Profiles Profile: Dummy007

Trainer Name: Dummy
Pokemon (51): Salamence(*), Colossoil(*), Volcarona(*), Whimsicott, Lucario, Krilowatt, Gengar, Reuniclus, Gigalith, Clefable, Vanilluxe, Flygon, Yanmega, Foongus, Bibarel, Aron, Ralts, Snorunt, Houndour, Eelektross, Pyroak, Ludicolo, Ferrothorn, Shroomish, Snivy, Venusaur, Cherrim, Leavanny, Exeggutor, Sawsbuck-W, Shiftry, Tropius, Cacturne, Cradily, Abomasnow, Cottonee, Patrat, Basculin-B, Necturine, Blastoise, Slowbro, Frogadier, Barbaracle, Octillery, Rotom-W, Gyarados, Swampert, Prinplup, Privatyke, Nincada, Tynamo
W/L/T: 27/31/15
Currency Counters: 14

Backpack:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Absorb Bulb
Cell Battery
Soft Sand
Amulet Coin
Exp. Share
Heat Rock
Lucky Egg
Life Orb
Link Cable
BrightPowder
Focus Sash
Rotom-Wash Washer
Rare Candy
Gyaradosite
Water Stone
Light Clay
Everstone
Macho Brace
Muscle Band
Blastoisinite


