My fiery spirit burns ever hotter! Let us engage in battle!
Trainer Name: Michael Helix
Pokemon: Flareon (*), Swellow (*),Lilligant (*), Delcatty, Mr. Mime, Metagross,Houndoom, Pyroak, Starly, Pidgey, Aurumoth, Kitsunoh, Sentret, Arcanine, Rufflet, Monferno, Lampent, Eevee, Larvesta, Charmeleon, Numel, Mollux, Torchic, Tepig
Flareon [Jet] (Male) *
"I'll protect you. No matter the cost."
Desperation Theme: Asaki - Teardrops (Long Ver.)
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Passive) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 4
DC: 5/5
Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume
Egg:
Wish
Tickle
Endure
Detect
Curse
Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower
TM:
Facade
Substitute
Double Team
Hyper Beam
Shadow Ball
Toxic
Roar
Swellow [Black Hawk] (Female)
"It doesn't matter to me if you're tough. I go all out every time!"
Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly
On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.
Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (DW)(Unlocked)(Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 144 (+24% Acc)
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Level Up:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Agility
Air Slash
Pluck
Egg:
Brave Bird
Roost
Refresh
Pursuit
Sky Attack
Tutor:
Endeavor
TM:
Aerial Ace
Facade
U-Turn
Rest
Fly
Giga Impact
Lilligant [Lily] (Female)
"I...I won't hold back!"
Desperation Theme: Nier: Song of the Ancients - Fate
Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Leaf Guard: (DW)(Unlocked)(Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+12% Acc)
Size Class: 1
Weight Class: 2
EC:6/6
MC: 0
DC:5/5
Attacks:
Level Up:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Teeter Dance
Magical Leaf
Stun Spore
Helping Hand
Leaf Storm
Giga Drain
Quiver Dance
Petal Dance
Egg:
Worry Seed
Ingrain
Endure
Bide
Wish
Tutor:
TM:
Sunny Day
Energy Ball
Protect
Safeguard
Toxic
Solarbeam
<Kitsunoh> [Emily] (Female)
Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.
Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (DW) (Passive) (Unlocked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out
Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift
Tutor:
Pain Split
TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
Earthquake
Bulldoze
Mr. Mime [Mime (pronounced mee-meh)] (Male)
Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.
Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Unlocked) (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Safeguard
Egg:
Confuse Ray
Hypnosis
Icy Wind
Nasty Plot
Trick
Tutor:
TM:
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt
Solarbeam
<Aurumoth> [Rita] (Female)
"Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Final Gambit
Tail Glow
Will-O-Wisp
Egg:
Close Combat
Megahorn
Disable
Bug Buzz
Hydro Pump
Counter
Tutor:
TM:
Thunder
Psychic
Toxic
Will-o-Wisp
Protect
Substitute
Blizzard
Focus Blast
Overheat
Psyshock
Solarbeam
Shadow Ball
Delcatty [Eris] (Female)
"Nya, this is fun!"
Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Toggle) Default effect: This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Alternative effect: None.
Wonder Skin: (DW) (Unlocked) (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm
Double-Edge
Heal Bell
Covet
Egg:
Wish
Simple Beam
Sucker Punch
Zen Headbutt
Helping Hand
Tutor:
TM:
Dig
Protect
Frustration
Return
Thunder Wave
Facade
Giga Impact
Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp."
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Unlocked) (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo
Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite
Tutor:
Dark Pulse
TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice, 7)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball
Attract
Incinerate
<Eevee> [Josephine] (Female)
"God complex? I'll show you god complex!"
Desperation Theme: MAX MAXIMIZER VS DJ TOTTO - STULTI
An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form.
Nature: Timid (+ Speed, +9% Acc, -Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW) (Passive) (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+9% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 3
DC: 1/5
Attacks:
Level Up:
Helping Hand
Tail Whip
Tackle
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Egg:
Wish
Yawn
Stored Power
Endure
Detect
Tutor:
TM:
Shadow Ball
Protect
Substitute
Rest
Sleep Talk
Rufflet [Dylan] (Male)
Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition
Nature:Careful (+SpD, -SpA)
Type: Flying/Normal
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle:(DW)(Can be Enabled) (Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack
Egg: N/A
Tutor:
Roost
Superpower
Tailwind
Snore
Sleep Talk
TM:
Protect
Sky Drop
Toxic
Rest
U-Turn
Monferno [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Evolution changed nothing about Red himself psychologically - though he seems to catch the attention of many female fans.
Nature: Hasty (+Speed, +16% Accuracy, -Defense)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Passive) (DW) (Unlocked) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 3
DC: 5/5
Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Acrobatics
Slack Off
Flare Blitz
Close Combat
Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore
Tutor:
ThunderPunch
TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute
Brick Break
<Lampent> [Sierra] (Lampent)
Desperation Theme: Shonen Radio - uən
Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.
