Profiles Registration Tower (Retrieve Teams only, do not post or update profiles)



My fiery spirit burns ever hotter! Let us engage in battle!
Trainer Name: Michael Helix
Pokemon: Flareon (*), Swellow (*),Lilligant (*), Delcatty, Mr. Mime, Metagross,Houndoom, Pyroak, Starly, Pidgey, Aurumoth, Kitsunoh, Sentret, Arcanine, Rufflet, Monferno, Lampent, Eevee, Larvesta, Charmeleon, Numel, Mollux, Torchic, Tepig



Flareon [Jet] (Male) *


"I'll protect you. No matter the cost."
Desperation Theme: Asaki - Teardrops (Long Ver.)
Jet was part of a group of Pokémon that eventually died to a gang of Bisharp and Pawniard. Rescued by Michael, he was the first partner that he ever saw as a true friend. As a Flareon, he favours divine justice and calculation over brute force.
Lately, Jet has found one of his "supposed dead" friends, Enryu - maybe they were not killed after all?


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts: (DW) (Passive) (Unlocked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (-10% Evasion)
Size Class: 2
Weight Class: 2

Base Rank Total: 20

EC: 6/6
MC: 4
DC: 5/5


Attacks:
Level Up:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet

Double-Edge
Focus Energy
Take Down
Ember
Fire Fang
Fire Spin
Smog
Flamethrower
Fire Blast
Lava Plume

Egg:
Wish
Tickle
Endure

Detect
Curse

Tutor:
Heal Bell
Heat Wave
Iron Tail
Superpower

TM:
Facade
Substitute
Double Team


Hyper Beam
Shadow Ball
Toxic
Roar



Swellow [Black Hawk] (Female)

"It doesn't matter to me if you're tough. I go all out every time!"

Desperation Theme: Ace Combat: Assault Horizon - Gotta Stay Fly
On evolution, Black Hawk hasn't changed much. Her cheery attitude usually gets her through the toughest situations. She looks after the new recruits and trains them in aerial combat.

Nature: Jolly (+15% Speed, +24% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.


Scrappy: (DW)(Unlocked)(Passive) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 144 (+24% Acc)
Size Class: 1
Weight Class: 2


EC: 6/6
MC: 1
DC: 5/5


Attacks:
Level Up:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Agility
Air Slash
Pluck

Egg:
Brave Bird
Roost
Refresh

Pursuit
Sky Attack

Tutor:
Endeavor

TM:
Aerial Ace
Facade
U-Turn

Rest
Fly
Giga Impact



Lilligant [Lily] (Female)

"I...I won't hold back!"
Desperation Theme: Nier: Song of the Ancients - Fate
Upon evolution, Lily is now much less shy than before... and a whole lot faster. She tends to her partners in battle and breaks the hearts of enemies.

Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.


Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard: (DW)(Unlocked)(Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+12% Acc)
Size Class: 1
Weight Class: 2


EC:6/6
MC: 0
DC:5/5


Attacks:
Level Up:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis

Teeter Dance
Magical Leaf
Stun Spore

Helping Hand
Leaf Storm
Giga Drain
Quiver Dance
Petal Dance

Egg:
Worry Seed
Ingrain
Endure

Bide
Wish

Tutor:

TM:
Sunny Day
Energy Ball
Protect

Safeguard
Toxic
Solarbeam



<Kitsunoh> [Emily] (Female)

Desperation Theme: [Niente] Neu - Pop'n Music (Piano Version)
Evolution seems to have brought a more morbid humor to Emily - she enjoys the pain of others, and yet her laugh and silliness lead to believe she's not dangerous.

Nature: Jolly (+15% Speed, +5% Acc, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (DW) (Passive) (Unlocked) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Imprison
Tail Whip
Metal Claw
Copycat
ShadowStrike
Revenge
Iron Head
Fake Out

Egg:
Meteor Mash
Hex
Yawn
Featherdance
Psycho Shift

Tutor:
Pain Split

TM:
Toxic
Will-O-Wisp
Torment
Taunt
Dream Eater
Earthquake
Bulldoze



Mr. Mime [Mime (pronounced mee-meh)] (Male)
Desperation Theme: Emiya - Fate-Stay Night - Crow's Claw
Evolution has brought no change to Mime - his objective remains and his muteness as well. His telepathy, however, is much stronger, being able to utilize it to communicate to even humans.

Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Unlocked) (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 1
Weight Class: 2

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Safeguard

Egg:
Confuse Ray
Hypnosis
Icy Wind
Nasty Plot
Trick

Tutor:

TM:
Thunderbolt
Shadow Ball
Thunder Wave
Protect
Taunt
Solarbeam



<Aurumoth> [Rita] (Female)
"Getting bored here!"
Desperation Theme: Tales of Vesperia - A Bet on This Bout
Her magic in full form and her abilities nigh-unmatched now, Rita decided to work as a mercenary for Deep Blue. Her true intentions are yet unknown.

Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Light Screen
Reflect
Final Gambit
Tail Glow
Will-O-Wisp

Egg:
Close Combat
Megahorn
Disable
Bug Buzz
Hydro Pump
Counter

Tutor:

TM:
Thunder
Psychic
Toxic
Will-o-Wisp
Protect
Substitute
Blizzard
Focus Blast
Overheat
Psyshock
Solarbeam
Shadow Ball



Delcatty [Eris] (Female)

"Nya, this is fun!"
Desperation Theme (Can we even call it that?): Blazblue Continuum Shift 2 - Catus Carnival
Evolution honestly didn't change Eris a bit. Though her attacks hurt twice as much now...

Nature: Adamant (+Atk, -SpA)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Toggle) Default effect: This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Alternative effect: None.
Wonder Skin: (DW) (Unlocked) (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 3


EC: 6/6
MC: 0
DC: 5/5


Attacks:

Level Up:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Doubleslap
Assist
Charm

Double-Edge
Heal Bell
Covet

Egg:
Wish
Simple Beam
Sucker Punch

Zen Headbutt
Helping Hand

Tutor:

TM:
Dig
Protect
Frustration

Return
Thunder Wave
Facade
Giga Impact



Houndoom [Cecille] (Female)
"Get out of my sight, or I'll burn you to a crisp."
Desperation Theme: Blazblue Continuum Shift - Nightmare Fiction
Evolution has made Cecille much colder and much more cruel than she already was. Jet still can't help but feel she has some feelings, though.
Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Unlocked) (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Thunder Fang
Embargo

Egg:
Fire Spin
Nasty Plot
Will-o-Wisp
Counter
Spite

Tutor:
Dark Pulse

TM:
Fire Blast
Sludge Bomb
Torment
Protect
Taunt
Snarl
Substitute
Hidden Power (Ice, 7)
Swagger
Hyper Beam
Double Team
Roar
Toxic
Solarbeam
Shadow Ball
Attract
Incinerate



<Eevee> [Josephine] (Female)
"God complex? I'll show you god complex!"
Desperation Theme: MAX MAXIMIZER VS DJ TOTTO - STULTI
An Eevee with a slight god complex, Josephine, who prefers to be called Jo, has shown amazing psychic prowess from birth. However, she says she has just awoken, and her powers will be much more powerful when her body is at full form.
Nature: Timid (+ Speed, +9% Acc, -Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation: (DW) (Passive) (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (+9% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 3
DC: 1/5

Attacks:
Level Up:
Helping Hand
Tail Whip
Tackle
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Egg:
Wish
Yawn
Stored Power
Endure
Detect

Tutor:

TM:
Shadow Ball
Protect
Substitute
Rest
Sleep Talk



Rufflet [Dylan] (Male)
Desperation Theme: Guile's Theme - Hyper Street Fighter II: Anniversary Edition

Nature:Careful (+SpD, -SpA)

Type: Flying/Normal
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Sheer Force:(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Hustle:(DW)(Can be Enabled) (Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Level Up:
Aerial Ace
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Wing Attack

Egg: N/A

Tutor:

Roost
Superpower
Tailwind
Snore
Sleep Talk

TM:
Protect
Sky Drop
Toxic
Rest
U-Turn



Monferno [Red] (Male)
Desperation Theme: Ape Escape 3 - Monkey Red Face-Off (1)
Evolution changed nothing about Red himself psychologically - though he seems to catch the attention of many female fans.
Nature: Hasty (+Speed, +16% Accuracy, -Defense)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Passive) (DW) (Unlocked) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
MC: 3
DC: 5/5

Attacks:
Level Up:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Acrobatics
Slack Off
Flare Blitz
Close Combat

Egg:
Blaze Kick
Quick Guard
Fake Out
Counter
Encore

Tutor:
ThunderPunch
TM:
Fire Blast
Grass Knot
U-Turn
Protect
Substitute
Brick Break



<Lampent> [Sierra] (Lampent)
Desperation Theme: Shonen Radio - uən
Sierra was reborn as a Lampent, even going as far as to burn everything in her path. There may be more to her than the eye lets on.