Token Pocket:
Universal Counters: 75

Referee Profile




http://www.smogon.com/forums/showthread.php?t=3446670 (3 vs 3 Singles vs. Leethoof; reffed by Objection) (L)
http://www.smogon.com/forums/showthread.php?t=3446973 (3 vs 3 Singles vs. Galladiator; reffed by Terrador) (W)
http://www.smogon.com/forums/showthread.php?t=3447110 (3 vs 3 Singles vs. RitterCat; reffed by Its_A_Random) (L)
http://www.smogon.com/forums/showthread.php?t=3447580 (4 vs 4 Doubles vs. Leethoof; reffed by Terrador) (W)
http://www.smogon.com/forums/showthread.php?t=3447898 (4 vs 4 Doubles vs. deadfox081; reffed by Engineer Pikachu) (L)
http://www.smogon.com/forums/showthread.php?t=3447855 (4 vs 4 Doubles vs. Deck Knight; reffed by Its_A_Random/AlphaJolt) (L)
http://www.smogon.com/forums/showthread.php?t=3448387 (4 vs 4 Doubles vs. AlphaJolt; reffed by Gerard) (L)
http://www.smogon.com/forums/showthread.php?t=3448565 (6 vs 6 Doubles vs. GoldenKnight; reffed by Flora) (L)
http://www.smogon.com/forums/showthread.php?t=3448261 (Tournament: 2 vs 2 Singles vs. Athenodoros; reffed by DarkSlay) (W)
http://www.smogon.com/forums/showthread.php?t=3449573 (2 vs 2 Doubles vs. Engineer Pikachu; reffed by Venser; subreffed by Banryu; subreffed again by Terrador) (L)
http://www.smogon.com/forums/showthread.php?t=3449147 (3 vs 3 Singles vs. Its_A_Random; reffed by DFrog, tutor-reffed by danmantincan) (W)
http://www.smogon.com/forums/showthread.php?t=3450259 (Tournament: 2 vs 2 Singles vs. AlphaJolt; reffed by Rising_Dusk) (T)
http://www.smogon.com/forums/showthread.php?t=3451661 (4 vs 4 Singles vs. TravelLog; reffed by Gerard) (TravelLog DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3451770 (12 vs 4+4+4 Triples w/ Rediamond and Venser vs. Tortferngatr; reffed by Gerard) (Venser DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3449559 (4 vs 4 Doubles vs. Venser; reffed by shadowbone66, tutor-reffed by Engineer Pikachu; subreffed by Lyris1035) (Venser DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3452916 (1 vs 1 vs 1 vs 1 vs Ref vs. Nightmare jigglypuff, AlphaJolt, EndQuote, and C$FP; reffed by C$FP) (L)
http://www.smogon.com/forums/showthread.php?t=3453404 (2 vs 2 Doubles vs. rickheg; reffed by Flora) (L)
http://www.smogon.com/forums/showthread.php?t=3453649 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (I DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3453116 (2 vs 2 Singles vs. agentzer0; reffed by rewindman) (agentzer0 DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3454586 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (L)
http://www.smogon.com/forums/showthread.php?t=3454982 (6 vs 6 Brawl vs. danmantincan; reffed by Leethoof) (Ref DQ + Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3452802 (6 vs 6 Singles vs. Gerard; reffed by rickheg) (L)
http://www.smogon.com/forums/showthread.php?t=3456616 (3 vs 3 Singles vs. shinyskarmory; reffed by Metal Bagon) (W)
http://www.smogon.com/forums/showthread.php?t=3455659 (6 vs 6 Triples vs. Texas Cloverleaf; reffed by Dogfish44) (W)
http://www.smogon.com/forums/showthread.php?t=3458095 (6 vs 6 Singles vs. Leethoof; reffed by shinyskarmory) (Ref DQ + Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3455752 (6 vs 6 Singles vs. Terrador; reffed by Leethoof; subreffed by Seven Deadly Sins; subreffed again by TheWolfe) (L)
http://www.smogon.com/forums/showthread.php?t=3460331 (2 vs 2 Doubles vs. C$FP; reffed by waterwarrior) (L)
http://www.smogon.com/forums/showthread.php?t=3460587 (2 vs 2 Doubles vs. Its_A_Random; reffed by waterwarrior) (L, training battle)
http://www.smogon.com/forums/showthread.php?t=3460413 (2 vs 2 Singles vs. TheMogRunner; reffed by typon77) (L)
http://www.smogon.com/forums/showthread.php?p=4079547 (4 vs 4 Brawl vs. Yarnus of Bethany; reffed by waterwarrior) (L)
http://www.smogon.com/forums/showthread.php?t=3461266 (3 vs 3 Triples vs. jas61292; reffed by Yarnus of Bethany) (L)
http://www.smogon.com/forums/showthread.php?t=3457955 (6 vs 6 Triples vs. Gerard; reffed by SimonSays; subreffed by TheWolfe)
http://www.smogon.com/forums/showthread.php?t=3463840 (4 vs 4 Singles vs. deadfox081; reffed by The Wanderer) (L)
http://www.smogon.com/forums/showthread.php?t=3464429 (1 vs 1 Singles vs. AOPSUser; reffed by typon77) (W)
http://www.smogon.com/forums/showthread.php?t=3464851 (4 vs 4 Doubles vs. SubwayJ; reffed by Objection) (Agreed Cancellation, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3466628 (2 vs 2 Doubles vs. The Royal Guard; reffed by Engineer Pikachu) (L)
http://www.smogon.com/forums/showthread.php?t=3461949 (6 vs 6 Doubles vs. The Royal Guard; reffed by Maxim; subreffed by Darkamber8828) (lack of ref, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3465753 (Tournament: 4 vs 4 Doubles vs. Pwnemon; reffed by Leethoof; subreffed by LouisCyphre) (W)
http://www.smogon.com/forums/showthread.php?t=3466962 (3 vs 3 Singles vs. Texas Cloverleaf; reffed by Blazikenmaster-Zeo; subreffed by EspyOwner; subreffed again by Pwnemon) (L)
http://www.smogon.com/forums/showthread.php?t=3467335 (2 vs 2 Singles vs. Galladiator; reffed by Maxim) (W)
http://www.smogon.com/forums/showthread.php?t=3464793 (2 vs 2 vs 2 vs 2 vs 2 vs 2 Singles vs. Engineer Pikachu, Mr.L, Glacier Knight, Temperantia, and Dogfish44; reffed by Objection) (L)
http://www.smogon.com/forums/showthread.php?t=3468421 (1 vs 1 Singles vs. Leche de Dulce; reffed by Wobbanaut) (Leche de Dulce DQ, counts as tie)
http://www.smogon.com/forums/showthread.php?t=3468528 (4 vs 4 Training Doubles vs. Alchemator; reffed by AOPSUser) (W)
http://www.smogon.com/forums/showthread.php?t=3469842 (2 vs 2 Doubles vs. Gerard; reffed by EndQuote) (W)
http://www.smogon.com/forums/showthread.php?t=3469899 (3 vs 3 Doubles vs. SubwayJ; reffed by Lord Jesseus) (W)
http://www.smogon.com/forums/showthread.php?t=3469694 (1 vs 1 vs 1 vs 1 Singles vs. The Royal Guard, Pwnemon, and Imanalt; reffed by rickheg) (L)
http://www.smogon.com/forums/showthread.php?t=3469969 (3 vs 3 Singles vs. DarkSlay; reffed by AOPSUser) (called off by DarkSlay) (T)
3 vs 3 LC Triples vs. Birkal; reffed by SubwayJ (L)
2 vs 2 LC Singles vs. Flame Emblem; reffed by starwarsfan (W)
1 vs 1 Singles vs. akela; reffed by GemOftheDay (part of a triple flashmatch) (W)
1 vs 1 Singles vs. GemOftheDay; reffed by akela (part of a triple flashmatch) (W)
Tournament: 3 vs 3 Singles vs. SimonSays; reffed by Matezoide (W)
3 vs 3 Doubles vs. tavok; reffed by Leethoof; subreffed by Avnomke (L)
1 vs 1 Singles vs. Birkal; reffed by SubwayJ (W)
3 vs 3 vs 3 vs 3 vs 3 vs 3 Singles vs. chifii, Classical, Ute, P2X7, and S0L1D G0LD; reffed by Geodude6 (ended before R1; counts as tie)
1 vs 1 Singles vs. Matezoide; reffed by Birkal (T)
1 vs 1 Singles vs. starwarsfan; reffed by Geodude6 (W)
3 vs 3 Triples vs. Birkal; reffed by Elevator Music (W)
2 vs 2 Doubles vs. S0L1D G0LD; reffed by Someoneelse (L)
1 vs 1 Singles vs. AOPSUser; reffed by Someoneelse (L)
2 vs 2 Doubles vs. starwarsfan; reffed by rickheg (W)
4 vs 4 Singles vs. Avnomke; reffed by Mulan15262 (W)
1 vs 1 Singles vs. GemOftheDay; reffed by Avnomke (W)
6 vs 6 Doubles vs. dogfish44; reffed by akela (L)
6 vs 6 Unique vs. Leethoof; reffed by Someoneelse (Leethoof DQ; counts as tie)
1 vs 1 Singles vs. Psyco Josho; reffed by Someoneelse (W)
1 vs 1 EPIC Singles vs. rickheg; reffed by GemOftheDay (L)
1 vs 1 Singles vs. Someoneelse; reffed by GemOftheDay (part of a triple flashmatch) (L)
1 vs 1 Singles vs. GemOftheDay; reffed by Someoneelse (part of a triple flashmatch) (W)
Tournament: 3 vs 3 Singles vs. Geodude6; reffed by akela (W)
GYM: 4 vs 4 Doubles vs. Gerard; reffed by ZhengTann (L)
4 vs 4 Doubles vs. Arcanite; reffed by Avnomke (W)
6 vs 6 Triples vs. ff7hero; reffed by S0L1D G0LD (W)
1 vs 1 Singles vs. Dogfish44; reffed by Texas Cloverleaf (part of a triple flashmatch) (W)
1 vs 1 Singles vs. Texas Cloverleaf; reffed by Dogfish44 (part of a triple flashmatch) (L)
 
