Amperon: 1 EC, 1 DC, 1 MC
Jadescale: 1 EC, 1 DC, 1 MC, 1 KO
Why do I always wind up with bad type matchups.

I would also like to put Treecko's KO counter into his EC, to result in evolution, and use 1 MC to buy the level-up move Detect, and 2 MC to buy the egg move Dragonbreath.

Spr_5b_253.png


Grovyle(*) Jadescale (M)
Nature: Timid

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

Grovyle
HP: 90
Atk: ** (-1)
Def: **
SpA: ***
SpD: ***
Spe: 109 (95x1.15)

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

EC: 5/9
MC: 0
DC: 3/5

Attacks:

(*)Pound
(*)Leer
(*)Absorb
(*)Quick Attack
(*)Pursuit
(*)Screech

(*)Synthesis
(*)Leech Seed
(*)Leaf Storm


(*)Substitute
(*)Energy Ball
(*)Double Team
Dragonbreath

EDIT: Oh well I'm smart. Removing Detect, as Dragonbreath apparently does cost 3 MC.
 
Claiming rewards from this battle. They are as follows:

Mask the Kitsunoh gets 2 Move Counters (1 MC + 1 KO). I use them to make him learn Protect

Myrkul the Revenankh gets 1 Dream Counter and 3 Move Counters (1 MC + 2 KO). I use those 3 to make him learn Ice Punch (without touching the one MC he already had)

Shar the Lampent gets 1 Dream Counter, 2 Move Counters (1 MC + 1 KO) - which I'm gonna use to make her learn Hidden Power (Fighting) (BP 7, Energy cost 5) without touching the one MC she already had - and 1 Evolution Counter, which finally causes her to evolve into CHANDELURE!

Cyric the Gengar gets 2 Move Counters (1 MC + 1 KO) which I'm using to make him learn Toxic without touching the one MC he already had.

Here is my newly evolved mon!

chandelure.png

Chandelure (Shar) (F)
Nature: Modest (Attack reduced by *; Special Attack raised by *).

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP 90
Atk Rank 1 (-)
Def Rank 3
SpA Rank 7 (+)
SpD Rank 3
Spe 80

EC: 9/9
MC: 1
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks

Acid Armor
Astonish
Clear Smog
Confuse Ray
Ember
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hidden Power (Fighting 7 BP)
Imprison
Minimize
Night Shade
Protect
Shadow Ball
Smog
Solarbeam
Sunny Day
Will-o-wisp

Also, I'm getting 3 TC that I'm gonna save for now.

Moreover, I'm getting 3 RC from this battle. I'm going to spend them to raise Privatyke's Evolution Counters to 3/6.
 
We're following the leader, the leader, we're following the leader wherever he may go...
(2 TC)
408.png

Cranidos (Fracture) (M)
Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank)

Stats: 67 / 125 / 40 / 30 / 30 / 58
HP: 100
Atk: Rank 5
Def-: Rank 1
SpA+: Rank 3
SpD: Rank 2
Spe: 58

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Crunch
Hammer Arm
Iron Head

Blizzard
Fire Blast
Rock Slide
 
Claiming from this battle

Shellstrike gets the usual, plus 2 KO, which both go into EC. BUT WHAT'S THIS??? Shellstrike is evolving! :O Also his MC goes towards Smack Down (BW Level-up)

565.png

Carracosta(*) - Shellstrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32

EC: 3/6 -> 6/6
MC: 0
DC: 1/5 -> 2/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Smack Down
Rain Dance

Body Slam(*)
Iron Defense(*)
Rock Throw(*)

Earthquake(*)
Stone Edge(*)
Waterfall(*)
Meanwhile, Shadowstrike gets the usual plus a KO, which goes towards EC. He'll save his MC.

