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Join Date: Sep 2009
Posts: 2,558
United States of America
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Trainer Name: Victor
Pokemon: Abomasnow*, Syclant*, Krillowatt*, Camerupt, Froslass, Walrein, Rampardos, Dunsparce, Sigilyph, Tomohawk, Wormadam-S, Combee, Cyclohm, Zebstrika, Excadrill, Mamoswine, Weedle, Eevee, Voodoll, Gurdurr, Lucario, Gastly, Zorua, Rotom, Embirch, Mankey, Smeargle, Necturine, Smoochum, Colosshale, Klang Pending approval: N/A W/L/T: 21/6/1 DQ-based or otherwise termination-based W/L/calling off: 2/0/2 Tournament #1 placing: Reached round 4 (semifinals) before getting knocked out. Currency Counters: 4 Backpack: Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Watmel Berry Pokeball Pocket: 5x Timer Ball 10x Sport Ball 15x Heal Ball Glyph Pocket: Glyph of Flash Cannon (1 owned): Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force) Glyph of Thunderbolt (1 owned): Lowers the threat generated by Thunderbolt by 50% Token Pocket: Ref Tokens: See my ref profile. Business Tokens: 0 Valor Counters: 3 Battle Points: 0 Battle Item Pocket: 1x Expert Belt 1x Icy Rock 1x Light Clay Training Item Pocket: 1x Exp. Share 1x Lucky Egg Gem Pocket: (None) Void Storage: 1x Rotom Frost Fridge
Past Battles, not updated in a while
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Current Battles (also out of date)
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Tournament battles
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Roleplaying challenges (outdated)
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Reffing Profile: Here. Gym Team candidates: Overall Pokemon Team: ![]() ![]() ![]() Pending approval: N/A
Abomasnow
Abomasnow [Frostbite] Male Nature: Relaxed (+1 Rank defense, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks.) Type: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: 90/92/75+/92/85/60- HP: 100 Atk: Rank 3 Def: Rank 4(+) SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect. Requires an action to summon. Ability 2: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.) Attacks: Ice Punch Powder Snow (*) Leer (*) Razor Leaf (*) Icy Wind (*) Grasswhistle (*) Swagger (*) Mist (*) Wood Hammer Ice Shard Ingrain Sheer Cold Skull Bash (*) Leech Seed (*) Growth (*) Bullet Seed Blizzard (*) Energy Ball (*) Hidden Power [Fire, 7 power/5 energy] (*) Toxic Protect Earthquake Shadow Ball Light Screen Brick Break Rock Slide Rest Substitute Safeguard Double Team Hyper Beam Giga Drain Endure Sleep Talk Worry Seed Magic Coat Block Total Moves: 37
Syclant
Syclant [Freeze] Male Nature: Rash (+1 Rank special attack, -1 Rank special defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: 70/116/70/114+/64-/121 HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Ice Punch Leer (*) Leech Life (*) Ice Shard (*) Focus Energy (*) Slash (*) Icy Wind (*) Scratch (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Hail Sheer Cold Ice Beam X-Scissor Earth Power (*) Tail Glow (*) Spikes (*) Water Pulse Counter String Shot Pin Missile Blizzard (*) Struggle Bug (*) Hidden Power (Electric, base 6, energy cost 4) (*) U-Turn Brick Break Stone Edge Acrobatics Protect Substitute Quash Taunt Focus Blast Rain Dance Dig Rest Toxic Rock Slide Double Team Facade Frost Breath False Swipe Natural Gift Endure Sleep Talk Total Moves: 46
Krillowatt
Krillowatt [Float] Female Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 151/84+/73-/83/74/105 HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Abilities: Ability 1: Trace: (Can be Activated)When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble (*) Charge (*) Tackle (*) ThunderShock (*) Detect (*) Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Counter Thunder Hydro Pump Copycat Heart Swap Zap Cannon Volt Switch Guillotine Discharge BubbleBeam Muddy Water (*) Whirlpool (*) Signal Beam (*) Follow Me Sheer Cold Metronome Wild Charge (*) Scald (*) Ice Beam (*) Hone Claws Earthquake Substitute Hidden Power (base 7, Grass) Toxic Protect Thunder Wave Torment Dive Payback Rain Dance Waterfall Blizzard Double Team Rest Natural Gift Endure Low Kick Total Moves: 47
Camerupt
Camerupt (Flare) (F) Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Magma Armor: (innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: 70/100/70/105+/75/40- HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Amnesia Flame Burst Earth Power Flamethrower Eruption Heat Wave Yawn Stockpile Flame Charge Earthquake Rock Slide Will O' Wisp Protect Fire Blast SolarBeam Toxic Stone Edge Sunny Day Endure Total Moves: 25
Froslass
Froslass Frigid (F) Nature: Timid (A 15% increase in Base Speed [Rounded Up] and a +19% (127^2/870 rounded) flat increase in accuracy on this Pokemon's attacks; -1 Rank in Attack) Type: Ice/Ghost Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: 70/80-/70/80/70/110+ HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 BRT: 19 EC: 6/6 MC: 0 DC: 5/5-DW Unlocked! Abilities: Ability 1: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ability 2: Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Blizzard Astonish Confuse Ray Ominous Wind Destiny Bond Disable Weather Ball Fake tears Bide Shadow Ball Hidden Power (Fire, base 7) Substitute Rest Light Screen Thunder Taunt Torment Endure Pain Split Total Moves: 26
Walrein
Walrein Flotsam (M) Nature: Sassy (A 15% decrease in Base Speed [Truncated] and a +10% flat increase in the accuracy (e.g. 85 Accuracy becomes 95) on the opponent Pokemon's attacks; +1 rank in special defense) Type: Ice/Water Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: 110/80/90/95/90+/65- HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4(+) Spe: 56 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Ability 2: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ability 3: Oblivious: (Innate, DW) This Pokemon is incapable of being effected by Attract or Cute Charm. Attacks: Crunch Defense Curl Powder Snow Growl Water Gun Encore Ice Ball Body Slam Aurora Beam Hail Blizzard Rest Signal Beam Curse Yawn Sleep Talk Aqua Ring Earthquake Rock Slide Waterfall Protect Surf Toxic Dive Roar Whirlpool Endure Super Fang Double-Edge Total Moves: 29
Rampardos
Rampardos (Fracture) (M) Nature: Mild (Defense decreased by one rank, Special Attack increased by one rank) Type: Rock Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: 97/125/60-/65+/50/58 HP: 110 Atk: Rank 7 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 58 Size Class: 3 Weight Class: 5 BRT: 20 EC: 6/6 MC: 0 DC: 5/5 - DW unlocked! Ability: Ability 1: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Ability 2: Sheer Force: (DW, Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Zen Headbutt Head Smash Endeavor Crunch Hammer Arm Iron Head Blizzard Fire Blast Rock Slide Earthquake Thunderbolt Dragon Tail Protect Dig Total Moves: 21
Dunsparce
Dunsparce [Flinch] Male Nature: Quirky (no changes) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: 100/70/70/65/65/45 HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 2 Base Rank Total: 18 MC: 1 DC: 5/5-DW unlocked! Abilities: Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Ability 3: Rattled: (Innate, DW) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Attacks: Rage Defense Curl Yawn Glare Rollout Spite Pursuit Roost Coil Dig Headbutt Secret Power Bite Magic Coat Rock Slide Rock Smash Blizzard Protect Zen Headbutt Total Moves: 19
Sigilyph
Sigilyph (F) Falsefalcon Nature: Modest (-1 rank in attack, +1 rank in special attack) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Ability 3: Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats: 72/58-/80/103+/80/97 HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 MC: 1 DC: 5/5-DW unlocked! Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Reflect Air Slash Psychic Mirror Move Gravity Cosmic Power Roost Stored Power Psycho Shift AncientPower Ice Beam Shadow Ball Calm Mind Energy Ball Protect Hidden Power (Ground, base 7) Smack Down Trick Room Substitute Toxic Psyshock Flash Cannon Thunder Wave Safeguard Telekinesis Charge Beam Psych Up Double Team Rest Solarbeam Dream Eater Fly Total Moves: 41
Tomohawk
![]() Tomohawk (Flight) M Nature: Timid (15% increase to speed and a 11% accuracy increase (98^2/870 rounded up), -1 attack) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Intimidate: (can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Ability 2: Prankster: (innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Ability 3: Justified (DW): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: 105/60-/90/115/80/85+ HP: 110 Attack: Rank 1 (-) Defense: Rank 3 Special Attack: Rank 4 Special Defense: Rank 3 Speed: 98 (+) Size Class: 2 Weight Class: 3 BRT: 19 EC: 6/6 MC: 0 DC: 5/5- DW unlocked! Attacks: Sunny Day Aura Sphere Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Rest Aerial Ace Morning Sun Whirlwind Rain Dance Earth Power Air Slash Heat Wave Sky Drop Hurricane Healing Wish Roost Yawn Haze Confuse Ray Rapid Spin Stealth Rock Taunt Toxic Substitute Grass Knot Focus Blast Reflect Safeguard Total Moves: 32
Wormadam
Wormadam [Feck Knight] (F) Nature: Brave (+1 rank in attack, 20/23 rounded down of normal speed and a flat 10% increase in the accuracy of an opponent's attacks.) Type: Bug/Ground Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Ability 2: Overcoat (Innate, DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Because Wormadam-S is already immune to at least one (1) kind of weather by typing, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: 60/79+/105/59/85/36- HP: 90 Attack: Rank 4 (+) Defense: Rank 4 Special Attack: Rank 2 Special Defense: Rank 3 Speed: 31 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 4/4 MC: 0 DC: 5/5 Attacks: Protect Tackle Bug Bite Hidden Power (Grass, base 7) Confusion Rock Blast Psychic Flail Earthquake Struggle Bug Toxic Venoshock Rock Tomb Safeguard Dig Snore String Shot Sucker Punch Total moves: 18
Combee
Combee [FLADoS] (F) Nature: QUIRKY Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Ability 1: Honey Gather (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Ability 2: Hustle (Can be Enabled, DW not yet unlocked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: 30/30/42/30/42/70 HP: 90 Attack: Rank 2 Defense: Rank 2 Special Attack: Rank 2 Special Defense: Rank 2 Speed: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 6 DC: 3/5 Attacks: Sweet Scent Gust Bug Bite Ominous Wind Tailwind Air Cutter Total Moves: Irrelevant.
Cyclohm
Cyclohm (Flash) M Nature: Timid (Subtracts one Rank from Attack; A 15% increase (rounded up) in Base Speed and a +10% increase in accuracy (92^2/870, rounded) on this Pokemon's attacks) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Ability 1: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Ability 2: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Ability 3: Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Not eligible for other effects.) Stats: 108 / 60- / 118 / 112 / 70 / 80+ HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 - DW unlocked! Attacks: Whirlwind Bide Tri Attack Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Hurricane Discharge Dragon Tail Double Hit Weather Ball Zap Cannon Heal Bell Hydro Pump Magnet Rise Power Gem Fire Blast Thunder Volt Switch Protect Light Screen Torment Thunder Wave Substitute Hidden Power Grass (7) Thunderbolt Rest Blizzard Trick Room Draco Meteor Dragon Pulse Endure Sleep Talk Signal Beam Total Moves: 42
Zebstrika
Zebstrika (Faraday) (M) Nature: Naive (Speed increased by 1.15x rounded up and accuracy increased by 18% (88^2/435 rounded up); Special Defense decreased by one rank) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: 75/100/63/80/63-/116+ HP: 100 Atk: **** Def: *** SpA: *** SpD-: ** (-) Spe: 134 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5-DW unlocked! Abilities: Ability 1: Lightning Rod: (innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Ability 2: Motor Drive: (innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Ability 3: Sap Sipper (DW, innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Quick Attack Tail Whip Charge Shock Wave Thunder Wave Flame Charge Pursuit Spark Wild Charge Thrash Me First Screech Double Kick Protect Hidden Power (Ice, 7) Double Team Rest Substitute Thunder Overheat Total moves: 20
Excadrill
Excadrill [Fault] (M) Nature: Jolly (Increases base speed by 15% rounded up and accuracy by 12% (102^2/870 rounded), subtracts one (1) rank from special attack) Type: Ground/Steel Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Ability 2: Sand Force: (innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Ability 3: Mold Breaker: (DW, innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: 110/135/60/50-/65/88+ HP: 110 Atk: Rank 5 Def: Rank 2 SAtk: Rank 1 (-) SDef: Rank 3 Speed: 102 (+) Size Class: 1 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Rock Slide Earthquake Sandstorm Drill Run Horn Drill Metal Sound Crush Claw Skull Bash Shadow Claw X-Scissor Brick Break Protect Substitute Total Moves: 21
Mamoswine
Mamoswine (Frozen) (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm. Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ability 3: Thick Fat: (DW, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: 110/130/80/70+/60/80- HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 69 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5-DW unlocked! Attacks: AncientPower Peck Horn Attack Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Earthquake Blizzard Ice Shard Hail Icicle Crash Icicle Spear Stealth Rock Reflect Light Screen Dig Protect Stone Edge Roar Rain Dance Hidden Power (Grass, 7) Double Team Endeavor Total moves: 27
Weedle
Weedle [Format Rip] (M) Nature: Adamant (Adds * to Attack; Subtracts * from SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 3(+) Def: Rank 2 SpA: Rank 1(-1) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 EC: 1/5 MC: 2 DC: 1/5 Attacks: Poison Sting String Shot Bug Bite Total Moves: 3
Eevee
Eevee [Floe] F Nature: Calm (-1 rank in attack, +1 rank in special defense) Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: 55/55-/50/45/65+/55 HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 55 Size Class: 1 Weight Class: 1 EC: 2/6 MC: 0 DC: 2/5 Abilities: Ability 1: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Ability 2: Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Ability 3: Anticipation: (Innate, DW locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Attacks: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Trump Card Fake Tears Wish Yawn Endure Shadow Ball Protect Round Hidden Power (Fighting, base 7)
Voodoll
![]() Voodoll (Frankenstein) M Nature: Lonely (+1 Rank in Attack, -1 Rank in defense) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Ability 1: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Ability 2: Normalize: (Can be disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Ability 3: Cursed Body (DW not yet unlocked): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. EC: 4/6 MC: 0 DC: 3/5 Stats: 60/55+/50-/65/50/70 HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Attacks: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Dark Pulse Substitute Perish Song Imprison Screech Counter Protect Brick Break Psychic Ice Punch
Gurdurr
Gurdurr (Flatten) F Nature: Adamant (+1 Attack, -1 Special Attack) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Ability 2: Sheer Force (can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Ability 3: Iron Fist (DQ not yet unlocked, innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) EC: 6/9 MC: 1 DC: 4/5 Stats: 85/105+/85/40-/50/40 HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Rock Slide Hammer Arm Drain Punch Mach Punch Counter Endure Poison Jab Smack Down Dig Payback Total Attacks: 18
Lucario
Lucario (Force) F Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Ability 1: Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Ability 2: Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 3: Justified: (DW not yet unlocked, innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. EC: 6/6 MC: 0 DC: 2/5 Stats: 70/110+/70/115/70/90- HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 78 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Attacks: Dark Pulse Quick Attack Foresight Detect Metal Claw Endure Counter Force Palm Feint Bone Rush Reversal Screech Metal Sound Heal Pulse Aura Sphere ExtremeSpeed Dragon Pulse Copycat Close Combat Blaze Kick Crunch Hi Jump Kick Protect Earthquake Swords Dance 25 moves
Gastly
Gastly (Fear) F Nature: Hasty (+15% Speed, +29% Accuracy (92^2/290 rounded to the nearest percent), -1 Def) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: 30/35/30-/100/35/80+ HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 2 Spe: 92 (+) Size Class: 3 Weight Class: 1 EC: 3/9 MC: 0 Moves: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Ball Destiny Bond Disable Perish Song Ice Punch Toxic Venoshock Psychic Protect Taunt
Zorua
Zorua (Fox) F Nature: Hasty (+15% Speed, +13% Accuracy (75^2/435 rounded to the nearest percent), -1 Def) Type: Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] EC: 2/6 MC: 0 Stats: 40/65-/40-/80/40/65+ HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 75 (+) Size Class: 1 Weight Class: 2 Attacks: Scratch Leer Pursuit Fake Tears Fury Swipes Faint Attack Scary Face Taunt Torment Agility Imprison Night Daze Extrasensory Counter Snatch Grass Knot Dig Protect Snarl
Rotom
Rotom (Fridge) U Nature: Modest (+1 special attack, -1 attack) Type: Electric/Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: 50/50-/77/95+/77/91 50/65-/107/105+/107/86 HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 4 Spe: 86 Size Class: 4 (2.3m) Weight Class: 5 (100.03kg) Base Rank Total: 20 MC: 0 Moves: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Substitute Hex Discharge Shadow Ball Will O' Wisp Volt Switch Reflect Light Screen Thunderbolt Protect Pain Split Mud-Slap Signal Beam Total Moves: 21
Embirch