Nature:
Type: Ghost/Fire
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Passive) (DW) (Locked) Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:4/9
MC:0
DC:3/5

Attacks:
Level Up:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Overheat
Hex
Shadow Ball

Egg:
Clear Smog
Haze
Acid
Acid Armor
Captivate

TM:
Hidden Power (Fighting, 7)
Solarbeam
Protect
Substitute
Taunt
Psychic

Tutor:
Dark Pulse




Metagross [Deep Blue] (Genderless)
"I am Deep Blue, the most lethal weapon in Unova. Prepare yourself, non-computerized creature."
Desperation Theme: Crowzfest - Phoenix Sword
Evolution has turned Deep Blue into a walking supercomputer - powerful processing system, solid firewalls and a ton of options. It's still slow as turtles, though.

Nature: Sassy (+SpD, -Spe, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (DW) (Locked) (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60 (-10% Evasion)
Size Class: 4
Weight Class: 9 [7 Light Metal]

EC: 9/9
MC: 4
DC: 5/5

Attacks:

Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Bullet Punch
Hammer Arm

Egg:

Tutor:
Iron Head
Iron Defense
Zen Headbutt
ThunderPunch

TM:
Ice Punch



Starly [Squall] (Male)
Nature: Jolly (+15% Speed, +16% Acc, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.
Keen Eye: (DW) (Passive) (Locked) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+16% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Egg:
Double-Edge
Roost
Steel Wing
Pursuit
Fury Attack

TM:
Fly
Rest
Frustration
Substitute
Return



Sentret [Zeal] (Female)
Desperation Theme: Persona 4 - The Almighty
You thought Zeal was male, right? You're not the first - countless mistake Zeal for a male - and then they get destroyed. Within her lie the countless problems of being who she is - low power, not good innate abilities, etc. - but she trains hard to be the very best.

Nature: Rash (+Special Attack, -Special Defense)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Accuracy-lowering moves (but not Fog-inducing moves) used by a Pokemon with Mold Breaker bypass this. Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk: (DW) (Passive) (Locked) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam

Egg:
Double-Edge (Egg)
Pursuit (Egg)
Iron Tail (Egg)
Trick (Egg)
Substitute (Egg)

TM:
Thunderbolt (TM)
Solarbeam (TM)
Ice Beam (TM)
Toxic (TM)
Protect (TM)



Pyroak [Charles] (Male)

"Enguarde!"

Desperation Theme: Guilty Gear XX - Holy Orders (Be Just or Be Dead)
As a Pyroak, Charles took a liking towards honorable, powerful battles. Don't get in the way of his Flare Blitz, lest you be obliterated and removed from existence.
Nature: Sassy (+SpD, -Spe, -10% Evasion)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll: (DW)(Passive)(Unlocked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Level Up:
Wood Hammer
Flare Blitz
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Synthesis
Petal Dance
Zap Cannon
Heat Crash

Egg:
Blaze Kick
Counter
Seed Bomb
Aromatherapy
Earth Power

Tutor:

TM:
Rock Slide
Flame Charge
Toxic
Protect
Grass Knot
Substitute
Energy Ball
Bulldoze
Earthquake



Arcanine [Claire] (Female)
"Dance, oh winds of time, for you shorten my life on this planet..."

Desperation Theme: Guilty Gear XX - Blue Water, Blue Sky
Claire's evolution has made her power - and passions - grow tenfold. She seems to have taken a liking towards Red...

Nature: Mild (+Special Attack, -Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (DW) (Unlocked) (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Thunder Fang
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Extremespeed
Outrage

Egg:
Close Combat
Morning Sun
Flare Blitz
Fire Spin
Iron Tail
Thrash

Tutor:
Dragon Pulse
Iron Head

TM:
Hidden Power (Ice 7)
Wild Charge
Protect
Substitute
Dig
Hyper Beam
Giga Impact
Solarbeam
Bulldoze



Pidgey [Kalut] (Male)
NATURE: Brave (-10% Evasion)
Desperation Theme: ???

TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Keen Eye: (Passive) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion & the Pokémon's own accuracy.
Tangled Feet: (Passive) When confused, this Pokémon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokémon will never damage themselves in confusion. If the Pokémon also has Own Tempo, The duration of confusion doubles.
Big Pecks (DW): (Passive) (Locked) This Pokémon's sturdy wings prevent its defence from being lowered. The rate its natural defence drops after a boost is also halved from one every round to once every two (2) rounds.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

ATTACKS (16/62)
PHYSICAL
Brave Bird
Facade
Fly
Quick Attack
Steel Wing
Tackle
U-Turn
Wing Attack

SPECIAL
Gust
Twister

OTHER
Agility
Featherdance
Foresight
Roost
Sand-Attack
Whirlwind



<Larvesta> [Nero] (Male)
Desperation Theme: Zirkfied

Nero is passionate for acting - just as much as Charles, and they are quite the buddies in acting! However, Nero boasts about his greatness, even in battle.

Nature: Modest (+1 SpA, -1 Atk)

Type: Fire/Bug
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (DW) (Passive) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Level Up:
Ember
String Shot
Leech Life
Take Down

Egg:
Endure
Foresight
Morning Sun
Harden
Zen Headbutt

TM:
Solarbeam
Psychic
Overheat
Will-O-Wisp
Light Screen

Tutor:



<Charmeleon> [Ruth] (Female)
Desperation Theme: Blazblue - Bullet Dance

A quick evolution brought Ruth more power, but no other changes. A fiery dragon spirit may arise, though.....

Nature: Lonely (+1 Atk, -1 Def)

Type: Fire
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW) (Passive) (Unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 3
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC:4/9
MC:0
DC:5/5

Attacks:

Level Up:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Egg:
Counter
Dragon Rush
Flare Blitz
Dragon Dance
Outrage

TM:
Protect
Substitute
Rock Slide
Fire Blast
Dragon Claw
Brick Break
Tutor:



<Numel> [Camille] (Female)
Desperation Theme: Onimusha Blade Warriors - Departure

Camille is a pretty quiet girl - never likes to fight, and even when she tries to protect her friends, she can't.

Nature: Brave (+1 Atk, -Spe, -10% Evasion)

Type: Fire/Ground
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: (DW) (Passive) (Locked) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5


Attacks:
Level Up:

Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Egg:
Iron Head
Endure
Mud Bomb
Heat Wave
Yawn

TM:
Toxic
Protect
Substitute
Bulldoze
Rock Slide

Tutor:



<Mollux> [Will] (Male)
"I live for myself, and no one else. Don't tell me what to do."
Desperation Theme: Glaring Radiokids - chilblain
Will, despite being a fire type, is careless and cold-hearted. It doesn't seem like the snail is interested in anything, even battling.


Nature: Bold (+Defense, -Attack)
Type: Fire/Poison
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate: (DW) (Toggle) (Locked) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC:0
DC:0/5


Attacks:
Level Up:

Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Egg:
Aqua Ring
Stealth Rock
Heal Pulse
Heal Bell
Rapid Spin

TM:
Toxic
Protect
Venoshock
Substitute
Will-O-Wisp
Tutor:



<Torchic> [Enryu] (Male)
"..."
Desperation Theme: Street Fighter X Tekken - Street Fighter Rivals #1
One of Jet's original group, Enryu has changed from a motor mouth to the most quiet person you'll see. One has to wonder what the Pawniard did to him to be like this...


Nature: Mild (+Special Attack, -Special Defense)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Passive) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This prevents the Pokemon's Speed stage from decaying under any circumstances. Stats other than Speed will still decay as normal.

Stats:
HP: 90
Attack: Rank 2
Defense: Rank 2
Special Attack: Rank 4 (+)
Special Defense: Rank 1 (-)
Speed: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/9
MC:0
DC:0/5


Attacks:
Level Up:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin

Egg:
Counter
Endure
Low Kick
Night Slash
Rock Slide

TM:
Protect
Substitute
Overheat
Aerial Ace
Rest

Tutor:



<Tepig> [Seth] (Male)
Desperation Theme: Ape Escape 3 - Blue Monkey Battle
Seth feels like the little bro to Red - little does he know, he will be much bigger than him. He demonstrates kindness to all but those who attack him.


