Registration Tower (Retrieve Teams only, do not post or update profiles)

I dunno if I did this right but hopefully...

Trainer Name: chocolate-kipp
Pokemon: Chinchou, Ponyta
W/L/T: 0 / 0 / 0
Trainer Counter: 2

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket: 0
Ref Tokens: 0
Business Tokens: 0

Ongoing/Completed Battles:

n/a

Pokemon Team:
Chinchou
Esa (F)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirley amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Can be activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (Innate ~ DW-LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Calm(+SpD, -Atk)
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 67

EC: 0/6
MC: 0
DC: 0/5

Attacks:
~Supersonic(*)
~Bubble(*)
~Thunder Wave(*)
~Flail(*)
~Confuse Ray(*)
~Water Gun(*)
~Spark(*)
~Take Down(*)

~Psybeam(*)
~Brine(*)
~Amnesia(*)

~Toxic(*)
~Thunderbolt(*)
~Scald(*)





Ponyta
Mosely (F)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a glow in dark places, takes additional dammage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body(Innate ~DW-LOCKED): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Lonely (+Atk, -Def)
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90

EC: 0/6
MC: 0
DC: 0/5

Attacks:
~Growl(*)
~Tackle(*)
~Tail Whip(*)
~Ember(*)
~Quick Attack(*)
~Flame Wheel(*)
~Stomp(*)
~Flame Charge(*)
~Fire Spin(*)

~Thrash(*)
~Double Kick(*)
~Hypnosis(*)

~Hidden Power Ice 7(*)
~Wild Charge(*)
~Flamethrower(*)


apologies in advance if I did this wrong, lol.
 

Ref profile

Trainer Name: Elevator Music
Pokemon: Ninetales, Milotic, Whimsicott, Steelix, Togekiss, Revenankh, Ariados, Venomoth, Camerupt, Porygon-Z, Carracosta, Necturna, Dragonite, Girafarig, Weavile, Conkeldurr, Cyclohm, Mollux, Slowking, Meganium, Audino, Aerodactyl, Froslass, Bronzong, Sableye, Regice
W/L/T: 77/45/2
Currency Counters: 48
Universal Counters: 14

Backpack:
Berry Pocket:
2x Leppa Berry
1x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
12x Aspear Berry
10x Enigma Berry
Items Pocket:
1x Absorb Bulb
1x Air Balloon
3x Amulet Coin
1x Big Root
1x Black Sludge
2x BrightPowder
1x Charcoal
1x Damp Rock
1x Destiny Knot
2x Everstone
4x Exp. Share
2x Expert Belt
1x Float Stone
2x Focus Band
2x Focus Sash
1x Heat Rock
1x Icy Rock
1x Lagging Tail
1x Leftovers
1x Life Orb
1x Light Clay
1x Link Cable
2x Macho Brace
1x Magnet
5x Mental Herb
1x Metal Coat
5x Power Herb
1x Prism Scale
3x Rare Candy
2x Razor Claw
2x Rocky Helmet
1x Shed Shell
1x Shiny Stone
1x Smoke Ball

1x Ice Sapphire

1x Revive
1x Max Revive

9x Heal Ball
11x Sport Ball
8x Timer Ball
Badges:
- Flying Badge
- Electric Badge
- Ground Badge


Completed Battles:
vs. Woodchuck (3v3 singles) [WIN]
vs. Destiny Warrior (1v1 Singles) [LOSS]
vs. Engineer Pikachu (3v3 singles) [LOSS]
vs. Smashlloyd20 (2v2 singles) [WIN]
vs. GoldenKnight (3v3 triples) [WIN]
vs. Glacier Knight (1v1 singles) [WIN]
vs. danmantincan (2v2 singles) [LOSS]
vs. Glacier Knight (3v3 doubles) [LOSS]
vs. Blazikenmaster-Zeo (1v1 singles) [WIN]
vs. DarkSlay (1v1 singles) [LOSS]
vs. Arcanite (2v2 singles) [LOSS]
vs. Smashlloyd20 (1v1 singles) [WIN]
vs. Steampowered (5v5 singles) [WIN]
vs. Terrador (1v1 singles) [LOSS]
vs. Leethoof (1v1 singles) [WIN]
vs. Leethoof (2v2 doubles) [WIN]
vs. ToastTyrant13 (3v3 singles) [WIN]
vs. Darkamber8828 (1v1 singles) [LOSS]
vs. Maxim (2v2 singles) [LOSS]
vs. rickheg (1v1 singles) [INCOMPLETE]
vs. jas61292 (1v1 singles) [INCOMPLETE]
vs. ToastTyrant13 (2v2 doubles) [INCOMPLETE]
vs. C$FP (6v6 singles) [WIN]
vs. the dead mans oddysey (1v1 singles) [WIN]
vs. Tortferngatr (3v3 triples) [WIN]
vs. dogfish44/Steampowered/jas61292/The Royal Guard/Rediamond (2v2v2v2v2v2 melee) [LOSS]
vs. Texas Cloverleaf (3v3 triples) [LOSS]
vs. MK Ultra (3v3 singles) [LOSS]
vs. Terrador (1v1 singles) [WIN]
vs. ToastTyrant13 (2v2 doubles) [WIN]
vs. smashlloyd20 (4v4 singles) [WIN]
vs. UllarWarlord (2v2 doubles) [WIN]
vs. Terrador (2v2 doubles) [WIN]
vs. Maxim (3v3 rotation) [WIN]
vs. Ragnarokalex (6v6 brawl) [LOSS]
vs. TalkingLion (1v1 singles) [WIN]
vs. C$FP (3v3 triples) [LOSS]
vs. UllarWarlord (2v2 singles) [INCOMPLETE]
vs. Its_A_Random (1v1 singles) [WIN]
vs. Pwnemon (1v1 singles) [LOSS]
vs. MrcRanger97 (2v2 doubles) [WIN]
vs. Ragnarokalex (1v1 singles) [LOSS]
vs. Gerard (3v3 singles) [TIE]
vs. Mr.L (2v2 doubles) [LOSS]
vs. EspyOwner (2v2 singles) [WIN]
vs. Aweshucks (4v4 doubles) [WIN]
vs. Imanalt (3v3 doubles) [INCOMPLETE]
vs. LouisCyphre (3v3 rotation) [WIN]
vs. Rediamond (1v1 singles) [LOSS]
vs. Imanalt (3v3 singles) [WIN]
vs. SubwayJ (2v2 doubles) [WIN]
vs. Destiny Warrior (1v1 singles) [WIN]
vs. EspyOwner (1v1 singles) [WIN]
vs. The Royal Guard (6v6 brawl) [WIN]
vs. Flamestrike (3v3 singles) [WIN]
vs. typon77 (3v3 doubles) [WIN]
vs. EspyOwner (1v1 singles) [WIN]
vs. Imanalt (2v2 doubles) [WIN]
vs. Orcinus Duo (4v4 doubles) [LOSS]
vs. DarkSlay (2v2 doubles) [WIN]
vs. C$FP (3v3 triples) [LOSS]
vs. Glacier Knight (2v2 doubles) [LOSS]
vs. Lord Jesseus (3v3 doubles) [LOSS]
vs. typon77/The Wanderer/waterwarrior (3v3v3v3 singles) [WIN]
vs. UllarWarlord (1v1 singles) [WIN]
vs. AOPSUser (4v4 doubles) [WIN]
vs. rickheg (4v4 singles) [WIN]
vs. Maxim (4v4 doubles) [LOSS]
vs. DFrog (3v3 singles) [WIN]
vs. Gerard (5v5 triples) [LOSS]
vs. UllarWarlord (1v1 singles) [WIN]
vs. Its_A_Random (2v2 doubles) [WIN]
vs. Yarnus of Bethany (4v4 doubles) [WIN]
vs. ZhengTann (2v2 doubles) [LOSS]
vs. Texas Cloverleaf (4v4 doubles) [LOSS]
vs. Glacier Knight (1v1 singles) [WIN]
(Gym) vs. Dogfish44 (3v3 singles) [LOSS]
vs. Matezoide (1v1 singles) [LOSS]
vs. Gerard (2v2 doubles) [LOSS]
vs. Pwnemon (4v4 doubles) [WIN]
vs. Matezoide (2v2 doubles) [WIN]
vs. Glacier Knight (2v2 doubles) [WIN]
(Gym) vs. jas61292 (4v4 doubles) [WIN]
vs. Frosty (4v4 singles) [LOSS]
(Gym) vs. Orcinus Duo (4v4 doubles) [INCOMPLETE]
vs. Dare234 and Madotsuki, w/ Texas Cloverleaf (4v4 team doubles) [WIN]
vs. zarator (2v2 singles) [TIE]
vs. Faylion (1v1 singles) [WIN]
vs. Maxim (3v3 triples) [WIN]
(Gym) vs. Dogfish44 (3v3 singles) [WIN]
(Gym) vs. Its_A_Random (4v4 singles) [LOSS]
vs. Texas Cloverleaf (3v3 doubles) [WIN]
(Highlight Match #5) vs. Glacier Knight (3v3 singles) [WIN]
vs. Pwnemon (6v6 triples) [LOSS]
vs. Engineer Pikachu (6v6 triples) [LOSS]
vs. Pwnemon (2v2 singles) [WIN]
vs. EspyOwner (2v2 singles) [INCOMPLETE]
vs. C$FP (1v1 singles) [WIN]
vs. Espy Owner (1v1 singles) [LOSS]
vs. Flamestrike (2v2 doubles) [WIN]
(Gym) vs. Leethoof (4v4 doubles) [LOSS]
vs. Flamestrike (2v2 doubles) [LOSS]
vs. jayjinde (2v2 doubles) [WIN]
vs. Birkal and Flamestrike, w/ Pwnemon (4v4 team doubles) [WIN]
vs. Ragnarokalex (3v3 triples) [WIN]
vs. SubwayJ (1v1 singles) [WIN]
vs. Engineer Pikachu (2v2 singles) [LOSS]
vs. Frosty (2v2 singles) [WIN]
(Tournament) vs. Dogfish44 (3v3 singles) [WIN]
vs. Geodude6 (1v1 singles) [LOSS]
vs. Canis Majoris (1v1 singles) [WIN]
vs. Ragnarokalex (2v2 doubles) [LOSS]
vs. Complications (2v2 doubles) [WIN]
vs. akela (3v3 triples) [WIN]
vs. Matezoide (3v3 singles) [LOSS]
(Gym) vs. Its_A_Random (4v4 singles) [WIN]
vs. Texas Cloverleaf (1v1 singles) [LOSS]
vs. Gerard (4v4 doubles) [LOSS]
vs. Geodude6 (1v1 singles) [WIN]
vs. Texas Cloverleaf (1v1 singles) [WIN]
vs. Complications (1v1 singles) [LOSS]
vs. smashlloyd20 (1v1 singles) [WIN]
vs. LouisCyphre (3v3 doubles) [WIN]
vs. Texas Cloverleaf (1v1 singles) [WIN]
vs. Texas Cloverleaf (1v1 singles) [WIN]
vs. Texas Cloverleaf (1v1 singles) [WIN]
vs. Ragnarokalex (1v1 singles) [WIN]
vs. LouisCyphre (1v1 singles) [LOSS]
vs. Birkal (1v1 singles) [WIN]
vs. MK Ultra (1v1 singles) [WIN]
---
vs. Complications (1v1 singles) [LOSS]

Active Slots:
Battle Slot 1: vs. Pwnemon (3v3 singles)
Battle Slot 2: vs. waterwarrior (4v4 singles)
Battle Slot 3: None
Tournament: None
RP: TLR: Timeless Tower (Steel Dungeon) (Revenankh/Camerupt/Mollux)
RP: Battle Subway (Cyclohm/Milotic/Steelix)
Gym: (Gym) vs. zarator (3v3 singles)
Other: None

Pokemon Team:

Ninetales(*) [Kyukon] (F)
Nature: Timid (+15% Spe, +15% Acc, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 115 (100 *1.15) (+) (15% Accuracy boost)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
Total Moves: 79/79 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bide
Body Slam
Calm Mind
Captivate
Charm
Confuse Ray
Covet
Curse
Dark Pulse
Dig
Disable
Double-Edge
Double Team
Dream Eater
Ember
Endure
Energy Ball
Extrasensory
Facade
Faint Attack
Fire Blast
Fire Spin
Flail
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Foul Play
Frustration
Giga Impact
Grudge
Headbutt
Heat Wave
Hex
Hidden Power (Rock, 7)
Howl
Hyper Beam
Hypnosis
Imprison
Incinerate
Inferno
Iron Tail
Mimic
Nasty Plot
Natural Gift
Ominous Wind
Overheat
Pain Split
Payback
Power Swap
Protect
Psych Up
Psyshock
Quick Attack
Rage
Reflect
Rest
Return
Roar
Role Play
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Take Down
Toxic
Will-O-Wisp
Zen Headbutt


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Passive) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 68/68 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Ring
Aqua Tail
Attract
Avalanche
Bind
Blizzard
Body Slam
Brine
Bulldoze
Captivate
Confuse Ray
Dive
Double-Edge
Double Team
DragonBreath
Dragon Pulse
Dragon Tail
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Haze
Hidden Power (Electric, 7)
Hydro Pump
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Iron Head
Iron Tail
Light Screen
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Mud Sport
Natural Gift
Protect
Psych Up
Rain Dance
Recover
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Sleep Talk
Snore
Splash
Substitute
Surf
Swagger
Swift
Tackle
Tickle
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Water Sport
Whirlpool


Whimsicott(*) [Erufuun] (M)
Nature: Timid (+15% Spe, +21% Acc, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (116 *1.15) (+) (21% Accuracy boost)
Size Class: 1
Weight Class: 1
Base Rank Total: 18
Total Moves: 59/59 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Attract
Beat Up
Charm
Cotton Guard
Cotton Spore
Covet
Double Team
Dream Eater
Encore
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Fling
Frustration
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Gust
Helping Hand
Hidden Power (Fire, 7)
Hurricane
Hyper Beam
Knock Off
Leech Seed
Light Screen
Mega Drain
Memento
Natural Gift
PoisonPowder
Protect
Psychic
Razor Leaf
Rest
Return
Round
Safeguard
Seed Bomb
Shadow Ball
Sleep Talk
Snore
SolarBeam
Stun Spore
Substitute
Sunny Day
Swagger
Switcheroo
Tailwind
Taunt
Thief
Tickle
Toxic
Trick Room
U-turn
Worry Seed