Nature:
Type: Ghost/Fire
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:4/9
MC:0
DC:3/5
Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Hex
Shadow Ball
Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate
TM:
Hidden Power (Fighting, 7)
Solarbeam
Protect
Substitute
Taunt
Psychic
Tutor:
Dark Pulse
Metagross [Deep Blue] (Genderless)
"I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
Desperation Theme: Crowzfest - Phoenix Sword
Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-10% Evasion)
Size Class: 4
Weight Class: 9 [7 Light Metal]
EC: 9/9
MC: 4
DC: 5/5
Attacks:
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Bullet Punch
Hammer Arm
Egg:
Tutor:
Iron Head
Iron Defense
Zen Headbutt
ThunderPunch
TM:
Ice Punch
Starly [Squall] (Male)
Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Keen Eye: (DW) (Passive) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg:
Double-Edge
Roost
Steel Wing
Pursuit
Fury Attack
TM:
Fly
Rest
Frustration
Substitute
Return
Sentret [Zeal] (Female)
Desperation Theme: Persona 4 - The Almighty
You thought Zeal was male, right? You're not the first - countless mistake Zeal for a male - and then they get destroyed. Within her lie the countless problems of being who she is - low power, not good innate abilities, etc. - but she trains hard to be the very best.
Nature: Rash (+Special Attack, -Special Defense)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Accuracy-lowering moves (but not Fog-inducing moves) used by a Pokemon with Mold Breaker bypass this. Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk: (DW) (Passive) (Locked) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Level Up:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Egg:
Double-Edge (Egg)
Pursuit (Egg)
Iron Tail (Egg)
Trick (Egg)
Substitute (Egg)
TM:
Thunderbolt (TM)
Solarbeam (TM)
Ice Beam (TM)
Toxic (TM)
Protect (TM)
Pyroak [Charles] (Male)
"Enguarde!"
Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Unlocked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash
Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power
Tutor:
TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake
Arcanine [Claire] (Female)
"Dance, oh winds of time, for you shorten my life on this planet..."
Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...
Nature: Mild (+Special Attack, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW) (Unlocked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Level Up:
Thunder Fang
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Extremespeed
Outrage
Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail
Thrash
Tutor:
Dragon Pulse
Iron Head
TM:
Hidden Power (Ice 7)
Wild Charge
Protect
Substitute
Dig
Hyper Beam
Giga Impact
Solarbeam
Bulldoze
Pidgey [Kalut] (Male)
NATURE: Brave (-10% Evasion)
Desperation Theme: ???
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Keen Eye: (Passive) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion & the Pokémon's own accuracy.
Tangled Feet: (Passive) When confused, this Pokémon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokémon will never damage themselves in confusion. If the Pokémon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW): (Passive) (Locked) This Pokémon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.
STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 1/9
MC: 0
DC: 1/5
ATTACKS (16/62)
PHYSICAL
Brave Bird
Facade
Fly
Quick Attack
Steel Wing
Tackle
U-Turn
Wing Attack
SPECIAL
Gust
Twister
OTHER
Agility
Featherdance
Foresight
Roost
Sand-Attack
Whirlwind
<Larvesta> [Nero] (Male)
Desperation Theme: Zirkfied
Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire/Bug
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Passive) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Level Up:
Ember
String Shot
Leech Life
Take Down
Egg:
Endure
Foresight
Morning Sun
Harden
Zen Headbutt
TM:
Solarbeam
Psychic
Overheat
Will-O-Wisp
Light Screen
Tutor:
<Charmeleon> [Ruth] (Female)
Desperation Theme: Blazblue - Bullet Dance
A quick evolution brought Ruth more power, but no other changes. A fiery dragon spirit may arise, though.....
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC:4/9
MC:0
DC:5/5
Attacks:
Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage
TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Tutor:
<Numel> [Camille] (Female)
Desperation Theme: Onimusha Blade Warriors - Departure
Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't.
Nature: Brave (+1 Atk, -Spe, -10% Evasion)
Type: Fire/Ground
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW) (Passive) (Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC:0/6
MC:0
DC:0/5
Attacks:
Level Up:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Egg:
Iron Head
Endure
Mud Bomb
Heat Wave
Yawn
TM:
Toxic
Protect
Substitute
Bulldoze
Rock Slide
Tutor:
<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.
Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate: (DW) (Toggle) (Locked) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC:0
DC:0/5
Attacks:
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin
TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Tutor:
<Torchic> [Enryu] (Male)
"..."
Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1
One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this...
Nature: Mild (+Special Attack, -Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Passive) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This prevents the Pokemon's Speed stage from decaying under any circumstances. Stats other than Speed will still decay as normal.
Stats:
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 1 (-)
Speed: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC:0/9
MC:0
DC:0/5
Attacks:
Level Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Egg:
Counter
Endure
Low Kick
Night Slash
Rock Slide
TM:
Protect
Substitute
Overheat
Aerial Ace
Rest
Tutor:
<Tepig> [Seth] (Male)
Desperation Theme: Ape Escape 3 - Blue Monkey Battle
Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him.
Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (DW) (Passive) (Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 100
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 39 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC:0/9
MC:0
DC:0/5
Attacks:
Level Up:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Egg:
Heavy Slam
Superpower
Yawn
Body Slam
Endeavor
TM:
Fire Blast
Rest
Wild Charge
Protect
Substitute
Tutor:
W/L/T: 6/8/1
Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Item Pocket:
Lucky Egg (x1)
Exp. Share (x1)
Moon Stone (x1)
Token Pocket:
Currency Counters: 22
Universal Counters: 34
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Item Pocket:
Lucky Egg (x1)
Exp. Share (x1)
Moon Stone (x1)
Token Pocket:
Currency Counters: 22
Universal Counters: 34
Battle Slots:
- N/A
- N/A
- N/A
- Get all common birds lines (4/6)
- Max a Pokémon
- Have a Pokémon for every type
OTHER TRAINERS:
A Psychic user who specializes in pure, brute offense. His partner Pokémon is Josephine the Eevee.
[/COLOR]
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