Monotype Viability Rankings

Status
Not open for further replies.
Monotype Viability Ranking Thread

Approved by The Eevee General, and thanks to Pikachuun for picture hacks

Monotype C&C
~
If a link is dead, then no writeup has been written for that Pokemon. Feel free to reserve it.
~
Welcome to the Monotype Viability Rankings. As most of you know, Monotype is completely different from OU in terms of viability. Instead of focusing on a Pokemon's flaws and the amount of roles they can perform, we're mainly focusing on how each Pokemon can fare against other type matchups. Abilities are valued more than normal, so consider them when you rank something. Pokemon are placed in either S, A, B, C, or D rank, with S only having Pokemon that can easily influence the game against a majority of type matchups, while D has Pokemon that are solely used for their moves or abilities.


Rules:

- Flaming will not be tolerated.
- Post smartly, don't just be like "I liek Gogoat so it should be in S Tier!1!"
- Stay on topic. As much as I would like to see a petition saying that Ho-oh should be unbanned, not here please. :)
- You have 5 days to write the stuff you reserve.

How to rank:

If you want an example just click a Pokemon.
  • Include the Pokemon you're rating, the type, and what rank you want it to be.
  • Include at least 1 set. Some Pokemon may have more than one set.
  • Provide an explanation as to why you put it in that rank and how it fares in Monotype.
Pokemon with 2 typings will need 2 ranks. That's because Pokemon like Lanturn would be more useful on Water Monotypes than Electric Monotypes.

To-do / Reserve List:

Anything that isn't hyperlinked or if it isn't listed.

Monotype Viability Reviewers

These people will have the final say if a decision by the community cannot be reached or a pokemon is completely misplaced. If you have any questions or need help, please PM / VM these people.

Anttya
Sae

Preliminary Viability Rankings
(Subject to change, they are in no particular order)

* means that the Pokemon doesn't offer much to the type, but are very good themselves. Ex. Manaphy on Water, and Hoopa-Unbound on Psychic.


Ambitious Rank: Reserved for Pokemon that are too amazing for the Monotype tier because it can effectively beat pretty much the whole tier and everything in the whole wide world. (Not biased I promise!)

Mega-Altaria

S Rank

Normal
Chansey
Staraptor
Porygon2
Fighting
Keldeo
Terrakion
Mega-Gallade
Flying
Skarmory
Landorus-I *
Zapdos
Mega-Gyarados
Poison
Mega-Venusaur
Nidoking
Scolipede
Ground
Landorus-I
Excadrill
Hippowdon
Rock
Tyranitar
Mega-Aggron
Terrakion
Mega-Diancie *
Bug
Volcarona
Mega-Pinsir
Ghost
Aegislash
Mega-Sableye
Steel
Skarmory
Heatran
Fire
Mega-Charizard Y
Water
Keldeo
Azumarill
Empoleon
Manaphy *
Grass
Mega-Venusaur
Ferrothorn
Serperior
Electric
Thundurus
Zapdos
Psychic
Slowbro
Hoopa-Unbound *
Mega-Gallade
Mew
Ice
Avalugg
Mamoswine
Kyurem-B
Dragon
Garchomp
Kyurem-B
Latias
Dark
Mandibuzz
Mega-Sableye
Tyranitar
Fairy
Clefable
Mega-Diancie *
Azumarill
Klefiki

A Rank
Normal
Diggersby
Meloetta
Mega-Lopunny
Mega-Pidgeot
Fighting
Cobalion
Infernape
Breloom
Hawlucha
Conkeldurr
Mega-Medicham
Flying
Togekiss
Thundurus-T

Dragonite
Mega-Charizard Y
Tornadus-T
Thundurus
Landorus-T
Poison
Weezing
Skuntank
Drapion
Nidoqueen

Tentacruel
Gengar
Ground
Mamoswine
Mega-Garchomp
Gastrodon
Gliscor
Seismitoad
Landorus-T
Rock
Cradily
Shuckle
Mega-Areodactyl
Omastar
Diancie
Bug
Galvantula
Heracross
Scolipede
Mega-Scizor
Armaldo
Forretress
Mega-Heracross
Scizor
Ghost
Gengar
Chandelure

Jellicent
Hoopa
Golurk
Steel
Klefki
Excadrill
Ferrothorn
Bisharp
Mega-Scizor
Doublade
Jirachi
Magnezone
Fire
Darmanitan
Entei
Torkoal
Victini
Infernape
Heatran
Volcarona
Rotom-H
Water
Slowbro
Suicune
Lanturn