Embirch (F) Forest Fire Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW, not yet unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: 60/40+/55/65/50/50- HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (-) Size Class: 2 Weight Class: 3 EC: 2/9 MC: 0 DC: 2/5 Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Earth Power Aromatherapy Light Screen Toxic Rock Slide Protect Will O Wisp Endure
Mankey
Mankey (M) FREAKING SETO KAIBA Nature: Adamant (+1 Attack, -1 Special Attack) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Ability 1: Vital Spirit (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Ability 2: Anger Point: (innate)When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Ability 3: Defiant: (innate, DW not yet unlocked) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet. EC: 4/6 MC: 0 DC: 3/5 Stats: 40/80+/35/35-/45/70 HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Attacks: Covet Scratch Low Kick Leer Focus Energy Fury Swipes Karate Chop Seismic Toss Screech Assurance Close Combat Final Gambit Counter Encore Foresight Taunt U-Turn Dig Pay Day Ice Punch Total moves: 18
Smeargle
Smeargle (Powerpoint) (M) Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (DW, not yet unlocked): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (75*1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 11 EC: N/A MC: 0 DC: 0/5 Attacks: Icy Wind Grasswhistle Leech Seed Blizzard Hidden Power (Flying, base 6) Tail Glow Spikes Struggle Bug Detect Scald Perm. Sketch Slots: 7 Total moves not counting Sketch: 10
Necturine
![]() Necturine (Morgana) F Nature: Quiet (+1 Special Attack, -10% evasion and 20/23 speed) Type: Grass/Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): (Innate, DW not yet unlocked) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: 49 / 55 / 60 / 50(+) / 75 / 51(-) HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 44 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Sketch Giga Drain Leaf Storm Protect Psychic Hidden Power (Fire, 7) Total Moves: 13
Smoochum
Smoochum (Lulu) F Nature: Mild (+special attack, -defense) Type: Ice/Psychic Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Ability 2: Forewarn (Innate): This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Ability 3: Hydration (Innate, DW not yet unlocked): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. EC: 0/6 MC: 0 DC: 0/5 Stats: 45/30/15-/85+/65/65 HP: 90 Atk: Rank 2 Def: Rank 0 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Attacks: Pound Sweet Kiss Powder Snow Confusion Sing Heart Stamp Mean Look Fake Tears Fake Out Miracle Eye Wish Ice Beam Reflect Shadow Ball Total Moves: 14
Colosshale
Colosshale [Cho'Gath] (M) Nature: Jolly (-1 special attack, +15% speed and 98^2/435~22% accuracy boost) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: 83/42/52/71(-)/62/85(+) HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 3 Spe: 98 (+) Size Class: 4 Weight Class: 9 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Encore Fake Out Fire Fang Taunt Earthquake U-Turn
Klang
Klang (Orianna) OT: DestinyWarrior Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 43(-) Size Class: 1 Weight Class: 4 Base Rank Total: 16 -10% Evasion EC: 5/9 MC: 0 DC: 1/5 Abilities: Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Clear Body(Innate)(DW)(Locked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Attacks: ViceGrip Charge Thundershock Gear Grind Bind Shift Gear Hyper Beam Protect Thunderbolt Return Volt Switch Flash Cannon Rock Smash For more stuff, go here: http://www.smogon.com/forums/group.p...#gmessage59414
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Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | Last edited by Tortferngatr; Apr 26th, 2012 at 8:15:11 PM. |
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Join Date: Jun 2008
Posts: 764
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Trainer Name: FinnRagetti
Pokemon: Zuruggu/Scraggy, Eevee, Hitmoshi/Litwick W/L/T: 1-1-0 Trainer Counter: Current Battles: v. Coolking49 I (ref. Alchemator) 2v2 singles v. Tortferngatr II (ref. Kaxtar) 4v4 doubles v. Son of Shadoo I (ref. Wikey ) 3v3 rotation Completed Battles:
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Reffing History:
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Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Pokemon Team:
Scraggy(*)
(*)Zuruggu/Scraggy (Rex) (M) Nature:Careful (Special Defense is raised by *, Special Attack is lowered by *) Types: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** Def: *** SpA: *(-) SpD: ****(+) Spe: 48 EC: 4/6 MC: 0 DC: 2/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Attacks: (*)Leer (*)Low Kick (*)Sand Attack (*)Faint Attack (*)Headbutt (*)Swagger (*)Brick Break (*)Payback (*)Drain Punch (*)Fire Punch (*)Ice Punch (*)Bulk Up (*)Rock Slide (*)Dig Dragon Dance Hi Jump Kick
Eevee(Umbreon)(*)
(*)Eevee (Wylie) (M) Nature: Impish (Defense is raised by *, Special Attack is lowered by *) Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: *** (+) SpA: * (-) SpD: *** Spe: 55 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. EC: 2/6 MC: 0 DC: 1/5 Moves: (*)Tail Whip (*)Tackle (*)Helping Hand (*)Sand Attack (*)Growl (*)Quick Attack (*)Curse (*)Wish (*)Detect (*)Dig (*)Retaliation (*)Toxic Substitute
Hitomoshi(*)
(*)Hitomoshi/Litwick (Sparkles) (F) Nature:Timid (Attack is reduced by *, Speed A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.) Types: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). HP: 90 Atk: *(-) Def: ** SpA: *** SpD: ** Spe: 23 (20*1.15^) Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag(DW): (Innate)Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. EC: 2/9 MC: 0 DC: 1/5 Moves: (*)Ember (*)Astonish (*)Minimize (*)Smog (*)Fire Spin (*)Confuse Ray (*)Night Shade (*)Will-o-Wisp (*)Flame Burst (*)Imprison (*)Heat Wave (*)Haze (*)Clear Smog (*)Shadow Ball (*)Energy Ball (*)Psychic Substitute
Eevee (Jolteon)
Eevee (Tweety) (M) Nature: Modest (Special Attack raised by *, Attack is lowered by *) Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *(-) Def: ** SpA: ***(+) SpD: *** Spe: 55 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. EC: 0/6 MC: 0 DC: 0/5 Moves: Tail Whip Tackle Helping Hand Sand Attack Growl Quick Attack Fake Tears Wish Detect Shadow Ball Retaliation Substitute
Eevee(Leafeon)
Eevee (Bugs) (M) Nature: Adamamt (Attack raised by *, Special Attack is lowered by *) Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ***(+) Def: ** SpA: *(-) SpD: *** Spe: 55 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. EC: 0/6 MC: 0 DC: 0/5 Moves: Tail Whip Tackle Helping Hand Sand Attack Growl Quick Attack Charm Yawn Wish Swagger Retaliation Substitute
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ASB Pokemon Team Last edited by FinnRagetti; Mar 4th, 2011 at 6:18:52 PM. |
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#28 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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GoldenKnight:
Approved, but please rearrange Nohface's Moves so that it has Level-Up first, then Egg, then TM Moves. It makes it much easier to keep track of rewards as well as making it easier to approve without checking all the resources. Kaxtar: Approved. Remeber to but (+) and (-) next to the stats whose nature you've altered. Tortferngatr: Approved. Please use Hide Tags on your Pokemon Team though (either individually or as a whole) so as not to scroll the thread too much. Just in case you were not aware, you can change Hidden Power's Base Power from 7 to 6 and it will receive a Technician boost, I will allow it provided it continues to stay at the value you chose. FinnRagetti: Approved. Don't forget to put asterisks next to your starting Pokemon's names and starting moves.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#29 |
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Join Date: Jul 2007
Posts: 325
Scotland
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Trainer Name: TotalPotato
Pokémon: Bayleef, Mankey, Electrike, Tentacool, Murkrow W/L/T: 1/2/0 Trainer Counter: 0 Backpack:
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Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 3 Business Tokens: Ongoing battles: vs. Flora Pokémon Team:
Bayleef
![]() Bayleef(*) [Rosemary] (F) Nature: Relaxed (adds * to Def; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: *** Def: ****(+) SpA: *** SpD: *** Spe: 52(-) EC: 4/9 MC: 0 DC: 2/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks: Tackle(*) Growl(*) Razor Leaf(*) Reflect(*) PoisonPowder(*) Synthesis(*) Magical Leaf(*) Natural Gift(*) AncientPower(*) Leaf Storm(*) Leech Seed(*) Facade(*) Hidden Power [Fire, 7](*) Light Screen(*) Flash Body Slam
Mankey
![]() Mankey(*) [Peekay] (M) Nature: Adamant (adds * to Atk, subtracts * from SpA) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ****(+) Def: ** SpA: *(-) SpD: ** Spe: 70 EC: 2/6 MC: 0 DC: 2/5 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Attacks: Covet(*) Scratch(*) Low Kick(*) Leer(*) Focus Energy(*) Fury Swipes(*) Karate Chop(*) Seismic Toss(*) Screech(*) Assurance(*) Close Combat(*) Encore(*) Rock Slide(*) Acrobatics(*) Bulk Up(*) Dig(*) Reversal Taunt
Electrike
![]() Electrike(*) [Farah] (F) Nature: Mild (adds * to SpA, subtracts * from Def) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Stats: HP: 90 Atk: ** Def: *(-) SpA: ****(+) SpD: ** Spe: 65 EC: 2/6 MC: 2 DC: 2/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Minus (DW): (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. Attacks: Tackle(*) Thunder Wave(*) Leer(*) Howl(*) Quick Attack(*) Spark(*) Odor Sleuth(*) Crunch(*) Discharge(*) Ice Fang(*) Charge Beam(*) Flamethrower(*) Roar(*) Charge
Tentacool
![]() Tentacool [Dimitri] (M) Nature: Modest (adds * to SpA, subtracts * from Atk) Types: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *(-) Def: ** SpA: ***(+) SpD: **** Spe: 70 EC: 0/6 MC: 0 DC: 0/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Attacks: Poison Sting Acid Supersonic Wrap Water Gun Constrict Toxic Spikes BubbleBeam Haze Mirror Coat Muddy Water Ice Beam Toxic Venoshock
Murkrow
![]() Murkrow [James] (M) Nature: Naive (a 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, subtracts * from SpD) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: *** Def: ** SpA: *** SpD: *(-) Spe: 105(+) EC: 0/6 MC: 0 DC: 0/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Faint Attack Perish Song Roost Fly Snarl Taunt Last edited by TotalPotato; Mar 2nd, 2011 at 11:26:04 AM. |
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#30 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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TotalPotato:
Approved. Everything looks good.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#31 |
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Back from the dead.
Join Date: May 2010
Posts: 730
New York City
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Trainer Name: Limewire
Pokemon: Garchomp* / Starmie* / Magnezone* / Togekiss / Conkeldurr / Dunsparce / Breezi / Kabuto / Monohm W/L/T: 9-9-1 Currency Counters: 23 Universal Counters: 0
Backpack
2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Yache Berry
Log of referee battles
Referee Profile Current Matches: [none] Past Matches (newest on top): vs Its_A_Random (lost) TravelLog vs ElDino iiMKUltra vs Son_of_Shadoo (TOURNEY) Arcanite vs Temperantia (TOURNEY) Danmantincan vs shadowbone66 Doran Dragon vs Solstice Albinoloon vs Energy Storm Cartoons! vs TotalPotato FinnRagetti vs Tortferngatr Kaxtar vs TotalPotato smashlloyd20 vs Lady Salamence Active Slots: [VACANT] [VACANT] [VACANT] Roleplay Slots: Battle Hall (inactive)
Past Battles
vs UllarWarlord (won) vs TalkingLion (won) Christmas Brawl (won) vs Arcanite (lost) vs Rediamond (lost) vs Rickheg (lost via DQ) vs Lord Jesseus (lost) vs TravelLog (won) vs Mewtwo15025 (again) (won) vs Mewtwo15025 (won) vs Venser (lost) vs DarkSlay (lost) vs LupusAter (won) vs HD, Round 2! (won) vs Lord Jesseus (dropped, no one wins) vs Timmetmannetje (won via DQ) vs HD (lost)
Chomper the Garchomp
Garchomp [Chomper] (Female) Nature: Adamant (+1 Atk, -1 SpA) Type:
Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 102 Size Class: 4 Weight Class: 4 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities:
Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Dragon Claw Double Chop Dragon Rush Crunch Fire Fang Outrage(*) Scary Face(*) Iron Head(*) Aqua Tail Earthquake(*) Roar(*) Dig(*) Swords Dance Substitute Protect Rock Slide Brick Break Shadow Claw
Shuriken the Starmie
![]() Starmie [Shuriken] (Genderless) Nature: Timid (15% increase in Speed, 20% increase in accuracy, -Atk) Type:
Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115 * 1.15) Size Class: 2 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities:
Tackle(*) Harden(*) Water Gun(*) Rapid Spin(*) Recover(*) Camouflage(*) Swift(*) Bubblebeam(*) Minimize(*) Gyro Ball(*) Hydro Pump Cosmic Power Confuse Ray Power Gem Reflect Type Light Screen Magic Coat Ice Beam(*) Thunderbolt(*) Surf(*) Hidden Power [Fire] Psychic Psyshock Grass Knot Teleport Protect Toxic
Thundah the Magnezone
Magnezone [Thundah] (Genderless) Nature: Quiet (+SpA, 15% reduction in Speed, 10% increase of accuracy for opponents) Type:
Atk: Rank 3 Def: Rank 4 SpA: Rank 6 (+) SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Abilities:
Attacks (24): Tri Attack Metal Sound(*) Tackle(*) ThunderShock(*) Supersonic(*) SonicBoom(*) Thunder Wave(*) Spark(*) Electric Ball(*) Lock-On(*) Magnet Rise Zap Cannon Discharge Mirror Coat Magic Coat Signal Beam Rain Dance Reflect Thunderbolt(*) Flash Cannon(*) Volt Change(*) Hidden Power [Ice 7] Charge Beam Explosion
Kax$tar the Togekiss
Togekiss [Kax$tar] (F) Nature: Bold (+Def, -Atk) Type:
Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities:
Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Air Slash Aura Sphere Magic Coat Nasty Plot Morning Sun Extrasensory Stored Power Heat Wave Protect Substitute Toxic Energy Ball Flamethrower Thunder Wave Light Screen
Clowncrete the Conkeldurr
Conkeldurr [Clowncrete] (M) Nature: Adamant (+ Atk, - SpA) Type:
HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 5 DC: 5/5 Attacks (20): Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-up Slap Chip Away Rock Slide Hammer Arm Focus Punch Drain Punch Mach Punch Wide Guard Foresight Bulk Up Taunt Stone Edge Earthquake Facade Payback Double Team Protect Substitute Focus Punch
Flap the Dunsparce
Dunsparce [Flap] (F) Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks). Type:
MC: 3 DC: 2/5 Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 39 (45 / 1.15) Size Class: 3 Weight Class: 2 Base Rank Total: 18 Abilities:
Attacks: Rage Defense Curl Yawn Glare Rollout Spite Pursuit Roost Coil Magic Coat Trump Card Rock Slide Calm Mind Psych Up Pain Split Earthquake Thunderbolt Flamethrower Ice Beam Water Pulse
Twitch the Breezi
Breezi [Twitch] (M) Nature: Modest (+SpA, -Atk) Type:
Abilities:
HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/5 MC: 0 DC: 2/5 Moves (19): Gust Sand Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Clear Smog Air Slash Disable Wish Gastro Acid Taunt Toxic Shadow Ball Sludge Wave Energy Ball
Fiddlesticks the Kabuto
Kabuto [Fiddlesticks] (M) Nature: Adamant (+Atk, -Spe) Type:
Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/5 MC: 0 DC: 0/5 Moves (12): Scratch Harden Absorb Leer Mud Shot Sand Attack Screech Dig Confuse Ray Rain Dance Rock Slide Waterfall
Jupiter the Monohm
![]() Monohm[Jupiter] (M) Nature: Calm (+SpD, -Atk) Type:
Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (+) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Abilities:
Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Dragon Dance Hydro Pump Magnet Rise Thunderbolt Flamethrower Charge Beam Last edited by Limewire; Jun 23rd, 2012 at 2:32:50 PM. |
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#32 |
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Join Date: Sep 2009
Posts: 106
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Oh, cool, its started, time for my trainer.
Trainer Name: Samurai Pokemon: Swinub, Omanyte, and Monohm W/L/T: 1-0-0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here] Pokemon Team:
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Swinub(*) [Swirl] (M) Nature: Rash (+1 * Special Attack, -1 * Special Defense) Type: <Typing>: Ice/Ground Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: ** SpA: *** (+) SpD: * (-) Spe: 50 EC: 1/6 MC: DC: 1/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Tackle (*) Odor Sleuth (*) Mud Sport (*) Powder Snow (*) Mud-Slap (*) Endure (*) Mud Bomb (*) Icy Wind(*) Ancientpower (*) Stealth Rock (*) Body Slam (*) Ice Beam (*) Roar (*) Protect (*) Earthquake Omanyte(*) [ShellShock!] (M) Nature: Mild (+1 * Special Attack, -1 * Defense) Type: <Typing>: Rock/Water Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: *** (-) SpA: **** (+) SpD: ** Spe: 35 EC: 1/4 MC: DC: 1/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Breakable Armor (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Constrict (*) Withdraw (*) Bite (*) Water Gun (*) Rollout (*) Leer (*) Mud Shot (*) Spikes (*) Toxic Spikes (*) Knock Off (*) Gyro Ball (*) Ice Beam (*) Rain Dance (*) Shell Smash Monohm(*) [Agony] (F) Nature: Mild (+1 * Special Attack, -1 * Defense) Type: <Typing>: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Stats: HP: 90 Atk: ** Def: ** (-) SpA: **** (+) SpD: ** Spe: 60 EC: 3/6 MC: DC: 1/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Tackle (*) Growl (*) Leer (*) Thundershock (*) Charge (*) Rain Dance (*) Twister (*) Spark (*) Dragon Rage (*) Sonicboom (*) Dragonbreath (*) Hydro Pump (*) Power Gem (*) Thunder (*) Charge Beam (*) Flamethrower (*) Gale Last edited by Samurai 796; Mar 2nd, 2011 at 6:52:19 PM. |
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#33 |
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Join Date: Dec 2009
Posts: 2,695
i taste good but NO NO DON'T
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This looks fun!