Steelix [Haganeiru] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8
Base Rank Total: 21
Total Moves: 64/88

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Autotomize
Bind
Crunch
Curse
Double-Edge
DragonBreath
Fire Fang
Harden
Ice Fang
Iron Tail
Mud Sport
Rage
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Sand Tomb
Sandstorm
Screech
Slam
Smack Down
Stone Edge
Tackle
Thunder Fang

Block
Flail
Heavy Slam
Rock Blast
Rollout
Stealth Rock

Bide
Bulldoze
Dig
Double Team
Dragon Tail
Earthquake
Explosion
Facade
Flash Cannon
Fissure
Giga Impact
Gyro Ball
Payback
Protect
Rest
Roar
Rock Smash
Skull Bash
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic

Aqua Tail
Body Slam
Constrict
Earth Power
Endure
Iron Head
Magnet Rise
Sleep Talk
Twister
Wrap


Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 117/117 [Movepool Complete]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
After You
Air Cutter
Air Slash
AncientPower
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Counter
Covet
Curse
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
ExtremeSpeed
Facade
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground, 7)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Softboiled
SolarBeam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt


Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 90/90 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
AncientPower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying, 7)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Poison Jab
Power Whip
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out


Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Accuracy and natural Accuracy stage are raised by one (1) when it is sent out.
Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 59/68

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch

Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
SonicBoom
Toxic Spikes
Twineedle

Attract
Dig
Double Team
Endure
Facade
Flash
Frustration
Giga Impact
Hidden Power (Ice, 7)
Hone Claws
Hyper Beam
Protect
Rest
Return
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Sunny Day
Swagger
Thief
Toxic
Venoshock
X-Scissor

Body Slam
Bounce
Double-Edge
Foul Play
Giga Drain
Refresh
Shadow Ball
Signal Beam


Venomoth [Morufon] (M)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (e.g. burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin (DW): (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90 *1.15) (+) (12% Accuracy boost)
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Total Moves: 80/80 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acrobatics
Aerial Ace
Agility
Air Cutter
Attract
Baton Pass
Bide
Bug Bite
Bug Buzz
Captivate
Confusion
Curse
Defog
Disable
Double-Edge
Double Team
Endure
Energy Ball
Facade
Flash
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Hidden Power (Ground, 7)
Hyper Beam
Leech Life
Mega Drain
Mimic
Morning Sun
Natural Gift
Ominous Wind
Poison Fang
PoisonPowder
Protect
Psybeam
Psychic
Psywave
Quiver Dance
Rage
Rage Powder
Razor Wind
Reflect
Refresh
Rest
Return
Roost
Round
Screech
Secret Power
Signal Beam
Silver Wind
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
SolarBeam
String Shot
Struggle Bug
Stun Spore
Substitute
Sunny Day
Supersonic
Swagger
Sweet Scent
Swift
Tackle
Tailwind
Take Down
Teleport
Thief
Toxic
Toxic Spikes
Twister
U-turn
Venoshock
Whirlwind
Zen Headbutt


Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor: (Passive) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW): (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (40 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
Total Moves: 57/77

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Curse
Double-Edge
Earth Power
Earthquake
Ember
Eruption
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Lava Plume
Magnitude
Rock Slide
Tackle
Take Down
Yawn

AncientPower
Endure
Mud Bomb
Stockpile
Swallow

Bulldoze
Dig
Double Team
Explosion
Facade
Fire Blast
Flame Charge
Flash Cannon
Giga Impact
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Overheat
Protect
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

After You
Body Slam
Heat Wave
Iron Head
Snore


Porygon-Z [PorigonZ] (N)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download: (Passive) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. If the opponent's Defense rank is less than the opponent's Special Defense rank, the Pokemon's Attack and natural Attack stage increase by one (1). Otherwise, its Special Attack and natural Special Attack stage increase by one (1). When there is more than one opponent, add the Defense ranks together and the Special Defense ranks together.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Total Moves: 80/80 [Movepool Complete]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt


Carracosta [Abagoora] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Passive) This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Study: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 32
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Total Moves: 65/65 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
AncientPower
Aqua Jet
Aqua Tail
Attract
Bide
Bite
Blizzard
Block
Body Slam
Brine
Bulldoze
Crunch
Curse
Dig
Dive
Double Team
Earth Power
Earthquake
Facade
Flail
Focus Blast
Frustration
Giga Impact
Hidden Power (Grass, 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Protect
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Scald
Shell Smash
Slam
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Withdraw


Necturna [] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the Pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Total Moves: 66/66 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Attract
Bind
Calm Mind
Covet
Curse
Cut
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Gravity
Hex
Hidden Power (Water, 7)
Horn Leech
Hyper Beam
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leer
Natural Gift
Nightmare
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
SolarBeam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed


Dragonite [Kairyu] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Total Moves: 117/117 [Movepool Complete]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
BubbleBeam
Bulldoze
Captivate
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DragonBreath
DynamicPunch
Earthquake
Endure
ExtremeSpeed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass, 7)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Wave
Thunderbolt
ThunderPunch
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon


Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 72/92

MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt

Amnesia
Beat Up
Double Kick
Future Sight
Mean Look
Mirror Coat
Razor Wind
Wish

Bulldoze
Calm Mind
Charge Beam
Double Team
Dream Eater
Earthquake
Energy Ball
Facade
Flash
Frustration
Grass Knot
Hidden Power (Fighting, 7)
Light Screen
Protect
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Shadow Ball
Substitute
Sunny Day
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Zap Cannon

Body Slam
Double-Edge
Endure
Foul Play
Gravity
Headbutt
Hyper Voice
Iron Tail
Magic Coat
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Trick
Uproar


Weavile [Manyuura] (M)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 78/102

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Assist
Avalanche
Bite
Counter
Fake Out
Feint
Foresight
Pursuit
Reflect

Aerial Ace
Attract
Blizzard
Brick Break
Detect
Dig
Double Team
DynamicPunch
Endure
Facade
Focus Blast
Focus Punch
Giga Impact
Hail
Hyper Beam
Low Sweep
Ice Beam
Natural Gift
Payback
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Rock Smash
Shadow Ball
Shadow Claw
Snarl
Substitute
Surf
Sunny Day
Swagger
Swords Dance
Torment
Toxic
Whirlpool
X-Scissor

Double-Edge
Ice Punch
Iron Tail
Knock Off
Low Kick
Moonlight
Sleep Talk
Snore
Spite


Conkeldurr [Roobushin] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 68/68 [Movepool Complete]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power (Psychic, 7)
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up


Cyclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 70/85

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Charge
Discharge
Double Hit
Dragon Pulse
Dragon Rage
Dragon Tail
Growl
Hurricane
Leer
Outrage
Rain Dance
Slack Off
SonicBoom
Tackle
Thrash
ThunderShock
Tri Attack
Twister
Weather Ball
Whirlwind
Zap Cannon

DragonBreath
Dragon Dance
Dragon Rush
Gust
Hydro Pump
Magnet Rise
Shock Wave
Spark

Aerial Ace
Attract
Blizzard
Bulldoze
Charge Beam
Double Team
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Flash
Giga Impact
Hail
Hidden Power (Grass, 7)
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Light Screen
Protect
Rest
Roar
Sandstorm
Substitute
Sunny Day
Surf
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Volt Switch
Wild Charge

Draco Meteor
Electroweb
Heal Bell
Signal Beam
Sleep Talk


Mollux [] (F)
Nature: Timid (+15% Spe, +9% Acc, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76 *1.15) (+) (9% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 67/67 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ice, 7)
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw


Slowking [Yadokingu] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.
Regenerator (DW): (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26 (30 /1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Total Moves: 95/119

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Hidden Power (Electric, 7)
Nasty Plot
Power Gem
Psych Up
Psychic
Rain Dance
Slack Off
Swagger
Tackle
Trump Card
Water Gun
Water Pulse
Yawn
Zen Headbutt

Belly Drum
Block
Future Sight
Me First
Mud Sport
Stomp

Avalanche
Bide
Blizzard
Brick Break
Brine
BubbleBeam
Bulldoze
Calm Mind
Dig
Dive
Double Team
Dragon Tail
Dream Eater
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fissure
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hail
Hyper Beam
Ice Beam
Incinerate
Light Screen
Pay Day
Protect
Psyshock
Quash
Reflect
Rest
Rock Smash
Safeguard
Scald
Shadow Ball
Skull Bash
Substitute
Sunny Day
Surf
Telekinesis
Teleport
Thunder Wave
Toxic
Trick Room
Whirlpool
Zap Cannon

After You
Aqua Tail
Body Slam
Counter
Drain Punch
Foul Play
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Magic Coat
Recycle
Signal Beam
Skill Swap
Sleep Talk
Snore
Trick
Wonder Room


Meganium [Meganiumu] (F)
Nature: Brave (+1 SpA, -15% Spe, -10% Eva)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard (DW): (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 69 (80 /1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
Total Moves: 57/75

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aromatherapy
Body Slam
Growl
Light Screen
Magical Leaf
Natural Gift
Petal Dance
PoisonPowder
Razor Leaf
Reflect
Safeguard
SolarBeam
Sweet Scent
Synthesis
Tackle

AncientPower
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Vine Whip
Wring Out

Bulldoze
Bullet Seed
Detect
Double Team
Dragon Tail
Earthquake
Endure
Energy Ball
Facade
Giga Impact
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Rest
Rock Smash
Substitute
Sunny Day
Toxic

Double-Edge
Frenzy Plant
Giga Drain
Grass Pledge
Headbutt
Iron Tail
Magic Coat
Outrage
Seed Bomb
Sleep Talk
Worry Seed


Tabunne [Audino] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW): (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

Stats:
HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Total Moves: 88/88 [Movepool Complete]

MC: 0
DC: 5/5

Attacks:
After You
Amnesia
Attract
Bestow
Blizzard
Calm Mind
Charge Beam
Covet
Dig
Double Team
Double-Edge
DoubleSlap
Drain Punch
Dream Eater
Echoed Voice
Encore
Entrainment
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Frustration
Grass Knot
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground, 7)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Low Kick
Lucky Chant
Magic Coat
Pain Split
Pound
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
SolarBeam
Substitute
Sunny Day
Surf
Swagger
Sweet Kiss
Take Down
Telekinesis
Thunder
Thunder Wave
Thunderbolt
ThunderPunch
Toxic
Trick Room
Uproar
Wild Charge
Wish
Work Up
Yawn
Zen Headbutt


Aerodactyl [Putera] (M)
Nature: Jolly (+15% Spe, +30% Acc, -1 SpA)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130 *1.15) (+) (+26% Accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Total Moves: 69/88

MC: 0
DC: 5/5

Attacks:
Agility
AncientPower
Bite
Crunch
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Iron Head
Roar
Rock Slide
Scary Face
Sky Drop
Supersonic
Take Down
Thunder Fang
Wing Attack

Curse
Foresight
Pursuit
Steel Wing
Whirlwind

Aerial Ace
Attract
Bide
Bulldoze
Defog
Detect
Double Team
Dragon Claw
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Fly
Hone Claws
Incinerate
Protect
Rain Dance
Razor Wind
Reflect
Rest
Rock Polish
Rock Smash
Rock Tomb
Sandstorm
Smack Down
Stone Edge
Substitute
Sunny Day
Taunt
Torment
Toxic

Air Cutter
Aqua Tail
Double-Edge
Dragon Pulse
Earth Power
Headbutt
Heat Wave
Iron Tail
Rock Throw
Roost
Sky Attack
Sleep Talk
Stealth Rock
Tailwind
Twister


Froslass [Yukimenoko] (F)
Nature: Hasty (+15% Spe, +19% Acc, -1 Def)
Type: Ice/Ghost
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body (DW): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 127 (110 *1.15) (+) (+19% Accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Total Moves: 59/78

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Astonish
Bite
Blizzard
Captivate
Confuse Ray
Crunch
Destiny Bond
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Ominous Wind
Powder Snow
Protect
Wake-Up Slap

Avalanche
Bide
Disable
Fake Tears
Hex
Spikes
Weather Ball

Attract
Dream Eater
Endure
Facade
Frost Breath
Hidden Power (Fighting, 7)
Hyper Beam
Light Screen
Psych Up
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Substitute
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic

Block
Ice Punch
Mimic
Pain Split
Signal Beam
Sing
Sleep Talk
Snatch
Spite
Sucker Punch
Trick


Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (33 /1.15) (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 19
Total Moves: 72/72 [Movepool Complete]

EC: 6/6
MC: 0
DC: 5/5

Attacks:
AncientPower
Block
Bulldoze
Calm Mind
Charge Beam
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass, 7)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt


Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50 /1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Total Moves: 72/107

MC: 0
DC: 5/5

Attacks:
Astonish
Confuse Ray
Detect
Faint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint
Flatter
Metal Burst
Moonlight
Recover
Sucker Punch

Attract
Brick Break
Calm Mind
Dig
Double Team
Embargo
Facade
Focus Punch
Hone Claws
Low Sweep
Payback
Poison Jab
Psych Up
Psychic
Rain Dance
Rest
Rock Smash
Snarl
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp

Counter
Dark Pulse
Endure
Fire Punch
Gravity
Helping Hand
Ice Punch
Icy Wind
Lick
Low Kick
Magic Coat
Octazooka
Pain Split
Signal Beam
Sleep Talk
Snatch
Spite
ThunderPunch
Tickle
Trick


Regice [Rejiaisu] (N)
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (DW): (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 8
Spe: 43 (50 /1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 23
Total Moves: 60/73

MC: 0
DC: 5/5

Attacks:
Amnesia
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon

Avalanche
Blizzard
Brick Break
Bulldoze
Double Team
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Frost Breath
Giga Impact
Hail
Hidden Power (Fire, 7)
Protect
Psych Up
Rain Dance
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Shock Wave
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic

Block
Body Slam
Counter
Defense Curl
Double-Edge
DynamicPunch
Endure
Gravity
Ice Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore
ThunderPunch
 
Last edited:

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
Trainer Name: Woodchuck
Pokemon: Skitty, Monohm, Lotad, Lucario, Tyranitar, Gabite, Starmie, Haunter, Minccino, Beldum, Kitsunoh
W/L/T: idk, 3/0/0 since i 'restarted'
Currency Counter: 5

Backpack:

Items:
1x Amulet Coin
1x Moon Stone
1x Rare Candy
1x Soothe Bell
1x Water Stone

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:

Ref Tokens:
Business Tokens:

Ongoing Battles:


Completed Battles:


Active Slots:
Battle Slot 1: See Above
Battle Slot 2: See Above
Battle Slot 3: See Above
Tournament: None
RP: None
RP: None
Gym: None

Pokemon Team:

Lucario (*) [Becquerel] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 12)

Type:
Fighting / Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Justified(DW, Unlocked): Innate. This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Copycat (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

Blaze Kick
Dark Pulse
Metal Claw
Bone Rush
Metal Sound
Ice Punch
Extremespeed
Aura Sphere
Nasty Plot
Vacuum Wave
Stone Edge
Magnet Rise
Shadow Claw
Dragon Pulse
Drain Punch
Sleep Talk
Dig
Psychic
Close Combat
Move Count: 34


Tyranitar (*) [MOBSTER KINGPIN] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: Innate. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): Innate. The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 9/9
MC: 8
DC: 5/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

Smack Down
Move Count: 15


Gabite (*) [Pickle Inspector] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as increasing its accuracy by 15)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 94 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 16

EC: 4/9
MC: 4
DC: 2/5

Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)

Outrage (*)
Iron Head (*)
Body Slam (*)

Earthquake (*)
Stone Edge (*)
Dragon Claw (*)

Dual Chop
Move Count: 14


Starmie [Skaia] (Genderless)
Nature: Timid (-Atk, +Spe, +21 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: Can Be Enabled. This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW, Unlocked): Can Be Enabled. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift

Hydro Pump
Minimize
Cosmic Power

Blizzard
Thunder
Confuse Ray

Substitute
Psychic
Protect
Scald
Power Gem
Dive
Recover
Move Count: 16


Haunter [Aradia] (Female)
Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 7/9
MC: 4

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Perish Song
Will-o-Wisp

Shadow Ball
Sludge Bomb
Thunderbolt

Taunt
Shadow Punch
Hidden Power [Fire]

Moves: 15


Minccino [Problem Sleuth] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link (DW): Innate, Locked. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 4
DC: 2/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap

Aqua Tail
Sleep Talk
Mud Slap

Dig
Protect
Substitute
Move Count: 15


Beldum [Sburb] (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: Innate. This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): Innate, Locked. The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Take Down

Iron Head
Zen Headbutt
Headbutt

Moves: 4


Kitsunoh [Wayward Vagabond] (Male)
Nature: Jolly (+Spe, -SpA, +19 Acc)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Imprison
Scratch
Tail Whip
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Metal Claw
Copycat
Curse

Yawn
Meteor Mash
Psycho Shift

Will-o-Wisp
Protect
Toxic
ShadowStrike
Taunt
Revenge
U-Turn
Endeavor
moves: 26


Skitty [Snowman] (Female)
Nature: Adamant (+Atk, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize: Can be Disabled. This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power.
Wonder Skin (DW, Locked): Innate. The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 3/6
MC: 3
DC: 2/5

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
DoubleSlap
Assist
Charm
Faint Attack

Zen Headbutt
Helping Hand
Sucker Punch

Thunder Wave
SolarBeam
Frustration
Return
Double-Edge

Total Moves: 18


Duclohm [John Egbert] (Male)
Nature:
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 4/9
MC: 5
DC: 3/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom

DragonBreath
Heal Bell
Hydro Pump

Thunderbolt
Thunder Wave
Fire Blast
Volt Switch
Dragon Pulse
Hurricane


Lotad [Bilious Slick] (Male)
Nature: Modest (+SpA, -Atk)
Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: Innate. This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: Innate, DW (Locked). This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Counter
Leech Seed
Giga Drain

Toxic
Scald
Protect
Total Moves: 14


Magikarp [PARTY LIKE IT'S 1999!] (Male)
Nature: Adamant (+Atk, -SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Innate. The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled [DW, Locked]: Innate. These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Bounce

 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus
elevator music: you're fine
woodchuck: larvitar should have thrash added to its level up attacks and all your pokemon's DC need the "/5" after the 0, but it's not a huge deal.

both of you are approved

2
 
Trainer Name: Skwog
Pokemon: Charmander (*), Snivy (*), Slowpoke (*)
W/L/T: 0 | 0 | 0
Trainer Counter: 0

Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Completed Battles:

Active Battles:

Pokemon Team:


Charmander(*) [ Stephen ] ( )
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+15% Speed) (+) (19% Accuracy)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch (*)
Growl (*)
Ember (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Scary Face (*)
Fire Fang (*)

Dragon Dance (*)
AncientPower (*)
Crunch (*)

Dig (*)
Flamethrower (*)
Brick Break (*)



Snivy(*) [ Fleur ] ( )
Nature: Timid (+15% Speed, +18% Accuracy, -1 Att)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+15% Speed) (+) (18% Accuracy)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Leer (*)
Vine Whip (*)
Wrap (*)
Growth (*)
Leaf Tornado (*)
Leech Seed (*)
Mega Drain (*)
Slam (*)

Glare (*)
Mirror Coat (*)
Captivate (*)

Light Screen (*)
Reflect (*)
Hidden Power (Fire, 7) (*)



Slowpoke(*) [ Duke ] ( )
Nature: Bold (+1 Def, -1 Atk)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 2(-)
Def: Rank 4(+)
SpA: Rank 2
SpD: Rank 2
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)

Mud Sport (*)
Future Sight (*)
Snore (*)

Scald (*)
Protect (*)
Ice Beam (*)
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
^ At a glance, you need to put a minus (-) by your Charmander's defense, your Snivy's attack, and by your Slowpoke's attack.
You should also put a plus (+) by your Slowpoke's defense.

I'm not a registration approver so you'll still need to get this checked by someone else.
 

prem

failed abortion
is a Battle Server Moderatoris a Site Staff Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I'm slightly confused... lets hope this goes somewhat well

Trainer Name:
Prem
Pokemon: Syclar(*), Ferroseed(*), Carvanha(*)
W/L/T: 0-0-1
Trainer Counter:2

Backpack:

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0

Completed Battles:
vs. Woodchuck

Active Battles:

Pokemon Team:

Syclar (female)
Nature:Timid (Decreases Atk by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by 17)
Type: Ice / Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate, locked). This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Accuracy: +17%

EC:1/9
MC:2
DC:1/5

Attacks:
Leer (*)
Leech Life (*)
Scratch(*)
Focus Energy(*)
Ice Shard(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)


Tail Glow (*)
Signal Beam (*)
Earth Power (*)

Blizzard (*)
Hidden Power Fire (*)
Substitute(*)



Ferroseed (*)(Female)
Nature: Sassy (Divides Speed by 1.15x and increases SpD by 1 Rank)
Type:
Steel / Grass
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Iron Barbs: (innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 10 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missle (*)
Gyro Ball (*)

Leech Seed (*)
Seed Bomb (*)
Stealth Rock (*)

Protect (*)
Substitute (*)
Thunder Wave (*)



Carvahna (*) (female)
Nature: Rash (Decreases SpD by one rank and increases Spa by one rank)
Type: Water / Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Rough Skin: Innate, When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (DW): Innate, locked. Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Leer(*)
Bite(*)
Rage(*)
Focus Energy(*)
Scary Face(*)
Crunch(*)
Ice Fang(*)
Screech(*)
Swagger (*)
Take Down (*)

Hydro Pump (*)
Double Edge (*)
Thrash (*)

Ice Beam (*)
Hidden Power Fire (*)
WaterFall (*)
 

Woodchuck

actual cannibal
is a Battle Server Admin Alumnusis a Forum Moderator Alumnus
It's "Syclar" not "Scylar".
And you don't need the levels for the level up moves.
Also, I think Syclar's accuracy boost should be 17 not 10, following this formula:
ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30
The new base speed is 91, which is squared to 8281. Then you divide it by the divisor for the pokemon; for stage one pokemon in a two-stage line, it's 500. Therefore the evolution boost should be:
(91^2)/500
= 8281/500
= 16.562
and since you round up you get 17.
 
Trainer Name: Paradoxus
Pokemon: Monohm, Spoink, Phanpy
W/L/T:
Trainer Counters: 0

Backpack:

Berry Pocket

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket



Pokemon Team:



Monohm (Sparky) (*) (F)
Nature: Modest (+SpA -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Moves:


Tackle (*)
Growl (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonicboom (*)
Leer (*)
Twister (*)
Spark (*)

Hydro Pump (*)
Dragonbreath (*)
Signal Beam (*)

Fire Blast (*)
Substitute (*)
Charge Beam (*)



Spoink (MagicBacon) (*) (M)
Nature: Modest (+Special Attack, -Attack)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks:

Splash (*)
Psywave (*)
Odor Sleuth (*)
Psybeam (*)
Psych Up (*)
Confuse Ray (*)
Magic Coat (*)


Psyshock (*)
Shadow Ball (*)
Hidden Power Fighting (*)

Whirlwind (*)
Future Sight (*)
Lucky Chant (*)



Phanpy(Trunks) (*) (M)
Nature: Adamant: Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Sand Veil (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:

Odor Sleuth (*)
Tackle (*)
Growl (*)
Defense Curl (*)
Flail (*)
Take Down (*)
Rollout (*)
Natural Gift (*)
Slam (*)

Earthquake (*)
Rock Slide (*)
Roar (*)

Ice Shard (*)
Head Smash (*)
Fissure (*)




Yanma [Miles] (M)

Nature: Naive (+15% Speed, +28% Accuracy, -1 SpD)


Type: Bug / Flying

Bug: Bug STAB; More obility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Speed Boost:Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Tinted Lens: When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Frisk (DW): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 110 (Add 15%, rounded to 109)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Hypnosis

Shadow Ball
Hidden Power Fire (7)
Psychic

Signal Beam
Secret Power
Whirlwind



Pansear (Bonfire) (M)
Nature:Naive (+Spe, -SDef)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 74 (Adds 15%, rounded to 74)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia


Dig
Taunt
Hidden Power Ice (7)

Nasty Plot
Heat Wave
Role Play



Stunky (Peppy Le Pew)

Nature: Mild (+SAtk, -Def)


Type: Poison/Dark

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Aftermath: If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Keen Eye (DW): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Feint
Slash
Toxic

Taunt
Dark Pulse
Hidden Power Ice (7)

Flame Burst
Iron Tail
Crunch
 
Skwog:

Front sprites should be used, not back sprites[/B]. Charmander should have +19% Accuracy, Snivy should have +18% Accuracy. All your Pokemon should also note which stat is being lowered with a (-) next to it.

Charmander should include Metal Claw since it gets it in FRLG at L13.

Overall replace the sprites, update the accuracies, and clean up the move data and then VM me. Not approved.

premboy95:

You need to calculate the increased/decreased Speed and Accuracy and update the respective bases. You also don't need to list the levels in Syclar's movepool. Use still images, not moving gifs. These changes are fairly minor. Just make the notations and your profile is approved.

Paradoxus:

All of your starting Pokemon are missing asterisks next to their species and starting moves. Monohm is missing a few level-up moves. Spoink needs Ranks instead of stars, Your EC and DC needs to list the denominators (For EC Monohm is 0/9, Spoink/Phanpy should be 0/6, for DC all are 0/5). Not approved.
 
Trainer Name: LightWolf
Pokemon: Reuniclus (*), Magnezone (*), Infernape (*), Garchomp, Swampert, Deino, Breezi, Rebble, Cofagrigus, Muk, Oshawott, Vanonat, Darumakka
W/L/T: 9/2/0
Trainer Counter: 17

Roleplays:
Battle Hall Thread

Current Battles:


Battles:
Vs Leethoof - Completed
Vs rickheg - Completed
Vs Rising Dusk Training
Vs Destiny Warrior
Battle on Minecraft
Vs Venser
Vs Korski Training
Vs nEsp
Vs ShinySkarmory and Jas61292
Vs Chris Teke
Vs Arcanite
Vs Its A Random
Vs Ziposaki

Backpack:

1x Expert Belt

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Shuca Berry

Token Pocket:
Ref Tokens: 3
Business Tokens: 0
Battle Points: 0

Pokemon Team:


Reuniclus [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Evasion: -10%
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic
Pain Split
Skill Swap
Heal Block

Imprison (*)
Secret Power (*)
Confuse Ray (*)
Trick

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder
Telekinesis
Double Team
Protect
Focus Blast
Grass Knot



Magnezone [Blitzkrieg] (Genderless)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Analytic: (Can be Enabled) (DW) (Unlocked) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 5
Evasion: -10%
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Metal Sound (*)
Tackle (*)
ThunderShock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Spark (*)
Tri Attack
Barrier
Mirror Coat

Magnet Rise (*)
Lock-On (*)
Zap Cannon (*)
Magic Coat
Signal Beam

Thunderbolt (*)
Flash Cannon (*)
Substitute (*)
Volt Switch
Discharge



Infernape [Ace] (M)

Nature: Hasty (+15% Speed, +XX% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 124 (+)
Size Class: 3
Weight Class: 4
Acc: +15%

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Mach Punch
Acrobatics
Slack Off
Feint
Close Combat
Flare Blitz

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter
Encore
Assist
Endeavor

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast
Will-O-Wisp
Rock Slide
Focus Blast
Sunny Day
SolarBeam
Stone Edge



Garchomp [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Size Class: 4
Weight Class: 4
Spe: 102
Base Rank Total: 22

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) (Unlocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig
Dual Chop
Fire Fang
Crunch

Outrage
Twister
Iron Tail
Aqua Tail

Dragon Claw
Earthquake
Rock Slide
Protect
Substitute
Stone Edge
Rock Smash



Swampert [MUDS] [Female]
Nature: Relaxed
Type: Water Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Hydro Pump
Mud Bomb
Mud Shot
Earthquake
Muddy Water
Protect
Hammer Arm

Counter
Mirror Coat
Avalanche
Yawn
Earth Power
Hydro Cannon

Waterfall
Rock Slide
Scald
Sludge Wave
Ice Beam



Deino (Cerberus) (M)

Nature:
Lonely - (+Attack, -Defence)

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: 4 (+)
Def: 1 (-)
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
DC: No Dream World Ability

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Thunder Fang
Ice Fang
Head Smash

Dragon Tail
Taunt
Torment
Thunder Wave



Breezi (Robin) (F)

Nature: Brave

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden (DW): (Innate) (Locked) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 73 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Acrobatics
Torment
Sludge Wave
Taunt
Energy Ball
U-Turn

Earth Power
Follow Me
Me First
Disable



Rebble (Usopp) (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/9
MC: 0
DC: 3/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Double-Edge
Paleo Wave
Ancientpower
Earth Power

Vacuum Wave
Ominous Wind

Calm Mind
Fire Blast
Energy Ball
Volt Switch



Cofagrigus (Perona) (F)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
DC: None

Abilities:

Mummy: This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:

Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball

Heal Block
Endure
Imprison

Hidden Power Fighting 7
Energy Ball
Psychic
Grass Knot



Oshawott (Hiramaru) (M)

Nature: Quiet

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14.)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Tail
Hydro Pump

Ice Beam
Surf
Grass Knot

Air Slash
Copycat
Night Slash
Brine



Venonat (Pufu) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam
Psychic
Signal Beam

Giga Drain
Toxic Spikes
Morning Sun

Protect
Toxic
Venoshock



Muk (Coco) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (50/1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch: (DW) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).


