Profiles Profile: Ragnarokalex

Alexander - The Azure Brigade!


Thanks to NMx13 for my trainer sprite!
Trainer Name: Alexander
Pokemon (46): Gallade, Cyclohm, Porygon-Z, Hydreigon, Fidgit, Gardevoir, Infernape, Chandelure, Togekiss, Clefable, Mismagius, Nidoking, Gengar, Dusknoir, Electivire, Octillery, Aggron, Lucario, Aurumoth, Elektross, Pyroak, Golurk, Typhlosion, Blastoise, Slowking, Necturine, Altaria, Alakazam, Grotle, Rhyperior, Rotom, Dragonair, Poliwag, Delphox, Greninja, Chespin, Aurorus, Charizard, Metagross, Conkeldurr, Mareep, Krilowatt, Stratagem, Sylveon, Mr. Mime., Kitsunoh, Kerfluffle, Numel, Clauncher, Dewpider

Badges:
Bug Badge
Frozen Badge

Backpack:

Dawn Stone
Dusk Stone
Damp Rock
Heat Rock
2x Life Orb
3x Expert Belt
Razor Claw
Leftovers
Focus Sash
Focus Band
Rocky Helmet
Rare Candy
Light Clay
Silk Scarf
Spell Tag
Mystic Water
Charcoal
Miracle Seed
Pixie Dust
Nevermeltice
Big Root
Binding Band
Muscle Band
King's Rock
Reaper Cloth
Link Cable
3x Exp. Share
Amulet Coin
5x Mental Herb


Gem Pocket:
Water Gem
Flying Gem x2
Grass Gem
Electric Gem
Fighting Gem x2
Rock Gem
Ground Gem
Ice Gem
Psychic Gem
Fire Gem
Ghost Gem

Megastone Pocket:
Charizardite Y
Charizardite X
Gardevoirite
Lucarionite
Galladite
Gengarite
Metagrossite
Blastoisinite
Mawilite
Altarianite

Berry Pocket:
3x Leppa
2x Cheri
2x Chesto
2x Pecha
2x Rawst
4x Aspear
5x Watmal
4x Durin
4x Enigma
4x Sitrus
1x Coba
3x Jaboca
3x Rowab

Pokeball Pocket:
3x Sports Ball
3x Net Ball
3x Nest Ball
5x Dream Ball
3x Poke Ball
1x Cherish Ball

Medicine Pocket:
1x Potion
6x Super Potion
7x Ether
1x Revive
1x Hyper Potion
1x Max Ether

Equipment Pocket:
Everburning Torch
Staff of the Black Rider

Glyph Pocket:
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
Glyph of Crunch: Raises the base power of Crunch by 1.
Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage
Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances
Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%
Glyph of Light Screen: Causes Light Screen to affect the entire team instead of three Pokémon only

Artifact Pocket:
Lightning Stone: Raises the base power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms: Raises the base power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.

Token Pocket:
Currency Counters: 124
Universal Counters: 258.0 (189.0)
Valor Counters: 10
Exploration Tokens: 3


Ongoing Battles:
1.
2.
3.
Battle Hall Here ACTIVE
Current Raid: CP Hardmode
Current TLR: None
Simulator: None
Battle Arcade: Here INACTIVE
Tournament Match vs Dogfish
Tournament Match vs Awesome


Completed Battles:
WIN 3v3 FE Doubles vs Gale 2APR
WINReffing 101 for yoshi, VS Endless
LossCousin Twice Removed of Vendeur Brand Purses: The Soliciting
WinStrongmon test against Matezoide
WinBattle factory Tourny 1st Round
Win4v4 Test match for objection's new arena
LossBrawl Vs Texas
Win4v4 Dubs against Wanderer in the hall of the mountain king!
WinDoubles on the Grand on the Grand Oak against The Wolfe
WinKevins 1k match
WinStomp the Glacier Brawl
Win1st Reentry Brawl with Texas
WinReentry doubles against Yarnus
LossLC Match against Imanalt
WinDoubles vs Ziposaki
WinBrawl Vs Flamestrike
Win6v6 Brawl against EM
LossQuick 1v1 against Zarator
Win3v3 Doubles against LJ
WinBrawl against Atheno
WinBrawl against Galladiator
WinSketch fight against DA
Win3v3 singles against toast
WinBrawl with Kaxter
Win1st of many matches against Kevin
WinDiablo Battle that was finished TOO handily
Win8v8 Brawl against Alchemator
LossTraining Doubles against Engineer
Loss6v6 Test of Power against Terrador
WinQuick Singles Vs. MrL
Win1v1 against Lady Salamence
WinTraining Doubles against IceBug
Loss6th Brawl against Fire Blast
Loss5th Brawl, vs Kaxter
WinTraining Double Battle against Maxim
WinTraining Doubles to try and trade off the magby
WinSuper Fast 1v1 with Terrador
Win4th Brawl, vs. Deadfox
Tiefirst strongmon battle
Win3rd Brawl fight, this time against Athenodoros
Win4v4 Triples with thewolfe
Win2nd brawl fight, close match against Tea
Win1st Brawl fight against Jas
Winfight against xaz
Loss 3v3 Rematch against travel
Win Another fight against tea
Loss fight against TravelLog
Win Quick fight against Tea
Win Fight against IceBug where the mentor refs!
Win 2v2 welcoming fight against Zaposki
Loss 1st fight ever, vs spenstar
Loss Quick fight for xp vs. Dragonboy
Loss Quick Double Battle Against Lord Jesseus