Tentacruel
Swampert
Politoed
Mega-Gyarados
Alomomola
Starmie
Grass
Breloom
Cradily
Whimsicott
Electric
Magnezone
Mega-Manectric
Rotom-W
Eelektross
Raikou
Mega-Ampharos
Luxray
Psychic
Latios
Deoxys-S
Starmie
Mega-Medicham
Mega-Gardevoir
Victini
Meloetta
Ice
Weavile
Piloswine
Articuno

Cloyster
Dragon
Mega-Garchomp
Hydreigon
Dragonite
Latios
Dark
Mega-Tyranitar
Hydreigon
Bisharp
Crawdaunt
Mega-Sharpedo
Weavile
Hoopa-Unbound
Sableye
Fairy
Sylveon
Slurpuff
Togekiss

B Rank

Normal
Miltank
Ditto
Exploud
Heliolisk
Porygon-Z
Mega-Audino
Fighting
Heracross
Chesnaught
Lucario
Flying
Salamence
Staraptor
Mandibuzz
Gyarados
Honchkrow
Poison
Golbat
Mega-Beedrill
Amoongus
Dragalge
Roserade
Crobat
Ground
Diggersby
Mega-Camerupt
Garchomp
Rock
Archeops
Rhyperior
Mega-Tyranitar
Tyrantrum
Bug
Vivillon
Mega-Beedrill
Shuckle
Ghost
Trevenant
Steel
Bronzong
Durant
Lucario
Empoleon
Scizor
Fire
Arcanine
Chandelure
Water
Cloyster
Crawdaunt
Kabutops
Mega-Swampert
Quagsire
Mega-Sharpedo
Feraligatr
Gyarados
Grass
Ludicolo
Rotom-M
Roserade
Electric
Electivire
Psychic
Azelf
Mega-Alakazam
Gardevoir
Alakazam
Gallade
Mega-Latias
Latias
Deoxys-D
Ice
Rotom-F
Cryogonal
Froslass
Lapras
Walrein
Dragon
Mega-Latias
Kingdra
Dragalge
Dark
Honchkrow
Umbreon
Mega-Sharpedo
Fairy
Whimsicott
Gardevoir
Mega-Gardevoir
Diancie
 
Last edited:
Toxicroak
Machamp
Flying
Articuno
Hawlucha
Mega-Pidgeot
Poison
Toxicroak
Ground
Mega-Swampert
Mega-Steelix​
Krookodile
Quagsire
Jellicent
Celebi
Metagross
Jirachi
Wobbuffet
Gothitelle
Reuniclus
Goodra
Zygarde
Haxorus
Tyrantrum
Dark
Sharpedo
Scrafty
Spiritomb
Mega-Absol
Zoroark
Drapion
Cacturne
Krookidile
Fairy
Florges

D Rank

Normal
Chatot
Cinccino
Pyroar
Furfrou
Fighting
Hitmontop
Mienshao
Flying
Vivillion
Sigilyph
Xatu
Poison
Ariados
Qwilfish
Ground
Nidoqueen
Dugtrio​
Rhyperior
Rock
Aggron
Bug
Volbeat
Ghost
Cofagrigus
Steel
Forretress
Mega-Steelix
Fire
Typhlosion
Water
Qwilfish
Grass
Levanny
Sceptile
Abomasnow
Trevenant
Electric
Galvantula
Psychic
Sigilyph
Bronzong
Ice
Jynx
Dragon
Flygon
Salamence
Dark

Fairy
Granbull

E Rank: Outclassed in almost every single way, or it it just sucks.

- Everything that isn't listed in the tiers above.

God Rank: Using these Pokemon will deem you as a chosen one by Lord Mantyke.

Mantyke
Surskit
Mudkip
Nominating Rank Changes

To nominate a rank change, just tell us the Pokemon you want to be moved and provide a brief explanation. Calcs, and mentioning perks of the Pokemon make great arguments :)
Example:

I think that Pichu should be moved to S rank (currently A) because it is cute asf and can dominate everything with STAB Thundershock. Here are some calcs showing Pichu's power:

252 SpA Pichu Thunderbolt vs. 252 HP / 4 SpD Skarmory: 2414-2844 (18569.2 - 21876.9%) -- guaranteed OHKO

Not only that, Pichu has a nifty speed tier letting it outspeed the likes of Chansey which is amazing in our current metagame which is why it should be moved up to S Rank.

Tl;dr Pichu: Move it A to S Rank (If yours is super long)

 
Last edited:

Freeroamer

The greatest story of them all.
is a Tiering Contributor
Calling any of my Ground team that hasn't been done/reserved, that'd be Mamoswine Hippowdon Excadrill Gastrodon Garchomp(Mega if it's separate) and Landorus-Incarnate

EDIT: Just went to check the generation lists to see if any have been reserved, you seem to have missed 4th gen lol

EDIT 2: All of the above are for their Ground ranking only also
 

DEG

BLOSSOM
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
Mandibuzz in Dark for S Rank.