Attacks:

Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Sludge Wave
Gunk Shot

Imprison
Shadow Sneak
Lick
Ice Punch

Poison Jab
Thunderbolt
Fire Blast
Giga Drain
Torment
Focus Blast



Darumaka [Franky] (M)
Nature: Quirky
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Flare Blitz
Superpower

Endure
Encore
Yawn

Dig
Rock Slide
U-turn
 
LightWolf, for your stats, you forgot to add 1 Rank to the boosted stats for Solosis and Magnemite and to subtract 1 Rank from Chimchar's lowered stat. Also, Chimchar's Speed should be 71 because a Speed+ nature always rounds up. Finally, because of this and the recent change to the divisors for the Speed+ nature accuracy boost Chimchar's accuracy boost is actually 18%. I'm guessing you'll have no trouble fixing these and everything else is fine, so APPROVED. Welcome to ASB!

4
 
Trainer Name: Kristmundur Úlfsson
Pokemon: Snover, Snorunt, Cubchoo
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Ongoing Battles:

Completed Battles:

Pokemon Team:


Snover(*) Nurgle (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Grass/Ice
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof: (DW) (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.


Attacks:

Powder Snow(*)
Leer(*)
Razor Leaf(*)
Icy Wind(*)
Grasswhistle(*)
Swagger(*)
Mist(*)

Magical Leaf(*)
Avalanche(*)
Bullet Seed(*)

Ice Beam(*)
Light Screen(*)
Protect(*)



Snorunt(*) Slaanesh (F)
Nature: Timid (+15% Speed, +8% Accuracy, -1 Atk)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50*1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody: (DW) (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Powder Snow(*)
Leer(*)
Double Team(*)
Bite(*)
Icy Wind(*)
Headbutt(*)
Protect(*)

Disable(*)
Bide(*)
Spikes(*)

Toxic(*)
Ice Beam(*)
Shadow Ball(*)


Cubchoo(*) Khorne (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Snow Cloak: (Innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Rattled: (DW) (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Powder Snow (*)
Growl (*)
Bide (*)
Icy Wind (*)
Fury Swipes (*)
Brine (*)
Endure (*)

Encore (*)
Night Slash (*)
Ice Punch (*)

Aerial Ace (*)
Hail (*)
Dig (*)
 

LouisCyphre

heralds disaster.
aeiou 999 999 john madden john madden john madden

♪♫ - Distortion World

This thing is never up-to-date. I update it in batches from a spreadsheet every week or so. My Items, UC, and CC stay current, though. Well, current-ish. Sorta.



Trainer Name: Lou
Pokemon (64): Absol(*), Kingdra(*), Volcarona, Aggron, Ursaring, Tomohawk, Zoroark, Houndoom, Alakazam, Snivy, Swoobat, Zangoose, Weezing, Dragonite, Nidoran♀, Togekiss, Meowth, Manectric, Voodoom, Honchkrow, Cinccino, Jolteon, Cyclohm, Mawile, Muk, Gallade, Embirch, Torterra, Tyranitar, Azumarill, Slowpoke, Scrafty, Accelgor, Milotic, Chimchar, Staryu, Slakoth, Yanma, Meditite, Swinub, Hydreigon, Sigilyph, Sableye, Noctowl, Stratagem, Unown, Crawdaunt, Mollux, Colossoil, Cacturne, Phanpy, Solosis, Necturine, Cubone, Duskull, Weavile, Drapion, Vullaby, Lapras, Purrloin, Toxicroak, Brattler, Sandile, Mienfoo
W/L/T: :evan:
Currency Counter: 62
Universal Counter: 10.8

Backpack:
1x Amulet Coin
2x Big Root
1x Black Belt
3x BlackGlasses
2x Charcoal
1x Choice Band
1x Choice Scarf
1x Choice Specs
1x Destiny Knot
1x Dragon Fang
1x Dragon Scale
1x Everstone
2x Exp. Share
4x Expert Belt
1x Focus Band
1x Focus Sash
2x Hard Stone
1x Heat Rock
1x Mystic Water
2x Life Orb
2x Light Clay
1x Power Weight
2x Rare Candy
2x Razor Claw
1x Razor Fang
1x Shell Bell
1x Thick Club
1x TwistedSpoon
1x Zoom Lens

Consumables:
4x Mental Herb

4x Dusk Ball
4x Sport Ball

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
5x Starf Berry
9x Enigma Berry
4x Rindo Berry
5x Tanga Berry
5x Chople Berry

Battles
Thousand-Post Challenge
Vs. Glacier Knight (Absol)
Vs. Terrador (Natasha, Spoons, Ambrocious, Absol)Vs. Athenodoros (Absol | Tie)
Vs. Athenodoros (Basil | Victory 1-0)
Vs. Athenodoros (Basil, Cassandra | Victory 2-1)
Vs. Athenodoros (Cassandra | Victory 1-0)
Vs. Darkamber (Absol, Ambrocious | Loss 0-2)
Vs. DarkAmber (Horsea, Ambrocious, Roosevelt, Anonymous, Pumyra, Ozzy | Referee DQ)
Vs. DarkAmber8828 (Absol, Ambrocious | Loss 0-2)
Vs. Darkaxis (Tee Hee | Loss 1-0)
Vs. EndQuote (Absol, Ambrocious, Seadra | Loss 2-3)
Vs. Fire Blast (Ambrocious | Victory 1-0)
Vs. IAR (Absol, Horsea | Loss 0-2)
Vs, IAR (Absol | Tie)
Vs. jayjinde (Absol, Ramona, Anonymous | Victory 3-0)
Vs. jayjinde (Empress | Victory 1-0)
Vs. jayjinde (Ozzy, Ambrocious, Anonymous | Ref DQ)
Vs. Metal Bagon (Horsea | Victory 1-0)Vs. Glacier Knight (Cassandra | Victory 1-0)
Vs. MrcRanger (Oddjob | Loss 1-0)
Vs. Paradoxus (Absol, Horsea | (Victory 2-1)
Vs. Paradoxus vs. TEA_DEMON vs. dragonboy52 vs. TheWolfe vs. XVIcaliber (Empress | Disqualification)
Vs. SimonSays (Oddjob, Tee Hee, Valentine, Camille, Helen | Loss 4-5)
Vs. Spenstar (Absol, Ambrocious, Pumyra | Loss 0-1)
Vs. Spenstar (Absol, Pumyra, Ambrocious)
Vs. Temperantia (Pumyra, Roosevelt, Empress | Referee Disqualification)
Vs. Terrador (Absol | Victory 1-0)
Vs. Terrador (Ambrocious | Victory 1-0)
Vs. Terrador (Empress | Called Off)
Vs. Terrador (Ramona | Victory 1-0)
Vs. Terrador (Smogon, Anonymous | Loss 1-2)
Vs. the shiny umbreon (Absol | Loss 0-1)
Vs. TheRoyalGuard (Cassandra | Victory 1-0)
Vs. TheRoyalGuard (Oros | Victory 1-0)
Vs. Tortferngatr (Empress, Ambrocious, Pumyra | Opponent DQ)
Vs. XVIcalibur (Absol | Victory 1-0)
Vs. Zarator (Tee Hee, Valentine | Victory 1-0)


Roleplays
Battle Hall Challenge (No Streak)

Pokémon Team:


Absol ♀ - Ferre
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: Movepool Complete
DC: 5 / 5

105 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Assurance, Bite, Body Slam, Bounce, Counter, Cut, Double-Edge, Façade Faint Attack, False Swipe, Feint, Foul Play, Frustration, Fury Cutter, Giga Impact, Headbutt, Iron Tail, Knock Off, Megahorn, Natural Gift, Night Slash, Payback, Psycho Cut, Punishment, Pursuit, Quick Attack, Retailate, Return, Rock Slide, Rock Smash, Rock Tomb, Scratch, Secret Power, Shadow Claw, Slash, Stone Edge, Strength Sucker Punch, Superpower, Thief, X-Scissor, Zen Headbutt
Special Moves - Blizzard, Charge Beam, Dark Pulse, Dream Eater, Echoed Voice, Fire Blast, Flamethrower, Future Sight, Hex, Hidden Power [Bug 7], Hyper Beam, Ice Beam, Icy Wind, Incinerate, Mud-Slap, Razor Wind, Round, Shadow Ball, Shock Wave, Snarl, Snore, Swift, Thunder, Thunderbolt, Water Pulse
Status Moves - Attract, Baton Pass, Calm Mind, Captivate, Curse, Detect, Double Team, Endure, Flash, Hail, Hone Claws, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Psych Up, Rain Dance, Rest, Role Play, Sandstorm, Sleep Talk, Snatch, Spite, Substitute, Sunny Day, Swagger, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Ferre stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan. Now an integral member of Lou's Nightfall Troupe, Ferre is acts as a primary troubleshooter, acting as a powerful surrogate to any ally on Lou's roster.

Kingdra ♂ - Byne
Nature: Rash (SpA: +1, SpD: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

EC: 9 / 9
MC: Movepool Complete
DC: 5 / 5

72 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn

Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.

Volcarona ♀ - Empress
Nature: Bold (Def: +1, Atk: -1)
Type: Bug / Fire
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body - (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
(DW) Swarm - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


(Additiona Trait) Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 100

Height Class: 3
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

38 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Flame Charge, Flare Blitz, Fly, Leech Life, Take Down, U-turn
Special Moves - Bug Buzz, Ember, Fiery Dance, Fire Blast, Flamethrower, Giga Drain, Gust, Heat Wave, Hurricane, Hyper Beam, Incinerate, Overheat, Psychic, Silver Wind, SolarBeam, Struggle Bug
Status Moves - Double Team, Endure, Harden, Light Screen, Magnet Rise, Morning Sun, Protect, Quiver Dance, Rage Powder, Rest, Roost, Safeguard, String Shot, Substitute, Sunny Day, Will-O-Wisp

A rigid follower and enforcer of rules, Volcarona believes in discretion over valor, and vitality over violence. She has little regard for wastefulness or recklessness, and calculates all of her moves before executing them without fear.

Aggron ♂ - Ozzy
Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
Type: Steel / Rock
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy - (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
(DW) Heavy Metal - (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Modified Weight Class: 10

Stats:

HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)

Height Class: 4
Weight Class: 8
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

22 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Double-Edge, Earthquake, Fire Punch, Head Smash, Headbutt, Ice Punch, Iron Head, Metal Burst, Metal Claw, Superpower, Tackle, Take Down
Special Moves - Mud-Slap
Status Moves - Autotomize, Double Team, Harden, Hone Claws, Iron Defense, Protect, Rest, Roar, Sleep Talk

A runt of his litter; Ozzy grew up outwardly mean. Quick to respond to imagined insults, Ozzy maintains a manner of mask for his own sense of security. After all, who messes with someone this big and this mean?

Ursaring ♂ - Roosevelt
Nature: Careful (SpD: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts - (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet - (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
(DW) Unnerve - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 55

Height Class: 3
Weight Class: 5
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

44 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Bulldoze, Close Combat, Counter, Cross Chop, Crunch, Dig, Double-Edge, Faint Attack, Fire Punch, Focus Punch, Frustration, Fury Swipes, Hammer Arm, Ice Punch, Lick, Low Kick, Night Slash, Payback, Return, Rock Slide, Scratch, Seed Bomb, Slash, Stone Edge, ThunderPunch
Special Moves - lol
Status Moves - Belly Drum, Covet, Endure, Fake Tears, Focus Energy, Leer, Metronome, Mimic, Protect, Rest, Scary Face, Sleep Talk, Substitute, Sweet Scent, Taunt, Torment, Toxic, Yawn

Quick to amusement and slow to rage, Roosevelt is generally content. Guilty only of laziness, he nonetheless enjoys putting forth as little effort as possible and relaxing in general. He is slow to anger; but an adversary will rue the day it brings this gentle giant's wrath upon itself.

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
Prankster
- (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

47 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Fly, Rapid Spin, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Beam, Hyper Voice, Incinerate, SolarBeam
Status Moves - Baton Pass, Bulk Up, Confuse Ray, Double Team, Flash, Focus Energy, Harden, Haze, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rapid Spin, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Swagger, Taunt, Toxic, Whirlwind, Yawn

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Zoroark ♀ - Nivea
Nature: Hasty (Spe +16, Accuracy +16%, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Illusion - (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]



Stats:

HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)

Height Class: 3
Weight Class: 4
BRT: 19

EC: 6 / 6
MC: 0

43 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bounce, Counter, Dig, Faint Attack, Fury Swipes, Low Sweep, Night Slash, Payback, Punishment, Pursuit, Sucker Punch, Scratch, U-Turn
Special Moves - Dark Pulse, Extrasensory, Flamethrower, Grass Knot, Hidden Power [Ice 7], Hyper Beam, Night Daze, Shadow Ball
Status Moves - Agility, Detect, Double Team, Fake Tears, Imprison, Leer, Memento, Nasty Plot, Protect, Psych Up, Rain Dance, Rest, Roar, Scary Face, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic

Lacking in self-confidence but overflowing with guile, Nivea spends little time in her proper guise. She dislikes attention, having grown used to going without it, and often uses her illusionary skills to mask her presence for avoid unnecessary contact. A niche, but crucial, member of Lou's Nightfall Troupe, Nivea preys upon the unwary to wreak as much havoc as she can on borrowed time.

