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Data Prize Claiming Thread (Update 5-09-13)

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I will claim from the same battle as Maxim. This gives me 2 RC, putting me at 4. I will put 3 of these into my Dratini's EC.

147.png

Dratini [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Marvel Scale (DW)
Type:Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15=43.48)

EC: 0/9
MC:
0
DC:
0/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
 
Claiming.

Korski: 2 TC --> 11

Turvy: 1 EC --> 9/9 (evolves), 2 MC, 1 KOC --> MC --> 7 total --> Focus Blast (BW TM), Fire Blast (BW TM), Surf (BW HM) --> 1 MC remaining
635.png

Hydreigon(*) Turvy (F)

Type: Dark/Dragon
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities: Levitate
  • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Nature: Hasty (A 15% increase in Base Speed and a flat 13% increase in Accuracy on this Pokemon's attacks; Defense reduced by *)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (98x1.15^) (+)

EC: 9/9
MC: 1

Attacks:

Tri Attack
Double Hit
Tackle(*)
Dragon Rage(*)
Focus Energy(*)
Bite(*)
Headbutt(*)
Dragonbreath(*)
Roar(*)
Crunch(*)
Dragon Pulse
Outrage

Dark Pulse(*)
Earth Power(*)
Screech(*)

Focus Blast
Fire Blast
Taunt(*)
Thunder Wave(*)
Work Up(*)
Substitute
Surf

EDIT: More to claim.
Korski: 4 RC

2 RC --> EC (Sucker the COLOSSHALE) --> 6/6 (evolves)
frontnormal-mcolossoil.png

Colossoil Sucker (M)

Type: Dark/Ground
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities: Rebound, Guts
  • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Pressure (LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 13% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95x1.15^) (+)

EC: 6/6
MC: 0
DC: 2/5

Attacks:

Leer(*)
Peck
Horn Attack
Bite
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin (*)
Mud Bomb(*)
Magnitude
Pursuit(*)

Encore
Fake Out(*)
Sucker Punch(*)
Aqua Tail(*)

Protect
Taunt(*)
Substitute(*)
Earthquake(*)
2 RC --> EC (Mecha the BELDUM) --> 4/9 (evolves). I will also spend its 2 MC on Meteor mash (LU) and Psychic (LU)
metang.png

Metang Mecha

Type: Steel/Psychic
  • Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
  • Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body
  • Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents (e.g. Intimidate, Growl, Screech etc.).
  • Light Metal (LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP).
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15v) (-)

EC: 4/9
MC: 0
DC: 1/5

Attacks:

Magnet Rise
Take Down(*)
Metal Claw
Confusion
Scary Face
Psychic
Meteor Mash

Iron Defense(*)
Iron Head(*)
Zen Headbutt(*)
EDIT2: Turning in 7 TC for an awesome Aerodactyl, leaving me with 4.
142.png

Aerodactyl Dr. Ian Malcolm (M)

Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Double-edge
Taunt
Rock Slide
 
I have 4 TC, so I can finally buy this pair to round out my Wicked Theme Team! ... As soon as I get something to be Boq and Nessarose. DAMN IT! Anyway, Bagon and Happiny GOGOGO!

Bagon:
bagon.png

Bagon "Elphaba" (F)
Nature: Naughty - adds rank to attack, subtracts rank from special defense.

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Innate)
Sheer Force (DW, Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can be enabled)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

Attacks:
Levelup:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember

TM:
Flamethrower
Dragon Claw
Protect

Egg:
Dragon Dance
Hydro Pump
Twister

Happiny:
440.png

Happiny "Glinda" (F)
Nature: Modest - Adds rank to special attack, subtracts rank from attack.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate)
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate)
Friend Guard (DW, LOCKED): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). (Innate)

Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30

Attacks:
Levelup:
Pound
Charm
Copycat
Refresh
Sweet Kiss

TM:
Toxic
Flamethrower
Protect

Egg:
Mud Bomb
Counter
Aromatherapy

Ballin.
 
Claiming from this battle.