Last edited:
The Originals/Harry Potter:

Salamence(*) [Draco] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Dragon/Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. (Trigger)
Activate Intimidate Command: Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Moxie (HA-Unlocked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Passive)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves (49/82):
Aerial Ace
Air Cutter
Aqua Tail
Attract
Bite(*)
Body Slam
Brick Break(*)
Bulldoze
Captivate
Confide

Crunch
Cut
Defense Curl

Defog
Double-Edge
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance(*)
Dragon Pulse(*)
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember(*)
Endure
Facade
Fire Blast(*)
Fire Fang(*)
Flamethrower
Fly
Focus Energy(*)
Frustration
Fury Cutter

Giga Impact
Headbutt(*)
Heat Wave
Hidden Power [Grass]
Hone Claws
Hydro Pump(*)
Hyper Beam
Hyper Voice

Incinerate
Iron Defense
Iron Tail
Leer(*)
Mimic
Mud-Slap
Natural Gift
Ominous Wind

Outrage
Protect
Rage(*)
Rain Dance
Rest
Return
Roar
Rock Slide(*)
Rock Smash
Rock Tomb
Rollout

Roost
Round
Scary Face
Secret Power
Shadow Claw
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength

Substitute
Sunny Day
Swagger
Swift

Tailwind
Thrash
Thunder Fang(*)
Toxic
Twister
Zen Headbutt


Colossoil(*) [Neville] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound:
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. (Trigger)
Activate Rebound <hazard layer> Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)
Pressure (HA-Unlocked): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Passive)

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Moves (65/92):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)
Spit Up

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure
Double-Edge

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb
Brick Break
Retaliate
Swagger
Toxic

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk


Volcarona(*) [Harry] (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Typing: Bug/Fire
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. (Passive)
Swarm (HA-Unlocked): When this Pokemon's HP is lower than 33% (flat), the BAP of its Bug-type attacks is increased by 2. (Passive)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15) (+15% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (48/65):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz(*)
Flare Blitz(*)
Flame Charge
Gust(*)
Quiver Dance(*)
Hurricane(*)
Fiery Dance(*)
Whirlwind
Fire Spin
Amnesia(*)
Rage Powder(*)
Heat Wave(*)
Thrash(*)
Flame Wheel(*)
Bug Bite
Silver Wind
Double-Edge

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
Solar Beam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground]
Safeguard
Protect
Rest
Swagger
Roost
Hyper Beam
Fly
Sleep Talk
U-Turn

Giga Drain
Tailwind


Whimsicott [Ron] (M)
Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk)
Typing: Grass/Fairy
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Prankster:
This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging moves a +1 increase in priority level. (Passive)
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. (Passive)
Chlorophyll (HA-Unlocked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 133 (116*1.15) (+20% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5

Moves (49/65):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Giga Drain
Tailwind
Energy Ball
Cotton Guard
Charm
Sunny Day
Endeavor
Solar Beam
Hurricane
Gust
Fairy Wind
Moonblast
Helping Hand

Encore
Fake Tears
Grass Whistle
Worry Seed
Captivate
Memento
Switcheroo

Toxic
Taunt
Substitute
Light Screen
Hidden Power [Rock]
Psychic
Shadow Ball
Double Team
Hyper Beam
Protect
Dream Eater
Safeguard
Rest
Swagger
Sleep Talk
U-Turn
Flash
Trick Room
Nature Power
Dazzling Gleam

Knock Off


Lucario [Hermione] (F)
Nature: Rash (+1 SpA, -1 SpD)
Typing: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: Steel STAB; immune to Sandstorm damage. Immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.