Currently Reffing


Completed Reffing
p2x7 and yoshi do babysitter doubles, 2APR
MastaNVX vs Rainman 2v2 singles
WoC vs P2x7 2v2 doubles
Mulan vs Mowtom 4v4 Triples
SubwayJ's TLR Timeless Tower-Rock Crag
The Wanderer's Arcade
King Serperior's Arcade
Glacier's Arcade
Matezoides Arcade
Waterwarrior's Arcade
Glacier's Arcade
Elevator Arcade
Orcinus Arcade
SubwayJ Arcade
Waterwarrior Arcade
Tourny Round 1
Wobbanaut's introductory battle vs Orcinus
Triples between zarator and Yarnus
Rotation battle between Maxim and EM
Doubles between Endquote and Metal Bagon
Triples between Lou and Jay
Doubles between OD and TL at Warioware
Quick Doubles Monotype Match between Galladiator and MB
5v5 Triples in the Sienna City Gym between Galladiator and Son of Shadoo
Coconut match between Engineer and Smashlloyd
Krusty Krab Match! Where Spongebob finally bleeds for his crimes
Prairie Doubles between Jas and Icebug
1v1 strongmons between Icebug and Dogfish
2v2 Doubles between Arcanite and Hoblaph
Training 1v1 between Simonsays and rewindman
Brawl between Korski and DMTC
Quick Singles between Galladiator and rewindman
Metal Bagon vs. Albinoloon in Cloud City
Plateau fight between Toast Tyrant and Albinoloon
Quick 1v1 between rewindman and TheWolfe
Triples fight between C$FP vs Fire Blast
Shuckle fight between Lord Jesseus and Pikapwnd
Triples between Maxim and Athenodoros
Quick match between nEsp and Steampowered
Subref for Alphajolt
Triples between Elevator Music and GK
6v6 Brawl between Fire Blast and Rickheg
Fight between toasttyrant and Blaziken
1st Ref ever, fight between Deadfox081 and Rewindman
 
Last edited:

*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21


*Thanks to my Amazing Girlfriend for the sprite*
Inner Focus:
Type Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 9/9
DC: 5/5
MC: 0


Attacks: 133/133 Total
(8 CC Bonus)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


*Thanks to my Amazing Girlfriend for the sprite*
*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shield Dust:
Type: Passive
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Passive
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 65/90 Total
Bide
Blizzard
Bulldoze
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Metour
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Electric Terrain
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Nature Power
Power Gem
Protect
Rain Dance
Rest
Roar
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind
Zap Cannon


*Thanks to Matezoide for the sprite*
Porygon-Z (Hacketia)
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Adaptability:
Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download:
Type: Passive
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic (DW):
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44/81 Total
Agility
Bide
Blizzard
Conversion
Conversion2
Dark Pulse
Defense Curl
Discharge
Double Team
Endure
Gravity
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Magnet Rise
Nasty Plot
Pain Split
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Recover
Reflect
Rest
Sharpen
Signal Beam
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Swift
Tackle
Thunder
Thunderbolt
Thunder Wave
Teleport
Toxic
Tri Attack
Trick Room


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Dark: STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 68/87 Total
Acrobatics
Aqua Tail
Assurance
Bite
Body Slam
Bulldoze
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Grass)
Hyper Beam
Hyper Voice
Ice Fang
Iron Tail
Outrage
Payback
Protect
Rain Dance
Reflect
Rest
Roar
Rock Slide
Rock Tomb
Roost
Scary Face
Slam
Signal Beam
Sleep Talk
Spite
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tailwind
Taunt
Thief
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
Uproar
U-Turn
Wing Attack
Work Up
Zen Headbutt