Three Walls Four Walls (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Foul Play
- Roost
- Defog
- Brave Bird/Toxic/Taunt/Whirlwind

Explanation: Mandibuzz is essential in dark mono. It has a great typing dark/flying, a nice ability (overcoat) making it not take weather damage being immune to spore, and a great 105 base Defense followed up with a base 95 Spdef and 110 base HP. Mandibuzz can be run as a physical or as special wall. Foul play helps taking setup sweepers while brave bird is mainly used for coverage and specially against Breloom cause it can alone sweep Dark with mach punch without the intervention of sash. Or instead of brave bird u can run toxic to create a hole in stall pokemon; taunt can also be used. Whirlwind is also a good move on Mandibuzz as it can toss away Setup sweepers.

OR

Annoying Burd (Mandibuzz) (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Defense
- Toxic
- Roost
- Foul Play

Explanation: This is just about toxic stalling with a full spdf and Iron Defense to boost mandibuzz's defense, with the addition of foul play to hit hard setup sweepers, mandibuzz will be a pain to take out.

----

Honchkrow in dark for B rank


Sweep y/n? (Honchkrow) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Sucker Punch
- Night Slash/Heat Wave
- Superpower

While Honchkrow isn't really needed on Dark teams it can do an amazing job as a late game sweeper. It is stuck in B rank as it is frail and relatively slow (71 base speed). Moxie is what makes Honchkrow good; equipped with a choice scarf this pokemon can be a great late game sweeper as it can take down foes with low HP. Brave Bird is it main killing move, accompanied by Night Slash for psychic and ghost if you don't want it to lose health or heat wave as it also has 105 base spa, super power as coverage and lastly Sucker Punch to catch faster scarfers. Honchkrow helps dark against bug and fighting and can achieve a great combat against fairies.

Honchkrow for MVP: http://replay.pokemonshowdown.com/monotype-164724202

--------
Bisharp in Dark for A rank



MY MM (Bisharp) @ Lum Berry/Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch/Sub

Bisharp is an Amazing pokemon for dark teams, giving them a good advantage against fairies. Bisharp can be run with 2 efficient different items starting with Lum berry to dodge para, confuse hax and finally burn. Life Orb Bisharp is deadly and after a setup it becomes a killer. It's ability Defiant let it gets +2 Attack on a stat drop it's so useful thanks to Sticky webs and defog and these ''unlucky'' drops. Sword Dance is a good move on bisharp allowing it to setup on some pokemon, knock off can do some serious damage to the opponent, iron head for them pesky fairies and Sucker Punch for other threats that outspeed. Sub is used for set up but is not really needed. The only thing that push it down to A rank is it's Defensive side, Bisharp has a good 100 base def but poor Hp and poor Special Defense, it it also weak to fighting priorities such as Mach Punch or Vacuum Wave.

Bisharp for MVP: http://replay.pokemonshowdown.com/monotype-165366454
Bisharp w/ Lum berry: http://replay.pokemonshowdown.com/frost-oumonotype-980737


(Anttyaz done)
 
Last edited:

Omega-Xis

Mauville's Own
is a Battle Simulator Driver Alumnus
Reserving Surskit, Politoed, and Gyarados/Mega Gyarados (I think I would have different nuances for both of them, so I'll analyze both) for Water.
 

DoW

formally Death on Wings
is a Pre-Contributor
Venusaur in Grass for S rank.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Synthesis
- Giga Drain
- Earthquake

This pokemon is very strong for grass teams. With thick fat giving it an effective resist to both fire and ice, and its poison typing giving it a resistance to bug and poison, this pokemon is only weak to flying out of the five types super effective against grass. Although it needs to mega evolve before it can tank these hits well, once it has done there isn't much that can bring it down between good defensive stats, reliable recovery and only two weaknesses.
Moreover, its movepool allows it to threaten a number of things, with sleep powder being disliked by offensive teams, earthquake dealing heavy damage to heatran, and knock off being a general nuisance. Leech Seed and Giga Drain allow it to keep going without using up too much of synthesis' 8 pp, and its immunity to toxic also helps it stall. Combined with something like ferrothorn or cradily, it easily forms a core that can stop many of the things that threaten grass as a whole.
 