Trainer Name: Amber Pokemon: Salamence, Rampardos, Gengar, Heracross, Politoed, Poliwrath, Mantine, Parasect, Pichu, Seismitoad, Azumarill, Lanturn, Ludicolo, Relicanth, Horsea, Cloyster, Metagross, Gyarados, Milotic, Tirtouga, Croagunk, Cyclohm, Slowpoke, Krilowatt, Machoke, Roselia, Smeargle, Camerupt, Snorunt, Cryogonal W/L/T: 10/12/5 Currency Counters: 4 Universal Counters: 0
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Choice Specs 1x Amulet Coin
Token Pocket
Ref Tokens: None Business Tokens: None
Ongoing Battles
Pokemon Team
Gengar
Gengar [Puff] Male Nature: Hasty (Adds .15% to Speed, Subtracts 1 Rank from Defense, +18 Accuracy) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: Gengar HP: 90 Atk: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (110*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 +1 to Speed, -1 to Defense EC: 9/9 MC: 0 DC: N/A Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Hypnosis * Lick * Spite * Mean Look * Curse * Confuse Ray * Night Shade * Sucker Punch * Payback * Fire Punch * Haze * Will-O-Wisp * Disable Counter Magic Coat Shadow Ball * Sludge Bomb * Thunderbolt * Substitute Explosion Psychic Focus Blast Taunt Protect
Salamence
Salamence [Rathian] (F) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Type: Dragon / Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 3/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Sheer Force ( Attacks: Rage Bite Leer Headbutt Focus Energy Ember Protect Fire Fang Thunder Fang Dragon Dance Dragon Pulse Hydro Pump Fire Blast Dragon Claw Brick Break Roost
Rampardos
Rampardos [Tim] (M) Nature: Rash (+1 SpA -1 SpD) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 110 Atk: Rank 7 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 58 (+1 SpA -1 SpD) EC: 6/6 MC: 0 DC: 5/5 Abilities Mold Breaker: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc Sheer Force (DW) (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Headbutt * Leer * Focus Energy * Pursuit * Take Down * Scary Face * Assurance * Zen Headbutt Head Smash Endeavor Hammer Arm * Iron Head * Leer * Pain Split Earthquake * Stone Edge * Ice Beam * Flamethrower Thunderbolt Rock Slide
Heracross
Heracross [Flooffy] Male Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15) x1.15 To Speed, -1 to Special Attack EC: N/A MC: 0 DC: 5/5 Abilities: Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Attacks: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Close Combat Reversal Feint Megahorn Focus Punch Double Edge Bide Stone Edge Swords Dance Protect Dig Earthquake Substitute Toxic Facade Rest
Politoed
Politoed [Ruckingfain] (Female) Nature: Modest (+1 to Special Attack, -1 Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 19 (+1 to Special Attack, -1 to Attack) EC: 9/9 MC: 1 DC: 5/5 Abilities Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Command: (Ability: Drizzle) Attacks Water Sport Bubble Hypnosis Water Gun DoubleSlap Rain Dance Bubblebeam Hydro Pump Bounce Refresh Encore Mud Shot Lovely Kiss Counter Surf Ice Beam Hidden Power (Grass, 7 BP, 5 energy) Toxic Focus Blast Blizzard Psychic Substitute Protect Rest Sleep Talk Moves: 24
Ludicolo
Ludicolo [Yodawg] (Male) Nature: Modest (+1 to Special Attack, -1 Attack) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 (+1 to Special Attack, -1 to Attack) EC: 9/9 MC: 0 DC: 4/5 Abilities Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo ( Attacks Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubblebeam Hydro Pump Energy Ball Fake Out Fury Swipes Water Sport Mega Drain Giga Drain Leech Seed Counter Sleep Talk Synthesis Surf Ice Beam Toxic Whirlpool Substitute Rest Protect Brick Break Blizzard Moves: 28
Poliwrath
Poliwrath [Buff] (Male) Nature: Adamant (+1 to Attack, -1 Special Attack) Type: Water / Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 70 (+1 to Attack, -1 to Special Attack) EC: 9/9 MC: 1 DC: 5/5 Abilities Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks Water Sport Bubble Hypnosis Water Gun DoubleSlap Rain Dance Bubblebeam Belly Drum Refresh Encore Mud Shot Lovely Kiss Waterfall Return Toxic Brick Break
Mantine
Mantine (Squishy) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a lair of water which prevents burns. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 5 Spe: 70 Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Bubble Supersonic BubbleBeam Headbutt Agility Wing Attack Bounce Hydro Pump Haze Splash Air Cutter Ice Beam Surf Rain Dance Hidden Power Grass Rest Moves: 17
Parasect
Paras [Leeps] Female Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack) Type: Grass/Bug Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1) Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 2 Weight Class: 2 Base Rank Total: 15 +1 to Attack, -1 to Special Attack EC: 6/6 MC: 2 DC: 4/5 Abilities: Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Damp ( Attacks: Scratch Stun Spore Poisonpowder Leech Life Fury Cutter Spore Aromatherepy X-Scissor Bug Bite Leech Seed Spore Protect Bullet Seed Toxic Substitute
Pichu
Pichu [Sandaa] (Female) Nature: Mild (+1 to Special Attack, -1 Defense) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Stats: HP: 80 Atk: Rank 2 Def: Rank 0 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 EC: 2/9 MC: 1 DC: 1/5 Abilities Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightning Rod ( Attacks Thundershock Charm Tail Whip Thunder Wave Sweet Kiss Nasty Plot Charge Encore Volt Tackle Thunderbolt Hidden Power Ice (7 bp, 5 energy) Protect
Seismitoad
Seismitoad (*) Squashy (F) Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense) Type: Water / Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 74 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Bubble Growl Supersonic Round BubbleBeam Mud Shot Aqua Ring Uproar Rain Dance Hydro Pump Drain Punch Mud Bomb Earth Power Refresh Toxic Surf Sludge Wave Protect Grass Knot Rock Slide Moves: 20
Azumarill
Azumarill [Lazuli] (Female) Nature: Adamant (+1 to Attack, -1 Special Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 19 (+1 to Attack, -1 to Special Attack) EC: 9/9 MC: 0 DC: 5/5 Abilities Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round. Attacks Splash Charm Tail Whip Bubble Slam Water Gun Tackle Defense Curl Rollout Bubblebeam Aqua Ring Aqua Tail Double Edge Refresh Encore Tickle Ice Punch Sleep Talk Waterfall Return Toxic Brick Break Rest
Lanturn
Lanturn (Sizzlsazz) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Water / Electric Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round]) Water Absorb ( Stats: HP: 120 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 67 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bubble Thunder Wave Supersonic Flail Water Gun Confuse Ray Spark Take Down Discharge Charge Agility Brine Psybeam Thunderbolt Volt Switch Ice Beam Surf Hidden Power Grass Rest Sleep Talk Protect Toxic Moves: 22
Relicanth
Relicanth (Smashroid) (M) Nature: Adamant (Adds to Attack; Subtracts from Special Attack) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 55 EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle Harden Water Gun Rock Tomb Yawn Head Smash Rock Slide Zen Headbutt Aqua Tail Waterfall Earthquake Rain Dance
Horsea
Horsea (Lagiacrus) (M) Nature: Mild (Adds to Special Attack; Subtracts from Defense) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp ( Stats: HP: 90 Atk: Rank 2 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 1 Spe: 60 EC: 1/9 MC: 0 DC: 0/5 Attacks: Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Outrage Clear Smog Muddy Water Rain Dance Dragon Pulse Surf
Cloyster
Cloyster (Shellbroke) (F) Nature: Lonely (+1 to Attack, -1 to Defense) Type: Water /Ice Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Overcoat ( Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 6 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC:6/6 MC:0 DC:1/5 Moves: Tackle Withdraw Supersonic Icicle Spear Protect Leer Clamp Aurora Beam Hydro Pump Shell Smash Rock Blast Rapid Spin Avalanche Surf Explosion Rain Dance
Metagross
Metagross (Takedown) (U) Nature: Adamant (+1 to Attack, -1 to Special Attack) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 3 Spe: 70 Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 0 DC: 2/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks: Magnet Rise Take Down Metal Claw Confusion Scary Face Agility Bullet Punch Headbutt Iron Head Zen Headbutt Earthquake Explosion Moves: 12
Gyarados
Gyarados (Ceadeus) (M) Nature: Lonely (Adds + to Attack; Subtracts - From Defense) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Command: (Ability: Intimidate) Moxie ( Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 4 Spe: 81 EC: 6/6 MC: 0 DC: 1/5 Moves: Splash Tackle Flail Thrash Bite Dragon Rage Dragon Dance Bounce
Milotic
Milotic (Cetus) (F) Nature: Modest (+1 to Special Attack, - Attack) Type: <Water>-Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Marvel Scale: This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm ( Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 5 Spe: 81 EC:6/6 MC:0 DC:1/5 Attacks: Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Hydro Pump Confuse Ray Hypnosis Mirror Coat Scald Protect Rain Dance Toxic Ice Beam
Tirtouga
Tirtouga (F) - Genbu Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack Type: Water / Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim ( Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 22 EC: 3/6 MC: 0 DC: 2/5 Attacks: Bide Withdraw Water Gun Rollout Bite Protect Aqua Jet Ancient Power Crunch Wide Guard Shell Smash Aqua Tail Whirlpool Bide Iron Defense Dive Waterfall Rock Slide Earthquake
Croagunk
![]() Croagunk (Prince) (M) Nature: Naughty (+1 to Attack; -1 to Special Defense) Type: Poison/Fighting Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch ( Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 50 EC: 1/6 MC: 0 DC: 1/5 Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Vacuum Wave Drain Punch Fake Out Rain Dance Poison Jab Earthquake Brick Break
Cyclohm
Cyclohm - Hydra (F) Nature: Modest (+1 to Special Attack; -1 to from Attack) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 4/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Spark Sonicboom Slack Off Discharge Hurricane Dragon Tail Heal Bell Hydro Pump Magnet Rise Draco Meteor Thunderbolt Dragon Pulse Flamethrower Thunder Substitute Moves: 23
Slowpoke
Slowoke [Sazaeony] (Female) Nature: Modest (+1 to Special Attack, -1 Attack) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 2 Spe: 15 (+1 to Special Attack, -1 to Attack) EC: 0/6 MC: 0 DC: 0/5 Abilities Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Me First Mud Sport Future Sight Surf Psychic Fire Blast
Krilowatt
Krilowatt Shiny (Female) Nature: Mild: +1 Special Attack, -1 Defense Typing: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC 6/6 MC: 1 DW 5/5 Moves: Bubble Charge Tackle Thundershock Detect Ice Shard Confuse Ray Imprison Hydro Pump Thunder Heart Swap Discharge Copycat Guillotine Counter Mirror Coat Me First Sleep Talk Whirlpool Earth Power Helping Hand Scald Thunderbolt Ice Beam Surf Hidden Power Grass Substitute Volt Switch Substitute Rest Toxic Earthquake Torment Thunder Wave Bulldoze Moves: 34
Machoke
Crackers (Machoke) (M) Nature: Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 39 (-) EC: 6/9 MC: 0 DC: 2/5 Attacks: Low Kick Leer Focus Energy Karate Chop Foreseight Low Sweep Seismic Toss Revenge Dynamicpunch Encore Close Combat Ice Punch Counter Dig Rock Slide Substitute Earthquake
Roselia
![]() Roselia (Shobi) (F) Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by 1) Type: Grass / Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 SpD: Rank 3 Spe: 75 (+) Size Class: 1 Weight Class: 1 Base Rank Total: 16 Evolution Counter: 5 / 9 Move Counter: 2 Dream Counter: 1 / 5 Attacks: Absorb Growth Water Sport Stun Spore Mega Drain Worry Seed Poison Sting Leech Seed Magical Leaf GrassWhistle Giga Drain Extrasensory Sleep Powder Spikes Venoshock Shadow Ball Substitute
Smeargle
Smeargle (Useless) (M) Nature: Nature: Timid (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+9% Acc.], subtracts one (1) Rank from Attack.) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 87 (75*1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 11 EC: N/A MC: 0 DC: 5/5 Attacks: Agility Bide Confuse Ray Counter Disable Encore Endeavor Endure Fake Out Haze Helping Hand Hypnosis Imprison Light Screen Magic Coat Mirror Coat Night Shade Protect Pain Split Recover Reflect Sleep Talk Snatch Snatch Spore Substitute Taunt Torment Volt Switch Wide Guard Will-O-Wisp Sketch Slot Moves: 31
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Important Leech Seed (Parasect) Me First (Krilowatt) Dig (Heracross) Brick Break (Salamence) Feint (Heracross) Bounce (Politoed) Toxic (Heracross) Whirlpool (Ludicolo) Thunder Wave (Pichu) Heal Bell (Cyclohm) Dive (Tirtouga) Dragon Tail (Cyclohm) Foresight (Machoke) Worry Seed (Roselia) Double Team (Snorunt) Support Spikes (Roselia) Rapid Spin (Cloyster) Clear Smog (Horsea) Water Sport (Politoed) Rain Dance (Politoed) Charge (Pichu) Magnet Rise (Metagross) Mud Sport (Slowpoke) Heart Swap (Krilowatt) Special Psychic (Gengar) Shadow Ball (Gengar) Focus Blast (Gengar) Fire Blast (Salamence) Dragon Pulse (Salamence) Hydro Pump (Salamence) Ice Beam (Rampardos) Flamethrower (Rampardos) Earth Power (Krilowatt) Surf (Politoed) Blizzard (Politoed) Hidden Power (Politoed) Mega Drain (Ludicolo) Magical Leaf (Roselia) Air Cutter (Mantine) Water Pulse (Milotic) Grass Knot (Seismitoad) Sludge Wave (Seismitoad) Brine (Lanturn) Discharge (Lanturn) Muddy Water (Horsea) Ancientpower (Tirtouga) Water Gun (Tirtouga) Hurricane (Cyclohm) Draco Meteor (Cyclohm) Venoshock (Roselia) Icy Wind (Snorunt) Frost Breath (Snorunt) Physical Sucker Punch (Gengar) Payback (Gengar) Explosion (Gengar) Fire Punch (Gengar) Dragon Claw (Salamence) Assurance (Rampardos) Pursuit (Rampardos) Head Smash (Rampardos) Earthquake (Rampardos) Stone Edge (Rampardos) Rock Slide (Rampardos) Iron Head (Rampardos) Hammer Arm (Rampardos) Aerial Ace (Heracross) Zen Headbutt (Rampardos) Close Combat (Heracross) Reversal (Heracross) Megahorn (Heracross) Façade (Heracross) Return (Poliwrath) Bug Bite (Parasect) Leech Life (Parasect) Bullet Seed (Parasect) Volt Tackle (Pichu) Drain Punch (Seismitoad) Waterfall (Azumarill) Flail (Lanturn) Outrage (Horsea) Rock Blast (Cloyster) Icicle Spear (Cloyster) Bullet Punch (Metagross) Aqua Jet (Tirtouga) Faint Attack (Croagunk) Revenge (Croagunk) Ice Shard (Krilowatt) Bulldoze (Krilowatt) Low Kick (Machoke) Heat Wave (Camerupt) Ice Punch (Machoke) Boost Dragon Dance (Salamence) Swords Dance (Heracross) Belly Drum (Poliwrath) Nasty Plot (Pichu) Shell Smash (Cloyster) Iron Defense (Tirtouga) Growth (Roselia) Amnesia (Camerupt) Fake Tears (Snorunt) Other / Gimmick Nature Power (Ludicolo) Uproar (Seismitoad) Future Sight (Slowpoke) Redundant Night Slash (Heracross) [Faint Attack] Fire Fang (Salamence) [Fire Punch, flame wheel] Ice Fang (Salamence) [Ice Punch] Thunder Fang (Salamence) [thunderpunch] Rest (Heracross) [RECOVER] Lovely Kiss (Politoed) [SPORE] Giga Drain (Ludicolo) [Mega Drain] Synthesis (Ludicolo) [moonlight] Wing Attack (Mantine) [Aerial Ace] Bubblebeam (Politoed) [Water Pulse] Stun Spore (Parasect) [Thunder Wave] X-Scissor (Parasect) [Bug Bite] Sweet Kiss (Pichu) [CONFUSE RAY] Sludge Bomb (Gengar) [Sludge Wave] Mud Shot (Politoed) [Earth Power] Aqua Tail (Azumarill) [Waterfall] Spark (Lanturn) [thunderpunch] Psybeam (Lanturn) [Psychic] Yawn (Relicanth) [SPORE] Scald (Milotic) [Water Pulse] Crunch (Tirtouga) [Faint Attack] Bite (Salamence) [Faint Attack] Poison Jab (Croagunk) [Twineedle] Swagger (Croagunk) [CONFUSE RAY] Dragon Rage (Cyclohm) [NIGHT SHADE] Aromatherapy (Parasect) [Heal Bell] Seismic Toss (Machoke) [Night Shade] Energy Ball (Ludicolo) [Magical Leaf] Extrasensory (Roselia) [Psychic]
Camerupt
[IMG] Camerupt: (Moo) (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (Innate) (DW): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) (40/1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Growl Tackle Ember Magnitude Focus Energy Flame Burst Take Down Amnesia Yawn Heat Wave Endure Bulldoze Fire Blast Dig Earthquake Rock Slide
Snorunt
Snorunt [Exdey] (F) Nature: Timid (-1 Special Attack, *1.15 to Speed, +12 Accuracy) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilites: Inner Focus (Innate):When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body (Innate):This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody(DW) (Can be Enabled):This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58 (50 * 1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks:(13) Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Bide Fake Tears Disable Frost Breath Shadow Ball Substitute
Cryogonal
Cryogonal [^/\^] (Genderless) Nature: Timid (-1 to Attack, *1.15 Speed, +17% Accuracy) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 5 Spe: 121 (105 * 1.15) Size Class: 2 Weight Class: 5 Base Rank Total: 19 EC: N/A MC: 0 DC: N/A Abilities Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks Bind Ice Shard Sharpen Rapid Spin Icy Wind Mist Haze Aurora Beam Solarbeam Recover Ice Beam Blizzard Substitute Toxic Hidden Power Ground (7) Double Team Protect Moves: 14
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Darkamber8828: Taunt is pokemon-cussing, right? DarkSlay: Nah. I thought it was more of the tounge sticking out kind of thing that pisses off people. DarkSlay: Not Pokemon actually cussing out one another. DarkSlay: "AYE FUCK YOU SKARMORY" (23:31:48) +RankingBot: Your rank in Standard LC is 1/415! Last edited by Darkamber8828; Mar 10th, 2012 at 7:03:15 PM. |
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#34 |
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Join Date: Dec 2009
Posts: 301
The Great Beyond (GMT -4)
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Trainer Name: Chomper
Pokemon: Cubone / Vulpix / Machop / Shroomish W/L/T: 1-1-0 Trainer Counter: 0
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: 2 Ref Tokens: 0 Business Tokens: 0 Battling History:
Current Battles
Finished Battles
Reffing History:
Finshed Battles
None Pokemon Team:
Ken the Cubone
Cubone [Ken] (Male) Nature: Adamant (+Atk/-Spa) Type: Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). HP: 90 Atk: *** (+) Def: *** SpA: * (-) SpD: ** Spe: 35 EC: 1/6 MC: 2 DC: 1/5 Abilities: Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil moves such as Double-Edge, Flare Blitz and Head Smash Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Battle Armor (DW): (Innate) This Pokemon's thick armor prevents it from taking critical hits Attacks: Bone Club (*) Growl (*) Tail Whip (*) Headbutt (*) Leer (*) Focus Energy (*) Bonemerang (*) Rage (*) Rock Slide (*) Knock Down (*) Sunny Day (*) Swords Dance (*) Perish Song (*) Fire Blast (*)