Electra (Jolteon), Gary (Embirch), Irwin (Croconaw, now Feraligatr), and Ness (Treecko) each gain 2 MC. Gary and Ness also gain 1 EC and DC apiece, and Irwin and Electra both gain a KO Counter.

Gary's MC go toward Will-o-Wisp (BW TM). Ness picks up Acrobatics (BW TM). Irwin's KOC goes to MC, and he buys Metal Claw (BW egg move), and Electra buys Fake Tears (BW egg move) with her 2 MC and KOC.

I gain 2 TC, which I immediately spend on a Togepi.

175.png


Togepi [Rachel] (F)
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow

Extrasensory
Mirror Move
Nasty Plot

Psychic
Shadow Ball
Fire Blast

EDIT: Also claiming from this battle. I seem to be losing a lot, don't I?

Irwin (Croconaw, now Feraligatr) gets 2 MC, which will be banked. Carlos (Shinx) and Fischer (Pawniard) each gain 1 EC, 2 MC, 1 DC, and 1 KOC. In both cases, the KOCs go into EC and the MCs remain unused.

What?

Carlos is evolving!

Spr_5b_404_m.png


Congratulations! Your Carlos evolved into Luxio!

New look for Carlos.

Spr_5b_404_m.png


Luxio [Carlos] (M)

Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +7% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15) (+)

EC: 4/9
MC: 4
DC: 2/5

Moves:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Ice Fang
Thunder Fang
Take Down

Wild Charge
Return
Double Team
 
Bah.

+2 TC gives me a total of 9.

Timothy (Ledyba) goes up to 1 EC, 1 Dc and 2 MC, using 1 MC to pick up the Level-Up move Swift. Woo for Double Team hatred and contests.

Snooker (Sealeo) goes up to 4 DC, 6/9 EC and 2 MC, the 2 MC being spent on Substitute (B/W TM).
 
Claiming 6 Ref counters from this:
http://www.smogon.com/forums/showthread.php?t=3448036
I'll save them for later, bringing my total to 10

Also spending 2 tc on this bagon, bringing me to 5 tc:
371.png

Bagon* [Saffron] (F)

Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Flamethrower
Dragon Claw
Rock Slide
 
Claiming from this match.

Grotle goes to:
EC: 9/9
MC: 4
DC: 2/5
And evolves into Torterra:
389.png

Torterra [Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15)

EC: 9/9
MC: 4
DC: 2/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger
He learns Wood Hammer and gets Crunch, Giga Drain, Synthesis and Leech Seed with his 4 MC (all BW level-ups).

Dragonair goes to:
EC: 9/9
MC: 2
DC: 2/5
Evolving into Dragonite:
149.png

Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)

EC: 9/9
MC: 2
DC: 2/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW Locked) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard

Surf
Learning Fire Punch, Roost and ThunderPunch.
His 2 KOC go into his MC, taking it to 4, and he gets Hurricane, Aqua Tail, Outrage and Safeguard (all BW level ups).

My TCs go to 2, so I'll buy a Beldum.
374.png

Beldum [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (30/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Take Down

Headbutt
Iron Head
Zen Headbutt
 
Claiming from here and from Charmander's epic fail. O.o

Venser gets 2 TC and 2 BP
Dratini gets 4 HC (hall counters. Use them like you would KOC)
Anyways, Dratini gets 4 Hall Tokens or w/e. I guess I'll just stockpile them for now. Don't worry, I'll keep track of them. :P

Also i get +2 TC which is cool and +2 BP which is also cool


Maxim and Venser each get 2 TC;
Keisha gets 1 EC, 2 MC, 1 DC, and 1 KOC;
Puts him to

EC: 2/6
MC: 2
DC: 1/5
 
Venser, Fire Blast, Spenstar (again), Blazikenmaster-Zeo, TravelLog, Temperantia, Terrador, Maxim, C$FP (note that you didn't actually add the EC though, you should do so :P), SoS (didn't miss you this time :P), Dogfish44, rewindman (Bagon's Defense should be Rank 1, not Rank 2 after nature), iiMKUltra (don't forget to mark Light Metal as a DW ability), -Charmander-, Athenodoros, IAR, and Venser (again) are APPROVED

GK, the changes to Zweilous's stats suggest a Lonely nature (+Atk, -Def), yet you have a Rash nature. Also, Dusclops's speed should be 21 and not 22 because you're supposed to divide by 1.15, not multiply by 0.85 (reduces speed ties apparently). Fix these and you are APPROVED

Spenstar, you don't need to get your TC approved here because it's already approved in the Tournament Claim thread. Also keep in mind that you can't use those TC until you are out of the Tournament, so you should probably keep them separate from the rest of your TC.