Abilities:
Steadfast:
If this Pokemon flinches, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. (Passive)
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (Passive)
Justified (HA-Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (31/101):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Extreme Speed
Heal Pulse
Close Combat
Dragon Pulse
Power-Up Punch

Blaze Kick
Circle Throw
Vacuum Wave
Crunch
Bullet Punch

Attract
Focus Blast
Swords Dance
Shadow Claw
Psychic


Krilowatt [Dobby] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. (Trigger)
Activate Trace <Ability> Command: Replaces Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Shell Armor (HA-Unlocked): This Pokemon's thick, bony outer shell prevents it from taking critical hits. (Passive)

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15) (+16% Acc)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves (53/83):
Bubble
Charge
Tackle
Thunder Shock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder
Fairy Wind
Muddy Water
Copycat
Bubble Beam
Guillotine

Counter
Me First
Signal Beam
Metronome
Follow Me
Whirlpool

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf
Protect
Double Team
Rest
Thunder Wave
Sleep Talk
Dazzling Gleam
Bulldoze
Hail
Hidden Power [Ghost]
Hyper Beam
Low Sweep

Earth Power
Endure
Dive
Low Kick
Electroweb


Gengar [Severus] (M)
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Typing: Ghost/Poison
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will still take damage every action if they stay in.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110*1.15) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
AC: N/A

Moves (39/109):
Hypnosis
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Destiny Bond
Hex
Lick
Shadow Punch
Dark Pulse
Dream Eater

Clear Smog
Disable
Perish Song
Haze
Reflect Type
Fire Punch

Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp
Sludge Bomb
Focus Blast
Energy Ball
Telekinesis
Substitute
Torment
Hidden Power [Fire]
Taunt
Protect
Dazzling Gleam

Bide
Skill Swap
Endure
Counter
Zap Cannon
Pain Split


Reuniclus [Ginny] (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. This Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If this Pokemon is already immune to powder attacks or at least one (1) kind of weather by typing or a different ability, Overcoat reduces the BAP of all oncoming attacks by one (1). (Passive)
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Regenerator (HA-Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)

Stats:
HP: 110
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (23/78):
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice]
Light Screen
Charm
Recover
Psyshock
Future Sight
Psychic
Pain Split

Acid Armor
Confuse Ray
Imprison
Helping Hand
Night Shade

Calm Mind
Thunder
Shadow Ball
Trick Room
Energy Ball
Focus Blast


Gigalith [Goyle] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Rock
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the BAP of an opponent's oncoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) BAP. (Passive)
Sand Force (HA-Locked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-type attacks. Each of this Pokemon's Rock-, Ground-, and Steel-type attacks will have its BAP increased by two (2). Pokemon with this ability are immune to Sandstorm damage. (Passive)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 21 (25/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 3/5

Moves (23/52):
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Stealth Rock
Sandstorm
Power Gem
Rock Slide

Curse
Gravity
Lock-On
Heavy Slam
Autotomize
Wide Guard

Earthquake
Explosion
Stone Edge
Toxic
Double Team


Clefable [Luna] (F)
Nature: Bold (+1 Def, -1 Atk)
Typing: Fairy
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm:
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become attracted to it 30% of the time after striking with a contact move. (Passive)
Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)
Unaware (HA-Unlocked): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or drops other than Speed. This aura remains while this Pokemon is active. (Passive)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Moves (37/144):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
DoubleSlap
Defense Curl
Follow Me
Minimize
Wake-Up Slap
Bestow
Metronome
Moonlight
After You
Healing Wish
Disarming Voice
Stored Power
Moonblast
Gravity

Amnesia
Fake Tears
Wish
Heal Pulse
Misty Terrain
Aromatherapy

Toxic
Psychic
Flamethrower
Protect
Thunderbolt
Ice Beam
Light Screen
Safeguard
Reflect


Vanilluxe [Albus] (M)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Ice Body:
This Pokemon thrives in icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. (Passive)
Weak Armor (HA-Unlocked): No default effect. When toggled, this Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (Toggle)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (25/49):
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Acid Armor
Mirror Coat
Sheer Cold
Freeze-Dry
Weather Ball

Autotomize
Iron Defense
Water Pulse
Imprison
Magnet Rise

Hail
Blizzard
Flash Cannon
Toxic
Frost Breath
Hyper Beam
 
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BoM:

Flygon [Mormon] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Ground/Dragon
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)
Levitate (HA-Locked): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 3/5

Moves (26):
Bite
Sand-Attack
Feint Attack
Sand Tomb
SonicBoom
Crunch
Dig
Mud-Slap
Bide
Bulldoze
Fissure
Superpower
Feint
Dragon Claw

Earth Power
Focus Energy
Signal Beam
Bug Bite
Endure

Earthquake
Double Team
Rock Slide
U-Turn
Substitute
Roost
Flamethrower


Yanmega [Jacob] (M)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Speed Boost:
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected). (Passive)
Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (Passive)
Frisk (HA-Locked): This Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. This Pokemon will not be affected by Fling or Natural Gift. (Passive)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 1/5

Moves (23):
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic
Air Slash
Bug Buzz
Night Slash
Bug Bite
AncientPower

