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Generation V RMT Archive Index

Discussion in 'RMT Archive' started by Haunter, May 9, 2011.

  1. Haunter

    Haunter 100% avocado
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    Welcome to the RMT archive. Well-built, excellently presented, successful teams will be linked here to chronicle the development of the 5th Generation metagame, as well as to provide examples of quality team building and presentation. Enjoy yourself, and if your team makes it here, congratulations!

    __________________

    Overused

    [​IMG]I used to hate Rain Dance - shrang
    December 2010 - Offense

    Importable (open)

    Nattorei (Ferrothorn) (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 60 Def / 196 SDef
    Sassy Nature (+SDef, -Spd)
    - Power Whip
    - Gyro Ball
    - Stealth Rock
    - Leech Seed

    Birijion (Virizion) @ Life Orb
    Trait: Justice Heart
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Giga Drain
    - Focus Blast
    - Hidden Power [Ice]

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Psyshock
    - Thunder
    - Hidden Power [Ice]

    Kingdra (M) @ Choice Specs
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Draco Meteor
    - Hydro Pump
    - Dragon Pulse
    - Surf

    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 232 HP / 252 SAtk / 24 Spe
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Ice Beam
    - Focus Blast
    - Psychic

    Manaphy @ Leftovers
    Trait: Hydration
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Scald
    - Ice Beam
    - Rest

    Shrang's team is an excellent Rain build that shows how powerful Drizzle + Swift Swim teams were during their time in the metagame. With Politoed's rain support, Choice Specs Kingdra could easily plow through opposing teams with doubled speed and a boost to its Water attacks. This team also features the now-banned Manaphy that was capable of easily sweeping teams with as little as a single Calm Mind under its belt, thanks to automatic full recovery in Rest + Hydration. Another set this team introduced into the metagame was the dangerous Calm Mind Virizion (referred to as Birijion), who not only sees its Fire weakness removed thanks to the Rain, but also acts as an excellent game finisher after Kingdra has left severe dents in special walls. Ferrothorn (referred to as Nattorei) is a very important member of the team, not only because it sets up the almost-mandatory Stealth Rock, but also because it acts as the primary check for opposing Rain teams. Jirachi is used to patch up a few weaknesses, such as Swords Dance Toxicroak, while having solid offensive presence of its own.

    [​IMG]Layla - Iconic
    January 2011 - Offense

    Importable (open)

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 180 SAtk / 76 SDef
    Sassy Nature (+SDef, -Spd)
    - Flamethrower
    - Ice Beam
    - Crunch
    - Stealth Rock

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 236 Def / 20 Spd
    Impish Nature (+Def, -SAtk)
    - Swords Dance
    - Taunt
    - Facade
    - Earthquake

    Scizor (M) @ Lum Berry
    Trait: Technician
    EVs: 240 HP / 16 Atk / 252 SDef
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Bug Bite
    - Bullet Punch
    - Roost

    Rotom-W @ Leftovers
    Trait: Levitate
    EVs: 164 HP / 252 SAtk / 92 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Thunderbolt
    - Hidden Power [Fire]
    - Pain Split

    Shaymin-S @ Leftovers
    Trait: Serene Grace
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Leech Seed
    - Seed Flare
    - Air Slash

    Terrakion @ Choice Scarf
    Trait: Justified
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Stone Edge
    - Earthquake
    - X-Scissor

    Iconic's Layla is the definitive and ideal offensive team of the early Black and White era, a time when behemoths such as Darkrai and Shaymin-S were still allowed in OU. This team is a perfect example of team synergy between bulky offensive Pokemon, using anti-metagame sets such as specially defensive Lum Berry Swords Dance Scizor to surprise kill Darkrai. This team’s unique Tyranitar and Gliscor sets eventually became the metagame's standards. Shaymin-S, the team's lone suspect, showed just how much of a menace it was and why it was the first unanimously banned Pokemon in the history of Smogon’s suspect testing. As a bonus, the presentation is impeccable, featuring a neat layout, detailed descriptions for each team member, and a comprehensive threat list.

    [​IMG]Team WOLF GANG - franky
    May 2011 - Balanced

    Importable (open)

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Psychic
    - Giga Drain
    - Hidden Power [Fire]

    Landorus (M) @ Leftovers
    Trait: Sand Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Substitute
    - Earthquake
    - Stone Edge
    - Hidden Power [Ice]

    Tyranitar (M) @ Chople Berry
    Trait: Sand Stream
    EVs: 252 HP / 188 Atk / 68 SDef
    Brave Nature (+Atk, -Spd)
    - Fire Blast
    - Pursuit
    - Stealth Rock
    - Rock Slide

    Slowbro (M) @ Leftovers
    Trait: Regenerator
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Thunder Wave
    - Scald
    - Psychic
    - Slack Off

    Scizor (M) @ Life Orb
    Trait: Technician
    EVs: 236 HP / 252 Atk / 20 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Bug Bite
    - Bullet Punch
    - Superpower

    Excadrill (M) @ Air Balloon
    Trait: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Rock Slide
    - X-Scissor

    franky's WOLF GANG was built to abuse the suspect-nominated Excadrill. This team was partly responsible for popularizing the use of Nasty Plot Celebi as a defensive check to rain teams and as a powerful offensive sweeper. The underrated Slowbro makes an apperance as a counter to some of the metagame’s top physical threats, such as Garchomp and Terrakion. Tyranitar is used for Sandstorm and Stealth Rock support as well as a solid check to powerful rain threats such as Tornadus and Thundurus, using Chople Berry to halve damage taken from quad-effective Fighting attacks. On the offensive side, franky made use of the then-rare Hidden Power Ice Landorus to lure in and KO Excadrill’s most common counter, Gliscor. The mole’s other common counter, Skarmory, is lured in and severely dented by Swords Dance Scizor. Excadrill is abused fully as both an excellent revenge killer thanks to his blistering speed under sand, and as a late-game sweeper, with his most common counters lured and destroyed by franky’s other team members. This team also features a neat formula devised to help sand teams combat opposing rain teams.
    [​IMG]Enter The Dragon - PK Gaming and JabbaTheGriffin
    July 2011 - Heavy Offense

    Importable (open)

    Haxorus (M) @ Choice Band
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Dual Chop
    - Earthquake
    - Brick Break

    Garchomp (M) @ Choice Scarf
    Trait: Sand Veil
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Outrage
    - Earthquake
    - Stone Edge
    - Dragon Claw

    Magnezone @ Leftovers
    Trait: Magnet Pull
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Thunderbolt
    - Hidden Power [Fire]
    - Flash Cannon
    - Substitute

    Mamoswine (M) @ Life Orb
    Trait: Snow Cloak
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Ice Shard
    - Icicle Crash
    - Stone Edge

    Latios (M) @ Choice Specs
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Thunderbolt
    - Surf
    - Psyshock

    Politoed (M) @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Hidden Power [Grass]
    - Ice Beam
    - Perish Song

    PK Gaming and JabbaTheGriffin's Enter the Dragon is notorious for introducing the DragMag strategy to BW OU. The underrated Choice Band Haxorus shows just how destructive it can be through sheer raw power, leaving the opponent scrambling to counter it and thus leaving them open to being run over by one of the team's other two Dragons. Magnezone is used to trap and remove the one type of Pokemon that resists Dragon attacks, Steel, thanks to its ability, Magnet Pull. Another underrated threat this team utilises is Life Orb Mamoswine, who can leave devastatation in its wake with extremely powerful STAB Earthquakes, while also checking opposing Dragon-types with its strong STAB Ice Shard. Choice Scarf Politoed may seem out of place on a team that does not abuse rain in the slightest but its use is in making sure the team doesn't get run over by certain Sand threats such as Garchomp and Excadrill.

    [​IMG] Tabloo - tab and Bloo
    July 2011 - Semi Stall

    Importable (open)

    Heatran (M) @ Leftovers
    Trait: Flash Fire
    EVs: 252 HP / 248 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Flamethrower
    - Roar
    - Stealth Rock
    - Will-O-Wisp

    Roserade (M) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 252 SDef / 4 Spd
    Calm Nature (+SDef, -Atk)
    - Leaf Storm
    - Sleep Powder
    - Toxic Spikes
    - Rest

    Gastrodon (M) @ Leftovers
    Trait: Storm Drain
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Scald
    - Ice Beam
    - Toxic
    - Recover

    Skarmory (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 216 Def / 40 Spd
    Impish Nature (+Def, -SAtk)
    - Brave Bird
    - Spikes
    - Roost
    - Whirlwind

    Gengar (M) @ Leftovers
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Shadow Ball
    - Focus Blast
    - Pain Split
    - Substitute

    Reuniclus (M) @ Leftovers
    Trait: Magic Guard
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Psyshock
    - Focus Blast
    - Calm Mind
    - Recover

    The Frontier-winning Bloo utilized this team constructed by tab, designed to deal with all types of weather teams without using its own weather. Tabloo is partly responsible for the sudden increase of the Gastrodon + Heatran + Skarmory core in the metagame. With this beautifully constructed unit of six, Tabloo is able to beat all types of weather by using solid defensive Pokemon to beat common weather sweepers. However, this team is not full stall, as it is capable of holding its weight offensively with the combination of Toxic Spikes + SubSplit Gengar. The team was nearly perfect around the time it was created because it held the upper hand on many standard weather teams. Tabloo leaves its mark as one of the best non-weather teams ever created and proves that you can remain victorious in this weather-infested metagame without using it at all.

    [​IMG]Rain Man - undisputed
    September 2011 - Stall


    Importable (open)
    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Stealth Rock
    - Softboiled
    - Seismic Toss
    - Toxic

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 236 Def / 20 Spd
    Impish Nature (+Def, -SAtk)
    - Substitute
    - Protect
    - Earthquake
    - Ice Fang

    Ferrothorn (M) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Leech Seed
    - Spikes
    - Power Whip
    - Toxic

    Tentacruel (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 252 HP / 208 Def / 4 SDef / 44 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Toxic Spikes
    - Protect
    - Rapid Spin

    Politoed (M) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 188 Def / 68 SDef
    Relaxed Nature (+Def, -Spd)
    - Scald
    - Toxic
    - Protect
    - Perish Song

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Thunder
    - Water Pulse
    - Substitute
    - Calm Mind

    Rain Man was one of the first really successful rain stall teams in the early BW metagame. With this team, undisputed established the standard rain stall core of Politoed, Tentacruel, and Ferrothorn. Tentacruel acts as an amazing Rapid Spinner thanks to essentially holding double Leftovers under rain, while Ferrothorn has its fire weakness halved, allowing it to hold off a few threats it couldn't otherwise, while setting up stall's necessary Spikes. Blissey acts as a nearly unbreakable special wall while using the numerous free turns it gets to set up Stealth Rock. This team also showed the first use of Substitute Gliscor as both a counter to numerous physical threats while being capable of stalling out entire teams in conjunction with Toxic Spikes. The final key to the team is Substitute Calm Mind Jirachi, who was capable of turning some of its counters into set-up bait since at this point, most players expected a Specially Defensive set. This team's immense success and impact on the metagame definitely earns its spot in the archive.

    [​IMG]no Rain, no Gain - McMeghan
    September 2011 - Offense

    Importable (open)

    Politoed (M) @ Choice Specs
    Trait: Drizzle
    EVs: 236 HP / 252 SAtk / 20 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Focus Blast

    Thundurus (M) @ Leftovers
    Trait: Prankster
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Focus Blast
    - Substitute
    - Thunder

    Toxicroak (M) @ Life Orb
    Trait: Dry Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Cross Chop
    - Ice Punch
    - Sucker Punch

    Rotom-W @ Choice Scarf
    Trait: Levitate
    EVs: 140 HP / 228 SAtk / 140 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Ice]
    - Trick
    - Hydro Pump
    - Volt Switch

    Scizor (F) @ Choice Band
    Trait: Technician
    EVs: 148 HP / 252 Atk / 96 SDef / 12 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - U-turn
    - Pursuit
    - Superpower

    Ferrothorn (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 68 Def / 188 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Spikes
    - Thunder Wave
    - Power Whip

    This team was responsible for the rise of offensive rain teams. No Rain, no Gain strives to steamroll the opponent with high amounts of offensive pressure. The offensive benefits of rain transforms Nasty Plot Thundurus and Swords Dance Toxicroak into major nuisances for the opponent. With a slight tweak in their standard sets, McMeghan was capaple of bypassing usual threats such as Tyranitar and Gliscor with Substitute and Ice Punch in their movesets respectively. Furthermore, no Rain, no Gain takes full advantage of this by pairing Thundurus and Toxicroak with entry hazards and great momentum builders in Scizor and Rotom-W, who forced and abuses switches via U-turn and Volt Switch. The tone setter of the team lies within the use of Choice Specs Politoad, very often netting a KO within the first couple turns due to its sheer strength. Overall, no Rain, no Gain was notorious for dishing out intense damage, giving the opponents very little wiggle room.

    [​IMG]5 Minute Excadrill Sand Team - Super Mario Bro and Yee
    September 2011 - Stall
    Importable (open)

    Hippowdon @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 72 Def / 184 SDef
    Nature: Relaxed (+Def, -Spd)
    - Stealth Rock
    - Earthquake
    - Ice Fang
    - Slack Off

    Dragonite @ Leftovers
    Trait: Multiscale
    EVs: 252 HP / 80 SAtk / 176 SDef
    Nature: Calm (+SDef, -Atk)
    - Substitute
    - Roost
    - Dragon Tail
    - Fire Blast

    Roserade @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 120 Def / 136 SDef
    Nature: Calm (+SDef; -Atk)
    - Spikes
    - Aromatherapy
    - Giga Drain
    - Hidden Power [Fire]

    Slowbro @ leftovers
    Trait: Regenerator
    EVs: 252 HP / 252 Def / 4 SDef
    Nature: Bold (+Def, -Atk)
    - Scald
    - Psychic
    - Thunder Wave
    - Slack Off

    Jirachi @ leftovers
    Trait: Serene Grace
    EVs: 252 HP / 216 SDef / 40 Spd
    Nature: Careful (+SDef, -SAtk)
    - Body Slam
    - Iron Head
    - Wish
    - U-turn

    Excadrill @ Leftovers
    Trait: Sand Rush
    EVs: 252 Atk / 52 Def / 204 Spd
    Nature: Adamant (+Atk, -SAtk)
    - Rapid Spin
    - Earthquake
    - Rock Slide
    - X-Scissor

    This team shows how stall looked during the Excadrill-era. Bulky Hippowdon to set up the Sandstorm, which not only helps with stalling but it also activates Excadrill's Sand Rush. A combination of Slowbro and Jirachi is used to cover most threats in the metagame, including opposing Excadrill. Roserade sets up Spikes and provides the team with additional Aromatherapy support. A original Dragonite set is used to stall thanks to Multiscale as well as phaze with Dragon Tail. And then there is Excadrill, acting as both the Rapid Spinner and as an offensive check for a lot of pokes in the offensive meta.

    [​IMG] French Orgy with Belzebuth - Grimm70
    October 2011 - Offense

    Importable (open)

    Ninetales (F) @ Leftovers
    Trait: Drought
    EVs: 88 HP / 252 SAtk / 168 Spd
    Timid Nature (+Spd, -Atk)
    - SolarBeam
    - Fire Blast
    - Hidden Power [Ice]
    - Sunny Day

    Thundurus (M) @ Expert Belt
    Trait: Prankster
    EVs: 192 Atk / 64 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Hammer Arm
    - Thunder Wave
    - Thunderbolt
    - Hidden Power [Ice]

    Venusaur (M) @ Leftovers
    Trait: Chlorophyll
    EVs: 4 Def / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Sunny Day
    - Sleep Powder
    - SolarBeam
    - Hidden Power [Fire]

    Heatran (F) @ Air Balloon
    Trait: Flash Fire
    EVs: 252 HP / 104 Def / 124 SAtk / 28 Spd
    Modest Nature (+SAtk, -Atk)
    - Taunt
    - Will-O-Wisp
    - Magma Storm
    - Earth Power

    Dugtrio (M) @ Focus Sash
    Trait: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Stealth Rock
    - Sucker Punch
    - Reversal

    Volcarona (M) @ Leftovers
    Trait: Flame Body
    EVs: 144 HP / 84 Def / 120 SAtk / 160 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Quiver Dance
    - Morning Sun
    - Bug Buzz

    French Orgy with Belzebuth is one of the best offensive Drought teams of the B\W era. Grimm70 popularizes sunny day Ninetales, that is designed specifically to counter other weather-inducing Pokemon such as Tyranitar and Politoed. Ninetales along with magma storm Heatran and Arena Trap Dugtrio make a lot easier for this team to fight against other weahter based strategies. The team goal is to sweep with either Venusaur or Volcarona, that uses a bulky set with morning sun to heal HP while setting up as many quiver dances as possible. Technically the RMT is unexceptionable, with a very pleasant format and with detailed descriptions for each Pokemon.

    [​IMG]IR: The Art of Rain Stall - M Dragon
    October 2011 - Stall

    Importable (open)

    Politoed (F) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 152 Def / 64 SAtk / 40 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Toxic
    - Protect
    - Perish Song

    Quagsire (M) @ Leftovers
    Trait: Unaware
    EVs: 248 HP / 252 Def / 8 SDef
    Relaxed Nature (+Def, -Spd)
    - Recover
    - Scald
    - Earthquake
    - Toxic

    Dragonite (M) @ Leftovers
    Trait: Multiscale
    EVs: 252 HP / 108 SAtk / 148 SDef
    Calm Nature (+SDef, -Atk)
    - Hurricane
    - Thunder
    - Dragon Tail
    - Roost

    Chansey (F) @ Eviolite
    Trait: Natural Cure
    EVs: 240 HP / 252 Def / 16 SDef
    Bold Nature (+Def, -Atk)
    - Toxic
    - Seismic Toss
    - Softboiled
    - Wish

    Tentacruel) (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 252 HP / 212 Def / 44 Spd
    Bold Nature (+Def, -Atk)
    - Toxic Spikes
    - Scald
    - Rapid Spin
    - Protect

    Ferrothorn (F) @ Rocky Helmet
    Trait: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SDef
    Relaxed Nature (+Def, -Spd)
    - Spikes
    - Stealth Rock
    - Gyro Ball
    - Power Whip

    The title of this team speaks for itself; it is, in fact, the art of rain stall. The team's success and nearly flawless synergy makes it arguably the best rain stall ever created. The steady rise of this play style was quite noticeable around the time; however, this team stood out the most. It is said that any team who attempted to make a full rain stall showed striking similarities to this. It's not surprising as the team can fend off a sizable amount of threats in the metagame with its unique core. The most noticeable Pokemon used in this team is Dragonite - instead of using the typical offensive set, M Dragon cleverly tweaks Dragonite to a defensive variant to hold off some of the most common threats to rain teams, such as Celebi and Reuniclus. The rest of the team features ideal stall weapons: Rapid Spin, entry hazards, and the ability to counter nearly every offensive threat in the game. IR: The Art of Rain Stall is one of the greatest forms a BW OU rain stall team will ever assume and is more than deserving of a spot in the archive.

    [​IMG]Reflections - Stone_Cold
    October 2011 - Heavy Offense

    Importable (open)
    Dragonite (F) @ Leftovers
    Trait: Multiscale
    EVs: 252 HP / 80 Def / 16 SDef / 160 Spd
    Careful Nature (+SDef, -SAtk)
    - Dragon Claw
    - Substitute
    - Roost
    - Dragon Dance

    Politoed (F) @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Perish Song

    Tornadus (M) @ Choice Specs
    Trait: Prankster
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hurricane
    - Focus Blast
    - U-turn
    - Rain Dance

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Ice Beam
    - Rapid Spin
    - Hidden Power [Grass]

    Jolteon (F) @ Expert Belt
    Trait: Volt Absorb
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Baton Pass
    - Substitute
    - Thunder
    - Hidden Power [Ice]

    Dugtrio (F) @ Focus Sash
    Trait: Arena Trap
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Earthquake
    - Substitute
    - Reversal

    This team defines speed and pure momentum. Not a single hint of low Speed (bar Dragonite) is showed in this team, as it features a slew of fast Pokemon. Reflections makes an ideal offensive team by minimizing the the threats to cover, while maximizing the amount of victims to kill. The synergy is simple and is reliant within the revolutionary two-punch combo in Dugtrio and Dragonite. These two in tandem make quite the lethal combo by trapping Steel-types and paving a clear path for Dragonite to sweep. The team itself is nothing too fancy, but it does hold quite the perfect synergy. Technically, the presentation is akin to the synergy: straight to the point and effective. Reflections is responsible for the sudden rise of heavy offensive teams and is quite exemplar to the community around the time this was posted.

    [​IMG]Apocalypse - mostwanted
    October 2011 - Offense
    importable (open)
    Deoxys-S @ Rocky Helmet
    Trait: Pressure
    EVs: 252 HP / 252 Def / 4 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Spikes
    - Taunt
    - Magic Coat

    Gengar (M) @ Black Sludge
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Shadow Ball
    - Focus Blast
    - Disable
    - Substitute

    Rotom-W @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Trick
    - Volt Switch
    - Hydro Pump
    - Hidden Power [Ice]

    Scizor (F) @ Iron Plate
    Trait: Technician
    EVs: 252 HP / 96 Atk / 160 SDef
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - U-turn
    - Bullet Punch
    - Roost

    Terrakion @ Choice Band
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Stone Edge
    - X-Scissor
    - Earthquake

    Dragonite (F) @ Lum Berry
    Trait: Multiscale
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Outrage
    - Fire Punch
    - ExtremeSpeed

    This is the team that spurred the use of dual hazard suicide lead Deoxys-S in the metagame. Utilizing a heavy offense playstyle, mostwanted uses Gengar to provide a potent offensive threat while protecting his Deoxys's multiple layers of entry hazards against Rapid Spin. This team also popularized Choice Scarf Rotom-W as a way to keep common spinners that Gengar can't beat, such as Starmie and Tentacruel, in check. With the use of the devastatingly powerful wallbreaking Choice Band Terrakion, as well as exceptional overall offensive synergy, mostwanted is able to pressure his opponents to sweep late-game with Dragon Dance Dragonite, who also serves as a check to sun teams. This team peaked at #1 on the ladder, was copied by several people right up until Deoxys-S's ban, and was very influential on Heavy Offense in B/W OU, which makes it a prime candidate for the RMT Archive.