*Thanks to Toast Tyrant for the sprite*
Fidgit (Ryversha) Female
Nature:
Modest
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Persistent:
Type: Passive
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW):
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
DC: 5/5
MC: 0


Attacks: 73/112 Total
Acid Spray
After You
Air Slash
Ally Switch
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Earthquake
Earth Power
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gust
Gravity
Heal Block
Heal Pulse
Helping Hand
Hidden Power (Fairy)
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Sand Tomb
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wide Guard
Wish
Wonder Room


*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


*Thanks to my Amazing Girlfriend for the sprite*
Pixilate:
Type Passive
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 8 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
DC: 5/5
MC: 1


Attacks: 83/102 Total
Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Fire Punch
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moon Blast
Natural Gift
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will o Wisp
Wish
Wonder Room


*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Passive
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 76/102 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Heat Wave
Helping Hand
Hidden Power (Ice)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Chandelure (Zakireth) Male
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire: STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flame Body:
Type: Passive
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag (DW):
Type: Passive
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC: 0

Attacks: 54/64 Total
Acid Armor
Astonish
Attract
Calm Mind
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Flash
Haze
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Psych Up
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will o Wisp


*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
Type: Toggle
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Passive
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 80/120 Total
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Fly
Focus Punch
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
Soft-Boiled
Solar Beam
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Water Pulse
Wish
Yawn
Zap Cannon
Zen Headbutt


Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 0


Attacks: 69/149 Total
Aromatherapy
Attract
Bestow
Bide
Blizzard
Bounce
Bubble Beam
Charm
Copycat
Cosmic Power
Counter
Dazzling Gleam
Defense Curl
Dig
Double Slap
Double Team
Encore
Endeavor
Endure
Fire Blast
Flamethrower
Focus Blast
Follow Me
Grass Knot
Gravity
Heal Bell
Heal Pulse
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Hypnosis
Ice Beam
Icy Wind
Knock Off
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Pound
Protect
Psychic
Psyshock
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish
 
Last edited:

*Thanks to Toast Tyrant for the sprite*
Mismagius (Amalia) Female
Nature:
Modest
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 4

Attacks: 36/92 Total
Astonish
Confuse Ray
Dark Pulse
Destiny Bond
Endure
Energy Ball
Growl
Heal Bell
Hex
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Nasty Plot
Ominous Wind
Pain Split
Payback
Perish Song
Power Gem
Protect
Psychic
Psywave
Rest
Shadow Ball
Skill Swap
Snatch
Spite
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Will o Wisp


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW):
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
AC: 5/5
MC: 5


Attacks: 68/133 Total
Aqua Tail
Avalanche
Bide
Bite
Blizzard
Brick Break
Bubble Beam
Bulldoze
Chip Away
Counter
Dig
Disable
Dragon Pulse
Dragon Tail
Drill Run
Double Kick
Dynamic Punch
Earth Power
Earthquake
Endure
Fire Blast
Fire Punch
Flamethrower
Flatter
Focus Blast
Focus Energy
Focus Punch
Fury Attack
Head Smash
Helping Hand
Hone Claws
Horn Attack
Horn Drill
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Megahorn
Morning Sun
Pay Day
Peck
Protect
Poison Jab
Poison Sting
Reflect
Roar
Rock Slide
Shadow Ball
Sludge Wave
Stealth Rock
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Toxic Spikes
Venoshock


*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Shadow Tag:
Type Passive
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 130
Size Class: 3
Weight Class: 3
Base Rank Total: 23


EC: 9/9
MC: 0

Attacks: 45/111 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire)
Hypnosis
Icy Wind
Knock Off
Lick
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Bomb
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp


*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Pressure:
Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
AC: 5/5
MC: 0

Attacks: 59/100 Total
Astonish
Bind
Blizzard
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Destiny Bond
Disable
Double Team
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Giga Impact
Gravity
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rain Dance
Rapid Spin
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will o Wisp


*Thanks to Toast Tyrant for the sprite*
Electivire (Tahlzara) Male
Nature:
Naughty
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive
Type: Passive
This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Vital Spirit (DW):
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
AC: 5/5
MC: 0


Attacks: 56/103 Total
Barrier
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Discharge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Electric Terrain
Endure
Feint
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Ion Deluge
Iron Tail
Leer
Light Screen
Low Kick
Magnet Rise
Metrenome
Power-Up Punch
Protect
Psychic
Pursuit
Quick Attack
Rain Dance
Reflect
Rest
Rock Slide
Shock Wave
Sleep Talk
Substitute
Swagger
Swift
Taunt
Teleport
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Torment
Toxic
Volt Switch
Wild Charge


