Registration Tower (Retrieve Teams only, do not post or update profiles)

Trainer Name: EspyOwner




Roleplay threads:

Hall
Pike
Arcade
Subway

Backpack:
Exp. Share (x2)
Amulet Coin
Lucky Egg
Prism Scale
Expert Belt (x2)
Moon Stone
Soft Sand
Light Clay
Razor Fang

Berry Pocket:
[5x] Lum Berry
[2x] Aspear Berry
[2x] Cheri Berry
[2x] Chesto Berry
[2x] Leppa Berry
[2x] Oran Berry
[2x] Pecha Berry
[2x] Rawst Berry

Token Pocket:
Currency Counters: 14
Universal Counters: 9



Fidgit (Turbo Man) [Male]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent:
Type: Innate
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit:
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster (DW):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-)
Size Class: 1
Weight Class: 1


EC: 6/6
MC: 1
DC: 5/5

Attacks:

Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Earth Power
Encore
Gust
Heal Block
Helping Hand
Knock Off
Magic Room
Me First
Rapid Spin
Razor Wind
Sludge Bomb
Tailwind
Whirlwind
Wide Guard
Wonder Room
Heal Block
Gravity

Disable
Spikes
Stealth Rock
Heal Pulse
Wish
Sand Tomb

Drill Run
Gastro Acid
After You

Light Screen
Protect
Reflect
Shadow Ball
Sludge Wave
Taunt
Toxic
Venoshock
Earthquake
U-Turn
Smack Down
Dig


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Aerial Ace
Attract
Bulldoze
Captivate
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack
Fake Out
False Swipe
FeatherDance
Fire Punch
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire) (7)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Last Resort
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Natural Gift
Odor Sleuth
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
ThunderPunch
Torment
Toxic
Trick
Trick Room
U-Turn
Will-O-Wisp
Yawn


Cupra (Magic Man) [Female]
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Illusion (Dream World):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Hydro Pump
Bug Buzz
Disable

Psychic
Hidden Power (Ground) (7)
Shadow Ball


Necturine (Psylocke) [Female]
Nature: Impish (+1 Defense, -1 Special Attack)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Anticipation:
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Dream World):
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2
Def: Rank 2 (+)
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Future Sight
Leaf Blade
Sketch

Shadow Ball
Protect
Torment
 
EspyOwner:
  • Check the abilities post in the Data Audit Thread. All of Eevee's ability descriptions are incorrect (though somehow you got the correct Adaptability description on Feebas).
  • Electrike's Weight Class is 2, not 1.
Fix these and you're APPROVED. Welcome to CAP ASB.

In other news, this brings my UC total to 19.7.
 

Trainer Name: The Scarlet Poet
Pokemon: Joltik, Shellos, Chimchar
W/L/T: 1/0/0/2



[2x] Oran Berry
[2x] Leppa Berry
[2x] Cheri Berry
[2x] Chesto Berry
[2x] Pecha Berry
[2x] Rawst Berry
[2x] Aspear Berry


CC: 0
UC: 0


Ongoing battles:

Completed Battles:
Vs AOPSuser W
Vs Argetlam DQ
Vs Complications DQ
Pokemon Team:


Sonnet the Joltik (Female)

Nature: Mild (+1 SpA, -1 Def)

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Compoundeyes:
(innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:

String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Cross Poison
Disable
Faint Attack

Protect
Thunderbolt
X-Scissor

15 Moves



Limerick the Shellos (Male)

Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 29 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance

Counter
Mirror Coat
Sludge

Ice Beam
Protect
Surf

13 Moves





Haiku the Chimchar (Female)

Nature: Lonely (+1 Atk, -1 Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fake Out
Counter
Thunder Punch

Protect
Dig
Brick Break

14 Moves
 
Requesting reboot after long break/ system changes. I'm back, baby.

Trainer Name: James Yellowstar
Pokemon: Riolu, Rotom
W/L/T: 0/0/0

Backpack:

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Currency Counters:0
Universal Counters:0

[Any Links to ongoing battles here]

Pokemon Team:


<Riolu> [John Arlex] (Male)
Nature: Serious (No effect on stats)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster(DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack(*)
Endure(*)
Foresight(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)

Bullet Punch(*)
Circle Throw(*)
Agility(*)

Brick Break(*)
Dig(*)
Low Sweep(*)


<Rotom> [Incarceron] (None)
Nature:Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick(*)
Astonish(*)
Thunder Wave(*)
Thundershock(*)
Cofuse Ray(*)
Uproar(*)
Double Team(*)
Shock Wave(*)

Swift(*)
Signal Beam(*)
Mud-Slap(*)

Dark Pulse(*)
Will-o-Wisp(*)
Hidden Power (7,Ice)(*)
 
Trainer Name: Wobbanaut
Pokemon: Wobbuffet, Ambipom, Haxorus, Escavalier, Kingdra, Houndoom, Primeape, Trapinch, Delibird, Reuniclus, Electrike, Treecko, Gyarados, Heracross, Snorunt
W/L/T: 2-3-0
Trainer Counter: 0

Backpack:

Ball Pocket
5x Pokéballs
5x Sportballs

1x Exp Share
1x Link Cable
1x Expert Belt
1x Dragon Scale
1x Dragon Fang

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Currency Counters:12
Universal Counters:0

Pokemon

Wobbuffet(Choice)M
Nature: Bold(+Def, -Att)
Psychic : Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:

Shadow Tag: [Type: Innate] Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy:[Type: Innate][DW][Unlocked]This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 135
Atk: Rank 1(-)
Def: Rank 3(+)
SpA: Rank 2
SpD: Rank 2
Spe: 33
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up: Splash , Encore , Counter , Charm , Mirror Coat , Safeguard , Destiny Bond, Tickle
Total Moves: 8
Move Pool Complete

Ambipom(Handy)M
Nature: Adamant(+Att , -Spa )
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up: Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit, Agility
TM/HM: Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt, U-Turn
Egg Moves: Fake Out, Bounce, Counter, Spite
5th Gen Tutor : Snatch, Role Play, Seed Bomb
4th Gen Tutor: Fire Punch, Thunder Punch, Ice Punch
Total Moves: 28
[pimg]642[/pimg]
Haxorus[Bloodshed](M)
Nature: Adamant(+Att, -Spa)
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC:0
DC:5/5


Attacks:
Level Up: Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance, Dragon Dance, Dragon Claw, Giga Impact
TM/HMs: Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic, Earthquake, Dragon Tail, Rest, Protect, Bulldoze
Egg Moves: Endure, Reversal, Endeaver, Iron Tail, Focus Energy
5th Gen Tutor - Aqua Tail, Low Kick, Sleep Talk
Total Moves: 35

Escavalier(Pyromaniac)(F)
Nature: Brave(+Att,-Speed)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories

Abilities:

Swarm:Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armour:[Type: Innate]This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat:[Type: Innate][DW]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17(-)
Size Class: 2
Weight Class: 3

EC:6/6
MC: 0
DC:5/5

Attacks:
Level Up: Peck, Leer, Endure, Fury Cutter, Fury Attack, Headbutt, False Swipe, Flail, Swords Dance, Double Edge, Take Down, Scary Face, Quick Guard, Twineedle, Iron Head, Giga Impact
TM/HM: Double Team, Substitue, Poison Jab, Protect, Rest, Toxic
Egg Moves: Megahorn, Faint Attack, Counter, Pursuit
5th Gen Tutor: Sleep Talk
Total Moves: 27
[pimg]230[/pimg]
Kingdra(Pyrophobe)(M)
Nature: Mild(+SpA,-Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp:[Type: Innate][DW]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 5
Base Rank Total: 16

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Level Up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn
TM/HM: Dive, Double Team, Scald, Ice Beam, Rain Dance, Quash, Protect
Egg Moves: Disable, Outrage, Razor Wind, Muddy Water
5th Gen Tutor: Draco Meteor, Bounce
Total Moves: 24
[pimg]229[/pimg]
Houndoom[Pyro](F)
Nature: Naive(+Spe, -SpD, +14%Acc)
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2(-)
Spe: 110(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC 6/6
MC 0
DC 5/5


