I dunno if this actually worked toward the milestone but somebody claimed they were editing their streak to sit at the 49th battle and repeatedly winning for the +50 BP. You get enough people doing that, and it's feasible to hit the numbers we've done.Thrilled to see that we're crushing the target on this Battle Tree global mission. Hopefully it will be a strong signal to Game Freak that there is in fact a substantial segment of the player base that really cares about the battle facilities, and it's worth taking the time to develop and improve such content! So if you dream of another battle frontier, rack up those BP!
(Note that while I'd love a full-fledged frontier, and do hope players can show Game Freak that there's interest, this is not a complaint about the Tree. More challenge and variation than the maison, Z-moves and megas to plan around...definitely a big step forward this generation, even if triples and rotations got axed.)
Somebody has probably asked this before, but is Ash Greninja preferable to Protean Greninja (for singles)?
I have been using my old Protean Greninja from Maison. It's Timid 252 Spatk/252 Speed, I generally run Ice Beam/Dark Pulse/Surf (or Scald)/Grass Knot with a life orb. My other team members are Dragonite (lead) and Mega Kangaskhan (who I will replace when I train someone, possibly Mega Scizor). Would Ash Greninja with the same moveset and EV spread work better...? (Unfortunately, my Ash Greninja is Naive, not Timid) I'm not really sure if Protean is more useful. Sometimes I use it to play with resistances, so I use it more defensively than offensively. Ash Greninja would probably not need to do that since it can just steamroll things, but it would have to get a kill first.
Also, for my Dragonite:
Adamant 252 Atk/180 Speed/76 HP, Lum Berry
Dragon Dance
Outrage
Iron Head
Fire Punch
Would it be worth using Z-Fly? No lum hurts outrage, but I'm not sure how situational a Fly Nuke is.
So has there been a decision as to how Rental Teams would be on the leaderboards? Would we have separate leaderboards for Rental Teams?
I dunno, obviously the barrier to building a 'competitive' team gets lower and lower with each new game. I remember looking at the Battle Tower thread for the first time and deciding I didn't have time to get involved until I'd graduated from college and had more free time to learn how to RNG. So I personally think rental teams are fine in terms of being another tool the game provides players (Bottle Caps, Destiny Knot, 3 perfect IVs guaranteed for each legendary) to cut down on the tedious stuff and get to battling.
Sure, somebody could claim a long streak using a rental team, but people already do that with hacked teams (Realistically speaking, there's not going to be any overlap between people with the patience and attention to detail to legitimately obtain/EV/Hyper Train optimally-natured legendaries and people who think Focus Blast would be in any way reliable when you're trying to win 50+ battles in a row). That's why we typically require a little more insight than just the video of a loss for the more extraordinary claims.
If somebody was serious about trying for a long streak using my team(s), I've added the QR code to my Durant/Glalie/Mimikyu team in the post that's linked to the leaderboard. I don't see much difference between that and breeding or training identical team members, which I'd also be willing to do.
You need to find the team on the Pokemon GL site. Log in to www.pokemon-gl.com and go to QR Rental Teams on the side menu or go to the link someone has posted. The site will generate a QR code for you that only works with your ID.I tried scanning the code, but it gave me the message "The QR Code cannot be scanned because the Game Sync ID is different." Not really sure what that's about.
Ultimately I'd like to get Cynthia with Mega Luke and Scarfchomp or Togekiss. I'd also consider settling for Wally with a similar combo, or maybe Anabel. I have had no luck whatsoever with encounters, since if I even get Cynthia at all, she's leading with Spiritomb. I've fought Anabel maybe twice in 230 (and that's one more than Guzma) and Wally doesn't lead with useful pairs, either.Any tips for Multi battles? I'm currently trying to fill my trainer passport and the Multi-stamp is the last Battle Tree stamp I need to collect. Any ideal partners despite the AI being less than desirable?
Huh. I got the exact opposite of your desired Cynthia sets. Leads with Mega Chomp and Weakness Policy Lucario. Hopefully I can use that to good effect...Ultimately I'd like to get Cynthia with Mega Luke and Scarfchomp or Togekiss. I'd also consider settling for Wally with a similar combo, or maybe Anabel. I have had no luck whatsoever with encounters, since if I even get Cynthia at all, she's leading with Spiritomb. I've fought Anabel maybe twice in 230 (and that's one more than Guzma) and Wally doesn't lead with useful pairs, either.