*Thanks to Toast Tyrant for the sprite*
Octillery (Feralyn) Female
Nature:
Quiet
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Suction Cups
Type: Passive
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle.
Sniper:
Type: Passive
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW):
Type: Passive
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 38 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
AC: 5/5
MC: 1


Attacks: 39/82 Total
Acid Spray
Aurora Beam
Blizzard
Bounce
Brine
Bubble Beam
Charge Beam
Constrict
Dive
Endure
Energy Ball
Flail
Flamethrower
Focus Energy
Gunk Shot
Hidden Power (Ghost)
Hydro Pump
Hyper Beam
Ice Beam
Lock On
Octazooka
Payback
Protect
Psybeam
Psychic
Rain Dance
Rock Blast
Scald
Seed Bomb
Signal Beam
Soak
Substitute
Surf
Swift
Thunder Wave
Water Gun
Water Spout
Whirlpool
Wring Out


*Thanks to Toast Tyrant for the sprite*
Aggron (Malthir) Male
Nature:
Quiet
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy:
Type: Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW):
Type: Passive
The Pokemon's body structure is immensely dense, doubling its actual weight.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 43
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20

Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).


Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 25


EC: 9/9
AC: 5/5
MC: 0


Attacks: 57/113 Total
Aerial Ace
Aqua Tail
Avalanche
Brick Break
Body Slam
Bulldoze
Counter
Defense Curl
Dig
Double Team
Dragon Rush
Dragon Tail
Earthquake
Earth Power
Endeavor
Endure
Fire Blast
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Shadow Claw
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Swagger
Whirlpool


*Thanks to my Amazing Girlfriend for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


*Thanks to my Amazing Girlfriend for the sprite*

Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
AC: 5/5
MC: 3


Attacks: 71/102 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Payback
Poison Jab
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt


Thanks to Matezoide for the Sprite!
Aurumoth (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard:
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW):
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6(+)
SpD: 2
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
AC: 5/5
MC: 0


Attacks: 72/87 Total
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (TBD)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Role Play
Safeguard
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Willowisp
Wish
X-Scissor
Zen Headbutt


Thanks to Matezoide for the sprite!
Eelektross (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; immune to paralysis status.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 57/68 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Fire Punch
Flamethrower
Flash Cannon
Focus Punch
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power (Ice)
Hone Claws
Hyper Beam
Ion Deluge
Knock Off
Light Screen
Power-up Punch
Protect
Rain Dance
Rest
Roar
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Substitute
Superpower
Super Fang
Swagger
Tackle
Thrash
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
U-Turn
Volt Switch
Wild Charge
Zap Cannon
 
Last edited:

*Thanks to Matezoide for the sprite*
Pyroak (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fire: STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Rock Head:
Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor:
Type: Passive
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Type: Passive
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.


Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 9/9
AC: 5/5
MC: 0

Attacks: 61/89 Total
Amnesia
Aromatherapy
Block
Bullet Seed
Counter
Double Edge
Double Team
Dragon Breath
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Heat Wave
Hidden Power (Electric)
Hyper Beam
Incinerate
Inferno
Iron Defense
Lava Plume
Leaf Tornado
Leech Seed
Light Screen
Low Kick
Low Sweep
Natural Gift
Overheat
Protect
Psybeam
Rest
Rock Slide
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Will o Wisp
Wood Hammer
Worry Seed
Zap Cannon


*Thanks to Matezoide for the sprite*
Golurk [Armstrong]
Nature:
Adamant
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz:
Type: Toggle
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard (DW):
Type: Passive
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 5
Weight Class: 7

EC: 6/6
AC: 5/5
MC: 0

Attacks: 58/78 Total
Astonish
Block
Brick Break
Bulldoze
Curse
Defense Curl
Double Team
Drain Punch
Dynamic Punch
Earthquake
Earth Power
Facade
Fire Punch
Fly
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Water)
High Horsepower
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud Slap
Pound
Protect
Psychic
Rest
Rock Polish
Rock Slide
Rock Tomb
Rollout
Safeguard
Shadow Ball
Shadow Punch
Sleep Talk
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Swagger
Thief
Thunderbolt
Thunder Punch
Toxic
Zen Headbutt


*Thanks to SimonSays for the sprite*
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Blaze:
Type: Passive
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW):
Type: Passive
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
AC: 5/5
MC: 0