Venusaur in Grass for S rank.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Synthesis
- Giga Drain
- Earthquake

This pokemon is very strong for grass teams. With thick fat giving it an effective resist to both fire and ice, and its poison typing giving it a resistance to bug and poison, this pokemon is only weak to flying out of the five types super effective against grass. Although it needs to mega evolve before it can tank these hits well, once it has done there isn't much that can bring it down between good defensive stats, reliable recovery and only two weaknesses.
Moreover, its movepool allows it to threaten a number of things, with sleep powder being disliked by offensive teams, earthquake dealing heavy damage to heatran, and knock off being a general nuisance. Leech Seed and Giga Drain allow it to keep going without using up too much of synthesis' 8 pp, and its immunity to toxic also helps it stall. Combined with something like ferrothorn or cradily, it easily forms a core that can stop many of the things that threaten grass as a whole.
I'll let this sit here for a day or two for people to agree or disagree before making the decision final. :)
 
Chansey Normal for S Rank

LIL STALL (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave/Toxic
- Stealth Rock/Protect/Heal Bell
- Soft-Boiled/Wish
- Seismic Toss

Alternate ev spreads: 4hp 252 def 252 spdef(mixed wall good vs landorus i with knock off )

Explanation: Chansey is one of the bulkiest special walls across all tiers and with access to its favourite item, Eviolite, chansey becomes the premiere bulk mon for mono normal as it can take on and effectively beat almost all the special attackers in the entire monotype metagame apart from a few notable exceptions ( Specs Keldeo secret sword, taunt mega gardevoir, Knock Off + focus blast landorus i, 101hp sub cm psyshock users etc.) Alongside shutting down most special sweepers, Chansey provides a vast array of support for the team due to its expansive support movepool including moves such as heal bell, aromatherapy, wish, toxic, thunder wave, stealth rocks and even having soft boiled for immediate recovery ensures that chansey will not only be able to keep its team mates healthy, but it also will be able to switch in n number of times vs a wide portion of the monotype metagame whom are special attackers.
To boot it even gets its ability as natural cure to remove its own ailments upon switching out.

Now getting to the moveset: Chansey being a premiere special wall and cleric/team supporter has a variety of options and after mixing and matching, i have found out a solid set for mono normal users

Moveslot 1:Thunderwave/Toxic: These are two standard support moves ran on chansey depending on its criteria, toxic goes along really well with wish protect as it allows chansey to outstall dangerous opponents and thunderwave is forever useful when facing fast opponents and overall provides a little better support for the team as sometimes outspeeding is needed ftw.

Moveslot 2: This is the support esque slot, Sr if you do not run smeargle as with its bulk it can switch in and set up easily, protect with wish + toxic, heal bell if you need a cleric

Slot 3: wish/Softboiled for recovery

Slot4: So that chansey isnt set up fodder for taunt + set up mons

To conclude i would like to say due to chanseys phenomenal quirks and its only drawback being vs fighting (but lets face it it can live a hit and twave for support at most) i feel that chansey should be in the mono normal s rank as it reliably allows mono normal to stand a chance vs a higher amount of matchups than it could regularly And also it is part of the evillite core with ducky2.0 and blissey which makes mono normal so terrifying to face without SE/ stall breaker

~Please reply with any changes/disagreements etc you want to add!
 
Venusaur in Grass for S rank.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Leech Seed
- Synthesis
- Giga Drain
- Earthquake

This pokemon is very strong for grass teams. With thick fat giving it an effective resist to both fire and ice, and its poison typing giving it a resistance to bug and poison, this pokemon is only weak to flying out of the five types super effective against grass. Although it needs to mega evolve before it can tank these hits well, once it has done there isn't much that can bring it down between good defensive stats, reliable recovery and only two weaknesses.
Moreover, its movepool allows it to threaten a number of things, with sleep powder being disliked by offensive teams, earthquake dealing heavy damage to heatran, and knock off being a general nuisance. Leech Seed and Giga Drain allow it to keep going without using up too much of synthesis' 8 pp, and its immunity to toxic also helps it stall. Combined with something like ferrothorn or cradily, it easily forms a core that can stop many of the things that threaten grass as a whole.
Overall i fully agree but i feel that hp fire derserves a slash some where as it hits steels like skarmory really hard and it allows mvenu to take down opposing ferrothorns who otw are a pain to kill as most grass types dont carry moves strong enough to break through its defenses otw gj!
 