Houndoom ♂ - Ambrocious
Nature: Rash (SpA: +1, SpD: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Early Bird - (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire - (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 95

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

40 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Beat Up, Bite, Counter, Crunch, Feint, Flame Charge, Foul Play, Iron Tail, Payback, Pursuit, Super Fang, Thief, Thunder Fang, Reversal, Sucker Punch
Special Moves - Dark Pulse, Dream Eater, Ember, Fire Blast, Flamethrower, Heat Wave, Hidden Power [Fighting 7] Inferno, Overheat, Sludge Bomb, Smog, SolarBeam
Status Moves - Double Team, Embargo Endure, Howl, Leer, Mimic, Nightmare, Odor Sleuth, Protect, Rest, Roar, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic, Will-O-Wisp

Quick to action without forethought, Ambrocious instictually acts as a pack alpha, regardless of whether or not others listen. Percieved threats to his "pack" are dealt with as such, and he battles with an animalistic fervor. Unphazed by adversity, Ambrocious acts is a niche player in the Nightfall Troupe, taking on foes other allies wouldn't dare approach.

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

42 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Dig, DynamicPunch, Focus Punch, Knock Off
Special Moves - Confusion, Energy Ball, Focus Blast, Future Sight, Grass Knot, Hidden Power [Fire, 7] Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Rain Dance, Recover, Reflect, Role Play, Skill Swap, Sunny Day, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick, Trick Room

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.

Snivy ♂ - Basil
Nature: Modest (SpA: +1, Atk: -1)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Toggle.) No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63

Height Class: 1
Weight Class: 1
BRT: 13

EC: 2 / 9
MC: 0
DC: 5 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Giga Drain, Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Taunt, Toxic

Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.

Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
(DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
BRT: 16

EC: 6 / 6
MC: 0
DC: 5 / 5

65 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
Status Moves - After You, Amnesia, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Psych Up, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.

Zangoose ♀ - Ramona
Nature: Mild (SpA: +1, Def: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity - (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
(DW) Toxic Boost - (Passive) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all of its physical attacks have two (2) more Base Attack Power.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

Height Class: 3
Weight Class: 3
BRT: 16

MC: 0
DC: 5 / 5

54 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Body Slam, Close Combat, Counter, Crush Claw, Double-Edge, Double Hit, Double Kick, Endeavor, Façade, Feint, Fire Punch, Flail, Focus Punch, Fury Cutter, Ice Punch, Low Kick, Night Slash, Payback, Pursuit, Quick Attack, Revenge, Rock Slide, Scratch, Shadow Claw, Slash, ThunderPunch, X-Scissor
Special Moves - Blizzard, Final Gambit, Fire Blast, Flamethrower, Giga Drain, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt, Water Pulse
Status Moves - Attract, Detect, Disable, Double Team, Embargo, Endure, Leer, Mimic, Protect, Rest, Roar, Sleep Talk, Swords Dance, Taunt, Thunder Wave, Toxic

First of her kind, Ramona is reserved in her methods - adapting to the quickest way to take down the foe in front of her. She doesn't enjoy fighting, and seeks to end it as rapidly as possible regardless of expense - so long as she ends up winning, of course.

Weezing ♂ - Smogon
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)

Height Class: 2
Weight Class: 1
BRT: 19

EC: 6 / 6
MC: 1

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Bide, SelfDestruct, Tackle
Special Moves - Clear Smog, Dark Pulse, Fire Blast, Thunder, Thunderbolt, Sludge, Sludge Bomb, Smog
Status Moves - Destiny Bond, Pain Split, Poison Gas, Protect, Smokescreen, Taunt, Torment, Will-O-Wisp

Stiffled by acting as a living mascot, a parade pet or trophy mon, Smogon has finally found his way into the hands of a battling trainer. Ready to partake in the activity he's grown to represent, Smogon is nonetheless reserved and focused on his new, wearying path.

Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

55 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Aqua Tail, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Focus Punch, Ice Punch, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
Special Moves - Blizzard, Draco Meteor, Dragon Pulse, Dragon Rage, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Dragon Dance, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Rest, Roar, Roost, Safeguard, Sleep Talk, Substitute, Sunny Day, Tailwind, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.

Nidoran♀ - Helen
Nature: Mild (SpA: +1, Def: -1)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Poison Point - (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry - (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
(DW) Hustle - (Dormant) - (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 41

Height Class: 1
Weight Class: 1
BRT: 12

EC: 1 / 9
MC: 12
DC: 1 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Counter, Double Kick, Fury Swipes, Poison Sting, Pursuit, Scratch
Special Moves - Sludge Bomb, Venoshock
Status Moves - Endure, Growl, Helping Hand, Protect, Tail Whip, Toxic

Helen can be described as considerate or kind for the most part, although the sincerity simply isn't there. She sits in idle thought until called upon or otherwise addressed, and then responds almost autonomously and with little emotion.

Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

46 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Drain Punch, Extremespeed, Fly, Last Resort, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Future Sight, Magical Leaf, Psyshock, SolarBeam, Stored Power, Zap Cannon
Status Moves - After You, Baton Pass, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave,

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not. One of Lou's most oft-called upon team members, Camille strikes deftly and decisively, concerned about efficiency.

Meowth ♀ - Ellie
Nature: Naïve (Spe +14, Accuracy +25%, SpD: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(DW) Unnerve - (Dormant) - (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Bite, Dig, Faint Attack, Fake Out, Fury Swipes, Pay Day, Scratch, U-Turn
Special Moves - lol
Status Moves - Assist, Growl, Hypnosis, Screech, Snatch, Taunt

Expecting to be catered to and pampered, Ellie was in for a rude awakening upon coming into the possession of a battling trainer. Faced with the first real work of her life, Ellie now has to demonstrate her capabilities beyond grooming herself and sleeping.

Manectric ♀ - Valentine (Val)
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static - (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
(DW) Minus - (Passive) This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

Height Class: 3
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

39 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Crunch, Double-Edge, Fire Fang, Ice Fang, Iron Tail, Quick Attack, Spark, Tackle, Thunder Fang, Wild Charge
Special Moves - Discharge, Flame Burst, Flamethrower, Hidden Power [Rock, 7], Hyper Beam, Mud-Slap, Overheat, Signal Beam, Snarl, Thunder, Thunderbolt, Uproar
Status Moves - Charge, Double Team, Endure, Howl, Leer, Light Screen, Magnet Rise, Odor Sleuth, Protect, Rain Dance, Rest, Roar, Sleep Talk, Substitute, Switcheroo, Thunder Wave, Toxic

Born and bred to help protect against monumental adversaries, Valentine has had little in the way of development as it is normally considered. Having spent her formative period training to fight, she often has little in the way of opinions on a given matter.

Voodoom ♂ - Fables
Nature: Naïve (Spe +17, Accuracy +19%, SpD: -1)
Type: Fighting / Dark
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb - (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
(DW) Motor Drive - (Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (+)

Height Class: 4
Weight Class: 4
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

44 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Beat Up, Close Combat, Drain Punch, Drill Run, Dual Chop, Earthquake, Focus Punch, Foul Play, Ice Punch, Low Kick, Low Sweep, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Wrap
Special Moves - Aura Sphere, Dark Pulse, Focus Blast, Hidden Power [Bug, 7], Psychic, Vacuum Wave
Status Moves - Acupressure, Charge, Copycat, Endure, Follow Me, Grudge, Helping Hand, Imprision, Magic Coat, Memento, Mimic, Pain Split, Perish Song, Rest, Sleep Talk, Snatch, Spite, Substitute, Taunt, Thunder Wave

Built of cloth, stuffing, and rage, Fables finds enjoyment in battle. Toying with foes if he's ahead, or growing frustrated if he's behind, is his norm. He's quick to hold a grudge against troublesome foes, but just as quick to be distracted by a new challenge. In the Nightfall Troupe, Fables is precise and disruptive, making a mockery of foes' carefully-laid plans and allowing allies to rack up significant advantages.

Honchkrow ♂ - Oddjob
Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Super Luck - (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
(DW) Moxie - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 61 (-)

Height Class: 2
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

45 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Brave Bird, Drill Peck, Fly, Peck, Pluck, Pursuit, Quick Attack, Sky Attack, Steel Wing, Sucker Punch, Superpower, Wing Attack
Special Moves - Air Cutter, Dark Pulse, Heat Wave, Hidden Power [Bug 7] Icy Wind, Psychic, Night Shade, Snarl
Status Moves - Defog, Double Team, Embargo, Endure, Haze, Mean Look, Perish Song, Protect, Psycho Shift, Quash, Rain Dance, Rest, Roost, Sleep Talk, Snatch, Substitute, Sunny Day, Tailwind, Taunt, Thunder Wave, Torment, Toxic, Whirlwind

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive. When fighting as part of the Nightfall Troupe, Oddjob picks his targets with great care. Picking his battles allows Oddjob to maintain an elite level of control over his tasks.

Cinccino ♀ - Natasha
Nature: Jolly (Spe +18, Accuracy +20%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm - (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(DW) Skill Link - (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)

Height Class: 1
Weight Class: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bullet Seed, Dig, Double Slap, Pound, Last Resort, Rock Blast, Tail Slap, Wake-Up Slap
Special Moves - Focus Blast, Thunder, Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Light Screen, Rain Dance, Rest, Safeguard, Sing, Sleep Talk, Substitute, Sunny Day, Thunder Wave, Tickle

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.

Jolteon ♂ - Cielo
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Volt Absorb - (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

(DW) Quick Feet - (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 130

Height Class: 2
Weight Class: 2
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

34 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Dig, Double Kic, Pin Missile, Quick Attack, Tackle,
Special Moves - Charge Beam, Hidden Power [Rock 7], Hyper Beam, Hyper Voice, Mud-Slap, Shadow Ball, Shock Wave, Signal Beam, Thunder, Thunderbolt, ThunderShock, Trump Card, Volt Switch, Zap Cannon
Status Moves - Agility, Double Team, Endure, Growl, Heal Bell, Helping Hand, Light Screen, Magnet Rise, Protect, Rain Dance, Rest, Roar, Sand-Attack, Sleep Talk, Substitute, Sunny Day, Tail Whip Wish, Yawn

First of the litter to get picked, Cielo tries to put on a well-mannered front to better advertise his siblings. In his mind, his nest is lost without him, and he just couldn't have that.

Cyclohm ♀ - Bellistar (Belle)
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

38 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Dragon Tail, Tackle
Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball, Zap Cannon
Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Sleep Talk, Substitute, Thunder Wave, Trick Room, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.

Mawile ♀ - Deception
Nature: Sassy (SpD: +1, Spe -7, Evasion -10%))
Type: Steel
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
(DW) Sheer Force
- (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 14

MC: 0
DC: 5 / 5

49 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bite, Body Slam, Brick Break, Counter, Crunch, DynamicPunch, Fire Fang, Focus Punch, Ice Fang, Ice Punch, Knock Off, Iron Head, Metal Burst, Payback, Poison Fang, Punishment, Rock Slide, Rock Tomb, Seismic Toss, Stone Edge, Sucker Punch, Super Fang, Thunder Fang, ThunderPunch, Vicegrip
Special Moves - lol Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam Icy Wind, Mud-Slap, SolarBeam
Status Moves - Double Team, Embargo, Endure, Fake Tears, Magnet Rise, Pain Split, Protect, Rest, Sleep Talk, Snatch, Stealth Rock, Sweet Scent, Taunt, Torment, Toxic,

Saved from neglect in another trainer's box, Deception has had... Interesting training thus far. Hoping to fit in better than the mon she was traded for, she struggles to unlearn her old habits and pick up the new ones associated with her new trainer.

Muk ♂ - Aphetto
Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Abilities:
Stench - (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Poison Touch - (Dormant) - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)

Height Class: 3
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 0
DC: 2 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Ice Punch, Pound, Shadow Sneak
Special Moves - Acid Spray, Dark Pulse, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Sludge Wave, Thunderbolt
Status Moves - Disable, Harden, Imprison, Minimize, Pain Split, Poison Gas, Protect, Taunt

A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.

Gallade ♂ - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic / Fighting
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast - (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
(DW) Justified - (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 3
Weight Class: 4
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

41 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Close Combat, Feint, Fire Punch, Focus Punch, Fury Cutter, Ice Punch, Leaf Blade, Night Slash, Psycho Cut, Rock Slide, Slash, Stone Edge
Special Moves - Confusion, Future Sight, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Helping Hand, Hypnosis, Light Screen, Lucky Chant, Protect, Pain Split, Psych Up, Magic Coat, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp

A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. At least he's not in a dress anymore.

Embirch ♂ - Big Duo
Nature: Sassy (SpD: +1, Spe -6, Evasion -10%)
Type: Fire / Grass
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard - (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless - (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
(DW) Chlorophyll - (Dormant) - (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 34 (-)

Height Class: 2
Weight Class: 3
BRT: 13

EC: 1 / 9
MC: 0
DC: 1 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bullet Seed, Counter, Flame Wheel
Special Moves - Absorb, Earth Power, Ember, Fire Blast, Fire Spin, Giga Drain, Lava Plume
Status Moves - Aromatherapy, Growth, Leech Seed, Protect, Substitute, Sweet Scent, Synthesis

CAST IN THE NAME OF GOD; YE NOT GUILTY

Torterra ♂ - Kurmaraja
Nature: Sassy (SpD: +1, Spe -8, Evasion -10%))
Type: Grass / Ground
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow - (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 48 (-)

Height Class: 5
Weight Class: 7
BRT: 19

EC: 9 / 9
MC: 5
DC: 5 / 5

32 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bulldoze, Bullet Seed, Crunch, Earthquake, Razor Leaf, Rock Slide, Seed Bomb, Stone Edge, Superpower, Tackle, Wood Hammer
Special Moves - Absorb, Earth Power, Giga Drain, Leaf Storm, Mega Drain, Sand Tomb
Status Moves - Block, Curse, Double Team, Endure, Leech Seed, Light Screen, Protect, Reflect, Roar, Sandstorm, Stealth Rock, Substitute, Sunny Day, Synthesis, Toxic, Wide Guard, Withdraw, Worry Seed,

Kurmaraja is one who likes to throw around his weight and act large and in charge. Now that he has the size, though, he finds it rather unrewarding to toss around. Better to just chill out, perhaps.

Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Trigger) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: Activate Sand Stream
(DW) Unnerve
- (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 1
DC: 5 / 5

59 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Avalanche, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Fire Fang, Fire Punch, Focus Punch, Ice Fang Ice Punch, Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Thunderpunch, Stone Edge
Special Moves - Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
Status Moves - Block, Detect, Endure, Hail, Hone Claws, Leer, Protect, Rain Dance, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Sleep Talk, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back. Among the Nightfall Troupe, Princess acts with uncharacteristic authority, single-handedly bringing weather abuse toppling down and setting up several of her allies for greatness.

Azumarill ♀ - Strongth
Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Thick Fat - (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power - (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
(DW) Sap Sipper - (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-)

Height Class: 2
Weight Class: 3
BRT: 16

EC: 9 / 6
MC: 0
DC: 5 / 5

36 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Aqua Tail, Body Slam, Bounce, Brick Break, Dive, Double-Edge, DynamicPunch, Focus Punch, Ice Punch, Iron Tail, Knock Off, Rollout, Slam, Superpower, Tackle, Waterfall
Special Moves - Bubble, BubbleBeam, Future Sight, Ice Beam, Icy Wind, Muddy Water, Water Gun, Whirlpool
Status Moves - Aqua Ring, Belly Drum, Charm, Defense Curl, Encore, Endure, Foresight, Helping Hand, Light Screen, Perish Song, Protect, Refresh, Rollout, Splash, Soak, Substitute, Tail Whip, Toxic, Water Sport

Content with things as they are, Strongth has very little reason to complain about anything. She sees things in an optimistic light almost always. For Strongth, life is good!

Slowpoke ♂ - 2,000
Nature: Quiet (SpA: +1, Spe -2, Evasion -10%))
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo - (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator - (Dormant) - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Height Class: 2
Weight Class: 3
BRT: 14

EC: 5 / 6
MC: 0
DC: 4 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Headbutt, Tackle, Zen Headbutt
Special Moves - Brine, Confusion, Fire Blast, Flamethrower, Future Sight, Hydro Pump, Ice Beam, Psychic, Psyshock, Scald, Surf, Water Gun
Status Moves - Block, Curse, Disable, Growl, Light Screen, Mud Sport, Protect, Rest, Sleep Talk, Thunder Wave, Yawn

I could use pants.

Scrafty ♂ - Love Machine
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Fighting
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin - (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie - (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 1
DC: 5 / 5

37 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Brick Break, Counter, Crunch, Dig, Dragon Claw, Dragon Tail, Drain Punch, Faint Attack, Fake Out, Fire Punch, Focus Punch, Headbutt, Head Smash, Hi Jump Kick, Ice Punch, Iron Head, Low Kick, Low Sweep, Outrage, Payback, Rock Slide, Stone Edge, Super Fang, ThunderPunch, Zen Headbutt
Special Moves - lol
Status Moves - Double Team, Leer, Protect, Rest, Roar, Sand-Attack, Sleep Talk, Snatch, Substitute, Swagger, Taunt, Torment, Toxic

Ever up for a challenge, Love Machine is defined by a curiosity that blends with a distinct stubbornness. If he wants to get a better look at something, any obsticles between him and that thing are due for a rude awakening.

Accelgor ♂ - Cobra
Nature: Timid (Spe +22, Accuracy +30%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Hydration - (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold - (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Unburden - (Dormant) - (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.

(Additiona Trait) Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (+)

Height Class: 2
Weight Class: 3
BRT: 20

EC: 6 / 6
MC: 0
DC: 2 / 5

22 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Leech Life, Quick Attack, U-turn
Special Moves - Acid, Acid Spray, Bug Buzz, Energy Ball, Focus Blast, Giga Drain, Hidden Power [Rock, 7] Mega Drain, Struggle Bug
Status Moves - Agility, Curse, Double Team, Encore, Endure, Guard Split, Me First, Substitute, Yawn

With almost every paranoia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.

Milotic ♀ - Grandeur
Nature: Bold (Def: +1, Atk: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Marvel Scale - (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
(DW) Cute Charm - (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81

Height Class: 5
Weight Class: 5
BRT: 20

EC: 6 / 6
MC: 0
DC: 5 / 5

38 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Body Slam, Bulldoze, Dive, Dragon Tail, Tackle, Wrap
Special Moves - Blizzard, Brine, Hidden Power (Grass 7) Ice Beam, Icy Wind, Mirror Coat, Scald, Surf, Twister, Water Gun, Whirlpool
Status Moves - Aqua Ring, Captivate, Confuse Ray, Double Team, Endure, Haze, Hypnosis, Light Screen, Magic Coat, Mud Sport, Protect, Rain Dance, Recover, Refresh, Rest, Safeguard, Sleep Talk, Splash, Sunny Day, Water Sport

Grandeur is a matronly figure within a battling team, nurturing and protecting allies. That is not to say that she is without teeth, figuratively. Just as she did in the spawning stream, she disposes of foes that would do harm to those around her with efficiency and sternness.

Monferno ♂ - Lord British
Nature: Hasty (Spe +13, Accuracy +15%, Def: -1)
Type: Fire / Fighting
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze - (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Iron Fist - (Dormant) - (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 94 (+)

Height Class: 2
Weight Class: 2
BRT: 16

EC: 8 / 9
MC: 0
DC: 4 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Counter, Fake Out, Fire Punch, Flame Wheel, Fling, Focus Punch, Fury Swipes, Scratch, U-turn
Special Moves - Ember, Fire Blast, Flamethrower, Grass Knot, Incinerate
Status Moves - Assist, Encore, Endure, Leer, Nasty Plot, Plot, Slack Off, Substitute, Taunt, Torment, Will-O-Wisp

Obsessed with speed, Lord British has an attitude one would describe as "cocky" or "self-assured"—rarely does he consider consequences of his actions, and he battles with a recklessness that often leaves him in pain afterwards.

Starmie ф - Lustre
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Water / Psychic
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure - (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
(DW) Analytic - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

(Additiona Trait) Levitate Command - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)

Height Class: 2
Weight Class: 4
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rapid Spin, Tackle
Special Moves - Aurora Beam, Blizzard, Brine, BubbleBeam, Hydro Pump, Ice Beam, Scald, Surf, Swift, Thunder, Thunderbolt, Water Gun
Status Moves - Barrier, Camouflage, Confuse Ray, Endure, Harden, Light Screen, Protect, Rain Dance, Recover, Reflect type, Substitute, Supersonic

Lustre mostly keeps to itself; distancing itself from people and other Pokémon. Even when battling, this Pokémon's hesitation to act rashly is evident; Lustre only attacks in the most favorable, or conversly the most dire situations.

slakoth ♂ - Dr. Zaius
Nature: Calm (SpD: +1, Atk: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant - (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.



Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30

Height Class: 1
Weight Class: 2
BRT: 12

EC: 7 / 9
MC: 0

11 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Faint Attack*, Hammer Arm, Night Slash*, Pursuit*, Scratch*
Special Moves - Fire Blast, Ice Beam, SolarBeam
Status Moves - Amnesia*, Slack Off, Yawn*

Moves marked with * can be used while Sluggish.

Serenely enjoying a constant nap, Zaius has next to no temper. Nearly impossible to rile or enrage, Zaius doesn't even give a full effort in battle—he instead holds back, worried that he might not be able to sleep afterwards.

Yanma ♂ - Red Leader
Nature: Timid (Spe +15, Accuracy +27%, Atk: -1)
Type: Bug / Flying
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost - (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Compoundeyes - (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
(DW) Frisk - (Dormant) - (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)

Height Class: 2
Weight Class: 3
BRT: 16

EC: 5 / 6
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Feint, Pursuit, Quick Attack, Tackle, U-turn
Special Moves - Psychic, SolarBeam, SonicBoom
Status Moves - Detect, Double Team, Foresight, Hypnosis, Supersonic, Whirlwind

Having ditched a formation of fellow Yanma, Red Leader has to keep a low profile and make sure he isn't found by is siblings. That may be hard in the hands of a trainer, but if he manages to make a name for himself, he should be able to take on his siblings anyway.

Magnemite ф - Fritz
Nature: Sassy (SpD: +1, Spe -6, Evasion -10%))
Type: Electric / Steel
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull - (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Command: Activate Magnet Pull (Attract) or Activate Magnet Pull (Repulse)
(DW) Analytic
- (Dormant) - (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.


Stats:

HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 39 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

21 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Magnet Bomb, SonicBoom, Spark, Tackle
Special Moves - Flash Cannon, Hidden Power [Grass 7], Mirror Shot, Signal Beam, Thunderbolt, ThunderShock
Status Moves - Endure, Magic Coat, Magnet Rise, Metal Sound, Protect, Rest, Sleep Talk, Supersonic, Teleport, Thunder Wave

Can you even picture a sassy Magnemite? I mean, really.

Swinub ♂ - Bering
Nature: Mild (SpA: +1, Def: -1)
Type: Ice / Ground
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious - (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak - (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
(DW) Thick Fat - (Dormant) - (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Height Class: 1
Weight Class: 1
BRT: 12

EC: 0 / 9
MC: 0
DC: 0 / 5

14 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Icicle Crash, Rock Slide, Tackle
Special Moves - Icy Wind, Mud Bomb, Mud-Slap, Powder Snow
Status Moves - Endure, Light Screen, Mud Sport, Odor Sleuth, Protect, Reflect, Stealth Rock

Chosen by recommendation of a rival, Bering has quite a bit to live up to. Matching the standard that has been set will be no easy task, but one can hope that his even demeanour and upbeat attitude will allow him to persevere.

Hydreigon ♂ - Bolas
Nature: Naïve (Spe +15, Accuracy +5%, SpD: -1)
Type: Dark / Dragon
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113 (+)

Height Class: 4
Weight Class: 5
BRT: 22

EC: 9 / 9
MC: 0

50 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Aqua Tail, Assurance, Bite, Bulldoze, Crunch, Double Hit, Dragon Rush, Dragon Tail, Earthquake, Fly, Head Smash, Headbutt, Outrage, Payback, Rock Slide, Rock Tomb, Stone Edge, Superpower, Tackle, U-turn Zen Headbutt
Special Moves - Dark Pulse, Dragon Pulse, Dragon Rage, Dragonbreath, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Heat Wave, Signal Beam, Surf, Tri Attack
Status Moves - Double Team, Focus Energy, Protect, Psych Up, Rain Dance, Reflect, Roar, Roost, Substitute, Sunny Day, Taunt, Tailwind, Thunder Wave, Torment, Toxic

Brazen and difficult to deal with, Bolas strives for attention. He likes things flashy, bold, and noticable; and he relishes attention of any sort. He very often acts without thinking, preferring offense over defense, but he isn't a fool - he knows (however much it may irk him) that there are things out there that you simply can't bull rush. For everything else, though...

Sigilyph ♀ - Uboa
Nature: Timid (Spe +15, Accuracy +14%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Wonder Skin - (Passive) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
(DW) Tinted Lens - (Dormant) - (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 112 (+)

Height Class: 3
Weight Class: 2
BRT: 19

MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - lol
Special Moves - Air Cutter, Gust, Ice Beam, Psywave, SolarBeam, Stored Power
Status Moves - Hypnosis, Light Screen, Miracle Eye, Psych Up, Roost, Tailwind, Whirlwind

A bizarre creature, Uboa is vary rarely seen partaking in any manner of activity on its own. Instead, it waits patiently for orders to be issued to it. After which, It performs these orders and returns to a stationary, almost leisurely flight in place. Very odd indeed.

Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 16

MC: 0
DC: 5 / 5

50 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Brick Break, Counter, Dig, DynamicPunch, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Claw, Shadow Sneak, Sucker Punch, ThunderPunch
Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Mean Look, Moonlight, Pain Split, Pursuit, Rain Dance, Recover, Rest, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Torment, Toxic, Trick, Will-O-Wisp

An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.

Noctowl ♂ - Nystul
Nature: Quiet (SpA: +1, Spe -10, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
(DW) Tinted Lens - (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:

HP: 110
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fly, Peck, Sky Attack, Tackle, Take Down
Special Moves - Air Slash, Confusion, Echoed Voice, Extrasensory, Heat Wave, Psychic, Shadow Ball, Uproar
Status Moves - Foresight, Growl, Hypnosis, Magic Coat, Protect, Psycho Shift, Reflect, Roost, Substitute, Tailwind

Mystical and wise, Nystul enjoyed the quite life in a library loft for quite some time. Now, though, the time has come for Nystul to put theory in to practice.

Stratagem ф - Sliver
Nature: Timid (Spe +20, Accuracy +26%, Atk: -1)
Type: Rock
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician - (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
(DW) Mold Breaker - (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)

Height Class: 2
Weight Class: 3
BRT: 21

EC: 9 / 9
MC: 0
DC: 5 / 5

32 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Explosion, Rock Blast, Rock Slide, Rollout, Tackle
Special Moves - AncientPower, Earth Power, Fire Blast, Flamethrower, Giga Drain, Heat Wave, Hidden Power (Ice 6), Mud Shot, Ominous Wind, Paleo Wave, Power Gem, Shadow Ball, Vacuum Wave, Volt Switch, Weather Ball
Status Moves - Acupressure, Defense Curl, Disable, Endure, Protect, Metal Sound, Rain Dance, Rest, Sleep Talk, Stealth Rock, Sunny Day, Toxic

Clicking and chittering, Sliver searches ever for the source of call no other can hear, that speaks with predatory thoughts for the good of a hive. Perhaps it is something it can put behind it?

Unown ф - Leon
Nature: Modest (SpA: +1, Atk: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.



Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48

Height Class: 1
Weight Class: 1
BRT: 14

MC: N/A

1 move known. Moves are sorted by type and then alphabetized.