Attacks:
Level Up: Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up, Inferno, Thunder Fang, Crunch, Foul Play, Embargo
TM/HMs: Fire Blast, Will o Wisp, Double Team, Solarbeam, Taunt, Rest
Egg Moves: Sucker Punch, Nasty Plot, Counter
5th Gen Tutor: Snatch, Dark Pulse, Sleep Talk
4th Gen Tutor: Heat Wave
Total Moves: 26
[pimg]57[/pimg]
Primeape[Pwneape](M)
Nature: Jolly(+Spe, -SpA, +14%Acc)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

Abilities:

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 110(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 4/5


Attacks:
Level Up: Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop, Rage, Fling, Punishment, Final Gambit, Close Combat
TM/HM: Rock Slide, Dig, Acrobatics, Rest, Earthquake
Egg Moves: Endure, Reversal, Counter, Sleep Talk
5th Gen Tutor: Fire Punch, Ice Punch
4th Gen Tutor: Thunderpunch
1st Gen TM: Pay Day
Total Moves: 29
[pimg]328[/pimg]
Trapinch[Myopic](M)
Nature: Hasty (+Spe, -Def, +5%Acc)
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Hyper Cutter:[Type: Innate]This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap:[Type: Innate] This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force:[Type: Can be Enabled][DW]This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5


Attacks:
Level Up: Bite, Sand Attack, Faint Attack, Sand Tomb, Earth Power, Earthquake, Dig, Bide, Superpower
TM/HM: Protect, Bulldoze, Rock Slide
Egg Moves: Signal Beam, Endure, Quick Attack
5th Gen Tutor: Giga Drain
Total Moves: 16
[pimg]225[/pimg]
Delibird[Sleepy](M)
Nature: Naive(+Spe, -SpD, +9%Acc)
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities

Vital Spirit:[Type: Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle:[Type: Can be enabled] This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia:[Type: Innate][DW] This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 87(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 5/5


Attacks:
Level Up: Present
TM/HM: Blizzard, Brick Break, Fly
Egg Move: Fake Out, Icy Wind, Future Sight
Total Moves: 7
[pimg]609[/pimg]
Reuniclus[Fission](M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Attacks:
Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Ground 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room
TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect, Heal Block
Egg Moves: Imprison, Confuse Ray, Acid Armour
5th Gen Tutor: Magic Coat, After You, Fire Punch, Ice Punch
Total Moves: 27

Electrike [Fearless] (M)
Timid (+Speed, -1 Atk, +13%Acc)
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static[Type: Innate]:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod[Type: Innate]:These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus[Type: Innate][DW]This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 2
DC: 1/5


Attacks:
Level Up: Tackle, Thunder Wave, Leer, Howl, Quick Attack, Spark, Oder Sleuth
TM/HM: Flamethrower, Volt Switch, Snarl
Egg Moves: Shock Wave, Discharge, Switcheroo
Total Moves: 13
[pimg]142[/pimg]
Aerodactyl[Technobird](M)
Nature: Jolly(+Spe, -SpA, +26%Acc)
Rock:Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities

Rock Head:[Type: Innate]This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:[Type: Innate]This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 150(+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

MC: 0
DC: 0/5


Attacks:
Level Up: Ice Fang, Fire Fang, Thunder Fang, Wing Attack, Bite, Scary Face, Supersonic, Roar, Agility, AncientPower
TM/HMs: Stone Edge, Earthquake, Fly
Egg Moves: Roost, Pursuit, Steel Wing
Total Moves: 15

Treecko[Veemon](M)
Nature: Lonely(+Att, -Def)
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden:[Type: Innate][DW]This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5


Attacks:
Level Up: Pound, Leer, Absorb, Quick Attack, Pursuit, Screech, Giga Drain, Detect
TM/HMs: Dig, Solarbeam, Protect, Acrobatics
Egg Moves: Sythesis, Dragonbreath, Leech Seed
5th Gen Tutor: Drain Punch
4th Gen TM/HMs: Endure
Total Moves: 17
[pimg]130[/pimg]
Gyarados[Leviator](M)
Nature: Mild(+SpA, -Def)
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Intimidate:[Type: Can be Enabled]When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 3(+)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 2/5


Attacks
Level Up: Splash, Tackle, Flail, Thrash, Bite, Dragon Rage, Aqua Tail, Rain Dance, Hyper Beam
TM/HMs: Protect, Earthquake
5th Gen Tutor: Bounce
Event: Bubble, Reversal
Total Moves: 14
[pimg]214[/pimg]
Heracross[Braveheart](M)
Nature: Jolly(+Spe, -SpA, +11%Acc)
Bug:Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Swarm:[Type: Innate]When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:[Type: Innate]This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:[Type: Innate][DW]This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5


Attacks:
Level Up: Night Slash, Tackle, Leer, Horn Attack, Endure, Fury Attack, Aerial Ace, Chip Away, Counter, Brick Break
TM/HMs: Dig, Stone Edge, Protect
Egg Moves: Bide, Focus Punch, Pursuit
Total Moves: 16

Snorunt[Gravitar](F)
Nature: Naughty (+1 Atk, -1 SpD)
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus:[Type: Innate]When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:[Type: Innate]This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail
Moody:[Type: Innate][DW]This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level Up: Powder Snow, Leer, Double Team, Bite, Icy Wind, Headbutt, Protect, Ice Shard, Ice Fang
TM/HMs: Light Screen, Shadow Ball, Frost Breath
Egg Moves: Hex, Bide, Disable
Total Moves: 15
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
The logical thing, Wobbanaut, would to be to ask someone to approve before queueing a match.

Nevertheless, both you and Puffins are approved (welcome back!).
 

Trainer Name:
Argetlam
Pokemon: Ralts(M), Mudkip(M), Necturine(F)
W/L/T: 2/0/0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Item Pocket
EXP Share: 1

Token Pocket:
Currency Counters: 2
Universal Counters: 5

Vs.Scarlet_Poet(Complete)
Vs.IAR(Complete)
Vs. Wobbanaut(Complete)
Vs.GlacierKnight(Complete) 2(C)
Vs. Maxim
Vs. Ziposaki(Complete)
Vs. Classical(Complete)


Pokemon Team:


Ralts*(Psychicae Gladio)(Male)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(40/1.15)(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Level Up Moves:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magic Leaf*
Heal Pulse*
Calm Mind*
Stored Power

Egg Moves
Confuse Ray*
Shadow Sneak*
Will-o-wisp*

TM/HM Moves
Psyshock*
Taunt*
Thunder Bolt*
Shadow Ball

Total Moves:14


Marshtomp*(Lama Monstrum)(Male)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Nature: Quiet(+SpA, -Speed, -10 Evasion)
Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp(DW):
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43(-)(50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 2
DC: 4/5

Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump
Mud Shot
Mud Bomb
Muddy Water
Earthquake

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*
Rock Slide
Sludge Wave
Brick Break

Total Moves: 21


Necturna*(Herba Spiritus)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Quiet (+1 SpA, -15% Speed, -10% Evasion)

Abilities:

Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 5
Spe: 70(80/1.15)(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 0
DW: 5/5


Level Up Moves:
Thunder Fang
Poison Fang
Super Fang
Vine Whip*
Leer*
Ominous Wind*
Shadow Sneak*
Toxic Spikes*
Will-O-Wisp*
Hex*
Shadow Ball
Pain Split
Power Whip

Egg Moves:
Leaf Blade*
Leaf Storm*
Nightmare*
Sketch

TM/HM Moves:
Calm Mind
Protect*
Psychic*
Torment*
Return
Substitute

Total Moves: 23


Bagon(Male)
Type: Dragon
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)

Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Dragon Claw

Egg Moves
Dragon Dance
Fire Fang
Hydro Pump

TM/HM Moves
Brick Break
Fire Blast
Rock slide


Sneasel(Glacies Rex)(Male)
Type: Ice/Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

Abilities:

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket(DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 133(115*1.15)(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17



Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attacks
Fury Swipes
Agility

Egg Moves:
Counter
Crush Claw
Ice Punch

TM/HM Moves:
Dig
Shadow Claw
X-Scissor


Protowatt(Female)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0
Spe: 110(95*1.5)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Level Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Egg Moves:
Counter
Mirror Coat
Muddy Water

TM/HM Moves:
Ice Beam
Thunder Bolt
Double Team
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Alright, someone else new.

Ralts: It should have 34 Speed, not 26. Mark the side with something like (40 / 1.15) to remember the expression if you need to; in fact, it'd be preferable. Everything else is good, though you might want to add Calm Mind in (pre-25 in most gens)!