    [​IMG]Brute Force - Eggbert
    November 2011 - Heavy Offense

    importable (open)

    Deoxys-S @ Light Clay
    Trait: Pressure
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Taunt
    - Reflect
    - Light Screen

    Virizion @ Life Orb
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spe, -SAtk)
    - Swords Dance
    - Close Combat
    - Leaf Blade
    - Stone Edge

    Dragonite @ Lum Berry
    Trait: Multiscale
    EVs: 6 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Outrage
    - Fire Punch
    - Extremespeed

    Gyarados @ Life Orb
    Trait: Intimidate
    EVs: 4 Def / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Waterfall
    - Bounce
    - Double-Edge

    Haxorus @ Lum Berry
    Trait: Mold Breaker
    EVs: 126 HP / 252 SAtk / 132 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Outrage
    - Earthquake
    - Taunt

    Scizor @ Life Orb
    Trait: Technician
    EVs: 224 HP / 252 Atk / 32 Spe
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Bullet Punch
    - U-turn
    - Superpower

    This team is an excellent example of Deoxys-S's other trademark suicide lead set, the dual screener. With its unmatched base 180 Speed, it's able to throw up Reflect and Light Screen at the beginning of a match to allow any of Eggbert's 5 monstrously powerful sweepers to set up and start wreaking havoc. The goal of this team is to use so much combined offensive power that the opponent's physical wall will eventually succumb, and then the remaining sweepers will win the game. Swords Dance Virizion is used as an anti-metagame threat, almost single-handedly deconstructing Rain Stall teams that were extremely common at the time. Dragon Dance Gyarados without Substitute is rarely seen in B/W OU but Eggbert makes full use of its classic Life Orb set to catch his opponents off-guard and open up holes for his other sweepers. The deadly Haxorus is used to its full potential here, with Lum Berry to shrug off status and Taunt to prevent its #1 counter, Skarmory, from phazing it out. Overall, this is an excellent example of Dual Screens Offense from the Deoxys-s era of B/W OU and it's therefore deserving of a spot in the RMT Archive.

    [​IMG]Volt Turning My Way To The Top! - Sir Azelf
    November 2011 - Offense


    importable (open)

    Tyranitar @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 180 SAtk / 76 SDef
    Sassy Nature
    - Ice Beam
    - Fire Blast
    - Stealth Rock
    - Stone Edge

    Scizor @ Choice Band
    Trait: Technician
    EVs: 248 HP / 252 Atk / 8 SDef
    Adamant Nature
    - U-turn
    - Bullet Punch
    - Pursuit
    - Superpower

    Landorus (M) @ Choice Scarf
    Trait: Sand Force
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature
    - U-turn
    - Stone Edge
    - Earthquake
    - Hidden Power [Ice]

    Rotom-Wash @ Leftovers
    Trait: Levitate
    EVs: 128 HP / 252 SAtk / 128 Spd
    Modest Nature
    - Volt Switch
    - Pain Split
    - Hydro Pump
    - Will-O-Wisp

    Celebi @ Life Orb
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - U-turn
    - Leaf Storm
    - Recover
    - Hidden Power [Fire]

    Excadrill @ Air Balloon
    Trait: Sand Rush
    EVs: 252 Spd / 252 Atk / 4 HP
    Adamant Nature
    - Swords Dance
    - Rapid Spin
    - Earthquake
    - Rock Climb

    This team defines Excadrill/Thundurus-era bulky sand offense and made the Volt-Turn strategy popular in BW OU. This team was so influential on the metagame that nowadays when a player uses this team with an Excadrill replacement, which is pretty common, they is said to be using "standard Volt-Turn". Besides popularizing an entire playstyle that was so dominant it even inspired teams in other tiers, Sir Azelf also reached the first spot on the ladder and held it for three weeks. While Volt-turn teams tend to have trouble dealing wit multiple Entry Hazards, Sir Azelf smartly paired his pokemon with the best offensive spinner the OU tier has ever seen, Excadrill. This team was notorious for putting immense offensive pressure on opposing teams due to how powerful Volt-turn was while paired with Sir Azelf’s Sand sweepers.

    [​IMG]Christmas - Delko
    December 2011 - Balanced

    importable (open)
    Abomasnow (M) @ Leftovers
    Trait: Snow Warning
    EVs: 188 HP / 252 Atk / 68 Spd
    Adamant Nature (+Atk, -SAtk)
    - Ice Shard
    - Leech Seed
    - Protect
    - Seed Bomb

    Tentacruel (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 204 HP / 208 Def / 96 Spd
    Bold Nature (+Def, -Atk)
    - Toxic Spikes
    - Scald
    - Rapid Spin
    - Blizzard

    Heatran (M) @ Leftovers
    Trait: Flash Fire
    EVs: 248 HP / 252 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Stealth Rock
    - Lava Plume
    - Earth Power
    - Roar

    Kyurem @ Leftovers
    Trait: Pressure
    EVs: 56 HP / 236 SAtk / 216 Spd
    Modest Nature (+SAtk, -Atk)
    - Substitute
    - Dragon Pulse
    - Blizzard
    - Focus Blast

    Reuniclus (F) @ Leftovers
    Trait: Magic Guard
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Focus Blast
    - Psyshock
    - Recover

    Conkeldurr (M) @ Leftovers
    Trait: Guts
    EVs: 196 HP / 120 Atk / 188 SDef / 4 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Payback

    Delko's Christmas is an excellent showcase of a balanced Hail team. The fact that Hail is the least used weather doesn't stop this team from being able to combat all the top threats the OU tier has to offer. This team also features the surprising qualities of Kyurem, an oft-overlooked threat that has the potential to destroy unprepared team. Delko uses a physical variant of Abomasnow with priority Ice Shard to keep the tier's powerful Dragons in check. While Hail teams and Ice-types in general are weak to hazards, Tentacruel is used to patch up that problem, while also setting up Toxic Spikes. Reuniclus can sponge attacks from the strong Fighting-types in OU and is also Delko's main way to handle Stall. Heatran is used to stop Sun teams that naturally have an advantage over Hail. Last but not least, Conkeldurr adds a Rock-resist and the ability to check threats in a pinch with its powerful priority Mach Punch.

    [​IMG] Lysergic Acid Diethylamide - Stone_Cold & Alice
    February 2012 - Offense

    importable (open)

    Ninetales (M) @ Leftovers
    Trait: Drought
    EVs: 120 HP / 252 SAtk / 136 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Fighting]
    - Will-O-Wisp
    - Roar
    - Flamethrower

    Lilligant (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 72 Def / 252 SAtk / 184 Spd
    Modest Nature (+SAtk, -Atk)
    - Giga Drain
    - Quiver Dance
    - Sleep Powder
    - Hidden Power [Fire]

    Terrakion @ Choice Band
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stone Edge
    - Close Combat
    - X-Scissor
    - Quick Attack

    Gliscor (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 36 Def / 220 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Substitute
    - Protect
    - Toxic

    Hydreigon (M) @ Leftovers
    Trait: Levitate
    EVs: 56 HP / 252 SAtk / 200 Spd
    Modest Nature (+SAtk, -Atk)
    - Fire Blast
    - Dragon Pulse
    - Focus Blast
    - Substitute

    Heatran (M) @ Leftovers
    Trait: Flash Fire
    EVs: 252 HP / 20 Def / 236 SDef
    Calm Nature (+SDef, -Atk)
    - Lava Plume
    - Protect
    - Stealth Rock
    - Toxic

    Most offensive Drought teams run Venusaur as their Chlorophyll sweeper of choice; however, Stone_Cold and Alice break away from the norm, abusing the underrated Lilligant to much success on the ladder. Substitute Hydreigon, another underrated Pokemon, makes an appearance, preying on the switches it forces to protect itself from attacks while striking back with its huge 383 Special Attack stat. Specially Defensive Heatran makes an appearance to patch up the weakness to Latios and Latias that most Drought teams have, as well as providing consistent Stealth Rock support. Overall, this unique Sun team has been very influential on the metagame, mainly in showing how effective Lilligant can be, and deserves a place in the RMT Archive.

    [​IMG] Toxic Invasion - Ojama
    March 2012 - Stall

    Importable (open)
    Snoop Dog (Tyranitar) (M) @ Choice Scarf
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Crunch
    - Stone Edge
    - Pursuit
    - Superpower

    Outrage Me (Skarmory) (F) @ Leftovers
    Trait: Sturdy
    EVs: 248 HP / 252 Def / 8 Spd
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Brave Bird
    - Whirlwind
    - Roost

    Shut up (Heatran) (M) @ Leftovers
    Trait: Flash Fire
    EVs: 248 HP / 8 Def / 212 SDef / 40 Spd
    Calm Nature (+SDef, -Atk)
    - Stealth Rock
    - Lava Plume
    - Protect
    - Roar

    Annoying ? (Gliscor) (M) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 112 Def / 144 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Toxic
    - Substitute
    - Protect

    Kuriboh (Celebi) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 64 Def / 148 SDef / 44 Spd
    Calm Nature (+SDef, -Atk)
    - Perish Song
    - U-turn
    - Recover
    - Giga Drain

    SliderStar (Starmie) @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 32 Def / 224 Spd
    Timid Nature (+Spd, -Atk)
    - Scald
    - Recover
    - Rapid Spin

    Toxic Invasion was an early team that utilized the now incredibly popular Toxic Stall Gliscor. A proficient balanced team created by Ojama for the Official Smogon Tournament, Scarf Tyranitar is used to checkmate numerous troublesome pokemon such as Gengar, Starmie, Latios, Latias, and Celebi. Skarmory and Heatran are Ojama’s entry hazard setters of choice, while also walling opposing Sand and Sun teams. Ojama also added a very clever Celebi set to cover threats he was weak to, specifically Rotom-W, Reuniclus and strong Water-type attacks. Starmie was finally added to due to the team's need for a Rapid Spinner and bulky water. Toxic Stall was Gliscor's most popular set in late BW1, due largely to this team and the success it had.

    [​IMG] Sloop John B - Snunch
    March 2012 - Balanced

    Importable (open)
    Dragonite (M) @ Leftovers
    Trait: Multiscale
    EVs: 252 HP / 12 Atk / 72 SDef / 172 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Dragon Claw
    - Substitute
    - Roost

    Jellicent (M) @ Leftovers
    Trait: Water Absorb
    EVs: 248 HP / 200 Def / 60 SDef
    Bold Nature (+Def, -Atk)
    - Shadow Ball
    - Will-O-Wisp
    - Scald
    - Recover

    Forretress (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 216 Def / 40 SDef
    Relaxed Nature (+Def, -Spd)
    - Toxic Spikes
    - Rapid Spin
    - Gyro Ball
    - Volt Switch

    Heatran (M) @ Leftovers
    Trait: Flash Fire
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Lava Plume
    - Roar
    - Stealth Rock
    - Protect

    Virizion @ Leftovers
    Trait: Justified
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Close Combat
    - Leaf Blade
    - Stone Edge

    Mew @ Leftovers
    Trait: Synchronize
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Psychic
    - Aura Sphere
    - Flamethrower

    In a metagame filled with weather, Snunch went against the grain with his Smogon Tournament-winning team. A perfect example of a balanced team, Snunch uses three offensive Pokemon to keep up pressure while relying on a core of three defensive Pokemon to take hits. His three offensive Pokemon are all underrated threats -- Swords Dance Virizion decimates the common Rain Stall team of the era; Nasty Plot Mew is a threat that continuing surprises his opponents due to its most popular set, Taunt + Will-o-Wisp, having completely different counters; and the ever-fearsome Substitute Dragon Dance Dragonite, who can completely turn the tide of a battle in one turn. Snunch’s defensive core utilizes Heatran to counter Sun teams while setting up Stealth Rock, Forretress to lay down Toxic Spikes while Rapid Spinning his opponent’s Stealth Rock to keep Dragonite’s Multiscale intact, and finally Jellicent to stall-break and prevent enemy Rapid Spinners from ridding Snunch of his hazards. This team proved its worth by going 7-0 on Snunch’s victory-earning Smogon Tournament run.

    [​IMG] The Great Southern Trendkill - Funkasaurus and BKC
    May 2012 - Balanced

    Importable (open)

    Hippowdon (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 16 Def / 240 SDef
    Careful Nature (+SDef, -SAtk)
    - Stealth Rock
    - Earthquake
    - Slack Off
    - Ice Fang

    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 248 HP / 176 Def / 84 SAtk
    Bold Nature (+Def, -Atk)
    - Spikes
    - Rapid Spin
    - Volt Switch
    - Hidden Power [Ice]

    Jellicent (M) @ Leftovers
    Trait: Cursed Body
    EVs: 248 HP / 252 Def / 8 SDef
    Bold Nature (+Def, -Atk)
    - Shadow Ball
    - Taunt
    - Will-O-Wisp
    - Recover

    Roserade (F) @ Black Sludge
    Trait: Natural Cure
    EVs: 240 HP / 132 Def / 20 SAtk / 116 SDef
    Modest Nature (+SAtk, -Atk)
    - Sleep Powder
    - Giga Drain
    - Hidden Power [Fire]
    - Rest

    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 80 HP / 176 Atk / 12 SDef / 240 Spd
    Adamant Nature (+Atk, -SAtk)
    - U-turn
    - Iron Head
    - Ice Punch
    - Trick

    Gliscor (M) @ Flying Gem
    Trait: Sand Veil
    EVs: 24 HP / 252 Atk / 56 Def / 176 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Swords Dance
    - Earthquake
    - Acrobatics

    The Great Southern Trendkill is an original team created by Funkasaurus and BKC. This team is largely responsible for popularizing Hippowdon in the final stages of BW1 OU; the seventh Official World Cup in particular saw a massive influx of teams utilizing the hippopotamus, who was an uncommon sight prior to this team. Hippowdon is used over its Sand Stream counterpart, Tyranitar, thanks to its superior bulk and longevity, along with its lack of vulnerability to Dugtrio, which made it much more effective at fighting sun teams. The pair of team builders took a balanced approach by supporting Hippowdon with a strong defensive core consisting of Forretress, Jellicent, and Roserade. Forretress contributed physical walling ability, Spikes and the ability to Spin. Jellicent complimented Forretress by switching into Fire-type moves and blocking attempts to Rapid Spin away the hazards Hippowdon and Forretress had set up, while functioning as a solid weapon against stall teams. Roserade was added as a sand team’s obligatory switch-in to the Water-types capable of inflicting burn, such as Rotom-W and Politoed, earning the spot over the more common Celebi thanks to its access to Sleep Powder and its Poison typing allowing it absorb Toxic Spikes upon entry. The team’s main offensive presence is found in Jirachi and Gliscor. Jirachi acts as an uncommon yet effectiveChoice Scarfer, with the ability to revenge kill a slew of threats, and a general source of speed on an otherwise slow team, while Gliscor is used in a Garchomp-esque manner, using Sand Veil’s evasive effects to set up with Substitute and Swords Dance. Overall, this was one of the best and most influential balanced sand teams in late BW1.

    [​IMG] Eriatarka - Iconic
    June 2012 - Offensive

    Importable (open)
    Silent Alarm (Politoed) (F) @ Choice Specs
    Trait: Drizzle
    EVs: 220 HP / 252 SAtk / 36 Spd
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Focus Blast
    - Ice Beam
    - Hidden Power [Grass]

    Blue Light (Starmie) @ Choice Specs
    Trait: Natural Cure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Thunder
    - Trick
    - Rapid Spin

    Eating Glass (Ferrothorn) (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Atk / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Stealth Rock
    - Leech Seed
    - Gyro Ball
    - Power Whip


    Luno (Jirachi) @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 212 Def / 44 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Wish
    - Thunder
    - Flash Cannon

    Banquet (Latios) (M) @ Life Orb
    Trait: Levitate
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Hidden Power [Fighting]
    - Roost

    Plans (Landorus) (M) @ Choice Scarf
    Trait: Sand Force
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Earthquake
    - Stone Edge
    - U-turn
    - Hidden Power [Flying]

    Eriatarka is a unique offensive Rain team that was incredibly successful during the BW1 metagame. Iconic used it to peak #1 on the ladder numerous times, while also performing well in many large-scale tournaments. The main feature of the team is the one-two punch of Choice Specs Politoed and Choice Specs Starmie. Very few teams were able to weather the absurd brute power of their rain-and Specs-boosted STAB Surfs without crumbling. Iconic added a double steel core to help check the rampant dragons of the OU metagame. Ferrothorn sets up Stealth Rock while Jirachi acts as a strong pivot and sweeper; both are capable of handling many of the metagame's top threats. Latios helps the team against Rotom-W while weakening opposing walls even more for one of its teammates to clean up. Choice Scarf Landorus patches up any remaining weaknesses by revenging any extra threats, using the rare Hidden Power Flying to destroy the otherwise-threatening Breloom. Overall, one of the best and most well-known offensive rain teams makes its way to the archive.

    [​IMG]The Schwein - Blue_Blur
    August 2012 - Stall

    Importable (open)
    Tyranitar (F) @ Choice Band
    Trait: Sand Stream
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Crunch
    - Stone Edge
    - Superpower
    - Pursuit

    Blissey (F) @ Leftovers
    Trait: Natural Cure
    EVs: 4 HP / 252 Def / 252 SDef
    Bold Nature
    - Softboiled
    - Stealth Rock
    - Seismic Toss
    - Toxic

    Gliscor (F) @ Toxic Orb
    Trait: Poison Heal
    EVs: 252 HP / 36 Def / 220 Spd
    Impish Nature
    - Protect
    - Earthquake
    - Ice Fang
    - Swords Dance

    Quagsire (F) @ Leftovers
    Trait: Unaware
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature
    - Scald
    - Earthquake
    - Toxic
    - Recover

    Latias (F) @ Leftovers
    Trait: Levitate
    EVs: 12 HP / 252 SAtk / 244 Spd
    Timid Nature
    - Calm Mind
    - Dragon Pulse
    - Hidden Power [Fire]
    - Recover

    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 24 Def / 232 SDef
    Calm Nature
    - Spikes
    - Rapid Spin
    - Toxic
    - Volt Switch

    Blue_Blur’s The Schwein is the definition of consistency. Originally created in 2011 for suspect testing, this teams staying power shows as Blue_Blur was able to still excel with the team a full year later, with minimal changes. At its core, The Schwein is a sand stall team that utilizes Choice Band Tyranitar to eliminate troublesome Pokemon, such as Reuniclus, Jellicent, and Latios and Latias. Tyranitar also gives Blue_Blur weather control, allowing him to better take on Rain and Sun teams. Blue_Blur then added the strong defensive core of Blissey/Gliscor/Quagsire. Blissey handles the majority of the Special Attackers in OU while Gliscor and Quagsire together handle most Physical attackers. Latias is, in many cases, the glue that holds the team together. It can dismantle Sun teams almost single handedly and is Blue_Blur’s best bet for a sweep. Its Calm Mind set allows it to ravage opposing teams after they’ve been stalled out by the rest of his ‘mons. Latias also gives Blue_Blur a top notch check against the infamous Volt-Turn core of Scizor and Rotom-W. Forretress was added last and provides both Rapid Spin and Spikes support. Blue_Blur’s team has stood as one of the most solid stall teams to ever grace the OU metagame.

    [​IMG]Highway to Hell - dragonuser
    August 2012 - Balanced

    Importable (open)
    Latias (F) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 228 Def / 28 Spd
    Bold Nature (+Def, -Atk)
    - Substitute
    - Calm Mind
    - Dragon Pulse
    - Recover

    Heatran (F) @ Leftovers
    Trait: Flash Fire
    EVs: 56 HP / 252 SAtk / 200 Spd
    Timid Nature (+Spd, -Atk)
    - Magma Storm
    - Sunny Day
    - SolarBeam
    - Hidden Power [Ice]

    Dugtrio (M) @ Focus Sash
    Trait: Arena Trap
    EVs: 252 Atk / 4 Def / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Stealth Rock
    - Earthquake
    - Reversal
    - Toxic

    Venusaur (M) @ Leftovers
    Trait: Chlorophyll
    EVs: 252 HP / 88 Def / 168 Spd
    Timid Nature (+Spd, -Atk)
    - Growth
    - Energy Ball
    - Hidden Power [Fire]
    - Sludge Bomb

    Forretress (F) @ Leftovers
    Trait: Sturdy
    EVs: 240 HP / 216 Def / 52 SAtk
    Relaxed Nature (+Def, -Spd)
    - Toxic Spikes
    - Volt Switch
    - Hidden Power [Ice]
    - Rapid Spin

    Ninetales (F) @ Leftovers
    Trait: Drought
    EVs: 248 HP / 160 SDef / 100 Spd
    Timid Nature (+Spd, -Atk)
    - Will-O-Wisp
    - Fire Blast
    - Hidden Power [Rock]
    - Roar

    If you want to see what Sun teams tended to look like at the end of the BW1 era look no further than dragonuser’s Highway to Hell. This team was built for World Cup VII where dragonuser’s team USA East made it all the way to the Finals. The team was centered around the offensive core of Latias and Dugtrio as Dugtrio removes most of Latias’ most common counters, including Tyranitar and Heatran. dragonuser also employed a rather novel set for its time, Weather trapper Heatran. This Heatran uses a combination of Magma Storm, Sunny Day, and SolarBeam to remove enemy Politoed, who Dugtrio struggles more against. The team is also supported by Forretress who spins and lays Toxic Spikes, which makes Calm Mind Latias all the stronger. Rounding off the team is Venusaur with a more unorthodox bulky spread. This team is the picture of Sun as BW1 finished, because of this, and its impressive track record it deserves to be put in the RMT archive.