Druddigon for C Rank

Druddigon Rocky Helmet/Leftover/Focus Sash
Ability:Rough Skin
EVs: 252 HP, 252 Def, 4 ATK
Impish Nature
-Stealth Rock
-Roar/Dragon Tail
-Glare
-Gunk Shot/Sucker Punch
Explanation: Druddigon is one of the few dragons able to take physical attacks,Zygarde is the only other alternative,because Dialga and Giratina are ubers.It gets Stealth Rock,a move very few dragons get, which is nice,because Ice is a type dragons don't particularly appreciate. It has 77/90/90 Bulk,and because Goodra is viable,it can be a physical wall,however it can also be a special wall in the event you don't use Goodra.Because of it's large 120 attack stat,you can also run physical Druddigon,however it isn't as viable as it's defensive set. Gunk Shot is a poison move,and can be used to take down lead fairy types such as Whimscott,however it can be swapped for Sucker Punch,if you want to get that last hit in before you die.Focus sash can allow it to live lead ice beams.
 
Last edited:

Freeroamer

The greatest story of them all.
is a Tiering Contributor
Landorus-Incarnate for S Rank

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Focus Blast
- Sludge Wave / Psychic
- Gravity / Psychic / Knock Off / Rock Slide

Set Details: Standard special attacking set, taking full advantage of Sheer Force. Earth Power hits neutral targets hard when backed by STAB, Sheer Force and Life Orb. Focus Blast hits several important targets hard, and has generally decent coverage alongside Earth Power. Sludge Wave is vital on this set on Ground monotypes, as it will be the main weapon of choice used against Grass monotypes which Ground struggle with. However Psychic is also a good option here to help break through Mega Venusaur. The last slot is a matter of choice, with Gravity being the primary slash for how useful it is against Flying monotypes and predicted switchins such as Rotom formes. Knock Off and Rock Slide, while uncommon, both have their uses. Knock Off is great for hitting Lati@s and Eviolite users such as Chansey and Porygon2, who would otherwise be decent switchins. Be aware it doesn't get the Sheer Force boost though and will therefore incur LO recoil. Rock Slide is an option to hit Mega Charizard Y and Volcarona and also takes advantage of the Sheer Force boost. If using either of these moves, run a Naive nature and most the last 4 EVs to Attack. Always run max Speed and Special Attack.

Explanation: A great ability in tandem with good Special Attack and a fantastic movepool for it's role on Ground pushes Landorus into S Rank, as it gives Ground a lot of insurance against things that would otherwise trouble it. Access to a bone-shattering Earth Power breaks so many of the physical walls that tend to give Ground problems, and it's coverage and utility help in other difficult matchups, whether it be Sludge Wave and Psychic for tearing through Grass monotypes or Gravity for removing Flying types and Levitate users natural immunity to Ground and allowing Landorus and others to tear them apart with their powerful STAB moves mean that there is rarely a matchup in which Landorus doesn't make a telling contribution. Landorus' only drawback is the 4x weakness to Ice, a natural weakness for Ground, however it's powerful Focus Blast helps to remedy this.

Why S Rank? Unparalleled Special attacking prowess on Ground monotypes along with great coverage and a trolly Speed tier means Landorus is vital to Ground Monotype teams.

Excadrill for S Rank

Excadrill (M) @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- Rock Slide
- X-Scissor / Swords Dance / Rapid Spin

Set Details: Pure sweeper set, aiming to hit as many opponents as hard as possible. Excadrill hits hard with it's two powerful STAB moves, and Rock Slide rounds out the coverage. The last slot is a choice between slightly more coverage, a chance to set up and increase it's power or a more supportive option. X-Scissor hits certain Pokemon, largely levitating Psychic types such as Lati@s and is very useful against Psychic monotypes in general. Should you get a chance to set it up, Swords Dance can turn Excadrill into a true powerhouse, nothing will want to take a hit from it at +2. If running Swords Dance, Air Balloon is probably the better option for more set up opportunities. Finally Rapid Spin can be used if Hazard Removal is desired as nothing on Ground can remove them other than the outclassed Flygon. The EV spread is max Speed and Attack, standard for a Physical sweeper. Adamant as you outspeed pretty much everything anyway, the only reason to run Jolly would be to outrun Scarfed Greninja and other Excadrill, which isn't really worth it.

Explanation: One of the deadliest late-game sweepers available in Monotype, Excadrill can be simply impossible to handle thanks to it's great power coming off base 135 Attack and STAB Earthquake, and it's incredible speed under Sand. Even Choice Scarf users are powerless to stop it's rampage unless they have base 115+ Speed, an uncommon sight outside of Greninja.

Why S Rank? Arguably the greatest lategame sweeper in Monotype under sand and something every team has to prepare for, otherwise they will get 6-0'd by it. A top-tier threat.

