Me and Melee Mewtwo made a few edits to the old Generation 5 viability list, but otherwise, you know what to do!
We're still accepting write-ups for each Pokemon, explaining its role and why it is where it is. Including revamps for some of these old ones that aren't much good anymore.
S Rank
The titans of the game. They bear massive offensive and defensive capabilities. Pokemon in this tier are extremely diverse, capable of fulfilling multiple roles on both defensive and offensive ends. There is virtually zero opportunity cost in using these Pokemon. They barely require support, if any, from the team and have immense utility to offer.
Reserved for Pokemon with impressive offensive or defensive capability. These Pokemon are typically the first to be considered to fulfill certain roles and have very little opportunity cost. They require little support to function and may have significant utility.
High
Reserved for Pokemon with large offensive or defensive capability. They are designed to serve specific roles for a team and may offer valuable utility. They often need certain amounts of support and/or suffer to a degree from opportunity cost.
High
Mid
Reserved for Pokemon with viable offensive or defensive capability. They have certain niches or utility that allow them to perform in specific roles. Reliant on fairly large amounts of team support to function and minimize their inherent flaws. They may also suffer significantly from opportunity cost to the point of being mostly outclassed.
High
Reserved for Pokemon with very little offensive or defensive capability. Barely viable, they are very rarely real considerations for specific roles. Reliant on almost the full team for support while still affected by some of their flaws. They may even suffer from massive amounts of opportunity cost to the point of being outright outclassed. When considering these Pokémon, Make sure they preform a role that is NEEDED for your team, and not a role that another Pokémon can do better. New Players, STAY AWAY from these Pokémon, they aren't very good, only experts or ladder trolling teams will have a use for these.
Absolute jokes. They are put on display to warn against unexplainable trends. Simply put, these Pokemon shouldn't ever be used on a serious team.
We're still accepting write-ups for each Pokemon, explaining its role and why it is where it is. Including revamps for some of these old ones that aren't much good anymore.
PKGaming said:Rules
~Post intelligently. Posts like "I think pokemon X should be in this tier" will not be tolerated
~No flaming
~Usage statistics may be used to support an argument or a claim, but don't base your ENTIRE argument around them. For example, you can't just say "Pokemon X shouldn't be this tier because they aren't used that often!"
~No talk about editing the OFFICIAL smogon tier lists.
S Rank
The titans of the game. They bear massive offensive and defensive capabilities. Pokemon in this tier are extremely diverse, capable of fulfilling multiple roles on both defensive and offensive ends. There is virtually zero opportunity cost in using these Pokemon. They barely require support, if any, from the team and have immense utility to offer.
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Boasting perfect coverage and ridiculous versatility, Arceus-Ghost is a threat that every team needs to prepare for. Its potency is only compounded by its ability to spinblock, allowing it to switch in on opponents like Forretress and Excadrill and gain momentum while preventing a spin. That said, Arceus-Ghost's real power comes in its versatility; this is why it's so hard to counter. Defensive counters to the common Calm Mind set are often massacred by a Swords Dance set, and vice versa. Even more offensive checks to certain offensive sets, like Tyranitar, are destroyed by a defensive set, smacking an unsuspecting opponent with Will-O-Wisp and effectively neutering them for the rest of the match.
- The undisputed king of Ubers. Kyogre's stats, movepool, and ability all make it a very influential Pokemon. Rain heavily influences the metagame, making Steel-types harder to kill, causing Thunder to be everywhere, enabling niche Pokemon such as Swift Swimmers, and empowering Kyogre's absurd Water Spout. Kyogre can act as a potent wallbreaker with a Choice Specs set; Water Spout can OHKO or 2HKO a great number of Pokemon (even resists), and many stall teams will use Pokemon specifically to handle Choice Specs Kyogre. Kyogre can also act as a capable revenge killer and cleaner with a Choice Scarf set. Answers to one Kyogre set might not stack up well against other Kyogre sets, and every team needs answers to both Scarf and Specs. Kyogre is versatile and can still fill other roles as well, such as a paralysis lure or a bulky RestTalk set.