Mudkip: It's actually only Water-type, although you did get the STAB descriptions right. -Spe natures round down, so it should have 34 Speed just like Ralts, instead of 35 Spe. Lastly, mark Damp as its DW ability.

Necturine: It should have 44 Speed, not 34, since it's (51 / 1.15) floored instead of what you appeared to have done, which is (51 / 1.5). You can also add in Leer as a pre-25 move for free.

Fix these things, contact me or another an approver, and you'll be good to go. (24.7)

EDIT: APPROVED
 
Name: Arceustar
Pokemon: Torchic, Eevee, Dratini
W/L/T: 0/0/0

Backpack:

Berries:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Tokens:
Currency Counters: 0
Universal Counters: 0

Battles:

Completed


In Progress
Vs Aweshucks - 2v2 singles - LC
Vs Complications - 3v3 triples - LC

Team:


Torchic(*) Inferno (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

Type:

Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size: 1
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)

Flame Burst(*)
Low Kick(*)
Rock Slide(*)

Toxic(*)
Aerial Ace(*)
Shadow Claw(*)


Eevee(*) Eon (F)
Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 1
Weight: 1

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Charm(*)
Flail(*)
Yawn(*)

Dig(*)
Round(*)
Retaliate(*)


Dratini(*) Draco (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size: 2
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:

Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)

Dragon Breath(*)
Iron Tail(*)
Water Pulse(*)

Hyper Beam(*)
Thunderbolt(*)
Fire Blast(*)
 
Team Registration

Trainer Name : adhityaa
Pokemon : Monohm, Ghastly, Dratini
W/L/T : 0/0/0
Trainer Counter : 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Currency Counters: 0
Universal Counters: 0

Ongoing Battles:

Pokemon:

Monohm (MALE)
Nature: Modest (SpA +1; Atk -1)
Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat(DW ability): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 0/9
MC: 0
DC: 0/5

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

TM:
TM17 Protect
TM45 Attract
HM03 Surf

Egg Moves:
Hydro Pump
Mud-Slap
DragonBreath

Attacks:

Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom



Dratini (FEMALE)
Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Abilities:
Shed Skin:This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale(DW ability):This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Flamethrower
Waterfall

Aqua Jet
Dragon Pulse
Dragon Rush



Gastly(Male)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
Hasty(+Spe, -Def)
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 2
Spe: 92(+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
+29% acc

EC: 0/9
MC: 0

Abilities
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Hypnosis
Lick
Confuse Ray
Spite
Mean Look
Curse
Night Shade
Sucker Punch

Shadow Ball
Sludge Bomb
Will-O-Wisp

Disable
Perish Song
Haze
 
  • Arceustar: Your Torchic's nature is incorrect. If you want the one that increases attack and decreases defence, it's Lonely. Hasty raises speed and lowers defence. In addition, all of your pokemon are missing the Size Class and Weight Class information. This can be found in the Data Audit Thread in the same place as the pokemon's stats. NOT APPROVED until you fix these.
    Oh, and here are some sprites:
  • adhityaa: Add in Dratini's EC: 0/9, MC: 0 and DC: 0/5, and you're APPROVED

This brings my UC to 38.8.
 
Trainer Name: Appa
Pokemon: Necturine, Sableye
W/L/T: 0

Backpack
Berry Pocket: x2 Oran, x2 Cheri, x2 Rawst, x2 Pecha, x2 Lum, x2 Chesto, x2 Aspear, x2 Leppa
Token Pocket: Currency Counters - 4
Universal Counters - 0

Completed Battles
vs Mr. L ~ Training
vs Orcinus Dino

Ongoing Battles
vs SimonSays



Necturine(*)
The Painted Lady (F)
Nature: Naughty (+Atk, -SpD)

Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW-Locked): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/5
MC: 2
DC: 2/5

Attacks (14)
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Future Sight
Leaf Blade
Sketch