Chidori the Vulpix
Vulpix [Chidori] (Female) Nature: Naive (+Spe/-Spd) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additiona; damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1) HP: 90 Atk: ** Def: ** SpA: ** SpD: ** (-) Spe: 75 (65 * 1.15) EC: 2/6 MC: 0 DC: 2/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2) Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so Attacks: Ember (*) Tail Whip (*) Roar (*) Quick Attack (*) Fire Spin (*) Will-O-Wisp (*) Confuse Ray (*) Imprison (*) Flame Burst (*) Flamethrower (*) Safeguard (*) Disable (*) Hypnosis (*) Power Swap (*) Energy Ball (*) Swagger (*) Overheat (*) Hidden Power (Dragon 7)
Akihiko the Machop
Machop [Akihiko] (Male) Nature: Brave (+Atk/-Spe) Type:Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Medidate and Cheer Up have Energy Cost reduced by one (1) HP: 100 Atk: **** (+) Def: ** SpA: ** SpD: ** Spe: 30 (35 * .85) EC: 2/9 MC: 0 DC: 2/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up for the difference. Moves: Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Foresight (*) Ankle Sweep (*) Seismic Toss (*) Revenge (*) Vital Throw (*) Encore (*) Bullet Punch (*) Light Screen (*) Counter (*) Swagger (*) Substitute (*) Fire Blast Rock Slide
Jin the Shroomish
Shroomish [Jin] Male Nature: Brave (+Atk, -Spe) Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent and Swords Dance have Energy Cost reduced by one (1) HP: 100 Atk: *** (+) Def: *** SpA: ** SpD: *** Spe: 30 (-) EC: 0/6 MC: 0 DC: 0/5 Abilities: Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike it with contact attacks. There is a 10% chance each of poison, paralysis and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Quick Feet: (Dream World)(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Attacks: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt Poisonpoweder Drain Punch Bullet Seed Focus Punch Toxic Swagger Substitute
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Fun fact: ASB Ho-oh, Groudon, Kyogre, Dialga, Palkia, Reshiram and Zekrom have more stars than Arceus. Mewtwo is one of the more average legends, having less stars than the fairies. Last edited by Chomper The Sharptooth; Feb 28th, 2011 at 6:01:23 PM. Reason: Removed pending tags for approved stuff, updated battles section |
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#35 |
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Join Date: Oct 2008
Posts: 1,223
In a cold pizza induced euphoria
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Trainer Name: Solstice
Pokemon: Volcarona / Breloom / Claydol / Kitsunoh / Jolteon / Honchkrow / Sigilyph / Octillery / Machoke / Phanpy / Dratini W/L/T: 4-8-0 Trainer Counter: 8 Backpack:
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Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team
Equinox the Volcarona
![]() Volcarona(*) (F) (Equinox) Nature: Mild (Special Attack increased by *, Defense reduced by *) Type: Bug/Fire Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 100 Atk:Rank 2 Def:Rank 2 (-) SpA:Rank 6 (+) SpD:Rank 4 Spe:100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 3 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm Unlocked (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: Ember (*) String Shot (*) Leech Life (*) Take Down (*) Bug Buzz Flare Blitz Quiver Dance Fiery Dance Rage Powder Hurricane Morning Sun (*) Zen Headbutt (*) Endure (*) Incinerate (*) Solar Beam (*) Sunny Day (*) Total Moves: 16
Bushido the Breloom
![]() Breloom(*) (M) (Bushido) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-1) SpD: Rank 2 Spe: 81 (70x1.15) (+) Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Abilities: Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Technician Unlocked(DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Attacks: Absorb (*) Tackle (*) Stun Spore (*) Leech Seed (*) Mega Drain (*) Headbutt (*) Poison Powder (*) Spore Mach Punch Counter Force Palm Sky Uppercut Mind Reader Dynamic Punch Seed Bomb (*) Drain Punch (*) Worry Seed (*) Facade (*) Double Team (*) Safeguard (*) Bulk Up Stone Edge Thunderpunch Total Moves: 23
Itzamna the Claydol
Claydol (*) (N) (Itzamna) Nature: Bold (Defense increased by (*), Attack Decreased by (*) Type: Ground/Psychic Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2(-*) Def: Rank 5(+*) SpA: Rank 3 SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 7 DC: 4/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Confusion (*) Harden (*) Rapid Spin (*) Mud-Slap (*) Psybeam (*) Teleport Rock Tomb (*) Selfdestruct (*) AncientPower (*) Cosmic Power (*) Earth Power (*) Extrasensory (*) Grass Knot (*) Psycho Shock (*) Dig (*) Total Moves: 15
Bella Luna the Kitsunoh
Kitsunoh(F) Bella Luna Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 110 EC: 6/6 MC: 2 DC: 5/5 Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body Unlocked (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Scratch(*) Iron Defense(*) Lick(*) Odor Sleuth(*) Shadow Sneak(*) Faint Attack(*) Curse(*) Tackle(*) Leer(*) Shadowstrike Metal Burst Meteor Mash(*) Psycho Shift(*) Yawn(*) Roar(*) Will'O'Wisp(*) Rock Slide(*) Super Fang Superpower Total Moves: 19
Follow the Wind the Jolteon
![]() Jolteon (M) (Full Name: Follow the Wind, Nickname: Fellow) Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 150 (130x1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Quick Feet (DW Unlocked) (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Attacks: Tackle(*) Tail Whip(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) Thunder Discharge Thunder Wave Pin Missile Agility Yawn(*) Detect(*) Wish(*) Shadow Ball(*) Hidden Power Fire Power 6(*) Substitute(*) Signal Beam Thunderbolt Last Resort Volt Switch Dig Toxic Total Moves: 23
Rogue the Honchkrow
![]() Honchkrow (M) Rogue Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.) Type: Dark-Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 5 Def: Rank 1 (-) SpAtk: Rank 4 SpDef: Rank 2 Spe: 82 (71*1.15) (+) Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 4/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Peck(*) Astonish(*) Pursuit(*) Haze(*) Wing Attack(*) Night Shade(*) Assurance(*) Swagger Foul Play Roost(*) Confuse Ray(*) Perish Song(*) Snarl(*) Shadow Ball(*) Psychic(*) Heat Wave Fly Total Moves: 17
Aviatrix the Sigilyph
![]() Sigilyph (F) (Aviatrix) Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack) Type: Psychic/Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Tinted Lens(DW Unlocked): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Reflect Air Slash Psychic Cosmic Power Ancientpower Roost Stored Power Calm Mind Charge Beam Shadow Ball Toxic Ice Beam Energy Ball Thunder Wave Gravity Total Moves: 24
Quickdraw the Octillery
Octillery (M) Quickdraw Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpAtk: Rank 5 (+1) SpDef: Rank 3 Speed: 39 (-10 Evasion) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Abilities: Suction Cups (Innate): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Attacks: Water Gun Lock-On Psybeam Aurora Beam BubbleBeam Focus Energy Bullet Seed Ice Beam Wring Out Hyper Beam Soak Octazooka Acid Spray Water Spout Signal Beam Flamethrower Charge Beam Smack Down Protect Surf Toxic Total Moves: 21
Knockout the Machoke
Machoke (M) Knockout Nature: Adamant Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 (+1) Def: Rank 3 SpAtk: Rank 1 (-1) SpDef: Rank 2 Speed: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 2/5 Abilities: Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (Dream World/Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Attacks: Low Kick Leer Focus Energy Karate Chop Low Sweep Foresight Seismis Toss Revenge Dynamicpunch Fire Punch Ice Punch Thunder Punch Payback Bulk Up Bulldoze Substitute Protect Rest Total Moves: 18
Thu'um the Phanpy
Phanpy (M) Thu'um Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpAtk: Rank 2 SpDef: Rank 3 (+) Spe: 34 (-) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 5/6 MC: 2 DC: 2/5 Abilities: Pick-Up (Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Sand Veil (DW Locked/Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Attacks: Odor Sleuth Tackle Growl Defence Curl Flail Take Down Rollout Natural Gift Slam Endure Counter Head Smash Ice Shard Earthquake Rock Slide Roar Protect Total Moves: 17
Dovahkiin the Dratini
Dratini (F) Dovahkiin Nature: Rash (+1 SpAtk, -1 SpDef) Type: Dragon Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpAtk: Rank 3 (+) SpDef: Rank 1 (-) Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 2/9 MC: 2 DC: 3/5 Abilities: Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW Locked/Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Aqua Tail Outrage Extremespeed Dragon Pulse Dragon Dance Ice Beam Thunderbolt Surf Total Moves: 16 Last edited by Solstice; Mar 14th, 2012 at 1:24:02 AM. |
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#36 |
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Join Date: Jul 2009
Posts: 3,581
Australia!
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Trainer Name: Lord Jesseus
Pokemon: Owned: Alakazam, Machamp, Gengar, Rotom, Galvantula, Luxray, Krillowatt, Marowak, Kingdra, Politoed, Shuckle, Aggron, Tyranitar, Slowbro, Gyarados, Charizard, Blastoise, Feraligatr, Blaziken, Beldum, Dragonite, Scyther, Dunsparce, Nincada, Chandelure, Magcargo, Roggenrola, Rhyhorn, Sawk, Venusaur, Shroomish, Lotad, Delibird, Trapinch, Teddiursa, Sudowoodo, Solosis, Mollux, Sigilyph, Volcarona, Privatyke, Darmanitan, Bronzor, Bronzong Currency Counters: 47 Universal Counters: 0 Valor Counters: 7
Backpack
Thick Club Dragon Scale Expert Belt x2 Life Orb Leftovers Amulet Coin EXP Share x4 Eviolite Damp Rock Smooth Rock Fire Gem Rotom Toaster Rotom Washer Rotom Freezer Rotom Mower 3 Pokeballs 1 Luxury Ball 1 Premiere Ball 8 Ultra Balls 1 Heal Balls Luxury Ball Potion Watmel Berry Tanga Berry Rock Ruby Fire Gem Nanab Berry Float Stone Mental Herb Steel Pearl Raid Only: Glyph of Flash Cannon Glyph of Explosion Glyph of Light Screen Glyph of Thunderbolt
Current Battles
Completed Battles (in no particular order)
Vs Deadfox Vs Objection in hopefully a fair match for once. Vs DW Vs BM Zeo Vs Endquote in trips Vs Gerard Vs Rediamond Vs Imanalt Vs Doran Dragon GYM BATTLE - POISON - Vs Engineer TOURNEY - Vs Orcinus Duo vs Yarnus vs Destiny_Warrior Vs Classical vs Objection with SEQUENCING WHHHOOOAAAAA Vs SoS vs Wobbanaut Vs Tort Vs EspyOwner vs Solstice vs Tortferngatr, we Brawlin' Vs TheWolfe Melee vs Orcinus Duo and Dragonboy52 GYM MATCH - Vs Dogfish44 (Electric) Vs IAR in a brawl vs Gerard in Magik Land vs Doorknob vs Spenstar in a Brawl that never happened vs Orcinus Duo vs Ragnarokalex R2 vs Objection vs Tortferngatr Round 2 vs Terrador again vs Tortferngatr Vs Random again vs Smashlloyd vs Leethoof vs Terrador vs Arcanite vs iiMKUltra (let's try not to get myself DQ'd this time) vs IceBug vs Pikapwnd vs Hoblaph vs Temperatia vs Xav vs Limewire R2 vs Shyguy1221 vs Its A Random and Temperantia (with Lyris) vs Arcanite vs Maxim vs elDino Round 2 vs Pimpganster Round 2 vs Ragnarokalex vs Glacier Knight vs Frosty vs Shyguy1221 and DFrog - Partnered with Pimpgangster vs Pinpganster vs AlphaJolt vs elDino vs Its_A_Random vs Venser vs iiMKUltra vs Zystral vs Its A Random vs dragonboy52 vs Limewire vs Zarator vs Timmetmannetje vs danmantincan vs Orkonaut vs Doominic vs Athenodoros vs Bad Ass
Roleplay (Active/Dormant)
Roleplay (Extinct)
Reffing Battles
Reffing Completed
Alch vs Simon Orcinus Arcade SubJ vs Dummy Wobbanaut vs CMFP Alch vs IAR SubwayJ Arcade Engi vs RK Imanalt Pike Waterwarrior Pike AOPSUser Pike Lady Salamence's 2k Melee Ragnarokalex Arcade IAR Pike Rickheg Pike Gerard Arcade Glacier vs Leethoof Rediamond Pike Rickheg vs Classical Aweshucks Arcade Ziposaki vs Ragnarokalex Glacier vs SubwayJ EM vs Aweshucks Destiny Warrior vs Objection Arena Melee (Orcinus, Leethoof, Gerard, TheWolfe) Texas vs MK_Ultra Korski vs Objection Tortferngatr vs Korski Doorknob vs Orcinus Duo Objection vs Engineer Objection vs Talking Lion Dogfish vs Objection Elevator Music vs Smashlloyd IAR vs SOS Solstice vs TalkingLion Deck Knight vs Alchemator / LJ vs Sanity Leethoof vs EM Chris Teke vs LightWolf Son of Shadoo vs Arcanite Jas vs Rickheg Random vs Gerard Dogfish44 vs Metal Bagon Its A Random vs ToastTyrant13 Its A Woodchuck vs Leethoof TravelLog vs Engineer Pikachu C$FP vs Jas Its A Random vs DFrog Doran Dragon vs Levren Dogfish vs Fire Blast Levren vs Shyguy 1221 Deck Knight vs Venser HD vs porygon3 Its_A_Random vs Wikey Flora vs Beserker Lord Coolking49 vs Venser Pokemon Team:
Tau the Alakazam
Alakazam(*) [Tau] (Male) Nature: Timid (+Spe, -Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 138 (+) Acc: +22% Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5 /5 Abilities: Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Attacks: Teleport(*) Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Telekinesis Role Play Trick Encore(*) Light Screen(*) Knock Off(*) Guard Split Skill Swap Psychic(*) Shadow Ball(*) Charge Beam(*) Calm Mind Counter Energy Ball Focus Blast Zap Cannon Hidden Power (Fire 7) Skill Swap Gravity Taunt Magic Coat Torment Shockwave Endure Psyshock Substitute Signal Beam Snatch Dig Grass Knot Trick Room Drain Punch
Sigma the Machamp
Machamp(*) [Sigma] (Male) Nature: Quiet (+SpA, -Spe) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 48 (-) Eva: -10% Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 13 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Attacks: Wide Guard Low Kick(*) Leer(*) Focus Energy(*) Karate Chop(*) Low Sweep(*) Foresight(*) Seismic Toss(*) Revenge(*) Vital Throw(*) DynamicPunch Cross Chop Ice Punch(*) ThunderPunch(*) Fire Punch(*) Encore Bullet Punch Knock Off Payback(*) Bulk Up(*) Rock Slide(*) Counter Fissure Smack Down Stone Edge Fire Blast Rest Earthquake Dig Focus Blast Hidden Power (Grass 7) Brick Break Light Screen Focus Punch Protect Sleep Talk Bide Endure Helping Hand Bulldoze Substitute Heavy Slam Dual Chop Role Play Poison Jab Giga Impact
Iota the Gengar
Gengar(*) [Iota] (Male) Nature: Hasty (+Spe, -Def) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Acc: +19% Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 3 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Confuse Ray(*) Night Shade(*) Sucker Punch(*) Shadow Punch Hex Dream Eater Destiny Bond Dark Pulse Mean Look Explosion(*) Will-O-Wisp(*) Disable(*) Thunderbolt(*) Shadow Ball(*) Sludge Bomb(*) Toxic Taunt Venoshock Pain Split Focus Blast Giga Drain Protect Hidden Power (Fire 7) Counter Drain Punch Torment Perish Song Bide Ice Punch Focus Punch Telekinesis Thunder Fire Punch Icy Wind Psychic DynamicPunch Zap Cannon Endure Brick Break Energy Ball Foul Play Knock Off Snatch Role Play Substitute
Gamma the Rotom
![]() Nature: Timid (+Spe, -Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost (Standard Form Only): Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Water (Wash Form Only): Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice (Frost Form Only): Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Grass (Mow Form Only): Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying (Fan Form Only): Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fire (Heat Form Only): Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: Base: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 105 (+) Acc: +13% Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 Appliance: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 99 (+) Acc: +11% MC: 0 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Substitute Hex Discharge Charge Electro Ball Ominous Wind Hydro Pump (Wash Form Only) Overheat (Heat Form Only) Leaf Storm (Mow Form Only) Air Slash (Fan Form Only) Blizzard (Frost Form Only) Toxic Will-o-Wisp Protect Shadow Ball Pain Split Thunder Rain Dance Thunderbolt Rest Sleep Talk Reflect Light Screen Endure Volt Switch Snatch Signal Beam Hidden Power (Ground 7) Spite Sucker Punch Dark Pulse Mud-Slap Sucker Punch Swift Secret Power Telekinesis
Epsilon the Luxray
Luxray [Epsilon] (Male) Nature: Quiet (+SpA, -Spe) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: Tackle Leer Charge Bite Spark Roar Swagger Crunch Discharge Double Kick Ice Fang Quick Attack Fire Fang Toxic Thunder Wave Wild Charge Thunder Protect Superpower Giga Impact Volt Switch Light Screen Thunderbolt Substitute Rain Dance
Omicron the Galvantula
![]() Galvantula [Omicron] (Female) Nature: Modest (+SpA, -Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks: String Shot Leech Life Spider Web Thunder Wave Screech Fury Cutter Electro Web Bug Bite Gastro Acid Bug Buzz Electro Ball Sucker Punch Agility Discharge Signal Beam Slash Cross Poison Disable Faint Attack Pursuit Pin Missile Poison Sting Rock Climb Protect Thunderbolt Energy Ball Thunder Toxic Volt Switch Hyper Beam Substitute Struggle Bug Thunder Wave Double Team Charge beam Light Screen Hidden Power (Ground 7) Rest X-Scissor Rain Dance Frustration Return Facade Attract Thief Round Giga Impact Flash Poison Jab Swagger Wild Charge Cut Bounce Magnet Rise Snore Giga Drain Sleep Talk
Delta the Krilowatt
Krilowatt [Delta] (Female) Nature: Naive (+Spe, -SpD) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 125 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 121 (+) Acc: +17% Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks: Bubble Charge Tackle Thundershock Detect Ice Shard Charge Confuse Ray Imprison Aqua Jet Thunder Hydro Pump Muddy Water Zap Cannon Copycat Discharge Counter Mirror Coat Signal Beam Me First Shock Wave Follow Me Sheer Cold Thunder Wave Thunderbolt Scald Earthquake Hone Claws Waterfall Low Kick Blizzard Rain Dance Volt Switch Dive Substitute Payback Torment Safeguard Ice Beam Toxic Surf Hail Double Team Bulldoze Earth Power Icy Wind Signal Beam Heliping Hand
Kappa the Kingdra
Kingdra [Kappa] (Female) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities: Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Yawn Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Brine Hydro Pump Dragon Dance Dragon Pulse Twister Clear Smog Outrage Muddy Water Signal Beam Disable Surf Hidden Power (Electric 7) Ice Beam Rest Sleep Talk Bounce Dive Substitute Scald Razor Wind Bide Blizzard Flash Cannon Draco Meteor Endure Mimic Protect Icy Wind Toxic Facade Double Team Iron Head
Nu the Politoed
Politoed [Nu a.k.a Trollitoed] (Male) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 60 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Abilities: Damp: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Drizzle (DW): (Innate) When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Attacks: Perish Song Water Sport Bubble Hypnosis Water Gun Doubleslap Rain Dance Body Slam Bubblebeam Mud Bomb Mud Shot Belly Drum Hyper Voice Bounce Hydro Pump Encore Endure Endeavour Surf Psychic Dig Ice Beam Toxic Dive Earthquake Brick Break Scald Substitute Helping Hand Icy Wind Focus Blast Protect Counter