Attacks: 40/94 Total
Agility
Blast Burn
Bulldoze
Counter
Defense Curl
Dig
Double Kick
Earthquake
Ember
Endure
Eruption
Extrasensory
Fire Blast
Flamethrower
Flame Burst
Flame Charge
Flame Wheel
Focus Blast
Foresight
Heat Wave
Hidden Power (Ice)
Hyper Beam
Gyro Ball
Inferno
Lava Plume
Leer
Nature Power
Overheat
Protect
Quick Attack
Rest
Sleep Talk
Smokescreen
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Toxic
Will o Wisp


*Thanks to SimonSays for the sprite*
Blastoise (Shorin) Male
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
Type: Passive
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Passive
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Mega Launcher:
Type: Passive
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

Stats:
HP: 100
Atk: Rank 3 (-)
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 6


Attacks: 45/111 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Counter
Dig
Dive
Dragon Tail
Endure
Fake Out
Flash Cannon
Focus Blast
Hail
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn


*Thanks to Ute for the Sprite*
SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage..
Regenerator (DW):
Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
AC: 5/5
MC: 37


Attacks: 57/122 Total
Bide
Blizzard
Brine
Bulldoze
Confusion
Counter
Curse
Disable
Dive
Double Team
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (TBD)
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Reflect
Safeguard
Scald
Shadow Ball
Signal Beam
Slack Off
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Tackle
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Water Gun
Yawn
Zen Headbutt
Zap Cannon


Necturine (Serah) Female
Nature:
Rash
Type:
Grass: STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Anticipation:
Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (DW):
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 2/6
AC: 2/5
MC: 0

Attacks: 17/73 Total
Leer
Energy Ball
Future Sight
Giga Drain
Hex
Ominous Wind
Payback
Power Whip
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch
Torment
Toxic Spikes
Vine Whip
Will o Wisp


Altaria (Eletae) Female
Nature:
Quiet
Type:
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW):
Type: Trait
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 69 (-10% evasion)
Size Class: 2
Weight Class: 2
Rank Total: 19


Type: Dragon/Fairy
Pixilate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-) (-10% EVA)
Size Class: 3
Weight Class: 2
Base Rank Total: 22



EC: 6/6
AC: 5/5
MC: 0

Attacks: 51 Total
Agility
Astonish
Bulldoze
Cotton Guard
Double Team
Disarming Voice
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragonbreath
Earthquake
Endure
Facade
Feather Dance
Fire Blast
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hyper Beam
Hyper Voice
Ice Beam
Mirror Move
Mist
Moonblast
Outrage
Peck
Perish Song
Pluck
Protect
Pursuit
Refresh
Rest
Return
Roar
Roost
Safeguard
Sing
Sky Attack
Sleep Talk
Substitute
Tailwind
Thief
Toxic
Twister


*Thanks to S0L1D G0LD, for the sprite*
Alakazam (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+22% Accuracy and Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+30% Accuracy and Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 0


Attacks: 38/106 Total
Ally Switch
Barrier
Confusion
Counter
Dig
Disable
Double Team
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Kinesis
Knock Off
Light Screen
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psycho Cut
Psyshock
Recover
Reflect
Role Play
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Telekinesis
Teleport
Trick
Torment
Toxic


Grotle (Siegfried) Male
Nature:
Lonely
Type:
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Overgrow:
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Passive
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 4/9
AC: 4/5
MC: 0

Attacks: 23 Total
Absorb
Bite
Crunch
Curse
Earth Power
Giga Drain
Leaf Storm
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Sand Tomb
Seed Bomb
Stealth Rock
Substitute
Superpower
Synthesis
Tackle
Wide Guard
Withdraw
Worry Seed


*Thanks to Matezoide for the sprite*
Rhyperior(Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Lightning Rod:
Type: Passive
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not increase their Special Attack by one (1) stage.
Solid Rock:
Type: Passive
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless:
Type: Passive
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
AC: 5/5
MC: 0


Attacks: 29/127 Total
Brick Break
Bulldoze
Crunch
Counter
Dig
Double Team
Drill Run
Earthquake
Earth Power
Fire Blast
Fire Fang
Focus Punch
Fury Attack
Hammer Arm
Horn Attack
Ice Fang
Megahorn
Payback
Pay Day
Protect
Reversal
Rock Blast
Rock Wrecker
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang
 
Last edited:

Cascade (Rotom)
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
(Oven Form):
Fire: STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Base Form:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance Form:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Base Rank Total: 20
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)

(Will add S/W for other forms as they become available to me)

MC: 0


Attacks: 36/53 Total
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Electroball
Electroweb
Endure
Hex
Hidden Power (Fighting 7)
Light Screen
Natural Gift
Overheat (Oven Form)
Pain Split
Protect
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder
Thunder Bolt
Thunder Shock
Thunder Wave
Toxic
Trick
Uproar
Volt Switch
Willowisp