Feint
Signal Beam
Whirlwind
Pursuit
Reversal

Hidden Power [Ground]
Psychic
Shadow Ball
U-Turn
Roost


Foongus [Helaman] (M)
Nature: Calm (+1 SpD, -1 Atk)
Typing: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Effect Spore:
By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, this Pokemon is more adept at using powder attacks, resulting in their accuracy being increased by 10%. (Toggle)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
AC: 1/5

Moves (21):
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Feint Attack
Sweet Scent
Spore
Giga Drain
Clear Smog

Defense Curl
Gastro Acid
Stun Spore
Endure
Growth

Toxic
Venoshock
Energy Ball
Hidden Power [Ground]
Protect


Bibarel [Ammon] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Normal/Water
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Simple:
This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier. Stat boosts and drops still maximize at six (6) stages. (Passive)
Unaware: When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or drops other than Speed. This aura remains while this Pokemon is active. (Passive)
Moody (HA-Unlocked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures: http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 61 (71/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 2
AC: 5/5

Moves (23):
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Curse
Amnesia
Super Fang
Superpower
Rototiller
Water Gun

Aqua Tail
Skull Bash
Water Sport
Quick Attack
Endure

Toxic
Ice Beam
Charge Beam
Thunderbolt
Shadow Ball


Aron [Moroni] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Steel/Rock
Steel: Steel STAB; immune to Sandstorm damage. Immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Sturdy:
This Pokemon's body is solidly constructed, reducing the BAP of an opponent's oncoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) BAP. (Passive)
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Passive)
Heavy Metal (HA-Locked): This Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) BAP to all Weight-Based Attacks. Adds BAP to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. (Passive)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 1
AC: 2/5

Moves (21):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Metal Burst
Iron Head

Curse
Head Smash
Stealth Rock
Reversal
Dragon Rush

Hone Claws
Earthquake
Shadow Claw
Sandstorm
Rock Slide


Ralts [Nephi] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. (Passive)
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. (Trigger)
Activate Trace <Ability> Command: Replaces Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Telepathy (HA-Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks. (Passive)

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves (18):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Destiny Bond
Skill Swap

Taunt
Thunderbolt
Will-O-Wisp
Psyshock
Dazzling Gleam


Snorunt [Sariah] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (Passive)
Ice Body: This Pokemon thrives in icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures: http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (17):
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Bide
Spikes
Weather Ball
Block
Hex

Hail
Blizzard
Shadow Ball
Toxic
Light Screen


Houndour [Alma] (M)
Nature: Mild (+1 SpA, -1 Def)
Typing: Dark/Fire
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Early Bird:
This Pokemon is used to waking up at early hours or operating in low-light conditions; subsequently, sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When this Pokemon uses Rest, it will gain 18 HP per action and only be asleep for two actions. (Passive)
Flash Fire: This Pokemon thrives in high temperatures and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own Fire attacks' BAP by two (2). Self-targeted attacks do not give the boost. (Passive)
Unnerve (HA-Locked): This Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 1/5

Moves (20):
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Crunch

Counter
Nasty Plot
Thunder Fang
Feint
Spite

Sunny Day
SolarBeam
Flamethrower
Sludge Bomb
Dark Pulse


Eelektross [Enos] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Electric
Electric: Electric STAB; immune to paralysis status.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: N/A

Moves (24):
Tackle
Thunder Wave
Spark
Charge Beam
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Thrash
Zap Cannon
Ion Deluge
Crush Claw

Hidden Power [Water]
Acrobatics
U-turn
Rain Dance
Thunder
Flamethrower


Patrat [Samuel] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away:
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle. (Passive)
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including Accuracy-lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. (Passive)
Analytic (HA-Locked): If this Pokemon attacks after its target during an action, its attacks have two (2) more BAP. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 36 (42/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 3/6
MC: 2
AC: 1/5

Moves (20):
Tackle
Leer
Bite
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Super Fang
After You

Flail
Iron Tail
Revenge
Foresight
Pursuit

Thunderbolt
Shadow Ball
Grass Knot
Double Team
Retaliate


Basculin-B [Lamoni] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Passive)
Adaptability: The moves that match this Pokemon's type have their BAP increased by two (2). (Passive)
Reckless: This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more BAP, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves. (Passive)
Mold Breaker (HA-Locked): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action. (Passive)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: N/A
MC: 0
AC: 0/5

Moves (23):
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Chip Away
Take Down
Crunch
Soak
Thrash
Flail
Tail Whip

Agility
Revenge
Whirlpool
Brine
Rage

Taunt
Ice Beam
Substitute
Toxic
Waterfall
 
Last edited:
Bunch of Grass-Types/Septimus Heap, Part 1:

Pyroak [Septimus Heap] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Passive)
Battle Armor: This Pokemon's thick armor prevents it from taking critical hits. (Passive)
Chlorophyll (HA-Unlocked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (31):
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Absorb

Counter
Earth Power
Seed Bomb
Aromatherapy
Dragon Breath
Grassy Terrain

Sunny Day
Swords Dance
Rock Slide
Substitute
Solar Beam
Overheat
Earthquake
Dragon Tail
Light Screen
Flash Cannon

Stealth Rock
Sleep Talk


Ludicolo [Beetle] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)
Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)
Own Tempo (HA-Unocked): This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (70/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (31):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance
Sweet Scent
Water Gun

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire]
Protect

Dive
Endure
Mud-Slap


Ferrothorn [Nicko Heap] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Grass/Steel
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Steel: Steel STAB; immune to Sandstorm damage. Immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.

