Profiles Profile: The Royal Guard

Kevin's Team : The Royal Guard!

Trainer Name: Kevin

zQDkc.png



Pokemon: Lucario, Arcanine, Revenankh, Weavile, Cradily, Starmie, Serperior, Blastoise, Seviper, Meganium, Pyroak, Cyclohm, Vaporeon, Necturine, Luxray, Rapidash, Torterra, Piplup, Leafeon, Rebbel, Toxicroak, Hitmonchan, Kitsunoh
W/L/T: 17/22/4
76 Completed Matches to date!


Backpack:
X1 Expert Belt
X2 EXP Share
X1 Amulet Coin
X1 Water Stone
X1 Miracle Seed
X1 Everstone
X2 Lucky Egg

Ball Pocket:
2x Heal Ball
2x Sport Ball
1x Ultra Ball

Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear
1 Magost

Token Pocket:
Currency Counter:11
Universal Tokens:2
Business Tokens:0

Roleplays
Hall:
Subway:
Arcade

http://www.smogon.com/forums/showthread.php?t=3456128 Vs Flora Won
http://www.smogon.com/forums/showthread.php?t=3456681 VS Jas Won
http://www.smogon.com/forums/showthread.php?t=3456154 With Alex vs Woodchuck & Rediamond Won
http://www.smogon.com/forums/showthread.php?t=3456324 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3457007 VS Rickheg Won by DQ
http://www.smogon.com/forums/showthread.php?t=3457312 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3457523 VS Texas Cloverleaf Won
http://www.smogon.com/forums/showthread.php?t=3458303 VS Alex(Flash) Won
http://www.smogon.com/forums/showthread.php?t=3458301 VS Alex(Flash) Won
http://www.smogon.com/forums/showthread.php?t=3457571 VS Deck_Knight Lost
http://www.smogon.com/forums/showthread.php?t=3457869 VS Alex(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458633 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458627 VS LouisCyphre(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458794 VS Toast(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458773 VS Athenordoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3458728 VS Athenordoros(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458724 VS Athenordoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459413 VS Terrador(Training) Won
http://www.smogon.com/forums/showthread.php?t=3457013 VS Melee Won
http://www.smogon.com/forums/showthread.php?t=3459598 VS Terrado(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459586 VS Ranger(Training) Won
http://www.smogon.com/forums/showthread.php?t=3458823 VS FlameStrike Lost
http://www.smogon.com/forums/showthread.php?t=3460252 VS Ullar Warlord Won
http://www.smogon.com/forums/showthread.php?t=3460393 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3459924 VS Professor Lamb Won
http://www.smogon.com/forums/showthread.php?t=3460788 VS LouisCyphre Lost
http://www.smogon.com/forums/showthread.php?t=3458632 VS Son of Shadoo Lost
http://www.smogon.com/forums/showthread.php?t=3460936 VS Lady Salamence Won
http://www.smogon.com/forums/showthread.php?t=3460757 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3462227 VS Dogfish44 Lost by DQ
http://www.smogon.com/forums/showthread.php?t=3463651 VS Alchemator Tie by DQ
http://www.smogon.com/forums/showthread.php?t=3461138 VS Battle Royal Lost
http://www.smogon.com/forums/showthread.php?t=3465067 VS Alex(Training) Won
http://www.smogon.com/forums/showthread.php?t=3465598 VS FlameStrike Lost
http://www.smogon.com/forums/showthread.php?t=3465916 VS Glacier Knight Lost
http://www.smogon.com/forums/showthread.php?t=3463554 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3466628 VS Dummy007 Won
http://www.smogon.com/forums/showthread.php?t=3466493 VS Wobbanaut(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466494 VS Wobbanaut(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466830 VS Alex Lost
http://www.smogon.com/forums/showthread.php?t=3466866 VS Alex(Training) Tie
http://www.smogon.com/forums/showthread.php?t=3466869 VS WaterWarrior Won
http://www.smogon.com/forums/showthread.php?t=3461949 VS Dummy007 DQ Tie
http://www.smogon.com/forums/showthread.php?t=3466886 VS CMFP Lost
http://www.smogon.com/forums/showthread.php?t=3467018 VS Alex(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3467356 VS EspyOwner(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3466868 VS SimonSays Lost
http://www.smogon.com/forums/showthread.php?t=3467554 VS Lou(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3467559 VS Glacier Knight Lost
http://www.smogon.com/forums/showthread.php?t=3467560 VS LouisCyphre Won
http://www.smogon.com/forums/showthread.php?t=3467643 VS Moai(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468193 VS Alex(Training) Won
http://www.smogon.com/forums/showthread.php?t=3468197 VS UllarWarlord(Training) Won
http://www.smogon.com/forums/showthread.php?t=3468192 VS Pwnemon Lost
http://www.smogon.com/forums/showthread.php?t=3468356 VS Elevator Music Lost
http://www.smogon.com/forums/showthread.php?t=3468544 VS LouisCyphre(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468235 VS MrcRanger97(Training) Won By DQ
http://www.smogon.com/forums/showthread.php?t=3468561 VS LouisCyphre Won
http://www.smogon.com/forums/showthread.php?t=3468588 VS Maxim Won
http://www.smogon.com/forums/showthread.php?t=3468706 VS Athenrodoros(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3468256 VS Arcanite Lost
http://www.smogon.com/forums/showthread.php?t=3468701 VS Enigineer Pikachu Won
http://www.smogon.com/forums/showthread.php?t=3468890 VS Alex Tie by DQ
http://www.smogon.com/forums/showthread.php?t=3469694 VS Melee Lost
http://www.smogon.com/forums/showthread.php?t=3470881 VS Zarator Tie
http://www.smogon.com/forums/showthread.php?t=3471629 VS Orcinus Duo(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3471096 VS Danmantincan Lost By DQ
http://www.smogon.com/forums/showthread.php?t=3472149 VS Glacier Knight Won
http://www.smogon.com/forums/showthread.php?t=3472407 VS Texas Cloverleaf(Training) Won
http://www.smogon.com/forums/showthread.php?t=3472135 vs Matezoide Lost
http://www.smogon.com/forums/showthread.php?t=3473158 VS Alex(Training) Tie
http://www.smogon.com/forums/showthread.php?t=3473329 VS Rickheg(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3473348 VS Texas Cloverleaf(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3471911 VS TheWolfe Lost
http://www.smogon.com/forums/showthread.php?t=3474344 VS TheWolfe(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3474519 VS Matezoide(Training) Lost
http://www.smogon.com/forums/showthread.php?t=3473544 With Alex VS Rickheg & CMFP Won(My 1K)
 