Dragonair (Isaac) Male
Nature:
Quiet
Type:
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW)
Type: Passive
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (-10%EVA)
Size Class: 4
Weight Class: 2
Base Rank Total: 18

EC: 9/9
AC: 5/5
MC: 3


Attacks: 41/120 Total
Agility
Aqua Jet
Aqua Tail
Bide
Blizzard
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Extreme Speed
Fire Blast
Flamethrower
Hail
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Reflect
Rest
Safeguard
Slam
Sleep Talk
Substitute
Sunny Day
Surf
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Whirlpool
Wrap


Poliwag (Bubbles) Female
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Absorb:
Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp:
Type: Passive
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Self-Destruct or Explosion.
Swift Swim:
Type: Passive
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13


EC: 0/9
AC: 0/5
MC: 0


Attacks: 18/96 Total
Water Sport
Bubble
Hypnosis
Water Gun
Double Slap
Rain Dance
Body Slam
Bubble Beam

Encore
Endeavor
Endure
Mud Shot
Refresh

Ice Beam
Dig
Psychic
Protect
Scald


Delphox (Mariko) Female
Nature:
Modest
Type:
Fire: STAB; immune to burn status. Brighten Command.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Magician (DW):
Type: Passive
This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 21


EC: 9/9
AC: 5/5
MC: 0

Attacks: 42/58 Total
Blast Burn
Dazzling Gleam
Double Team
Ember
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Foul Play
Future Sight
Grass Knot
Heat Wave
Howl
Hypnosis
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Protect
Psybeam
Psychic
Psyshock
Rest
Role Play
Scratch
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Solar Beam
Substitute
Sunny Day
Switcheroo
Tail Whip
Toxic
Trick
Trick Room
Willowisp
Wish


Greninja (Vilesti) Female
Nature:
Naive
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (DW):
Type: Innate
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP:100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+) (+23% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
AC: 5/5
MC: 0


Attacks: 42/67 Total
Bestow
Blizzard
Bounce
Bubble
Camoflage
Dark Pulse
Dig
Dive
Double Team
Extrasensory
Feint Attack
Fling
Grass Knot
Growl
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Protect
Quick Attack
Rock Slide
Role Play
Round
Scald
Shadow Sneak
Smack Down
Smokescreen
Spikes
Substitute
Surf
Taunt
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shurikan


Chespin (Malik) Male
Nature:
Brave
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
Type: Passive
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Bulletproof (DW):
Type: Passive
This Pokemon is immune to damage from ball and bomb attacks. Full List: Acid Spray, Aura Sphere, Barrage, Beak Blast, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Blast, Rock Wrecker, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon.


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 33 (-) (-10% EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 1/9
AC: 1/5
MC: 4

Attacks: 21/64 Total
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Wood Hammer

Belly Drum
Curse
Quick Guard
Spikes
Synthesis

Gyro Ball
Shadow Claw
Payback
Stone Edge
Brick Break

Giga Drain
Grass Knot
Seed Bomb


Aurorus (Vonlia) Female
Nature:
Quiet
Type:
Ice:
STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Refrigerate:
Type: Toggle
By default, this Pokemon's Normal-type moves are Ice-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Refrigerate receive this boost, and not all Ice-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Snow Warning: (DW)
Type: Trigger
This Pokemon summons a massive hailstorm upon its entry into battle that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.

Command: Activate Snow Warning - 9 En - Summons haily weather to the field.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50 (-) (-10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
AC: 5/5
MC: 12


Attacks: 27/63 Total
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam
Light Screen
Hyper Beam
Encore
Ancient Power
Blizzard
Freeze Dry

Barrier
Discharge
Haze
Mirror Coat
Magnet Rise

Flash Cannon
Dark Pulse
Protect
Reflect
Toxic
Thunderbolt
Sandstorm


*Thanks to S0L1D G0LD, for the sprite*
Charizard (Kaladrimme) Male
Nature:
Naughty
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze:
Type: Passive
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW):
Type: Passive
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20


*Thanks to S0L1D G0LD, for the sprite*
Ability:
Drought (Mega):
Type: Passive
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - Summons sunny weather to the field.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25


*Thanks to S0L1D G0LD, for the sprite*
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Ability:
Tough Claws (Mega):
Type: Passive
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
AC: 5/5
MC: 5

Attacks: 46/119 Total
Air Slash
Ancient Power
Bide
Counter
Crunch
Dig
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Hyper Beam
Inferno
Leer
Metal Claw
Outrage
Overheat
Protect
Rage
Roar
Rock Slide
Roost
Scary Face
Scratch
Shadow Claw
Slash
Smokescreen
Solar Beam
Substitute
Thunder Punch
Toxic
Will o Wisp
Wing Attack


