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DQ was Requested 2 UC Another Reffing 2 UC Another Reffing 4 UC
Spending it on Eelektrik as MC to learn Protect (BW TM/HM), Substitute (BW TM/HM), Light Screen (BW TM/HM), and Sleep Talk (BW Tutor).
Dewott gets 3 EC, 2 MC, and 1 DC. Using the 2 MC to buy Hidden Power (Electric, 7), and evolving Dewott into a Samurott, and Samurott gets Megahorn from pre-25 moves.
Samurott [Samurshell] (F) (*)
Samurshell is an absolute beast now! She likes to spar with the others using her huge unicorn horn.
Nature: Quirky (No change to stats) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)
Chubs (Snorlax) gets 3 MC from being such a boss, and will learn Counter, a past-gen TM move.
Ninjask gets 1 DC and 3 MC (1 KOC which Canis forgot from Dodrio), which I'll buy Agility, X-Scissor, and Slash with, as they are all level-up moves.
Also, spending 6 CC on a Smeargle, which brings my total down to 12.
Smeargle [Bob Ross] (M)
Bob Ross likes to sit and paint the sunset. And trees.
Such happy trees.
Nature: Naive (+15% Spd, +9% Acc, -1 SpDef) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (DW LOCKED): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Nasty Plot (Level Up)
Final Gambit (Level Up)
Toxic (Gen V TM)
+1 DC (1/5)
Ralts: +1 EC (4/5)
+1 DC (3/5)
+3 MC
Hypnosis (Level Up)
Skill Swap (Gen V TM)
Ralts is evolving!
Kirlia (M)
Nature: Jolly (+15% Speed, +6% Accuracy, -1 SpA)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
TYPE: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
ABILITIES Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Chikorita [Fortune] (Male) "<Face down with another guy whipping your ass...Is it Wednesday already?>"
A Chikorita Ben had caught during his foray into the Windswept Meadow, east of Mt. Kyndalarj. Fortune is effeminate in the extreme, and may or may not be gay.
Nature: Quiet (+1 SpA, -15% speed, -10% evasion) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW, Locked): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
TM:
Protect
Toxic
Energy Ball
Grass Knot
Substitute
Other:
Endure
Leafeon [Magnus] (Male) "<I'll cut you up good, human! I swear it!>" A Leafeon Ben caught while he was in the Windswept Meadow. Magnus's capture drove him away from his Clefable girlfriend, and he's not happy about it. At all.
Nature: Adamant (+1 Atk, -1 SpA) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Leaf Guard Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Chlorophyll (DW, Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks: Level Up:
Tackle
Tail Whip
Helping Hand
Sand Attack
Razor Leaf
Quick Attack
Grasswhistle
Magical Leaf
Giga Drain
Growl
Bite
Covet
Take Down
Focus Energy
Leaf Blade
Egg:
Endure
Fake Tears
Flail
Wish
Yawn
TM:
Protect
Toxic
Dig
Aerial Ace
X-Scissor
Servine [Smugwell] (Male) "<That name is horrid.>" A Servine Ben caught during his trip to Windswept Meadow. Much like Magnus, Smugwell isn't exactly too keen on being in the company of a human.
Nature: Modest (+1 SpA, -1 Atk) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Overgrow Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW, Locked): (Can be enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
First off, this Tornement Match gives me 2 CC and an elimination. You can't say I didn't try, at least. I'll have to gain a Legendary Poke'mon the old fashioned way, I guess...
Secondly, this match gives me an additional CC, and a small pile of counters for Achistuo and Unmei.
Achisuto the Smeargle gained 2 MC, 2 DC, and Aurora Beam, Brine, and Ice Beam. The 2 DC go into his Dream Counters, and then I'll perma-LOCK Moody. I do NOT want that to backfire on me. The 2 MC bring up the total to 16. I will spend 3 MC on Sketch, to keep options open in battles.
Achisuto the Smeargle:
MC: 13 (Gains Auroroa Beam, Brine, and Ice Beam; Loses loses 3 Sketches for 3 Sketches remaining; 3 MC spent to gain 3 Sketches, leaving 6 Sketches remaining)
DC: 5/5 (Perma-LOCKED!)
Unmei the Natu... well, what else should I have expected against ASB's Ice specialist? Anyway, Unmei gains 1 EC, 3 MC, and 1 DC. I'll have her spend the MC on the Level-Up moves Stored Power, Ominous Wind, and Psychic.
Unmei the Natu:
EC: 3/6
MC: 0 (Gains Stored Power, Ominous Wind, and Psychic)
DC: 2/5
With both matches coming to a close, I gain 3 CC, bringing my total to 8. I'll spend 5 of that on a set of 5 Sport Balls.
Eternal Drifter:
Currency Counters: 5>8>3
+5 Sport Balls
Frosty: After You only costs 2 MC, so Snorlax should have 1 MC left. Also, for some crazy unknown reason, Sableye does not get Pain Split via Gen V Tutor, but it does get it via Gen IV Tutor (According to Veekun, Serebii, & Bulbapedia). It is dumb, I know, but annoyingly, it means that Pain Split costs 3 MC, so you do not have enough UC to shell out those moves... NOT APPROVED... -_____-
After that 9.9 discovery, 1 Claim Checked puts me at 10/10 C.C., netting me 1 UC & 0/10 C.C.
--- A heart of Silver...
I get 6 CC + 3 CC from Eelektross' KOC, giving me 9 CC total. I also advance to Gold Pike. Whee! I also get 16 KOC to distribute... Alongside 6 of Scizor's KOC...
---
I have a 2CC. I've been convinced by Glacier and Leethoof over my time in asb that my profile lacks Scolipede. I will now absolve that and buy a Venipede:
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Quick Feet: (DW-Locked)(Innate)This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Salamence's KOC goes to MC. Using his total of 5 MC to learn Heat Wave (2 MC), Rest (2 MC), and Dragon Tail (1 MC).
Blaziken's 3 MC go to learn Mega Punch (3 MC).
Buying this guy: (-2 CC)
Tyrogue (M) Impish nature (+1 Def, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Dragonite uses my 1 UC and its counters to buy Headbutt, Mud-Slap
Druddigon has max dc so it has 5 MC to use counting the KOC with which it buys Thunderpunch and Rock Slide and Chip Away
What do you mean I could've claimed all these like a week ago?
+4 UC
2 of these go into Phoenix the Lucario's MC to purchase the BW TM Rest
The other 2 and 5 stockpiled UC go into Derpy Hooves the Slowbro's MC, along with her 1 stockpiled MC, to purchase the BW Tutor move Sleep Talk and the past-gen moves Focus Punch and Counter
Dovahkiin the Weavile spends his 15 MC on the BW TMs Foul Play, Shadow Ball, and Snarl, as well as Bite, Punishment, and Fury Cutter
Franziska the Serperior spends her 4 MC on the BW Tutor moves Aqua Tail and Synthesis
Squirts the Blastoise spends her 4 MC on the BW TMs Substitute and Blizzard