Hippowdon for S Rank

Hippowdon (M) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 25 Spe
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind / Toxic / Rock Slide

Set Details: Earthquake provides powerful STAB for Hippowdon and helps to wear down the Pokemon it walls. Stealth Rock is very useful on Hippowdon, as it has the bulk to set it up several times a game and it wears down opposing Pokemon and breaks sashes that could prevent your Pokemon sweeping. Slack Off provides the recovery that makes Hippowdon such a good physical wall. Whirlwind is useful to rack up hazards damage and phaze set-up sweepers before they become too threatening. Toxic can be useful to wear down opposing walls, and also dissuades opposing set-up sweepers. Rock Slide hits a few useful targets such as Volcarona and Charizard Y, and means Hippowdon isn't totally useless against Flying type and Levitating Pokemon.

Explanation: One of the Sturdiest Physical walls in the game with a great ability to boot, Hippowdon is a common sight on Ground Monotype teams, walling lots of deadly physical sweepers and providing Stealth Rock for the deadly sweepers of Ground. It does well in most matchups, but really struggles in Grass, Water and Ice matchups due to their natural type advantage and the fact these attacking types tend to be Special Attacking. The sand it brings is incredible support to the team, as while it only lasts for 8 turns, it provides great residual damage which can be ever so useful to cancel out leftovers recovery, add that little extra needed to guarantee a KO or break sashes or kill off sash leads without wasting a turn.

Why S Rank? Defines Physical walling almost as well as Skarmory does, it can take incredible punishment yet last through it all, providing support for it's team(notably Excadrill) in the form of sand and Stealth Rock.

Anttyaz done the first three, will do the others tonight or later this week
 
Last edited:

scpinion

Life > Monotype... unfortunately :)
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Druddigon for C Rank

Druddigon Rocky Helmet/Leftover
Ability:Rough Skin
EVs: 252 HP, 252 Def, 4 ATK
Impish Nature
-Stealth Rock
-Roar/Dragon Tail
-Glare
-Gunk Shot/Sucker Punch
Explanation: Druddigon is one of the few dragons able to take physical attacks,Zygarde is the only other alternative,because Dialga and Giratina are ubers.It gets Stealth Rock,a move very few dragons get, which is nice,because Ice is a type dragons don't particularly appreciate. It has 77/90/90 Bulk,and because Goodra is viable,it can be a physical wall,however it can also be a special wall in the event you don't use Goodra.Because of it's large 120 attack stat,you can also run physical Druddigon,however it isn't as viable as it's defensive set. Gunk Shot is a poison move,and can be used to take down lead fairy types such as Whimscott,however it can be swapped for Sucker Punch,if you want to get that last hit in before you die.
I agree w/ the C rank, move sets, etc. One nitpick: slash a focus sash on the item set to prevent a powerful ice beam (a common lead against dragon teams, especially ones w/ Druddigon) from laying it to waste before it can do anything.
 
Charizard-X (Flying) for S-Rank

Charizard-X @ Charizardite
Ability: Tough Claws
EVs: 248 HP / 72 Atk / 188 spD
or 252 Atk/ 4 spD / 252 Speed
or 248 HP / 252 Atk / 4 Speed
Adamant/Jolly Nature
- Roost
- Dragon Dance/Will-o-Wisp (if will o move 40 from Atk to Speed)
- Dragon Claw
- Earthquake/Flare Blitz

Explanation: Charizard-X is a fantastic pokemon in monoflying for several reasons. It has fantastic attacking stats coupled with tough claws and access to Dragon Dance, making it a formidable sweeper. Additionally, it has solid 78/111/85 defenses, making a specially bulky DD or Will-o set very effective. In my opinion bulky ev's are better because of Char-X's defensive typing's synergy with monoflying. It is neutral to ice and resists electric, making it a good answer to the boltbeam combo that can tear monoflying cores apart. Additionally, its weakness to the ubiquitous earthquake is covered by the fact that every single other member of your team is immune to it. Unlike flying's other walls, however, it also has formidable offensive presence which in my opinion makes it worthy of S-rank.
 
Last edited:

Freeroamer

The greatest story of them all.
is a Tiering Contributor
PlacatedPlatypus said:
Charizard-X (Flying) for S-Rank
Charizard-X @ Charizardite
Ability: Tough Claws
EVs: 248 HP / 72 Atk / 188 spD
Adamant Nature
- Roost
- Dragon Dance/Will-o-Wisp (if will o move 40 from Atk to Spd)
- Dragon Claw
- Earthquake

Explanation: Charizard-X is a fantastic pokemon in monoflying for several reasons. It has fantastic attacking stats coupled with tough claws and access to Dragon Dance, making it a formidable sweeper. Additionally, it has solid 78/111/85 defenses, making a specially bulky DD or Will-o set very effective. In my opinion bulky ev's are better because of Char-X's defensive typing's synergy with monoflying. It is neutral to ice and resists electric, making it a good answer to the boltbeam combo that can tear monoflying cores apart. Additionally, its weakness to the ubiquitous earthquake is covered by the fact that every single other member of your team is immune to it. Unlike flying's other walls, however, it also has formidable offensive presence which in my opinion makes it worthy of S-rank.
just a couple of thing, is spD supposed to be Speed or Special Defense? and anyway, on the EV spread, if the primary slashes are for the standard offensive DD set, it should be adamant max attack max speed, and then mention below an alternative EV spread if running WoW. Nice post though, I agree with your points and the ranking.