Nature: Quiet (+Special Attack, -Speed, -10% Evasion)
Type: Fire
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Passive)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat: (DW) (Passive) (Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 39 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5


Attacks:
Level Up:

Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Egg:
Heavy Slam
Superpower
Yawn
Body Slam
Endeavor

TM:
Fire Blast
Rest
Wild Charge
Protect
Substitute

Tutor:


W/L/T: 6/8/1
Backpack:



Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Item Pocket:
Lucky Egg (x1)
Exp. Share (x1)

Moon Stone (x1)

Token Pocket:
Currency Counters: 22
Universal Counters: 34




Battle Slots:

  • N/A
  • N/A
  • N/A
  • Get all common birds lines (4/6)
  • Max a Pokémon
  • Have a Pokémon for every type


OTHER TRAINERS:
Trevor Destiny, the Ace
A Psychic user who specializes in pure, brute offense. His partner Pokémon is Josephine the Eevee.

[/COLOR]
 
Last edited:

Trainer Name: Admiral Zachbar
Pokemon: Yamask*, Corphish*, Joltik*
W/L/T: 0/0/0

Backpack:

Berry Pocket:
Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2

Item Pocket:
Empty

Token Pocket:
CC: 0
UC: 0

Battle Slots:
Battle 1: Vs. Geodude6
Battle 2:
Battle 3:



Yamask [Masquerade] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 2
SpD: Rank 4+
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/0

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Will-O-Wisp
Ominous Wind
Hex

Endure
Heal Block
Imprison

Energy Ball
Psychic
Return



Corphish [Sebastian] (M)

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (Innate) (DW) (Locked) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off

Body Slam
Mud Sport
Superpower

Dig
Scald
X-Scissor



Joltik [Arachne] (F)

Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) (DW) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75+
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Faint Attack
Pin Missile

Hidden Power (Ground, 7)
Protect
Thunderbolt



Species [Nickname] (Gender)

Nature:
Type:
Type Description:

Abilities:
Ability 1:
Ability 2:
DW Ability:

EC:
MC:
DC:

Moves:
Level-Up

Egg

TM/Tutor


Edit @19:09: Changed Yamask's Nature, thanks Matezoide.
Edit @15:54: Changed stats to reflect Natures (thanks TIO), added Joltik's stats, and marked starters.
 
AdmirialZackBar, sorry for the wait! I personally have been quite busy with IRL. Everything seems in order, you are APPROVED! Welcome to ASB~!

6.8
 
Trainer Name: Kecleon352
Pokemon: Kecleon*, Snivy*
W/L/T: 0/2/0

Backpack:

2x Cheri Berries
2x Chesto Berries
2x Pecha Berries
2x Rawst Berries
2x Aspear Berries
2x Leppa Berries
2x Oran Berries


Nothing :P


CC: 2
UC: 0


Battle Slots:
Battle #1:
Battle #2:
Battle #3:

Pokemon Team:

[pimg]352[/pimg]

Kecleon (Kecleon) (M)
Nature: Rash (SpA +1, SpD -1)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after three (3) actions. Able to use Outrage without losing focus.

Abilities:
Color Change: (Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the last three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change its type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 4(-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 3
DC: N/A

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Egg:
Nasty Plot
Skill Swap
Recover

TM:
Shadow Ball
Hidden Power (Fire)
Protect


[pimg]523[/pimg]

Snivy (Snivy) (F)
Nature: Hasty (Spe +15%, Acc +18%, Def, -1)
Type: Grass:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap or Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) (DW) (Locked) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and its opponent's. At the end of the round, stat changes will still increase/decreasetoward 0.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 73(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Egg:
Pursuit
Magical Leaf
Mirror Coat

TM:
Toxic
Attract
Swagger
 
Kecleon352: We need to see Snivy's stats. Please add those in, and then contact me. That's all you need to do, and you will be approved! Not Approved for now though.

8.1
____________

GlacierEdit: Kecleon352, everything is just right now! Excellent job, you are APPROVED! Welcome to ASB~!
 
Trainer Name: Sankarea
Pokemon: Rufflet*, Frillish*, Colloshale*
W/L/T: 0/0/0

2 Aspear
2 Oran
2 Cheri
2 Pecha
2 Leppa
2 Rawst
2 Chesto




Currency Counters:
Universal Counters:


Ongoing
#1 -
#2 -
#3 -
Completed


Pokemon Team:


Rufflet [Dancar] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without

losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for

ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by

Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes.

Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means

(including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s

evasion and the Pokemon's own accuracy.
Sheer Force: Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base

Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a

secondary effect.
Hustle (DW): Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its

physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.



Stats:

HP: 100
Atk: Rank 4 +
Def: Rank 2
SpA: Rank 1 -
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace

Tutor
Roost
Tailwind
Superpower

TM/HM
Shadow Claw
Rock Slide
Double Team



Frillish [Olivia] (Female)
Nature: Calm (+1 SpD, -1 Atk)
Type:
Ghost Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through

walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings.

Have no vision reduction in hazes.
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless

they are entirely amphibious.

Abilities:
Cursed Body: Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only

one of the opponent's attacks can be disabled at a time due to Cursed Body.
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water

attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that

attack would do to itself.
Damp (DW): Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use

Selfdestruct or Explosion.



Stats:

HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 4 +
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Egg
Acid Armour
Confuse Ray
Mist

TM/HM
Shadow ball
Attract
Energy Ball



Colloshale [Moby] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Dark Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and

especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless

they are entirely amphibious.

Abilities:
Rebound Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with

their immense strength and intuition.
Storm Drain Type: Innate
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the

water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): Type: Innate
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When

Burned, the Pokemon's special attacks have two (2) more Base Attack Power.



Stats:

HP: 100
Atk: Rank 3 +1
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 74 (85/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam

Egg
Encore
Fake Out
Mub Shot

TM/HM
Taunt
Toxic
Double Team
 


Trainer Name: Houndoomsday
Pokemon: Dragonite*, Venusaur*, Houndoom*, Sableye, Semisage, Abomasnow, Scizor, Embirch
W/L/T: 8/5/0



Berry Pocket: 2xOran, 2xLeppa, 2xCheri, 2xChesto, 2xRawst, 2xAspear

Item Pocket:
1x
Amulet Coin
1x
Exp Share
1x
Lucky Egg

Token Pocket:
Currency Counters: 19
Universal Counters: 29

Roleplays:
Battle Subway
Battle Hall
Battle Arcade

Pokemon Team:


3-3-0
Venusaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW UNLOCKED): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 100
Attack: Rank 2 (-)
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Curse (*)
Double Team
Endure
Giga Drain (*)
Grass Knot
Growth (*)
Growl (*)
Leech Seed (*)
Poison Powder (*)
Protect (*)
Razor Leaf (*)
Rest (*)
Sleep Powder (*)
Sleep Talk
Sludge (*)
Solar Beam
Sunny Day
Sweet Scent (*)
Synthesis
Tackle (*)
Take Down (*)
Toxic (*)
Vine Whip (*)
Worry Seed



3-3-0
Dragonite [Smaug] (Male)
Nature: Rash (+SpA, -SpD)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Multiscale (DW UNLOCKED): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Attack: Rank 5
Defense: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 2

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Agility (*)
Aqua Jet (*)
Dragon Dance
Dragon Rage (*)
Dragon Rush
Dragon Tail
Extremespeed (*)
Fire Punch
Hurricane
Leer (*)
Light Screen (*)
Outrage
Protect (*)
Roost
Slam (*)
Safeguard (*)
Substitute
Supersonic (*)
Surf
Thunder Bolt
Thunder Wave (*)
Thunderpunch
Twister (*)
Wrap (*)



2-2-0
Houndoom [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW UNLOCKED): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Attract
Bite (*)
Beat Up (*)

Body Slam
Captivate

Crunch
Counter (*)

Curse
Dark Pulse
Detect
Double Edge

Double Team
Dream Eater
Embargo

Ember (*)
Endure

Facade
Faint Attack
Feint

Fire Blast
Fire Fang
Fire Spin (*)
Flame Charge
Flamethrower
Foul Play
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power

Howl (*)
Hyper Beam
Hyper Voice
Incinerate
Inferno
Iron Tail

Leer (*)
Mimic
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Odor Sleuth (*)
Overheat
Payback

Protect
Punishment
Pursuit
Rage

Rest
Retaliate
Return
Reversal

Roar (*)
Rock Smash
Role Play
Round
Secret Power

Shadow Ball
Sleep Talk
Sludge Bomb (*)
Smog (*)

Snarl
Snatch
Snore

Solarbeam
Spite
Strength

Substitute
Sucker Punch
Sunny Day (*)
Super Fang
Swagger
Swift

Taunt
Thief
Thunder Fang (*)
Torment
Toxic
Uproar

Will O'Wisp (*)



4-0-0
Banquo the Sableye
Nature: Naive (+15% speed, +4 acc, -1 SpD)

Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 58 (+)
Size: 1
Weight: 2
BST: 16

