I notice most arguments about Moody are repeating that the strategy is luck based, not skill based. And there seems to be a lot of negativity regarding “luck”. But I want to remind everyone that the entire Pokémon battling mechanic is based on luck, and you’re never going to be able to remove it completely. A majority of commonly used moves have a certain accuracy, and each time you use Will-O-Wisp, Focus Blast, Thunder Wave, Play Rough etc, you’re hoping that you’re lucky enough for them to hit the opponent. The same with damage rolls. When you deal damage, you’re hoping you’re lucky enough to get a high enough damage roll to score that OHKO/2HKO. And it’s the same with secondary move effects, as every time you use Sludge Bomb, Ice Beam, Body Slam, Air Slash or Scald, you’re hoping you’re lucky enough to get that 10-30% chance of burn, poison, flinch, paralysis etc. And then you can argue that predicting switches, predicting enemy movesets/EV builds, predicting enemy abilities etc is also based on luck, not just skill. Is that G Darm going to have Zen Mode or Gorilla Tactics, is that Appletun going to die to my Ice Beam or is it going to live due to Thick Fat and then KO me? The list of examples of luck in this game goes on and on. You are never going to remove luck. So banning something from the game because it’s not fair if your opponent gets lucky with Moody boosts isn’t really a valid reason. That sounds more like jealousy than anything else.
Moves like Will-O-Wisp and Focus Blast are used because they have strategic merits: Will-O-Wisp can cripple a physical attacker, while Focus Blast can provide crucial coverage. They are used
in spite of their low accuracy because their accuracy isn't so low as to be a complete gamble. Inflicting an opponent with paralysis may cause the opponent to miss a turn 25% of the time, but the primary reason people use Thunder Wave and Glare is to lower an opponent's speed, and if they are harnessing full paralysis, it's in combination with a flinch chance and maybe Serene Grace to push the odds up into reliable levels.
Speaking of flinch chances, moves like Iron Head and Scald have low chances of inflicting their secondary effect, but the effect is just that. Secondary. Unless you're Jirachi, you don't run Iron Head for the flinch chance, but rather for the damage. Scald seems to bely this with Pokemon like Toxapex, who run Scald mostly for the burn chance. However, consider that Toxapex is very likely to survive long enough to use Scald many times throughout a match, pushing the chance for an eventual burn into reliable levels. It's also worth considering that on purely defensive Pokemon, Scald is much less attractive in the presence of Will-O-Wisp, as evidenced by Galarian Corsola.
Clearly, it's impossible to eliminate all luck. Damage rolls and crits are built into the very fabric of the game, and banning everything but moves with perfect accuracy and no secondary effects would obviously be absurd. So the question is not "is there luck present?" but rather "is there value in this" which is determined on a case by case basis. The chance for full paralysis is unfortunate, but we deal with it because paralysis has competitive value because the speed drop allow for interesting strategy, like supporting slow attackers, and counterplay, like switching in an already slow Pokemon to absorb the paralysis. OHKO moves may seem like more extreme versions of Focus Blast, but they're banned because outside of highly specific scenarios like Sturdy and type immunity, there is no counterplay beyond switching in something that can deal with the OHKO user and pray the move doesn't connect. Zap Cannon is similarly unreliable, but is isn't banned because it shares the same interesting counterplay of Thunder Wave. It's just that Zap Cannon is so unreliable that almost no one bothers using it, because the reward isn't worth the risk.
In its current state, Moody isn't broken just because it's random. I have no strong feelings about Moody either way, but the most of the people arguing for its re-ban are doing so because it doesn't have interesting counterplay. Glaile's gameplan revolves around spamming Protect, Substitute, and Disable in order to stall for favorable boosts. Counterplay obviously does exist, but the question of whether or not that counterplay is too restrictive or interesting is up for debate, and most people here seem to be of the opinion that it is. It has nothing to do with jealousy (really not sure where you pulled that from).
I've come to respect you in recent times, so please don't take this explanation, nor my continued confusion over why you even care about Smogon's decisions, as demeaning. I just want to explain why the situation is more complicated than you're suggesting.
You would have already taunted them preventing disable.
They can easily use Protect to block your Taunt, then shut it down with Disable.