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#276 |
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Distilled, 80 proof
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Moderator
Join Date: Mar 2009
Posts: 2,004
Minneapolis
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![]() Trainer Name: Korski Pokemon: Honchkrow, Snorlax, Gengar, Rhyperior, Unown, Cyclohm, Sableye, Scrafty, Krilowatt, Slowking, Pyroak, Milotic, Metagross, Syclant, Skuntank, Zoroark, Hitmonlee, Hydreigon, Sharpedo, Blaziken, Charizard W/L/T: 24-15-3
Battles
Active: NONE History: 1vs1 Singles: vs. DFrog (L) vs. shadowbone66 (W) vs. Athenodoros (L) vs. C$FP (W) vs. Little Battler (W) vs. Terrador (W) vs. LightWolf (L) vs. C$FP (W) vs. Kaxtar (L) vs. Agentzer0 (L) vs. Darkaxis (L) vs. typhon77 (W) vs. Ice-eyes (L) vs. typon77 (L) 2vs2 Singles: vs. Dragonboy52 (W) vs. Son_of_Shadoo (W) 2vs2 Doubles: vs. rewindman (T) vs. Engineer_Pikachu (L) vs. Leethoof (L) vs. Fire_Blast (W) vs. shinyskarmory (W) vs. Arcanite (W) vs. Gerard (W) 3vs3 Singles: vs. Frosty (L) vs. Solstice (T) vs. Timmenmannetje (W) vs. Blazikenmaster-Zeo (W) vs. DarkSlay (W) 3vs3 Melee: vs. Its_A_Random vs. SimonSays (W) 3vs3 Triples: vs. Mr.L (W) vs. ToastTyrant13 (W) vs. Tortferngatr (W) 3vs3 Team Triples: +Pippy/Paradoxus vs. Nightmare jigglypuff/danmantincan/LightWolf (L) 4vs4 Singles: vs. Objection (W) vs. Gerard (L) 4vs4 Doubles: vs. Frosty (L) vs. Flamestrike (W) vs. Objection (W) 4vs4 Team Doubles: +shadbowbone66 vs. Alchemator+iiMKUltra (L) 6vs6 Doubles: vs. Terrador14 (W) 6vs6 Triples: vs. Gerard (T) 6vs6 Brawl: vs. danmantincan (W)
Reffing
Tournaments
None
Role Plays
Battle Hall Battle Subway Battle Castle The Legend Run Black Sulfur Caldera [DEFEATED] ASB Gym League Gym Leader (Dark):Gym Challenger:
Backpack
Berry/Herb Pocket: 2x Aspear Berry 2x Cheri Berry 2x Chesto Berry 5x Chople Berry 5x Custap Berry 8x Enigma Berry 2x Leppa Berry 2x Oran Berry 2x Pecha Berry 2x Rawst Berry 5x Mental Herb 5x Power Herb Items: 1x Exp. Share 1x Glyph of Flash Cannon 1x Glyph of Thunderbolt 1x Leftovers 1x Life Orb 1x Light Clay 1x Rocky Helmet 1x Smoke Ball 1x Soft Sand Pokeballs: 4x Heal Ball 4x Sport Ball 5x Timer Ball Token Pocket: Currency Counters: 9 Univeral Counters: 0 Valor Counters (Raid Zone): 3 Castle Points: 0 THE TEAM: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Big Brass the HONCHKROW
![]() Honchkrow Big Brass (M) Type: Dark/Flying
Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 61 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (52): Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Taunt Faint Attack Nasty Plot Mean Look Foul Play Tailwind Sucker Punch Night Slash Quash Dark Pulse Brave Bird Confuse Ray Drill Peck Featherdance Mirror Move Quick Attack Perish Song Psycho Shift Roost Sky Attack Whirlwind Endure Heat Wave Icy Wind Sleep Talk Superpower Toxic Hidden Power [Ground] Sunny Day Hyper Beam Protect Psychic Double Team Torment Facade Steel Wing Detect Rest Snatch Payback Giga Impact Thunder Wave Pluck Substitute Fly
Bullshorts the SNORLAX
Snorlax Bullshorts (M) Type: Normal
Stats: HP: 125 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 26 (-) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks (31): Tackle Metronome Odor Sleuth Defense Curl Headbutt Amnesia Lick Recycle Belly Drum Screech Yawn Chip Away Rest Stockpile Swallow Body Slam Block Crunch Snatch Heavy Slam Counter Double-edge Zen Headbutt Ice Beam Protect Endure Earthquake Thunderbolt Flamethrower Bide Substitute