    [​IMG]Simulation of a Drought - Lavos Spawn
    September 2012 - Offense

    Importable (open)
    Ninetales @ Leftovers
    Trait: Drought
    EVs: 248 HP / 216 SDef / 44 Spd
    Calm Nature
    IVs: 30 Def / 30 SDef / 30 Spd / 3 Atk
    - Sunny Day
    - Will-O-Wisp
    - Hidden Power [Rock]
    - Flamethrower

    Dugtrio @ Focus Sash
    Trait: Arena Trap
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature
    IVs: 21 HP
    - Stealth Rock
    - Earthquake
    - Reversal
    - Stone Edge

    Genesect @ Choice Scarf
    Trait: Download
    EVs: 92 Atk / 252 SAtk / 164 Spd
    Hasty Nature
    - U-turn
    - Flamethrower
    - Ice Beam
    - Thunderbolt

    Victini @ Choice Band
    Trait: Victory Star
    EVs: 252 Spd / 4 Def / 252 Atk
    Adamant Nature
    - V-create
    - U-turn
    - Fusion Bolt
    - Brick Break

    Venusaur @ Life Orb
    Trait: Chlorophyll
    EVs: 252 SAtk / 72 HP / 4 Def / 180 Spd
    Timid Nature
    IVs: 30 Spd / 2 Atk / 30 Def
    - Growth
    - Giga Drain
    - Hidden Power [Fire]
    - Sludge Bomb

    Xatu @ Rocky Helmet
    Trait: Magic Bounce
    EVs: 56 Spd / 248 HP / 204 Def
    Bold Nature
    - U-turn
    - Toxic
    - Roost
    - Heat Wave

    This right here is the interesting Sun team that took the metagame by storm after Genesect’s incursion into the OU metagame. Lavos Spawn formed the unorthodox core of Dugtrio, Genesect, Victini, and Xatu and proved its power by dominating the OU ladder. The true strength of this team lies in the synergy shared by all the members. Choice Scarf Genesect provides enormous momentum and when paired with Dugtrio doesn’t have to worry about its number one counter, Heatran. Xatu, who was a rare sight in the OU metagame before, makes sure that Lavos’ side is kept clean of entry hazards, which is especially key for both keeping Ninetales alive, and preserving Dugtrio’s Focus Sash. To finish Lavos’ U-Turn core Victini aids in nuking the opposition with its powerful Choice Banded Sun-boosted V-Creates. Venusaur rounds off this team by giving Lavos Spawn a top-notch sweeper who finishes off weakened teams. This team prompted the rise of usage of Genesect on Sun teams, and Xatu. For all of these reasons, it’s easy to see why Simulation of a Drought belongs in the RMT archive.

    [​IMG]Sexual Showers - Valentine
    September 2012 - Balanced

    Importable (open)
    Politoed (F) @ Leftovers
    Trait: Drizzle
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Scald
    - Toxic
    - Perish Song
    - Protect

    Tentacruel (M) @ Black Sludge
    Trait: Rain Dish
    EVs: 216 HP / 196 Def / 96 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Toxic
    - Scald
    - Rapid Spin

    Genesect @ Choice Scarf
    Trait: Download
    EVs: 8 Atk / 248 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - U-turn
    - Bug Buzz
    - Thunder
    - Ice Beam

    Dugtrio (M) @ Focus Sash
    Trait: Arena Trap
    EVs: 252 Atk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Stealth Rock
    - Earthquake
    - Reversal
    - Memento

    Ferrothorn (M) @ Chesto Berry
    Trait: Iron Barbs
    EVs: 248 HP / 8 Def / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Power Whip
    - Gyro Ball
    - Rest

    Tornadus-T (M) @ Choice Specs
    Trait: Regenerator
    EVs: 8 Def / 248 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hurricane
    - Focus Blast
    - U-turn
    - Sleep Talk

    Valentine’s and TFL’s Sexual Showers is as sweet as it sounds. With the induction of Genesect into the OU metagame, a powerful core was found, Genesect and Dugtrio, Genesect’s most notorious counter Heatran was easily removed by Dugtrio who was often given a free switch-in thanks to Genesect’s U-Turn. Valentine and TFL utilized this core, and surrounded it with near perfect support. Another huge threat at the time was Choice Specs Tornadus-T who abused a massively powerful Hurricane and its awe-inspiring speed to demolish most teams without a dedicated counter. The beauty of adding Tornadus-T to the already powerful Genesect and Dugtrio core is that Dugtrio also removes many checks to Tornadus-T, including Jirachi and Tyranitar. Once the offensive Pokemon were in place the pair of team builders added the tried and true defensive core of Politoed, Tentacruel, and Ferrothorn, though they used uncommon sets such as Sub-Toxic Tentacruel and Rest Ferrothorn. This team was the face of Drizzle times until Genesect’s ban from the OU metagame, and represents a major period of BW2.

    [​IMG]White Fang's Revolution - H-C
    November 2012 - Balanced

    Importable (open)
    Hippowdon (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 36 Def / 216 SDef / 4 Spd
    Impish Nature
    - Earthquake
    - Ice Fang
    - Slack Off
    - Stealth Rock

    Heatran @ Leftovers
    Trait: Flash Fire
    EVs: 252 HP / 216 SDef / 40 Spd
    Serious Nature
    - Lava Plume
    - Earth Power
    - Protect
    - Toxic

    Amoonguss @ Black Sludge
    Trait: Regenerator
    EVs: 252 HP / 40 Def / 216 SDef
    Calm Nature
    - Giga Drain
    - Spore
    - Clear Smog
    - Stun Spore

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 136 HP / 64 Def / 56 SAtk / 252 Spd
    Timid Nature
    - Scald
    - Psyshock
    - Recover
    - Rapid Spin

    Landorus @ Life Orb
    Trait: Sheer Force
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    - U-turn
    - Earth Power
    - Focus Blast
    - Hidden Power [Ice]

    Stoutland @ Choice Band
    Trait: Sand Rush
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    - Return
    - Pursuit
    - Wild Charge
    - Superpower

    H-C’s White Fang’s Revolution won the 2nd #Pokemon cup by accumulating the most wins when used by the players of the tournament. The team is based around the offensive core of Sheer Force Landorus and Sand Rush Stoutland. H-C found that these two Pokemon worked well in tandem as Landorus lured in many of Stoutland’s checks and counters as many players assume Landorus is physical. Hippowdon was added next to provide the necessary support for the offensive pair and allows the team to better combat opposing weather teams. A classic Water-Fire-Grass core was then added to provide useful resistances and an overall defensive backbone to the team. Heatran checks many special threats, including Genesect who was the most popular Pokemon at the time of this teams creation. Amoonguss is a great addition to the team as it can combat Drizzle teams thanks to its typing and ability. Starmie provides an extra Water-type resistance and Rapid Spin support, which allows H-C’s other defensive Pokemon to stick around much longer.

    [​IMG]Swimmin Pools - CTC
    January 2013 - Offense

    Importable (open)
    Terrakion (M) @ Focus Sash
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Stealth Rocks
    - Swords Dance
    - Close Combat
    - Stone Edge

    Politoed @ Water Gem
    Trait: Drizzle
    EVs: 216 HP / 252 SAtk / 40 Spd
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Hidden Power [Grass]
    - Psychic

    Tornadus-Therian (M) @ Choice Specs
    Trait: Regenerator
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Sleep Talk
    - Hurricane
    - U-turn
    - Focus Blast

    Thundurus-Therian (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 152 HP / 252 SAtk / 104 Spd
    Modest Nature
    - Nasty Plot
    - Agility
    - Thunder
    - Hidden Power [Ice]

    Keldeo @ Choice Scarf
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Surf
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Ice]

    Azumarill @ Choice Band
    Trait: Huge Power
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant Nature
    - Waterfall
    - Aqua Jet
    - Ice Punch
    - Frustration


    CTC's Swimmin Pools was the perfect picture of the completely Rain dominated metagame during the Tornadus-T period. The team however strays from the typical build that most players were using at the time, and instead broke off into an entirely new range entirely. Unique sets, Pokemon, and items were all included on this team, which would later become standards. The team features the very popular at-the-time Sash Lead Terrakion to keep up offensive momentum, get Stealth Rock up early, and even prevent the opponent from getting up hazards themselves. Both Tornadus-T and Thundurus-T make appearances on the team, which help break up opposing teams with ease. Double Dance Thundurus-T became instantly popular after this team was created because of its flexibility in sweeping and overall power it had against all team archetypes. Scarf Keldeo makes an appearance as an amazing revenge killer, and even if somehow the team needed an extra bit of force, Azumarill is included just to put the extra push through. To finish the team off, we have Politoed who gets the ball rolling. Holding a Water Gem, Hydro Pump instantly becomes a powerful hit on anything that switches in. A perfect team for the offensive nature of this metagame, this team defined Rain offense basics for quite some time.

    [​IMG](°ᴥ°) - Harsha
    January 2013 - Offense

    Importable (open)
    Politoed @ Choice Specs
    Trait: Drizzle
    EVs: 220 HP / 252 SAtk / 36 Spd
    Modest Nature
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Hidden Power [Grass]

    Garchomp @ Rocky Helmet
    Trait: Rough Skin
    EVs: 216 HP / 40 Atk / 252 Spd
    Jolly Nature
    - Stealth Rock
    - Earthquake
    - Aqua Tail
    - Outrage

    Tornadus-T @ Life Orb
    Trait: Regenerator
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature
    - U-turn
    - Hurricane
    - Focus Blast
    - Hidden Power [Ice]

    Keldeo @ Choice Scarf
    Trait: Justified
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Surf
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Ice]

    Toxicroak @ Life Orb
    Trait: Dry Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature
    - Swords Dance
    - Sucker Punch
    - Drain Punch
    - Ice Punch

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature
    - Substitute
    - Calm Mind
    - Thunder
    - Flash Cannon


    This cute team by Harsha is another fantastic example of Rain offense utilizing the powerful sweepers of its time, obviously including Tornadus-T. The team features a build a bone-crushing offense, with powerful an Anti-Metagame sweepers like SD Toxicroak, who absolutely destroyed most standard opposing Rain offense, which was everywhere at the time. Tornadus-T + Scarf Keldeo make a very potent offensive combination, and they both were easily some of the most powerful and dangerous sets to use at the time. The team gets its hazard support from Rocky Helmet Garchomp, one of the best momentum and U-Turn killers. Garchomp not only supplies Stealth Rock, but also provides a bulky check to the likes of Scizor, Jirachi, and Rotom-W. Utilizing a bulky spread, Garchomp can hang onto life much longer than a normal offensive spread would. The team also includes SubCM Jirachi, a Pokemon basically needed for a team like this because of the destruction Tornadus-T would otherwise reign over a team like this. Lastly, Harsha obviously included Politoed, but a powerful Specs Version to break through opposing dragons, bulky waters, grass types, and in general anything that it can hit.

    [​IMG]Liberation Transmision - Fiction.
    February 2013 - Balance

    Importable (open)
    Tyranitar (M) @ Choice Band
    Trait: Sand Stream
    EVs: 160 HP / 252 Atk / 96 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stone Edge
    - Crunch
    - Pursuit
    - Superpower

    Starmie @ Leftovers
    Trait: Natural Cure
    EVs: 252 HP / 40 Def / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Scald
    - Psyshock
    - Rapid Spin
    - Recover

    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 88 Def / 168 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Leech Seed
    - Thunder Wave
    - Power Whip

    Landorus-T (M) @ Leftovers
    Trait: Intimidate
    EVs: 200 HP / 212 Def / 96 Spd
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - U-turn
    - Stone Edge
    - Earthquake

    Zapdos @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 224 SDef / 36 Spd
    Calm Nature (+SDef, -Atk)
    - Thunderbolt
    - Heat Wave
    - Hidden Power [Ice]
    - Roost

    Stoutland (M) @ Choice Band
    Trait: Sand Rush
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Return
    - Crunch
    - Wild Charge
    - Superpower


    Fiction.'s Liberation Transmission is a beautiful example of Sand Balance during the Tornadus-T and rain dominated time of the metagame, showcasing how a more bulky approach to sand can go a long way by using some very unique options to cover large amounts of threats. We start the team off with a solid defensive backbone of Zapdos / Ferrothorn / Starmie / Landorus-T, which when together can wall a majority of the metagame. We start with Zapdos, slayer of Rain offense and destroyer of dreams. Zapdos was a perfect Specially Defensive wall in the rain-offense dominated metagame, and it could completely immobilize most standard teams very well. Outside of Rain, Zapdos could handle sun sweepers, Landorus-T, Scizor, and Jirachi very well, which made it the perfect candidate for a more balanced team like this one. Ferrothorn is the obligatory bulky steel-type needed to combat dragons, and also be an additional check to rain teams thanks to its useful water resistance, which makes sure the team doesn't crumble against the likes of Gyarados, Rotom-W, and Starmie. Starmie is absolutely needed for spinning for a team like this, without Rocks on the field the entire teams defense is strengthened thoroughly. It is also a good switch to Keldeo. Starmie in general revenges a lot of top threats like Terrakion, Breloom, Gengar, and Keldeo. Landorus-T finishes us off here with a solid answer to the likes of Dragonite, Terrakion, and multiple other physicals sweepers, while also gaining momentum at the same time. The team is finished off with the likes of CBTar and CB Stoutland, which add the offensive push on the team. CBTar is a great Pursuiter of spin-blockers, the Lati twins, and is a great last-minute check to almost all special sweepers in general. While Stoutland adds the speed to the team, and acts as a powerful revenge killer and breaker of offensive teams. This team combated the great offense that was in the metagame at the time, and stood tall for a decent amount of time afterwards.

    [​IMG]Aromaticity - Meru
    February 2013 - Stall

    Importable (open)
    Hippowdon (F) @ Leftovers
    Trait: Sand Stream
    Shiny: Yes
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature
    - Slack Off
    - Earthquake
    - Stealth Rock
    - Whirlwind

    Latias (F) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature
    IVs: 2 Atk / 30 SAtk / 30 Spd
    - Roost
    - Dragon Pulse
    - Calm Mind
    - Hidden Power [Fire]

    Skarmory @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 232 Def / 24 Spd
    Impish Nature
    - Spikes
    - Roost
    - Whirlwind
    - Brave Bird

    Roserade (F) @ Leftovers
    Trait: Natural Cure
    Shiny: Yes
    EVs: 252 HP / 40 Def / 24 SDef / 192 Spd
    Careful Nature
    IVs: 2 Atk / 30 SAtk / 30 Spd
    - Sleep Powder
    - Toxic Spikes
    - Giga Drain
    - Hidden Power [Fire]

    Stoutland @ Choice Band
    Trait: Sand Rush
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    - Return
    - Superpower
    - Pursuit
    - Wild Charge

    Jellicent (F) @ Leftovers
    Trait: Water Absorb
    Shiny: Yes
    EVs: 248 HP / 156 Def / 104 Spd
    Bold Nature
    IVs: 0 Atk
    - Recover
    - Scald
    - Shadow Ball
    - Taunt


    Meru's Aromacity is widely known in the community as one of the most successful stall teams of this Generation. Meru abuses the powerful defensive build of Hippowdon / Roserade / Jellicent / Skarmory / Latias to cover the majority of threats in the metagame and provide the team's hazard support. The UU build of Hippowdon + Roserade makes a return in the OU metagame on this team, displaying how solid of a combination it made. Both provide the team's hazards together, and offer overall solid support for the team and its defensive nature. Jellicent acts as a magnificent bulky spin blocker and secondary counter to Keldeo, fighting types, and overall great utility Mon' to use. Skarmory finishes off the hazards by providing Spikes and acting as a solid Physical wall that takes the majority of Outrages and Physical onslaughts that come towards the team's way. Latias finishes the defensive portion off nicely as another check to bulky water types, a way to defeat Sun sweepers, and a great Pokemon to pair with the team's nature, speeding it up and giving some more offensive presence. To round off the team is Stoutland, who spiked in popularity after the team's posting. Stoutland is a perfect revenge killer for Sand Stall, and overall acts as the "emergency check" to quite a lot of the teams threats. Under Sand combined with hazards Stoutland becomes a deadly sweeper against lighter variants of offense, and can break down a lot of the light checks these types of teams typically carry. Overall, the synergy that this team has paired with it's interesting options makes it a very solid team for the metagame at the time, and it seems stall teams like this will only continue to keep evolving as time goes on.

    [​IMG] (Baton) Passport to Victory - Kidogo
    April 2013 - Offense

    Importable (open)

    Politoed @ Choice Specs
    Trait: Drizzle
    EVs: 40 HP / 252 SAtk / 216 Spd
    Modest Nature
    IVs: 2 Atk / 30 SAtk
    - Hydro Pump
    - Ice Beam
    - Focus Blast
    - Hidden Power [Grass]

    Keldeo @ Choice Scarf
    Trait: Justified
    EVs: 252 Spd / 4 HP / 252 SAtk
    Timid Nature
    IVs: 2 Atk / 30 Def
    - Hydro Pump
    - Surf
    - Secret Sword
    - Hidden Power [Ice]

    Thundurus-T @ Expert Belt
    Trait: Volt Absorb
    EVs: 148 HP / 252 SAtk / 108 Spd
    Modest Nature
    - Agility
    - Thunder
    - Focus Blast
    - Hidden Power [Ice]

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 236 HP / 176 SDef / 96 Spd
    Jolly Nature
    - Wish
    - Body Slam
    - Iron Head
    - U-turn

    Terrakion @ Focus Sash
    Trait: Justified
    EVs: 252 Spd / 4 HP / 252 Atk
    Jolly Nature
    - Stealth Rock
    - Taunt
    - Close Combat
    - Stone Edge

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 16 Spd / 4 SDef / 236 HP / 252 Def
    Bold Nature
    IVs: 0 Atk
    - Recover
    - Nasty Plot
    - Psychic
    - Baton Pass


    Kidogo's Passport To Victory popularized the use of Baton Pass Nasty Plot Celebi + rain offense sweepers to put full effectiveness in their sweeping ability. While at first glance it may seem like standard rain offense in its most basic form, it is quite different. Celebi passes Nasty Plot boosts to Special Sweepers like Scarf Keldeo and Thundurus-T. Synergy wise, Keldeo is the perfect partner for Celebi, and considering the speed Keldeo has, a lot of its previous checks are drowned by a +2 Scarf Surf, in the rain or not. Thundurus-T has amazing coverage and power, making him a fitting Pokemon to receive a Nasty Plot boost. Thundurus-T also carries Agility in order to boost its speed to the point where only priority can revenge it, making it very dangerous against lighter offense teams which struggle to handle something of this power. Synergy wise, these combinations are genius, basically using Celeb's checks and counters as easy ways to switch in Keldeo or Thundurus-T through Baton Pass. Being rain offense, the team obviously has Politoed on the team, who is a nuke in itself with the Choice Specs set. Stealth Rocks are provided by Lead Terrakion who does a great job preventing and setting hazards at the same time, while being able to still pack a punch. To finish the team off it includes a faster bulky Jirachi who is the main dragon check, being able to beat Latias and Latios with ease, rounding out the team's offensive synergy and providing momentum with U-Turn..

    [​IMG] Friend's Prophecy - Remedy
    April 2013 - Offense

    Importable (open)

    Kanna (Keldeo) @ Choice Scarf
    Trait: Justified
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    - Hydro Pump
    - Secret Sword
    - Hidden Power [Ice]
    - Surf

    Otcho (Landorus) (M) @ Life Orb
    Trait: Sheer Force
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature
    - Earth Power
    - Hidden Power [Ice]
    - Focus Blast
    - U-turn

    Masao (Weavile) @ Life Orb
    Trait: Pressure
    EVs: 32 HP / 252 Atk / 8 SDef / 216 Spd
    Jolly Nature
    - Ice Shard
    - Low Kick
    - Night Slash
    - Pursuit

    Konji (Breloom) @ Fighting Gem
    Trait: Technician
    EVs: 112 HP / 252 Atk / 4 SDef / 140 Spd
    Adamant Nature
    - Bullet Seed
    - Focus Punch
    - Spore
    - Mach Punch

    Father Nitani (Garchomp) @ Focus Sash
    Trait: Rough Skin
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Earthquake
    - Outrage
    - Swords Dance
    - Stealth Rock

    Kenji (Scizor) @ Iron Plate
    Trait: Technician
    EVs: 200 HP / 252 Atk / 56 Spd
    Adamant Nature
    - U-turn
    - Bullet Punch
    - Swords Dance
    - Roost


    Remedy's offensive team Friends Prophecy was one of the best displays of the Landorus-I dominated metagame pre-ban. The team popularized sets the higher levels such as Lead Sash Chomp and Weavile. The team focuses on gaining amazing momentum through Landorus-I's U-Turn which lures out common checks and counters to both Breloom and Keldeo. Latias, Celebi, and Jellicent are all dead meet by the hands of Weavile. Both Latias and Celebi are killed easily by a a strong STAB Pursuit by Weavile. This combination is new to man people, venturing away from the typical Tyranitar combination. Weavile introduces a handy revenge killer with its great speed and access to Ice Shard. Weavile, while it seems like a strange Pokemon to use at the height of Keldeo's and Scizor's popularity, is actually a very solid Pokemon to use which Pursuits just as well as Tyranitar and Scizor. It doesn't need to use a Choice Scarf to be fast, and Weavile also checks prominent threats like Starmie, Thundurus-T, and Garchomp. Breloom and Scizor are both fine options to give a double priority core, completely limits the amount of setup the enemy can have. Fighting Gem Breloom does amazing once Latias and Celebi are dead thanks to the combination of Landorus-I and Weavile, which open up a clean path for it to sweep. Scizor is the glue of the team. U-Turn provides momentum, while Swords Dance gives it a reliable way to sweep the opponent late game. Overall this team completely revolutionized offense at the time, and showcases just how dangerous U-Turn Landorus-I could be when paired with a Pursuiter.