Reserved for Pokemon with impressive offensive or defensive capability. These Pokemon are typically the first to be considered to fulfill certain roles and have very little opportunity cost. They require little support to function and may have significant utility.
High
- Arceus-Normal is a force to be reckoned with. With high stats of 120 across the board along with a diverse movepool, Arceus-Normal is a powerful, metagame-defining Pokemon. Its most well-known set is known as Extremekiller; with 120 Attack, Swords Dance, and STAB priority in ExtremeSpeed, Arceus can single-handedly decimate whole teams without a worry of being revenge killed. In fact, Pokemon gain niches in Ubers simply for being able to resist ExtremeSpeed and outpace Arceus. Its excellent coverage options complement its sweeping prowess. Arceus can also serve as a powerful physical wall who can take repeated onslaughts from many Pokemon.
- Arguably the best scarfer in the Ubers tier, Genesect sees use on both offensive and defensive teams. With Download, Genesect's U-Turn packs a punch; offensive teams appreciate the instant momentum and pressure that Genesect provides. Likewise, Iron Head and Ice Beam enable Genesect to quickly switch from revenge killing to cleaning. Genesect's typing allows it to switch in on attacks from Mewtwo, Arceus-Grass, Kyurem-W, Darkai, and others and deliver a powerful blow with U-Turn or one of its coverage moves. It also allows to be one of the only Pokemon consistently able to revenge kill both Swords Dance and Dragon Dance Rayquaza.
- As the sun-bringing behemoth it is, Groudon has a lot to live up to in the Ubers metagame. No worries, because Groudon is easily one of the most reliable Pokémon in the game; it will certainly not dissapoint. Its ability Drought fuels a whole spectra of teams, making monster such as Reshiram and Ho-oh almost impossible to switch in to, as well as weakening Kyogre's Water STAB. Common sets include the defensive support set, which is a reliable way to phaze out the dreaded ExtremeKiller Arceus at least once per game, and has the added benefit of having the invaluable move Stealth Rock by default. There is more, however. As Groudon has the strongest Earthquake in the game, it can deal tremendous damage with offensive sets utilizing Swords Dance, Rock Polish, or both.
- Say hello to what is hands down one of the best Kyogre answers in the game. With Soul Dew granting her great special bulk and special attack, along with high Speed and Levitate, Latias makes for a great offensive pivot. She can use her good special movepool to its fullest effect, with moves such as Draco Meteor, Thunder, and Grass Knot in order to blast holes into opposing teams, using her bulk to stand out from her brother Latios. Latias can even take the more defensive approach and utilize Calm Mind in a defensive manner, with great special bulk and power giving her the ability to tank a myriad of special attacks. While her weaknesses to Ice, Dragon, Dark, Bug, and Ghost and middling physical bulk are a pain, Latias is still a top threat in Ubers.
- Deoxys-S, armed with an excellent movepool and a blistering Speed stat, is an ideal lead for offensive teams seeking to quickly establish entry hazard support and then make use of offensive pressure to win the match. However, Deoxys-S's fairly disappointing defenses and lack of offensive presence mean that it works best as a suicide lead (as any decently powerful move will knock it to its Focus Sash). Access to Stealth Rock and Spikes combined with its unrivaled speed tier mean Deoxys-S will often ensure that the opponent's Pokemon will pay dearly for every switch. Furthermore, a plethora of support options, including Magic Coat, Taunt, Thunder Wave, Trick and Fire Punch allow it to get past some of its conventional checks/counters, such as Forretress and set-up sweepers. Though running Deoxys-S often means that the user will essentially begin each match down 5-6, this should not discourage players from using Deoxys-S, as despite its faults, it has the ability to reliably fulfill its role (clutter the battlefield with shit), and if the hazards do their job, they will usually more than make up for the deficit.