Abilities:
Iron Barbs:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. (Passive)
Anticipation (HA-Locked): This Pokemon is better at sensing dangerous attacks and reduces the BAP of oncoming super-effective attacks, Self-Destruct, and Explosion by two (2). (Passive)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (20/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 0/5

Moves (18):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Rock Climb

Leech Seed
Seed Bomb
Stealth Rock
Acid Spray
Spikes

Toxic
Payback
Thunder Wave
Aerial Ace
Bulldoze


Shroomish [Jo-Jo Heap] (M)
Nature: Jolly (+15% Speed, +5% Accuracy, -1 SpA)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Effect Spore:
By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, this Pokemon is more adept at using powder attacks, resulting in their accuracy being increased by 10%. (Toggle)
Poison Heal: This Pokemon has internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should this ability be disabled. (Passive)
Quick Feet (HA-Locked): This Pokemon feels a sense of anxiety when afflicted with a status condition, and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41 (35*1.15) (+5% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/6
MC: 0
AC: 2/5

Moves (19):
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Seed Bomb
Spore

Bullet Seed
Charm
Drain Punch
Focus Punch
Helping Hand

Toxic
Facade
Swords Dance
Double Team
Substitute


Snivy [Jenna Heap] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Overgrow:
When this Pokemon's HP is lower than 33% (flat), the BAP of its Grass attacks is increased by two (2). (Passive)
Contrary (HA-Locked): No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, both from its own attacks and from those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. (Toggle)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

Moves (21):
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Gastro Acid
Leaf Storm

Glare
Mean Look
Mirror Coat
Grassy Terrain
Iron Tail

Toxic
Taunt
Light Screen
Reflect
Torment


Venusaur [Silas Heap] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Overgrow:
When this Pokemon's HP is lower than 33% (flat), the BAP of its Grass attacks is increased by two (2). (Passive)
Chlorophyll (HA-Unlocked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (23):
Tackle
Growl
Leech Seed
Vine Whip
Poison Powder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Solar Beam
Synthesis

Light Screen
Nature Power
Power Whip
Endure
Grassy Terrain

Toxic
Sunny Day
Energy Ball
Venoshock
Hidden Power [Ice]
Earthquake

/

Cherrim [Sarah Heap] (F)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)
Typing: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Flower Gift:
This Pokemon's flower opens up in intense sunlight; it releases a glow that is infused into its allies, increasing the BAP of their physical attacks by two (2) and reducing the BAP of opponents' special attacks by two (2). (Passive)

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15) (+11% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 1
AC: N/A

Moves (25):
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Lucky Chant
Worry Seed
Petal Dance

Grass Whistle
Heal Pulse
Weather Ball
Aromatherapy
Flower Shield
Healing Wish

Toxic
Solar Beam
Rest
Hidden Power [Rock]
Flash
Safeguard

Endure
Giga Drain
Sleep Talk


Leavanny [Boy 409] (M)
Nature: Impish (+1 Def, -1 SpA)
Typing: Bug/Grass
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swarm:
When this Pokemon's HP is lower than 33% (flat), the BAP of its Bug-type attacks is increased by 2. (Passive)
Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Overcoat (HA-Unlocked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. This Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If this Pokemon is already immune to powder attacks or at least one (1) kind of weather by typing or a different ability, Overcoat reduces the BAP of all oncoming attacks by one (1). (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (25):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Endure
Flail
Grass Whistle
Protect
False Swipe
Helping Hand
Leaf Blade
X-Scissor
Swords Dance

Agility
Me First
Mind Reader
Air Slash
Screech

Toxic
Sunny Day
Rest
Safeguard
Payback
Shadow Claw
 
Last edited:
Bunch of Grass-Types/Septimus Heap, Part 2:

Exeggutor [Alther Mella] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll:
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Harvest (HA-Unlocked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. (Passive)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 64 (55*1.15) (+5% Acc)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (25):
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Seed Bomb
Stomp
Psyshock
Bestow

Ancient Power
Leaf Storm
Power Swap
Block
Grassy Terrain

Telekinesis
Psychic
Energy Ball
Sunny Day
Sludge Bomb

Teleport


Sawsbuck-W [Marcia Overstrand] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Typing: Normal/Grass
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Chlorophyll:
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and this Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage. (Passive)
Serene Grace (HA-Locked): This Pokemon has a blessing which doubles the success chance of its attacks' secondary effects. (Passive)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
AC: 3/5

Moves (26):
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Feint Attack
Take Down
Jump Kick
Nature Power
Double-Edge
Aromatherapy
Energy Ball
Megahorn
Horn Leech