    [​IMG] The Way It Was - yee
    July 2013 - Balance

    Importable (open)
    Terrakion @ Focus Sash
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Close Combat
    - Stone Edge
    - Taunt

    Skarmory @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Spikes
    - Roost
    - Whirlwind
    - Brave Bird

    Jellicent @ Leftovers
    Trait: Water Absorb
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Surf
    - Rest
    - Will-O-Wisp
    - Recover

    Latias @ Life Orb
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Roost

    Tyranitar @ Choice Scarf
    Trait: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -Def)
    - Stone Edge
    - Crunch
    - Pursuit
    - Superpower

    Heatran @ Choice Scarf
    Trait: Flash Fire
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Fire Blast
    - Earth Power
    - Hidden Power [Ice]
    - Flamethrower


    Yee's balanced team, The Way it Was, is a great representation of the late BW2 metagame. It features some interesting choices in team building such as Rest Jellicent and Choice Scarf Heatran, which were very rare and original threats at the time. Yee leads the team with the once popular LeadTerrakion who although was once amazing at its job, dwindled in success over time, as Yee even states itself. But it gets the job done and can prevent and lay hazards down quickly, which gives this team a good early game start. Skarmory, Jellicent, and Latias combine and create a solid defensive core which together have incredible defensive synergy. Skarmory provides Spikes obviously, and paired with Jellicent keeps them on the field. Skarmory for starters is very bulky physically and specially with a specially defensive based set, which allows it to be much more versatile when laying Spikes. Jellicent is also quite original with the use of Rest. Jellicent is a status magnet, and with Rest it allows it to do great against Tentacruel, random burns, Toxics, and Thunder Waves. Latias finishes up the core as a reliable way to combat Thundurus-T, Breloom, and Landorus-I. Tyranitar is included as a Scarf user to Pursuit check multiple threats like Gengar, Starmie, and Latias who otherwise would be problematic for Yee. Tyranitar patches up some of the most threatening Pokemon for the team, which helps keep the team in good condition. Scarf Heatran is the final Pokemon included on the team. It provides a reliable sun check which doesn't get beaten by Dugtrio, which gives the team some security against these team archetypes. Yee's team shows that Balance is still a very reliable style way into BW2, and that there is always room for creativity, even far into a Generation.

    [​IMG] The PDC Show - PDC
    Bulky Offense - July 2013

    Importable (open)

    Tyranitar (M) @ Focus Sash
    Trait: Sand Stream
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature
    - Ice Beam
    - Fire Blast
    - Stealth Rock
    - Low Kick

    Terrakion @ Babiri Berry
    Trait: Justified
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Close Combat
    - Stone Edge
    - Rock Polish
    - Swords Dance

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 32 Spd / 224 SDef
    Careful Nature
    - Fire Punch
    - Iron Head
    - Toxic
    - U-turn

    Gastrodon (F) @ Life Orb
    Trait: Storm Drain
    EVs: 160 HP / 36 Def / 252 SAtk / 60 SDef
    Modest Nature
    - Surf
    - Earth Power
    - Ice Beam
    - Recover

    Latias (F) @ Life Orb
    Trait: Levitate
    EVs: 72 HP / 184 SAtk / 252 Spd
    Timid Nature
    - Draco Meteor
    - Sleep Talk
    - Recover
    - Psyshock

    Landorus (M) @ Choice Scarf
    Trait: Sand Force
    EVs: 252 Spd / 252 Atk / 4 SAtk
    Naive Nature
    - Earthquake
    - Stone Edge
    - U-turn
    - Hidden Power [Ice]


    PDC's team is pretty unique in that it uses Sand as an actual weather to boost the teams sweepers, rather than to cancel out opposing weather. This is generally a sand bulky offense team, which aims in sweeping with either Terrakion, or Landorus-I. Tyranitar is a really cool lead for this team, as it can catch usual checks like Ferrothorn and Landorus-T off guard, as well as setting Stealth Rocks up. Both Gastrodon and Latias help a ton when facing other weather teams like Rain and Sun, and they are both surprisingly pretty effective offensive Pokemon, despite often being seen as defensive Pokemon. What's important to note is that both of these Pokemon have reliable recovery, allowing them to stay around for the majority of the match. Jirachi is really the only defensive Pokemon on the team, and it checks several threats for his team, often acting like the glue for his team. Terrakion is PDC's main win condition, as once it's checks and counters have been removed or weakened, it's pretty hard to stop Terrakion from sweeping. Finally, PDC chose Landorus-T as a revenge killer, mainly because of it's incredible base 101 speed, allowing Landorus to out speed Scarf Salamence, Scarf Jirachi, and +1 Volcarona. Landorus is also a great user of U-turn, and can act as a late game sweeper once Terrakion has weakened it's checks. This is an incredible sand based team which uses a very popular core.

    [​IMG] GGolbat! - Ojama
    August 2013 - Offense

    Importable (open)

    Garchomp (F) @ Focus Sash
    Trait: Rough Skin
    EVs: 64 HP / 252 Atk / 192 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Outrage
    - Earthquake
    - Stealth Rock

    Keldeo @ Choice Specs
    Trait: Justified
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Secret Sword
    - Surf
    - Hidden Power [Dark]

    Dragonite (M) @ Choice Band
    Trait: Multiscale
    EVs: 60 HP / 252 Atk / 196 Spd
    Adamant Nature (+Atk, -SAtk)
    - Outrage
    - Earthquake
    - ExtremeSpeed
    - Fire Punch

    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 48 HP / 252 Atk / 208 Spd
    Adamant Nature (+Atk, -SAtk)
    - Iron Head
    - Ice Punch
    - U-turn
    - Healing Wish

    Latios (M) @ Expert Belt
    Trait: Levitate
    EVs: 12 HP / 252 SAtk / 244 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Psyshock
    - Hidden Power [Fire]
    - Surf

    Landorus-T (M) @ Leftovers
    Trait: Intimidate
    EVs: 248 HP / 52 Atk / 92 Def / 116 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Stone Edge
    - Rock Polish


    Ojama's team is based around the deadly Double Dancer Landorus-T. The goal of this team is to remove all of Landorus-Therian's counters, keep rocks off the field and then proceed to start a deadly sweep with the Double Dance Landorus-Therian. Ojama does this by overwhelming the opponent with extremely hard hitters like Choice Specs Keldeo, Choice Banded Dragonite, and Swords Dance Garchomp, breaking Landorus-T's checks. Garchomp is generally the best lead, as aside from setting up Stealth Rocks early in the match, it also lures in Landorus-T checks like Ferrothorn and Mamoswine, allowing you to severely cripple them with boosted Earthquake's and Outrage's. Every offensive team like this often needs to carry a revenge killer, and Ojama made a great choice in using Jirachi, as it often acts like glue for the team. It's the only Dragon type resist, and revenge kills Pokemon that can potentially be very dangerous for offensive teams to face. Finally, Latios catches a lot of Pokemon off guard, thanks to the un-common yet brilliant Expert Belt set. Expert Belt Latios often lures in Scizor, Ferrothorn, and Skarmory, allowing you to easily dent them, allowing Landorus-T to sweep the opposing team easily. This is easily one of the best weatherless offensive teams, and it truely demonstrates how dangerous Double Dance Landorus-T can really be.

    [​IMG] fairyuser - dragonuser
    September 2013 - Offense

    Importable (open)

    BKC (Kyurem-B) @ Life Orb
    Trait: Teravolt
    EVs: 56 Atk / 208 SAtk / 244 Spd
    Naughty Nature (+Atk, -SDef)
    - Ice Beam
    - Earth Power
    - Fusion Bolt
    - Roost

    SIU (Aerodactyl) (M) @ Focus Sash
    Trait: Unnerve
    EVs: 212 Atk / 112 SAtk / 184 Spd
    Hasty Nature (+Spd, -Def)
    - Stealth Rock
    - Taunt
    - Stone Edge
    - Fire Blast

    Badass (Jirachi) @ Choice Scarf
    Trait: Serene Grace
    EVs: 144 HP / 252 Atk / 112 Spd
    Adamant Nature (+Atk, -SAtk)
    - U-turn
    - Iron Head
    - Fire Punch
    - Ice Punch

    CTC (Magnezone) @ Choice Specs
    Trait: Magnet Pull
    EVs: 144 HP / 216 SAtk / 148 Spd
    Modest Nature (+SAtk, -Atk)
    - Volt Switch
    - Flash Cannon
    - Sleep Talk
    - Hidden Power [Fire]

    Stone_Cold (Dragonite) (F) @ Lum Berry
    Trait: Multiscale
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Outrage
    - Earthquake
    - ExtremeSpeed

    IDM Hugo (Latios) (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Draco Meteor
    - Surf
    - Psyshock
    - Sandstorm​


    It's in his name, dragonuser has one of the most interesting DragMag teams this Generation. The team takes advantage of the common Dragon checks and pressures them to the point where it renders them almost completely useless against this team. Aerodactyl is certainly one of the most interesting choices a DragMag team could make. Aerodactyl sets up Stealth Rock and provides a quick way to prevent Rocks from getting up on his side of the field. Common Aerodactyl counters like Scarf Jirachi get smashed by Magnezone, which usually scares them off from the possibility that they could be trapped early game. Kyurem-B and Dragonite are the main wallbreakers once Stealth Rock is one the field, and Steel-Types don't even have to be gone for them to do serious damage. Kyurem-B handles most steels pretty well by itself anyway, and Dragonite can break most of them up pretty well. Dragonite carries Earthquake as an easier way to defeat Heatran, Tentacruel, and Jirachi. Latios and Jirachi finish off the team's simple premise, by both being Scarfers. Scarfed Jirachi provides momentum and a way for the team to switch into Latios, Latias, and Gengar. Scarfed Latios, while it may seem like a strange choice, actually covers up the teams weaknesses to offense and sun. It provides an insane amount of speed, and a good way to nullify weather once the opponent thinks its safe to sacrifice their weather starter. The team has brought good success in World Cup and ladder. The next step up for DragMag, a much more modern version in the metagame we have now from the one we had back in 2011 with Enter The Dragon.

    Uber

    [​IMG]Drown All - trickroom
    May 2011 - Balance


    Importable (open)

    Kyogre @ Choice Scarf
    Trait: Drizzle
    EVs: 52 HP / 252 SAtk / 204 Spd
    Modest Nature (+SAtk, -Atk)
    - Water Spout
    - Thunder
    - Surf
    - Ice Beam

    Giratina-O @ Griseous Orb
    Trait: Levitate
    EVs: 236 Atk / 224 SAtk / 48 Spd
    Naughty Nature (+Atk, -SDef)
    - Draco Meteor
    - Dragon Tail
    - Shadow Sneak
    - Thunder

    Lugia @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 168 Def / 76 SDef / 12 Spd
    Impish Nature (+Def, -SAtk)
    - Substitute
    - Toxic
    - Roost
    - Dragon Tail

    Dialga @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 92 SAtk / 136 SDef / 28 Spd
    Modest Nature (+SAtk, -Atk)
    - Dragon Pulse
    - Stealth Rock
    - Fire Blast
    - Roar

    Ferrothorn (M) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 4 Atk / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Gyro Ball
    - Leech Seed
    - Spikes
    - Protect

    Palkia @ Lustrous Orb
    Trait: Pressure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spacial Rend
    - Surf
    - Thunder
    - Fire Blast

    With the introduction of monstrously powerful new threats such as Reshiram and Zekrom, many thought that rain teams would be less effective in BW. This is, however, far from the truth. Kyogre is still the most dominant force in Ubers. Drown All utilizes a few underrated movesets rarely seen in the tier. While the standard Lugia dies to status easily, trickroom's uncommon Lugia set with Substitute easily solves that issue. The uncommon Lustrous Orb Palkia also makes an appearance on this team as both a cleaner and Kyogre counter. Thanks to the solid presentation of the RMT, amazing synergy between all the team members, and massive effect this team had on the metagame, Drown All is very deservingly the first archived Uber team of Generation V.

    [​IMG]Rock All - Shrang
    June 2011 - Balanced
    Importable (open)

    Ho-Oh @ Leftovers
    Trait: Pressure
    EVs: 224 HP / 252 Atk / 32 Spd
    Adamant Nature (+Atk, -SAtk)
    - Sacred Fire
    - Brave Bird
    - Substitute
    - Recover

    Arceus-Grass @ Meadow Plate
    Trait: Multitype
    EVs: 252 HP / 144 SDef / 112 Spd
    Timid Nature (+Spd, -Atk)
    - Roar / Ice Beam
    - Grass Knot
    - Stealth Rock
    - Recover

    Hydreigon (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Draco Meteor
    - Fire Blast
    - Dark Pulse
    - U-turn

    Giratina @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 248 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Rest
    - Will-O-Wisp
    - Dragon Pulse

    Tyranitar (M) @ Leftovers
    Trait: Sand Stream
    EVs: 252 HP / 56 Atk / 200 SDef
    Brave Nature (+Atk, -Spd)
    - Pursuit
    - Crunch
    - Ice Beam
    - Low Kick

    Excadrill (F) @ Life Orb
    Trait: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Earthquake
    - Rock Slide
    - Rapid Spin

    In Rock All, Shrang proves that Sandstorm can be a viable weather option in the Uber tier. Tyranitar is used to set up Sandstorm and acts as the special wall of the team, while also weakening Choiced Kyogres locked into Ice Beam or Thunder. There are many Psychic-types in Ubers, and Tyranitar can handle nearly all of them. Excadrill is used for its excellent Rapid Spinning abilities, which lets Shrang's Ho-Oh come in and out of battle to continuously check Sun teams and Calm Mind Arceus formes without being inhibited by Stealth Rock. The team also uses the rare Choice Scarf Hydreigon as a revenge killer thanks to its Levitate ability letting it avoid damage from the omnipresent Spikes. Giratina's rare Calm Mind set makes an appearance, capable of easily sweeping several teams that think it is nothing more than set-up fodder. Arceus-Grass is used as the team's obligatory Kyogre counter as well as for Stealth Rock support. The team is well presented with lengthy descriptions and a comprehensible threat list, even featuring a Dream World variant of the team.

    [​IMG]Where There's a Chomp, There's a Way - Faint
    February 2012 - Bulky Offense

    Importable (open)
    Tyranitar (F) @ Lum Berry
    Trait: Sand Stream
    EVs: 252 HP / 76 Atk / 180 SDef
    Sassy Nature (+SDef, -Spd)
    - Payback
    - Low Kick
    - Stealth Rock
    - Fire Blast

    Excadrill (F) @ Life Orb
    Trait: Sand Rush
    EVs: 66 HP / 252 Atk / 192 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Rock Slide
    - Swords Dance
    - Rapid Spin

    Garchomp (F) @ Leftovers
    Trait: Sand Veil
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Outrage
    - Substitute
    - Swords Dance

    Ferrothorn (F) @ Leftovers
    Trait: Iron Barbs
    EVs: 252 HP / 48 Atk / 208 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Power Whip
    - Leech Seed
    - Protect

    Salamence (F) @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Outrage
    - Earthquake
    - Fire Blast
    - Dragon Claw

    Arceus-Ghost @ Spooky Plate
    Trait: Multitype
    EVs: 252 HP / 70 Def / 76 SAtk / 112 Spd
    Timid Nature (+Spd, -Atk)
    - Will-O-Wisp
    - Recover
    - Flamethrower
    - Judgment

    Comments

    [​IMG]First Ubers Team - Donkey
    May 2013 - Offense

    Importable (open)

    Tiny (Groudon) @ Earth Plate
    Trait: Drought
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Lava Plume
    - Earthquake
    - Stone Edge

    Shadow Fiend (Darkrai) @ Life Orb
    Trait: Bad Dreams
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Dark Void
    - Thunder Wave
    - Dark Pulse
    - Focus Blast

    Morphling (Palkia) @ Lustrous Orb
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spacial Rend
    - Fire Blast
    - Hydro Pump
    - Dragon Tail

    Magnus (Arceus-Fighting) @ Fist Plate
    Trait: Multitype
    EVs: 248 HP / 8 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Toxic
    - Judgment
    - Stone Edge
    - Recover

    Spectre (Genesect) @ Choice Scarf
    Trait: Download
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - U-turn
    - Flamethrower
    - Bug Buzz
    - Ice Beam

    Bane (Giratina-O) @ Griseous Orb
    Trait: Levitate
    EVs: 144 HP / 252 Atk / 112 Spd
    Adamant Nature (+Atk, -SAtk)
    - Shadow Sneak
    - Earthquake
    - Magic Coat
    - Dragon Tail

    Comments

    Underused

    [​IMG]Subfreeze - Jubilee
    July 2011 - Semi-stall

    Importable (open)

    Abomasnow (M) @ Leftovers
    Trait: Snow Warning
    EVs: 192 HP / 60 Def / 52 SDef / 204 Spd
    Calm Nature (+SDef, -Atk)
    - Blizzard
    - Leech Seed
    - Substitute
    - Grass Knot

    Nidoqueen (F) @ Leftovers
    Trait: Poison Point
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Earth Power
    - Toxic Spikes
    - Stealth Rock
    - Blizzard

    Hitmontop (M) @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Close Combat
    - Sucker Punch
    - Rapid Spin
    - Foresight

    Walrein (M) @ Leftovers
    Trait: Ice Body
    EVs: 220 HP / 36 Def / 244 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Blizzard
    - Substitute
    - Protect
    - Roar

    Victini @ Choice Scarf
    Trait: Victory Star
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - V-create
    - Zen Headbutt
    - U-turn

    Froslass (F) @ Leftovers
    Trait: Snow Cloak
    EVs: 224 HP / 108 Def / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Blizzard
    - Taunt
    - Substitute
    - Spikes

    Jubilee's hail team is incredibly solid as hail teams go, making use of entry hazards and Hail to wear away the opponent's HP gradually. While synergy is normally a problem for Hail teams, Jubilee's team is definitely well equipped to deal with normally dangerous Fire-types and the like. Froslass is incredibly annoying when Hail is up, as it makes use of Substitute and Snow Cloak to fish for misses while it sets up Spikes with ease. If Froslass is annoying under Hail, you'd have to come up with a whole new word for Walrein, as it is incredibly hard to break through, especially with the Toxic Spikes support it recieves from Nidoqueen. "SubFreeze" is a perfect example of a great UU Hail team, and Jubilee was using it quite a while before Hail became popular.

    [​IMG]Fight against Racism - kd24
    August 2011 - Stall

    Importable (open)

    Arcanine (M) @ Leftovers
    Trait: Intimidate
    EVs: 248 HP / 8 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Flare Blitz
    - Morning Sun
    - Toxic
    - ExtremeSpeed

    Chansey (F) @ Eviolite
    Trait: Natural Cure
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Heal Bell
    - Softboiled
    - Seismic Toss
    - Stealth Rock

    Ferroseed (M) @ Eviolite
    Trait: Iron Barbs
    EVs: 252 HP / 64 Def / 192 SDef
    Relaxed Nature (+Def, -Spd)
    - Spikes
    - Leech Seed
    - Protect
    - Gyro Ball

    Hitmontop (M) @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Rapid Spin
    - Foresight
    - Rest
    - Close Combat

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 248 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Roar
    - Reflect
    - Rest

    Mismagius (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Trick
    - Shadow Ball
    - Will-O-Wisp
    - Taunt

    kd24, in the face of overwhelming offense and racism, managed to produce this excellent stall team. Chansey and Ferroseed, a pair of fantastic NFEs, are put to excellent use on this team, and are as effective in UU as their evolved counterparts are in OU. During the era of this team, UU was inhabited by a surplus of powerful physical attackers such as Mamoswine, and kd24 makes these normally overwhelming Pokemon laughable with Reflect Suicune and two Intimidate Pokemon in Arcanine and Hitmontop. Mismagius rounds off the team with a very unique moveset, giving it the ability to act as a spinblocker, and a revenge killer for dangerous Pokemon like Alakazam.