DC: 5/5
MC: 0

Attacks:
Aerial Ace
Astonish
Attract
Body Slam
Brick Bream
Calm Mind
Captivate
Confuse Ray
Counter
Cut

Dark Pulse
Detect

Dig
Double Edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure

Facade
Faint Attack
Fake Out
Feint

Fire Punch
Flash
Flatter
Fling
Focus Punch

Foresight
Foul Play

Frustration
Fury Cutter

Fury Swipes
Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Incinerate
Knock Off

Leer
Low Kick
Low Sweep

Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud Slap
Nasty Plot
Natural Gift
Nightmare

Night Shade
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem

Protect
Psychic
Psych Up
Punishment
Rain Dance

Recover
Rest

Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round

Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw

Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite

Substitute
Sucker Punch

Sunny Day
Swagger

Taunt
Telekenesis
Thief
Thunderpunch
Torment
Toxic
Trick

Water Pulse
Will'O'Wisp
Wonder Room
Zen Headbutt



Abomasnow (Obamasnow) [Male] OT: The Royal Guard
Nature: Brave (+1 Atk; Speed/1.15, -10 EVA)
Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60 / 1.15v) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 2
DC: 5/5

Attacks: 18

Name
Attract
Avalanche
Blizzard
Block
Brick Break
Bulldoze

Bullet Seed
Captivate
Double-Edge
Double Team

Earthquake
Endure

Energy Ball
Facade
Flash
Fling
Focus Blast
Focus Punch
Frost Breath
Frustration

Giga Drain
Giga Impact

Grass Knot
GrassWhistle
Growth
Hail
Headbutt
Hidden Power
Hyper Beam

Ice Beam
Ice Punch

Ice Shard
Icy Wind
Ingrain

Iron Tail
Leech Seed
Leer

Light Screen
Magical Leaf

Mist
Mud-Slap
Natural Gift
Outrage

Powder Snow
Protect

Rain Dance
Razor Leaf
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Sheer Cold

Skull Bash
Sleep Talk
Snore
SolarBeam

Stomp
Strength
Substitute

Swagger
Swords Dance
Synthesis

Toxic
Water Pulse
Wood Hammer
Worry Seed



Scizor [Scissors] (male)
Careful (+1 Sp.Def, -1 Sp.Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate)This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal: (DW-Unlocked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate (Command): The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.
Pokemon with the Levitate Command (Based on Anime precedent, basic wings, etc.):
Beedrill, Venomoth, Magnemite, Magneton, Geodude, Staryu, Starmie, Porygon, Dragonair, Mewtwo, Mew, Dunsparce, Heracross, Forretress, Scizor, Porygon2, Celebi, Dustox, Nincada, Shedinja, Nosepass, Volbeat, Illumise, Shuppet, Banette, Dusclops, Glalie, Beldum, Metang, Metagross, Magnezone, Jirachi, Deoxys, Froslass, Probopass, Porygon-Z, Dusknoir, Garchomp, Dialga, Palkia, Darkrai, Arceus, Victini, Cottonee, Yamask, Cofagrigus, Solosis, Duosion, Reuniclus, Vanillite, Vanillish, Vanilluxe, Escavalier, Frillish, Jellicent, Klink, Klang, Klinklang, Litwick, Lampent, Chandelure, Accelgor, Druddigon, Golurk, Larvesta, Volcarona, Reshiram, Zekrom, Genesect, Revenankh.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
KOC: 0

Attacks:
1). Vacuum Wave
2). Quick Attack
3). Leer
4). Focus Energy
5). Double Team
6). Pursuit
7). False Swipe
8). Wing Attack
9). Fury Cutter
10). Agility
11). Roost
12). Feint
13). Bullet Punch
14). Steel Wing
15). Night Slash
16). Light Screen
17). X-Scissor
18). Aerial Ace
19). Protect
20). Knock Off
21). Brick Break
22). Tailwind



Wildfire the Embirch
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 40 / 60

HP: 90
Atk: Rank 3 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 - (-10%) Evasion
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Counters:
EC: 2/9
MC: 2
DC: 1/5

Moves:
Sweet Scent
Bullet Seed
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Absorb
Synthesis

Aromatherapy
Blaze Kick
Counter
Earth Power
Seed Bomb

Toxic
Sunny Day
Protect
SolarBeam
Overheat



<Simisage> [Fletcher] (Male)
Nature: Jolly
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Gluttony:(Innate)This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow:(Innate)(DW LOCKED)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Simisage
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3(-)
SpD: Rank 3
Spe: 117(+)(+16%Accuracy)
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 3/5

Total Moves: 69
Attacks:(17)
Bite
Fury Swipes
Leech Seed
Leer
Lick
Scratch
Seed Bomb
Torment
Vine Whip

Astonish
Endeavor
Grasswhistle
Gunk Shot
Low Kick

Acrobatics
Protect
Taunt
Superpower
Shadow Claw



Nova the Combusken (F)

Nature: Hasty (-Def, +Spe)

Type: Fire/Fighting

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (DW LOCKED,Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+7% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 3/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)
Flamethrower

Feint
Endure
Night Slash
Counter
Agility
Low Kick

Heat Wave
Bounce

Dig
Protect
Fire Blast
Aerial Ace
Will-O-Wisp
Low Sweep

22 Moves



The Royal Guard said:

<Dratini> [Cadence] (Female)
Nature: Mild
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.


Marvel Scale(DW LOCKED):(Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
Dratini
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5


Attacks:(17)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Aqua Jet
Light Screen
Iron Tail
Dragon Pulse
Super Sonic

Protect
Thunder
Blizzard
Fire Blast
Toxic
 
Sankarea: NOT APPROVED. You have listed Frillish's Nature as Calm, yet you have given it Modest (-Atk, +Spa). Also Colosshale's speed, when lowered, is 73, not 74 (You always round down when -speed). Fix these and you are approved!

8.3

Houndoomsday: NOT APPROVED. Dratini gets Marvel Scale as a DW Ability, not Multi Scale. Also Houndour has a weight class of 2. Furthermore, Houndour gets Howl as a level up move, so add that in. Fix all that and you can be approved!

8.5

GLACIEREDIT: HoundoomsDay is Approved, Welcome to ASB~!
 
Trainer Name: TheDot
Pokemon: Charmander, Piplup, Starly
W/L/T: 0/0/0

Berry Pocket: 2xOran, 2xLeppa, 2xCheri, 2xChesto, 2xRawst, 2xAspear

Item Pocket: None

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Battle Slots:

Pokemon Team:



Slice [Female]
Nature: +SpA, -Atk
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Dreamworld)
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:(14)

Bide
Bubble
Bubble Beam
Fury Attack
Growl
Peck
Pound
Water Sport

Flail
Hydro Pump
Yawn

Ice Beam
Brick Break
Dig



Steaming [Male]
Nature: +Spa, -Def
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate):
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (Innate DW locked):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Counter
Crunch
Focus Punch

Flamethrower
Rock Slide
Dig


NationalBird [Male]
Nature: +Atk, -Spa
Type: Flying
Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye (Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Roost
Steel Wind
Revenge

U-Turn
Fly
Toxic
 
  • thedot: Your berry pocket is missing 2 Pecha Berries, you should specify the nature names as well as their effects like "Modest (+SpA, -Atk)" and your Charmander is missing Leer, Metal Claw and Rage from its level-up moves (pokemon start with moves up to level 25 from all generations, not just the current one). Also, Starly has 60 speed not 65 and it is Normal/Flying, not just Flying, the move is Steel Wing not Steel Wind, and even though its Dream World ability is the same as its only other ability, you still have to list it twice. Once you have fixed all of these things, you are APPROVED. Welcome to ASB.

