If mirror coat is the reason why its being nommed up, it should stay down lol. And if its not it should stay unranked.
Mikedawg says that its not a one-time thing because it can heal up on slower defensive mons, but what kind of team is really gonna be carrying defensive shit passive enough for milotic to heal on safely AND something that forces milotic to mirror coat. It's really quite rare, which is why
Regenerator isn't a huge deal
is completely wrong. (and a hilarious statement in general)
you need regen vs offensive teams to come back and mirror coat shit again, making alomo far better. Also
252 SpA Mega Charizard Y Solar Beam vs. 248 HP / 252+ SpD Alomomola: 348-410 (65.2 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 252+ SpD Alomomola: 424-502 (79.5 - 94.1%) -- guaranteed 2HKO after Leftovers recovery
The point is that Alomomola doesn't have the spdef to tank the things that milotic can tank.
is completely wrong.
even with zero defensive investment with milotic gettin max investment:
252+ Atk Life Orb Terrakion Close Combat vs. 248 HP / 8 Def Alomomola: 331-391 (62.1 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Terrakion Close Combat vs. 248 HP / 252+ Def Milotic: 234-277 (59.5 - 70.4%) -- guaranteed 2HKO after Leftovers recovery
So you're dead wrong there too lol. Not only does alomo have enough sdef to tank the shit milotic does, it also has wish to heal up teammates, regenerator to mirror coat again vs offense (something milotic can't do), and still be able to check physical threats nearly as good as a milotic with
full investment
"hur dur alomo is passive as hell did you forget noob!"
If you wanted a bulky water that isn't passive and prevents set up, slowbro with scald and t-wave does that perfectly fine. Even slowking can tank the special hits if you want that.
I also don't like the argument of you "luring electrics" with milotic "reducing the need for grass, etc" because if you then want to assume thundurus will be lured in and die, your bulky water will also not be doing its job against an offensive team. So you then need something else to check the threats that milotic
should've checked. And that requires you to be redundant, making you much weaker to the shit you "lure" in because your way of beating a thundurus is a water type that doesn't switch in for shit. So then you have to go through the trouble of running actual checks to everything that decimates your bulky water, except you have to work under the assumption that your bulky water will be dead as well.
This doesn't apply to alomo because the "regenerator that isn't a huge deal" will get it back to a reasonable amount of hp and let it do its actual job.
So building around this thing seems annoying already can't wait to use the set :O
I guess competitive can punish intimidate? And other bulky waters have the same exact matchup against intimidate users? And the only intimidate user that actually switches in on it (mega manectric) kills it anyway? Yup not enough to put it over other waters.
"hur dur it can switch into lati it punishes defog!!!"
Well bisharp does that better and you're gonna have a fun time when lati uses CM.
At the end of the day this thing is a compression of an inferior mirror coater and a bulky water that isn't passive (which is all of them except alomo -_- because scald is broken), and this miniscule niche puts it nowhere near the likes of rotom-heat, goodra, or gourgiest-xl, which aren't outclassed (and aren't that bad)