Now you confused me, lol^with the PH versus BH segment.
Now you confused me, lol^with the PH versus BH segment.
Shedinja counters are 98% of the time ghost type. I don't see how it traps them.I feel that, with the new rules especially, banning gengarite might be something to be looked at. It allows you to get past the shadow tag ban. I've been running illusion gengar @ gengarite disguised as shedinja, and it traps chansey switch ins and shedinja counters way too well. Who needs to be imposter proof when you can lure them in and trap them. Sure, it's now extremely frail, but I can usually guarantee at least 1 K-O from it. Mawilite and medichamite also allow you to get around the huge/pure power ban, but I don't think those are as broken.
Just for reference actually, mega mawile has 102 more atk points than adamant mm2x, which is about the equivalent of a life orb boost. Most mm2x are jolly though, which makes it 199 atk points higher.Shedinja counters are 98% of the time ghost type. I don't see how it traps them.
On a related note, I don't think that Gengarite is ban worthy, although for consistency, we might want to ban it as Shadow Tag by itself is banned. However, I don't think it's that negative of a presence in this metagame due to how common switching moves are, and the fact that Gengar-Mega has no bulk (even less after the 510 EV change).
Mawilite and Medichamite are not broken at all IMHO due to not being any stronger than MMX and being much slower/frailer.
Are we ever going to get to vote or anything on CactusCacti's suggestion about the no EV BH? I honestly think it's a terrific idea and it will restore the meta to the state it was (well, a very very similar state) before the hugely disliked 510 EV cap.
We're not voting on the no ev's thing. Apart from the fact that it actually wouldn't be that much similar (ev defense investment, or lack thereof, has a different impact than attack ev's). These changes, which are staying, make BH more similar to the standard meta games on PS, enabling us to draw from a wider pool of users.
Shedinja counters are 98% of the time ghost type. I don't see how it traps them.
On a related note, I don't think that Gengarite is ban worthy, although for consistency, we might want to ban it as Shadow Tag by itself is banned. However, I don't think it's that negative of a presence in this metagame due to how common switching moves are, and the fact that Gengar-Mega has no bulk (even less after the 510 EV change).
Mawilite and Medichamite are not broken at all IMHO due to not being any stronger than MMX and being much slower/frailer.
Are we ever going to get to vote or anything on CactusCacti's suggestion about the no EV BH? I honestly think it's a terrific idea and it will restore the meta to the state it was (well, a very very similar state) before the hugely disliked 510 EV cap.
to be completely honest, theres only 1 real sturdinja "counter" and thats mold breaker pursuit ghost types. which to be fair, only one(mega gengar) does it well enough, which yeah, it wins 1v1 vs it if he pursuits, but thats the thing, idk about most people, but i NEVER send my mold breaker half assed into shed, because usually they just baton pass out, and forces them to play riskier then id LIKE them to be. i usually go into my "middle ground" pokemon(something im willing to eat up an endevoir), personally im fond of running 2 ghosts(like prankaegis), prankster, rocky helmet fodder, or chansey, (which trapping chansey could work, but if you try to boost in their face it backfires horribly via skill swap) illusion allthough good on paper, is one of those abilities ive talked about that sounds good on paper and in practice, but they wont fall for it twice if they even fall for it the first time. it gives results, but soon the results will drop HORRIBLY due to just being obvious since there aren't many players in this meta. also, all the common leads shit on this set, so running it as a lead id strongly sudgest against (fake out espeeders, chansey(pretty sure skill swap works once you mega), deoxys s, yveltal to name a few) to say it sucks, is wrong, but at the same time, saying its good, is pretty inaccurate too, its "good for a bit, but once people know your strat, it just goes downhill"Your're right on the ghosts not being able to be trapped part, but:
252+ SpA Gengar Shadow Ball vs. 252 HP / 252+ SpD Giratina: 186-218 (36.9 - 43.2%) -- 98.8% chance to 3HKO after Leftovers recovery
+3 252+ SpA Mega Gengar Shadow Ball vs. 252 HP / 252+ SpD Giratina: 558-656 (110.7 - 130.1%) -- guaranteed OHKO (+3 obtained by tail glow)
The bulkiest ghost is OHKO'D If they stay in and I go mega.
+3 252+ SpA Gengar Shadow Ball vs. 252 HP / 252+ SpD Giratina: 456-536 (90.4 - 106.3%) -- 43.8% chance to OHKO
They can also be KO'D by remaining normal gengar.
+3 252 SpA Gengar Shadow Ball vs. 252 HP / 252+ SpD Giratina: 510-600 (101.1 - 119%) -- guaranteed OHKO
I can even run timid and still get a guaranteed KO
Also, ghosts probably aren't going to attack with an attack from what I've seen. Giratina at least often uses curse.
I don't really think, shadow tag or huge/pure power are broken, I just think they should be banned for consistency.
Shadow Ball on Gengar is a really bad idea as it leaves you vulnerable to Imposters. The best set for Gengarite Mega Gengar is something like Perish Song / King's or Spiky Shield / Recover / Encore
Anyway the new BH is so horribly slanted to a whopping four to five abilities and mons that it's almost laughably sad. The loss of evs makes all the mons hit wayy harder than they used to making stall completely obsolete. I should be happy but it's actually pretty boring >.> Still have a 20-2 record though, accidentally from just using my old (now garbage) teams.
how do people feel about the suspect thread opening up on Sunday? Is that a fine time, is it too soon, etc?