Grass Knot
Psychic
Payback
~~~
Pain Split
Shadow Ball

Sableye(*)
Momo (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Dark / Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Keen Eye, Stall
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW-LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
DC: 0/5

Attacks (15)
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Sucker Punch
Nasty Plot
Recover

Dig
Taunt
Low Sweep
 
Drifter's Registration


Trainer Name:
Walker
Location: Missing In Action
Poke'mon (In Order Obtained): Butler (Audino), Shadion (Scrafty), Dream Slayer (Crobat), Fern (Persian), Itsumo (Spiritomb), Hope (Chimecho), Mirage (Zoroark), Decoy (Electrode), Fear, Terror, and Despair (Hydreigon), Abyss (Skuntank), Rook (Bisharp), Kyofu (Tyranitar), Goat (Mareep), Achisuto (Smeargle), Unmei (Natu), Kanbatsu (Cacnea), Uragiri (Absol), Akurei (Eevee), Tsuuru (Revenankh)
W/L/T: 28/38/2 (3 Battles Ongoing)

Battles:
Roleplays:
The Legend Run: Mysterious Cove (Ended)
Battle Hall Challenge (Ended; Max Streak: 6 with Abyss)
Battle Pike Challenge (Bronze; Ended)
Raid: Stormrage Depths (Partner: LupusAter; Success!)
Raid: Central Processing (Partner: LupusAter; Failed)
Raid: Central Processing (2) (Partner: LupusAter; Failed)
The Legend Run: Mysterious Cove (2) (Ended)
Normal Battles:
VS UllarWarlord (Ref: Orcinus Duo; Won by Time DQ)
VS AOPSUser (Ref: Orcinus Duo; Loss)
VS ZhengTann (Ref: Sound; Loss)
VS TheWolfe (Ref: SubwayJ; Loss)
VS Dogfish44 (Ref: Orcinus Duo; Loss)
VS Gerard (Ref: Orcinus Duo; Loss)
VS Matezoide (Ref: Frosty; Loss; STORY MATCH)
VS Maxim (Ref: danmantincan; Loss)
VS UllarWarlord (2) (Ref: Frosty; Loss)
VS Texas Cloverleaf (Ref: TheWolfe; Draw)
VS Frosty (Ref: Espeon65; Loss)
13-Way Melee (Ref: Orcinus Duo; 2nd Place: Loss)
VS TIO (Ref: Texas Cloverleaf; Win)
VS danmantincan (Ref: Texas Cloverleaf; Loss)
VS Orcinus Duo (Ref: Pwnemon; Won by Time DQ)
VS Yarnus of Bethany (Ref: TIO; Loss)
VS Texas Cloverleaf (2) (Ref: UllarWarlord; Loss)
VS Imanalt (Ref: Box; Loss)
VS LupusAter (Ref: Glacier Knight; Won; KEY STORY MATCH)
VS Classical (Ref: ThePhalanx; Won)
VS Classical (2) (Ref: Matezoide; Won)
VS Classical (3) (Ref: Entei999; Won)
VS DFrog (Ref: Glacier Knight; Loss)
VS Morgzkiller99 (Ref: yoshinite; Won by Time DQ)
VS smashlloyd20 (Ref: Madotsuki; Loss)
VS Madotsuki (Ref: UllarWarlord; Won)
VS Glacier Knight (Ref: LockDown; Loss)
VS Madotsuki (2) (Ref: Glacier Knight; Loss)
VS akela (Ref: Faylion; Loss)
VS The Wanderer (Ref: Its_A_Random; Won)
VS Glacier Knight (2) (Ref: Frosty; Loss)
VS Complications (Ref: Someoneelse; Loss)
VS UllarWarlord (3) (Ref: Geodude6; Won)
Battle Upon the S.S. Anne (Ref: EspyOnwer; Cancelled)
VS Maxim (2) (Ref: TheWolfe; Loss; IMPORTANT MATCH)
VS Geodude6 (Ref: lucarioisawesome; Subref 1: Complications; Won)
VS Unitas (Ref: UllarWarlord; Draw)
VS lionrt60 (Ref: The Wanderer; Won by Time DQ)
VS Galladiator (Ref: Yarnus of Bethany; Won)
VS UllarWarlord (4) (Ref: Faylion; Won by Time DQ)
Melee with Ragnarokalex and Wolfe! (Ref: The Royal Guard; Cancelled)
VS Frosty (2) (Ref: nyttyn; Subref 1: Gerard; Loss)
VS AOPSUser (2) (Ref: Matezoide; Loss; IMPORTANT MATCH)
VS SubwayJ (Ref: Unoriginal Name; Loss)
VS Ragnarokalex (Ref: akela; Loss)
VS Geodude6 (Ref: DFrog; Loss)
VS SubwayJ (2) (Ref: akela; Loss)
VS Matezoide (2) (Ref: akela; Won; STORY MATCH)
VS Complications (Ref: King Serperior; Loss)
VS Glacier Knight (3) (Ref: Birkal; Loss; STORY MATCH)
VS The Royal Guard (Ref: Birkal; Won)
VS EspyOwner (Ref: Cube; Loss)
VS akela (2) (Ref: Rickheg; Subref: Pwnemon; Won)
VS Complications (2) (Ref: Cube; Loss)
VS Houndoomsday (Ref: Complications; Won)
VS Glacier Knight (4) (Ref: lionrt60; Subref 1: yoshinite; Subref 2: Pwnemon; Won by Forfiet)
VS AOPSUser (3) (Ref: Frosty; Won)
VS Lockdown (Ref: Someoneelse; Won by Time DQ)
VS SimonSays (Ref: akela; Won)
VS LouisCyphre (Ref: Geodude6; Subref 1: The Wanderer; Won by Time DQ)
VS jayjinde (Ref: Aweshucks; Loss)
VS Engineer Pikachu (Ref: akela; Loss)
VS Matezoide (3) (Ref: jayjinde; Loss)
VS akela (3) (Ref: Geodude6; Subref 1: SubwayJ; Won)
VS LupusAter (2) (Ref: Geodude6; Won by DQ)
VS Ragnarokalex (2) (Ref: MrcRanger97; Loss)
VS SimonSays (Ref: Ute; Loss)
VS AOPSUser (4) (Ref: akela; Won)
VS Engineer Pikachu (2) (Ref: AOPSUser; Ongoing)
VS Maxim (2) (Ref: The Wanderer; Loss)
VS Ragnarokalex (3) (Ref: TheWolfe; Won)
VS AOPSUser (5) (Ref: The Wanderer; Won)
League of Pokémon (Ref: Gem; Ongoing)
VS S0L1D G0LD (Ref: lionrt60; Preparing...)
Gym:
Dark Gym Qualifiers VS LouisCyphre (Ref: ZhengTann; Loss)
Tournament:
Ultimate Showdown (Ref: Glacier Knight; Subref 1: ZhengTann; Top 18; Cancelled)
Battle Factory Round 1: VS Arcanite (Ref: Texas Cloverleaf; Subref 1: Frosty; Elimination)


Referee Profile: Here

Claims:
Claim 1: The Legend Run Mysterious Cove (Applied July 14, 2012)
Claim 2: DQed Battle Against UllarWarlord (Approved July 23, 2012; Applied July 24, 2012)
Claim 3: Two Battle Defeat: Losses to ZhengTann and TheWolfe (Applied August 1, 2012
Claim 4: Correcting Mistakes (Applied August 3, 2012)
Claim 5: Loss Against AOPSUser (Applied August 5, 2012)
Claim 6A: Itsumo in Battle Hall (Streak 1) (Applied August 8, 2012)
Claim 6B: Loss Against Dogfish44 (Applied August 8, 2012)
Claim 7A: Referee of Glacier Knight's Arena (Applied August 14, 2012)
Claim 7B: Referee of Glacier Knight's Melted Arena (Applied August 14, 2012)
Claim 8: 2 UC From a Flash (Approved August 18, 2012; Applied August 20, 2012)
Claim 9: 11 UC (Applied August 28, 2012)
Claim 10: One Round Too Short (Applied August 28, 2012)
Claim 11: Better Late than Never (Approved September 1, 2012; Applied September 2, 2012)
Claim 12: Ullar's Retaliation (Applied September 17, 2012)
Claim 13A: A Long Battle Finally Over (Applied September 17, 2012)
Claim 13B: A Quick Reffing, and Indecisive Purchases Made Final (Applied September 17, 2012)
Claim 14: Unwise Raid Preparations (Applied September 18, 2012)
Claim 15: A Forced Draw (Applied September 26, 2012)
Claim 16: 12 UC (Approved September 29, 2012; Applied September 30, 2012)
Claim 17: Low-Energy Loss (Approved October 9, 2012; Applied October 10, 2012)
Claim 18: Corrections and Evolution (Approved October 20, 2012)
Claim 19: Challenged the Wrong Opponent (Approved October 24, 2012)
Claim 20: Melee: 2nd Place! and Victory! (Approved October 29, 2012)
Claim 21: Preperations for Darkness... (Approved November 6, 2012)
Claim 22: Out With the First Bang! (Approved November 8, 2012)
Claim 23: A Surprise Reffing (Approved November 9, 2012)
Claim 24: Orcinus's Flight (Approved November 11, 2012)
Claim 25: A Loss Against Normal (Approved November 15, 2012)
Claim 26: Pike Loss (Approved 19, 2012)
Claim 27: 1 CC Too Short (Approved November 22, 2012; Applied November 23, 2012)
Claim 28: Exp. Share Needed (Approved November 24, 2012)
Claim 29: Loss Against Imanalt (Approved November 25, 2012)
Claim 30: Victory... against Caterpie (Approved November 27, 2012)
Claim 31: A Second Victory Against the Bug (Approved December 1, 2012)
Claim 32: Hall Training for the Pawniard (Approved December 6, 2012; Applied December 7, 2012)
Claim 33: Decoy's Rise (Approved December 13, 2012)
Claim 34: The Plot Begins... (Approved December 15, 2012)
Claim 35: Explosion with no Target (Approved December 16, 2012)
Claim 36: Training for Mirage (Approved December 18, 2012)
Claim 37: Rapid Training for Mirage for the Showdown (Approved December 20, 2012)
Claim 38: Remember Bide (Approved December 29, 2012)
Claim 39: Out of Energy (Approved January 7, 2013; Applied January 8, 2013)
Claim 40: Storyteller VS Storyteller (Approved January 12, 2013; Applied January 13, 2013)
Claim 41: Skill + Luck = Quick Loss (Approved January 16, 2013; Applied January 17, 2013)
Claim 42: Raid Victory (Approved January 19, 2013)
Claim 43: Closing Preperations (Approved January 27, 2013)
Raid Claim 1: Stormrage Depths (Approved January 29, 2013; Applied January 30, 2013)
Claim 44: Time to Return (Approved February 1, 2013)
Claim 45: Last Remaints of the Icy Forest (Approved February 2, 2013)
Claim 46: Itsumo's Power (Approved February 3, 2013; Applied February 4, 2013)
Claim 47: Explosive Finish (Approved February 11, 2013)
Claim 48: Training the Darkness (Approved February 20, 2013; Applied February 21, 2013)
Claim 49: UC From Trainer Testing (Approved March 1, 2013)
Claim 50: Spiritomb VS One Unprepared (Approved March 5, 2013)
Claim 51: Fear and Terror (Approved March 9, 2013)
Claim 52: 2 Quick UC... (Approved March 14, 2013; Applied March 15, 2013)
Claim 53: ...And 2 more UC for Subreffing (Approved March 15, 2013)
Claim 54: The Demon's Power Grows... (Approved March 17, 2013; Applied March 21, 2013)