Metagross (Babil)
Nature:
Jolly
Type:
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
Type: Passive
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal:
Type: Passive
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+6% Accuracy & Evasion)
Size Class: 4
Weight Class: 9
Base Rank Total: 22


Tough Claws:
Type: Passive
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) (
Size Class: 4
Weight Class: 11
Base Rank Total: 27


EC: 9/9
AC: 5/5
MC: 8


Attacks: 32/82 Total
Agility
Block
Brick Break
Bulldoze
Bullet Punch
Confusion
Earthquake
Endure
Grass Knot
Hammer Arm
Headbutt
Hold Back
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Power-up Punch
Protect
Psychic
Pursuit
Rock Slide
Sandstorm
Scary Face
Stealth Rock
Take Down
Thunder Punch
Toxic
Zen Headbutt


*Thanks to S0L1D G0LD, for the sprite*
*Conkeldurr (Vilgot) Male*
Nature:
Adamant
Type:
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three. Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Passive
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
AC: 5/5
MC: 4


Attacks: 46/72 Total
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-up Punch
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Wake-up Slap
 
Last edited:

Elizair (Sparky) Male
Nature:
Timid
Type:
Electric: STAB; immune to paralysis status.

Abilities:
Static
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW):
Type: Passive
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+6% Accuracy & Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
AC: 0/5
MC: 0


Attacks: 22/88 Total
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Discharge
Charge
Take Down
Electro Ball
Confuse Ray
Thunder
Power Gem

Reflect
Electric Terrain
Agility
Safeguard
Eerie Impulse

Thunderbolt
Substitute
Rain Dance
Toxic
Rest


*Krilowatt (Zarza) Male*
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: STAB; immune to paralysis status.

Abilities:
Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
AC: 5/5
MC: 0


Attacks: 63/88 Total
Aqua Jet
Blizzard
Bubble
Bubblebeam
Bulldoze
Charge
Confuse Ray
Copycat
Counter
Dazzling Gleam
Detect
Discharge
Dive
Double Team
Earthquake
Earth Power
Eerie Impulse
Electroweb
Endure
Fairy Wind
Follow Me
Hail
Heart Swap
Helping Hand
Hidden power
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icy Wind
Imprison
Low Kick
Low Sweep
Me First
Metrenome
Mind Reader
Mirror Coat
Muddy Water
Natural Gift
Payback
Protect
Rain Dance
Rest
Safeguard
Scald
Sheer Cold
Shock Wave
Signal Beam
Sleep Talk
Substitute
Surf
Tackle
Thunder
Thunder Punch
Thunder Wave
Thunder shock
Thunderbolt
Torment
Toxic
Volt Switch
Water Pulse
Whirlpool
Zap cannon


*Thanks to my Amazing Girlfriend for the sprite*
*Stratagem (Ansrasel) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
AC: 5/5
MC: 5


Attacks: 47/76 Total
Acupressure
Ancient Power
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Electroball
Embargo
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Tomb
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball


Sylveon (Rosa) Female
Nature:
Modest
Type:
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Cute Charm:
Type: Passive
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Pixilate (DW):
Type: Toggle
By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
AC: 5/5
MC: 0


Attacks: 38/83 Total
Baby-Doll Eyes
Bite
Covet
Dazzling Gleam
Dig
Disarming Voice
Draining Kiss
Echoed Voice
Endure
Facade
Fairy Wind
Flail
Focus Energy
Growl
Helping Hand
Hyper Voice
Light Screen
Misty Terrain
Moon Blast
Protect
Psyshock
Quick Attack
Refresh
Rest
Sand Attack
Shadow Ball
Skill Swap
Sleep Talk
Stored Power
Substitute
Swift
Tackle
Tail Whip
Take Down
Toxic
Trump Card
Wish
Yawn


Mr. Mime (Luelith) Female
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 6/6
AC: 5/5
MC: 0


Attacks: 66/123 Total
Barrier
Baton Pass
Bide
Brick Break
Calm Mind
Charge Beam
Confuse Ray
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Encore
Endure
Energy Ball
Fake Out
Focus Blast
Follow Me
Foul Play
Future Sight
Grass Knot
Guard Swap
Hidden Power Fire
Hyper Beam
Hypnosis
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magical Leaf
Meditate
Metrenome
Mimic
Misty Terrain
Nasty Plot
Power Swap
Protect
Psybeam
Psychic
Psyshock
Psywave
Quick Guard
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solar Beam
Substitute
Sunny Day
Taunt
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wide Guard
Zap Cannon