Last edited:
*Credit to Objection for doing my sprites!

Standing Royal Guard

HRHAZ.png

*<Lucario> [Isaac] (Male)
Nature: Naive
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Total Moves: 101
Attacks:(66)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hone Claws
Ice Punch
Iron Defense
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Role Play
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic
xftcgp.jpg

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(UNLOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 5/5

Total Moves: 90
Attacks:(33)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Submisson
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Earthquake
Substitute
Endure
Rest
Poison Jab
Taunt
Efj4c.png

*<Arcanine> [Edward] (Male)
Nature: Naughty
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-)
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Total Moves: 81
Attacks:(40)
*Bite
*Ember
*Flame Wheel
*Helping Hand
*Leer
*Odor Sleuth
*Reversal
*Roar
*Take Down
Agility
Crunch
Extremespeed
Fire Fang
Flame Burst
Flamethrower
Flare Blitz
Retaliate
Thunder Fang

*Close Combat
*Heat Wave
*Morning Sun
Double Edge
Howl
Outrage
Thrash


*Aerial Ace
*Dig
*Flame Charge
*Wild Charge
Bide
Double Team
Endure
Mimic
Protect
Safeguard
Toxic
Will-O-Wisp
Teleport
Substitute
frontnormal-mkitsunoh.png

<Kitsunoh>(Catherine)(F)
Nature: Jolly
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 127(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


6/6 6C
0 MC
2/5 DC

Moves:20

Scratch
Tackle
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Shadow Strike
Perish Song
Metal Claw
Copycat
Imprison
Fake Out
Iron Head

Psycho Shift
Yawn
Hex
Meteor Mash
Feather Dance

Dig
Toxic
Taunt
Torment
Will-O-Wisp
LCq9y.png

<Weavile> [Arik] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type: Ice/Dark
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure:(Innate)
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(DW)(UNLOCKED)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 2
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(42)
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Avalanche
Bite
Counter
Crush Claw
Double Hit
Dynamic Punch
Fake Out
Feint
Ice Punch

Dig
Focus Punch
Protect
Reflect
Shadow Claw
Sleep Talk
Snore
Torment
Hail
Endure
X-Scissor
odyLb.png

<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type: Dragon/Electirc
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(
Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Total Moves: 65
Attacks:(34)
Charge
Double Hit
Dragon Rage
Growl
Hurricane
Rain Dance
Slack Off
Sonicboom
Tackle
Thundershock
Twister
Weather Ball
Zap Cannon