    [​IMG]Won't You Stay - August
    September 2011 - Bulky Offense

    Importable (open)

    Krookodile (M) @ Choice Scarf
    Trait: Moxie
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Crunch
    - Stone Edge
    - Pursuit

    Zapdos @ Choice Specs
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Thunderbolt
    - Heat Wave
    - Hidden Power [Flying]

    Hitmontop (M) @ Leftovers
    Trait: Technician
    EVs: 248 HP / 252 Def / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Pursuit
    - Close Combat
    - Mach Punch
    - Rapid Spin

    Yanmega (M) @ Choice Specs
    Trait: Tinted Lens
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Bug Buzz
    - Air Slash
    - U-turn
    - Sunny Day

    Victini @ Choice Scarf
    Trait: Victory Star
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - V-create
    - Wild Charge
    - Final Gambit

    Azumarill (M) @ Choice Band
    Trait: Huge Power
    EVs: 240 HP / 252 Atk / 16 Spd
    Adamant Nature (+Atk, -SAtk)
    - Waterfall
    - Ice Punch
    - Superpower
    - Aqua Jet

    "Won't You Stay?" is about as unique as unique teams go. For one, it contains a selection of Pokemon that were uncommon at the time, and as if that wasn't enough, they all use choice items. Hitmontop is the only Pokemon that is not choiced on the team, and it is there to provide Rapid Spin support, which this team desperately needs, as all the choice items will result in a lot of switching, as well as the fact that the team is terribly weak to Stealth Rock without Hitmontop. With a team as unique as this, it is evident that August put a great amount of thought and effort into crafting it, and this can also be seen in the little intricacies in the Pokemon's movesets, like Hidden Power Flying on Zapdos or Sunny Day on Yanmega, for example.

    [​IMG]Blazefire Saber - Snunch
    September 2011 - Bulky Offense

    Importable (open)

    Moltres @ Choice Specs
    Trait: Pressure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Fire Blast
    - Air Slash
    - Hidden Power [Grass]
    - U-turn

    Raikou @ Leftovers
    Trait: Pressure
    EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Calm Mind
    - Thunderbolt
    - Hidden Power [Ice]

    Heracross (M) @ Choice Scarf
    Trait: Guts
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Megahorn
    - Stone Edge
    - Pursuit

    Blastoise (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Scald
    - Roar
    - Rapid Spin
    - Ice Beam

    Golurk @ Leftovers
    Trait: Iron Fist
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Focus Punch
    - Shadow Punch
    - Earthquake

    Deoxys-D @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Spikes
    - Taunt
    - Night Shade

    Snunch's team makes use of a very powerful threat in Moltres. The basic premise of the team is to get entry hazards up and then use Choice Specs Moltres' overwhelming power to roast the enemy. Moltres' flaws are overcome through skillful team building, as Blastoise provides Rapid Spin support to aid Moltres' crippling weakness to Stealth Rock, and Heracross can eliminate any special wall (Chansey) that can sponge its attacks (Chansey). Blazefire Saber is well built, powerful, and is a force to be reckoned with if used in capable hands; a perfect example of an offensive team in early UU.

    [​IMG]Darmanation - Heysup
    October 2011 - Bulky Offense

    Importable (open)

    Darmanitan (M) @ Choice Scarf
    Trait: Sheer Force
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Earthquake
    - Superpower
    - U-turn

    Donphan (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 160 Atk / 96 Def
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Rapid Spin
    - Stealth Rock
    - Head Smash

    Froslass (F) @ Leftovers
    Trait: Snow Cloak
    EVs: 232 HP / 100 Def / 176 Spd
    Timid Nature (+Spd, -Atk)
    - Taunt
    - Pain Split
    - Spikes
    - Ice Beam

    Roserade (M) @ Life Orb
    Trait: Natural Cure
    EVs: 40 HP / 252 SAtk / 216 Spd
    Modest Nature (+SAtk, -Atk)
    - Sludge Bomb
    - Leaf Storm
    - Sleep Powder
    - Rest

    Rhyperior (M) @ Choice Band
    Trait: Solid Rock
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Stone Edge
    - Rock Blast
    - Megahorn

    Zapdos @ Life Orb
    Trait: Pressure
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Heat Wave
    - Thunderbolt
    - Hidden Power [Grass]
    - Roost

    Darmanation is an excellently built team that focuses on spikestacking and luring Darmanitan's counters in, only to U-turn out to the appropriate Pokemon to beat that counter. Roserade and Rhyperior can handle anything that gives Darmanitan a hard time, namely bulky Water-types and Flash Fire Pokemon such as Chandelure and Arcanine. Froslass and Donphan are an incredibly efficient duo, and between them they have two types of entry hazards, a Rapid Spinner, and a spinblocker. The pair provide excellent support for the offensive core of the team. Life Orb Zapdos is an excellent attacker that maintains the offensive nature of this team, while also adding to the team's synergy.

    [​IMG]Download Destruction - Reachzero
    November 2011 - Bulky Offense

    Importable (open)

    Mew @ Leftovers
    Trait: Synchronize
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Zen Headbutt
    - Drain Punch
    - Sucker Punch
    - Swords Dance

    Gligar (M) @ Eviolite
    Trait: Sand Veil
    EVs: 252 HP / 208 Def / 48 Spd
    Impish Nature (+Def, -SAtk)
    - Earthquake
    - Toxic
    - Stealth Rock
    - Roost

    Porygon2 @ Eviolite
    Trait: Download
    EVs: 252 HP / 252 SAtk / 4 Spd
    Modest Nature (+SAtk, -Atk)
    - Discharge
    - Ice Beam
    - Tri Attack
    - Recover

    Mamoswine (M) @ Life Orb
    Trait: Snow Cloak
    EVs: 72 HP / 252 Atk / 184 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Superpower
    - Ice Shard
    - Icicle Spear

    Spiritomb (M) @ BlackGlasses
    Trait: Pressure
    EVs: 252 HP / 252 Atk / 4 SAtk
    Brave Nature (+Atk, -Spd)
    - Pursuit
    - Sucker Punch
    - Shadow Sneak
    - Hidden Power [Fighting]

    Kingdra (M) @ Choice Specs
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Hydro Pump
    - Surf
    - Draco Meteor
    - Dragon Pulse

    This team did something very special for UU: it popularized offensive Porygon2. Before, people thought that all Porygon2 could do was switch into every attack that wasn't named Close Combat, but people began to realize that it could do all this while hitting extremely hard too. Download and a base 105 Special Attack stat allow Porygon2 to hit very hard with perfect coverage, while its amazing bulk, Recover and Eviolite ensure that it is almost never taken down easily. Porygon2 praising aside, this team is incredibly solid, containing a manner of bulky Pokemon, most of which hit incredibly hard. Gligar is the only member of this team that doesn't hit like a truck, although it is just as important, as it sets up Stealth Rock and keeps Heracross in line.

    [​IMG]Welcome to Jamrock - Fatty
    November 2011 - Semi-Stall

    Importable (open)

    Hippowdon (M) @ Leftovers
    Trait: Sand Stream
    EVs: 236 HP / 152 Def / 120 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Earthquake
    - Slack Off
    - Toxic

    Roserade (M) @ Leftovers
    Trait: Natural Cure
    EVs: 248 HP / 16 SAtk / 236 SDef / 8 Spd
    Modest Nature (+SAtk, -Atk)
    - Spikes
    - Giga Drain
    - Sludge Bomb
    - Rest

    Blastoise (M) @ Leftovers
    Trait: Rain Dish
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature (+Def, -Atk)
    - Scald
    - Ice Beam
    - Rapid Spin
    - Roar

    Stoutland (M) @ Choice Band
    Trait: Sand Rush
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Frustration
    - Crunch
    - Fire Fang
    - Wild Charge

    Chandelure (M) @ Leftovers
    Trait: Flash Fire
    EVs: 248 HP / 152 Def / 16 SDef / 92 Spd
    Calm Nature (+SDef, -Atk)
    - Will-O-Wisp
    - Flamethrower
    - Shadow Ball
    - Pain Split

    Aerodactyl (M) @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 80 Atk / 180 Spd
    Jolly Nature (+Spd, -SAtk)
    - Taunt
    - Toxic
    - Roost
    - Rock Slide

    If someone were to ask what was considered to be a "standard" Sandstorm team in UU during the Hippowdon era, then fatty's Welcome to Jamrock would be the answer. It showcases how a well-built Sandstorm team can be frustratingly solid. The formula for building a Sandstorm team during this era was as follows: Hippowdon, Roserade, Stoutland, a bulky Water-type, a spinblocker, and a filler Pokemon. For the most part, nothing is unique about this team, although the clever use of Aerodactyl—which is normally seen merely as a suicide lead—to take advantage of the benefits of Sandstorm and shut down stall gives it an advantage over other typical Sandstorm teams during this era.
    [​IMG]Straw Hat Pirates - PK Gaming
    Januari 2012 - Bulky Offense

    Importable (open)

    Darmanitan (M) @ Life Orb
    Trait: Sheer Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Superpower
    - Earthquake
    - U-turn

    Rhyperior (M) @ Leftovers
    Trait: Solid Rock
    EVs: 160 HP / 252 Atk / 92 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Megahorn

    Roserade (F) @ Life Orb
    Trait: Natural Cure
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Sludge Bomb
    - Leaf Storm
    - Sleep Powder
    - Rest

    Blastoise (M) @ Leftovers
    Trait: Torrent
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Scald
    - Rapid Spin
    - Ice Beam
    - Roar

    Krookodile (M) @ Choice Scarf
    Trait: Moxie
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Crunch
    - Pursuit
    - Stone Edge

    Mew @ Leftovers
    Trait: Synchronize
    EVs: 76 HP / 252 SAtk / 180 Spd
    Timid Nature (+Spd, -Atk)
    - Nasty Plot
    - Psyshock
    - Aura Sphere
    - Flamethrower

    PK Gaming's team is a perfect example of an offensive team in the post Hippowdon era of UU. PK Gaming makes use of popular bulky Pokemon, namely Blastoise, Rhyperior and Roserade, although Life Orb Roserade is used, which was usually cast aside in favor of bulkier variants beforehand. This team also makes use of Choice Scarf Krookodile and Nasty Plot Mew; two underrated Pokemon that don't get enough usage in UU. The whole premise of this team was to show that Life Orb Darmanitan should definitely not be overlooked in favor of faster Choice Scarf variants, and "Straw Hat Pirates" certainly delivers.

    [​IMG]100 Million Volts - Davy Jones
    January 2012 - Bulky Offense

    Importable (open)

    Deoxys-D @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Spikes
    - Night Shade
    - Taunt

    Chandelure (M) @ Leftovers
    Trait: Flash Fire
    EVs: 48 HP / 208 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Fire Blast
    - Shadow Ball
    - Energy Ball

    Heracross (M) @ Choice Band
    Trait: Guts
    EVs: 72 HP / 220 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Megahorn
    - Stone Edge
    - Pursuit

    Flygon (M) @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Outrage
    - Earthquake
    - U-turn
    - Stone Edge

    Suicune @ Leftovers
    Trait: Pressure
    EVs: 236 HP / 56 SAtk / 216 Spd
    Modest Nature (+SAtk, -Atk)
    - Calm Mind
    - Scald
    - Ice Beam
    - Roar

    Raikou @ Leftovers
    Trait: Pressure
    EVs: 128 HP / 76 Def / 52 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Calm Mind
    - Thunderbolt
    - Hidden Power [Ice]

    This impressive offensive team peaked in the final days of Deoxys-D's reign in the UU tier. Deoxys-D leads off by providing the crucial entry hazards that make any offensive team's job easier. Davy Jones then uses five extremely powerful Pokemon to completely overwhelm the opposition. Substitute Chandelure ensures that Deoxys-D's hazards can't be spun away; he may die in the process of protecting the hazards, but he'll definitely leave a dent before he goes thanks to his base 145 SpAtk. Choice Band Heracross is the main wallbreaker of the team while Choice Scarf Flygon is used to revenge kill any speedy enemies. Davy Jones' main offensive duo is the Calm Minding pair of Suicune and Raikou; they set up on each others' counters and are capable of finishing off any team.

    [​IMG]Glitch Mob Stall - Harsha
    May 2012 - Full Stall

    Importable (open)
    Roserade (F) @ Black Sludge
    Trait: Natural Cure
    EVs: 252 HP / 120 Def / 136 SDef
    Calm Nature (+SDef, -Atk)
    - Giga Drain
    - Sludge Bomb
    - Rest
    - Spikes

    Hitmontop (F) @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 252 Def / 4 SDef
    Impish Nature (+Def, -SAtk)
    - Rapid Spin
    - Foresight
    - Close Combat
    - Sucker Punch

    Slowbro (M) @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 244 Def / 16 SAtk
    Bold Nature (+Def, -Atk)
    - Scald
    - Psyshock
    - Slack Off
    - Calm Mind

    Snorlax (F) @ Leftovers
    Trait: Thick Fat
    EVs: 208 HP / 124 Def / 176 SDef
    Careful Nature (+SDef, -SAtk)
    - Rest
    - Sleep Talk
    - Body Slam
    - Whirlwind

    Gligar (M) @ Leftovers
    Trait: Sand Veil
    EVs: 252 HP / 252 Def / 4 Spd
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Roost
    - Aerial Ace
    - Earthquake

    Mismagius (F) @ Leftovers
    Trait: Levitate
    EVs: 252 SpA / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Will-O-Wisp
    - Pain Split
    - Shadow Ball

    comments

    [​IMG]Lol1z VoltTurn teamOctober 2013 - Bulky Offense

    Importable (open)

    Mew @ Choice Scarf
    Trait: Synchronize
    EVs: 4 HP / 252 Spd / 252 SAtk
    Timid Nature
    - U-turn
    - Giga Drain
    - Psychic
    - Trick

    Darmanitan @ Choice Scarf
    Trait: Sheer Force
    EVs: 252 Atk / 252 Spd / 4 HP
    Jolly Nature
    - Flare Blitz
    - Rock Slide
    - Superpower
    - U-turn

    Lanturn @ Leftovers
    Trait: Volt Absorb
    EVs: 4 SAtk / 252 HP / 252 SDef
    Sassy Nature
    - Volt Switch
    - Scald
    - Heal Bell
    - Toxic

    Xatu @ Rocky Helmet
    Trait: Magic Bounce
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature
    - U-turn
    - Night Shade
    - Grass Knot
    - Roost

    Mienshao @ Life Orb
    Trait: Regenerator
    EVs: 252 Spd / 4 HP / 252 Atk
    Jolly Nature
    IVs: 30 Atk / 30 Def
    - Fake Out
    - Hi Jump Kick
    - Stone Edge
    - U-turn

    Gligar @ Eviolite
    Trait: Immunity
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Roost
    - Stealth Rock
    - U-turn
    - Earthquake

    Comments

    Rarelyused

    [​IMG]Ultimate Balance - SuperPascal
    August 2011 - Bulky Offense

    Importable (open)

    Hariyama (M) @ Toxic Orb
    Trait: Guts
    EVs: 252 Atk / 128 Def / 128 SDef
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - Close Combat
    - Ice Punch
    - Payback

    Cresselia (F) @ Leftovers
    Trait: Levitate
    EVs: 208 HP / 252 Def / 48 SAtk
    Bold Nature (+Def, -Atk)
    - Substitute
    - Calm Mind
    - Psyshock
    - Ice Beam

    Venomoth (M) @ Black Sludge
    Trait: Tinted Lens
    EVs: 248 HP / 252 Def / 8 SAtk
    Bold Nature (+Def, -Atk)
    - Sleep Powder
    - Quiver Dance
    - Roost
    - Bug Buzz

    Omastar (M) @ Lum Berry
    Trait: Shell Armor
    EVs: 92 HP / 252 SAtk / 164 Spd
    Modest Nature (+SAtk, -Atk)
    - Shell Smash
    - Surf
    - Ice Beam
    - Hidden Power [Grass]

    Ferroseed (F) @ Eviolite
    Trait: Iron Barbs
    EVs: 112 HP / 144 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Leech Seed
    - Stealth Rock
    - Toxic
    - Protect

    Rotom-S @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Thunder Wave
    - Confuse Ray
    - Substitute
    - Air Slash

    Ultimate Balance is a team that demonstrates some of the reasons Cresselia and Bug-types dominated the early RU metagame. Substitute + Calm Mind Cresselia was the dynamic setup sweeper of the metagame, kept in check by the two Bug-types—Yanmega and Venomoth—and the rare Steel-types with enough offenses to bust through Cresselia. Bulky Quiver Dance Venomoth was a rarer approach this team wildly popularized, sweeping unprepared teams with ease. Omastar completes the triumvirate of setup sweepers: if any of them are given a free turn, you're in for a tough ride. In order to support the sweepers, Thunder Wave Rotom-S is a great choice to buy free turns and slow down the opposing team, all the while checking the Bug-types that threatened Cresselia. Ferroseed provides Stealth Rock, and serves as the main check to opposing rain teams. Hariyama functions as the team's main revenge killer and wallbreaker. As with most other teams in a developing tier, this team has multiple flaws: the teams best check to opposing Cresselia was Cresselia itself, never a guarantee of success. Still, it managed to overwhelm the opponent with superior offenses while covering the main threats.

    [​IMG]Team Eggs and Bacon - BTzz
    October 2011 - Offense

    Importable (open)

    Cresselia (F) @ Heat Rock
    Trait: Levitate
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Sunny Day
    - Lunar Dance
    - Moonlight
    - Psychic

    Emboar (M) @ Life Orb
    Trait: Blaze
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Flare Blitz
    - Brick Break
    - Wild Charge
    - Flame Charge

    Lilligant (F) @ Life Orb
    Trait: Chlorophyll
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Giga Drain
    - Hidden Power [Rock]
    - Quiver Dance
    - Aromatherapy

    Munchlax (M) @ Eviolite
    Trait: Thick Fat
    EVs: 248 HP / 160 Def / 100 SDef
    Careful Nature (+SDef, -SAtk)
    - Whirlwind
    - Rock Slide
    - Sleep Talk
    - Rest

    Drapion (M) Black Sludge
    Trait: Battle Armor
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful nature (+SDef, -SAtk)
    - Toxic Spikes
    - Crunch
    - Taunt
    - Rock Slide

    Exeggutor (M) @ Life Orb
    Trait: Chlorophyll
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest nature (+SAtk, -Atk)
    - Sunny Day
    - Solar Beam
    - Psyshock
    - Hidden Power [Fire]

    Team Eggs & Bacon was a successful bulky Sunny Day offense team that thrived in the face of the Bug-types, Cresselia, and Rain Dance teams that defined early RU. Weather supporter Cresselia is a rare set; 8-turn Sunny Day and Lunar Dance provides incredible team support, and Moonlight makes it nigh indestructible. Exeggutor, Lilligant, and Emboar are the three sun abusers of the team, each armed with wide coverage. Lilligant and Exeggutor are already lightning-fast thanks to Chlorophyll, while Emboar and Lilligant have their ways to boost their own speed. Drapion and Munchlax round out the team; Drapion provides Toxic Spikes and Taunt support in order to bypass dominant special walls and break stall, while Munchlax is a great countermeasure against opposing Bug-types and weather teams. This team suffers from low initial speed and lack of Stealth Rock support, but it deserves a place in the archives for its originality and effectiveness.

    [​IMG]Blasphemy! - Texas Cloverleaf
    October 2011 - Balanced

    Importable (open)

    Honchkrow (M) @ Life Orb
    Trait: Moxie
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Sucker Punch
    - Brave Bird
    - Substitute
    - Pursuit

    Gastrodon (M) @ Leftovers
    Trait: Sticky Hold
    EVs: 252 HP / 4 SAtk / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Ice Beam
    - Earth Power
    - Toxic
    - Recover

    Ferroseed (M) @ Eviolite
    Trait: Iron Barbs
    EVs: 252 HP / 120 Def / 136 SDef
    Sassy Nature (+SDef, -Spd)
    - Leech Seed
    - Thunder Wave
    - Stealth Rock
    - Toxic

    Golurk @ Leftovers
    Trait: Iron Fist
    EVs: 212 HP / 252 Atk / 44 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Shadow Punch
    - Focus Punch
    - Earthquake

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Ice Beam
    - Toxic/Haze
    - Recover
    - Rapid Spin

    Medicham (M) @ Choice Scarf
    Trait: Pure Power
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Hi Jump Kick
    - Drain Punch
    - Zen Headbutt
    - Ice Punch

    Blasphemy was a unique team in the Yanmega and Cresselia era, in that it utilised none of the original suspects and yet still achieved great success. A defensive core of the hazard-laying Ferroseed, special tank Gastrodon, and Rapid Spinner Cryogonal effectively checked the majority of the metagame; Cryogonal saw a significant rise in popularity after the RMT was posted. The primary offensive threats of the team were SubPunch Golurk, the best spinblocker of the time, and the non-standard Sub+3 attacks Honchkrow. Honchkrow was the centrepiece of the team, often grabbing a late-game KO with Pursuit and procedding to sweep the opposition. Round off the team is Choice Scarf Medicham, an incredibly powerful Pokemon that took advantage of the Ghosts removed by Honchkrow to clean up an opponent with STAB Hi Jump Kicks. The team successfully functioned in a tier with high powered threats by utilising one of its own, and is therefore worthy of a spot in the archives.