- Omastar is a very dangerous Pokemon in Ubers, thanks to its powerful ability Swift Swim. A Modest Omastar can outrun and OHKO Mewtwo and Darkrai with Surf or Hydro Pump, and Shaymin-S with Ice Beam. Its Rock typing also allows it to win one on one with ExtremeKiller Arceus so long as rain is up. Shell Smash gives Omastar a way to double its Special Attack and Speed. If it gets off a smash in the rain and Omastar has hazard support, it can sweep entire teams. However, getting off a Smash is not always easy, as it usually needs to come in on a choice-locked Ice Beam or Fire Blast. Bluffing a revenge kill is also an option, though this requires the opponent to switch out, which will not always happen. Its mediocre typing gives it undesirable weaknesses to Electric, Fighting, Grass, and Ground type moves, making it easy to kill Omastar if you can get a hit on it. Finally, though Omastar isn't useless in sand due to the special defense boost it gets there, it really needs rain to be up to pose a significant threat. All in all, Omastar can be devastating if you are good at predicting.
Reserved for Pokemon with large offensive or defensive capability. They are designed to serve specific roles for a team and may offer valuable utility. They often need certain amounts of support and/or suffer to a degree from opportunity cost.
High
Mid
- Access to a Ghost-typing, dual base 120 Defenses, a gigantic base 150 HP stat combined with valuable resistances to Water-, Fire-, Electric-, and Grass-type moves makes Giratina the bulkiest spin blocker in the game! This allows it to run both a physically defensive set that can wall Ho-Oh lacking Life Orb and specially defensive spread that allows it to become one of the few Pokemon that can absorb Kyogre's Rain and Choice Specs boosted Water Spout! Its walling capabilities ensure that no team is disappointed with its performance. It can even take advantage of its enormous bulk to run a decent Calm Mind set and try to sweep. What's keeping it from reaching S rank though? The answer is simple; it can't hurt anything. Twin base 100 offenses are nothing pretty to glance at, and by completely investing in defensive, it becomes hard for Giratina-a to defeat its foes. The only way for Giratina-a to really kill anything, is if a lot of hazards are present, only then will it be able to spam Dragon Tail or Roar and weaken a team. This gives it problems against Rapid Spin users like Forretress and Tentacruel, as they can just setup entry hazards in front of Giratina as they know it can't do anything to them but use Dragon Tail or burn them. To add to the pain, Giratina lacks reliable recovery outside of Rest, and its Dragon-typing makes it weak to the common Draco Meteors and Ice Beams that fly around in the tier, which takes a toll on its bulk. This isn't enough to stop Giratina though. Its one of the few users of Resttalk in Ubers as it can actually survive most of the time to wake up and use Rest again. Its Specially Defensive spread is strong enough to tank even a super effective Draco Meteor from most Dragons in the tier should it not be boosted by Life Orb! There is no wall that can tank hits like Giratina, and if there is they lack the Ghost-typing that prevents Rapid Spin.
- Cloyster's lead Shell Smash set provides invaluable support to offensive teams in need of an answer to lead Deoxys formes. It the only spinner that can reliably defeat the Giratina's, paving the way for a potential spin. After a smash, Closyter will possess enough speed to outrun the entire unboosted metagame, including Deoxys-S. Though Icicle Spear is typically the only offensive move Cloyster uses, it possesses good power after a Smash and can OHKO a number of Pokemon at +2, such as Palkia and Darkrai. Alternatively, Cloyster can also comfortably fit Spikes or Toxic Spikes onto its set to provide hazard support. Because of its ability to keep Stealth Rock off the field early in the game, it has a valuable niche on Sun teams that often uses Pokemon weak to rocks, such as Ho-Oh and Reshiram. Unfortunately, its pitiful special bulk means that even resisted special attacks will threaten to OHKO it, forcing lead Cloyster to run Focus Sash and gimping its power somewhat. Cloyster can attempt to run a Shell Smash sweeping set, but it's very inconsistent and outclassed by Omastar in most cases. It is also somewhat predictable and is near useless mid-to-late game. With that said, Cloyster's utility make it a solid consideration for any offensive Sun team.