Grass Whistle
Synthesis
Worry Seed
Agility
Baton Pass

Sunny Day
Thunder Wave
Wild Charge
Flash
Safeguard
Retaliate


Shiftry [Simon Heap] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Grass/Dark
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Chlorophyll:
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions; subsequently, sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When this Pokemon uses Rest, it will gain 18 HP per action and only be asleep for two actions. (Passive)
Pickpocket (HA-Unlocked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Moves (26):
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Feint Attack
Extrasensory
Explosion
Razor Wind
Whirlwind
Leaf Tornado

Foul Play
Leech Seed
Nasty Plot
Grassy Terrain
Defog

Sunny Day
Solar Beam
Shadow Ball
Hidden Power [Fire 6]
Brick Break

Icy Wind


Tropius [Spit Fyre] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Grass/Flying
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Chlorophyll:
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)
Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the BAP of all its special attacks by two (2). (Passive)
Harvest (HA-Locked): At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. (Passive)

Stats:
HP: 110
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 18

EC: N/A
MC: 0
AC: 3/5

Moves (23):
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Body Slam
Air Slash
Solar Beam
Leaf Storm
Bestow
Natural Gift

Dragon Dance
Leaf Blade
Leech Seed
Headbutt
Nature Power

Sunny Day
Earthquake
Aerial Ace
Roost
Steel Wing


Cacturne [Merrin Meredith] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Typing: Grass/Dark
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Passive)
Water Absorb (HA-Locked): This Pokemon absorbs Water attacks and, instead of taking damage from them, recovers 50% of the damage the Water attack would have done. A Pokemon that attacks itself with Water to heal only receives 25% of the damage that attack would do to itself. (Passive)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Moves (24):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Sandstorm
Revenge
Destiny Bond

Disable
Seed Bomb
Teeter Dance
Fell Stinger
Low Kick

Brick Break
Energy Ball
Payback
Poison Jab
Dark Pulse

Block
ThunderPunch


Cradily [Zelda Heap] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Rock/Grass
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Suction Cups:
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. (Passive)
Storm Drain (HA-Unlocked): This Pokemon lures all Water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (43/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (23):
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Gastro Acid
Ancient Power
Wring Out
Stockpile
Swallow
Spit Up

Endure
Recover
Stealth Rock
Barrier
Mirror Coat

Sludge Bomb
Energy Ball
Rock Slide
Toxic
Sandstorm
Earthquake
Infestation


Abomasnow [Snorri Snorrelson] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Grass/Ice
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Snow Warning:
This Pokemon summons a massive Hailstorm that lasts 4 rounds (6 with Icy Rock) upon its entry into battle, expending 10 EN to do so. (Trigger)
Activate Snow Warning Command: Summons haily weather to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None
Soundproof (HA-Locked): This Pokemon emits its own powerful electrostatic or sound-dampening field, making it immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) (Passive)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 1/5

Moves (21):
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Wood Hammer
Sheer Cold
Ice Punch

Avalanche
Bullet Seed
Leech Seed
Growth
Seed Bomb

Blizzard
Shadow Ball
Energy Ball
Brick Break
Earthquake
Focus Blast


Cottonee [Marcellus Pye] (M)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Grass/Fairy
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fairy: Fairy STAB; -1 EN on non-Fairy-typed Nature, Sound, and Scent moves (stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Prankster:
This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging moves a +1 increase in priority level. (Passive)
Infiltrator: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks. (Passive)
Chlorophyll (HA-Locked): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) its speed. (Passive)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19):
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poison Powder
Fairy Wind

Encore
Tickle
Worry Seed
Fake Tears
Memento

Taunt
Safeguard
Energy Ball
Sunny Day
Dazzling Gleam


Necturine [Queen Etheldredda] (F)
Nature: Rash (+1 SpA, -1 SpD)
Typing: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will still take damage every action if they stay in.

Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks and reduces the BAP of oncoming super-effective attacks, Self-Destruct, and Explosion by two (2). (Passive)
Telepathy (HA-Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 4
AC: 2/5

Moves (19):
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Absorb

Gravity
Leaf Blade
Soak {Sketched}
Future Sight
Giga Drain

Protect
Shadow Ball
Torment
Psychic
Energy Ball
 
Last edited:
The Aquatic M&L Baddies:

Blastoise [Bowser] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Rain Dish (HA-Unlocked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves (25):
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse
Aqua Tail
Rain Dance
Flash Cannon

Aura Sphere
Dragon Pulse
Fake Out
Mirror Coat
Mud Sport

Hidden Power [Electric]
Ice Beam
Dig
Double Team
Scald
Brick Break
Toxic
Dark Pulse


Slowbro [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (30/1.15) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (28):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Zen Headbutt
Slack Off
Heal Pulse
Rain Dance

Belly Drum
Block
Future Sight
Me First
Mud Sport

Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Trick Room
Earthquake
Light Screen
Focus Blast

Skill Swap
Teleport


Frogadier [Popple] (M)
Nature: Lonely (+1 Atk, -1 Def)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Protean (HA-Unlocked): By default, this Pokemon switches its type before striking with each damaging attack to match the attack it is about to use and keeps that type until another damaging move is used. The energy cost for the attack is calculated based on its type before using the move. When toggled, the Pokemon reverts back to its natural typing. Pokemon that also have the ability Color Change may select whether to keep their current type or the damaging attack's type each action. (Toggle)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 97
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 1
AC: 5/5