This brings my UC to 19.0. SELF-APPROVED
 
(Soon to be made me sprite) /


Trainer Name: Inco/Nepeta
Pokemon: Exeggcute(*), Piloswine(*), Quilava(*), Omanyte, Joltik, Voodoll

Backpack:

Berry Pocket:
Oran: x2
Leppa: x2
Cheri: x2
Chesto: x2
Pecha: x2
Rawst: x2
Aspear: x2

Item Pocket:
Amulet coin!
Exp Share!
Token Pocket:
Currency Counters: 4
Universal Counters: 0

Battle 1:
Battle 2:
Battle 3:


W/L/T: 8/1/1





Pokemon Team:

Exeggcute [Scrambled] (Male) [size=-11](They're not really eggs)[/size]

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

EC: 5/6
MC: 0
DC: 5/5
KOC: 0

Moves:

Level-Up
Barrage(*)
Uproar(*)
Hypnosis(*)
Reflect(*)
Leech Seed(*)
Confusion (*)
Bullet Seed(*)
Stun Spore(*)
PoisonPowder(*)
Sleep Powder(*)

Egg
AncientPower(*)
Giga Drain(*)
Synthesis(*)

TM/Tutor
Psychic(*)
SolarBeam(*)
Protect(*)
Endure
Bide
Sleep Talk
Explosion
Gravity
Sludge Bomb
Energy Ball
Trick Room


[pimg]221[/pimg]
Piloswine [Haystack] (Female)

Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Ice
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:
Oblivious: (innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

EC: 5/9
MC: 0
DC: 5/5
KOC: 0

Moves:

Level-Up:
AncientPower
Peck
Horn Attack
Tackle(*)
Odor Sleuth(*)
Mud Sport(*)
Powder Snow(*)
Ice Fang
Mud Slap(*)
Endure(*)
Ice Shard(*)
Mud Bomb(*)
Icy Wind(*)
Blizzard
Flail

Egg:
Icicle Crash(*)
Rock Slide(*)
Stealth Rock(*)

TM/Tutor:
Protect(*)
Earthquake(*)
Dig(*)
Substitute
Hail
Stone Edge
Bulldoze


[pimg]156[/pimg]
Quilava [Calamity] (Male)

Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 5/9
MC: 0
DC: 5/5
KOC: 0

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)
Swift

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)
Wild Charge
Substitute
Sleep Talk
Hidden Power (Ice, 7)
Toxic



Omanyte [I'm a Knight] (male)
Nature: Modest (+SpA, -Atk)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor: (innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (locked): (can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

EC: 2/6
MC: 0
DC: 2/5
KOC: 0

Moves:

Level-Up
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Mud Shot
Hydro Pump
Rock Blast
Brine

Egg
Bide
Muddy Water
Spikes
Whirlpool
Toxic Spikes

TM/Tutor
Ice Beam
Dive
Substitute
Scald
Double Team
Rain Dance



Joltik [Plague] (Female)

Nature: Naive (+15% Speed, +13% Accuracy, -1 SpD)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Compoundeyes (innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm(DW): (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

EC: 3/6
MC: 0
DC: 3/5
KOC: 0

Moves:

Level-Up:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
bug buzz
agility
electro ball

Egg:
Disable
Pursuit
Faint Attack
Cross Poison
Pin Missile

TM/Tutor:
Thunderbolt
Energy Ball
Charge Beam
Protect
Double Team
Bounce
Substitute
Struggle Bug



Voodoll [Misery] (Male)

Nature: Mild (+1 SpA, -1 Def)
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC: 2/6
MC: 0
DC: 2/5
KOC: 0

Moves:

Level-Up:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Egg:
Imprison
Perish Song
Counter
Snatch
Mach Punch

TM/Tutor:
Taunt
Substitute
Rock Slide
Double Team
Psychic
Thunder Wave
Torment
 
Last edited:
Hello Incoleo! Your swinub gets Mud-Bomb and Icy Wind pre-level 25, so you should add those in! Also you should add in to your Cyndaquil's nature that it gets a +19% accuracy boost! All you need to do is fix those 2 things, and then you are Approved~! Welcome to ASB!

14
 
Issac Cross

Trainer Name: Issac Cross
Pokemon: Cupra*, Torchic*, Deino*, Buizel, Treecko
W/L/T: 2/1/0

Backpack:
Berry Pocket:
2 Oran
2 Leppa
2 Cheri
2 Chesto
2 Pecha
2 Rawst
2 Aspear


Item Pocket:
Lucky Egg x 1
Token Pocket:
Currency Counters:1
Universal Counters:4

Battle Slots:
Vs.CharlieManBro
Vs. Bec



Pokemon Team:

Cupra* [Moonfly] Female
Nature: Mild(+SpA, -Def)
Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:

HP: 90
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 54
Size Class: 3
Weight Class: 7
Base Rank Total: 15


EC: 4/9
MC: 0
DC: 4/5

Moves
Tackle*
String Shot*
Bug Bite*
Sunny Day*
Heal Pulse*
Struggle Bug
Will-o-wisp
Ancient Power
Zen Headbutt

Bug Buzz*
Close Combat*
Counter*
Disable*
Hydro Pump*

Psyshock
Toxic*
Protect*
Safeguard*
Thunderbolt
Psychic*
Attract
X-Scissor*


Torchic[Blaze Knight] Male
Nature: Rash( +1SpA, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost(DW):
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks
Scratch*
Growl*
Focus Energy*
Ember*
Peck*
Sand-Attack*
Fire Spin*
Slash
Flamethrower

Agility*
Counter*
Crush Claw*
Night Slash*
Rock Slide*

Protect*
Dig*
Fire Blast*
Incinerate
Aerial Ace*
OverHeat*
Sword Dance


Deino[Katherral] Male
Nature: Rash(+SpA, -SpD)
Types: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Attacks
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
DragonBreath*
Roar*
Crunch*
Dragon Pulse
Work Up
Outrage

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Aqua Tail

Taunt*
Protect*
Torment*
Thunder Wave*
Substitute*


Buizel[Otter](Male)
Nature: Adamant(+Atk, -SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Water Veil (DW):
Type: Innate
Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Moves
Sonic Boom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Headbutt
Me-First
Mud Slap
Odor Sleuth

Protect
Rain Dance
Dig
Brick Break
Waterfall


Treecko[Tree Ninja](Male)
Nature: Adamant(+Atk, -SpA)
Type:Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden:
Type: Innate
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Treecko
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Bullet Seed
Crunch
Double Kick
Endeavor
Synthesis

Protect
Dig
Brick Break
Acrobatics
Rock Slide
 
CharlieManBro ASB Team

Trainer Name: CharlieManBro
Pokemon: Ralts, Snorunt, Lotad
W/L/T: 1/2/0

Backpack:

Berry Pocket:
2x Oran berries
2x Leppa berries
2x Cheri berries
2x Chesto berries
2x Pecha berries
2x Rawst berries
2x Aspear berries

Item Pocket:
Nothing

Token Pocket:
Currency Counters:3
Universal Counters:2

Battle Slots:
None

Pokemon Team:

Ralts [Gigsaw] (Male)
Nature: Rash (+1 spA, -1 spD)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Confusion
Heal Pulse
Teleport
Growl
Magical Leaf
Lucky Chant
Calm Mind
Double Team

Shadow Sneak
Will-O-Wisp
Encore
Synchronoise
Confuse Ray

Shadow Ball
Psyshock
Protect
Thunderbolt
Psychic



Snorunt [Ms Jagger] (F)
Nature: Modest (spA +1, Atk -1)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Disable
Fake Tears
Spikes
Weather Ball

Frost Breath
Hail
Shadow Ball
Swagger
Attract



Lotad [Tango] (M)
Nature: Rash (spA +1, spD -1)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 4/9
MC: 4
DC: 2/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
Mist
Natural Gift
Mega Drain
BubbleBeam

Giga Drain
Leech Seed
Synthesis
Teeter Dance
Tickle

Rain Dance
Surf
Energy Ball
Substitute
Ice Beam
 

Birkal

We have the technology.
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Trainer Name: Birkal | Maylene
Pokemon: Scrafty ✰ | Tomohawk ✰ | Infernape ✰ | Gallade | Gurdurr | Revenankh | Riolu | Rotom | Croagunk
W/L/T: 10 / 8 / 1

Backpack:
Nothing.

Berry Pocket:

Oran x 2
Leppa x 2
Cheri x 2
Chesto x 2
Pecha x 2
Rawst x 2
Aspear x 2

Item Pocket:

Exp. Share
Exp. Share
Amulet Coin
Rare Candy
Dawn Stone
Expert Belt
Link Cable
Mental Herb (5)

Fridge
Fan

Token Pocket:

Currency Counters: 0
Universal Counters: 0

Battle Slots:
Ongoing:



Past Battles:
Win vs. imanalt
Win vs. Gerard
Win vs. maserato
Win vs. IssacCross
Win vs. imanalt
Win vs. Ragnarokalex
Win vs. EspyOwner
Win vs. EspyOwner
Win vs. UllarWarlord
Win vs. inanimate blob

Lose vs. EspyOwner
Lose vs. Glacier Knight
Lose vs. Maxim
Lose vs. EspyOwner
Lose vs. Pwnemon
Lose vs. maserato
Lose vs. Texas Cloverleaf
Lose vs. Glacier Knight

Tie vs. Texas Cloverleaf


Miscellaneous:
Battle Hall
Battle Arcade


Pokemon Team:


Scrafty (Bakom) (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (58 / 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Attacks:
41 / 78

Amnesia
Attract
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect

Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Facade
Faint Attack
Fake Out
Fire Punch
Fling
Focus Blast

Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot

Headbutt
Head Smash
Hidden Power
Hi Jump Kick
Hyper Beam
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail

Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Roar

Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round

Sand-Attack
Scary Face
Sleep Talk
Sludge Bomb
Smack Down
Snarl

Snatch
Snore
Spite
Stone Edge
Strength

Substitute
Sunny Day
Super Fang
Swagger
Taunt
Thief
ThunderPunch
Torment
Toxic
Work Up
Zen Headbutt


Tomohawk (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Attacks:
49 / 80

Acrobatics
Aerial Ace
After You
Air Slash
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Bulldoze
Confuse Ray
Covet
Double Team
Drain Punch
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe

Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Iron Tail
Last Resort
Memento

Morning Sun
Nature Power
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return

Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Sky Attack
Sky Drop

Sleep Talk
Snatch
Snore
SolarBeam
Stealth Rock
Strength
Submission

Substitute
Sunny Day
Superpower
Swagger
Tailwind
Taunt
Thief
Toxic
Uproar
Whirlwind
Work Up
Yawn


Infernape (M)

Nature:
Naive (+15% Speed, +18% Accuracy, -1 SpD)

Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-2)
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DW: 5/5

Attacks:
47 / 100

Acrobatics
Aerial Ace
Assist
Attract
Blast Burn

Blaze Kick
Brick Break
Bulk Up
Bulldoze

Calm Mind
Captivate
Close Combat
Counter
Covet
Cut

Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration

Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt

Heat Wave
Helping Hand
Hidden Power Psychic (7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail

Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb

Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power

Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam

Stealth Rock
Stone Edge
Strength
Submission

Substitute
Sunny Day
Swagger
Swift
Swords Dance

Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up


Gallade (M)

Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

Attacks:
64 / 123

Aerial Ace
Ally Switch
Attract
Body Slam

Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm

Close Combat
Confuse Ray
Confusion
Cut
Defense Curl

Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration

Fury Cutter
Future Sight
Giga Impact
Grass Knot

Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Hyper Voice

Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare

Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle

Reflect
Rest
Retaliate
Return

Rock Slide
Rock Smash
Rock Tomb
Round

Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam

Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge

Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift

Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up

X-Scissor
Zen Headbutt


Conkeldurr (F)

Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

EC: 9/9
MC: 0
DW: 5/5

Attacks:
44 / 68

Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast

Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot

Hammer Arm
Helping Hand
Hidden Power
Hyper Beam

Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return

Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round

Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore

Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up


Revenankh (M)

Nature: Adamant (+Atk, -SpA)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Moves:
42 / 90

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break

Bulk Up
Bulldoze
Captivate

Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Embargo

Endure
Facade
Fling
Focus Blast
Focus Punch

Force Palm
Frustration
Giga Impact

Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power
Hyper Beam

Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind

Pain Split
Payback
Poison Jab
Power Whip
Protect
Psych Up
Psychic

Punishment
Rest
Retaliate
Return

Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard

Sand Tomb
Sandstorm
Secret Power
Shadow Ball

Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission

Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up

Wrap
Wring Out



Riolu (M)

Nature: Naive (-SpD / +Spe / +11% Accuracy)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilites:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (DW) (Locked) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Nasty Plot
Final Gambit

Cross Chop
Crunch
Hi Jump Kick
Blaze Kick
Sky Uppercut
Mind Reader

Substitute
Rock Slide
Protect
Dig
Payback
Toxic
Earthquake
Brick Break
Magnet Rise
ThunderPunch


My mother works as an important electrical engineer in a far away country. It broke her heart to leave me behind, but she needed the money to send me to school, especially since father wasn't around anymore. She constantly wrote me letters; I've kept all of them tucked away over the years. In one of the letters, she attached a lone Poké Ball. It housed a mischievous Rotom, who's color was a bit paler than most I've seen in textbooks. She noted that other Rotom at the power plant she works at would shun this Rotom because of its pigment deficiency. Both it and I are similar in that regard; I'm sure we'll become inseparable friends.

Rotom
Nature:
Modest (+SpA, -Atk)

Type: Electric / Ghost / Ice / Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Fridge:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Fan:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20


EC: N/A
MC: 0
DC: N/A

Attacks:
25 / 56

Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power

Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power

Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite

Sucker Punch
Sunny Day
Swagger

Swift
Telekinesis
Thief

Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat


Croagunk (Female)
Nature: Quirky
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch (DW) (Locked): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
BST: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Fake Out
Cross Chop
Counter
Me First
Bullet Punch

Rock Slide
Dig
Substitute
Protect
Torment
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
CharlieManBro: APPROVED on review. Welcome to ASB!

Birkal: Speeds from a negative Speed Nature round down, not up, so Scraggy should be listed as 41 Speed, not 42 Speed (FLOOR (48÷1.15) = 41 Speed). Also, the Accuracy Boost for Chimchar should equate to ((71^2)÷290)=17.38 > 17% Accuracy. Fortunately these are not massively significant, so just make the changes, & you are APPROVED. Welcome to ASB!

On an unrelated note, these two teams checked are classed as 4 claims checked. As of this post, this puts me at 13/10 C.C., netting me 1 UC, & 3/10 C.C. Hoarding the UC for personal use.
 

Trainer Name: Chris Thrailkill
Pokemon: Charmander, Elekid, Cottonee
W/L/T: 0/0/0

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Counter Pocket: Nothing

Battle Slots:

Pokemon Team:

1: Charmander (Gideon) (M)
Nature:Mild (+1 SpA, -1 Def)
Type: Fire
FIRE: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:
BLAZE Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
SOLAR POWER (DW) Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

EC: 0/9
MC: 0
DC: 0/5


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-1 Mild)
SpA: Rank 3 (+1 Mild)
SpD: Rank 2
Spe: 65

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Crunch (Egg)
Dragon Pulse (Egg)
Rock Slide (Egg)
Dragon Dance (Egg)
Flare Blitz (Egg)
Dig (TM)
FlameThrower (TM)
Brick Break (TM)
Aerial Ace (TM)
Incinerate (TM)



Elekid [Hendrix] (M)
Nature:Naive (+15% Speed, +X% Accuracy, -1 SpD)
Type: Electric
ELECTRIC: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Size Class: 1
Weight Class: 2
Base Rank Total: 15


Abilities:
STATIC: Type: Innate.
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
VITAL SPIRIT (DW) Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

EC: 0/9
MC: 0
DC: 0/5


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1 Naive)
Spe: 110 (+15% Naive, O. Spe 95) +30% Evasion

Attacks:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Barrier (Egg)
Ice Punch (Egg)
Fire Punch (Egg)
Hammer Arm (Egg)
Feint (Egg)
Brick Break (TM)
Wild Charge (TM)
Psychic (TM)
Protect (TM)
Swagger (TM)



Cottonee [Collette] (F)
Nature:Bold (+1 Def, -1 Atk)
Type: Grass
Grass Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Size Class: 1
Weight Class: 1
Base Rank Total: 13


Abilities:
Prankster: Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator:Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll:Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

EC: 0/6
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 1 (-1 Atk)
Def: Rank 3 (+1 Atk)
SpA: Rank 2
SpD: Rank 2
Spe: 66

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Encore (Egg)
Worry Seed (Egg)
Memento (Egg)
Grasswhistle (Egg)
Switcheroo (Egg)
Toxic (TM)
Taunt (TM)
Substitute (TM)
Energy Ball (TM)
Protect (TM)
 

Celestavian

Smooth
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
Trainer Name: Hawkstar
Pokemon: Mienfoo, Solosis
W/L/T: 0/0/0

Backpack:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Rawst Berry
2x Pecha Berry
2x Aspear Berry


None


Currency Counters:
Universal Counters:


Battle Slots:
None

Pokemon Team:


Mienfoo (Male)
Nature: Jolly
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Regenerator:

Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Ability 2: Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Reckless (DW):

Type: Innate

This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Accuracy +13%

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind

Feint
Endure
Low Kick
Vital Throw
Me First

Brick Break
Taunt
Swords Dance
U-turn
Acrobatics



Solosis (Female)
Nature: Brave
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Ability 2: Magic Guard:

Type: Innate

This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Ability 3: Regenerator (DW):

Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Evasion: -15%

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Ice, 7)
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Imprison
Night Shade
Trick

Psychic
Thunder Wave
Trick Room
Calm Mind
Thunder
 
Registration

Trainer Name: Maserato
Pokemon: Embirch, Lucario, Arghonaut, Servine, Bolderdash, Kitsunoh, Scraggy, Voodoll, Aipom, Machop, Gurdurr, Kirlia, Sawk, Tomohawk and Croagunk


Backpack:

Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries

Item Pocket: 1 Exp share, 1 amulet coin, 1 Link cable

Token Pocket:
Currency Counters:7
Universal Counters:0

Battle Slots:
[no battles]