Reserved for Pokemon with viable offensive or defensive capability. They have certain niches or utility that allow them to perform in specific roles. Reliant on fairly large amounts of team support to function and minimize their inherent flaws. They may also suffer significantly from opportunity cost to the point of being mostly outclassed.
High
- One might initially question the use of Salamence in Ubers due to his relatively subpar offensive stats compared to the many other Dragons lurking about in the tier. Despite this, he has a few tricks up his wings to give him a chance in Ubers. For one, he has a solid speed tier of 100, outspeeding all those base 90s, 95s, and Genesect, as well as speed tying with Palkia. Most importantly though, Dream World blessed him with an incredible ability in Moxie. This makes him a vicious Choice Scarf user, as every kill he gets will only make him stronger making him tough to stop. He also can try his hand at a Dragon Dance set, making use of Intimidate to give him more opportunities to set up. Unfortunately, Salamence still has his rather subpar offensive stats. As such, He can't use a mixed set some other Ubers Dragons can, giving him issues with breaking through physically bulky Pokemon without a boost. He also faces big competition with other Dragons such as Palkia as a Choice Scarfer and Rayquaza as a Dragon Dance user. Still, Salamence can still prove to be a worthy asset to a team should he be used to his advantages. Salamence has also been specifically used as a partner to Rayquaza, with one loosening up the other's checks and counters.
- Besides the fact that Bisharp looks like a total badass, it does have a trick going for it in the trenches of Ubers. With a relatively strong 125 Attack, Swords Dance, and STAB priority Sucker Punch, Bisharp can make for a force to be reckoned with. Dark STAB is quite good, and with a Steel typing granting it many resistances, it can grab numerous opportunities to set up. It also has Low Kick to dent Steel-types, which is a plus. But as it is, Bisharp is painfully slow, and when combined with how incredibly unreliable Sucker Punch is, some faster opponents can really be an annoyance and take advantage of its presence. A nasty 4x weakness to Fighting does not help its case, and Pokemon such as Arceus-Fighting and Terrakion can take advantage of that.
Reserved for Pokemon with very little offensive or defensive capability. Barely viable, they are very rarely real considerations for specific roles. Reliant on almost the full team for support while still affected by some of their flaws. They may even suffer from massive amounts of opportunity cost to the point of being outright outclassed. When considering these Pokémon, Make sure they preform a role that is NEEDED for your team, and not a role that another Pokémon can do better. New Players, STAY AWAY from these Pokémon, they aren't very good, only experts or ladder trolling teams will have a use for these.
- Outclassed is the perfect word to describe Deoxys. While it has good offensive stats comparable to Rayquaza, Deoxys-A is a better pokemon to use offensively, as it has better offensive stats and the loss of bulk doesn't matter. Deoxys-S does the whole entry hazards thing better due to it's higher speed and better defenses. Deoxys's only real niche is as an offensive dual screener set.
Absolute jokes. They are put on display to warn against unexplainable trends. Simply put, these Pokemon shouldn't ever be used on a serious team.
- To put it bluntly, Charizard is a horrible Pokemon in Ubers. While I know it may be your favorite starter and all, Charizard has simply too many flaws to be of any use in Ubers. Being a Fire-type in a metagame infested with Kyogre is not good; and it is not going to be able to do much damage to the king of Ubers. Charizard also has a 4x weakness to Stealth Rock, and combined with the residual damage from Solar Power, it is simply too easy to wear down. Charizard is also sorely outclassed by Reshiram and Ho-Oh, both of who have legitimate ways to damage Kyogre and qualities to mitigate that Stealth Rock weakness. Always consider your other options before using Charizard. There are many.
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