Boner the Marowak
Marowak [Boner] (Male) Nature: Brave (+Atk, -Spe) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 39 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 3 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Attacks: Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage Double Edge Endeavour Bone Rush Retaliate Fling Thrash False Swipe Belly Drum Detect Skull Bash Endure Perish Song Smack Down Aerial Ace Fire Blast Stone Edge Earthquake Brick Break Swords Dance Rest Sleep Talk Dig ThunderPunch Fire Punch Ice Beam Focus Punch DynamicPunch Substitute Bulldoze Outrage Stealth Rock Giga Impact Iron Head Rock Slide Counter Toxic Rest Knock Off
Pi the Shuckle
Shuckle [Pi] (Male) Nature: Adamant (+Atk, -SpA) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 9 SpA: Rank 0 (-) SpD: Rank 9 Spe: 5 Size Class: 1 Weight Class: 2 Base Rank Total: 22 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Withdraw Constrict Bide Struggle Bug Encore Wrap Safeguard Rest Power Split Power Trick Guard Split Acid Sand Tomb Mud Slap Helping Hand Knock Off Toxic Dig Gyro Ball Substitute Protect Sleep Talk Stone Edge Earthquake Gastro Acid Rock Slide
Alpha the Tyranitar
Tyranitar [Alpha] (Male) Nature: Quiet (+SpA, -Spe) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 53 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 23 EC: 9/9 MC: 0 DC: 5/5 Abilties: Sandstream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Unnerve: (DW) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Thunder Fang Ice Fang Fire Fang Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Earthquake Crunch Stone Edge Hyper Beam Dark Pulse Giga Impact Curse Outrage Stealth Rock Dragon Dance Dig Brick Break Taunt Smack Down Payback Earth Power Surf Fire Blast Thunderbolt Ice Beam Counter Fire Punch ThunderPunch Ice Punch Endure Aqua Tail
Beta the Aggron
Aggron [Beta] (Male) Nature: Brave (+Atk, -Spe) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: Aggron HP: 100 Atk: Rank 5 (+) Def: Rank 7 SpA: Rank 2 SpD: Rank 2 Spe: 43 (-) Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilties: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Attacks: Tackle Harden Mud-Slap Headbutt Iron Defense Metal Claw Roar Take Down Metal Burst Heavy Slam Autotomise Head Smash Superpower Endeavour Dig Earthquake Aerial Ace Protect Hone Claws Aqua Tail Ice Punch ThunderPunch Dragon Tail Taunt
Omega the Slowbro
Slowbro [Omega] (Male) Nature: Brave (+Atk, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Zen Headbutt Psychic Heal Pulse Slack Off Psych Up Belly Drum Sleep Talk Safeguard Surf Rest Trick Room Pay Day Dig Dive Light Screen Ice Beam Aqua Tail Fire Blast Blizzard Earthquake Brick Break Grass Knot Protect Counter Endure Magic Coat Flanethrower Signal Beam Thunder Wave Hyper Beam Telekinesis Zap Cannon Shadow Ball Substitute Avalanche Scald Aerial Ace DynamicPunch
Leviathan the Gyarados
Gyarados [Leviathan] (Male) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 4 Spe: 70 (-) Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Abilities: Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: Splash Tackle Leer Flail Bite Dragon Rage Thrash Dragon Dance Rain Dance Hydro Pump Aqua Tail Twister Bounce Reversal Bubble Waterfall Dragon Tail Avalanche Endure Taunt Ice Beam Blizzard Protect Earthquake Giga Impact Reflect Brine Payback Surf Dive Thunderbolt Thunder Flamethrower Fire Blast Stone Edge Substitute Dark Pulse Dragon Pulse
Chi the Charizard
Charizard [Chi] (Male) Nature: Lonely (+Atk, -Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Heat Wave Dragon Claw Air Slash Scratch Growl Leer Ember Metal Claw Rage Dragon Rage Scary Face Fire Fang Smokescreen Flamethrower Flame Burst Wing Attack Crunch Rock Slide Counter Will-o-Wisp Rock Slide Dig Protect Brick Break Shadow Claw Solarbeam Sunny Day Earthquake Bulldoze Stone Edge Roost ThunderPunch Substitute Hidden Power (Water 7) Dragon Tail Fly Toxic Rest Sleep Talk Endure
Lambda the Blastoise
Blastoise [Lambda] (Female) Nature: Quiet (+SpA, -Spe) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 67 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Attacks: Tackle Tail Whip Bubble Flash Cannon Withdraw Water Gun Bite Rapid Spin Protect Water Pulse Mirror Coat Brine Fake Out Yawn Ice Beam Scald Toxic Surf Dig Brick Break Counter Earthquake
Chainsaw the Feraligatr
Feraligatr [Chainsaw] (Male) Nature: Adamant (+Atk, -SpA) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 78 Size Class: 4 Weight Class: 4 EC: 9/9 MC: 0 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Thrash Crunch Aqua Tail Superpower Ice Punch Dragon Dance Aqua Jet Brick Break Rock Slide Dive Waterfall Dig Protect Substitute Earthquake Dragon Tail Shadow Claw Avalanche
Upsilon the Blaziken
Blaziken [Upsilon] (Female) Nature: Rash (+SpA, -SpD) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks: Fire Punch Hi Jump Kick Scratch Growl Focus Energy Double Kick Ember Peck Sand Attack Fire Spin Flamethrower Mirror Move Flare Blitz Brave Bird Night Slash Reversal Counter Low Kick Will-o-Wisp Rock Slide Dig Protect Endure Brick Break Focus Punch Earthquake Bounce ThunderPunch Solarbeam Substitute Helping Hand Heat Wave Knock Off Hidden Power (Water 7) Bulldoze Stone Edge Toxic Rest Sleep Talk
Phi the Metang
Metang [Phi] Nature: Sassy (+SpD, -Spe) Type: Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 4 (+) Spe: 43 (-) Eva: -10% Size Class: 2 Weight Class: 6 [5 Light Metal] Base Rank Total: 16 EC: 4/9 MC: 0 DC: 4/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Pursuit Iron Head Headbutt Zen Headbutt Light Screen Reflect Protect Brick Break Earthquake ThunderPunch Ice Punch
Zeta the Dragonite
Dragonite [Zeta] (Male) Nature: Quiet (+SpA, -Spe) Type: Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (-) Size Class: 4 Weight Class: 6 EC: 9/9 MC: 0 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Fire Punch ThunderPunch Roost Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Safeguard Outrage Dragon Tail Dragon Dance Aqua Tail Hyper Beam Hurrican Extremespeed Light Screen Dragon Pulse Ice Beam Surf Thunder Protect Fire Blast Light Screen Draco Meteor Roost
Xi the Scyther
Scyther [Xi] (Male) Nature: Adamant (+Atk, -SpA) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 105 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 3/9 MC: 0 DC: 3/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Attacks: Vacuum Wave Leer Focus Energy Pursuit Agility Wing Attack Fury Cutter Quick Attack Double Team False Swipe Feint Endure Reversal Counter Light Screen Brick Break U-Turn Protect Bug Bite Roost
Tsan the Motherfucking Dunsparce
Dunsparce [Tsan] (Female) Nature: Brave (+Atk, -spe) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Base: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 39 (-) Size Class: 3 Weight Class: 2 Base Rank Total: 18 Evasion: -10% MC: 0 DC: 5/5 Abilities: Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Rage Defense Curl Yawn Glare Rollout Spite Pursuit Roost Endeavour Coil Bite Headbutt Magic Coat Thunder Wave Rock Slide Dig Substitute Thunder Counter
Sampi the Nincada
Nincada [Sampi] (Male) Nature: Adamant (+Atk, -SpA) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: 3 (+) Def: 3 SpA: 1 (-) SpD: 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Scratch Harden Leech Life Sand-Attack Fury Swipes Mind Reader False Swipe Dig Mud-Slap Metal Claw Endure Bug Bite Gust Bug Buzz Night Slash Substitute X-Scissor Aerial Ace Protect Giga Drain Facade Shadow Ball Toxic Sunny Day SolarBeam
Lethe the Chandelure
Chendelure [Lethe] (Female) Nature: Timid (+Spe, -Atk) OT: Danmantincan Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 92 (+) Acc: +10% Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Pain Split Shadow Ball Hex Inferno Acid Endure Heat Wave Psychic Flamethrower Energy Ball Taunt Dark Pulse Trick Rest Sleep Talk Protect Safeguard SolarBeam Fire Blast Trick Room Spite Hyper Beam Hidden Power (Water 7) Telekinesis
Glob the Magcargo
Magcargo [Mu] (Female) Nature: Quiet (+SpA, -Spe) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: 2 Def: 5 SpA: 4 (+) SpD: 3 Spe: 26 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Abilities: Magma Armour: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen. Reduces the Base Attack Power of all oncoming attacks by one (1). Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Weak Armour (DW): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Yawn Smog Ember Rock Throw Harden Recover Flame Burst Shell Smash Earth Power Rock Slide Flamethrower Smokescreen Heat Wave Inferno Sunny Day SolarBeam Protect
Cherry Cola the Roggenrola
Roggenrola [Cherry Cola] (Male) Nature: Sassy (+SpD, -Spe) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 90 Atk: 3 Def: 3 SpA: 1 SpD: 2 (+) Spe: 13 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 11 EC: 0/9 MC: 1 DC: 1/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Tackle Harden Sand Attack Headbutt Mud-Slap Rock Blast Iron Defense Smack Down Rock Slide Stealth Rock Sandstorm Stone Edge Explosion Autotomise Gravity Magnitude Earthquake Protect Substitute
Rhymenocerous the Rhyhorn
Rhyhorn [Rhymenocerous] (Male) Nature: Sassy (+SpD, -Spe) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 21 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Counter Crunch Reversal Rock Slide Payback Dig
Odd Sawk the Sawk
Sawk [Odd Sawk] (Male) Nature: Jolly (+Spe, -SpA) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (+) Accuracy: +11% Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Rock Smash Leer Bide Focus Energy Double Kick Low Sweep Counter Karate Chop Endure Close Combat Bulk Up Retaliate Quick Guard Reversal Taunt Earthquake Brick Break Protect Dig Stone Edge Payback ThunderPunch Fire Punch Ice Punch Pain Split Rest Knock Off Focus Blast Dual Chop Rock Slide Substitute Bulldoze Toxic Sleep Talk Facade Giga Impact Grass Knot Poison Jab Swagger Return
Triassic the Venusaur
Venusaur [Triassic] (Male) Nature: Brave (+Atk, -Spe) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 4 Spe: 69 (-) Eva: -10% Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 5 DC: 5/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Synthesis Giga Drain Power Whip Nature Power Sunny Day Light Screen Protect Toxic Venoshock Hidden Power (Fire 7) Sludge Bomb
Jurrac the Shroomish
Shroomish [Jurrac] (Male) Nature: Careful (+SpD, -SpA) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/6 MC: 1 DC: 3/5 Abilities: Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Attacks: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Spore Seed Bomb Worry Seed Drain Punch Bullet Seed Focus Punch Toxic Substitute Protect Snatch Synthesis
Samba the Lotad
Lotad [Samba] (Male) Nature: Quiet (+SpA, -Spe) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/9 MC: 5 DC: 3/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Attacks: Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubblebeam Zen Headbutt Giga Drain Counter Leech Seed Ice Beam Rain Dance Surf Protect Scald Icy Wind
Vafþrúðnir the Delibird
Delibird [Vafþrúðnir] (Male) Nature: Naive (+Spe, -SpD) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 87 (+) Acc: +9% Size Class: 1 Weight Class: 2 Base Rank Total: 14 MC: 0 DC: 5/5 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Attacks: Present Fake Out Icy Wind Rapid Spin Blizzard Brick Break Fly
Glen the Trapinch
Trapinch [Glen] (Male) Nature: Hasty (+Spe, -Atk) OT: Wobbanaut Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: Trapinch HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 12 (+) Acc: +5% Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 1/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Bite Sand Attack Faint Attack Sand Tomb Bide Superpower Crunch Dig Earthquake Earth Power Endure Quick Attack Protect Bulldoze Rock Slide Giga Drain
Street Fighter the Teddiursa
Teddiursa [Street Fighter] (Male) Nature: Adamant (+Atk, -SpA) OT: EspyOwner Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 EC: 0/9 MC: 0 DC: 0/5 Abilities: Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Attacks: Covet Scratch Leer Lick Fake Tears Fury Swipes Faint Attack Sweet Scent Crunch Close Combat Yawn Earthquake Return Rock Slide
Goldenrod the Sudowoodo
Sudowoodo [Goldenrod] (Male) Nature: Modest (+Atk, -SpA) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Fake Tears Copycat Flail Low Kick Rock Throw Mimic Block Faint Attack Wood Hammer Hammer Arm Sucker Punch Endure Stealth Rock Sand Tomb Taunt Earthquake Smack Down
Ameboid the Solosis
Solosis(*) [Ameboid] (Male) Nature: Brave (+Atk, -Spe) Type: Psychic: PPsychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Solosis HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 17 (-) Eva: -10% Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Psywave Reflect Rollout Snatch Hidden Power Ground 7 Light Screen Charm Recover Psyshock Pain Split Endeavour Psychic Imprison Confuse Ray Acid Armour Rock Slide Energy Ball Protect
Astropod the Mollux
![]() Mollux [Astropod] (Female) Nature: Bold (+Def, -Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 76 Size Class: 3 Weight Class: 3 Base Rank Total: 20 MC: 0 DC: 5/5 Abilities: Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released. Attacks: Bide Ember Acid Withdraw Acid Spray Confuse Ray Clear Smog Lava Plume Heat Wave Recover Eruption Moonlight Toxic Spikes Heal Bell Heal Pulse Helping Hand Rapid Spin Sludge Wave Thunderbolt Protect Hidden Power Grass 7 Gastro Acid Heal Bell Rest Sleep Talk Snatch Stealth Rock Hyper Beam Toxic Venoshock Fire Blast Light Screen SolarBeam Rain Dance Will-o-Wisp Explosion Thunder Wave
Nightmare the Sigilyph
Sigilyph [Nightmare] (Male) Nature: Modest (+SpA, -Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 MC: 0 DC: 5/5 Abilities: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Attacks: Gust Miracle Eye Hypnosis Psywave Tailwind Whirlwind Psybeam Air Cutter Light Screen Psycho Shift Roost Skill Swap Fly Ice Beam Thunder Wave
Atlas the Volcarona
Volcarona [Atlas] (Female) Nature: Timid (+Spe, -Atk) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (+) acc: +15% Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 1 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: Ember Leech Life String Shot Gust Take Down Bug Buzz Whirlwind Fiery Dance Quiver Dance Heat Wave Hurricane Endure Morning Sun Foresight Fire Blast SolarBeam Sunny Day Giga Drain Roost Signal Beam Hidden Power (Water 7) Safeguard Psychic Will-o-Wisp U-Turn Substitute Fly Protect Hyper Beam Light Screen Rest Sleep Talk Swagger Tailwind Overheat
Squidward the Privatyke
Privatyke [Squidward] (Male) Nature: Adamant (+Atk, -SpA) OT: Espyowner Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 EC: 0/6 MC: 0 DC: 0/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz: (DW) (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Attacks: Bubble Smokescreen Yawn Wrap Chip Away Arm Thrust Aqua Jet Circle Throw Recover Rock Blast Dive Taunt Torment Waterfall Brick Break
Scrabble the Darmanitan
Darmanitan [Scrabble] (Male) Nature: Serious (No Change) OT: SubwayJ Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Psychic (Zen Mode Activated Only): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 (Zen Mode Activated) HP: 110 Atk: Rank 2 Def: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 6/5 Abilities: Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode: (DW) (Can Be Enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Attacks: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Taunt Flare Blitz Superpower Encore Hammer Arm Yawn Endure Rock Slide Dig Flamethrower Protect Endavour Rest Sleep Talk Zen Headbutt Hidden Power Water 7 Earthquake Smack Down Psychic Brick Break Fire Blast Torment Flame Charge Focus Blast Will-o-wisp Payback Stone Edge Grass Knot Substitute U-Turn Bulldoze Toxic
Bronzor
Bronzor [Bronzor] Nature: Brave (+Atk, -Spe) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 Size Class: 1 (-) Weight Class: 4 [5 Heavy Metal] Base Rank Total: 11 EC: 2/6 MC: 5 DC: 2/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Attacks: Tackle Confusion Hypnosis Impriosn Confuse Ray Extrasensory Psywave Iron Defense Faint Attack Safeguard Earthquake Payback Reflect Gravity Stealth Rock Signal Beam
Bronzong
Bronzong [Bronzong] Nature: Brave (+Atk, -Spe) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 28 (-) Size Class: 3 Weight Class: 5 [8 Heavy Metal] Base Rank Total: 19 EC: 6/6 MC: 5 DC: 2/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Attacks: Tackle Confusion Hypnosis Impriosn Confuse Ray Extrasensory Psywave Iron Defense Faint Attack Safeguard Earthquake Payback Reflect Gravity Stealth Rock Signal Beam
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ASB Profile Last edited by Lord Jesseus; Sep 4th, 2012 at 11:34:04 AM. |
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#37 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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Engineer Pikachu:
Don't forget to mark the (+) and (-) on Dratini's stats next to the one you increased/decreased. Tema Approved. Limewire: Don't forget to add Spark to your initial moves. Magnemite learns it at Level 22 in BW. It also learns Thunder Wave at Level 17 in BW. So add Spark and a third Level-up Move from Magnemite (It's Genderless) and send me a VM when you do. Your team is Approved, but make those changes before you get into a battle. Samura796i: Monohm has two sets on Level-up Moves. His other set includes Dragon Rage and Sonicboom as attacks learne below level 25. Add them to Monohm's Movepool and you'll be set. Team is Approved, but make sure to add those moves to your Monohm before getting into a battle. Darkamber8828: Everything looks in order, Approved. Chomper the Sharptooth: Approved upon review. Thanks for fixing the issues. Solstice: Approved upon review. Thanks for fixing the issues. Lord Jesseus: Your post has caused me to realize that some of the Egg Moves have been phazed out of 5th Gen Egg Move lists. But as I don't actually specify 5th Generation Egg Moves (and it appears to be mostly TMs that have either been moved or added), I'll allow it. Kind of sneaky, but then, I didn't think that scenario existed, so consider it a gift. Team Approved.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 14th, 2011 at 10:58:33 PM. |
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#38 |
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Join Date: Jul 2009
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Australia!