Attacks (26):
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Substitute
Double Team
Hydro Pump
Smack Down
Bounce

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes

Taunt
Ice Beam
Acrobatics
Rock Slide
U-Turn
Hidden Power [Dragon]
Grass Knot


Gritty Goombas [Barbaracle] (M, M, M, M, M, M, M)
Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Sniper:
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Unlocked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. (Trigger)
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (68*1.15) (+7% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (33):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Skull Bash
Hone Claws
Fury Cutter

Helping Hand
Switcheroo
Tickle
Water Sport

Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Poison Jab
Dragon Claw
Protect
Aerial Ace
Cut
Brick Break
Grass Knot


Octillery [Mecha-Blooper] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Suction Cups:
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. (Passive)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Unlocked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 39 (45/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (31):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Gunk Shot
Constrict
Octazooka
Soak
Wring Out

Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Entrainment

Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Hidden Power [Fairy]
Substitute
Double Team
Sludge Bomb
Flash Cannon
Scald

Endure


Rotom-W [Fawful] (-)
Nature: Timid (+15% Speed, +11% Accuracy, -1 Atk)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 99 (86*1.15) (+11% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Moves (26):
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Hydro Pump
Hex
Electro Ball

Thunderbolt
Shadow Ball
Will-O-Wisp
Substitute
Dark Pulse
Reflect
Toxic
Rest

Electroweb
Mud-Slap
Pain Split
Signal Beam
Snatch


Gyarados [Mom Piranha] (F)
Nature: Modest (+1 SpA, -1 Atk)
Typing: Water/Flying
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Dark (Mega): Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. (Trigger)
Activate Intimidate Command: Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Moxie (HA-Unlocked): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (Passive)
Mold Breaker (Mega): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action. (Passive)

Stats:
HP: 100 [100]
Atk: Rank 4 [6] (-)
Def: Rank 3 [4]
SpA: Rank 3 [4] (+)
SpD: Rank 4 [5]
Spe: 81 [81]
Size Class: 6 [6]
Weight Class: 6 [7]
Base Rank Total: 20 [25]

EC: 6/6
MC: 0
AC: 5/5

Moves (25):
Splash
Tackle
Flail
Thrash
Bite
Aqua Tail
Ice Fang
Dragon Dance
Rain Dance

Taunt
Ice Beam
Thunderbolt
Earthquake
Flamethrower
Dark Pulse
Protect
Stone Edge
Dragon Tail
Substitute

Bounce
Endure

Bubble
Reversal
Dragon Rage
Hydro Pump


Swampert [Queen Bean] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Ground
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Unlocked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (60/1.15) (-10% Evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves (25):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Mud Shot
Mud Bomb
Protect
Earthquake
Endeavor
Hammer Arm

Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Barrier

Ice Beam
Dig
Sludge Wave
Scald
Rock Slide
Toxic


Prinplup [Hoohooros] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Defiant (HA-Unlocked): The Pokemon has a deep sense of honor, and whenever one of its stats is decreased by an opponent's attack or ability, its Attack increases by two (2) stages. Attack boosts gained this way are not subject to deterioration that round. (Passive)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 7/9
MC: 0
AC: 5/5

Moves (24):
Pound
Growl
Bubble
Water Sport
Peck
Bubble Beam
Bide
Fury Attack
Brine
Drill Peck
Metal Claw

Agility
Aqua Ring
Icy Wind
Mud Sport
Yawn

Ice Beam
Frustration
Brick Break
Aerial Ace
Waterfall
Protect
Grass Knot

Endure


Privatyke [Chuckolator] (M)
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Typing: Water/Fighting
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Unaware:
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or drops other than Speed. This aura remains while this Pokemon is active. (Passive)
Klutz (HA-Locked): By default, this Pokemon moves in a rare style of battling that uses an unpredictable, clumsy-looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. (Toggle)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15) (-10% Eva)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 4/6
MC: 0
AC: 3/5

Moves (21):
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Punishment
Thief
Focus Punch

Circle Throw
Cross Chop
Recover
Rock Blast
Soak

Bulk Up
Taunt
Rock Slide
Poison Jab
Waterfall
 
Last edited:
Shen Gong Wu:

Nincada [Mantis Flip Coin] (M)
Nature: Naughty (+1 Atk, -1 SpD)
Typing: Bug/Ground
Bug: Bug STAB; adds an additional guaranteed attack on all multi-hit moves (does not include two-hit moves) with a total hit cap of five (5).
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Compound Eyes:
This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate. (Passive)
Run Away (HA-Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle. (Passive)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (17):
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

Bug Bite
Endure
Feint Attack
Final Gambit
Night Slash

Toxic
Protect
Dig
Double Team
Aerial Ace


Tynamo [Serpent's Tail] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Typing: Electric
Electric: Electric STAB; immune to paralysis status.

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less BAP. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Other Ground moves can still hit. (Passive)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 22
AC: N/A

Moves (5):
Tackle
Thunder Wave
Spark
Charge Beam

Magnet Rise
 

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