Korski, you can add Body Slam to Collosoil's movepool, he learns it by level-up at level 22 in Gen 4. You also have to replace Double-Edge in Aerodactyl's TM moves seeing as it isn't a Gen 5 TM. Change these and you are APPROVED, but as a note for the future, you shouldn't change your profile until things are approved, as we need to check to make sure you have the counters you say you have.

Galladiator, APPROVED, but same warning as Korski concerning editing your profile before being approved. Also, your Jolly summary is outdated; according to the new formula to determine the accuracy boost from +speed natures you have a 7% accuracy boost.

20, giving me 2 AC and leaving me at 4
 
I totally screwed up my trading proposal with Darkamber so I will be purchasing a second Bagon. I have 1 TC and 7 RC. I will put 1 RC into TC. Then, put three more into EC. So now I have 3 RC.
371.png

Bagon* [DA can choose the nick] (F)

Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Dragon

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50

EC: 3/9
MC: 0
DC: 0/5

Abilities:

Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage
Bite
Leer
Headbutt
Focus Energy
Ember

Dragon Dance
Dragon Pulse
Hydro Pump

Fire Blast
Dragon Claw
Brick Break
 
claiming from this battle
Tea_Demon: 2 TC
Floyd: 1 EC, 2 MC, 1 DC, 1 KO
Jethro: 1 EC, 2 MC, 1 DC, 1 KO
Intronaut: 1 EC, 2 MC, 1 DC, 1 KO
so i have 4 tc.

porygon2:
6/9 ec
3 mc (using koc)
5/5 dc

exeggcute:
6/6 ec (using koc)
2 mc
4/5 dc

so he evolves into exeggutor and learns seed bomb and stomp via lv25 moves.
103.png

Exeggutor(*) Jethro (M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Grass / Psychic
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 100
Atk: ***
Def: ***
SpA: ****** (+)
SpD: ** (-)
Spe: 55

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Bullet Seed(*)
Stun Spore(*)
Poisonpowder(*)
Sleep Powder(*)
Seed Bomb
Stomp
SolarBeam

Synthesis(*)
Leaf Storm(*)
Giga Drain(*)

Trick Room(*)
Psychic(*)
Dream Eater(*)
Sunny Day
Toxic

teddiursa:
3/6 ec (using koc)
2 mc
2/5 dc

i also get 2 ref tokens from this match, taking me to 2 total rc.
 
I have 10 RC and 10 AC.

1 RC goes into Gallade's DC, bringing it to 5/5 and unlocking his DW ability (9 left)

3 RC go into Murkrow's EC, bringing it to 5/6, and 1 RC goes into her DC, bringing it to 4/5. (5 left)

3 RC go into Bulbasaur's EC, bringing it to 3/9, and 2 RC and 2 AC go into her DC, bringing it to 4/5 (no RC left, 8 AC left)

4 AC go into Pupitar's EC, bringing it to 8/9, and 2 AC go into his DC, bringing it to 4/5 (2 AC left)

Last 2 AC will go into Gallade's MC, allowing it to learn Psycho Cut and Imprison, both level-up (Imprison is from Kirlia), leaving me with no AC or RC.
 
claiming 4 RC for reffing this match. Brings me to 13.

Edit @11:58pm:
Spending 8 RC on my Arghonaut.
2 go to his DC, making it 5/5 and unlocking his dream world ability
Stone Edge (BW TM, 2 RC)
Mach Punch (LU, 1 RC)
Drain Punch (Egg, 3 RC)

This takes me to 5 RC.
 