Claim 55: Ullar's Retreat (Approved March 27, 2013)
Claim 56: Rise of the Abyss (Approved April 5, 2013)
Claim 57: A Single Egg (Approved April 6, 2013)
Claim 58: Itsumo's Reveal (Approved April 7, 2013)
Calim 59: Kyofu's Appearance (Approved April 10, 2013)
Claim 60: Butler Squashed (Approved April 13, 2013)
Claim 61: Butler Squashed Again (Approved April 14, 2013)
Claim 62: Rook's Turn to Be Squashed (Approved April 16, 2013)
Claim 63: Battle with AOPSUser and in the Hall (Approved April 18, 2013)
Claim 64: Lots of Loot (Approved April 22, 2013)
Claim 65: Achisuto and Unmei (Approved April 28, 2013; Applied April 29, 2013)
Claim 66: Itsumo and Kyofu (Approved May 4, 2013; Applied May 5, 2013)
Claim 67: Hunger Games Cancellation (5 UC) (Approved May 4, 2013; Applied May 5, 2013)
Claim 68: Concerns of Battle (Approved May 6, 2013)
Claim 69: Another Defeat of Kyofu (Approved May 10, 2013; Applied May 11, 2013)
Claim 70: Do Not Taunt Cthulhu (Approved May 12, 2013)
Claim 71: Massive Free Move Claim (Approved May 18, 2013)
Claim 72: Failure in the Cove (Approved May 23, 2013)
Claim 73: Tying up Loose Ends (Approved May 24, 2013)
Claim 74: Temple of the End (Approved June 6, 2013; Applied June 7, 2013)
Claim 75: Rusty Reffing (Approved June 16, 2013)
Claim 76: The Growing Threat (Approved June 18, 2013)
Claim 77: Goat's Rebellion (Approved June 19, 2013; Applied June 20, 2013)
Claim 78: Beserk Button (Approved June 22, 2013)
Claim 79: Demon Lord's Completion (Approved June 22, 2013; Applied June 23, 2013)
New Claim 1: FINALLY! (Approved July 17, 2013)
New Claim 2: Spite (Applied July 18, 2013)
New Claim 3: Extra UC (Approved August 1, 2013; Applied August 5, 2013)
New Claim 4: Training for Abyss (Approved August 3, 2013; Applied August 5, 2013)
New Claim 5: Old School Training (Approved August 7, 2013)
New Claim 6: Patching Mistakes (Approved August 7, 2013)
New Claim 7: One Round Reffing (Approved August 13, 2013; Applied August 14, 2013)
New Claim 8: Tokyo Frozen in One Hour (Approved August 13, 2013; Applied August 14, 2013)
New Claim 9: Desperate Training (Approved August 14, 2013)
New Claim 10: Servant of Darkness (Approved August 17, 2013)
New Claim 11: Loss Against an Expert (Approved August 18, 2013; Applied August 19, 2013)
New Claim 12: Increased Power (Approved August 23, 2013; Applied August 24, 2013)
New Claim 13: More Corrections (Approved August 25, 2013)
New Claim 14: Loss for the Gym (Approved September 8, 2013)
New Claim 15: Preperations for XY (Approved September 12, 2013)
New Claim 16: The Demon's Success and Failure (Approved September 24, 2013; Applied September 25, 2013)
New Claim 17: End of the Showdown (Approved September 29, 2013)
New Claim 18: More Preperations for XY (Approved October 17, 2013)
New Claim 19: Complete Rise of Dream Slayer (Approved October 18, 2013; Applied October 19, 2013)


Backpack:
Berries:
Oran *8

Leppa *2

Cheri *2

Chesto *2

Pecha *2

Rawst *2

Aspear *2

Persim *5

Chople *4

Hold Items:
Amulet Coin *1

BrightPowder*1

Everstone *1

Exp. Share *3

Focus Sash*1

Light Clay *1

Lucky Egg *1

Magnet*1

Pure Incense *1

Rare Candy *2

Smooth Rock *1

Raid Hold Items:
(None)

Glyphs:
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%
Glyph of Crunch: Raises the base power of Crunch by 1.

RP Items:
(None)

Poke'balls:
Cherish Ball *5

Net Ball *10

Sport Ball *15

Counters:
Currency Counters: 4
Universal Counters: 19
Valor Counters: 3

Team:

Fighters Against the Demons

Mirage the Zoroark, Seeker of the Drifter, Survivor of the Showdown

Mirage (Female Zoroark)
Hasty Nature

Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilty:
Illusion:
Type: Passive
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 4
Def: Rank 1(-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Accuracy Bonus: +17%


EC: 6/6
MC: 0

Attacks: (48/73 Moves Known)
U-Turn
Scratch
Leer
Pursuit
Fake Tears
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Torment
Agility
Embargo
Punishment
Nasty Plot
Imprison
Night Daze


Captivate
Counter
Detect
Extrasensory

Memento
Sucker Punch

Bounce
Covet
Dark Pulse
Hyper Voice
Knock Off
Low Kick
Spite
Snatch
Snore


Toxic
Hidden Power (Ice, 7)
Protect
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Rest
Thief
Low Sweep
Focus Blast
Retaliate
Grass Knot
Snarl


Hope the Chimecho, Defeated Healer

Hope (Female Chimecho)
Bold Nature

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: Rank 1-
Def: Rank 4+
SpA: Rank 3
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16


EC: 6/6
MC: 0

Attacks: (39/82 Moves Known)
Wrap
Growl
Astonish
Confusion
Uproar
Last Resort
Entrainment
Take Down
Yawn
Psywave

Double-Edge
Heal Bell
Safeguard
Extrasensory
Heal Pulse
Psychic


Disable
Future Sight
Hypnosis
Recover

Stored Power
Wish

Helping Hand
Icy Wind
Mimic
Recycle
Signal Beam
Skill Swap
Snatch
Swift


Psyshock
Calm Mind
Toxic
Light Screen
Protect
Double Team
Reflect
Shock Wave
Thunder Wave


Demons

Itsumo the Spiritomb, Demon Lord of Destruction
<===>

Itsumo (Male Spiritomb)
Serious Nature

Type: Ghost/Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
(Dream World: Unlocked!) Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 90
Atk: Rank 3
Def: Rank 4
SpAtk: 3
SpDef: 4
Spe: 35
Size Class: 2
Weight Class: 5
Base Rank Total: 18

MC: 3
DC: 5/5
Spare KOC: 4

Attacks: (65/65 Moves Known)
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot
Memento
Dark Pulse


Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen


Foul Play
Icy Wind
Sleep Talk
Snatch
Snore
Trick
Uproar
Wonder Room


Water Pulse
Calm Mind
Toxic
Hidden Power (Fighting 7)

Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball

Double Team
Shock Wave
Rock Tomb

Torment
Facade
Secret Power
Rest
Attract
Thief
Endure
Round
Quash
Will-O-Wisp
Silver Wind
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Natural Gift
Swagger
Substitute
Snarl

Notes:
Special Thanks to UllarWarlord for the sprite of the humanoid form of Itsumo.
Followers NOT on Eternal Drifter's Team: 2 (Chuck (Matezoide's Banette), GemoftheDay)


Kyofu the Tyranitar, Demon Lord of Tyranny

Kyofu (Male Tyranitar)
Serious Nature
Types: Rock/Dark
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream:
Type: Trigger
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Command: (Ability: Sand Stream)
The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities.
(Dream World: Unlocked!) Unnerve: Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 0
DC: 5/5

Attacks: (51/114 Moves Known)
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dark Pulse
Payback
Crunch
Earthquake
Stone Edge
Hyper Beam

Assurance
Curse
Dragon Dance
Focus Energy
Pursuit

Aqua Tail
Counter
Earth Power
Fire Punch
Foul Play
Ice Punch
Iron Head
Low Kick
Mimic
Outrage
Stealth Rock
ThunderPunch

Focus Punch
Dragon Claw
Toxic
Taunt
Ice Beam
Protect
Smack Down
Thunderbolt
Dig
Brick Break
Flamethrower
Aerial Ace
Endure
Shadow Claw
Retaliate
Substitute
Snarl


Tetsu the Bisharp, Metal Demon

Tetsu (Male Bisharp)
Adamant Nature

Type: Dark/Steel
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Defiant:
Type: Passive
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Pressure: Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Attacks: (38/74 Moves Known)
Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo

Iron Defense
Night Slash
Iron Head
Swords Dance
Guillotine


Headbutt
Psycho Cut
Pursuit

Revenge
Sucker Punch

Dual Chop
Knock Off
Low Kick
Spite
Stealth Rock

Hone Claws
Toxic
Protect

Brick Break
Sandstorm
Aerial Ace
Thief

False Swipe
Retaliate
Thunder Wave
Snarl


Agents of the Demons

Shadion the Scrafty, Agent of Itsumo

Shadion* (Male Scrafty)
Adamant

Type: Dark/Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Passive
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(Dream World: Unlocked!) Intimidate: Type: Trigger
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Intimidate: The Pokemon makes an intimidating roar or battle cry that lowers the Attack of all opponents by one (1) stage. The drop is maintained at the end of each round. Intimidate can only be used the round after an opponent sends out a new Pokemon after after a KO.

Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 1
DC: 5/5

Attacks: (40/78 Moves Known)
Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash


Amneisa
Counter
Detect
Dragon Dance*
Drain Punch
Fake Out
Fire Punch
Ice Punch*
ThunderPunch*


Dual Chop
Iron Head
Knock Off
Snatch
Spite
Super Fang
Zen Headbutt


Dragon Claw*
Toxic
Bulk Up*
Protect
Rest*
Thief
Retaliate
Poison Jab


Fern the Persian, Betrayer of the Light

Fern (Female Persian)
Hardy Nature

