Join Date: Apr 2012
Posts: 164
|
Trainer Name: Argetlam
Pokemon: Ralts(M), Mudkip(M), Necturine(F)
W/L/T: 2/0/0
Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Item Pocket
EXP Share: 1
Token Pocket:
Currency Counters: 2
Universal Counters: 5
Vs.Scarlet_Poet(Complete)
Vs.IAR(Complete)
Vs. Wobbanaut(Complete)
Vs.GlacierKnight(Complete) 2(C)
Vs. Maxim
Vs. Ziposaki(Complete)
Vs. Classical(Complete)
Pokemon Team:
Psychicae Gladio the Ralts
Ralts*(Psychicae Gladio)(Male)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Command: (Ability: Trace (Target Ability) )
Telepathy(DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 34(40/1.15)(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/9
MC: 0
DC: 1/5
Level Up Moves:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magic Leaf*
Heal Pulse*
Calm Mind*
Stored Power
Egg Moves
Confuse Ray*
Shadow Sneak*
Will-o-wisp*
TM/HM Moves
Psyshock*
Taunt*
Thunder Bolt*
Shadow Ball
Total Moves:14
Lama Monstrum the Marshtomp
Marshtomp*(Lama Monstrum)(Male)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Nature: Quiet(+SpA, -Speed, -10 Evasion)
Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp(DW):
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43(-)(50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 5/9
MC: 2
DC: 4/5
Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump
Mud Shot
Mud Bomb
Muddy Water
Earthquake
Egg Moves
Counter*
Mirror Coat*
Wide Guard*
TM/HM Moves
Toxic*
Ice Beam*
Dig*
Rock Slide
Sludge Wave
Brick Break
Total Moves: 21
Herba Spiritus the Necturna

Necturna*(Herba Spiritus)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Abilities:
Forewarn: This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 5
Spe: 70(80/1.15)(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
DW: 5/5
Level Up Moves:
Thunder Fang
Poison Fang
Super Fang
Vine Whip*
Leer*
Ominous Wind*
Shadow Sneak*
Toxic Spikes*
Will-O-Wisp*
Hex*
Shadow Ball
Pain Split
Power Whip
Egg Moves:
Leaf Blade*
Leaf Storm*
Nightmare*
Sketch
TM/HM Moves:
Calm Mind
Protect*
Psychic*
Torment*
Return
Substitute
Total Moves: 23
Anima Ignis the Bagon

Bagon(Male)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Nature: Hasty(+15% Speed, +12% Accuracy, -1 Defense)
Abilities
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force(DW):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 58(50*1.15)(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Level Up Moves
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Dragon Claw
Egg Moves
Dragon Dance
Fire Fang
Hydro Pump
TM/HM Moves
Brick Break
Fire Blast
Rock slide
Glacies Rex the Sneasel

Sneasel(Glacies Rex)(Male)
Type: Ice/Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)
Abilities:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket(DW):
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 133(115*1.15)(+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Level Up Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attacks
Fury Swipes
Agility
Egg Moves:
Counter
Crush Claw
Ice Punch
TM/HM Moves:
Dig
Shadow Claw
X-Scissor
Tonitrua Varius the Protowatt

Protowatt(Female)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0
Spe: 110(95*1.5)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Level Up Moves:
Bubble
Charge
Tackle
Thundershock
Detect
Egg Moves:
Counter
Mirror Coat
Muddy Water
TM/HM Moves:
Ice Beam
Thunder Bolt
Double Team
Last edited by Argetlam; May 11th, 2012 at 6:09:46 PM.
|