    [​IMG]Save the World - Pearl.
    October 2011 - Balanced

    Importable (open)

    Moltres @ Life Orb
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Nature: Timid (+ Spd, - Atk)
    - Fire Blast
    - Air Slash
    - Hidden Power ( Grass )
    - Roost

    Claydol @ Leftovers
    Trait: Levitate
    Evs: 240 HP / 224 Def / 44 Spd
    Nature: Bold (+ Def, - Atk)
    - Rapid Spin
    - Stealth Rock
    - Earth Power
    - Ice Beam

    Drapion (M) @ Choice Scarf
    Trait : Sniper
    EVs: 32 HP / 252 Atk / 224 Spd
    Nature: Jolly (+ Spd, - SAtk)
    - Pursuit
    - Crunch
    - Earthquake
    - Ice Fang

    Lanturn (F) @ Leftovers
    Trait: Volt Absorb
    EVs: 40 HP / 188 Def / 252 SDef / 28 Spd
    Nature: Calm (+ SDef, - Atk)
    - Scald
    - Volt Switch
    - Ice Beam
    - Heal Bell

    Ferroseed (M) @ Eviolite
    Trait : Iron Barbs
    EVs: 248 HP / 8 Def / 252 SDef
    Nature: Sassy (+ SDef, - Spd)
    - Spikes
    - Protect
    - Leech Seed
    - Gyro Ball

    Dusknoir @ Leftovers
    Trait: Pressure
    EVs: 128 HP / 252 Atk / 4 SDef / 124 Sd
    Nature: Adamant (+ Atk, - SAtk)
    - Shadow Sneak
    - Substitute
    - Focus Punch
    - Pain Split

    Save the World was one of the most metagame defining teams of early-RU, with Pearl utilising the deadly combination of Moltres alongside Spikes to rampage through opponents. With Spikes support, not even Slowking, the best special wall in the tier, is capable of countering Moltres, and the rest of the team is based around supporting this sweep. Claydol was one of the most effective Rapid Spinners, removing the Stealth Rocks that plagued Moltres while also setting Rock itself. Ferroseed supplied the necessary Spiking abilities Moltres required, and alongside the spinblocking abilities of Dusknoir created a dangerous situation for the opponent. Lanturn fit into the team as a cleric, a catch-all tank, and mostly importantly a Volt Switch user, which provided plenty of opportunities for Moltres to switch in safely after the slow switch. With Scarf Drapion removing Rotom, one of the few checks to Moltres, the fiery bird was free to rampage. Save the World was one of the most successful RU teams ever, winning the first RU tournament, and is more than deserving of a place in the archives.

    [​IMG]∞ Infinity ∞ - Windsong
    October 2011 - Bulky Offense

    Importable (open)

    Dugtrio (M) @ Life Orb
    Trait: Arena Trap
    EVs: 80 HP / 252 Atk / 176 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Stone Edge
    - Earthquake
    - Substitute

    Porygon-Z @ Choice Scarf
    Trait: Adaptability
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+SAtk, -Atk)
    - Tri Attack
    - Thunderbolt
    - Hidden Power [Fighting]
    - Trick

    Alakazam (M) @ Life Orb
    Trait: Magic Guard
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Psychic
    - Shadow Ball
    - Focus Blast

    Lilligant (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 40 HP / 252 SAtk / 216 Spd
    Timid Nature (+Spd, -Atk)
    - Quiver Dance
    - Sleep Powder
    - Giga Drain
    - Hidden Power [Rock]

    Lanturn (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 40 HP / 196 Def / 20 SAtk / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Volt Switch
    - Heal Bell
    - Surf
    - Thunder Wave

    Wynaut (M) @ Eviolite
    Trait: Shadow Tag
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Counter
    - Encore
    - Mirror Coat
    - Tickle

    Infinity was a metagame-defining team that introduced the concept of trapping to RU. With this team, Windsong used Dugtrio and Wynaut to trap and eliminate opposing threats to the team. This strategy, in tandem with the strongest special attackers in the tier, proved to be deadly. Porygon-Z and Alakazam were two of the hardest Pokemon to counter, and with Dugtrio and Wynaut combining to remove those counters, this pairing annihilated any team with shocking ease. The two semi-bulky Pokemon on the team, Lilligant and Lanturn, round off the team’s synergy by providing both key resistances and team support. Lilligant is the answer to sun teams, and is also able to put an opposing Pokemon to sleep which makes it even more difficult to face this team. Lanturn handles rain and hail, also supporting the team with Heal Bell and Thunder Wave. Furthermore, Volt Switch allows Dugtrio or Wynaut to switch in freely, trapping whatever comes in. Infinity was no doubt one of the toughest teams to play against, and Windsong successfully made great use of the most powerful threats in RU.

    [​IMG]qht - Nails
    December 2011 - Balanced

    Importable (open)

    Gligar (F) @ Eviolite
    Trait: Hyper Cutter
    EVs: 252 HP / 216 Def / 40 Spd
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Roost
    - Earthquake
    - Toxic

    Qwilfish (M) @ Leftovers
    Trait: Intimidate
    EVs: 228 HP / 136 Def / 144 Spd
    Impish Nature (+Def, -SAtk)
    - Taunt
    - Waterfall
    - Spikes
    - Toxic Spikes

    Krookodile (M) @ Choice Scarf
    Trait: Moxie
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Crunch
    - Pursuit
    - Stone Edge

    Rotom @ Leftovers
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Shadow Ball
    - Thunderbolt
    - Will-O-Wisp

    Gallade (M) @ Leftovers
    Trait: Steadfast
    EVs: 252 HP / 132 SDef / 124 Spd
    Careful Nature (+SDef, -SAtk)
    - Drain Punch
    - Bulk Up
    - Substitute
    - Ice Punch

    Uxie @ Leftovers
    Trait: Levitate
    EVs: 196 HP / 60 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Substitute
    - Psychic
    - Thunderbolt

    This team is an excellent example of a balanced RU team, being the best of its time. This team effectively covered most of the prominent threats in the RU metagame by utilizing a core consisting of Gligar and Qwilfish to decimate opposing physical attackers and to set up entry hazards. Nails used Rotom as the designated spinblocker, popularizing the SubWisp set. In combination with the rather unique defensive core, the offensive core, consisting of Bulk Up Gallade and Substitute + Calm Mind Uxie, was successfully able to set up on the majority of the metagame and provide the team with a sweep. Nails rounds off the team with the final Pokemon, Krookodile, who patches up the remaining holes by serving as a revenge killer and late-game sweeper. All in all, qht defined balance teams in the RU metagame and popularized the playstyle.

    [​IMG]Choice team etc - Ginku
    March 2012 - Offense

    Importable (open)

    Entei @ Choice Band
    Trait: Pressure
    EVs: 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - ExtremeSpeed
    - Hidden Power [Grass]
    - Flare Blitz
    - Stone Edge

    Haunter (M) @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Giga Drain
    - Trick
    - Shadow Ball
    - Sludge Bomb

    Rotom-C @ Choice Specs
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Leaf Storm
    - Trick
    - Volt Switch
    - Hidden Power [Fire]

    Slowking (M) @ Choice Specs
    Trait: Regenerator
    EVs: 248 HP / 252 SAtk / 8 Spd
    Modest Nature (+SAtk, -Atk)
    - Fire Blast
    - Grass Knot
    - Surf
    - Psyshock

    Tangrowth (M) @ Choice Specs
    Trait: Regenerator
    EVs: 252 HP / 252 SAtk / 4 Spd
    Modest Nature (+SAtk, -Atk)
    - Sleep Powder
    - Hidden Power [Fire]
    - Leaf Storm
    - Focus Blast

    Aggron (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Heavy Slam
    - Ice Punch
    - Head Smash
    - Earthquake

    Choice teams have been a somewhat rare sight since the DPP age. While some people talk about how strong their attacks are, and therefore, how tough to deal with the teams are, others say that they are too reliant on prediction, and that a mistake will usually cost you a Pokemon. In this RMT, Ginku showcases one of the most successful RU teams in SPL, going undefeated. The team uses a very famous defensive core in Slowking and Tangrowth, and a good momentum keeper in Rotom-C to help ease prediction and make sure that the player has a somewhat bigger margin for mistakes. The Regenerator Core also hits very hard on the special side of the spectrum, with Slowking's Psyshock knocking out one of the best special walls in RU—Roselia. On the physical side, Choice Band Entei and Aggron can annihilate almost everything between them with Flare Blitz and Head Smash alone. Entei's ExtremeSpeed is also very useful for revenge killing purposes, removing some pressure from the most controversial member of the team: Choice Scarf Haunter, whose main purpose is to deal with Omastar, which would otherwise be very annoying.

    [​IMG]Final Attack Orders - ShakeItUp
    March 2012 - Offense

    Importable (open)

    Uxie @ Light Clay
    Trait: Levitate
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Memento
    - Stealth Rock
    - Light Screen
    - Reflect

    Linoone (M) @ Sitrus Berry
    Trait: Gluttony
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Belly Drum
    - Shadow Claw
    - Rock Smash
    - ExtremeSpeed

    Omastar (M) @ White Herb
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Grass]
    - Shell Smash
    - Hydro Pump
    - Ice Beam

    Klinklang @ Leftovers
    Trait: Plus
    EVs: 132 HP / 252 Atk / 124 Spd
    Adamant Nature (+Atk, -SAtk)
    - Shift Gear
    - Gear Grind
    - Return
    - Substitute

    Drapion (M) @ Leftovers
    Trait: Sniper
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Ice Fang
    - Crunch
    - Earthquake

    Cofagrigus (M) @ Leftovers
    Trait: Mummy
    EVs: 252 HP / 4 Def / 252 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Shadow Ball
    - Hidden Power [Fighting]
    - Trick Room
    - Nasty Plot

    ShakeItUp's Final Attack Orders was an extremely powerful heavy offense team during its time, showcasing just how deadly Heavy Offense could be in RU. Uxie starts off the team by setting up Light Screen, Reflect, and Stealth Rock for ShakeItUp's team, giving him a strong start right off the bat. From there, ShakeItUp has five incredibly lethal set-up sweepers at his disposal: Belly Drum Linoone, Shell Smash Omastar, Shift Gear Klinklang, Swords Dance Drapion, and Offensive Trick Room Cofagrigus. Belly Drum Linoone is the star of this team, and while it was a very underrated sweeper at the time, ShakeItUp shows just how deadly it can be. With both screens up, Linoone had no problem setting up a Belly Drum, and it could easily tear through teams with its +6 STAB Extremespeeds. To compliment Linoone, ShakeItUp uses the increasingly common Offensive Trick Room Cofagrigus set, which sets up on almost all of Linoone's checks and counters, and tears through teams at +2 with Trick Room up. To compliment these two Pokemon, ShakeItUp uses Shell Smash Omastar as a secondary special sweeper, as well as Swords Dance Drapion, whose main purpose was to absorb Toxic Spikes while posing a significant offensive presence, and Substitute + Shift Gear Klinklang, which helps this team deal with Pokemon with Substitute. After this team was posted, Linoone saw a significant rise in popularity, almost rising to RU at one point, while Offensive Trick Room Cofagrigus soared to #3, then #1 once Honchkrow and Claydol moved up to UU, showing just how influential this team was.

    [​IMG]Dancing Free - SilentVerse
    March 2012 - Bulky Offense

    Importable (open)
    Steelix (F) @ Leftovers Trait: Sturdy
    EVs: 252 HP / 96 Def / 160 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Gyro Ball
    - Earthquake
    - Roar

    Butterfree (F) @ Leftovers
    Trait: Tinted Lens
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Sleep Powder
    - Quiver Dance
    - Bug Buzz
    - Substitute

    Slowking (F) @ Leftovers
    Trait: Regenerator
    EVs: 248 HP / 40 Def / 40 SAtk / 172 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Slack Off
    - Thunder Wave
    - Scald
    - Psyshock

    Sceptile (F) @ Leftovers
    Trait: Overgrow
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Leech Seed
    - Leaf Storm
    - Focus Blast

    Hitmonchan (M) @ Leftovers
    Trait: Iron Fist
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Drain Punch
    - Ice Punch
    - Rapid Spin
    - Mach Punch

    Entei @ Choice Band
    Trait: Pressure
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Flare Blitz
    - ExtremeSpeed
    - Will-O-Wisp
    - Stone Edge

    Comments

    [​IMG]Daylight - Zebraiken
    March 2012 - Bulky Offense

    Importable (open)
    Cofagrigus (M) @ Leftovers
    Trait: Mummy
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Trick Room
    - Nasty Plot
    - Shadow Ball
    - Hidden Power [Fighting]

    Hitmonchan (M) @ Life Orb
    Trait: Iron Fist
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - ThunderPunch

    Rotom @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 4 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Will-O-Wisp
    - Thunderbolt
    - Shadow Ball

    Bouffalant (M) @ Leftovers
    Trait: Sap Sipper
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Earthquake
    - Stone Edge
    - Head Charge

    Sharpedo (F) @ Life Orb
    Trait: Speed Boost
    EVs: 188 Atk / 184 SAtk / 136 Spd
    Naughty Nature (+Atk, -SDef)
    - Hydro Pump
    - Ice Beam
    - Crunch
    - Protect

    Smeargle (M) @ Focus Sash
    Trait: Own Tempo
    EVs: 252 HP / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spore
    - Stealth Rock
    - Spikes
    - Whirlwind

    Daylight was a incredibly metagame-defining team that revived a forgotten strategy in RU - Spikestacking with two Ghosts - and easily dominated the ladder upon its debut. Zebraiken starts off the team with Smeargle, an underrated lead at the time, which could easily get at least one layer of Stealth Rock, as well as one or more layers of Spikes against most teams. From there, Zebraiken ensures that the team's entry hazards will basically never be spun away by pairing Smeargle with two durable Ghost-types in Offensive Trick Room Cofagrigus and SubWisp Rotom. Between the two of them, they successfully prevented every single common Rapid Spinner from spinning, bar Cryogonal, who could be easily taken advantage of by the rest of Zebraiken's team. The rest of Daylight consists of two "glue" Pokemon in Hitmonchan and Bouffalant, the former checking fast sweepers with Mach Punch while posing a strong offensive threat, and the latter stopping pesky Grass-types like Lilligant from ripping through Zebraiken's team, while hitting things hard with its powerful Head Charges. All of these Pokemon are designed to help Zebraiken's last Pokemon, Sharpedo, successfully sweep. With Stealth Rock and Spikes up, Sharpedo suddenly becomes absurdly difficult to wall, and thanks to Speed Boost, it could easily rip through offensive teams. While Sharpedo moved up to UU soon after this team was posted, this team was responsible for popularizing Smeargle, who became the go-to entry hazard layer for most offensive teams.

    [​IMG]ruGGed Mountain - -Tsunami-
    May 2013 - Offense

    Importable (open)

    Smeargle @ Focus Sash
    Ability: Own Tempo
    EVs: 252 HP / 4 SDef / 252 Spd
    Timid Nature
    - Spore
    - Stealth Rock
    - Spikes
    - Whirlwind

    Nidoqueen (F) @ Life Orb
    Ability: Sheer Force
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Flamethrower
    - Thunderbolt
    - Earth Power
    - Shadow Ball

    Absol @ Life Orb
    Ability: Super Luck
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Night Slash
    - Sucker Punch
    - Superpower
    - Magic Coat

    Slowking @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature
    IVs: 0 Spd
    - Surf
    - Fire Blast
    - Psyshock
    - Trick Room

    Escavalier @ Choice Band
    Ability: Overcoat
    EVs: 252 HP / 252 Atk / 4 SDef
    Brave Nature
    IVs: 0 Spd
    - Megahorn
    - Iron Head
    - Return
    - Pursuit

    Tauros (M) @ Life Orb
    Ability: Sheer Force
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature
    - Rock Climb
    - Rock Slide
    - Earthquake
    - Fire Blast

    Comment
    [​IMG]Turning into Black And White - august
    May 2013 - Stall

    Importable (open)

    Steelix @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 96 Def / 160 SDef
    Relaxed Nature
    IVs: 0 Spd
    - Earthquake
    - Roar
    - Stealth Rock
    - Gyro Ball

    Alomomola (F) @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature
    IVs: 0 Atk
    - Toxic
    - Scald
    - Wish
    - Protect

    Cryogonal @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Ice Beam
    - Haze
    - Recover
    - Rapid Spin

    Roselia @ Eviolite
    Ability: Natural Cure
    EVs: 248 HP / 252 Def / 8 Spd
    Bold Nature
    IVs: 2 Atk / 30 SAtk / 30 Spd
    - Giga Drain
    - Toxic Spikes
    - Hidden Power [Fire]
    - Spikes

    Spiritomb @ Leftovers
    Ability: Pressure
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature
    IVs: 0 Atk
    - Foul Play
    - Will-O-Wisp
    - Rest
    - Sleep Talk

    Clefable (M) @ Leftovers
    Ability: Cute Charm
    EVs: 248 HP / 252 SDef / 8 Spd
    Calm Nature
    IVs: 0 Atk
    - Seismic Toss
    - Wish
    - Protect
    - Heal Bell

    Comments
    [​IMG]Rise of Mangoose
    May 2013 - Molk


    Importable (open)

    Druddigon @ Leftovers
    Trait: Rough Skin
    EVs: 200 HP / 252 Atk / 56 Spd
    Adamant Nature
    - Stealth Rock
    - Outrage
    - Sucker Punch
    - Earthquake

    Cryogonal @ Icicle Plate
    Trait: Levitate
    EVs: 60 HP / 252 SAtk / 196 Spd
    Timid Nature
    - Ice Beam
    - Rapid Spin
    - Hidden Power [Fighting]
    - Recover

    Zangoose @ Toxic Orb
    Trait: Toxic Boost
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Facade
    - Close Combat
    - Night Slash
    - Quick Attack

    Qwilfish @ Leftovers
    Trait: Intimidate
    EVs: 252 HP / 160 Def / 96 Spd
    Impish Nature
    - Spikes
    - Waterfall
    - Taunt
    - Thunder Wave

    Entei @ Choice Band
    Trait: Pressure
    Shiny: Yes
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature
    - Flare Blitz
    - ExtremeSpeed
    - Stone Edge
    - Sleep Talk

    Rotom-Mow @ Choice Scarf
    Trait: Levitate
    EVs: 12 HP / 252 SAtk / 244 Spd
    Timid Nature
    - Volt Switch
    - Leaf Storm
    - Thunderbolt
    - Trick

    Comments

    Neverused

    [​IMG] Goodbye - Zebraiken
    December 2011 - Balanced


    Importable (open)
    Klinklang @ Leftovers
    Trait: Plus
    EVs: 252 HP / 188 Atk / 40 SDef / 28 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Shift Gear
    - Gear Grind
    - Frustration

    Smeargle (M) @ Focus Sash
    Trait: Own Tempo
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Spore
    - Spikes
    - Magic Coat
    - Whirlwind

    Misdreavus (M) @ Eviolite
    Trait: Levitate
    EVs: 252 HP / 232 Def / 24 SDef
    Bold Nature (+Def, -Atk)
    - Shadow Ball
    - Pain Split
    - Toxic
    - Heal Bell

    Swellow (M) @ Toxic Orb
    Trait: Guts
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Facade
    - Brave Bird
    - U-turn
    - Protect

    Camerupt (M) @ Leftovers
    Trait: Solid Rock
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Lava Plume
    - Earth Power
    - Roar
    - Stealth Rock

    Lanturn (M) @ Leftovers
    Trait: Volt Absorb
    EVs: 176 HP / 252 SAtk / 48 SDef / 32 Spd
    Modest Nature (+SAtk, -Atk)
    - Toxic
    - Surf
    - Ice Beam
    - Thunderbolt


    One of only two archived teams from the earliest NU metagame, Zebraiken's team is tailored a lot more to the Round 0 NU metagame than Hot N Cold's. It checked nearly every prominent threat through the defensive combination of Lanturn, Misdreavus, and Camerupt, while Smeargle set up entry hazards to punish teams that needed to switch frequently to break through the core. Goodbye popularized hazard-setting Smeargle in NU and encouraged its use in RU and up - while it was introduced in one of Kevin Garrett's DPP OU teams, Smeargle was only occasionally used as a Baton Passer in the fifth gen until this team proved it could consistently get up multiple layers and put a Pokemon to sleep in a match. This was an enormous advantage to have in a tier with very few spinners, and if Goodbye could get a layer of Spikes and Stealth Rock up, it was almost impossible to stop.

    Klinklang and Swellow round off the team, with the former serving as a bulky booster against defensive threats and the latter cleaning up teams after they have been worn down by Stealth Rock and Spikes. The threat list that Zebraiken created is also a very good picture of the metagame at the time, highlighting a number of important threats while also noting the various uncommon weaknesses of the team, and several underrated NU Pokemon. While Zebraiken's team would be hard-pressed to deal with NU threats that have become more popular throughout the ages, like Emboar and Samurott, it was clearly a top team of the age and easily proved its worth by peaking the NU ladder multiple times on multiple accounts.

    [​IMG] Blue Hell - Hot N Cold
    January 2012 - Balance

    importable (open)

    Snover @ Eviolite
    Trait: Snow Warning
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Leech Seed
    - Protect
    - Toxic
    - Blizzard

    Cryogonal @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 4 SAtk / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Blizzard
    - Toxic
    - Rapid Spin
    - Recover

    Glaceon @ Leftovers
    Trait: Ice Body
    EVs: 80 HP / 12 Def / 252 SAtk / 164 Spd
    Modest Nature (+SAtk, -Atk)
    - Hidden Power [Ground]
    - Protect
    - Substitute
    - Blizzard

    Walrein @ Leftovers
    Trait: Ice Body
    EVs: 232 HP / 252 Def / 24 SDef
    Bold Nature (+Def, -Atk)
    - Substitute
    - Protect
    - Toxic
    - Surf

    Duosion @ Eviolite
    Trait: Magic Guard
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Psyshock
    - Calm Mind
    - Hidden Power [Fighting]
    - Recover

    Rotom-F @ Choice Scarf
    Trait: Levitate
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Blizzard
    - Thunderbolt
    - Trick


    The earliest NU metagame was a glob of many different playstyles and Pokemon, and Hot N Cold managed to find one of the most consistent strategies available by using a Hail-based team. Hail was actually severely underrated at the time, and it's hard to imagine that it wasn't a strategy that everyone used frequently. While Snover is the weakest link of the team, it was also the most important - there have never been any other permanent weather starters in NU, so if it sees the battle even for a moment, it's virtually impossible to slow down Hot N Cold's Blizzard spammers and Substitute + Protect users. Cryogonal was the best spinner in NU and was absolutely necessary for the team, since Stealth Rock and Toxic Spikes could easily stall his strategy otherwise.