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilties:
Limber: Type: Passive
This Pokemon’s body is well trained and immune to paralysis.
Technician: Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(Dream World: Unlocked!) Unnerve: Type: Passive
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks: (37/100 Moves Known)
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Pay Day
Power Gem
Slash
Nasty Plot
Assurance
Captivate
Night Slash
Feint
Swagger


Assist
Flail
Hypnosis
Odor Sleuth
Spite


Covet
Icy Wind
Knock Off
Mimic
Swift


Water Pulse
Toxic
Protect
Double Team
Shock Wave
Aerial Ace
Thief
Retaliate


Petal Dance


Decoy the Electrode, Bomber of Itsumo

Decoy (Genderless Electrode)
Naive Nature

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Soundproof: Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Static: Type: Passive
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(Dream World: Unlocked!) Aftermath: Type: Passive
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%


EC: 6/6
MC: 0
DC: 5/5

Attacks: (34/60 Moves Known)
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat


Foul Play
Headbutt

Magic Coat
Mimic
Signal Beam
Sucker Punch


Toxic
Zap Cannon
Protect
Thunderbolt
Thunder
Teleport
Double Team

Shock Wave
Endure
Volt Switch
Thunder Wave

Agility
Refresh


Fear, Terror, and Despair the Hydreigon, Eaters of Worlds

Fear, Terror, and Despair (Female Hydreigon)
Jolly Nature

Type: Dark/Dragon
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Ability:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

HP: 100
Atk: 4
Def: 3
SpA: 4 (-)
SpD: 3
Spe: 113 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
Accuracy Bonus: +15%


EC: 9/9
MC: 1

Attacks: (53/82 Moves Known)
Tackle
Double Hit
Tri Attack
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Slam
Dragon Pulse
Work Up
Dragon Rush
Body Slam
Scary Face
Hyper Voice
Outrage


Assurance
Fire Fang

Head Smash
Ice Fang
Thunder Fang


Aqua Dail
Dark Pulse
Draco Meteor
Earth Power
Heat Wave
Hyper Voice

Roost
Signal Beam
Superpower
Zen Headbutt

Toxic
Taunt
Protect
Earthquake
Fire Blast
Thief
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Stone Edge

Thunder Wave
Dragon Tail
U-Turn
Substitute
Flash Cannon

Fly
Surf

Wing Attack


Agents of Fate

Unmei the Natu, Seer of Fate

Unmei (Female Natu)
Docile Nature
Type: Psychic/Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Synchronize:
Type: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Early Bird: Type: Passive
This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

(Dream World: LOCKED!) Magic Bounce: Type: Passive
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 5/6
MC: 1
DC: 4/5


Attacks: (27 Moves Known)
Peck
Leer
Night Shade
Teleport
Lucky Chant
Miracle Eye
Me First
Confuse Ray

Wish
Psycho Shift
Future Sight
Stored Power
Ominous Wind
Psychic

Drill Peck
Faint Attack
Featherdance
Haze
Quick Attack


Giga Drain
Roost


Psyshock
Calm Mind
Toxic
Protect
Shadow Ball
Pluck


Achisuto the Smeargle, Painter of Fate

Achisuto (Male Smeargle)
Timid Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technician: Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

(Dream World: Perma-Locked!) Moody: Type: Passive
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.


HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Accuracy Bonus: +9%


MC: 20
DC: 5/5


Attacks: (26 Moves Known)
Auroroa Beam
Brine
Close Combat
Dragon Rage
Earth Power
Explosion
Fake Out

Heal Pulse
Helping Hand
Ice Beam
Light Screen
Memento
Metal Claw
Moonlight

Pay Day
Protect
Rock Blast
Self-Destruct
Shell Smash
Sleep Talk
Snarl
Teleport
Transform
U-Turn

Volt Switch

Sketch (9)


Unknown and Untitled

Butler the Audino

Butler (Male Audino*)
Calm Nature

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: Type: Passive
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: Type: Passive
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(Dream World: Perma-Locked!) Klutz: Type: Toggle
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16


MC: 0
DC: 5/5

Attacks: (48/88 Moves Known)
Pound*
Growl*
Helping Hand*
Refresh*
Doubleslap*
Attract*
Secret Power*
Entrainment*
Take Down
Heal Pulse

After You
Simple Beam

Amnesia
Bestow
Encore
Heal Bell*
Sweet Kiss*
Wish*
Yawn


Covet
Drain Punch

Fire Punch
Gravity
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam
Sleep Talk
Snore


Toxic*
Ice Beam
Light Screen
Protect*
Safeguard

SolarBeam
Thunderbolt
Thunder
Psychic
Shadow Ball*
Double Team
Reflect
Flamethrower
Rest

Retaliate
Thunder Wave
Grass Knot

Surf


Dream Slayer the Crobat

Dream Slayer (Male Crobat)
Jolly Nature

Type: Poison/Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilties:
Inner Focus: Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(Dream World: Unlocked!) Infiltrator: Type: Passive
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 150+
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Accuracy Bonus: +26% (or +25.862069%)


EC: 9/9
MC: 0
DC: 5/5

Attacks: (32 Moves Known)
Cross Poison
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze
Air Slash


Faint Attack
Hypnosis

Pursuit
Quick Attack
Whirlwind

Giga Drain
Heat Wave
Mimic
Roost
Zen Headbutt


Toxic
Venoshock
Protect
Aerial Ace
Pluck

U-Turn
Fly


Goat the Mareep

Goat (Male Mareep)
Timid Nature

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Static:
Type: Passive
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

(Dream World: LOCKED!) Plus: Type: Passive
This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).


HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 41 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Accuracy Bonus: 6%


EC: 7/9
MC: 0
DC: 3/5


Attacks: (27 Moves Known)
Tackle
Growl
Thunder Wave
Thundershock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray

Power Gem
Discharge
Signal Beam
Thunder

Agility
Body Slam
Flatter
Odor Sleuth
Sand Attack


Heal Bell
Iron Tail


Toxic
Protect
Safeguard
Frustration

Thunderbolt
Shock Wave
Flash


Kanbatsu the Cacnea

Kanbatsu (Male Cacnea)
Quirky Nature

Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Sand Veil:
Type: Passive
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Water Absorb (Dream World: LOCKED!): Type: Passive
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14


EC: 3/6
MC: 1
DC: 3/5

Attacks: (21 Moves Known)
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Faint Attack
Sandstorm

Acid
Block
Counter
Disable
Magical Leaf

Synthesis

Toxic
Venoshock
Protect
Energy Ball
Poison Jab


Abyss the Skuntank

Abyss (Female Skuntank)
Rash Nature

Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Stench:
Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: Type: Passive
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
(Dream World: Unlocked!) Keen Eye: Type: Passive
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks: (34/73 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash

Flamethrower
Memento
Explosion


Astonish
Crunch
Flame Burst
Haze
Pursuit


Dark Pulse
Foul Play
Iron Tail
Sucker Punch


Venoshock
Protect
Dig

Shadow Ball
Sludge Bomb
Fire Blast
Thief
Shadow Claw
Payback
Poison Jab

Snarl


Uragiri the Absol

Uragiri (Male Absol)
Timid Nature
Type: Dark
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:
Type: Passive
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(Dream World: LOCKED!) Justified: Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Attack: 4 (-)
Defense: 2
Special Attack: 3
Special Defense: 2
Speed: 87 (+)
Size Class: 3
Weight Class: 3
Accuracy Boost: 9%

MC: 0
DC: 0/5

Attacks: (20 Moves Known)
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance

Baton Pass
Faint Attack
Hex
Megahorn
Punishment

Protect
Will-O-Wisp
Retaliate
Substitute
Snarl


Akurei the Eevee

Akurei the Eevee
Serious Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
(Dream World: LOCKED!) Anticipation: Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (19 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Curse
Detect
Endure
Flail
Wish

Toxic
Protect
Dig
Shadow Ball
Retaliate


Tsuuru the Revenankh

Tsuuru (Male Revenankh)
Impish Nature
Type: Ghost/Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Dream World: Locked!): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats: 90 / 105 / 90 / 65 / 110 / 65

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Attacks: (19/90 Moves Known)
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Curse
Destiny Bond
Mach Punch
Shadow Sneak

Toxic
Protect
Brick Break
Retaliate
Poison Jab


Notes:
Walker, the trainer, disappeared at the end of the battle with LupusAter. Itsumo, the Spiritomb, suddenly spoke, and Walker decided to get rid of the Spiritomb before he took complete control of Walker's team.