622.png

Golett(*) - Shadowstrike(U)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 3/6 -> 5/6
MC: 0 -> 1
DC: 2/5 -> 3/5

Attacks:
Pound(*)
Astonish(*)
Defense Curl(*)
Mud-Slap(*)
Rollout(*)
Shadow Punch(*)
Iron Defense(*)
Mega Punch(*)
Magnitude(*)
Earthquake(*)
Hammer Arm(*)
Focus Punch(*)

Rock Slide(*)
Return(*)
Rock Polish(*)
Protect
Finally, Seedstrike gets the usual, spending the MC on Giga Drain. BUT WHAT'S THIS??? Seedstrike is evolving as well! :O

388.png

Grotle(*) - Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (36 / 1.15v)

EC: 3/9 -> 4/9
MC: 0
DC: 2/5 -> 3/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Crunch
Giga Drain

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
And I get 2 more TC, which I'll spend on my next Pokemon!

280.png

Ralts - Mindstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 / 1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse

Disable
Encore
Shadow Sneak

Thunderbolt
Shadow Ball
Will-O-Wisp
 
HURRAH TC COST DROPS

Imma get a Relicanth, bringing my TC from 9 to 2.


relicanth.png

Relicanth (Smashroid) (M)
Nature: Adamant (Adds to Attack; Subtracts from Special Attack)
Type: Water/Rock

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (DW, not activated) (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: N/A
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Water Gun
Rock Tomb
Yawn

Rock Slide
Zen Headbutt
Aqua Tail

Waterfall
Earthquake
Rain Dance

Actually, I want a Horsea. 0 TC.

horsea.png

Kingdra (Dracoroi) (M)
Nature: Mild (Adds to Special Attack; Subtracts from Defense)
Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp: (DW, not activated) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility

Outrage
Clear Smog
Muddy Water

Rain Dance
Dragon Pulse
Surf
 
Spending TC on some new guys.

First, 7 on this one:
Spr_5b_479.png

Rotom [Voltergeist] (U)
Nature: Modest (+Spa, -Atk)
Type: Electric/Ghost
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91

MC: 0

Moves:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave

Hex
Discharge
Substitute

Will-O-Wisp
Toxic
Thunder
 
Alright, time to spend some counters on things.

4 TC + 3 RC = Aerodactyl
142.png

Aerodactyl (F)

Nature: Jolly
+15% Spe, +22.5% Accuracy, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 150

MC: 0
DC: 0/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower

Roost
Tailwind
Whirlwind

Stone Edge
Earthquake
Taunt
2 RC = Feebas
349.png

Feebas (F)

Nature: Bold
+1 Def, -1 Atk

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW):
(Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 80
Atk-: 0
Def+: 2
SpA: 1
SpD: 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Haze
Mirror Coat
Light Screen

Surf
Ice Beam
Scald
Leaves me with: 0 TC, 1 RC
 
Ehhh...Might as well...Spending 1 TC & RC on the below Pokemon, which will leave me at 0 TC & 7 RC.
breezi.png

Breezi Utilitand (M)
Nature: Hardy

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 85

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Stealth Rock
Spikes
Earth Power
Acrobatics
U-Turn
Sludge Bomb
That will probably be my last Ground Type (When fully evolved), but yeah...
 
I'd like to spend my two remaining trainer counters on this guy:

embirch2.png

Embirch (Male)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)


Typing:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (-)

EC 0/9
MC 0
DW 0/5

Moves:

Pound*
Sweet Scent*
Growth*
Ember*
Leech Seed*
Bullet Seed*
Flame Wheel*

Grasswhistle*
Giga Drain*
Aromatherapy*

Will-o-Wisp*
SolarBeam*
Substitute*
 
Claiming rewards from this battle:

My TC goes up to 2, I will save them for now.

Firion gets 1 EC, 1 MC, 1 DC, 1 KO, and I put the KO counter into MC.
Using my 2 MC to get the level up move Heat Wave, and Crunch.

Shiva gets 1 EC, 1 MC, 1 DC, 1 KO, and the KO counter goes into EC.
Using the MC to get the level up move: Ice Beam!

Sir. Auron gets 1 EC, 1 MC, 1 DC.
Saving the MC for now.
 
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