Special Moves - Hidden Power

Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter)
Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle)
Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap)
Hidden Power Ice: 20% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 20% Confusion (Psybeam / Confusion)
Hidden Power Rock: 20% Flinch (Rock Slide)
Hidden Power Steel: 20% Special Attack Lower (Flash Cannon)
Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun)


RNG ROLL (Name): 8 / 9 = Leon

Crawdaunt ♂ - Atlantis
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Water / Dark
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Hyper Cutter - (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
(DW) Adaptability - (Passive) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (-)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

30 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Brick Break, Counter, Crabhammer, Crunch, Dive, Endeavor, Knock Off, Night Slash, Payback, Rock Slide, Superpower, ViceGrip, Waterfall, X-Scissor
Special Moves - Blizzard, Bubble, BubbleBeam, Dark Pulse, Ice Beam, Icy Wind, Scald
Status Moves - Double Team, Dragon Dance, Endure, Harden, Leer, Protect, Substitute, Taunt, Toxic

Taking no pleasure in his power, nor prowling his territory for opportunities to flaunt himself; Atlantis maintains silent vigil and guard over that which he calls his own, wary for any attempt to mar it.

Mollux ♀ - Huxley
Nature: Bold (Def: +1, Atk: -1)
Type: Fire / Poison
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Illuminate - (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76

Height Class: 3
Weight Class: 3
BRT: 20

MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Explosion, Rapid Spin
Special Moves - Acid, Acid Spray, Clear Smog, Ember, Eruption, Fire Blast, Flamethrower, Heat Wave, Inferno, Lava Plume, SolarBeam, Thunderbolt
Status Moves - Confuse Ray, Heal Bell, Heal Pulse, Helping Hand, Protect, Recover, Sleep Talk, Snatch, Substitute Thunder Wave, Withdraw

Carefree and adventurous, Huxley wanders as she pleases without regard of the possible dangers. Oft scolded, but never daunted, Huxley has yet to befall serious harm from her exploration.

Colossoil ♂ - Duskdale
Nature: Naïve (Spe +15, Accuracy +14%, SpD: -1)
Type: Dark / Ground
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound - (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (Target Hazard Layer)
Guts
- (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(DW) Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)

Height Class: 5
Weight Class: 10
BRT: 22

EC: 6 / 6
MC: 0
DC: 5 / 5

43 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Body Slam, Bounce, Brick Break, Bulldoze, Crunch, Dig, Dive, Dragon Tail, Drill Run, Earthquake, Fake Out, Fire Fang, Fissure, Megahorn, Pursuit, Rapid Spin, Rock Slide, Smack Down, Stone Edge, Sucker Punch, Superpower, Tackle, Thunder Fang, U-turn
Special Moves - BubbleBeam, Dark Pulse, Sand Tomb, Water Spout
Status Moves - Double Team, Encore, Endure, Leer, Protect, Quash, Rest, Roar, Sleep Talk, Snatch, Substitute, Taunt, Torment

Cacturne ♀ - Rosey
Nature: Mild (SpA: +1, Def: -1)
Type: Grass / Dark
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Veil - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
(DW) Water Absorb - (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 55

Height Class: 3
Weight Class: 4
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

42 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Drain Punch, Focus Punch, Low Kick, Needle Arm, Payback, Pin Missle, Poison Sting, Revenge, Seed Bomb, Sucker Punch, ThunderPunch
Special Moves - Absorb, Acid, Dark Pulse, Energy Ball, Focus Blast, Giga Drain, SolarBeam, Venoshock
Status Moves - Block, Cotton Spore, Destiny Bond, Disable, Endure, GrassWhistle, Growth, Ingrain, Leech Seed, Leer, Nasty Plot, Protect, Sand Attack, Sandstorm, Spikes, Substitute, Switcheroo, Swords Dance, Synthesis, Teeter Dance, Toxic, Worry Seed

Phanpy ♂ - Girimehkala
Nature: Careful (SpD: +1, SpA: -1)
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Pickup - (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

(DW) Sand Veil - (Dormant) - (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

Height Class: 1
Weight Class: 3
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

19 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Counter, Endeavor, Fissure, Flail, Head Smash, Ice Shard, Natural Gift, Rock Slide, Rollout, Slam, Tackle, Take Down
Special Moves - lol
Status Moves - Defense Curl, Double Team, Growl, Odor Sleuth, Protect, Sandstorm, Substitute

Solosis ♂ - Spiutin
Nature: Brave (Atk: +1, Spe -3, Evasion -10%))
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard - (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
(DW) Regenerator - (Dormant) - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 1 / 9
MC: 3
DC: 1 / 5

21 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Rollout
Special Moves - Hidden Power [Ground, 7], Night Shade, Psychic, Psyshock, Psywave, Shadow Ball
Status Moves - Acid Armor, Charm, Confuse Ray, Imprison, Magic Coat, Light Screen, Protect, Recover, Reflect, Snatch, Substitute, Thunder Wave, Trick, Trick Room

Necturine ♀ - Ira
Nature: Rash (SpA: +1, SpD: -1)
Type: Grass / Ghost
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
(DW) Telepathy - (Dormant) - (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 51

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Shadow Sneak, Vine Whip
Special Moves - Future Sight, Giga Drain, Hex, Ominous Wind
Status Moves - Gravity, Ingrain, Leer, Protect, Rest, Torment, Toxic Spikes, Substitute, Will-O-Wisp
Sketch Move - Sketch

Fresh from the Vine, Ira is a cold and compassionless opponent, who has few pleasant remarks for anything she finds. Difficult to reason with, Ira performs the tasks she is given, caring little for winning or losing.

Cubone ♂ - Boris
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Ground
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Rock Head - (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod - (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
(DW) Battle Armor - (Dormant) - (Passive) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bone Club, Bonemerang, Double Kick, Headbutt, Rage, Rock Slide, Smach Down
Special Moves - Fire Blast, Ice Beam
Status Moves - Detect, Focus Energy, Endure, Growl, Leer, Perish Song, Protect, Substitute, Tail Whip

Duskull ♂ - Lucient
Nature: Brave (Atk: +1, Spe -4, Evasion -10%))
Type: Ghost
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate - (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 80
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 21 (-)

Height Class: 1
Weight Class: 2
BRT: 12

EC: 0 / 9
MC: 0

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Pursuit, Shadow Sneak
Special Moves - Ice Beam, Night Shade, Ominous Wind, Shadow Ball
Status Moves - Confuse Ray, Destiny Bond, Disable, Foresight, Grudge, Imprison, Leer, Skill Swap, Taunt, Trick Room, Will-O-Wisp

Weavile ♂ - Theosyne
Nature: Jolly (Spe +19, Accuracy +24%, SpA: -1)
Type: Dark / Ice
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure - (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

(DW) Pickpocket - (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: Activate Pickpocket (Ally Item Swap)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (+)

Height Class: 2
Weight Class: 3
BRT: 21

EC: 6 / 6
MC: 0
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Assurance, Avalanche, Beat Up, Bite, Brick Break, Counter, Dig, Façade, Faint Attack, Fake Out, Feint, Focus Punch, Foul Play, Fury Swipes, Ice Punch, Ice Shard, Knock Off, Low Kick, Low Sweep, Metal Claw, Night Slash, Quick Attack, Revenge, Scratch, Thief, X-Scissor
Special Moves - Blizzard, Icy Wind, Whirlpool
Status Moves - Agility, Assist, Double Team, Embargo, Foresight, Hail, Hone Claws, Leer, Nasty Plot, Rain Dance, Reflect, Rest, Screech, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic

Drapion ♂ - Marcellus
Nature: Adamant (Atk: +1, SpA: -1)
Type: Poison / Dark
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Battle Armor - (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95

Height Class: 3
Weight Class: 4
BRT: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

50 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Earthquake, Fire Fang, Fling, Ice Fang, Iron Tail, Knock Off, Natural Gift, Payback, Pin Missile, Poison Fang, Poison Jab, Poison Sting, Poison Tail, Pursuit, Rock Slide, Rock Tomb, Thunder Fang, Twineedle, X-Scissor
Special Moves - Mud-Slap, Snarl, Struggle Bug, Venoshock
Status Moves - Acupressure, Agility, Confuse Ray, Double Team, Endure, Leer, Protect, Rain Dance, Rest, Roar, Scary Face, Screech, Sleep Talk, Substitute, Sunny Day, Taunt, Torment, Toxic, Toxic Spikes, Whirlwind

what a pimp I mean he's even purple and shit

Vullaby ♀ - Maribelle
Nature: Careful (SpD: +1, SpA: -1)
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Big Pecks - (Passive) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat - (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
(DW) Weak Armor - (Dormant) - (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 60

Height Class: 1
Weight Class: 1
BRT: 15

EC: 0 / 6
MC: 0
DC: 0 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Faint Attack, Fly, Fury Attack, Knock Off, Pluck, Steel Wing, U-turn
Special Moves - Gust
Status Moves - Flatter, Leer, Mean Look, Nasty Plot, Protect, Roost, Scary Face, Substitute, Taunt

Lapras ♀ - Haerta
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Water / Ice
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb - (Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor - (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
(DW) Hydration - (Dormant) - (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)

Height Class: 5
Weight Class: 6
BRT: 19

MC: 0
DC: 0 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Avalanche, Body Slam, Bulldoze, Ice Shard
Special Moves - Future Sight, Surf, Thunderbolt, Water Gun, Water Pulse, Whirlpool
Status Moves - Confuse Ray, Foresight, Growl, Mist, Perish Song, Protect, Rain Dance, Refresh, Sing, Substitute

Purrloin ♂ - Wahankh
Nature: Naïve (Spe +10, Accuracy +13%, SpD: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Limber - (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden - (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
(DW) Prankster - (Dormant) - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 76 (+)

Height Class: 1
Weight Class: 2
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Fake Out, Fury Swipes, Pursuit, Scratch
Special Moves - Hidden Power [Ground 7],
Status Moves - Encore, Assist, Growl, Hone Claws, Sand-Attack, Torment, Yawn

Toxicroak ♂ - Slippy
Nature: Naughty (Atk: +1, SpD: -1)
Type: Poison / Fighting
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Anticipation - (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin - (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
(DW) Poison Touch - (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85

Height Class: 3
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

60 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Earthquake, Faint Attack, Fake Out, Feint, Fling, Focus Punch, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Payback, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Rock Tomb, Stone Edge, Sucker Punch, Super Fang, Thief, ThunderPunch, X-Scissor
Special Moves - Dark Pulse, Focus Blast, Icy Wind, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Vacuum Wave, Venoshock
Status Moves - Acupressure Double Team, Embargo, Endure, Helping Hand, Me First, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Sunny Day, Swagger, Taunt, Torment, Toxic,

Brattler ♂ - Apep
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dark / Grass
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Harvest - (Passive) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

(DW) Infiltrator - (Dormant) - (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 30

Height Class: 2
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

15 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Dragon Tail, Night Slash, Pursuit, Sucker Punch, U-turn, Vine Whip, Wrap
Special Moves - Grass Knot
Status Moves - Aromatherapy, Glare, Haze, Protect, Scary Face, Substitute, Taunt

Sandile ♂ - Traveler
Nature: Adamant (Atk: +1, SpA: -1)
Type: Ground / Dark
Ground Type - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Intimidate - (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Command: Activate Intimidate
Moxie
- (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
(DW) Anger Point - (Dormant) - (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

20 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Beat Up, Bite, Counter, Dig, Earthquake, Fire Fang, Pursuit, Rage, Stone Edge, Thunder Fang
Special Moves - Mud-Slap, Sand Tomb
Status Moves - Embargo, Leer, Protect, Sand-Attack, Swagger, Taunt, Torment

Mienfoo ♀ - Dal Dal
Nature: Jolly (Spe +10, Accuracy +13%, SpA: -1)
Type: Fighting
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Inner Focus - (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator - (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
(DW) Reckless - (Dormant) - (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)

Height Class: 2
Weight Class: 2
BRT: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

17 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Dig, DoubleSlap, Fake Out, Knock Off, Low Kick, Pound
Special Moves - Focus Blast, Swift
Status Moves - Baton Pass, Calm Mind, Detect, Endure, Me First, Meditate, Reflect, Taunt


[a]sluff[/a]


Nightfall Theatre

Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym.

Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic.

A challenger is given a seat of their choice for the entertainment to come -- a play, put on by a mix of human and Pokemon actors and accompanied by a likewise-mixed orchestra. The play is vague and meaningless to all but repeat spectators. These depict prior challengers and their tales, or ways in which Lou met each of his Pokemon. At the end, there is polite applause and a brief break for refreshments, before the main attraction is initiated.

The challenger then finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands:


"Shall we?"

***

LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions.

4v4 Singles or 4v4 Doubles; Leader's whim.
3 Substitutions
3 Day DQ.
Unlimited Recoveries and Chills
All Abilities
Items Permitted
Switching Permitted

Arena Rules

The Leading Man - A true stage master maintains precise control over every line of dialogue and every movement of the actors. Lou sends out first and orders second in the first round.

Grandiose Preamble - Each actor on this stage must be presented with vigor and excitement. Both Lou and his challenger are required to introduce their battlers with overwrought, dramatic titles or descriptions when sending a Pokemon into play.
Arena Effects

Attention to Detail - The script calls for drama, tension, and uncertainty! The critical hit rates of battlers increases by three (3) stages. Stages beyond 5 do not increase the frequency of critical hits; instead, each stage beyond five increases the BAP bonus of critical hits by 1 (+3 BAP for stages 1 through 5, +4 BAP at stage 6, +5 BAP at stage 7, etc.)
  • The critical hit stages are [ 6.25% | 12.5% | 25% | 33% | 50% ].
  • Automatic critical hit effects (e.g. Focus Energy, Poison Sting) are treated as being critical hit stage seven (7).
Stage Props - A savvy actor can pass props around the stage deftly and without thought. Both Lou and his challenger reclaim items from their Pokemon whenever the holders switch out or are KO'd. A new item can be issued to a given battler every time it enters play.
  • This might mean you'll end up with some partially-used berries, which are discarded after the match.
  • The same item can be issued to each member of a player's team. A player that owns but a single Expert Belt may take it from their switch-out and immediately give it to their switch-in, if they so choose.
Learning the Part - Actors need to be able to pick up new skills quickly and retain them indefinitely. Moves acquired via the effect of Mimic persist with the user even when they leave play; until the end of the match.

