amoonguss:
move 1: Spore
move 2: Giga Drain
move 3: Foul Play
move 4: Clear Smog / Sludge Bomb
i think that clear smog is too good to give up on. i've lost a few times because i've lacked clear smog and never found sludge bomb to be that good nor spammable. one scenario was vs venomoth -- i couldn't stop his boosting w/ my mushroom so i lost RIP. foul play nails the stuff sludge bomb hits for the most part in dragonite / lati@s, and there are times when getting a regular poison on a poke is very bad for you. anyway, regarding the spread, it should definitely be specially defensive. personally, i use 248 hp / 44 def / 216 spdef calm. the defense ev's are complete arbitrary; i just allocated them there due to the fact that i already hit the spdef benchmark for an extra stat.
azumarill:
jolly deserves a slash after adamant if anything, but i disagree with you that it should be the main slash. the prominence of offensively inclined mega venusaurs is just too big of a hurdle IMO. you said that they have to take out too much bulk to run enough spe for azumarill, but a spread that i use simply takes out of special attack and still runs max HP, and this is growing increasingly popular. i'd make assault vest set 2 as well, however.
clefable:
phew this needs some work. i've never seen an unaware cm clefable sweep EVER and i don't think it's a good set. no idea why it's first. magic guard cm is definitely the top set, and it should be this:
Magic Guard + Calm Mind
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name: Magic Guard + Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stored Power / Flamethrower
ability: Magic Guard
item: Leftovers / Life Orb
evs: 252 HP / 252 Def / 4 SpA
nature: Bold
stored power is just the best option IMO. for starters, it can actually break stall by bypassing unaware mons and venusaur which is huge. setting up vs roar-less heatran is greattt and it makes a fantastic lure in that aspect. flamethrower hits skarm / scizor / aegi though, so it's still a great alternative and deserves a slash. i don't think LO is that good on clefable. it can set up with CM and doesn't particular need the immediate power on this set. longetiveity with lefties is key.
Support
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name: Physically Defensive
move 1: Moonblast
move 2: Wish
move 3: Protect
move 4: Heal Bell / Thunder Wave
ability: Unaware
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold
this set for 2nd. wish is hella underated and pretty cool. this is by far the best unaware set. i removed stealth rock since it just doesn't fit well on this set. throw it in set options or w/e. i'd put CM unaware in the set options of this; i don't think it's worth a set.
the tank set can remain the 3rd set. i like it still. there should be a forth set added though:
Stealth Rock
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name: Stealth Rock
move 1: Stealth Rock
move 2: Moonblast
move 3: Flamethrower
move 4: Soft Boiled
ability: Magic Guard
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold
maybe someone can kind some ev's that let it get some attacking benchmark, but this set is pretty cool. it beats both skarmory and lati@s so it makes a good set
cresselia:
tr seems ok i guess? screens too maybe?? defensive set is just bad..
crobat:
hell no
excadrill:
imo sand rush should be the first set. it's probably the most common set and definitely the most destructive. air balloon needs to be slashed on it before life orb 4sure, and rapid spin needs to be slashed after rock slide. maybe mention some speed benchmarks you can hit so you can retain some bulk? i'd put stealth rock before iron head on the defensive set, but that's just me. and ya, jolly for the only scarf nature :X
greninja:
why remove dark pulse?? one of greninja's biggest niches is checking aegislash, and that lets you do so while still nailing rotom and having a cool flinch chance. these sets seem fine, but i'd add substitute in the set comments of the first set since greninja forces a lot of switches so you can do some fun shenanigans with it.
hippowdon:
some mixed spread should be the set, ya. i usually use 252 hp / 72 def / 184 spdef with impish to live +2 ccs and tank aegi well, but idrc what the spread is.
kabutops:
fine as is. mention it checking bird-spam teams somewhere for offensive rain builds
keldeo:
life orb's still cool lol. don't remove it. just put choice specs first. being able to switch moves is greattttttt. being locked into hp flying can have such huge ramifications. you just mosted some arbitrary calcs -- calcs are decieving since you can also skew them to favor your argument. but ya, hp flying first. icy wind has utility still, so it can be slashed second. i'd make sleep talk a mention in set comments because it can help vs tanking breloom / smeargle spores, albeit riskily.
kingdra:
ya, specs is the best set. i'd just slash life orb after it. atm it's two sets. also it's kinda funky atm. same with ev's. they can't even outspeed scarf lati@s / keldeo
Rain Wallbreaker
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name: Rain Wallbreaker
move 1: Hydro Pump
move 2: Draco Meteor
move 3: Scald / Surf
move 4: Dragon Pulse / Sleep Talk
item: Choice Specs
evs: 28 HP / 252 SpA / 228 Spe
nature: Modest
228 should be the speed benchmark (scarf lati@s) for all the sets unless someone has a problem with it.
krookodile:
first set seems barely viable. second one is laughable.
landorus:
: remove sludge wave entirely from the first the first set, and slash rock slide (lol i know) as third move. focus blast should be the first move on CM too since being walled by skarm is gay. also, RP / knock off / epower / psychic is a legit set too and should be added. rp is really underrated and makes landorus a great matchup against offense.
landorus-t:
what jukain mentioned seems fine. sets aren't really bad at all compared to other analyses
latias:
why should sash loom be mentioned as a teammate
Jukain o_o i find they overlap in terms of checking rotom-w while teambuilding and it's slightly redundant, even on offense. i wouldn't recommend redundancy in an analysis.
latios:
honestly, the sets are fine. slashing shadow ball after psyshock on the first set would be nice though. you 2hko aegi and shit. it's nice.
mandibuzz:
just move the toxic / knock off slashes to the 3rd move and cut out whirlwind
mawile:
remove resttalk, add fire fang, add a subpunch set, mention pain split instead of swords dance. also mention it on the subpunch set instead of sub. you gain more survivability, especially if mawile if your sole steel, and it can do some cool shit like weaken aegislash as they king's shield.
omastar:
redo and mkes speces only set ya
roserade:
reject
rotom-w:
make spdef a spread too for greninja and shit, remove scarf, mention both types of excadrills (mold breaker owns it, but it counters sand rush)
scolipede:
only use offensive set plz,,, mention swords dance instead of protect on the offensive set too and mention baton pass to pass speed boosts
skarmory:
only use a physdef spread plz
move 1: Roost
move 2: Defog
move 3: Whirlwind / Taunt
move 4: Toxic / Stealth Rock / Counter
should be the move order imo. slash rocky helmet and mention to use it if you're using stealth rock as you can't touch pinsir otherwise without hazards.
skuntank / snorlax:
reject
talonflame:
sharp beak is fine lol. i agree with literally every set on there.
terrakion:
remove cb, shit sucks with aegislash around if you mispredict. just use life orb. sr set first, slash iron head on the scarf set first instead of x-scissor so you don't have to use a stone edge vs weakened clefable or whatever. and it can flinch!
tyranitar:
slash fire blast with earthquake. remove cb; if you want a dark-type pursuit trapper, use bisharp since you can actually beat aegislash. i'd keep lefties slashed first over smooth rock -- not every ttar team needs an excadrill.
venusaur:
ya no to sleep powder. slash leech seed after giga drain on offensive. it can do some cool shit like weaken chansey / heatran much better and force switches. offensive first