EDIT: Also why is there no Fire STAB even slashed?
 
Greninja (Water) for S Rank


Greninja @ Choice Scarf / Choice Specs / Life Orb
Ability:Protean
252 SpAtk / 252 Spd / 4 Def
Modest/Timid nature
-Scald/Surf
-Ice beam
-Grass knot
-Dark Pulse/Extrasensory/Hidden Power Fire
Explanation: Greninja is one the staple pokemon for a water monotype. With great offensive stats, wonderful coverage, allowing it to defeat huge threats to water, such as Thundurus, and Mega Venusaur, coupled with the ability Protean, which allows it to get STAB boost from any move, while changing its typing, literally breaking the rules of monotype, you can easily see why this pokemon is S tier for water.
Set Details: It is recommended that choice scarf be used with modest nature, for pokemon that outspeed him and could cause trouble for a water mono, such as timid Alakazam, timid Keldeo, timid Latios, and scarf Gardevoir. Choice specs should be used with Timid nature for the extra power, allowing greninja to 2hko to ohko almost all pokemon for Super effective damage. Use Life Orb with timid nature if you don't want to be locked into one move, but the recoil will shorten greninja's life. The last moveslot depends on what your team needs to beat. HP fire for Ferrothorn and Scizor, extrasensory for pokemon such as Mega Venusaur. Dark Pulse helps vs Bulky psychic Pokemon.

Physical Greninja
Greninja @ Liechi berry / Choice band
Ability:Protean
60 HP / 196 Atk / 252 Spd
Jolly nature
-Substitute/Rock Slide
-Acrobatics
-Shadow Sneak
-Power-Up Punch/Rock Slide
Set Details: This is the Physical Gren set, which can check many grass pokemon, in place of Sap sipper Azumarill, such as breloom, who could cause problems for water monotypes. The Hp Evs allow you to make up to three subs to activate the Liechi berry to get an attack boost, while protecting greninja from status, and doubling Acrobatics damage. Rock Slide can be used if you dont want to Sub or Power-Up punch, although Greninja doesnt have great defensive stats, and the boost to his Atk stat really helps him sweep. Water shuriken, and waterfall can be used but being that he only gets four moves, and the extra water coverage for a water mono shouldn't be needed, they shouldn't be used.
 
Last edited:

Omega-Xis

Mauville's Own
is a Battle Simulator Driver Alumnus
Chansey Normal for S Rank

LIL STALL (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave/Toxic
- Stealth Rock/Protect/Heal Bell
- Soft-Boiled/Wish
- Seismic Toss

Alternate ev spreads: 4hp 252 def 252 spdef(mixed wall good vs landorus i with knock off )

Explanation: Chansey is one of the bulkiest special walls across all tiers and with access to its favourite item, Eviolite, chansey becomes the premiere bulk mon for mono normal as it can take on and effectively beat almost all the special attackers in the entire monotype metagame apart from a few notable exceptions ( Specs Keldeo secret sword, taunt mega gardevoir, Knock Off + focus blast landorus i, 101hp sub cm psyshock users etc.) Alongside shutting down most special sweepers, Chansey provides a vast array of support for the team due to its expansive support movepool including moves such as heal bell, aromatherapy, wish, toxic, thunder wave, stealth rocks and even having soft boiled for immediate recovery ensures that chansey will not only be able to keep its team mates healthy, but it also will be able to switch in n number of times vs a wide portion of the monotype metagame whom are special attackers.
To boot it even gets its ability as natural cure to remove its own ailments upon switching out.

Now getting to the moveset: Chansey being a premiere special wall and cleric/team supporter has a variety of options and after mixing and matching, i have found out a solid set for mono normal users

Moveslot 1:Thunderwave/Toxic: These are two standard support moves ran on chansey depending on its criteria, toxic goes along really well with wish protect as it allows chansey to outstall dangerous opponents and thunderwave is forever useful when facing fast opponents and overall provides a little better support for the team as sometimes outspeeding is needed ftw.