Pokemon Team:

Steve is a silly fellow who is always in the mood for some practical jokes! His smile can pierce even the darkest of hearts.
Embirch (Steve) Male
Nature: Jolly
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
Embirch
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
16%+ Acc

EC:2/9
MC:0
DC:2/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Zap Cannon
Synthesis

Will o Wisp
Swords Dance
Facade
Flame charge
Rock Slide
Double team

Seed Bomb
Blaze kick
Revenge
Grasswhistle
Counter


Lucario (Anubis) (M)


Anubis was the first Pokemon Maserato encountered on his trek through the streets of Saffron, his hometown. As a Lucario they can now sense each others thoughts without words through the aura inside of them

Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:

Type: Innate

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Metal claw
Metal sound
Dark pulse
Detect
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot
Final gambit
Aura Sphere
Close combat
Dragon pulse
Extremespeed
Heal pulse
Calm mind

Hone claws
Focus punch
Zen headbutt
Rest
Sleep talk
Toxic
Detect
Swords Dance
Cross chop
Follow me
Iron defense
Low kick
Sky uppercut
Crunch
Earthquake
Drain punch
Focus blast
Hidden power Flying 7
Rock slide
Dual chop
Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Psychic
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick


Sally is a very driven actress. Maserato saw her exceptional talent at the pokemon musical and decided to befriend her
Servine (Diva) (f)
Type: Grass
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary:DW

Type: Can be Enabled.

This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Ec 4/9
Mc 0
Dc 4/5
Nature: Serious
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 83
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Moves:
Tackle
Leer
Wrap
Vine Whip
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Storm
Giga drain
Coil
Gastro acid

Toxic
Energy Ball
Reflect
Light Screen
Attract
Snatch

Aerial ace
Mirror Coat
Twister
Glare
Iron Tail
Pursuit

Arghonaut


During his young seafaring times Maserato found Hep as a tiny privatyke teaching a group of Poliwag to embrace their fighting power. He is one of Maserato's closest friends
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Hp 110
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 75

MC 2
EC 6/6
DC 5/5

Moves
Night slash
Constrict
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch
Submission
Bind
Snatch


Toxic
Protect
Earthquake
Torment
Waterfall
Rock slide

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss



Nohandlebars has a raging addiction to the flobots.
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Nature:Impish +Def -Spa
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

EC 6/6
MC 0
DC 3/5
HP: 100
Atk: Rank 4
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Moves
Scratch
Imprison
Copycat
Tail whip
Iron Defense
Lick
Odor sleuth
Faint Attack
Shadow Sneak
Metal burst
Curse
Fake out
Perish song
Memento
Shadow strike
Revenge
Shadow claw

FeatherDance
Pain split
Metal Sound
Meteor Mash
Foul Play
Yawn

Swagger (yolo 420)
Dig
Facade
Will o wisp
Gyro ball

Bolderdash


Rocky II Refuses to battle without his theme music http://www.youtube.com/watch?v=ioE_O7Lm0I4
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Modest Nature

HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5+
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo wave
Metal sound
Rock polish
Head smash
Double edge
Vaccum wave

Tutor moves (no egg moves)
Heat Wave
Giga Drain
Earth Power
Stealth rock
Trick
Sleep talk

Tm/HM moves
Calm Mind
Fire blast
Flash cannon
Shadow ball
Volt Switch
Toxic

Tomohawk

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
EC6/6
DC4/5
MC 0
Nature: Modest
HP: 110
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aura sphere
Morning sun
Sunny day
Bulk up
Superpower
Retaliate
Taunt
Drain punch
Rain Dance
Double team
Rock slide
Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray
Air slash
Hyper voice

Voodoll

A rebelious young member of the crew, Lil prick is struggling to find his place in ASB
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Nature=Mild
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC=0/6
DC=0/5
MC=0

Moves
level up
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile

TM
Psychic
rock slide
thunder wave
toxic
substitute

Egg
Shock wave
Mach punch
Perish song
Memento
Imprison

Torchic

Often looked at the wrong way by hungry Smogoneers, KFC has a traumitizing fear of fast food
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:

Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost:DW

Type: Innate

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 2/9
MC 0
DC 2/5

Naive nature

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash

Egg moves
Agility
Counter
Crush claw
Feather dance
Endure

Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp


Chuckie has always wanted to be a clown. Now he joins Maserato on his quest.
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:

Type: Can be Enabled

This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

(DW locked)Iron Fist:

Type: Innate

The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
Gurdurr
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC 4/9
DC 4/5
MC 0

Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch

Ice punch
Fire punch
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch

Bulk up
Dig
Payback
Rock slide
Poison jab

Sawk

Stefan is Maserato's only French pokemon. He hates it when his name is pronounced incorrectly and has a thing for baguettes.

Sawk the Karate pokemon
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Inner Focus:

Abilities: Sturdy, Inner focus, Mold breaker(DW)

Inner focus
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Sturdy:

Type: Innate

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Mold Breaker:

Type: Innate

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Jolly Nature
Sawk
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Acc bonus+11

DC 0/5
MC 0

Moves
Rock smash
Leer
Bide
Focus energy
Double kick
Low sweep
Counter
Karate chop
Reversal
Endure
Close combat
Bulk up

Tutor moves(no egg moves)
Ice punch
Thunder punch
Fire punch
Pain split
Sleep talk

Tm/HM
Stone edge
Earthquake
Substitute
facade
dig

Kirlia


Freehugs was bullied as a young Ralts because his blade in his chest was too sharp to hug other pokemon. This still shapes who he is today

Kirlia (M)
Abilities:
Trace:

Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Synchronize:

Type: Innate

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
(DW)Telepathy:

Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature=Impish
Kirlia
HP: 90
Atk: Rank 2
Def: Rank 3+
SpA: Rank 2-
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC:8/9
MC 0
DC 0/5

Moves
Growl
Confusion
Double team
Teleport
Lucky chant
Magical leaf
Calm mind
Heal pulse

Confuse ray
Destiny bond
Disable
Encore
Will o wisp

Taunt
Torment
Return
Psyshock
Protect

Machop

MaCHUCK has a massive obsession with Chuck norris and hopes to defeat him in battle one day.
Abilities:Guts:

Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:

Type: Innate

This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
(DW) Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Brave nature (+att -speed)

Machop
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 -
Size Class: 2
Weight Class: 2
Base Rank Total: 14
-10 evasion

EC 0/9
DC 0/5
MC 0

Moves
Low kick
Leer
Focus energy
Karate chop
Low sweep
Foresight
Seismic toss
Revenge

Counter
Thunder punch
Fire punch
Ice punch
Bullet punch

Dig
Bide
Metronome
Substitute
Detect

Scraggy

Swaggot is a royal pain in everyones ass with his constant screaing YOLO and 420 BLAZE IT UP (BAN ME PLEASE)S
Abilities
Shed Skin:

Type: Innate

This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:

Type: Innate

This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate:

Type: Innate

When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Adament nature
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

MC 0
EC 0/6
DC 0/5

Moves
Leer
Low kick
Sand attack
Faint attack
Headbutt
Swagger
Brick break
Payback

Fake out
Ice punch
Zen headbutt
Counter
Thunder punch

Dragon tail
Dig
Stone edge
Substitute
Smack down

Aipom

type:normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up:

Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
DW:Skill Link:

Type: Innate

This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Nature Mild (+Spa -Def
Aipom
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3+
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC 0/6
DC 0/5
MC 0

Moves
Scratch
Tail whip
Sand attack
Astonish
Baton pass
Tickle
Fury swipes
Swift
Screech

Fake out
Counter
Beat up
Revenge
Bounce

Thunder wave
Solarbeam
Shadow ball
Hidden power ice (70)
Taunt

Crogunk

Type:Poison-Fighting

Summary: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Anticipation, Dry skin, Poison touch

Anticipation:

Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).


Dry Skin:

Type: Innate

This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

(DW) Poison Touch:

Type: Can be Disabled.

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Nature: Hasty +Spe -Def

HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 14
8% acc bonus
EC 0/6
DC 0/5
MC 0

Moves
Astonish
Mud slap
Poison sting
Taunt
Pursuit
Faint attack
Revenge
Swagger

Fake out
Drain punch
Counter
Vaccum wave
Feint

Dark pulse
Focus blast
Shadow ball
Dig
Protect

Max Riolu moveset
Own all CAP mons
Super long term goal Become fighting type gym leader
 
Wolvie616: Elekid's speed should be 110 (round up always for +spe), and it gets Electroball pre lvl25 in b2/w2, so add that in. Other than that it looks great! Fix those things, and you are APPROVED!