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Tapu Lele ("Psy Kid") @Choice Scarf![]()
Nature: Modest
Ability: Psychic Surge
IVs: 31/28/31/x/x/31 (Bottle Capped)
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
- Psychic
- Moonblast
- Dazzling Gleam
- Energy Ball
I didn't really have a say in the matter since nothing else can support my chosen Pokemon in quite the same way Tapu Lele does, but it's a very strong pick regardless. I felt like Scarf was the most solid, obvious option with this kind of team for outspeeding the vast majority of the Tree and punching large holes in the opponent from Turn 1. Psychic is a super spammable move thanks to the auto-Terrain boost, and the one you'd prefer to be locked into most of the time. Moonblast is for quickly disposing of threats like Mega Salamence & Mega Altaria before they get a chance to do anything, while Dazzling Gleam still does respectable damage for a spread attack and works great against dual frail leads, especially from the likes of Grimsley. Energy Ball is the superior coverage move over Focus Miss (yeah nah) or Thunderbolt (I always click Moonblast in front of Gyarados to cover for Mega), since it OHKO's Mega Swampert; fortunately a rare occurrence, but that thing is extremely threatening if I let it set up the Rain. I didn't bother with max Speed EVs since the only thing that achieves is a tie with Darmanitan4, which I wouldn't risk staying in on anwyay; 217 (factoring in the Scarf boost) gets the jump on Mega Beedrill, Mega Sceptile & Accelgor3/4, and there's nothing between those and Darmanitan4 at 220, so I'm pretty confident in saying this is an ideal spread for Modest Scarf Lele. I also didn't want to reduce damage output by running a Timid nature.HP: 147
Attack: 93
Defense: 96
Sp. Attack: 200
Sp. Def: 136
Speed: 145
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Garchomp (M) ("Sharknado") @Groundium Z![]()
Nature: Jolly
Ability: Rough Skin
IVs: 31/31/31/31/31/31
EVs: 252 Atk / 4 Def / 252 Spe
- Earthquake {Tectonic Rage}
- Dragon Claw
- Poison Jab
- Protect
Prior this team I hadn't used Garchomp in quite a while, in saying that I'm no stranger to its well-rounded stats and general ability to put the hurting on. Also a worthy candidate for a Z-Crystal, Garchomp is my answer for problematic Steel/Rock/Ground Pokemon that Lele has trouble breaking through, especially ones that use Sandstorm to further reduce its effectiveness. Tectonic Rage obviously doesn't damage Lele (and my other teammates), and is great for taking out anything troublesome (Double Team Regigigas); even with the necessary Jolly nature over Adamant, it might not be the most potent Z-Move out there, but it deals with what I need it to. And thanks to Garchomp being a solid option on its own, I haven't been disappointed in that regard. A fair few Turn 1's play out with Lele + Chomp heavily damaging or outright KO'ing both leads due to this, putting my opponent at a significant deficit right away. Dragon Claw is underwhelming in power without a boosting item, but it's the only reliable Dragon STAB I can use; it still OHKO's Haxorus3/4 100% of the time though, which is nice. Poison Jab is handy for smacking Whimsicott/Shiinotic (preventing the latter from getting a potential Spore off), and also KO's Ribombee in combination with Dazzling Gleam; which could otherwise be a nuisance if I let it Quiver Dance.HP: 183
Attack: 182
Defense: 116
Sp. Attack: 90
Sp. Defense: 105
Speed: 169
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Arcanine (M) ("Superberus") @Sitrus Berry![]()
Nature: Modest
Ability: Intimidate
IVs: 31/0/31/31/31/31
EVs: 228 HP / 156 Def / 36 SpA / 20 SpD / 68 Spe
- Burn Up
- Helping Hand
- Protect
- Toxic
The idea for a Burn Up Arcanine first came to fruition when turskain brought it up on the Discord server. At this stage the last member needed to be something that could handle the likes of Scizor and Ferrothorn, so a reasonably defensive Arcanine with Intimidate and Helping Hand support seemed ideal. Rather than simply using Flamethrower however, I was excited to get a little creative and test how much mileage I could get out of its newfound toy. Here's the two main reasons why Burn Up is good:HP: 194
Attack: 103
Defense: 120
Sp. Attack: 137
Sp. Defense: 103
Speed: 124
1. Thanks to its impressive 130 Base Power, I was able to focus on a more defensively oriented EV spread with minimal Sp. Attack investment; just enough to secure OHKO's on Mega Metagross & Mega Mawile. Yeah, I still need to run a Modest nature, but Calm/Bold would require significantly more SpA EVs and therefore less to dump elsewhere.