    While Substitute + Protect Walrein has been around for some time, Hot N Cold was the first to popularize Substitute + Protect Glaceon, which saw brief use about a year later when Snover dropped back into NU. The two in combination wore down nearly every kind of team, eliminating powerful threats through hail damage and repeated Blizzards. Duosion served as a strong glue, being immune to the hail and checking powerful Pokemon such as Sawk. Rotom-Frost was the last Pokemon slipped in, acting as a safety net in case anything beat out Walrein or Glaceon and powering through offensive threats with its two strong STABs. Blue Hell was one of the scariest teams to face in the early NU metagame thanks to its unreal consistency against any playstyle and overall effectiveness.

    [​IMG]Too Many Mices - Amarillo
    January 2012 - Offense


    importable (open)
    Golem (F) @ Normal Gem
    Trait: Sturdy
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock
    - Rock Blast
    - Earthquake
    - Explosion

    Pikachu (F) @ Light Ball
    Trait: Static
    EVs: 252 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)
    - Thunderbolt
    - Substitute
    - Focus Punch
    - Grass Knot

    Dodrio (F) @ Choice Scarf
    Trait: Early Bird
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Brave Bird
    - Return
    - Pursuit
    - Drill Peck

    Raticate (F) @ Toxic Orb
    Trait: Guts
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Facade
    - Crunch
    - Sucker Punch
    - U-turn

    Gorebyss (F) @ Life Orb
    Trait: Swift Swim
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+SAtk, -Atk)
    - Shell Smash
    - Surf
    - Ice Beam
    - Hidden Power Grass

    Butterfree (F) @ Focus Sash
    Trait: Compoundeyes
    EVs: 248 HP / 8 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Sleep Powder
    - U-turn
    - Tailwind
    - Stun Spore

    Too Many Mices shows that you should never judge a book by its cover. This was one of the scariest teams in its era, even going to the point where people brought Pokemon specifically to counter it! Amarillo used a peculiar but devastating Butterfree set to cripple the opposing team with Sleep and Paralysis. Tailwind and U-turn make sure Too Many Mices keeps up the momentum early on in the match. Golem is Amarillo's Stealth Rock setter and bird check, and the combination of Normal Gem and Explosion often meant death for the opponent's Pokemon. Pikachu is Amarillo's strangely effective wallbreaker, forcing a surprising amount of switches. The electric mouse could often get a Substitute up and beat many of Gorebyss and Raticate's counters in the process. Raticate and Dodrio were Amarillo's offensive backbone. Because they share many of the same counters, one could wear down the other's checks and open up a hole for a clean sweep. Dodrio was also Amarillo's revenge killer, outspeeding the entire metagame and packing quite a punch. Lastly, Gorebyss was Amarillo's late game sweeper. Gorebyss could easily break through Dodrio and Raticate's counters. At the time nobody really prepared for Gorebyss, many of its viable counters at the time couldnt stand the power boost given by Life Orb, meaning Gorebyss could often sweep the opponents team clean. Too Many Mices was one of the most successful troll teams of its time, and is not to be underestimated.

    [​IMG]The Neon Hail Mary - Honus
    February 2012 - Stall


    Importable (open)
    Tentacool (M) @ Eviolite
    Trait: Liquid Ooze
    EVs: 252 HP / 200 Def / 56 SDef
    Calm Nature (+SDef, -Atk)
    - Toxic
    - Toxic Spikes
    - Rapid Spin
    - Giga Drain

    Hypno (M) @ Leftovers
    Trait: Insomnia
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Seismic Toss
    - Wish
    - Taunt
    - Psychic

    Lickilicky (F) @ Leftovers
    Trait: Own Tempo
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Return
    - Wish
    - Protect
    - Heal Bell

    Quagsire (F) @ Leftovers
    Trait: Unaware
    EVs: 252 HP / 252 Def / 4 Spd
    Relaxed Nature (+Def, -Spd)
    - Scald
    - Earthquake
    - Recover
    - Toxic

    Probopass (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 216 Def / 40 SDef
    Calm Nature (+SDef, -Atk)
    - Stealth Rock
    - Volt Switch
    - Power Gem
    - Toxic

    Tangela (F) @ Eviolite
    Trait: Regenerator
    EVs: 252 HP / 192 Def / 64 SDef
    Bold Nature (+Def, -Atk)
    - Giga Drain
    - Hidden Power [Ice]
    - Leech Seed
    - Sleep Powder

    While other stall variants surfaced during early NU, there were none other like VN.'s Neon Hail Mary. Fresh metagames are generally very offensive in the beginning because nobody is too sure what the strongest threats are and what the most important defensive Pokemon are to use, but VN. put together a combination of Pokemon that beat just about everything. Tangela and Lickilicky form an iconic core that feels very similar to the famous SkarmBliss - dominant physical wall paired alongside a specially defensive pink blob that passes Wishes around. Hypno was an incredibly underrated choice, but VN. found a Pokemon that would patch up his weaknesses to Duosion and Sleep Powder-using Grass-types while also serving an important role to his team.

    However, Neon Hail Mary had a very limited palette of Rapid Spinners to choose from, with only a handful of fully evolved Pokemon and a couple of viable NFEs. Tentacool was a very interesting choice, and fit VN.'s team very well thanks to his two Wish passers that could give Tentacool some form of recovery. It could also check Gorebyss, something no other Rapid Spinner could do. Since VN.'s choice of physical wall was weak to Flying-type moves, he added Probopass as his Stealth Rock user and check to dangerous threats like Braviary. Quagsire filled the last slot, dealing with all bulky boosters like Swords Dance Samurott and Carracosta. VN.'s team was the picture of stall in early NU, and was the basis for future strides in stall teams when the metagame shifted.

    [​IMG] Iron Maiden Can't Be Fought! - shnen
    February 2012 - Offense


    Importable (open)
    Clairvoyant (Mesprit) @ Light Clay
    Trait: Levitate
    EVs: 252 HP / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Light Screen
    - Reflect
    - Stealth Rock
    - U-turn

    Wrathchild (Linoone) (M) @ Sitrus Berry
    Trait: Gluttony
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Belly Drum
    - ExtremeSpeed
    - Seed Bomb
    - Shadow Claw

    Avalon (Leafeon) (M) @ Leftovers
    Trait: Chlorophyll
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Leaf Blade
    - Substitute
    - Frustration

    Powerslave (Ampharos) (M) @ Light Clay
    Trait: Static
    EVs: 252 HP / 248 SDef / 8 Spd
    Calm Nature (+SDef, -Atk)
    - Volt Switch
    - Heal Bell
    - Light Screen
    - Reflect

    Tailgunner (Gorebyss) (M) @ White Herb
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Surf
    - Ice Beam
    - Hidden Power [Grass]
    - Shell Smash

    Purgatory (Cinccino) (M) @ Life Orb
    Trait: Technician
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Wake-Up Slap
    - Tail Slap
    - Rock Blast
    - Bullet Seed

    shnen’s ‘Iron Maiden Can’t Be Fought’ brought a new playstyle into the NU limelight for a short while: Dual Screens Offense. NU contains numerous strong set up sweepers such as Gorebyss and Linoone, and shnen’s team aimed to take full advantage of this by utilising Dual Screens to set up and quickly sweep the opponent’s team. Two Pokemon are used to set up Reflect and Light Screen: Mesprit and Ampharos. Mesprit sets up Stealth Rock, which was/is extremely important in NU, while Ampharos covers a number of threats for the team, such as Drifblim and Rotom-S. Both of these Pokemon also have a ‘getaway move’ i.e. one of the volturn combination, allowing them to take a hit and bring one of shnen’s sweepers in unscathed. Shnen uses Gorebyss, Linoone, and Substitute + Swords Dance Leafeon, (which was popularised by this team), as his set up sweepers to dismantle the opposing team. This team was used at the time that Gorebyss was a suspect, so it was pretty much the de facto set up sweeper at the time. Belly Drum Linoone has been known as a ferocious one turn set up sweeper since its inception, increasing pressure on the opponent vastly, and it also allows shnen to revenge low health Pokemon with Extremespeed. Sub SD Leafeon was first popularised in this team, as the NU metagame at the time lacked Grass-types such as Tangela, making it a very potent set at the time. Finally, shnen used Cinccino to clean the opponent late game if needed. Cinccino was not particularly common at the time, as Skill Link’s tier-shaking release had not yet occurred, and so counters to it such as Tangela were not as wide spread. Shnen’s team was an innovative and successful team in NU, and as such it deserves its place in the RMT archive.

    [​IMG]The Little Lizard that could - Molk
    March 2012 - Balanced


    Importable (open)
    Golem (M) @ Lum Berry
    Trait: Sturdy
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Rock Blast
    - Earthquake
    - Sucker Punch

    Quagsire (F) @ Leftovers
    Trait: Unaware
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed Nature (+Def, -Spd)
    - Scald
    - Earthquake
    - Toxic
    - Recover

    Jynx (F) @ Choice Scarf
    Trait: Dry Skin
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Ice Beam
    - Psychic
    - Focus Blast
    - Lovely Kiss

    Scraggy (M) @ Eviolite
    Trait: Shed Skin
    EVs: 252 HP / 4 Def / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Bulk Up
    - Drain Punch
    - Crunch
    - Rest

    Flareon (F) @ Leftovers
    Trait: Flash Fire
    EVs: 248 HP / 8 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Wish
    - Protect
    - Heal Bell
    - Lava Plume

    Tangela (F) @ Eviolite
    Trait: Regenerator
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)
    - Sleep Powder
    - Leech Seed
    - Giga Drain
    - Hidden Power [Ice]

    'Underrated' is an excellent word to describe Molk's ladder-topping RMT. It manages to use some interesting sets to great effect, and is the team responsible for the rise of Bulk Up Scraggy, once thought to be completely ineffective. Molk utilizes an excellent defensive FWG core along with Stealth Rock support to wear down the opposing team. Quagsire and Tangela stop every major physical attacker in the NU metagame, while Flareon, an uncommon sigh even now, is used to great effect as a special wall, as well as a cleric with Heal Bell. Jynx is also used in an uncommon way here, as a Choice Scarf revenge killer with the ability to outspeed almost the entire relevant metagame. Overall, while not the most defining team of the early NU metagame, Molk used the little lizard that could to prove, once and for all, that surprising Pokemon can work very effectively.

    [​IMG]Fiery Bombardment - FLCL
    March 2012 - Offense


    Importable (open)
    Armaldo (M) @ Leftovers Trait: Battle Armor
    EVs: 252 HP / 252 Atk / 4 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - X-Scissor
    - Rapid Spin
    - Rock Blast


    Marowak (F) @ Thick Club
    Trait: Rock Head
    EVs: 132 HP / 252 Atk / 124 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - Bonemerang
    - Fire Punch
    - Double-Edge


    Magmortar (M) @ Life Orb
    Trait: Vital Spirit
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Focus Blast
    - Fire Blast
    - Hidden Power [Ice]


    Vileplume (F) @ Leftovers
    Trait: Chlorophyll
    EVs: 252 HP / 252 Def / 4 Spd
    Bold Nature (+Def, -Atk)
    - Sludge Bomb
    - Giga Drain
    - Moonlight
    - Aromatherapy


    Skuntank (M) @ Life Orb
    Trait: Aftermath
    EVs: 72 HP / 252 Atk / 184 Spd
    Adamant Nature (+Atk, -SAtk)
    - Poison Jab
    - Pursuit
    - Taunt
    - Sucker Punch


    Rotom-F @ Choice Scarf
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Thunderbolt
    - Blizzard
    - Volt Switch
    - Hidden Power [Ice]

    FLCL's Fiery Bombardment showcased the absolute dominance that Magmortar had in the NU metagame during its short stay. Paired with Marowak, the two could cripple or just blast through defensive teams, while the remainder of the team served to check offensive teams and put Marowak and Magmortar in good positions to devastate defensive cores. Magmortar was the centerpiece of the team, consistently netting several kills in each battle thanks to its unmatched power. Marowak served an important role in preventing Stealth Rock; FLCL was the first to popularize Bonemerang Marowak, which could cleanly OHKO Golem and other popular SR leads through Sturdy. It does have exploitable weaknesses to bulky Grass-types, but FLCL could easily overcome that with smart play of Magmortar.

    Vileplume is one of the most important members, checking powerful Water-types for Fiery Bombardment's main offensive weapons. Without Vileplume, many dangerous boosters like Swords Dance Samurott would just run through FLCL's team. Scarf Rotom-Frost and Life Orb Skuntank put a lot of pressure on offensive teams, being able to pin down threats like fast Water-types, Gardevoir, and Musharna and scare them out or outright KO them. Armaldo covers everything else, giving FLCL a Stealth Rock user while also providing Rapid Spin support and a check to Swellow. FLCL's Fiery Bombardment was one of the best teams to exploit Magmortar in the early NU era, and achieved great success on the ladder.

    [​IMG] The Bird in Disguise - No Luck Involved
    May 2012 - Offense

    Importable (open)

    Drifblim (F) @ Flying Gem
    Trait: Unburden
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Acrobatics
    - Substitute
    - Will-O-Wisp
    - Disable

    Probopass (M) @ Air Balloon
    Trait: Magnet Pull
    EVs: 24 HP / 252 SAtk / 232 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Flash Cannon
    - Earth Power
    - Volt Switch


    Garbodor (F) @ Black Sludge
    Trait: Stench
    EVs: 248 HP / 244 Def / 16 Spd
    Impish Nature (+Def, -SAtk)
    - Spikes
    - Rock Blast
    - Toxic
    - Clear Smog

    Samurott (F) @ Lum Berry
    Trait: Torrent
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Waterfall
    - Aqua Jet
    - Megahorn

    Serperior (F) @ Life Orb
    Trait: Overgrow
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Taunt
    - Calm Mind
    - Giga Drain
    - Hidden Power [Rock]

    Swellow (M) @ Toxic Orb
    Trait: Guts
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Facade
    - Brave Bird
    - U-turn
    - Quick Attack



    No Luck Involved's The Bird in Disguise is one of the most innovative teams to ever grace the BW NU tier. Almost every single set in NLI's team became a standard set or variant, and all of them were very effective individually. Unburden Drifblim variants skyrocketed in popularity after NLI showed how easily it can dismantle offensive and defensive teams alike with a combination of speed, Will-O-Wisp, and Disable (or Destiny Bond). As the team's namesake, Drifblim whittled down the Pokemon that would normally deal with the rest of NLI's team - for example, Drifblim would lure in Regirock on the Acrobatics, then proceed to burn it and Disable its Rock-type move, wearing it down to the point that Swellow could punch through it in the end-game.

    Fast trapper Probopass was unheard of before The Bird in Disguise, but it pulled its weight very well in NLI's team by trapping Bastiodon and other Probopass, two of the more obnoxious threats to Drifblim and Swellow. Between Garbodor and Probopass, both kinds of hazards were covered and the duo handled the majority of Pokemon on bulky teams, such as Alomomola. Taunt Calm Mind Serperior was another underrated creation never seen before, and became one of Serperior's best sets through the entirety of the BW NU tier, proving how anti-meta Serperior had been all along. It also checked opposing Swords Dance Samurott and Calm Mind Musharna, keeping them from nabbing a boost and running through NLI's team.

    Samurott and Swellow clean up the pieces left after Probopass and Garbodor get up their hazards and Drifblim does its job wearing down the opposing team's defensive core. There have been very few teams that are so effective and innovative as The Bird in Disguise - it's a testament to the quality of this team that every set lived on and became standard for the remainder of the metagame.

    [​IMG] Cloudy with a chance of Draco spam - ebeast
    August 2012 - Offense


    Importable (open)

    Azure Rain (Altaria) (F) @ Life Orb
    Trait: Cloud Nine
    EVs: 80 HP / 252 SAtk / 176 Spd
    Timid Nature
    - Draco Meteor
    - Roost
    - Hidden Power [Ground]
    - Power Swap

    MC HAMmer (Emboar) (M) @ Choice Band
    Trait: Blaze
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Wild Charge
    - Fire Punch

    IT'S ROTT TIME (Samurott) (M) @ Lum Berry
    Trait: Torrent
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Swords Dance
    - Waterfall
    - Megahorn
    - Aqua Jet

    Shaqtus (Cacturne) (M) @ Yache Berry
    Trait: Sand Veil
    EVs: 72 HP / 252 Atk / 184 Spd
    Adamant Nature
    - Spikes
    - Encore
    - Bullet Seed
    - Sucker Punch

    NOSEPATH (Probopass) (F) @ Leftovers
    Trait: Sturdy
    Shiny: Yes
    EVs: 248 HP / 64 Def / 100 SAtk / 96 Spd
    Modest Nature
    - Stealth Rock
    - Thunder Wave
    - Flash Cannon
    - Volt Switch

    Hide Yo Kids! (Haunter) (F) @ Leftovers
    Trait: Levitate
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    - Substitute
    - Disable
    - Shadow Ball
    - Sludge Bomb


    One of the fifth generation's defining attributes was the dominance of Dragon-types. Garchomp, Salamence, Kyurem-Black, and virtually every Dragon-type you can think of sat atop the throne of OU. Needless to say, that means that aaaaall the way down in NU, you could count all of the usable Dragon-types on one hand (three fingers, maybe?). ebeast's team showcases the only fully-evolved Dragon-type in NU ever, and is a fine team at that.

    Cloudy with a chance of Draco Spam capitalized on the lack of Steel-types in NU by throwing out sneakily strong Draco Meteors from Choice Specs Altaria. Altaria as a Pokemon was a rather anti-metagame choice, checking loads of powerful threats like Swords Dance Samurott, and ebeast popularized the Choice Specs set with this team. The team also features Choice Band Emboar, and compliments the pair of wallbreakers with Spikes from Cacturne. SD Samurott, Substitute + Disable Haunter, and Probopass finish off the team, and serve mostly to check various threats of the metagame and clean up after Emboar and Altaria smash through defensive cores. While ebeast's team didn't peak the ladder or have significant tournament success, it showed that a little innovation can go a long way, and was one of the defining bulky offense builds of the era.

    [​IMG] King for a Day - MMF
    August 2012 - Balance


    Importable (open)

    Kangaskhan @ Life Orb
    Trait: Scrappy
    EVs: 252 Spd / 252 Atk / 6 Def
    Jolly Nature
    - Fake Out
    - Double-Edge
    - Sucker Punch
    - Drain Punch

    Zangoose @ Toxic Orb
    Trait: Toxic Boost
    EVs: 252 Atk / 252 Spd / 6 Def
    Jolly Nature
    - Facade
    - Close Combat
    - Night Slash
    - Quick Attack

    Amoonguss @ Life Orb
    Trait: Regenerator
    EVs: 248 HP / 180 SAtk / 68 Def / 12 Spd
    Modest Nature
    - Spore
    - Giga Drain
    - Sludge Bomb
    - Hidden Power [Ground]

    Regirock @ Rocky Helmet
    Trait: Clear Body
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant Nature
    - Stealth Rock
    - Thunder Wave
    - Drain Punch
    - Rock Slide

    Gurdurr @ Eviolite
    Trait: Guts
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant Nature
    - Drain Punch
    - Mach Punch
    - Ice Punch
    - Knock Off

    Musharna @ Leftovers
    Trait: Synchronize
    EVs: 240 HP / 252 Def / 18 Spd
    Bold Nature
    - Calm Mind
    - Psychic
    - Moonlight
    - Heal Bell


    MMF's King for a Day is an early incarnation of what is often referred to as Normal spam, which has since grown into one of the most dominant team styles in the metagame. The two Normal-types on MMF's team work in tandem with one another, wearing down the few checks that the other has and clearing the way for a sweep.

    Zangoose's Dream World ability Toxic Boost had just been released, and King for a Day proved how effortlessly strong it is, 2HKOing all but the physically bulkiest Pokemon in the game without needing a boost. Kangaskhan was criminally underused at this point in the metagame, and MMF's team pulled it into the spotlight by proving it could be a fantastic check to all forms of offense thanks to its unique ability and priority (especially weather, which has consistently been one of the scariest teamstyles in NU).

    The rest of the team is a bulky defensive core that help set the stage for Kangaskhan and Zangoose to run through opposing teams. King for a Day is the first in a string of teams in the RMT Archive that sits on Gurdurr as an offensive pivot and check to opposing Normal-types, which justifies its immense popularity on bulkier teams. It's also the only NU team in the archive to feature Amoonguss, and takes advantage of Regenerator and Amoonguss's potential as a pivot by slapping a Life Orb onto it, making it actually threatening offensively. Musharna and Regirock wrap up the team, checking a plethora of threats like Sawk and Charizard, respectively. King for a Day was one of the scariest teams to face back in the day, with a defensive core that's hard to punch through and an offensive duo that has no trouble punching back, and certainly deserves its place in the archive.
    [​IMG] Volcanic Eruption - FLCL
    October 2012 - Offense

    Importable (open)

    idk


    Volcanic Eruption was one of the teams FLCL rode to success in NU Open I, and is a perfect indicator of the metagame at the time of his victory. Bulky offense was so popular during this time that FLCL could run a Pokemon that failed to outrun base 80 Speed Pokemon even at +2, and still have great success. His use of Shell Smash Torkoal is the perfect example of taking an underrated, unexpected threat and making it work very well for your team; in fact, even if the opponent knew exactly what set Torkoal was, it was genuinely hard to prevent it from accomplishing its goal (whether spinning or smashing) because of the way FLCL's team was set up.