Dragon Breath
Dragon Dance
Hydro Pump
Mud-Slap
Shock Wave
Heal Bell

Blizzard
Draco Meteor
Fire Blast
Flamethrower
Flash
Hail
Light Screen
Magnet Rise
Protect
Sunny Day
Thunder
Thunder Wave
Torment
Toxic
Volt Switch
 
Fighting Team:

454.png

Toxicroak (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:

Anticipation:

Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Dry Skin:

Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Poison Touch:

Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
Toxicroak
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 4/5

Attacks: 23
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Flatter
Revenge
Swagger
Poison Jab
Sucker Punch
Sludge Bomb

Bullet Punch
Counter
Drain Punch
Dynamic Punch
Fake Out

Protect
Torment
Helping Hand
Toxic
Ice Punch
Bounce
107.png

Hitmonchan (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Keen Eye:

Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist:

Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus:

Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks: 28
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Mega Punch
Drain Punch
Close Combat
Counter
Quick Guard
Sky Uppercut

Endure
Feint
Pursuit
Rapid Spin
Hi Jump Kick

Protect
Substitute
Toxic
Earthquake
Double Team
Stone Edge
Metronome
Rest
Sleep Talk
TomoM.png

<Tomohawk>(Richard)(M)
Nature: Modest(+ SpA, - Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Abilities:

Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


6/6 EC
0 MC
2/5 DC


HP: 110
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Moves:(26)

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Hurricane
Heat Wave
Earth Power
Rest

Confuse Ray
Nature Power
Stealth Rock
Roost
Yawn

Tailwind
Protect
Taunt
Toxic
Focus Blast
Reflect
281.png

Kirlia<Mifune> (M)

Nature: Rash
+1 SpA, -1 SpD

Type:Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:

Type: Passive: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace:

Type: Trigger: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy:

Type: Passive(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 2/5

Attacks: 19
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Psychic
Hypnosis
Future Sight
Stored Power

Disable
Encore
Shadow Sneak
Will-O-Wisp
Skill Swap

Protect
Torment
Toxic
Shadow Ball
Taunt
391.png

Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
Monferno
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Total Moves: 100
Attacks:(27)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment
Close Combat
Acrobatics

Counter
Encore
Fire Punch
Thunder Punch
Focus Punch
Fake Out

Protect
Shadow Claw
Toxic
Torment
Will-O-Wisp
U-Turn
 
Steel Team:

306.png

<Aggron> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Passive) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Lairon
HP: 100
Atk: Rank 5(+)
Def: Rank 7(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 1/5

Attacks:22
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Double Edge
Heavy Slam
Metal Burst

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb
208.png

<Steelix> [Terra] (Male)
Nature: Brave
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sheer Force:(DW LOCKED)(Toggle)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


Steelix
HP: 100
Atk: Rank 4(+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26(-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21


EC: 6/6
MC: 9
DC: 1/5


Attacks:(29)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath
Fire Fang
Ice Fang
Thunder Fang
Sandstorm
Iron Tail
Stone Edge

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail
395.png

Empoleon (Symond) Male
Nature: Modest
Type: Water/Steel
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 2
DC: 2/5


Total Moves: 88
Attacks:(29)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport
Aqua Jet
Hydro Pump

Agility
Aqua Ring
Yawn
Bide
Supersonic

Ice Beam
Rain Dance
Brine
Dig
Toxic
Blizzard
Earthquake
Hydro Cannon
Scald
Signal Beam
Endure
Flash Cannon
Knock Off
376.png

Metagross [RU-6383-D4F]
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metagross
HP: 100
Atk: Rank 6(+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 [7 Light Metal]
Base Rank Total: 22

http://data:image/png;base64,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
mega%20metagross.png

Steel/Psychic
Tough Claws: Increases the BAP of all contact moves by 2

HP: 100
Atk: Rank 7(+)
Def: Rank 6
SpA: Rank 4
SpD: Rank 4
Spe: 95(-)
Size Class: 4
Weight Class: 11 [7 Light Metal]
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 4/5

Attacks:16
Agility
Brick Break
Confusion
Earthquake
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Ice Punch
 
Last edited:
Other:

147.png

<Dratini> [Claire] (Female)
Nature: Mild
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Marvel Scale(DW LOCKED):(Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(17)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Light Screen
Iron Tail
Dragon Pulse
Super Sonic

Protect
Thunder
Blizzard
Fire Blast
Toxic
443.png

<Gible> [Jack] (Male)
Nature: Jolly
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Sand Veil:

Type: Passive

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin:(DW LOCKED)

Type: Passive

When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.



