Trainer Name: Tsukiee
Pokemon:
W/L/T:
Trainer Counter: 2
Backpack:
Token Pocket:
Ref Tokens:
Business Tokens:
http://www.smogon.com/forums/showthread.php?t=3448144 vs zarator (COMPLETE)
Pokemon Team:
Semele

Semele (monohm) Female
Nature: Timid
(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 90
Atk: (-1) Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69
Attacks:
Tackle *
Growl*
Leer*
Dragon Rage*
Charge *
Thundershock*
Rain Dance*
Twister*
Spark *
Sonicboom*
Hydro pump*
Magnet Rise*
Heal bell*
Protect*
Thunder*
Taunt*
EC: 0/9
MC: 0
DC: 0/5
Nijuuni

Nijuuni (Feebas) Male
Nature: Calm
(Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 80
Atk:(-) Rank 1
Def: Rank 1
SpA: Rank 1
SpD:(+) Rank 3
Spe: 80
Abilities:
Swif swim (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW locked)(innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Moves:
Splash *
Tackle*
Confuse ray*
Haze*
Mirror coat*
Rain dance*
Attract*
scald*
EC: 3/5
MC: 0
DC: 1/5
Seif

Seif (Scyther) Male
Nature:
Adamant: (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).
Steadfast (innate) (DW locked): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 105
EC: 0/5
MC: 0
DC: 0/5
KO: 0
Attacks:
Vacuum wave
Quick attack
Leer
Focus energy
Pursuit
Flase swipe
Agility
Wing attack
Fury cutter
Night slash
Reversal
Counter
Thief
Swords dance
U-turn
EDIT: Uh... I want to know if Tomohawk pre evo is going to be allowed soon~~ (I want to add him/her to my team)
Oh!! and I have been reading every thread I found, and I wonder if there is any policy regarding Shinyness in the pokemon. Is shinyness a special characteristic that has to be obtained through an event, or can I actually just simply put one of my pokemon as shiny? Or if they aren't allowed in any form