2. Burn Up's side effect makes Arcanine typeless after use, meaning he is now hit neutrally by every type and can't use Burn Up a second time (this resets upon switching out). In conjunction with the defensive investment, Sitrus Berry recovery, Toxic and Protect, this means he can actually 1v1 a slew of Water-types and other bulky annoyances that he is faster than, stalling them out if needed. Having to switch out Arcanine to use Burn Up again isn't great, so you need to make the most out of when and who you target with the move; by playing smartly enough however, you can still switch Arcanine out safely and preserve another Intimidate/Burn Up for later. Just be wary of that typeless status if you do stay in, since Ice or Grass moves will now deal neutral damage, for example. On the flipside to that, if I ever need to HH EQ while typeless Arcanine's on the field...
252 Atk Garchomp Helping Hand Earthquake vs. 228 HP / 156 Def Arcanine in Psychic Terrain: 96-114 (49.4 - 58.7%) -- 98.8% chance to 2HKO
... a very good chance of putting him into Sitrus Berry activation range from full HP.
Arcanine sits at 124 Speed with the EVs, allowing him to outspeed a large portion of things on the bulkier side up to Tyrantrum4, the majority of which he'd either Burn Up on or try for a last-ditch Toxic. Here's some calcs:
-1 252 Atk Lopunny-Mega High Jump Kick vs. 228 HP / 156 Def Arcanine: 76-91 (39.1 - 46.9%) -- guaranteed 3HKO
252 SpA Alakazam-Mega Psychic vs. 228 HP / 20 SpD Arcanine: 169-199 (87.1 - 102.5%) -- 18.8% chance to OHKO
-1 252 Atk Choice Band Aerodactyl Stone Edge vs. 228 HP / 156 Def Arcanine: 150-176 (77.3 - 90.7%) -- guaranteed 2HKO
252 SpA Jolteon Thunderbolt vs. 228 HP / 20 SpD Arcanine: 81-96 (41.7 - 49.4%) -- guaranteed 3HKO
-1 252+ Atk Adaptability Beedrill-Mega Poison Jab vs. 228 HP / 156 Def Arcanine: 76-90 (39.1 - 46.3%) -- guaranteed 3HKO
-1 252 Atk Rampardos Head Smash vs. 228 HP / 156 Def (typeless) Arcanine: 102-121 (52.5 - 62.3%) -- guaranteed 2HKO
-1 252 Atk Gallade-Mega Close Combat vs. 228 HP / 156 Def Arcanine: 82-97 (42.2 - 50%) -- 0.4% chance to 2HKO
252+ Atk Life Orb Sawk Stone Edge vs. 228 HP / 156 Def Arcanine: 161-190 (82.9 - 97.9%) -- guaranteed 2HKO
252+ SpA Pidgeot-Mega Hyper Beam vs. 228 HP / 20 SpD Arcanine: 169-199 (87.1 - 102.5%) -- 18.8% chance to OHKO
252 Atk Adaptability Lucario-Mega Close Combat vs. 228 HP / 156 Def Arcanine: 148-176 (76.2 - 90.7%) -- guaranteed 2HKO
36+ SpA Arcanine Burn Up vs. 0 HP / 168 SpD Excadrill: 188-224 (101.6 - 121%) -- guaranteed OHKO
Weather-inducing leads are always a plus, hence either a Drought or Drizzle combo might turn out to be wise, should you encounter them.Any tips for Multi battles? I'm currently trying to fill my trainer passport and the Multi-stamp is the last Battle Tree stamp I need to collect. Any ideal partners despite the AI being less than desirable?
You need to find the team on the Pokemon GL site. Log in to www.pokemon-gl.com and go to QR Rental Teams on the side menu or go to the link someone has posted. The site will generate a QR code for you that only works with your ID.
Any tips for Multi battles? I'm currently trying to fill my trainer passport and the Multi-stamp is the last Battle Tree stamp I need to collect. Any ideal partners despite the AI being less than desirable?