Gible
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 63(+)(+13.68 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(21)
Tackle
Sand-Attack
Dragon Age
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Tail
Double-Edge
Iron Head
Thrash

Earthquake
Protect
Stone Edge
Shadow Claw
Bulldoze
XKRUU.png

Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW UNLOCKED): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5

Total Moves: 67
Attacks:(30)
Agility
Bounce
Ember
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flare Blitz
Fury Attack
Growl
Inferno
Megahorn
Poison Jab
Quick Attack
Stomp
Tackle
Tail Whip
Take Down


Drill Run
Hypnosis
Low Kick
Morning Sun
Captivate
Charm

Flamethrower
Hidden Power (Water, 7)
Protect
Overheat
Will-O-Wisp
Solarbeam
0rAuA.png

Vaporeon (Avery) Male
Nature:Bold
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb:

Type: Innate

This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Hydration:
Type: Innate

This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
Vaporeon
HP: 120
Atk: Rank 2(-)
Def: Rank 3(+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20



EC: 6/6
MC: 4
DC: 5/5

Total Moves: 88
Attacks: (36)
Acid Armor
Aqua Ring
Bite
Growl
Helping Hand
Hydro Pump
Mist
Muddy Water
Quick Attack
Sand-Attack
Tackle
Tail Whip
Take Down
Trump Card
Water Gun

Detect
Endure
Flail
Signal Beam
Wish
Yawn

Brine
Dig
Dive
Heal Bell
Hyper Voice
Ice Beam
Icy Wind
Protect
Rain Dance
Scald
Shadow Ball
Substitute
Surf
Swagger
Toxic
471.png

Glaceon (Adam) Male
Nature: Calm
Type:
Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Abilities:
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW):
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 1 (-)
Def: 4
SpA: 5
SpD: 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5


Attacks: 21 Total
Bite
Growl
Helping Hand
Ice Fang
Icy Win
Mirror Coat
Quick Attack
Sand Attack
Shadow Ball
Tackle
Tail Whip

Wish
Yawn
Flail
Charm
Endure

Blizzard
Ice Beam
Protect
Shadow Ball
Dig
aDODB.png

Seviper [Vonlafera] (M)
Nature: Brave (+*Att, -15% speed)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:

Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW UNLOCKED):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

MC: 1
DC: 5/5

Total Moves: 72
Attacks:(36)
Bite
Coil
Crunch
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out


Bind
Body Slam
Iron Tail
Night Slash
Stockpile
Spit Up

Aqua Tail
Dark Pulse
Dig
Earthquake
Endure
Flamethrower
Protect
Rest
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Taunt
Toxic
X-Scissor
LCWXO.png

<Leonard>[Luxray] [Male]
Nature: Jolly(+Speed -Special Attack)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Rivalry: Innate

This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate:Can be Activated

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: Innate
DW UNLOCKED:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.



Luxray
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 81(+)(+7.54 Accuracy)
Size Class: 4
Weight Class: 3
Base Rank Total: 20



EC:9/9
MC:0
DC:5/5

Total Moves: 59
Moves:(30)

Bite
Charge
Crunch
Discharge
Leer
Roar
Scary Face
Spark
Swagger
Discharge
Tackle
Thunder Fang
Wild Charge

Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack

Double Team
Light Screen
Superpower
Endure
Protect
Roar
Snarl
Substitute
Thunder Wave
Toxic
Volt Switch
Gempre1.png

Matthew [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5


Total Moves: 70
Moves:(16)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic
Magnet Rise
Stealth Rock
G0ZyV.png

Kethzyal(Starmie)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW)(UNLOCKED) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:8
DC:5/5


Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon
9.png

<Blastoise> [Tank] (Male)
Nature: Rash
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate)When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish:(Innate)This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 3(-)
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5


Total Moves: 102
Attacks:(24)
Aqua Tail
Bite
Bubble
Hydro Pump
Protect
Rain Dance
Rapid Spin
Skull Bash
Tackle
Tail Whip
Water Gun
Water Pulse
Withdraw

Hydro Cannon
Mirror Coat
Muddy Water
Refresh
Water Spout
Yawn

Blizzard
Brick Break
Brine
Ice Beam
Scald
155.png

Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 2
DC: 1/5

Total Moves: 91
Attacks:(23)
Defense Curl
Ember
Flame Charge
Flame Wheel
Leer
Quick Attack
SmokeScreen
Tackle

Extrasensory
Flame Burst
Flare Blitz
Thrash
Crush Claw

Protect
Toxic
Will-O-Wisp
Overheat
Rest


VaRRV.png

<Serperior> [C.J] (Male)
Nature: Modest
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:(DW)(UNLOCKED) (Can be Enabled.)This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 113
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5