Nohface (Dolphus) Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13


EC: 6/6
AC: 5/5
MC: 26

Attacks: 26/101 Total
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
Pain Split
Shadow Strike
Perish Song
Iron Head

Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail

Taunt
Dig
Trick Room
Torment
Willowisp
Revenge
Payback
Substitute

Magic Coat
Knock Off
Revenge
Role Play


Thanks to S0L1D G0LD for the sprite!
Mawile (Relm) Female
Nature:
Careful
Type:
Steel: STAB: immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Hyper Cutter:
Type: Passive
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate:
Type: Trigger
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Sheer Force: (DW)
Type: Toggle
At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Thanks to S0L1D G0LD for the sprite!
Huge Power:
Type: Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: Rank 8
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 22


AC: 5/5
MC: 0


Attacks: 63/102 Total
Astonish
Baton Pass
Bite
Body Slam
Brick Break
Counter
Crunch
Double Team
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
Fire Blast
Fire Fang
Flamethrower
Focus Punch
Foul Play
Giga Impact
Grass Knot
Growl
Hidden Power (Ground)
Hyper Beam
Ice Fang
Ice Punch
Icy Wind
Iron Defense
Iron Head
Knock Off
Magnet Rise
Metal Burst
Misty Terrain
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Sludge Bomb
Snatch
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip


Azumarill (Saris) Female
Nature:
Adamant
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat:
Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power:
Type: Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper:
Type: Passive
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Stats:
HP: 110
Atk: Rank 3 (6) (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)


EC: 9/9
AC: 5/5
MC: 0


Attacks: 52/96 Total
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Charm
Copycat
Defense Curl
Dig
Dive
Double Edge
Encore
Endure
Facade
Focus Punch
Giga Impact
Hail
Helping Hand
Hydro Pump
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Perish Song
Play Rough
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Rollout
Sing
Slam
Sleep Talk
Soak
Splash
Substitute
Superpower
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Whirlpool


*Scratchet (TBD) Male*
Nature:
Modest
Type:
Normal: STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: STAB; Ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Scrappy:
Type: Passive
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster:
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Vital Spirit:
Type: Passive
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
AC: 4/5
MC: 12


Attacks: 18/88 Total
Scratch
Fury Swipes
Baby Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar

Yawn
Rapid Spin
Confuse Ray
Baton Pass
Air Cutter

Taunt
Focus Blast
Protect
Rock Slide
Grass Knot

Earth Power
Hyper Voice


Pluffle (Syrio) Male
Nature:
Modest
Type:
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Natural Cure:
Type: Passive
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Aroma Veil:
Type: Passive
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment.
Friend Guard: (DW)
Type: Passive
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 49
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 0/6
AC: 0/5
MC: 0


Attacks: 0/64 Total
Scratch
Fairy Wind
Feather Dance
Yawn
Wake-Up Slap
Draining Kiss
Encore
Scary Face
Parting Shot

Aromatic Mist
Charm
Wide Guard
Quick Guard
Wish

Taunt
Protect
Sludge Wave
Energy Ball
Flash Cannon
 
Last edited:

Camerupt (Alisar) Male
Nature:
Quiet
Type:
Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magma Armor:
Type: Passive
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock:
Type: Passive
This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW):
Type: Passive
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-) (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 23


Attacks: 32/?? Total
Amnesia
Ancient Power
Bulldoze
Dig
Earth Power
Earthquake
Ember
Endure
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Incinerate
Iron Head
Lava Plume
Magnitude
Overheat
Protect
Rock Slide
Rock Tomb
Sandstorm
Stealth Rock
Stockpile
Substitute
Sunny Day
Tackle
Take Down
Will-o-Wisp
Yawn


Clauncher (Oksana) Female
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Mega Launcher
Type: Passive
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.


Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 5


Attacks: 22/?? Total
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Rain Dance
Scald
Protect
Ice Beam
Flash Cannon

Dragon Pulse
Icy Wind
Bounce
Dive


Dewpider (Abigail) Female
Nature:
Modest
Type:
Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Water Bubble
Type: Passive
This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP.
Water Absorb (DW)
Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
AC: 3/5
MC: 8


Attacks: 21/?? Total
Water Sport
Bubble
Infestation
Spider Web
Bug Bite
Bubble Beam
Bite
Aqua Ring

Power Split
Aurora Beam
Stockpile
Spit Up

Poison Jab
Waterfall
Protect
X-Scissor
Substitute
Facade

Scald
Infestation
Mirror Coat
 
Last edited:

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