Embracing the Mask - Adept actors inject themselves into every part they perform. The move Role Play adds the target's abilities to the user's own, instead of replacing the user's abilities entirely.

Sudden Tragedy - All stories require a heart-wrenching, surprise twist to keep the audience in suspense. If, while under the effect of Perish Song, a battler receives three critical hits in a single round, that battler's Perish Count is reduced by 1 immediately.
  • Critical hits from Multi-Hit moves, Focus Energy, Frost Breath, or Storm Throw don't count towards this effect.
Arena Properties
  • Nature Power calls Role Play.
  • Secret Power reduces evasion by one stage 30% of the time.
  • Camouflage converts the user to the Ghost-type.
Banlist no it's not particularly relevant to asb yet
  • Mewtwo, Ho-Oh, Lugia, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (all formes), Palkia, Dialga, Giratina, Cressalia, Shaymin-S, Arceus, Terrakion, Reshiram, Zekrom, Kyurem-B, Kyurem-W, Keldeo
 
Last edited:
VonGentlemen , APPROVED, welcome to ASB!

LouisCyphre, you should probably list your moves vertically for ease of reading. Otherwise, APPROVED. You're dead on about the TC, but don't worry; after a single match you'll be able to buy more Pokemon. Welcome to ASB!

That brings me to 6, giving me an AC and putting me back to 1
 
Trainer Name: Alicia
Pokemon: Monohm, Larvitar, Staryu
W/L/T: 0/0/0
Trainer Counter: 0

Backpack:

Berry Pocket:

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:

Ref Tokens: 0
Business Tokens: 0

Ongoing Battles:

Pokemon Team:

Monohm(*) [Shadow] (Male)

Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of
its body that prevents opponents secondary effects from taking place
(eg burn from Flamethrower). It does not block direct status moves
(such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric
field that has a 30% chance of paralyzing opponents that use contact
moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its
attacks with secondary effect chances less than 100%. When Enabled,
the Base Attack Power of every move with an effect chance less than
100% increases by two (2), but they will never have a secondary
effect.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Growl(*)
Leer(*)
Thundershock(*)
Charge(*)
Rain Dance(*)
Twister(*)
Spark(*)
Dragon Rage(*)
Sonicboom(*)

Hydro Pump(*)
Dragonbreath(*)
Power Gem(*)

Charge Beam(*)
Thunderbolt(*)
Flamethrower(*)


Larvitar(*) [Rex] (Male)

Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate)
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Chip Away(*)
Rock Slide(*)
Scary Face(*)
Thrash(*)

Earthquake(*)
Stone Edge(*)
Frustration(*)

Outrage(*)
Dragon Dance(*)
Iron Tail(*)


Staryu(*) [Patrick]

Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camoflauge(*)
Swift(*)

Aurora Beam(*)
Barrier(*)
Supersonic(*)

Surf(*)
Thunderbolt(*)
Ice Beam(*)
 
Ok I hope i'm doing this right.

Trainer Name: Jealous
Pokemon: Monohm, Growlithe, Bulbasaur
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:

Monohm (*) Carfy (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance (*)
Sonicboom (*)
Leer (*)
Twister (*)
Spark (*)

Hydro Pump (*)
Power Gem (*)
DragonBreath (*)

Thunderbolt (*)
Fire Blast (*)
Substitute (*)



Growlithe (*) Jamal (M)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW): (Innate, Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Flare Blitz (*)
Morning Sun (*)

Wild Charge (*)
Dig (*)
Substitute (*)


Bulbasaur (*) Slippers (M)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate, Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Growl (*)
Leech Seed (*)
Vine Whip (*)
PoisonPowder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)

Power Whip (*)
Leaf Storm (*)
Light Screen (*)

Sunny Day (*)
Sludge Bomb (*)
Substitute (*)


That should be good to go.
 
Trainer Name: Le Quack
Pokemon: Mienfoo, Bagon, Wooper
W/L/T: 0-0-0
Trainer Counter: 0

Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens:
Business Tokens:

Pokemon Team:


Mienfoo(*) Mugiwara (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 90
Atk: Rank 4(+1)
Def: Rank 1(-1)
SpA: Rank 2
SpD: Rank 2
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Innate, Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Attacks:

Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
DoubleSlap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Knock Off(*)
Low Kick(*)

Stone Edge(*)
Taunt(*)
Focus Blast(*)



Bagon(*) Low-wind (M)
Nature: Naughty (+1 Atk, -1 SpD) adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Can be Enabled, Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)

Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)

Fire Blast(*)
Dragon Claw(*)
Brick Break(*)


[HIDE="I don't have a nickname (Wooper)]

Wooper(*) "I don't have a nickname" (F)
Nature: Quirky (No effect on stats)
Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1
SpD: Rank 1
Spe: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Unaware (DW): (Innate, Locked) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Attacks:

Water Gun(*)
Tail Whip(*)
Mud Sport(*)
Mud Shot(*)
Slam(*)
Mud Bomb(*)
Amnesia(*)

Recover(*)
Stockpile(*)
Spit Up(*)

Earthquake(*)
Scald(*)
Sludge Wave(*)[/HIDE]
 
Trainer Name: Chieliee
Pokemon: Nohface(*), Staryu(*), Pawniard(*), Dratini
W/L/T: 1/1/0
Trainer Counter: 2
Backpack:

Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry

Token Pocket:
Ref Tokens: 0
Business Tokens: 0




Pokemon Team:

Nohface(*) [Diablo] (F)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10

EC: 2/6
MC:0
DC: 1/5

Attacks:
Level-up moves:
Tackle (*)
Iron Defense (*)
Lick (*)
Leer (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Scratch (*)
Odor Sleuth (*)
Fake Out
ShadowStrike

Egg moves:
Yawn (*)
FeatherDance (*)
Meteor Mash (*)

TM/HM moves:
Return (*)
Trick Room (*)
Substitute (*)

Staryu (*)[Ken Shu-Ri] (U)

Nature:Timid (+15% Speed, +22% Accuracy, -1 Atk)

Type:Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Can be Enabled) (Dream World) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Illuminate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98(85×1.15^) (+)

EC: 1/6
MC:0
DC:1/5

Attacks:
Level-up moves:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Hydro Pump

Egg moves:
Aurora Beam (*)
Barrier (*)
Supersonic (*)
Rain Dance

TM/HM moves:
Thunder (*)
Blizzard (*)
Scald (*)

Pawniard (*) [Quantum Ranger] (M)

Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure: (Innate) (Locked) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Level-up moves:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

Egg moves:
Sucker Punch (*)
Psyco Cut (*)
Stealth Rock (*)

TM/HM moves:
Brick Break (*)
Rock Polish (*)
Swords Dance (*)
Dratini [Kairyu] (F)
Nature: Naive (+15% speed, +11% Accuracy, Subtracts one (1) Rank from Special Defense)

Type: Dragon
Dragon STAB:
More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

EC: 0/9
MC: 0
DC: 0/5

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (50 × 1.15) (+)

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (Innate, Locked) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:

Level-up Moves
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg Moves
ExtremeSpeed
Dragon Dance
Dragon Rush

TM/HM Moves:
Waterfall
Return
Substitute
 
Hyperbeem:
-Your formatting is rather odd for Monohm, it jumps to the next line like halfway through the page instead of going right across. I'm not sure if this was done on purpose or if it's just something screwy but if you could fix it that would be great.
-For all of your Pokemon the stats should be listed vertically and not in a single line like they currently are.
-Monohm should add Dragon Rage and Sonicboom to its level-up movepool. Larvitar should add Thrash. Remember that you get level-up moves up to level 25 from all generations when you get a new Pokemon; Monohm learns Dragon Rage at level 7 and Sonicboom at level 25 in Gen 4 and Larvitar learns Thrash at level 23 in Gen 4.
-All of the moves on your starting Pokemon when you first buy them need to have a (*) placed beside them in case you buy a Smeargle. Note that this is only for these moves; any moves you buy later, or moves on new Pokemon you buy, will not have stars.
-The STAB summaries for Larvitar and Staryu are outdated. Go to the Data Audit Thread, click the link for Type Bonuses, and find the new ones.
-Finally, Staryu gets three Egg Moves from Gen 2; Aurora Beam, Barrier, and Supersonic. How it got them is beyond me, but they need to be added to Staryu's movepool.

NOT APPROVED, just fix those things up then ask me or another approver to give it another look.

Jealous, APPROVED, welcome to ASB!

Le Quack, APPROVED, welcome to ASB!

Chieliee:
-Nohface is missing Scratch and Odor Sleuth from its level-up movepool. Same explanation as Hyperbeem above, you get level-up moves up to level 25 from all generations, not just Gen 5.
-Nohface needs a DC of 0/5; while it doesn't have a DW ability (technically it does, but it's just Levitate again), his evolution does, and as such you need to keep track of whether or not it is unlocked.
-I get 22.07 for Staryu's accuracy boost, which rounds down to 22%.
-Like I pointed out above, Staryu gets 3 Egg Moves from Gen 2; these need to be added and the extra 3 level-up moves you took as compensation removed. As a side note, you don't have to take the next three level-up moves as compensation for Pokemon with no Egg Moves, you can take any three level-up moves past 25. Unfortunately, that doesn't apply here.
-Hydro Pump is not a BW TM and as such needs to be replaced with one.

NOT APPROVED, fix these these then get in touch with an approver to go over it again.

These four neatly put me at 5, giving me an AC and resetting me to 0
 
Thanks Flamestrike

Wow, didn't think I had made so many mistakes :/

But, I think they're all corrected, so if anyone could please check it again?

(Can't wait to start)
 
Trainer Name: ShinySkarmory
Pokemon: Gallade (*), Blaziken (*), Grotle (*), Lapras, Arghonaut, Vibrava, Lucario, Scratchet, Marshtomp
Singles W/L/T: 5/7/1
Doubles W/L/T: 0/3/0
Triples W/L/T: 0/1/0
Other W/L/T: 0/0/0
Overall W/L/T: 5/11/1
CC: 5

Battles

vs. Hyperbeem (lost)
vs. (C$FP (lost) not being counted in WLT because... well...)
vs pinkcaptainfalcon (won)
vs. deadfox081 (lost) (doubles)
vs. Arcanite (lost)
vs. nEsp (lost) (triples)
vs. Lightwolf and Pikapwnd (in progress) (other)
vs. Korski (lost) (doubles)
vs. Mr. L (tie)
vs. Obbmud99 (won)
vs. EndQuote (won)
vs. DarthVader317 (won)
vs. rickheg (lost)
vs. TheWolfe (doubles) (lost)
vs. EndQuote (2) (lost)
vs. C$FP (lost)
vs. Woodchuck (lost)
vs. Dummy 007 (in progress)
vs. Its A Random (in progress)

Battles Reffed:
Albinoloon vs. Fire Blast (1v1 singles) (completed)
Arcanite vs. Lord Jesseus (2v2 Doubles) (completed)

Backpack

Berry Pocket

2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Aspear Berry
2x Rawst Berry

Token Pocket
Ref Tokens: 0
Business Tokens: 0

Pokemon:


Gallade(*) [Mentalist] M
Nature: Docile

Types: Psychic/Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified: (Innate) (DW) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Counters:
EC: 9/9
MC: 6
DC: 5/5

Moves (25)

Level Up
Leaf Blade (*)
Night Slash (*)
Leer (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter (*)
Slash (*)
Heal Pulse (*)
Swords Dance (*)
Hypnosis (from Kirlia)
Dream Eater (from Kirlia)
Psycho Cut
Feint
Protect
Close Combat

Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Psyshock
Rock Slide


Grotle(*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16

EC: 5/9
MC: 1
DC: 4/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch

Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

Tutor Moves (all gens)
Seed Bomb

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)


Blaziken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80*1.15=92 spe
Accuracy Boost=9.72...%=10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Moves (21)

Level Up
Fire Punch (*)
Hi Jump Kick (*)
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut
Blaze Kick
Brave Bird

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat


Lapras <Siren> (F)
Nature: Mild

Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP:120
Atk:3
Def: 2(-)
Sp. Atk: 4 (+)
Sp. Def: 3
Speed: 60

MC: 0
DC: 1/5

Moves

Level Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump

Egg Moves
Horn Drill (lol)
Dragon Dance
AncientPower

TMs
Ice Beam
Thunderbolt
Protect
Substitute


Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5

Moves:

Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out

Egg Moves:
Recover
Ice Punch
Drain Punch
Cross Chop

TMs:
Brick Break
Substitute
Waterfall
Earthquake



Vibrava [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)

Type(s):

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70/1.15=60 speed, -10% evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0

Moves

Level Up
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Dragonbreath

Egg Moves
Quick Attack
Endure
Focus Energy

TMs
Earthquake
Rock Slide
Dig

5th Gen Tutor
Draco Meteor


Lucario [Goku] (M)
Nature: Serious (no stat change)

Types: Fighting/Steel

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)

Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 4
DC: 4/5

Moves

Level Up
Quick Attack
Foresight
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Nasty Plot (Riolu)
Final Gambit (Riolu)
Aura Sphere
Close Combat
Dragon Pulse
Extremespeed

Egg Moves
Vacuum Wave
Blaze Kick
Agility

TM Moves
Focus Blast
Double Team
Work Up
Retaliate

4th Gen Tutor Moves
Ice Punch



Heracross [Trident] (M)
Nature: Adamant (+1 Attack, -1 Sp. A)

Type:
Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC-0
DC-0/5

Abilities
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts:
(Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie:
(Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Level Up
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Brick Break
Counter
Close Combat
Reversal

Egg Moves
Megahorn
Revenge
Double-Edge

TMs
Smack Down
Earthquake
Stone Edge


Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Moves (15)

Level Up

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up

Egg Moves
Baton Pass
Roost
Stealth Rock

TMs
Focus Blast
Grass Knot
Retaliate


Marshtomp [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)

Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).

Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Moves (19)

Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Protect
Hydro Pump (Mudkip)
Earthquake

Egg Moves
Counter
Mirror Coat
Avalanche

TM Moves
Waterfall
Rock Slide
Facade

7 pokemon... ROLLING DEEP!
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)