Hawkstar: Everyone looks great! You are APPROVED! Welcome to ASB~!

2.8
___________

Maserato: NOT APPROVED. First off, all three pokemon have invalid abilities: you need to go to the DAT and copy/paste the ASB descriptions of the abilities (abilities are a bit different than in-game and meta).

Embirch's nature is confusing me. You said Jolly, which would be -Special Attack and +Speed. However, you didnt lower its Special Attack Rank, and even stranger, you decreaed Embirch's speed, as though it had a -speed nature. Please clarify what nature you want, and give it the appropriate changes. If you say jolly, then give it jolly.

Embirch's SC/WC is 1/2, not 2/3, so change that as well. Embirch gets Bullet Seed, Absorb, and Sweet Scent pre-lvl 25, so add those in.

Embirch gets 5 Egg and Tm moves, and you only put in 4, so one more for each category.

Speaking of Egg moves... the only Egg move Embirch has that you have selected is Seed Bomb. you cannot select tutor moves, only egg moves. So, you may keep seed bomb, but you must select four more egg moves. As for TMs for Embirch, Bullet Seed is a past generation TM, so you cant get it just yet. when you buy pokemon, they can only get TMs that are 5th generation (1-4 gen TMs are past gen TMs and cost more). So, you need two more TMs for embirch.

Now onto Riolu. For starters, Riolu is Fighting type, not grass. please copy/paste the fighting type info.

I see Riolu has a Naughty nature, and you correctly changed its stats, but please add a "+" symbol next to the attack stat, the stat you boosted, and a "-" symbol next to the special defense stat, the stat you dropped. This is needed so that we know which stats are altered. (do this for all three of your pokemon)

You should add Reversal to your prelvl 25 moves. Hi Jump Kick, Agility, and Blaze Kick are all egg moves, so you can keep those. however the other two "egg" moves you listed are Tutor moves, thus you cannot have them. pick two others.

And Finally, Snivy. You did not add in its EC/MC/DC counter charts, so please do that.

Also for Snivy (and remember, all three pokemon), go to the DAT and copy/paste the ASB version of Abilites.

It's a lot to fix, but once you fix it all, I can approve you into ASB!

3.2
___________

Glacieredit: Maserato: much better! the only thing wrong: when you give a pokemon a +speed nature, they get an accuracy bonus, as well as the speed boost. Embirch's acc bonus is +16% accuracy, so add that into Embirch's description. Also label Contrary and Prankster as DW abilities. other than that, you are APPROVED! Welcome to ASB!
 
Name: Hyou
Pokemon: Scrafty*/Starly*/Nidoran♀*
W/L/T: 0/0/0

Backpack
Berries
2 Oran Berries
2 Leppa Berries
2 Cheri Berries
2 Chesto Berries
2 Pecha Berrie
2 Rawst Berries
2 Aspear Berries

Item Pocket: Nothing
Currency Counters:0
Universal Counters:0
Battle Slots:
Pokemon Team

Scraggy


Scraggy (Male)
Nature: Careful (+1 SpD, -1 SpA)
Type: Dark/Fighting

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting; Fighting STAB: ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Abilities
Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
Moxie (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW)(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again

Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks
Leer (*)
Low Kick (*)
Sand Attack (*)
Fain Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)

Fake Out (*)
Drain Punch (*)
Fire Punch (*)
Thunder Punch (*)
Detect (*)

Bulk Up (*)
Dragon Tail (*)
Double Team (*)
Taunt (*)
Rest (*)


Starly

Starly (Male)
Nature: Jolly (+15 Speed, +16% Accuracy, - 1 SPA)
Type: Normal/Flying

Normal Normal Stab; Adadpt Comfortably to any surroundings after 3 Turns. Able to use outrage without losing Docus
Flying: Flying Stab; Immunity to Ground attacks except from when under effects of Smack Down and Gravity, Even for Ground Based Flying Pokemon. Will Alwyas hit foes with dig (except other flying types) and dive. Cannot be hit by dive unless the attacking pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial ability. Superior Senses in open areas


Abilities
Keen Eye (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowerd by any means (Including accuracy lowering attacks Smogs, Hazes, Fog etc.). Its attacks are still affected by an opponents evasion and ithe Pokemons own accuracy


Stats
HP: 90
ATK: Rank 2
DEF: Rank 2
SPA: Rank 1 (-)
SPD: Rank 2
Speed: 69 (40*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC 0/9
MC 0
DC 0/5

Moves
Tackle (*)
Growl (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)
Endavour (*)
Whirlwind (*)
Aerial Ace (*)


Double-Edge (*)
Detect (*)
Roost (*)
Pursuit (*)
Steel Wing (*)


U-Turn (*)
Attract (*)
Facade (*)
Double Team (*)
Hidden Power (Fighting, 7) (*)


Nidoran♀

Nidoran♀
Nature: Bold (+1 DEF/-1 ATK)
Type: Poison
Poison: Poison Stab; Immunity to Poison/Toxic. See and breath through Smog/Smokescreen/Haze uninhibited - ignore fogs accuracy reduction. Able to use fog and bind without using focus. Superior senses in urban settings

Abilities
Poison Point (Can be disabled) This Pokemons Spikes/quills/Thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this pokemon. When disabled, all of this pokemons all of this pokemons attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)
Rivalry (Innate) This pokemon has a primal response to competition and mating, increasing the base attack power of all its attacks by two (2) when it attacks a pokemon of the same gender, and decreases the base attack power of all its attacks by two when it attacks a pokemon of its oppisite gender.
Hustle (Can be Enabled)(DW) This Pokemon puts immense speed and force into its attacks, increasing the base attack power of all its abilities by three (3), but the haste used lowers their accuracy to 80% of normal

Stats
HP: 90
ATK: Rank 1 (-)
DEF: Rank 3 (+)
SPA: Rank 2
SPD: 2
Speed: 41
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC 0/9
MC 0
DC 0/5

Moves
Growl (*)
Scratch (*)
Tail Whip (*)
Double Kick (*)
Poison Sting (*)
Fury Swipes (*)
Bite (*)
Helping Hand (*)

Disable (*)
Counter (*)
Endure (*)
Iron Tail (*)
Pursuit (*)

Toxic (*)
Venoshock (*)
Sludge Bomb (*)
Shadow Claw (*)
Ice Beam (*)
 
Hyou: hello! Your Starly should be have 69 speed instead of 40, since its Jolly natured. Starly also gets an +16% Acc boost, so add that in as well! Starly's EC bar should be 0/9, no 0/6, since it evolves into staravia, then staraptor. As for Nidoran, her speed should be 41, not 50. Just fix those few things, and you are APPROVED! Welcome to ASB~!

3.5
 

Trainer Name: Jason “Jay” Fawkes
Pokemon: Bulbasaur, Growlithe, Eevee, Nidoran, Scyther, Dratini
W/L/T: 0/1/0

Berry Pocket:
Oran x2
Leppa x2
Cheri x2
Chesto x2
Pecha x2
Rawst x2
Aspear x2

Item Pocket:

Token Pocket:
Currency Counters:0
Universal Counters:0


Battle Slots:

Completed Battles:
vs. pimpgangster - Loss

Pokemon Team:


Bulbasaur "Sawyer" (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Grass/Poison

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW): (Locked)(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 2
DC: 2/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth

Giga Drain
Light Screen
Ingrain
Leaf Storm
Magical Leaf

Toxic
Venoshock
Sludge Bomb
Sunny Day
Substitute



Growlithe “Rex” (M)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Justified (DW): (Locked)(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 7
DC: 1/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down

Close Combat
Crunch
Morning Sun
Safeguard
Heat Wave

Wild Charge
Dig
Flamethrower
Will-O-Wisp
Flame Charge



Eevee “Violet” (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW): (Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Charm
Detect
Wish
Yawn
Stored Power

Shadow Ball
Work Up
Attract
Return
Dig



Nidoran “Henry” (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle(DW): (Locked)(Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Focus Energy
Fury Attack
Helping Hand

Head Smash
Sucker Punch
Counter
Disable
Beat Up

Poison Jab
Thunderbolt
Ice Beam
Venoshock
Double Team



Scyther “Edward” (M)
Nature: Jolly (+15 Spe, +14% Acc, -1 SpA)
Type: Bug/Flying

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Steadfast (DW): (Locked)(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Baton Pass
Night Slash
Safeguard
Endure
Reversal

X-Scissor
Light Screen
Brick Break
Swords Dance
U-Turn



Dratini “Bruce” (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW): (Locked)(Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Dance
Extremespeed
Dragon Pulse
Haze
Light Screen

Surf
Flamethrower
Dragon Tail
Façade
Double Team
 

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