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It was just light screen wasn't it? I can get rid of it if you'd prefer.
Also I forgot to mention this before, but as this thread grows it might become hard to find certain posts, for example if you need to update your own stats or check out someone else. May I suggest that somewhere, either in this thread or in a thread of its own, there should be a list of all players in the ASB with a link the the post containign their information? It would make things much easier as we get more players I think.
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#39 | |
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Jigen Makkoto
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Massachusetts
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Quote:
I'll see what I can do about editing peoples info into the registry. I won't be back until tonight though.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#40 |
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Join Date: May 2010
Posts: 46
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Trainer Name: Timmetmannetje
Pokemon: Sandile, Snubbull, Vulpix W/L/T: 0-2-0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Pokemon Team:
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Sandile(*) Sherrif (M) Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks. Type: Ground/Dark Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** Def: ** SpA: *(-1) SpD: ** Spe: 75 (+1) EC: 1/6 MC: 0 DC: 1/5 Abilities: Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Anger point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Attacks: Leer (*) Rage(*) Bite(*) Sand-Attack(*) Torment(*) Sand tomb(*) Assurance(*) Mud-slap(*) Embargo(*) Swagger(*) Fire Fang(*) Thunder fang(*) Double edge(*) Hone claws(*) Stone edge(*) Toxic(*) Substitute
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Snubbull(*) Brutus (M) Nature: Brave (Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks. Type: Normal Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: HP: 100 Atk: **** (+1) Def: ** SpA: ** SpD: ** Spe: 26(-1) EC: 2/6 MC: 0 DC: 1/5 Abilities: Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Run away (Innate)This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks: Ice Fang(*) Fire Fang(*) Thunder Fang(*) Tackle(*) Scary face(*) Tail whip(*) Charm(*) Bite(*) Lick(*) Headbutt(*) Roar(*) Close Combat(*) Mimic(*) Crunch(*) Wild Charge(*) Earthquake(*) Flamethrower(*) Substitute
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Vulpix(*) Dynamite (F) Nature: Modest (special attack Attack increased by *; attack decreased by * Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 90 Atk: * (-1) Def: ** SpA: *** (+1) SpD: *** Spe: 65 EC: 1/6 MC: 0 DC: 1/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so Attacks: Ember (*) Tail whip(*) Roar(*) Quick attack(*) Fire spin(*) Confuse ray(*) Imprison(*) Flame burst(*) Hypnosis(*) Extrasensory(*) Disable(*) Energy ball(*) Pay back(*) Dig(*) Substitue Last edited by Timmetmannetje; Aug 3rd, 2011 at 6:01:15 AM. |
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#41 |
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Join Date: Nov 2009
Posts: 431
At the bottom of Cerulean Cave. NOTE: IRC Name = VLADDY
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![]() Trainer Name: Mewtwo (Yes, I mean I’m a Genetic Pokemon. Hopefully, that's OK.) Pokemon: Swampert, Salamence, Flarelm, Pikachu, Kirlia, Pawniard, Scyther W/L/T: 2/7/0 Trainer Counter: 8 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 [Any Links to ongoing battles here] Pokemon Team:
Vladdy the Swampert
![]() Swampert(*) Vladdy (M) Nature: Relaxed Vladdy is the great-nephew of a certain Trainer's starter Pokemon. He doesn't worry about much, and his quirky sense of humor leads his teammates to love him. Despite being laid back, Vladdy is known for getting the job done, be it battle or rescue missions. Type: Water/Ground Water: Water STAB; --Can breathe and have excellent mobility when underwater, --are less capable on land unless they are entirely amphibious. Ground: Ground STAB; --Immune to all electrical attacks, --can Dig through almost any substance, --Evasive Digging reduced from 6 per action Energy Cost to 5 per action, --superior senses in darkened cave surroundings. Stats: Swampert HP: 110 Atk: 4 Def: 4 (nature boost) SpA: 3 SpD: 3 Spe: 51 (nature cut) Size: 4 Weight: 4 BST: 19 RELAXED: Adds 1 to Defense; a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. EC: 9/9 MC: 0 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW - OPEN): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: (*)Tackle (*)Growl (*)Mud-Slap (*)Water Gun (*)Bide (*)Foresight (*)Mud Sport Mud Shot Mud Bomb Earthquake Hammer Arm Protect (*)Counter (*)Mirror Coat (*)Avalanche Focus Punch Yawn (*)Dig (*)Boiling Water (*)Rock Slide Waterfall Ice Beam Substitute
Uberwocky the Salamence
![]() Salamence(*) Uberwocky (F) Nature: Naive (Special Defense reduced by 1; A 15% increase in Base Speed [Rounded Up] and a 14% increase in Uberwocky’s Accuracy Uberwocky, or Ubie for short, is a distant relative of the Rekkuza line. Her family holds that, through rigorous training, a Bagon will eventually sprout wings and fly. Ubie has held that belief ever since she left the egg; as a result, she battled viciously throughout her childhood, and her training has certainly paid off. Ubie likes to sail through the sky, blasting jets of fire to copy ancient power symbols of the Rekkuza line. They seem to have an effect; Ubie has actually won battles against a certain one of her older cousins… Type: Dragon / Flying Dragon: Dragon STAB; --more in touch with legendary or special auras in arenas. --Able to use Thrash without losing focus. Flying: Flying STAB; --immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. --Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). --Immune to Spikes and Toxic Spikes. --Enhanced aerial mobility. --Superior senses in open air arenas. Abilities: Intimidate / Moxie Intimidate (Can be Activated: Command = Ability: Intimidate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW – OPEN) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (3 – 1) Spe: 115 + 14 Acc EC: 9/9 MC: 0 DC: 5/5 Attacks: Rage(*) Bite(*) Leer(*) Headbutt(*) Focus Energy(*) Ember(*) Thunder Fang Crunch Dragon Claw Double-Edge Dragon Pulse(*) Dragon Dance(*) Fire Fang(*) Aerial Ace(*) Facade(*) Brick Break(*) Outrage Earthquake
Balsamus the Flarelm
Flarelm(*) Balsamus (F) Nature: Lonely (Attack increased by *; Defense reduced by *) So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame. ...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team. As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary... Type: Fire/Grass Fire: Fire STAB; --immune to burn, --emit a low glow in dark places, --takes additional damage if active open flames are exposed to a water attack. --Superior senses in volcanic or brushfire areas. Grass: Grass STAB; --immunity to Leech Seed and Worry Seed. --50% reduction in status effect chance of oncoming "powder" attacks. --More mobile in areas with strong natural light sources. --Superior senses in tall grass and forest areas. --Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: 3 (nature boost) Def: 2 (nature cut) SpA: 3 SpD: 3 Spe: 55 Size: 1 Weight: 1 BST: 13 EC: 6/9 MC: 0 DC: 5/5 Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW - OPEN): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: (*)Bullet Seed (*)Sweet Scent (*)Growth (*)Ember (*)Leech Seed (*)Flame Wheel (*)Giga Drain (*)Fire Spin (*)Pound Leaf Blade Lava Plume Synthesis (*)Counter (*)Dragonbreath (*)Seed Bomb Earth Power (*)SolarBeam (*)Reflect (*)Nitro Charge Sunny Day Protect
Gesundheit the Pikachu
![]() Pikachu Gesundheit (F) Nature: Naughty (Attack up by *, Sp. Def. down by *.) Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure. She just doesn't know it yet. Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot. Type: Electric Electric: Electric STAB; --50% reduction in paralysis chance from other electrical attacks, --perfect accuracy and 30% chance of Protect breaking Thunder during Rain. --Superior senses in power plant environments. Stats: HP: 90 Atk: 3 (+) Def: 2 SpA: 2 SpD: 1 (-) Spe: 90 EC: 7/9 MC: 1 DC: 5/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (DW--OPEN): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Attacks: 18 Thundershock(*) Charm(*) Tail Whip(*) Thunder Wave(*) Sweet Kiss(*) Nasty Plot(*) Quick Attack Swift Electro Ball Double Team Slam Volt Tackle(*) Wish(*) Encore(*) Surf Hidden Power Ice, 7 Power (*) Grass Knot(*) Volt Change(*) Pay Day
Gordon the Kirlia
![]() Kirlia Gordon (M) Nature: Adamant (Attack up by *, Sp. Atk. down by *.) Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts. After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fated hermaphroditism. To avoid them, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer. Type: Psychic Psychic: Psychic STAB; --less susceptible to blinding, --more susceptible to sound-based assaults as far as locking on with Psychic attacks, --can lift and throw opponents with Psychic regardless of Special Attack Rank. --Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: 3 (2 + 1) Def: 2 SpA: 2 (3 - 1) SpD: 2 Spe: 50 EC: 4/4/9 MC: 1 DC: 4/5 Abilities: Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Telepathy (DW-Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks: Growl(*) Confusion(*) Double Team(*) Teleport(*) Lucky Chant(*) Magical Leaf(*) Heal Pulse(*) Calm Mind(*) Psychic Shadow Sneak(*) Disable(*) Memento(*) Psych Up (*) Facade (*) Will-O-Wisp (*) Thunder Wave Ice Punch
Fischer the Pawniard
![]() Pawniard Fischer (M) Nature: Jolly (Speed up by 15%, Sp. Atk. down by *.) This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him. As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that... Type: Dark / Steel Dark: Dark STAB; --immunity to all telepathic and telekinetic attacks --better performance in all darkened and especially twilight conditions. --Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; --immune to Sandstorm, --highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, --can be magnetized. --Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: 3 Def: 3 SpA: 1 (-) SpD: 2 Spe: 69 (+) Size: 1 Weight: 2 BST: 14 EC: 1/6 MC: 0 DC: 1/5 Abilities: Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure (DW-Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: 9+3+4 Scratch(*) Leer(*) Fury Cutter(*) Torment(*) Faint Attack(*) Scary Face(*) Metal Claw(*) Iron Head Swords Dance Psycho Cut(*) Revenge(*) Sucker Punch(*) Substitute (*) Rock Polish (*) Taunt (*) Brick Break
Jade the Scyther
![]() Scyther Jade (F) Nature: Adamant (ATK up 1; SpA down 1) Jade has had a rough past. When she hatched, her broodmates rejected her because she was alternately colored. Or shiny. Or red in places. One of those. Anyhow, her lifelong homelessness has forced her to hunt, carve, and keep watch for herself. If anyone says this brutal monster is untrained, they don’t know her one bit. Type: Bug/Flying Bug: Bug STAB; --More mobility in dense brush or forest conditions. --Gain an extra guaranteed attack on multi-hit moves, but the number of hits won't exceed five (5). Flying: Flying STAB; --immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. --Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). --Immune to Spikes and Toxic Spikes. --Enhanced aerial mobility. --Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 (4 + 1) Def: Rank 3 SpA: Rank 1 (2 – 1) SpD: Rank 3 Spe: 105 ADAMANT: Attack up 1, Sp. Atk. down 1 EC: 1/6 MC: 0 DC: 1/5 Abilities: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Steadfast (DW - LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Attacks: (*)Vacuum Wave (*)Quick Attack (*)Leer (*)Focus Energy (*)Double Team (*)Pursuit (*)False Swipe (*)Agility (*)Fury Cutter (*)Wing Attack Feint Swords Dance (*)Counter (*)Night Slash (*)Endure (*)Swords Dance (*)Brick Break (*)U-turn Last edited by mewtwo15026; Jun 18th, 2012 at 3:38:07 PM. |
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#42 |
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Jigen Makkoto
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Join Date: May 2005
Posts: 6,887
Massachusetts
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Timmetmannetje:
Approved. Please don't use Size 3 Tags. mewtwo15026: Your team is approved. However, you are just a regular trainer. None of this RPing as a Pokemon crap. Besides, if you were a legend, I'd have to ban you from play.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#43 |
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Join Date: Oct 2010
Posts: 256
California
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I suppose I've spent long enough deciding my team, so here it is.