In gen 6 i'd say that garchomp3 or typhlosion-whatever the scarf one was was a necessity, but now i'd recommend either charizard3(the y one) lucario4(the mega one) or alakazam 3 or 4. you want the ai to as reliably as possible use one predictable move that is as accurate as possible. You want the ai to be your earthquake/close combat/psychic/dazzling gleam/heat wave buddy while you actually play the game proper.Any tips for Multi battles? I'm currently trying to fill my trainer passport and the Multi-stamp is the last Battle Tree stamp I need to collect. Any ideal partners despite the AI being less than desirable?
Well, I've had the luxury (NOT) of watching Cynthia ask Mega Garchomp to use Sandstorm whenever the opposing AI feels like double targeting me (plus some Earthquake from time to time to add more salt). Result -> I had a few matches where it was basically Cynthia vs AI while I sit around frustrated as my Pokemon could've easily ended the battles if they weren't double/triple targeted and destroyed.Thanks to everyone whose given me advice. Realised I picked up a Choice Scarf Garchomp and Surf Milotic Cynthia so I'm currently at a 31 streak with her, leading with Salamence Z-move and Mega Lucario in the back.
Sadly Milotic KO'd my Lucario and I was forced to watch the AI essentially have a PP stall battle with itself vs Jellicent. Thankfully Rest burnt up some turns so Jellicent ended up struggling first.
But not something I'd like to repeat xD
So I was trying this team out, and I was thinking, what if you lead with pheromosa first? She's faster then scizor and gets more use of U-turn and still resists dark types (even if she can't take a hit)After a long time of lurking in this forum today i finaly registert and want to post my streak of 112 in single battles with a team with the same Pokemon.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 116 Atk / 140 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Roost
- Swords Dance
In 25% of the battles i could just set up to +6 and sweep the team with Bullet Punch.
If the lead could have a fire move i simply switcht to toxapex and take the hit.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
Toxapex is here to take fire moves that should hit scizor and ice move from gliscore and if i can take a few hits toxic stall one or two pokemon.
Haze is a must have to protect yourself for the curse users because they would otherwise sweep my team.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Knock Off
- Substitute
- Protect
The best pokemon to stall nearly every pokemon out of PP if they are any problem for my team Like
Virizon-4 because after a SD i couldn´t savely switch to toxapex to use Haze so i would just stall untill it runs out of leaf blades and then switch to toxapex.
And for the last move on gliscor i felt like two pokemon with toxic would be a waste so i picked knock-off but i rather used ist to stall PP than for the damage so any move with decent PP would be ok in this slot.
Toxapex and Gliscor are a great combinatiion against pokemon that have ice and ground move as i can simply switch back from one to the other till there are no PP left.
I know the ev are not nearly optimised and i thinking about giving this team another try with some little changes like a different move on gliscore and some better ev spreads.
I lost due to a realy unfortune streak of full paras aginst Latias-4 the battle Video is:
Q74G-WWWW-WWW5-3MBK
That fucking Meowth used by the schoolteacher right at the beginning of S/M got seven consecutive flinches with Bite, not including the bites that landed on the turns I was forced to use Potions to survive. I have not had comparable misfortune in the facilities, though I've gotten angrier just from more being at stake I guess :PWelp I died on my 25th Super Single battle with my Serperior led team. Rock Slide Aerodactyl flinched my Serperior into oblivion, then flinched Mega Salamence. Next one in was Lycanroc-Midnight, was going to use Earthquake. But my 3DS directional pad is slightly broken since my 3DS is just so freaking old and sometimes doesn't respond, ended up clicking Dragon Dance instead. RIP. Volcarona died shortly after that.
Of course, my team was terribly composed--66% of my team is weak to rock, and Volcarona needs to go. Once I've mustered up the courage to migrate Suicune over I'm going to roll with that instead.
I'm still salty about Rock Slide flinching 4/5 times it was used. Why can't I ever get that to happen on my end to my opponent. I know the RNG is just as fair as it is against normal battles but still, can't help but conspire to make myself feel less bad at this game.
...yeah, I'm just really REALLY terrible at this game.
That fucking Meowth used by the schoolteacher right at the beginning of S/M got seven consecutive flinches with Bite, not including the bites that landed on the turns I was forced to use Potions to survive. I have not had comparable misfortune in the facilities, though I've gotten angrier just from more being at stake I guess :P