Claiming from here: http://www.smogon.com/forums/showthread.php?t=3449319

TC goes from 4 to 6 10 to 12 (forgot to add TC from previous claiming)

Skorupi goes from 2/1/1 to 3/3/2.
Deino goes from 3/0 to 4/2, evolving into Zweilous!
This:
633.png

Monozu (Shinwa) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats: 52 / 65 / 50 / 45 / 50 / 38

HP: 90
Atk: **** (4)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe: 38

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Taunt
Thunder Wave
Protect
goes to this:
634.png

Jiheddo (Zweilous) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats: 72 / 85 / 70 / 65 / 70 / 58

HP: 100
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe: 58

Evolution Counter: 4 / 9
Move Counter: 2
Dream Counter: Not Applicable.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit

Dark Pulse
Earth Power
Thunder Fang

Taunt
Thunder Wave
Protect
Double Hit is a Heart Scale move.
 
Claiming this battle.

I get 2TC
My Aipom, Libra, gets 1EC, 2MC, and 1DC
My Flarelm, Gordon, gets 1EC, 2MC, 1DC, and 1KOC going towards EC

Libra spends 3MC on Tutor Ice Punch
Gordon spends 2MC on BW TM Solar Beam
Gordon now has full DC, so Dream World ability Chlorophyll is unlocked.
 
From this battle hall challenge I claim 22 BT, bringing my BT total to 30.

I'll spend 6 BT to give Frollo the Medicham the egg move Fake Out and the 3rd gen tutor move Counter.

I'll then spend another 24 BT to give Shan Yu the Skarmory the following moves:
  • Stealth Rock (egg move)
  • Mud-Slap (2nd gen TM)
  • Counter (3rd gen tutor move)
  • Tailwind (4th gen tutor move)
  • Torment (BW TM)
  • X-Scissor (BW TM)
  • Protect (BW TM)
  • Payback (BW TM)
  • Rock Slide (BW TM)
  • Spikes (level-up)
  • Night Slash (level up)

After that, I have 0 BT left.
 
ok,I completely forgot about prize claiming, so I'm going to post all my completed battles and whatnot now so that I can claim stuff

...besides, I haven't used any counters so far...

Vs Spenstar, 2v2 Singles - loss :(
Vs Venser, 3v3 doubles at the Volcanic Plains! - Loss :(
Vs Pimpgangster, 2v2 Singles at Nostalgic Route 1! - Tie :|
Vs Pikabolter, 1v1 in the Himalayas! - Win! :D

Trainer Counters: 8

Pokemon team

037.gif

Vulpix(*) (Groudon) (F)
EC: 2/6
MC: 4
DC: 2/5
KOC: 1
554.gif

Darumaka(*) (trollface) (M)
EC: 2/6
MC: 4
DC: 2/5
001.gif

Bulbasaur(*) (Rageface) (M)
EC: 4/9
MC: 8
DC: 4/5
KOC: 2


ok: so...

I got all the MC, EC and DC from the different games... if you want me to clarify, please tell me...

I'd like to use 1 KOC to unlock Bulbasaur's DW Ability
I'd also Like to Evolve Bulbsaur into an Ivysaur.



I'm curretly in one battle ATM, after that, I'm going to give Vulpix her DW Ability (using a combination of KOC and/or TC)
 
Claiming a new Pokemon (-2TC, leaving me with just 1)

Cottonee (F) Barbariccia

Nature:
Quirky:
No Effect on Stats

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
  • Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
  • Chlorophyll: (DW) (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. (Not yet Active)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 66
EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder

Beat Up
Encore
Fake Tears

Taunt
Substitute
Toxic
 
Claiming from this match.
AlphaJolt: 2 TC, brings me to 7
Ares: 1 EC, 2 MC, 1 DC, 1 KO --> EC, (4 MC total) buying Roost (4th gen only)
Hades: 1 EC, 2 MC, 1 KO --> MC, (3 MC total) buying Protect (TM)

Ares:
EC: 5/6
MC: 1
DC: 4/5

Hades:
EC: 3/9
MC: 1
 
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