Trainer Name: Axaj Pokemon: Syclar, Timburr, Rebble, Porygon W/L/T: 3 / 1 / 0 Trainer Counter: 4 Backpack:
Berry Pocket
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Completed Battles (I'm missing a few here): http://www.smogon.com/forums/showthread.php?t=103307 Current Battles: Pokemon Team:
(*)Syclant
(*)Syclant [White Album] (Male) Nature: Rash Type: Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Stats: HP: 100 Atk: **** Def: *** SpA: ***** (+) SpD: ** (-) Spe: 121 EC: 6/6 MC: 0 DC: 4/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Leer (*) Leech Life (*) Scratch (*) Focus Energy (*) Ice Shard (*) Slash (*) Bug Bite (*) Icicle Spear (*) Bug Buzz Ice Punch Sheer Cold Earth Power (*) Tail Glow (*) Silver Wind (*) Blizzard (*) Hidden Power [Electric, 6 BP, 4 Energy] (*) Dig (*) Focus Blast
(*)Timburr
![]() (*)Timburr [The Hand] (Male) Nature: Adamant Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ****(+) Def: ** SpA: (-) SpD: ** Spe: 35 EC: 0/6 MC: 0 DC: 0/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Iron Fist (DW): (Innate) This base attack power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Pound (*) Leer (*) Focus Energy (*) Bide (*) Low Kick (*) Rock Throw (*) Wake-Up Slap (*) Little By Little (*) Drain Punch (*) Mach Punch (*) Force Palm (*) Rock Slide (*) Dig (*) Poison Jab (*)
(*)Rebble
![]() (*)Rebble [Planet Waves] (None) Nature: Modest Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Stats: HP: 90 Atk: * (-) Def: ** SpA: **** (+) SpD: ** Spe: 90 EC: 0/6 MC: 0 DC: 0/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Tackle (*) Defense Curl (*) Rollout (*) Rock Blast (*) Disable (*) Acupressure (*) Mud Shot (*) Power Gem (*) Metal Sound (*) Ancientpower (*) Earth Power (*) Flamethrower (*) Volt Change (*) Hidden Power [Ice, 6 BP, 4 Energy] (*)
Porygon
![]() Porygon [Red Hot Chili Pepper] (Neutral) Nature: Modest Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Stats: HP: 100 Atk: * (-) Def: *** SpA: **** (+) SpD: *** Spe: 40 EC: 1/9 MC: 0 DC: 1/5 Abilities: Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Trace: (Can be Activated)This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Attacks: Conversion 2 Tackle Sharpen Conversion Agility Psybeam Recover Magnet Rise Tri Attack Signal Beam Magic Coat Ice Beam Thunderbolt Psyshock Hidden Power [Fighting, 7 BP] Last edited by Axaj; Apr 21st, 2011 at 4:56:00 PM. Reason: herp |
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#44 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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Axaj:
Approved. This is my last approval for the night. Will be back with the listing of accounts sometime tomorrow night. Happy battling.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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#45 |
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Join Date: Jul 2006
Posts: 1,719
NoVA
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Trainer Name: Wikey
Pokemon: Growlithe, Gligar, Privatyke, Shuppet, Grimer, Bulbasaur W/L/T: 5/1/0 Trainer Counter: 5
Backpack:
Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 1x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 3 Business Tokens: 0 [Ongoing Battles] vs. hoblaph
Finished Battles
Pokemon Team:
Keasbey - Growlithe
![]() Growlithe(*) Keasbey (M) Nature: Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1) Stats: HP: 90 Atk: *** Def: ** SpA: *** SpD: *(-) Spe: 69 (+15%) EC: 3/6 MC: 0 DC: 3/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Heart of Justice(DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Attacks: Bite* Roar* Ember* Leer* Odor Sleuth* Take Down* Helping Hand* Flame Wheel* Reversal* Flamethrower Close Combat* Howl* Morning Sun* Sunny Day* Incinerate* Wild Charge* Nitro Charge Protect Dig
Holden - Gligar
![]() Gligar(*) Holden (M) Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.) Type: Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: *** Def: **** SpA: *(-) SpD: *** Spe: 98 (+15%) EC: 4/6 MC: 0 DC: 4/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Immunity(DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Attacks: Poison Sting* Sand Attack* Harden* Knock Off* Quick Attack* Fury Cutter* Faint Attack* Acrobat Agility* Night Slash* Wing Attack* Swords Dance* Earthquake* Stone Edge* Taunt Toxic Venom Shock Protect
Underwood - Privatyke
Privatyke - Underwood (M) Nature: Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ****(+) Def: *** SpA: ** SpD: ** Spe: 30 (-) EC: 2/4 MC: 2 DC: 2/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Bubble Smokescreen Yawn Wrap Arm Thrust Brine Overhead Throw Bulk Up Drain Punch Ice Punch Scald (Boiling Water) Waterfall Taunt
Luca - Shuppet
![]() Shuppet - Luca (F) Nature: Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 90 Atk: *** Def: ** SpA: ****(+) SpD: ** Spe: 38 (-15%) EC: 1/6 MC: 1 DC: 1/5 Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Frisk: (Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Knock Off Screech Night Shade Curse Spite Shadow Sneak Will-O-Wisp Shadow Ball Confuse Ray Disable Ominous Wind Taunt Toxic Trick Room
Guernica - Grimer
![]() Grimer - Guernica (M) Nature: Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 100 Atk: *** Def: ** SpA: ***(+) SpD: ** Spe: 21 (-15%) EC: 2/6 MC: 1 DC: 2/5 Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Hand(DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Attacks: Poison Gas Pound Harden Mud-Slap Disable Sludge Minimize Mud Bomb Stockpile Swallow Acid Spray Haze Venom Shock Flamethrower Thunderbolt Toxic
"Vinny" Van Gogh - Bulbasaur
![]() Bulbasaur - Van Gogh (M) Nature: Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.) Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: *** (+) Def: ** SpA: *** SpD: *** Spe: 39 (-) EC: 0/9 MC: 0 DC: 0/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Tackle Growl Leech Seed Vine Whip Poison Powder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Giga Drain Power Whip Light Screen Sludge Bomb Swords Dance Sunny Day Last edited by Wikey; Mar 19th, 2011 at 10:37:52 AM. Reason: updated 03/19/11 |
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#46 |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,044
Location: Andromeda Galaxy
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Trainer Name: Destiny Warrior
Pokemon: Lanturn, Scrafty, Staraptor, Cyclohm, Mismagius, Tangrowth, Snorlax, Blaziken, Cloyster, Armaldo, Altaria, Metagross, Sharpedo, Nidoking, Absol, Aerodactyl, Rampardos, Stratagem, Jellicent, Kadabra, Rhydon, Haunter, Gurdurr, Gliscor, Lairon, Axew, Klinklang, Piplup, Ferroseed, Bronzong, Dratini, Horsea, Trapinch, Bagon, Gible, Deino RP Data:- Shop: The Pokethlon Also Member of: The Battle Subway(Referee) Backpack: Berry Pocket: 8x Oran Berry 7x Leppa Berry 2x Cheri Berry 7x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Air Balloon 1x Glyph of Ice Shard 1x Glyph of Fiery Dance 1x Life Orb 1x Sharp Beak 1x Expert Belt 1x Exp. Share 1x Float Stone 2x Mental Herb 2x Steel Gem 1x Iron Pearl 1x Heal Ball 5x Timer Ball 5x Cherish Ball 7x Sport Ball Currency Counters: 18 VC: 2 Token Pocket: Universal Counters: 6 Ref Reg Post: http://www.smogon.com/forums/showpos...2&postcount=37 Ongoing Battles Finished Battles Vs Chou Toshio Vs Kaxtar Vs Darkamber8828 Vs smashlloyd20 and GoldenKnight Vs Wyverii Vs Venser Vs Alchemator Vs DarkSlay Vs Dogfish44 Vs Flamestrike Vs Cartoons! Vs Rolf Vs Deck Knight Vs Zarator Vs Zarator Vs Athenodoros Vs TravelLog Vs Xaqwais Vs elDino Vs TravelLog Vs elDino Vs Objection Vs Darkamber8828 Vs Athenodoros Vs Pippy Vs danmantincan Vs elevator_music Vs Texas Cloverleaf Vs LightWolf Vs Limewire Vs Ice-Eyes Vs MrL Vs Orcinus Duo Vs jas61292 Vs Its A Random Subway Challenge: http://www.smogon.com/forums/showthread.php?t=3449520 Hall Challenge: http://www.smogon.com/forums/showthread.php?t=3450862 Pokemon Team:
Lanturn(*)
Lanturn (AmpFibian)(Male) Type: Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: Modest Nature(+SpA, - Atk) Stats HP: 120 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 67 Size Class: 2 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities Volt Absorb:(Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Illuminate:(Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Dream World Ability(Unlocked): Water Absorb:(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done. Attacks: Bubble* Thunder Wave* Supersonic* Flail* Water Gun* Spark* Confuse Ray* Take Down* Hydro Pump Charge Stockpile Swallow Spit Up Electro Ball Bubblebeam Signal Beam Aqua Ring Discharge Icy Wind Sucker Punch Double-Edge Agility* Amnesia Brine Flail Screech Shock Wave Water Pulse Whirlpool Mist* Psybeam* Rain Dance* Thunder* Ice Beam* Scald Toxic Hail Hidden Power Fire 7 Blizzard Hyper Beam Thunderbolt Double Team Facade Rest Attract Round Charge Beam Giga Impact Flash Volt Switch Swagger Substitute Wild Charge Surf Waterfall Dive Curse Zap Cannon
Scrafty(*)
Scrafty (Twoarms)(Male) Type: Dark: Summary: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 3 DC: 5/5 Abilities Shed Skin:(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Dream World Ability: Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Attacks: Leer* Low Kick* Sand-Attack* Faint Attack* Headbutt* Swagger* Brick Break* Payback* Crunch Hi Jump Kick Focus Punch Facade Head Smash Scary Face Rock Climb Rock Slide* Dig* Bulk Up* Taunt Toxic Rest Stone Edge Protect Torment Substitute Drain Punch* Fake Out* Ice Punch* Dragon Dance Counter Zen Headbutt Fire Punch Thunderpunch
Staraptor(*)
Staraptor (Rath)(Male) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: Adamant Nature(+Atk, -SpA) HP: 100 Atk: Rank 6(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 9/9 MC: 3 DC: 5/5 Abilities Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Attacks: Tackle* Growl* Quick Attack* Wing Attack* Double Team* Endeavour* Whirlwind* Aerial Ace* Brave Bird Close Combat Agility FeatherDance* Foresight* Roost* Pursuit Revenge Double-Edge Pluck* Work Up* Facade* Fly Giga Impact U-turn Protect Substitute Endure Tailwind Sky Attack
Cyclohm
Brainstorm [Cyclohm][Male] Types Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: Timid Nature(+Spe, -Atk) HP: 110 Atk: Rank 1(-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92(+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 9.7% flat acc boost EC: 9/9 MC: 6 DC: 5/5 Whirlwind Bide Weather Ball Tri Attack Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Double Hit Slack Off Hurricane Discharge Hyper Beam Dragon Pulse Zap Cannon Dragon Dance Dragon Rush Magnet Rise Hydro Pump Heal Bell Signal Beam Endure Shock Wave Spark Flamethrower Thunderbolt Surf Trick Room Dragon Pulse Blizzard Fire Blast Thunder Protect Substitute Thunder Wave Light Screen Ice Beam Torment Volt Switch Draco Meteor
Mismagius
Ghostfreak(Mismagius)(Female) Typing: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Modest Nature(+SpA, -SpD) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5(+) SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 1 Base Rank Total: 18 EC: 6/6 MC: 4 Ability: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks:- Lucky Chant Magical Leaf Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Shadow Ball Will-O-Wisp Thunderbolt Hidden Power 7 Fighting Nasty Plot Destiny Bond Shadow Sneak
Tangrowth
Wildvine(Tangrowth)(M) Nature: Sassy(adds * to Special Defense, 15% reduction in speed, 5% flat boost to opponent's accuracy) Type Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1) Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 SpD: Rank 3(+) Spe: 43(- speed nature) Size Class: 4 Weight Class: 5 Base Rank Total: 21 Flat opp. +10% acc EC: 6/6 MC: 0 DC: 5/5 Abilities: Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard(Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator(Innate)(Dream World)(Unlocked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks: Ingrain Constrict Sleep Powder Absorb Growth PoisonPowder Vine Whip Bind Power Whip Stun Spore Energy Ball Sludge Bomb Psych Up Swords Dance Earthquake Hidden Power Fire 7 Leech Seed Giga Drain Power Swap Leaf Storm
Snorlax
Upchuck(Snorlax)(Male) Type Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Quiet Nature(+SpA,-Spe) HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 26(-) Size Class: 4 Weight Class: 9 Base Rank Total: 22 10% flat boost to opponent's accuracy. EC: 6/6 MC: 0 DC: 5/5 Abilities Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Dream World Ability(Unlocked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Stockpile Chip Away Body Slam Belly Drum Yawn Rest Crunch Giga Impact Zen Headbutt Pursuit Curse Counter Earthquake Rock Slide Return Fire Blast Ice Beam Thunderbolt
Blaziken
Heatblast(Blaziken)(Male) Types Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Mild nature(+SpA, - Def) HP: 100 Atk: Rank 5 Def: Rank 2(-) SpA: Rank 5(+) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Dream World Ability(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks Fire Punch Hi Jump Kick Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Sky Uppercut Flare Blitz Flamethrower Mirror Move Blaze Kick Night Slash Crush Claw Low Kick Endure Thunderpunch Focus Punch Reversal Agility Counter Bounce Helping Hand Fire Blast Swords Dance Rock Slide Work Up Hidden Power Water 7 SolarBeam Focus Blast Acrobatics Protect Earthquake Brick Break Will-O-Wisp
Cloyster
Bivalvan (Cloyster)(M) Type: Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Naive Nature(x1.15 speed, subtracts * from SpD) Stats HP: 90 Atk: Rank 4(+) Def: Rank 7 SpA: Rank 3 SpD: Rank 2 Spe: 46(-) Size Class: 3 Weight Class: 5 Base Rank Total: 20 10% flat acc boost to opponent EC: 6/6 MC: 0 DC: 1/5 Attacks Toxic Spikes Tackle Withdraw Supersonic Icicle Spear Protect Leer Aurora Beam Clamp Razor Shell Ice Beam Spike Cannon Shell Smash Hydro Pump Icicle Crash Rock Blast Bubblebeam Water Pulse Dive Payback Return Surf Blizzard Hail
Armaldo
Cannonbolt(Armaldo)(Male) Types Bug: Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats Adamant Nature(+Atk, - SpA) HP: 100 Atk: Rank 6(+) Def: Rank 4 SpA: Rank 2(-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits. Dream World(Unlocked)(Innate): Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks Scratch Harden Mud Sport Water Gun Metal Claw Protect X-Scissor Rock Blast Rock Slide Rock Polish Swords Dance Earthquake Giga Impact Cross Poison Rapid Spin Screech
Altaria
Jetray(Altaria)(Female) Types Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Summary: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas Stats Brave(adds a * to Atk, subtracts a * from Def) HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 69(-) Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Dream World(Unlocked): Cloud Nine(Can be Activated): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. Attacks Pluck Peck Growl Astonish Sing Fury Attack Safeguard Mist Dragon Pulse Perish Song FeatherDance Hyper Voice Roost Aerial Ace Return Facade Fly SolarBeam Dragon Claw Earthquake
Metagross
Terraspin(Metagross)(Genderless) Types Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats:- Quiet nature(Adds 1 Rank to SpA, 15% decrease in Spe) HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 3 Spe: 60(-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Dream World Ability(Unlocked): Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks Take Down Magnet Rise Metal Claw Confusion Scary Face Psychic Meteor Mash Hammer Arm Earthquake Grass Knot Reflect Flash Cannon Light Screen Rain Dance Substitute Protect Iron Head Zen Headbutt Iron Defense ThunderPunch
Sharpedo
Ripjaws(Sharpedo)(Male) Types Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Rash nature(adds 1 Rank to SpA, subtracts 1 Rank from SpD) HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 1(-) Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 5/5 Abilities Rough Skin(Innate): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Dream World(Unlocked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Attacks Feint Bite Leer Rage Focus Energy Scary Face Ice Fang Screech Swagger Crunch Aqua Jet Taunt Skull Bash Hydro Pump Thrash Ancientpower Brine Waterfall Ice Beam Protect Earthquake Super Fang
Nidoking
NRG(Nidoking)(Male) Type Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats Rash Nature(+SpA, -SpD) HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 2(-) Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 3 DC: 5/5 Abilities Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Leer Tackle Horn Attack Double Kick Poison Sting Fury Attack Focus Energy Helping Hand Toxic Spikes Poison Jab Chip Away Thrash Earth Power Megahorn Flatter Counter Sucker Punch Poison Tail Disable Focus Punch Aqua Tail Head Smash Endure DynamicPunch Venoshock Thunder Blizzard Ice Beam Slime Wave Flamethrower Earthquake Sludge Bomb Rock Slide Substitute Taunt Dig Dragon Tail Smack Down Avalanche Super Fang Bide Lovely Kiss
Absol
Alien X(Absol)(Male) Types Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats Mild Nature(adds 1 rank to SpA, subtracts 1 rank from Def) HP: 100 Atk: Rank 5 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 75 Size Class: 3 Weight Class: 3 Base Rank Total: 18 MC: 5 DC: 3/5 Abiltiies Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Dream World Ability(Locked)(Innate): Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks Feint Scratch Leer Taunt Quick Attack Razor Wind Swords Dance Pursuit Bite Sucker Punch Psycho Cut Detect Night Slash Perish Song Hex Megahorn Faint Attack Will-O-Wisp Flamethrower Ice Beam Thunderbolt Thunder Wave Stone Edge
Aerodactyl
Null Guardian(Aerodactyl)(F) Types Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats Jolly Nature(subtracts a rank from SpA, x1.15 Spe) HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 150(+) 25.9% accuracy boost Size Class: 4 Weight Class: 4 Base Rank Total: 20 MC: 0 DC: 5/5 Abilities Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Dream World(Unlocked): Unnerve(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks Fire Fang Thunder Fang Ice Fang Wing Attack Agility Bite Scary Face Roar Supersonic AncientPower Giga Impact Roost Tailwind Whirlwind Stone Edge Earthquake Sky Drop Taunt Fly
Rampardos
Wildmutt(Rampardos)(Male) Type Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats Quiet Nature(Adds 1 Rank to SpA, -15% speed) HP: 100 Atk: Rank 7 Def: Rank 2 SpA: Rank 4(+) SpD: Rank 2 Spe: 49(-) Size Class: 3 Weight Class: 5 Base Rank Total: 20 10% flat boost to opponent's acc EC: 6/6 MC: 0 DC: 5/5 Abilities Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Dream World Ability(Unlocked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Ancientpower Rock Slide Earthquake Ice Beam Flamethrower Stone Edge Thunderbolt Hammer Arm Crunch Iron Head
Stratagem
Grey Matter(Stratagem)(Genderless) Type Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats Modest Nature(Adds a rank to SpA, subtracts a rank from Def) Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 6(+) SpD: Rank 3 Size Class: 2 Weight Class: 3 Base Rank Total: 21 Spe: 130 EC: 9/9 MC: 6 DC: 3/5 Abilities Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks Giga Drain Weather Ball Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Metal Sound Ancientpower Earth Power Paleo Wave Endure Flamethrower Energy Ball Shadow Ball Hidden Power Ice 6 Substitute Volt Switch Protect Fire Blast Explosion
Jelllicent
Water Hazard(Jellicent)(Male) Types Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Modest Nature(+1 SpA, -1 Atk) Stats HP: 110 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 5 DC: 5/5 Abilities Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done. Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp(Innate)(DW)(Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks Bubble Water Sport Absorb Night Shade Bubblebeam Recover Water Pulse Hydro Pump Water Spout Wring Out Rain Dance Hex Ominous Wind Brine Acid Armor Confuse Ray Pain Split Ice Beam Shadow Ball Energy Ball Will-O-Wisp Scald Hidden Power Fire 7 Taunt Psychic Trick Room Protect Toxic Blizzard Hyper Beam Safeguard Sludge Bomb Flash Psych Up Substitute Swagger Surf Double Team
Kadabra
Kadabra (Paradox)(Male) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Timid Nature(+Spe, - Atk) HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 121(+) Size Class: 2 Weight Class: 3 Base Rank Total: 18 +25% Acc EC: 4/9 MC: 2 DC: 1/5 Abilities Synchronize:(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Dream World Ability(Locked): Magic Guard:(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Attacks: Teleport Confusion Kinesis Disable Miracle Eye Ally Switch Psybeam Reflect Recover Psychic Shadow Ball Hidden Power Fire 7 Encore Guard Split Skill Swap
Rhydon
Rhydon (Armodrillo)(Male) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: Adamant(+Atk, - Spe) HP: 110 Atk: Rank 6(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 7/9 MC: 7 DC: 4/5 Abilities Lightningrod(Innate):These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head:(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Dream World Ability(Locked): Reckless:(Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Rock Slide Dig Protect Counter Crunch Reversal