    Volcanic Eruption is built around a balanced core that checks everything that the metagame could possibly throw at it. Gurdurr, Skuntank, and Ludicolo all serve as bulkier pivots in one way or another, and all three check vital threats such as Kangaskhan, Musharna, and Samurott. Ludicolo is particularly dangerous, because if it gets a single free turn it can turn a match on its head. Choice Scarf Rotom-S serves to check Flying-types that would run through the other three, and Golurk sets Stealth Rock while providing a number of useful immunities. The success of Volcanic Eruption through NU Open I proves how consistent at winning it was, and while the oddball choice of Shell Smash Torkoal could seem really strange to an outsider, FLCL makes it click.

    [​IMG] The Heist - Zebraiken
    November 2012 - Offense

    Importable (open)

    Can't Hold Us (Braviary) @ Leftovers
    Trait: Defiant
    EVs: 252 HP / 176 SDef / 80 Spd
    Careful Nature
    - Substitute
    - Roost
    - Bulk Up
    - Brave Bird

    Thrift Shop (Garbodor) @ Rocky Helmet
    Trait: Aftermath
    EVs: 252 HP / 144 Def / 112 Spd
    Impish Nature
    - Spikes
    - Toxic
    - Rock Blast
    - Pain Split

    Neon Cathedral (Gurdurr) @ Eviolite
    Trait: Guts
    EVs: 252 HP / 252 Atk / 4 SDef
    Adamant Nature
    - Toxic
    - Drain Punch
    - Ice Punch
    - Mach Punch

    Make the Money (Skuntank) @ Leftovers
    Trait: Aftermath
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    IVs: 30 SAtk / 30 SDef
    - Poison Jab
    - Taunt
    - Pursuit
    - Sucker Punch

    Thin Line (Ludicolo) @ Life Orb
    Trait: Swift Swim
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature
    - Giga Drain
    - Hydro Pump
    - Ice Beam
    - Rain Dance

    Jimmy Iovine (Golem) @ Lum Berry
    Trait: Sturdy
    EVs: 92 HP / 252 Atk / 164 Spd
    Adamant Nature
    - Earthquake
    - Stealth Rock
    - Rock Blast
    - Sucker Punch


    While it can't be said to have the same tournament success as FLCL's Volcanic Eruption (considering that The Heist lost to it in the finals of NU Open I), Zebraiken's The Heist was an exemplary team that featured and popularized a very dominant set in Bulk Up Braviary. The Heist also has a stellar format, with a well-documented teambuilding process and threat list that almost act as a time capsule back to the metagame when the team was built, and was heralded as one of the most thorough and iconic RMTs as the time.

    The Heist actually bears a lot of similarities to Volcanic Eruption: it carries the same popular bulky offense core that is seen in Volcanic Eruption (Gurdurr / Skuntank / Ludicolo); it was built around an innovative threat that steamrolls basic bulky offense (Bulk Up Braviary), and it had significant tournament success. Despite similarities, The Heist plays very differently to Volcanic Eruption because of a focus on stacking hazards and relying on bulk to handle threats, rather than outright revenging them.

    The real power behind this team was the might of Bulk Up Braviary and how it could steamroll through most bulky offense teams. Very little could break it given a boost, and it could even PP stall Rock Slides and Stone Edges of bulky Rock-types so it couldn't even be slowed down. The Heist is a well-built and beautifully displayed team that was the face of the metagame for some time.

    [​IMG] frozen pork - FLCL
    December 2012 - Offense

    Importable (open)

    yea


    Hail didn't manage to stay in NU for longer than a month, but FLCL put together a hail team that stepped away from traditional hail stall and performed very well. Many hail abusers, such as Glaceon, Rotom-F, and Walrein were all found in NU because Snow Warning had been previously banned by UU, so Snover dropping into NU was a very drastic change of pace. FLCL took this to the fullest by pairing Substitute + Pain Split Rotom-Frost with Choice Band Emboar, decimating virtually every defensive core between the two and creating the namesake of his team.

    As for the rest? Piloswine was the best Stealth Rock user in the hail era, being one of only a handful that could consistently handle opposing Rotom-F, Glaceon, and friends. Duosion was fitted in over the bulky offense staple Musharna, since it had similar bulk, was immune to hail, and also kept its full recovery (Moonlight is cut to 33% recovery in hail). Snover is a rather necessary inclusion to a hail team and could actually check a number of dangerous threats to FLCL's team, such as Ludicolo, while Cinccino wraps up the team by serving as a very fast Choice Scarf user and performing admirably with hail support. Despite being short-lived because Snover was only around in NU for a month or so, FLCL's frozen pork was a trendsetter that broke traditional expectations of hail in just about every way.

    [​IMG]<Evioliters> - ebeast
    March 2013 - Stall


    Importable (open)

    Tuxedo Mask (Roselia) (M) @ Eviolite
    Ability: Natural Cure
    EVs: 248 HP / 236 SDef / 24 Spd
    Calm Nature
    - Spikes
    - Synthesis
    - Giga Drain
    - Sludge Bomb

    Tsuna (Metang) @ Eviolite
    Ability: Clear Body
    EVs: 244 HP / 236 Def / 28 Spd
    Impish Nature
    - Stealth Rock
    - Meteor Mash
    - Toxic
    - Psych Up

    Kokoro-chan (Alomomola) (F) @ Leftovers
    Ability: Regenerator
    EVs: 248 HP / 236 Def / 24 Spd
    Impish Nature
    - Wish
    - Protect
    - Waterfall
    - Toxic

    Alice (Misdreavus) (F) @ Eviolite
    Ability: Levitate
    EVs: 248 HP / 220 Def / 40 Spd
    Bold Nature
    - Will-O-Wisp
    - Pain Split
    - Shadow Ball
    - Taunt

    Echo (Zweilous) (F) @ Eviolite
    Ability: Hustle
    EVs: 248 HP / 196 SDef / 64 Spd
    Careful Nature
    - Rest
    - Sleep Talk
    - Roar
    - Dragon Tail

    Wretched Egg (Musharna) (F) @ Leftovers
    Ability: Synchronize
    EVs: 240 HP / 252 Def / 16 SDef
    Bold Nature
    - Calm Mind
    - Moonlight
    - Psychic
    - Heal Bell


    <Evioliters> by ebeast captures the change in dynamic of stall teams since the Neon Hail Mary. By the time <Evioliters> was created, Alomomola and Roselia became the go-to stall core to check a plethora of offensive threats and set up hazards. In fact, they complement each other so well that you'd be hard-pressed to find any successful NU stall that doesn't have the pair.

    Unlike VN.'s Neon Hail Mary, <Evioliters> doesn't worry about trying to fit in one of NU's subpar Rapid Spin users; instead, it relies mostly on passing Wishes from Alomomola to circumvent the extra damage (plus, opposing hazard users weren't too common at the time!). Zweilous and Musharna help separate ebeast's unique stall team even further from the competition - Musharna serves as ebeast's win condition and provides Heal Bell support, both of which a lot of other stall builds struggle to fit in, while Zweilous is a phazing platform that checks a lot of special threats that Roselia and Misdreavus struggle with, like CM Musharna.

    Misdreavus and Metang clean up shop, with the former helping handle other bulky teams with Taunt + Will-O-Wisp and acting as a spinblocker, while Metang filled the very important niche of "answer to Bulk Up Braviary". After The Heist (above), BU Braviary became a rather popular set that dismantled teams like ebeast's, so Psych Up was placed on Metang in order to help check it better. <Evioliters> was a solid team that explored a relatively forgotten playstyle, reminding the rest of the NU metagame that stall was still around and just as strong as ever.

    [​IMG]Copacabana - Hot N Cold
    May 2013 - Offense

    Importable (open)

    Golurk @ Leftovers
    Ability: No Guard
    EVs: 248 HP / 84 Atk / 176 Spd
    Adamant Nature
    - DynamicPunch
    - Shadow Punch
    - Earthquake
    - Stealth Rock

    Scolipede @ Focus Sash
    Ability: Swarm
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Swords Dance
    - Aqua Tail / Earthquake
    - Megahorn
    - Spikes

    Jynx @ Life Orb
    Ability: Dry Skin
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    IVs: 29 HP / 0 Atk
    - Lovely Kiss
    - Ice Beam
    - Focus Blast
    - Psychic

    Skuntank @ Lum Berry
    Ability: Aftermath
    EVs: 176 HP / 252 Atk / 80 Spd
    Adamant Nature
    - Poison Jab
    - Pursuit
    - Sucker Punch
    - Taunt

    Primeape @ Choice Scarf
    Ability: Vital Spirit
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Close Combat
    - U-turn
    - Stone Edge
    - Ice Punch

    Kangaskhan @ Silk Scarf
    Ability: Scrappy
    EVs: 40 HP / 252 Atk / 216 Spd
    Adamant Nature
    - Fake Out
    - Double-Edge
    - Sucker Punch
    - Drain Punch

    Comments

    [​IMG]Mr. 2 Bon Kurei - Raseri
    June 2013 - Balance


    Importable (open)

    Seismitoad (M) @ Leftovers
    Ability: Water Absorb
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature
    - Earth Power
    - Hydro Pump
    - Grass Knot
    - Toxic

    Golem @ Leftovers
    Ability: Sturdy
    EVs: 200 HP / 252 Atk / 56 Spd
    - Earthquake
    - Stealth Rock
    - Sucker Punch
    - Rock Blast

    Musharna @ Leftovers
    Ability: Synchronize
    EVs: 252 HP / 240 Def / 16 Spd
    Bold Nature
    IVs: 0 Atk
    - Moonlight
    - Psychic
    - Thunder Wave
    - Heal Bell

    Skuntank @ Lum Berry
    Ability: Aftermath
    EVs: 252 Atk / 220 SDef / 36 Spd
    - Pursuit
    - Taunt
    - Sucker Punch
    - Poison Jab

    Primeape @ Choice Band
    Ability: Vital Spirit
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature
    - Close Combat
    - U-turn
    - Ice Punch
    - Stone Edge

    Braviary (M) @ Leftovers
    Ability: Defiant
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Brave Bird
    - Roost
    - Toxic
    - Substitute

    Comments

    [​IMG]a cat is fine too - FLCL
    September 2013 - Gimmick


    Importable (open)

    Lopunny @ Flame Orb
    Trait: Klutz
    EVs: 252 HP / 4 Def / 252 Spd
    Jolly Nature
    - Switcheroo
    - Copycat
    - Circle Throw
    - Protect

    Shiftry @ Ground Gem
    Trait: Chlorophyll
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature
    - Whirlwind
    - Nature Power
    - Thief
    - Mimic

    Liepard @ Leftovers
    Trait: Prankster
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature
    IVs: 0 Atk
    - Assist
    - Substitute
    - Nasty Plot
    - Dark Pulse

    Ditto @ Choice Scarf
    Trait: Imposter
    EVs: 248 HP
    - Transform

    Arbok @ Black Sludge
    Trait: Intimidate
    EVs: 252 HP / 4 Def / 252 Spd
    Jolly Nature
    - Switcheroo
    - Dragon Tail
    - Protect
    - Snatch

    Drifblim @ Choice Scarf
    Trait: Aftermath
    EVs: 176 Def / 252 Spd / 80 SDef
    Jolly Nature
    - Trick
    - Destiny Bond
    - Thief
    - Protect


    FLCL's a cat is fine too is one of the few teams in existence that can be said to have spurred an entire suspect process on its own. a cat is fine too aims to abuse mechanics that allow Liepard to have a priority Whirlwind at the beginning of every turn, racking up entry hazard damage until it can just clean up the remainder of the team since nothing can stop Liepard once it gets going.

    It works like this: Liepard gets Prankster Assist, which calls a random move that a teammate knows and uses it. Nothing on FLCL's team can be called by Assist (moves like Transform or Protect will never be called by it) except Whirlwind, so every time Liepard uses Assist, it will use Whirlwind. The composition of the rest of the team is rather clever, because it uses a relatively short list of usable moves to set Stealth Rock (through Ditto), get rid of Leftovers and deal with Regenerator Pokemon (Arbok, Lopunny), and deal with a last Pokemon that Liepard can no longer phaze or beat on its own (Drifblim).

    The team's success speaks for itself; given smart play, it ran through virtually every team that didn't use Cradily with ease, and had people resorting to sets like Magic Coat Golurk to have a chance at stopping it. It also singlehandedly inspired the Assist + Prankster ban, which is definitely nothing to sneeze at. There's no other team out there as wacky and successful as FLCL's a cat is fine too.

    Little Cup

    [​IMG]Little Cup - Elevator Music
    July 2011 - Balanced

    Importable (open)

    Dwebble @ Oran Berry
    Trait: Sturdy
    EVs: 36 HP / 236 Atk / 236 Spd
    Nature: Jolly (+Spd, -SAtk)
    - Rock Blast
    - Toxic
    - Stealth Rock
    - Spikes

    Slowpoke @ Eviolite
    Trait: Regenerator
    EVs: 196 HP / 236 Def / 36 SAtk / 36 SDef
    Nature: Bold (+Def, -Atk)
    - Scald
    - Psychic
    - Slack Off
    - Toxic

    Mienfoo @ Eviolite
    Trait: Regenerator
    EVs: 236 Atk / 36 Def / 36 SDef / 156 Spd
    Nature: Jolly (+Spd, -SAtk)
    - Drain Punch
    - Taunt
    - U-turn
    - Toxic

    Stunky @ Eviolite
    Trait: Aftermath
    EVs: 12 HP / 252 Atk / 188 SDef / 4 Spd
    Nature: Adamant (+Atk, -SAtk)
    - Sucker Punch
    - Pursuit
    - Crunch
    - Explosion

    Misdreavus @ Eviolite
    Trait: Levitate
    EVs: 240 SAtk / 240 Spd
    Nature: Timid (+Spd, -Atk)
    - Nasty Plot
    - Shadow Ball
    - Hidden Power [Fighting]
    - Will-O-Wisp

    Snover @ Eviolite
    Trait: Snow Warning
    EVs: 36 HP / 184 Atk / 36 Def / 184 SAtk / 40 Spd
    Nature: Lonely (+Atk, -Def)
    - Giga Drain
    - Blizzard
    - Ice Shard
    - Hidden Power [Fire]

    "Little Cup" was an incredibly successful team which was made during an era of very dangerous Pokemon such as Meditite, Misdreavus, Gligar and Dragon Dance Scraggy. It uses a four Pokemon core that allows him to deal with these top threats. Not only does this team cover all of the dangerous threats in Little Cup, but it is well equipped for every style of play, too. The aim of the team is to aquire residual damage over time with entry hazards supplied by Dwebble, and Hail provided by Snover. Overall, Elevator Music's is one of the most well-built teams around, and is a perfect example of a successful team during an era of very powerful Pokemon.

    [​IMG]Little by Little - Saijo
    September 2011 - Bulky Offense

    Importable (open)

    Mienfoo (M) @ Eviolite
    Trait: Regenerator
    EVs: 156 Atk / 196 Def / 156 Spd
    Jolly Nature (+Spd, -SAtk)
    - Fake Out
    - Hi Jump Kick
    - Drain Punch
    - U-turn

    Staryu @ Eviolite
    Trait: Natural Cure
    EVs: 116 HP / 156 Def / 236 Spd
    Timid Nature (+Spd, -Atk)
    - Scald
    - Thunderbolt
    - Rapid Spin
    - Recover

    Scraggy (M) @ Eviolite
    Trait: Moxie
    EVs: 148 HP / 76 Atk / 36 Def / 36 SDef / 212 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Drain Punch
    - Crunch
    - Zen Headbutt

    Munchlax (M) @ Eviolite
    Trait: Thick Fat
    EVs: 76 HP / 236 Atk / 36 Def / 160 SDef
    Careful Nature (+SDef, -SAtk)
    - Return
    - Pursuit
    - Fire Punch
    - Seed Bomb

    Bronzor @ Eviolite
    Trait: Levitate
    EVs: 220 HP / 20 Atk / 148 Def / 4 SAtk / 68 SDef / 48 Spd
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Toxic
    - Hidden Power [Ice]
    - Earthquake

    Drifloon (M) @ Flight Gem
    Trait: Unburden
    EVs: 36 HP / 200 Atk / 28 Def / 40 SAtk / 4 SDef / 200 Spd
    Mild Nature (+SAtk, -Def)
    - Acrobatics
    - Shadow Ball
    - Hidden Power [Fire]
    - Thunder Wave

    Little by Little is a good example of team containing the top threats in LC. Dragon Dance Scraggy and Drifloon with Unburden have the potential to sweep a lot of unprepared teams. The team also features Bronzor and Munchlax to check the majority of offensive threats out there. Mienfoo is another great sweeper and is actually pretty bulky with the Eviolite attached. It's here to keep the pressure up and of course to have answer for opposing Scraggy. All these pokemon are also supported by Rapid Spin Staryu who keeps hazards of the field.

    [​IMG]We've Made It - Furai
    November 2011 - Bulky Offense

    Importable (open)

    Mienfoo (M) @ Choice Scarf
    Trait: Regenerator
    EVs: 236 Atk / 36 Def / 236 Spd
    Jolly Nature (+Spd, -SAtk)
    - Drain Punch
    - Hi Jump Kick
    - Stone Edge
    - U-turn

    Bronzor @ Eviolite
    Trait: Levitate
    EVs: 220 HP / 152 Def / 8 SAtk / 72 SDef / 16 Spd
    Sassy Nature (+SDef, -Spd)
    - Psychic
    - Hidden Power [Fighting]
    - Toxic
    - Stealth Rock

    Croagunk (M) @ Eviolite
    Trait: Dry Skin
    EVs: 52 HP / 188 Atk / 116 Def / 116 SDef / 36 Spd
    Adamant Nature (+Atk, -SAtk)
    - Fake Out
    - Sucker Punch
    - Drain Punch
    - Taunt

    Chinchou (M) @ Eviolite
    Trait: Volt Absorb
    EVs: 52 Def / 232 SAtk / 220 Spd
    Modest Nature (+SAtk, -Atk)
    - Volt Switch
    - Hydro Pump
    - Heal Bell
    - Hidden Power [Grass]

    Larvesta (M) @ Eviolite
    Trait: Flame Body
    EVs: 76 HP / 156 Atk / 76 Def / 76 SDef / 124 Spd
    Adamant Nature (+Atk, -SAtk)
    - Morning Sun
    - Will-O-Wisp
    - U-turn
    - Flare Blitz

    Staryu @ Eviolite
    Trait: Natural Cure
    EVs: 116 HP / 116 SAtk / 236 Spd
    Timid Nature (+Spd, -Atk)
    - Hydro Pump
    - Thunderbolt
    - Rapid Spin
    - Recover

    Furai's team is another excellent example of a bulky offensive team in the LC tier. The idea here is to sweep with the underrated Larvesta but the other parts of the combo; Chinchou and Mienfoo can do the same thing. Choice Scarf Mienfoo makes a great late-game sweeper but it also serves as an emergency counter for the dangerous DD Scraggy. This team also utilizes Croagunk who provides useful priority to keep threats at bay while to a lesser extent it also absorbs Toxic Spikes which can stand in the way of a sweep. Bronzor keeps Drilbur and Brave Bird spammers in check and Staryu is here to provide Rapid Spin for Larvesta.

    [​IMG]Shell Ya Later - blarajan and Soviet
    February 2012 - Bulky Offense

    Importable (open)
    Croagunk (M) @ Eviolite
    Trait: Dry Skin
    EVs: 212 HP / 28 Atk / 36 Def / 108 SAtk / 116 SDef
    Quiet Nature (+SAtk, -Spd)
    - Fake Out
    - Sucker Punch
    - Vacuum Wave
    - Dark Pulse

    Gligar (M) @ Flying Gem
    Trait: Hyper Cutter
    EVs: 236 Atk / 236 Spd
    Jolly Nature (+Spd, -SAtk)
    - Acrobatics
    - Earthquake
    - Roost
    - Substitute

    Misdreavus (M) @ Eviolite
    Trait: Levitate
    EVs: 240 SAtk / 240 Spd
    Timid Nature (+Spd, -Atk)
    - Will-O-Wisp
    - Shadow Ball
    - Hidden Power [Fighting]
    - Thunderbolt

    Bronzor @ Eviolite
    Trait: Levitate
    EVs: 220 HP / 4 Atk / 148 Def / 4 SAtk / 68 SDef / 16 Spd
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Earthquake
    - Toxic
    - Hidden Power [Ice]

    Scraggy (M) @ Eviolite
    Trait: Shed Skin
    EVs: 236 Atk / 36 SDef / 212 Spd
    Jolly Nature (+Spd, -SAtk)
    - Dragon Dance
    - Drain Punch
    - Crunch
    - Ice Punch

    Shellder (F) @ Choice Scarf
    Trait: Skill Link
    EVs: 36 HP / 156 Atk / 36 Def / 76 SDef / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Icicle Spear
    - Rock Blast
    - Razor Shell
    - Ice Shard

    Comments

    VGC

    [​IMG]◕‿◕ - muffinhead
    November 2011 - Goodstuff

    muffinhead paints a picture of what the VGC 2012 environment was like shortly after the rule set's creation back in November of 2011. ◕‿◕ is a near standard goodstuffs team for its time with plenty of options at hand. The star players of the team are Cresselia and Garchomp, still a common and effective core by today's standards. However, muffinhead innovates the core with a few newoptions such as using Thunder Wave over Icy Wind for better speed control versus rain and Substitue over Rock Slide on Garchomp to take advantage of its fantastic defensive typing. Some of muffinhead's more unconventional choices like Tentacruel and Breloom have been eclipsed as the metagame has progressed, but are an interesting glimpse into what was viable early on. On a similar note, it's interesting to see what muffinhead accesses as threats in team archetypes with currently rarely seen Pokemon like Typhlosion and Yanmega included.
    Last edited by a moderator: May 2, 2014

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