Total Moves: 69
Attacks:(33)
Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Torando
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap

Captivate
Glare
Magical Leaf
Mirror Coat
Synthesis

Bind
Dragon Pulse
Energy Ball
Frenzy Plant
Grass Pledge
Light Screen
Protect
Reflect
Safeguard
Solarbeam
Snatch
Substitute
Sunny Day
Taunt
NecturineNormalFront.png

Necturine (Vaem) Female
Nature:
Naughty
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
MC: 0
DC: 1/5

Total Moves: 66
Attacks: 15 Total
Hex
Leer
Ominous Wind
Power Whip
Shadow Sneak
Toxic Spikes
Vine Whip
Willowisp

Giga Drain
Leaf Blade
Sketch

Pay Back
Protect
Shadow Ball
Toxic
ctPc7.png

<Meganium> [John] (Male)
Nature: Modest
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard:(Innate)(DW UNLOCKED)In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
Meganium
HP: 100
Atk: Rank 2(-)
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5


Total Moves: 75
Attacks:(23)
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Poison Powder
Razor Leaf
Reflect
Safeguard
Synthesis
Tackle

GrassWhistle
Leaf Storm
Leech Seed
Magic Coat
Wring Out

Energy Ball
Protect
Sunny Day
Toxic
Earthquake
Reflect
43QRT.png

<Pyroak> [Virgil] (Male)
Nature: Brave
Type:
Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



Stats:
Pyroak
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-)(-10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 3/5

Attacks:(24)
Absorb
Bullet Seed
Ember
Fire Spin
Flame Wheel
Giga Drain
Growth
Heat Crash
Lava Plume
Leech Seed
Petal Dance
Sweet Scent
Synthesis
Zap Cannon

Blaze Kick
Counter
GrassWhistle
Psybeam
Seed Bomb

Energy Ball
Fire Blast
Sunny Day
Toxic
Will-o-Wisp
Spr_5b_470.png

Leafeon(TBD) (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:

(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Chlorophyll (DW):
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Total Moves: 84
Attacks: 25
Bite
Covet
Giga Drain
GrassWhistle
Growl
Helping Hand
Last Resort
Leaf Blade
Magical Leaf
Quick Attack
Razor Leaf
Sand Attack
Tackle
Tail Whip
Take Down

Endure
Flail
Yawn
Wish
Detect

Aerial Ace
Protect
Toxic
Energy Ball
X-Scissor
J4ezC.png

Ancientflower - Cradily (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups:
(Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 38 (43/1.15 ^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC:0
DC:4/5

Total Moves 73
Attacks (18):
Acid
Astonish
Confuse Ray
Constrict
Energy Ball
Gastro Acid
Ingrain

Barrier
Endure
Mirror Coat
Recover
Stealth Rock
Wring Out

Double Team
Giga Drain
Protect
Rock Slide
Toxic
Sandstorm
Earthquake
4KtIq.png

<Torterra> [Lazarus] (Male)
Nature: Brave
Type:
Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Shell Armor:Innate(DW LOCKED)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Torterra
HP: 100
Atk: Rank 5(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48(-)(-10% evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 1/5

Total Moves: 79
Attacks:(21)
Absorb
Bite
Curse
Earthquake
Giga Drain
Mega Drain
Razor Leaf
Tackle
Withdraw
Wood Hammer

Sand Tomb
Superpower
Worry Seed
Stockpile
Swallow

Frenzy Plant
Iron Head
Protect
Reflect
Stealth Rock
Toxic
FlygonIce.png

<Flygon> [Gabrielle] (Female)
Nature: Naive
Type: Ground/Dragon
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:

Levitate:

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Flygon
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2(-)
Spe: 115(+)(+15% acc)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC:9/9
MC: 0


Attacks:(23)
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud Slap
Bide
Bulldoze
Rock Slide
Earthpower
Fissure
Sand Storm
Screech
Superpower

Endure
Signal Beam
Flail
Gust
Bug Bite

Earthquake
Protect
Stuggle Bug
Solarbeam
Toxic
Fire Punch
 
Last edited:
Trade Fodder:

[box]Sealeo:
364.png
(X)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 2
DC: 1/5

Attacks:
Aurora Beam
Body Slam
Defense Curl
Encore
Growl
Ice Ball
Powder Snow
Water Gun

Aqua Ring
Signal Beam
Water Pulse
Water Sport
Yawn

Frost Breath
Ice Beam
Rock Slide
Earthquake
Surf[/box]
 
Back
Top