Haunter
Haunter (Z'Skayr)(Male) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Hasty Nature(+Spe, -Def) Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 4 SpD: Rank 2 Spe: 104(+) Size Class: 3 Weight Class: 1 Base Rank Total: 15 +19% Accuracy EC: 5/9 MC: 6 Abilities Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Hypnosis Lick Confuse Ray Spite Mean Look Curse Night Shade Sucker Punch Shadow Ball Sludge Bomb Will-O-Wisp Disable Perish Song Haze
Gurdurr
Gurdurr (Rath MKII)(Male) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Adamant(+Atk, - SpA) HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/9 MC: 5 DC: 2/5 Abilities Guts(Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force:(Can Be Activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Dream World Ability(Locked): Iron Fist:(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up-Slap Chip Away Brick Break Rock Slide Payback Drain Punch Mach Punch Force Palm
Gliscor
Gliscor (Jetray MKII)(Male) Type: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Adamant Nature(+Atk, -SpA) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 5 SpA: Rank 1(-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 6 DC: 5/5 Abilities Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil:(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Dream World: Poison Heal(Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Attacks: Thunder Fang Ice Fang Fire Fang Poison Jab Poison Sting Sand-Attack Harden Knock Off Quick Attack Fury Attack Faint Attack Earthquake Rock Slide Protect Agility Baton Pass Power Trick
Lairon
Lairon (Tini)(Female) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: Brave(+Atk, -Spe) HP: 90 Atk: Rank 4(+) Def: Rank 5 SpA: Rank 2 SpD: Rank 2 Spe: 34(-) Size Class: 2 Weight Class: 5 (120 kg) Base Rank Total: 16 EC: 5/9 MC: 4 DC: 2/5 Abilities Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Dream World(Locked): Heavy Metal(Innate): The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type. Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Earthquake Rock Slide Attract Head Smash Body Slam Iron Head
Axew
Axew(M) Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 2/9 MC: 4 DC: 2/5 Abilities: Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve(Innate)(Dream World): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw Taunt Outrage Giga Impact Dig Aerial Ace X-Scissor Counter Endure Endeavor
Klinklang
Klinklang(-) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 4 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 3 Spe: 78(-) Size Class: 1 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0(Max) DC: 5/5 - Unlocked Abilities: Plus(Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Minus(Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Clear Body(Innate)(DW)(Unlocked): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Attacks: ViceGrip Charge Thundershock Gear Grind Bind Charge Beam Autotomize Mirror Shot Screech Discharge Metal Sound Shift Gear Lock-On Zap Cannon Hyper Beam Toxic Hidden Power Flying 7 Protect Frustration Thunderbolt Thunder Return Double Team Sandstorm Facade Rest Round Giga Impact Rock Polish Volt Switch Thunder Wave Swagger Substitute Flash Cannon Trick Room
Piplup
Piplup (Socially Awkward) [M] Nature: Brave [Adds one (1) Rank to attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 34 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: Pound Growl Bubble Water Sport Peck Bide Bubblebeam Fury Attack Icy Wind Yawn Flail Scald Ice Beam Brick Break
Ferroseed
Ferroseed(M) Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Adamant Nature(+Atk, -SpA) Stats HP: 90 Atk: Rank 3(+) Def: Rank 3 SpA: Rank 0(-) SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Ability: Iron Barbs: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Attacks: Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Return Payback Thunder Wave Bullet Seed Leech Seed Seed Bomb
Bronzong
Bronzong(-) Types: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Brave Nature(+Atk, -SpA) Stats HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4 Spe: 28(-) Size Class: 3 Weight Class: 5 (187 kg) Base Rank Total: 19 -10% Evasion EC: 6/6 MC: 0 DC: 0/5 Abilities: Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof(Innate): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Light Metal(Innate)(DW)(Locked): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks: Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Psyshock Earthquake Giga Impact Gyro Ball Rock Slide Flash Cannon
Dratini
Dratini(F) Types: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Quiet Nature(+SpA, -Spe) Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 43(-) Size Class: 2 Weight Class: 1 Base Rank Total: 13 -10% Evasion EC: 1/9 MC: 3 DC: 1/5 Abilities: Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale(Innate)(DW)(Locked): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Thunderbolt Flamethrower Waterfall Aqua Jet Dragon Pulse Dragon Rush
Horsea
Horsea(F) Type: Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rash Nature(+SpA, -SpD) Stats HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 0(-) Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 3 DC: 1/5 Abilities: Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp(Innate)(DW)(Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks: Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Ice Beam Return Surf Disable Outrage Signal Beam
Trapinch
Trapinch(M) Types: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Hasty Nature(+Spe, -Def) Stats HP: 90 Atk: Rank 4 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 12(+) Size Class: 1 Weight Class: 2 Base Rank Total: 13 +5% Accuracy EC: 1/9 MC: 2 DC: 1/5 Abilities: Hyper Cutter(Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap(Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected. Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Bite Faint Attack Sand-Attack Sand Tomb SolarBeam Bulldoze Rock Slide Bug Bite Endure Signal Beam
Bagon
Bagon(M) Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Hasty Nature(+Spe, -Def) Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58(+) Size Class: 1 Weight Class: 3 Base Rank Total: 13 +12% Accuracy EC: 1/9 MC: 2 DC: 1/5 Abilities: Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sheer Force(Can Be Enabled)(DW)(Locked): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Rage Leer Bite Headbutt Focus Energy Ember Brick Break Fire Blast Rock Slide Dragon Rush Endure Hydro Pump
Gible
Gible(M) Types: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Mild Nature(+SpA, -Def) Stats HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 3(+) SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Abilities: Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin(Innate)(DW)(Locked): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Attacks: Tackle Sand-Attack Dragon Rage Sandstorm Take Down Sand Tomb Slash Earthquake Dig Rock Slide Body Slam Iron Head Outrage
Deino
Deino(F) Types: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Hasty Nature(+Spe, Def) Stats: HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 44(+) Size Class: 1 Weight Class: 2 Base Rank Total: 13 +6% Accuracy EC: 0/9 MC: 0 Abilities: Hustle(Innate)(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Return Facade Dragon Tail Fire Fang Ice Fang Thunder Fang Last edited by Destiny Warrior; Jun 26th, 2012 at 9:01:09 AM. |
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#47 |
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Join Date: Jun 2008
Posts: 898
Dangerous Mercenary
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![]() Trainer Name: Ryan Pokemon: Togekiss, Ferrothorn, Dragonair, Venomoth, Cinccino, Snorlax, Emboar, Aerodactyl, Blissey, Golett, Teddiursa, Dunsparce, Raticate, Toxicroak, Snivy, Porygon W/L/T: 12-6-2 Trainer Counter: 7 Battle Subway Points: 5 Backpack:
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Battles:
Finished Battles
http://www.smogon.com/forums/showthread.php?t=86844 vs Kaxtar (W) http://www.smogon.com/forums/showthread.php?t=102847 vs Kannon (W) http://www.smogon.com/forums/showthread.php?t=102967 vs Berserker Lord (W) http://www.smogon.com/forums/showthread.php?t=102996 vs Kannon (W) http://www.smogon.com/forums/showthread.php?t=103147 vs Kannon (W) http://www.smogon.com/forums/showthread.php?t=103406 vs RitterCat (W) http://www.smogon.com/forums/showthread.php?t=103892 vs Athenodoros (W) http://www.smogon.com/forums/showthread.php?t=103186 vs Son_of_Shadoo (W) http://www.smogon.com/forums/showthread.php?t=3447380 vs AlphaJolt (W) http://www.smogon.com/forums/showthread.php?t=3447566 vs shadowbone66 (W) http://www.smogon.com/forums/showthread.php?t=3447772 vs Destiny_Warrior (W) http://www.smogon.com/forums/showthread.php?t=3447565 vs DarkSlay (W) ----- http://www.smogon.com/forums/showthread.php?t=86388 vs Wikey (L) http://www.smogon.com/forums/showthread.php?t=86263 vs mewtwo15026 (L) http://www.smogon.com/forums/showthread.php?t=102196 vs Axaj (L) http://www.smogon.com/forums/showthread.php?t=86363 vs Engineer Pikachu (L) http://www.smogon.com/forums/showthread.php?t=3446473 vs Zarator (L) http://www.smogon.com/forums/showthread.php?t=3447113 vs Flamestrike (L) ----- http://www.smogon.com/forums/showthread.php?t=102911 vs Kannon (T) http://www.smogon.com/forums/showthread.php?t=103029 vs Kannon (T)
Reffed Battles
http://www.smogon.com/forums/showthread.php?t=86652 Kaxtar v ILoveLiza (1v1 Singles) http://www.smogon.com/forums/showthread.php?t=86897 GoldenKnight v Smashlloyd20 v Destiny Warrior (2v2v2 Melee) http://www.smogon.com/forums/showthread.php?t=103151 Acklow v GoldenKnight (1v1 Singles) http://www.smogon.com/forums/showthread.php?t=3446629 DarkSlay|Smashlloyd20 v Rediamond|HD (4v4 Tag Doubles) http://www.smogon.com/forums/showthread.php?t=3446820 GoldenKnight v Banryu (6v6 Street Brawl) http://www.smogon.com/forums/showthread.php?t=3446527 Limewire v Mewtwo15026 (3v3 Doubles)
Roleplay
Pokemon Team:
Mist the Togekiss (*)
![]() ![]() Togekiss(*) [Mist] (Female) Nature: Modest (Attack reduced by *; Special Attack increased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: Togekiss HP: 100 Atk: *(-) Def: *** SpA: *****(+) SpD: **** Spe: 80 EC: 9/9 MC: 0 DC: 5/5 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Attacks: Sky Attack Extremespeed Aura Sphere Air Slash Growl(*) Charm(*) Metronome(*) Sweet Kiss(*) Yawn(*) Encore(*) AncientPower(*) Follow Me(*) Gift Pass(*) Magic Coat Nasty Plot(*) Morning Sun(*) Extrasensory(*) Psycho Shock(*) Fire Blast(*) Thunder Wave(*) Substitute
Boyd the Ferrothorn (*)
![]() ![]() Ferrothorn(*) Boyd (M) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: Ferrothorn HP: 100 Atk: **** (+) Def: ***** SpA: ** SpD: **** Spe: 17 (-) EC: 6/6 MC: 0 Abilities: Steel Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Attacks: Tackle(*) Harden(*) Rollout(*) Curse(*) Metal Claw(*) Pin Missle(*) Gyro Ball(*) Ingrain Iron Defense Explosion Bullet Seed(*) Leech Seed(*) Spikes(*) Hone Claws(*) Payback(*) Thunder Wave(*) Bulldoze
Haar the Dragonair (*)
![]() ![]() Dragonair(*) Haar (M) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: Dragonair HP: 100 Atk: ****(+) Def: *** SpA: *** SpD: *** Spe: 60 (-) EC: 8/9 MC: 1 DC: 2/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Attacks: Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) Outrage Dragon Dance(*) Extremespeed(*) Dragon Rush(*) Thunderbolt(*) Fire Blast(*) Surf(*)
Marcia the Venomoth
![]() ![]() Venomoth [Marcia] (F) Nature: Modest (Attack reduced by *; Special Attack increased by *) Type: Poison / Bug Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: Venomoth HP: 100 Atk: ** (-) Def: ** SpA: **** (+) SpD: *** Spe: 90 EC: 6/6 MC: 1 DC: 5/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy. Attacks: Tackle Disable Foresight Supersonic Confusion Silver Wind PoisonPowder Leech Life Stun Spore Psybeam Sleep Powder Psychic Bug Buzz Quiver Dance Agility Morning Sun Signal Beam Venom Shock Struggle Bug Substitute
Rolfy the Cinccino
![]() ![]() Cinccino [Rolfy] (M) Nature: Naive (Special Defense decreased by *; Speed is increased by 15% and accuracy is raised by 17%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Cinccino HP: 100 Atk: *** Def: ** SpA: *** SpD: *(-) Spe: 127 (+) Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). EC: 6/6 MC: 0 DC: 5/5 Attacks: Pound Growl Helping Hand Tickle DoubleSlap Encore Swift Sing Tail Slap Charm Bullet Seed Rock Blast Aqua Tail Endure Fake Tears Work Up U-turn Hidden Power [Fire 6] Protect Substitute Dig
Giffca the Snorlax
![]() ![]() Snorlax [Giffca] (M) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Munchlax HP: 125 Atk: *****(+) Def: *** SpA: *** SpD: **** Spe: 26 (-) Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). EC: 6/6 MC: 0 DC: 1/5 Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Body Slam Giga Impact Counter Pursuit Whirlwind Fire Blast Focus Punch Work Up
Skrimir the Emboar
![]() ![]() Emboar [Skrimir] (M) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Fire / Fighting Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Emboar HP: 110 Atk: ***** (+1) (+) Def: *** SpA: **** SpD: *** Spe: 55 (-) Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. EC: 9/9 MC: 0 DC: 4/5 Attacks: Hammer Arm Tackle Tail Whip Ember Odor Sleuth Flame Charge Smog Rollout Take Down Head Smash Flare Blitz Endeavor Superpower Yawn Sunny Day Fire Blast Wild Charge Taunt
Jill the Aerodactyl
![]() ![]() Aerodactyl [Jill] (F) Nature: Lonely (Defense is decreased by *; Attack increased by *) Type: Rock / Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: Aerodactyl HP: 100 Atk: ***** (+) Def: ** (-) SpA: ** SpD: *** Spe: 130 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. EC: 0/0 MC: 2 DC: 3/5 Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Ancientpower Roost Pursuit Curse Substitute Stone Edge Hone Claws Sky Drop Taunt
Elincia the Blissey
![]() ![]() Blissey [Elincia] (F) Nature: Modest (Attack is decreased by *; Special Attack increased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Blissey HP: 140 Atk: (-) Def: * SpA: ****(+) SpD: ***** Spe: 55 Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2). EC: 9/9 MC: 1 DC: 5/5 Attacks: Pound Charm Copycat Refresh Sweet Kiss Defense Curl Growl Tail Whip Softboiled DoubleSlap Minimize Sing Bestow Heal Pulse Counter Gravity Mud Bomb Toxic Fire Blast Shadow Ball Tri-Attack Light Screen
Gatrie the Golett
![]() ![]() Golett [Gatrie] (N/A) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Ground / Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: Golett HP: 90 Atk: **** (+) Def: ** SpA: ** SpD: ** Spe: 30 (-) (Attack is increased by *; A 15% decrease in Base Speed and a 5% flat increase in accuracy on opposing Pokemon's attacks.) EC: 0/6 MC: 0 Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Attacks: Pound Astonish Defense Curl Mud-Slap Rollout Shadow Punch Iron Defense Mega Punch Magnitude Earthquake Night Shade Hammer Arm Protect Rock Slide Ice Beam
Sothe the Teddiursa
![]() ![]() Teddiursa [Sothe] (M) Nature: Adamant (Attack increased by *; Special Attack decreased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Teddiursa HP: 90 Atk: **** (+) Def: ** SpA: * (-) SpD: ** Spe: 40 Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Honey Gather (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. EC: 1/6 MC: 0 DC: 1/5 Attacks: Covet Scratch Leer Lick Fury Swipes Fake Tears Faint Attack Sweet Scent Counter Crunch Yawn Taunt Facade Swords Dance Protect
Makalov the Dunsparce
![]() ![]() Dunsparce [Makalov] (M) Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Dunsparce HP: 110 Atk: ****(+) Def: *** SpA: *** SpD: *** Spe: 39(-) Abilities: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. EC: 0/0 MC: 0 DC: 0/5 Attacks: Rage Defense Curl Yawn Glare Rollout Spite Pursuit Bite Headbutt Magic Coat Rock Slide Roost Dig
Heather the Raticate
![]() ![]() Raticate [Heather] (F) Nature: Jolly (Special Attack decreased by *; Speed is increased by 15% and accuracy is raised by 13%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Raticate HP: 90 Atk: *** Def: *** SpA: * (-) SpD: *** Spe: 112 (+) Abilities: Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. EC: 6/6 MC: 2 DC: 5/5 Attacks: Tackle Tail Whip Quick Attack Focus Energy Bite Pursuit Hyper Fang Sucker Punch Crunch Assurance Endeavor Scary Face Swords Dance Super Fang Reversal Counter Flame Wheel Dig Facade U-Turn Taunt
Edward the Toxicroak
![]() ![]() Toxicroak [Edward] (M) Nature: Naughty (Special Defense reduced by *; Attack increased by *) Type: Poison / Fighting Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: Toxicroak HP: 100 Atk: *****(+) Def: *** SpA: *** SpD: **(-) Spe: 85 EC: 6/6 MC: 0 DC: 5/5 Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two (2). Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Attacks: Astonish Mud-Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Sucker Punch Nasty Plot Super Fang Drain Punch Fake Out Vacuum Wave Counter Bulk Up Dark Pulse Rain Dance Rock Slide Dig Hidden Power [Grass 7] Protect
Shinon the Snivy
![]() ![]() Snivy [Shinon] (M) Nature: Modest (Attack reduced by *; Special Attack increased by *) Type: Grass Grass: Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: Snivy HP: 90 Atk: *(-) Def: ** SpA: ***(+) SpD: ** Spe: 63 EC: 3/9 MC: 0 DC: 5/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Giga Drain Leaf Storm Gastro Acid Glare Mean Look Mirror Coat Twister Taunt Protect Hidden Power [Fire 7] Reflect Light Screen
Pelleas the Porygon
![]() ![]() Porygon [Pelleas] Nature: Quiet (Speed is decreased by 15% and evasion is reduced by 10%; Special Attack increased by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: Porygon HP: 100 Atk: ** Def: *** SpA: ****(+) SpD: *** Spe: 34 (-) Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. EC: 0/9 MC: 0 DC: 0/5 Attacks: Conversion 2 Tackle Sharpen Conversion Agility Psybeam Recover Magnet Rise Discharge Tri-Attack Magic Coat Psyshock Ice Beam Reflect
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<%Reyscarface> Be a user that makes people think "man imagine what would happen if he quit" and try not to make the answer "thanks god"
Awesome avatar by Fatecrashers Last edited by Rolf; Jun 25th, 2011 at 12:46:49 AM. |
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#48 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,887
Massachusetts
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Wikey:
Approved. Gligar's Special Attack should just have a (-) on it though, not a (-1). * (-1) means its a one star attack that's further reduced (does 1 less damage with special attacks) Destiny Warrior: Approved. Make sure to use (+) and (-) instead of (+1) and (-1) on your mons unless they are boosting above ***** or below *. Rolf: Approved upon Review. Enjoy your battles.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 15th, 2011 at 9:36:56 PM. |
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#49 |
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Join Date: Jul 2010
Posts: 13
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Trainer Name: Crayon313
Pokemon: Sneasel, Starly W/L/T: 0/0/0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Current Battles: http://www.smogon.com/forums/showthread.php?t=86471 http://www.smogon.com/forums/showthread.php?t=86820
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Sneasel(*) King Cold (M) Nature: Rash (Special Attack increased by *; Special Defense decreased by *) Type: Dark/Ice Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Stats: HP: 90 Atk: *** Def: ** SpA: ***+ SpD: **- Spe: 115 EC: 0/6 MC: 0 DC: 0/5 Abilities: Inner Focus:When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Wicked Thief (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. Attacks: Scratch(*) Leer(*) Taunt(*) Quick Attack (*) Screech(*) Faint Attack(*) Fury Swipes(*) Agility (*) Hone Claws (*) Ankle Sweep (*) Shadow Claw (*) Crush Claw (*) Fake Out (*) Ice Shard (*) Starly* Starfish (F) Nature: Adamant (Attack increased by *; Special Attack decreased by *) Type: Normal/Flying Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Flying Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ***+ Def: ** SpA: *- SpD: ** Spe: 60 EC: 0/9 MC: 0 DC: 0/5 Abilities: Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Attacks: Tackle (*) Growl (*) Quick Attack (*) Wing Attack(*) Double Team(*) Endeavor(*) Whirlwind(*) Aerial Ace (*) Protect (*) Return (*) U-turn (*) Featherdance (*) Steel Wing (*) Roost (*) Last edited by Crayon313; Feb 27th, 2011 at 10:10:15 PM. |
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#50 | |
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Join Date: Sep 2009
Posts: 2,558
United States of America
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Quote:
Deck may want to consider this briefly. (My advice would just be to revise out Focus Blast and Ice Punch then put in a replacement TM.) Might double-check some other Pokemon profiles as well later.
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