Moveslot 2: This is the support esque slot, Sr if you do not run smeargle as with its bulk it can switch in and set up easily, protect with wish + toxic, heal bell if you need a cleric

Slot 3: wish/Softboiled for recovery

Slot4: So that chansey isnt set up fodder for taunt + set up mons

To conclude i would like to say due to chanseys phenomenal quirks and its only drawback being vs fighting (but lets face it it can live a hit and twave for support at most) i feel that chansey should be in the mono normal s rank as it reliably allows mono normal to stand a chance vs a higher amount of matchups than it could regularly And also it is part of the evillite core with ducky2.0 and blissey which makes mono normal so terrifying to face without SE/ stall breaker

~Please reply with any changes/disagreements etc you want to add!
I'm more akin to rank Chansey A tier and Blissey S tier. Knock Off is everywhere and it hurts Chansey a lot more than Blissey.
 
Charizard-X (Flying) for S-Rank

Charizard-X @ Charizardite
Ability: Tough Claws
EVs: 248 HP / 72 Atk / 188 spD
Adamant Nature
- Roost
- Dragon Dance/Will-o-Wisp (if will o move 40 from Atk to Spd)
- Dragon Claw
- Earthquake

Explanation: Charizard-X is a fantastic pokemon in monoflying for several reasons. It has fantastic attacking stats coupled with tough claws and access to Dragon Dance, making it a formidable sweeper. Additionally, it has solid 78/111/85 defenses, making a specially bulky DD or Will-o set very effective. In my opinion bulky ev's are better because of Char-X's defensive typing's synergy with monoflying. It is neutral to ice and resists electric, making it a good answer to the boltbeam combo that can tear monoflying cores apart. Additionally, its weakness to the ubiquitous earthquake is covered by the fact that every single other member of your team is immune to it. Unlike flying's other walls, however, it also has formidable offensive presence which in my opinion makes it worthy of S-rank.
I agree on everything you said, but adding a Dragon Dance set would be nice as well since Charizard X is known for that set.
 
upload_2014-9-16_14-30-38.png
Clefable (Fairy) for A-Rank

Clefable @ Life Orb/Lefties
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Calm Mind
- Moonblast
- Flamethrower

This set is a good lead set, and setup sweeper, Its job is to set up rocks and it has the bulk to take a hit set up rocks then sub out, if the enemy wants to status you clefable doesn't care, its got magic guard, but Clefable is very versatile like

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
- Rest
- Charge Beam
- Stored Power
- Cosmic Power

Yes thats the Infamous set I run this set looks pretty bad when looking at it from here, but when clefable gets paired with dual screens Klefki, it can take hits, then can set up cosmic power, and charge beam boosts, it can take hits from MegaMawile

252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 240 Def Clefable through Reflect: 135-159 (34.2 - 40.3%) -- 48.7% chance to 3HKO after Leftovers recovery
It is just a monster at taking hits. You could also run setup CM sweeper, Support, it also has just an amazing support move pool with moves like
Heal bell, Wish, SR, Gravity, Magic Coat, Twave, Toxic, Trick. Another option is it gets Belly drum and you feel you want another physical attacker it gets a ton of moves, such as MetorMash, Ice Punch, Fire Punch, Knock off, Zen Headbutt, Drain punch. I dont think its a good idea, because its not that strong but its an option no less. I Feel that its only A rank because it can wall majority of things, but not everything it does its job I feel it does it better the a lot of other fairy types

upload_2014-9-16_14-53-23.png
Azumarill (Fairy) For A-Rank

Azumarill @ Sitrus Berry
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower/Knock off

Its supposed to set up and sweep and does its job amazingly well this set is more often then not a better idea for fairy over the CB set below but it breaks walls and does it very well

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Knock Off
- Superpower
- Aqua Jet

Other alternatives, is to run sap sipper, overall sap sipper is better on water, not as much need on fairy.

upload_2014-9-16_14-58-31.png
Whimsicott (Fairy) For B-Rank

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Substitute
- Leech Seed
- Stun Spore
- Giga Drain/Taunt/Encore

Whimsicott is like a worse Sableye it annoys your enemy with priority in the form of taunt, Para, Seeds, Sub, Etc overall meant to be a sortta troll you play around with its pretty good but there isn't any other set unless you wanna try infiltrator specs

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psychic
- Giga Drain
- Switcheroo/Hidden power/Hurricane

Overall good pokemon but is walled by to many things.

Also Anttyaz Im gonna still do a write up of Genesect, Shaymin-Sky, and Kyurem-White. Ill request them and write them up, but I will also request, Mega Mawile, Togekiss, for Fairy, and Ill do Excadrill for Steel, and Ill finish vivi tonight
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top