Regrettably, Decoy was already under Itsumo's power, and pushed Walker off the edge after recovering from its Explosion attack.
As things stand, a large number of Walker's Poke'mon owe their allegence to Itsumo: Dream Slayer, Oblivion Knight, and Abyss for examples. However, there are a few that stand against him for their own reasons: Butler and Hope are the primary defenders against the Demon, while Mirage is only interested in getting Walker back safe and sound.
Yet others still are enigmas... Unmei and Achisuto in particular. They have been seen with Walker, the Demons, and the defenders against the Demons. Just what are they planning?

There are different methods of "talking" that several of the Poke'mon use.
Speaking in italics like this means only other Poke'mon and some humans can understand them. The Poke'mon is speaking in "Poke'Speak," only understood by Poke'mon, and a few others with close ties to Poke'mon. Alternately, italics could represent one's inner thoughts or telepathy with another. But usually, its Poke'Speak.
"Speaking like this is speaking in the human tounge, able for anyone to understand with little difficulty. Notice the quotation marks at either end of this paragraph! However, if combined with italics and/or bold, the speaker is really pissed off. Red instead of their usual color of speaking means they are likely in a killing mood; at this point, not even trainers are safe."
 
Last edited:
[ongoing Battles]
StarmieLazer Vs AOPSuser
Starmie VS KS



Trainer Name:Lazer
Pokemon: Mudkip,Magnemite,Scratchet
W/L/T:0-1-0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Currency Counters:2
Universal Counters:


Pokemon Team:

<Mudkip> [Lazer] (M)
Nature:Adamant(Attack increased by 1; Special Attack reduced by 1)
Type:Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 : Damp DW Locked
Type: Innate

This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
Mudkip
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC:5/9
MC:2
DC:1/5

Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport[*]
Curse(*)
Avalanche(*)
Stomp*

Scald(*)
Toxic(*)
Waterfall(*)

Magnemite[*]
Magnet (U)

Nature: Rash (Special Attack increased by 1; Special Defense reduced by 1)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic:DW locked Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 [+]
SpD: Rank 1(-)
Spe: 45
Size Class: 1
Weight Class:1
Base Stat Total:13
EC:0/9
MC:0
DC:0/5

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Rise[*]
Signal Beam[*]
Gravity[*]

Explosion(*)
Light Screen(*)
Wild Charge(*)


Scratchet [Scratchet] [M]

Nature Adamant: [Attack increased by 1; Special Attack reduced by 1]
Type: Normal/Fighting

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Scrappy:
Type: [Innate]

This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


Prankster:
Type: [Innate]

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit:
Type: [Innate]
[DW locked]
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.



HP: 90
Atk: Rank 4 [+]
Def: Rank 3
SpA: Rank 0 [-]
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14



EC:1/6
MC:2
DC:1/5

Fury Swipes[*] Harden[*]
Focus Energy[*]
Rock Smash[*]
Roar[*]

Stealth Rock[*]
Baton Pass [*]
Roost[*]

Reflect[*]
Taunt[*]
Bulk Up[*]

Finished Battles
Starmie VS IAR
 
To do sprites, you do (img)url of the image(/img) but with [ instead of (. For example: (img)http://veekun.com/dex/media/pokemon/main-sprites/black-white/1.png(/img) with square brackets instead of round brackets gives this:


Also:
  • Magnemite's Dream World ability is called Analytic, not Analyze, it needs to be marked as a dream world ability and you've got an outdated description of it.
  • If you're going to describe Magnemite and Scratchet's Dream World abilities, then you should describe Mudkip's one as well in addition to saying "DW Locked".
  • You have not changed Mudkip's attack and special attack to reflect its nature.
  • You have increased Magnemite's attack instead of special attack.
  • You have not changed Scratchet's attack and special attack to reflect its nature.
  • As Yarnus correctly pointed out, natures only change attack, defence, special attack and special defence by 1 rank, not by 5 or 9 or 7 or whatever other number you pulled out of thin air (speed is a different matter but none of your pokemon's natures adjust its speed), so all of your pokemon's nature descriptions need changing.
  • Magnemite is missing its size class, weight class and base rank total from its stats.
  • Because Magnemite gets no egg moves, it gets 3 tutor moves in addition to its level-up moves and BW TMs, so you'll need to pick those. However, it does not get level-up moves past level 25 so Magnet Bomb, Screech and Discharge need to be removed.
  • Similarly, Mudkip gets all level-up moves up to level 25 and it learns Mud Sport at level 24 so you'll need to add that in.

That plus the addition of sprites and putting your pokemon in hide tags means you've got a lot of stuff to fix, and you're NOT APPROVED until you do so and then contact me or another approver.


EDIT: OK, now that's everything fixed. APPROVED

This brings my UC to 45.2.
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
Trainer Name: Imanalt
Pokemon: Gastrodon, Colossoil, Lucario, Mamoswine, Claydol, Golurk, Hippowdon, Camerupt, Torterra, Poliwrath, Electabuzz, Dragonite, Venonat, Cupra

Backpack:
2x Expert Belt
1x Soothe Bell
2x EXP Share
1x Water Stone
1x Life Orb
1x Rare Candy
9x Heal Ball
9x Sport Ball
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry


Token Pocket:
Currency Counters: 71
Universal Counters: 14
Pokemon Team:


Colossoil(*) Whale? (M)
Nature: Jolly (+14% accuracy)
Type:

Dark:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (95*1.15) (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Ec: 6/6
MC:1
DC: 5/5

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Peck
Bite
Horn Attack
Leer(*)
Tackle(*)
Mud Shot(*)
Bubblebeam(*)
Rapid Spin(*)
Mud Bomb(*)
Pursuit(*)
Drill Run
Body Slam
Dig
Crunch
Bounce
Megahorn
Magnitude
Stockpile
Swallow
Spit Up
Horn Drill
Muddy Water

Encore(*)
Fake Out(*)
Dive(*)
Substitute
Thunder Fang
Fire Fang
Sand Tomb
Taunt(*)
U-Turn(*)
Snatch
Sucker Punch
Superpower
Earthquake
Rock Slide
Dragon Tail
Protect
Endure
Bulldoze
Poison Jab
Double Team
Smack Down
Roar
Toxic
Foul Play
Knock Off
Brick Break
49 moves


Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Ec: 6/6
MC: 5
DC: 5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Bone Rush
Metal Sound
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Me First
Dark Pulse
Metal Claw
Detect
Quick Guard
Swords Dance
Calm Mind
Copycat

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)
Agility
Thunder Punch
Ice Punch
Magnet Rise
Zen Headbutt
Dual Chop
Thunderpunch
Cross Chop
Circle Throw
Follow Me
Dig(*)
Rock Slide(*)
Substitute(*)
Drain Punch
Psychic
42 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
String Shot
Amnesia
Fissure
Block
Giga Impact
Memento
47 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face
Ice Fang
Take Down
Double Hit
Mist
Thrash
Amnesia
Fury Attack
Flail

Icicle Crash
Rock Slide
Avalanche
Sleep Talk
Fissure
Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
Block
Knock Off
45 moves


Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 4

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm
Extrasensory
Cosmic Power
Guard Split
Power Split
Hyper Beam
Heal Block
Explosion

Substitute
Magic Coat
Earth Power
Drill Run
Trick
Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
Skill Swap
33 moves


Golurk (Genderless) GOLURK MOAR
Nature:Quiet (+1 SAtk, -15% Spe, -10% evasion)
Type: Ground/Ghost
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled)
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

No Guard (DW): (Innate)
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-)
SC: 5
WC: 7

EC:6/6
MC:1
DC:5/5

Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
DynamicPunch
Earthquake
Hammer Arm
Heavy Slam
Night Shade
Focus Punch
Curse

Magic Coat
Fire Punch
Ice Punch
Drain Punch
Earth Power
ThunderPunch
Gravity
Icy Wind
Block
Signal Beam
Sleep Talk
Fly
Grass Knot
Shadow Ball
Double Team
Rock Slide
Psychic
Rest
Substitute
Zen Headbutt
Stealth Rock
Ice Beam
Hidden Power (fire, 7)
Focus Blast
Brick Break
Rock Polish
Charge Beam
Solarbeam
Protect
45 Moves


Rampardos [Ragequit] (M)
Nature: Rash ( + Special Attack, -Special Defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 58
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt
Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic


Camerupt FIRE (F)
Nature: Quiet (-10% evasion)
Type:

Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40/1.15) (-)
Size Class: 4
Weight Class: 6

Ec: 6/6
MC:0
DC: 5/5

Abilities:
Magma Armor:
(Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Double edge
Fissure
Curse

Heat Wave
Yawn
Endure
Iron Head
Ancientpower
Body Slam
Mimic
Solarbeam
Double Team
Stone Edge
Flash Cannon
Rock Smash
Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
Flame Charge
Dig
Sleep Talk
Stealth Rock
Rest
Substitute
Protect
Explosion
Sunny Day
Overheat
Roar
Incinerate
Fire Blast
44 Moves


Torterra Tree (F)
Nature: Sassy (-10% evasion)
Type:

Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 48 (56/1.15) (-)
Size Class: 5
Weight Class: 7

Ec: 9/9
MC:9
DC: 5/5

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Giga Drain
Leech Seed
Leaf Storm
Crunch
Synthesis

Seed Bomb
Superpower
Wide Guard
Earth Power
SolarBeam
Substitute
Protect
20 Moves


Poliwrath "frogsarecool" (M)

Nature: Quiet (+1 satk, -15%spe, -10%evasion)

Type: Water/fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 7
DC: 5/5

Attacks:
Submission
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam
Hydro Pump
Wake up Slap
Mud Bomb
Belly Drum
Mud Shot
Amnesia
Circle Throw
Dynamic punch
Mind Reader

Encore
Endure
Endeavor
Refresh
Haze
Focus Blast
Surf
Dive
Ice Beam
Protect
Substitute
Dig
30 moves


Dragonite "Snake" (F)
Nature: Rash (+Satk, -Sdef)

Type:

Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3(-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:
Fire Punch
ThunderPunch
Roost
Hurricane
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Tail
Dragon Dance
Aqua Tail
Outrage
Hyper Beam
Dragon Rush
Safeguard

ExtremeSpeed
Light Screen
Aqua Jet
Fly
Flamethrower
Thunderbolt
Substitute
Endure
26 moves


Electivire (Male)
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Quick Attack
Leer
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Electro Ball
ThunderPunch
Light Screen
Thunderbolt
Discharge
Thunder
Giga Impact

Focus Punch
Fire Punch
Ice Punch

Wild Charge
Volt Switch
Hidden Power Grass (7)
Taunt
Brick Break
22 moves


Venomoth: bug1 (F)

Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Attack)

Type:

Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust:
(Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 2
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Psychic
Quiver Dance
Gust
Bug Buzz
Sleep Powder

Baton Pass
Toxic Spikes
Agility
Skill Swap

Roost
Protect
Sludge Bomb
Toxic
Substitute
23 moves


Aurumoth (bug2) [Male]
Nature: Sassy (+1 Special defense, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (DW): (innate)Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Ominous wind
Will-o-Wisp
Final gambit
Ancientpower
Healing Wish
Tail Glow

Hydro Pump
Bug Buzz
Disable
Close Combat
Megahorn
Counter
Safeguard

Psychic
Substitute
Shadow Ball
Magic Coat
Skill Swap
27 moves

Reffing profile: http://www.smogon.com/forums/showpost.php?p=4217108&postcount=45
 
Imanalt, two little things that I didn't get a chance to mention on IRC:
-Riolu's Accuracy boost should be rounded normally, so to the nearest whole number, in this case 11.
-You need to specify a power for Shellos' Hidden Power. I'm assuming 7 but put whatever power you want beside the move.
Fix those two things and you are APPROVED. Welcome to ASB! And you don't need a KOC counter; you can just spend them as you get them. It's only necessary if you want to stock them.

2
 
Abs team

Trainer Name: Classy Cat
Pokemon: Monferno, Ralts, Lombre, Clefairy, Cacnea, Voodoll
W/L/T: 2-3-0
*
*
Backpack:
2x Xp share
1x Amulet Coin
*
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
1x Rawst Berry
2x Aspear Berry
*
Token Pocket:
Currency Counters: 8
Universal Counters: 1
*
*
*
Pokemon Team:
*
*


Quebec (Male)
Nature: Rash (+Spa -Spd)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Poison Point (Can be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Intimidate (DW Locked): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 85
Size Class: 1
Weight Class: 1

MC: 0
DC: 0/5

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stock Pile
Spit Up
Revenge
Aqua Tail
Poison Jab
Destiny Bond

Brine
Aqua Jet
Acid Spray
Flail
Signal Beam

Venoshock
Taunt
Ice Beam
Sludge Wave
Sludge Bomb

25 Moves


Clefairy "Mike" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
*
Type: Normal
*
Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
*
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
*
Abilities:
*
Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
*
Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
*
(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
*
EC: 7/9
DC: 5/5
MC: 1
*
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
*
Moves:
Damaging

Pound
Magical Leaf
Wake-Up Slap
Meteor Mash
Flamethrower
Shadow Ball
Dig
Hyper Voice
Thunderbolt
Bide
Doubleslap
Ice Beam

Non-Damaging

Double Team
Thunderwave
Protect
Bestow
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
Snatch
After You



Moves: 32

*

Ludicolo "Tango" (M)
*
Nature: Naughty (+Atk -SpD)
*
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
*
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
*
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
*
EC: 9/9
DC: 5/5
MC:
*
Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif
*
Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch

*
Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 29


Bravo (F)

Nature: Modest (+1SpA -1Atk)
Typing:Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]

Abilities

Compoundeyes:(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens:(Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC/DC: Maxed
MC: 0

Attacks:

Damaging Moves
-Tackle
-Electroweb
-Bug bite
-Snore
-Confusion
-Gust
-Psybeam
-Bug Buzz
-Bide
-Silver Wind
-Giga Drain

Non Damaging moves
-String Shot
-Quiver Dance
-Roost
-Harden
-Sleep Powder
-Poison Powder
-Stun Spore
-Supersonic
-Whirlwind
-Tailwind
-Rage Powder
-Defog
-Skill Swap


Sierra (M)

Nature: Careful (+1SpD -SpA)
Typing:Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.[/B]

Abilities
Technician:(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Swarm:(Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Steadfast:[LOCKED](Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
DC: 0/5
MC:

Moves

Non-Damaging
Leer
Double team
Focus energy
Agility
Endure
Counter
Defog
Toxic
Baton Pass
Swords Dance

Damaging
Vacuum Wave
Quick attack
Pursuit
False Swipe
Fury Cutter
Brick Break
U-Turn
Wing attack
Reversal
Hidden Power Water 6


November (M)

Nature: Quiet (-10 Evasion)
Type: Normal
Normal:Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus

Abilities:
Pick Up:(Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat:(Innate)
Gluttony[LOCKED:](Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
DC: 0/5
MC

Moves

Non-Damaging
Odor Sleuth
Defense Curl
Amnesia
Recycle
Screech
Metronome
Whirlwind
After you

Damaging
Tackle
Lick
Chip Away
Pursuit
Selfdestruct
Flamethrower
Thunderbolt
Counter
Solarbeam
Ice Beam
Psychic


Ralts "Romeo" (M)
*
Nature: Modest (+SpA -atk)
*
Type: Psychic
*
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
*
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
*
Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
*
[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
*
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
*
EC: 2/9
DC: 2/5
MC
*
Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic
*
Disable
Will-O-Wisp
Shadow Sneak
Taunt
Destiny Bond
Encore
*
Shadow Ball
Energy Ball
Protect
Thunder Wave
Substitute
Tbolt
*
Moves: 18


Cacnea "Charlie" (*) (Male)
Nature: Impish (+Def -SpA)
*
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
*
Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
*
Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
*
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14
*
EC: 2/6
MC: 0
DC: 1/5
*
Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)
Sucker Punch
Sandstorm
*
Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)
Disable
Counter
*
Focus Punch
Attract
Double Team (*)
Substitute (*)
Swords Dance (*)
*
Moves: 16


Voodoll "Victor" (M)
Nature: Naughty (+ Atk -SpD)
*
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
*
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
*
EC: 1/6
DC: 1/5
MC:
*
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
*
Moves:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missle
Dark Pulse
*
Perish Song
Counter
Focus Punch
Imprison
pursuit
*
Toxic
Rock Slide
Taunt
Protect
Substitute
Torment
 

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