Criminal the GENGAR
Gengar Criminal (F) Type: Ghost/Poison
Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks (21): Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Shadow Punch Destiny Bond Hex Disable Explosion Will-o-Wisp Taunt Protect Thunderbolt Shadow Ball Bide Sludge Bomb Substitute
Crumbles the RHYPERIOR
Rhyperior* Crumbles (M) Type: Ground/Rock
Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (30): Poison Jab Horn Attack* Stomp* Tail Whip* Fury Attack* Scary Face* Rock Blast* Bulldoze Hammer Arm Drill Run Stone Edge Earthquake Megahorn Rock Wrecker Counter* Crush Claw* Dragon Rush Swords Dance* Bide Ice Punch Thunderpunch Focus Punch Toxic* Protect Dig* Sandstorm Payback Rock Polish* Stealth Rock Substitute
Doodle Jump the UNOWN
![]() Unown Doodle Jump Type: Psychic
Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank4 (+) SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 14 MC: 0 Moves (16): Hidden Power Bug : 50% Drain Effect (*) Hidden Power Dark : Taunt Effect (*) Hidden Power Dragon : Roar Effect (*) Hidden Power Electric : 30% Paralyze (*) Hidden Power Fighting : Calculates Damage Using Defense (*) Hidden Power Fire : 30% Burn (*) Hidden Power Flying : High Critical Hit Ratio (*) Hidden Power Ghost : 20% Special Defense Lower (*) Hidden Power Grass : 20% Sleep (*) Hidden Power Ground : 20% Accuracy Lower (*) Hidden Power Ice : 20% Freeze (*) Hidden Power Poison : 30% Toxic (*) Hidden Power Psychic : 20% Confusion (*) Hidden Power Rock : 20% Flinch (*) Hidden Power Steel : 20% Special Attack Lower (*) Hidden Power Water : 20% Speed Lower, and douse (*) Hidden Power Info: Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable and Imprison. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack, so for example Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers.
Empire the CYCLOHM
Cyclohm Empire (F) Type: Electric/Dragon
Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (29): Whirlwind Bide Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Sonicboom Spark Dragon Tail Tri Attack Discharge Slack Off Dragon Pulse Hurricane Weather Ball Heal Bell Hydro Pump Magnet Rise Light Screen Protect Thunderbolt Fire Blast Endure Thunder Wave Trick Room
Evol the SABLEYE
![]() Sableye Evol (F) Type: Dark/Ghost
Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 16 MC: 0 DC: 5/5 Attacks (69): Leer Scratch Foresight Night Shade Astonish Fury Swipes Fake Out Detect Shadow Sneak Knock Off Punishment Shadow Claw Confuse Ray Foul Play Zen Headbutt Shadow Ball Mean Look Feint Metal Burst Moonlight Recover Sucker Punch Trick Counter Double-edge DynamicPunch Endure Fire Punch Gravity Ice Punch Icy Wind Low Kick Metronome Mimic Pain Split Role Play Seismic Toss Spite ThunderPunch Focus Punch Water Pulse Toxic Hidden Power [Grass] Sunny Day Taunt Protect Rain Dance Telekinesis Dig Psychic Brick Break Double Team Shock Wave Aerial Ace Torment Facade Rest Attract Snatch Low Sweep Incinerate Will-o-Wisp Embargo Payback Dark Pulse Sleep Talk Poison Jab Substitute Snarl
Ichabod the SCRAFTY
![]() Scrafty Ichabod (M) Type: Dark/Fighting
Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks (40): Leer Low Kick Sand-Attack Faint Attack Headbutt Swagger Brick Break Payback Chip Away Hi Jump Kick Scary Face Crunch Facade Focus Punch Head Smash Counter Detect Dragon Dance Drain Punch Fake Out Fire Punch Ice Punch ThunderPunch Zen Headbutt Dragon Claw Roar Toxic Bulk Up Taunt Protect Dig Double Team Torment Rest Low Sweep Giga Impact Stone Edge Rock Slide Dragon Tail Substitute
Itasca the KRILOWATT
Krilowatt Itasca (F) Type: Electric/Water
Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 121 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks (61): Ice Shard Bubble Charge Tackle Thundershock Detect Confuse Ray Aqua Jet Mirror Coat Bubblebeam Counter Imprison Volt Switch Copycat Heart Swap Zap Cannon Discharge Guillotine Thunder Hydro Pump Muddy Water Follow Me Me First Metronome Mind Reader Sheer Cold Shock Wave Signal Beam Whirlpool Dive Earth Power Helping Hand Ice Punch Icy Wind Low Kick ThunderPunch Hone Claws Toxic Hail Hidden Power [Fire] Ice Beam Blizzard Protect Rain Dance Safeguard Thunderbolt Earthquake Double Team Torment Rest Attract Scald Endure Thunder Wave Bulldoze Sleep Talk Natural Gift Substitute Wild Charge Surf Waterfall
Ivory the SLOWKING
Slowking Ivory (F) Type: Water/Psychic
Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 26 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (41): Power Gem Hidden Power (Electric) Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Rain Dance Slack Off Psychic Heal Pulse Psych Up Nasty Plot Trump Card Sleep Talk Belly Drum Zen Headbutt Endure Bide Counter Magic Coat Rest Rain Dance Toxic Scald Zap Cannon Ice Beam Flamethrower Trick Room Dive Light Screen Psyshock Protect Dig Double Team Reflect Fissure Focus Blast
Kitch the PYROAK
Pyroak Kitch (M) Type: Fire/Grass
Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (36): Wood Hammer Flare Blitz Heat Wave Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Aromatherapy Blaze Kick Counter Earth Power Revenge Worry Seed Roar Toxic Sunny Day Light Screen Protect SolarBeam Earthquake Facade Rest Endure Will-o-Wisp Stealth Rock Bulldoze Rock Slide Dragon Tail Substitute
Leia the MILOTIC
Milotic Leia (F) Type: Water
Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 5 Spe: 81 E/C 6/6 MC: 0 DC: 5/5 Moves (26): Splash* Tackle* Flail Water Gun Wrap Water Sport Refresh Twister Recover Captivate Rain Dance Hydro Pump Hypnosis* Mirror Coat* Dragon Pulse* Toxic* Ice Beam* Surf* Rest Substitute Water Pulse Scald Protect Dive Double Team Light Screen
Mecha the METAGROSS
Metagross Mecha Type: Steel/Psychic
Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 3/5 Attacks (13): Magnet Rise Take Down Metal Claw Confusion Scary Face Bullet Punch Psychic Hammer Arm Meteor Mash Iron Defense Iron Head Zen Headbutt Earthquake
Mosquixote the SYCLANT
![]() Syclant Mosquixote (M) Type: Ice/Bug
Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks (23): Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Avalanche Bug Buzz Counter Earth Power Spikes Superpower Taunt Blizzard Protect Dig Focus Blast Stone Edge U-turn Substitute
Polecat the SKUNTANK
![]() Skuntank Polecat (M) Type: Poison/Dark
Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 73 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (44): Scratch Focus Energy Poison Gas Screech Fury Swipes Smokescreen Feint Slash Toxic Acid Spray Flamethrower Night Slash Memento Explosion Crunch Double-edge Haze Iron Tail Sucker Punch Roar Venoshock Hidden Power [Grass] Sunny Day Taunt Protect Dig Double Team Sludge Bomb Fire Blast Torment Facade Rest Attract Thief Snatch Endure Incinerate Payback Giga Impact Sleep Talk Poison Jab Substitute Defog Rock Smash
Rebonita the ZOROARK
![]() Zoroark Rebonita (F) Type: Dark
Stats: HP: 90 Atk: Rank 3 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC:: 0 Attacks (44): U-turn Scratch Leer Pursuit Fake Tears Hone Claws Fury Swipes Faint Attack Scary Face Taunt Foul Play Night Slash Torment Agility Embargo Punishment Nasty Plot Imprison Night Daze Counter Dark Pulse Detect Extrasensory Memento Snatch Sucker Punch Calm Mind Roar Toxic Hidden Power [Ice] Sunny Day Hyper Beam Protect Dig Double Team Flamethrower Aerial Ace Attract Thief Low Sweep Focus Blast Payback Grass Knot Substitute
Tetalos the HITMONLEE
Hitmonlee Tetalos (M) Type: Fighting
Stats: HP: 90 Atk: Rank 6 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 4 Spe: 87 Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks (19): Tackle Helping Hand Fake Out Foresight Revenge Double Kick Meditate Rolling Kick Jump Kick Brick Break Focus Energy Feint Mach Punch Endure High Jump Kick Rock Slide Double Team Bulk Up Metronome
Turvy the HYDREIGON
![]() Hydreigon* Turvy (F) Type: Dark/Dragon
Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 6 Attacks (47): Tackle* Double Hit Tri Attack Dragon Rage* Focus Energy* Bite* Headbutt* Dragonbreath* Roar* Crunch* Dragon Pulse Work Up* Dragon Rush Scary Face Hyper Voice Outrage Dark Pulse* Earth Power* Head Smash Screech* Thunder Fang Draco Meteor Toxic Hidden Power [Grass] Sunny Day Taunt* Protect Rain Dance Earthquake Double Team Reflect Flamethrower Fire Blast Torment Focus Blast Charge Beam Incinerate Acrobatics Stone Edge Thunder Wave* Bulldoze Rock Slide Dragon Tail U-turn Substitute Fly Surf
Vanity the SHARPEDO
![]() Sharpedo Vanity (F) Type: Water/Dark
Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks (48): Leer Bite Rage Focus Energy Scary Face Crunch Ice Fang Screech Swagger Aqua Jet Taunt Agility Skull Bash Night Slash Brine Double-edge Hydro Pump Bounce Endure Icy Wind Mud-Slap Spite Super Fang Zen Headbutt Roar Toxic Hidden Power [Fire] Ice Beam Blizzard Protect Rain Dance Earthquake Double Team Rock Tomb Torment Facade Scald Payback Giga Impact Avalanche Bulldoze Dark Pulse Poison Jab Substitute Surf Waterfall Whirlpool Dive
Yonderwear the BLAZIKEN
Blaziken Yonderwear (M) Type: Fire/Fighting
Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 1 DC: 5/5 Attacks (29): Fire Punch Hi Jump Kick Scratch Growl Focus Energy Ember Double Kick Peck Sand-Attack Fire Spin Quick Attack Blaze Kick Brave Bird Mirror Move Sky Uppercut Flare Blitz Counter Baton Pass Rock Slide Bounce Magic Coat Vacuum Wave Sunny Day Protect SolarBeam Dig Will-o-Wisp Flamethrower Substitute
Zoan the CHARIZARD
Charizard Zoan (M) Type: Fire/Flying
Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 100 EC: 9/9 MC: 0 DC: 5/5 Moves: (43): Heat Wave Dragon Claw Shadow Claw Air Slash Scratch Growl Leer Ember Rage Smokescreen Metal Claw Dragon Rage Scary Face Fire Fang Wing Attack Slash Inferno Dragon Dance Flare Blitz Crunch Belly Drum Counter Focus Punch Dragon Pulse Blast Burn Tailwind Bide Endure Flamethrower Rock Slide Substitute Protect Swords Dance Hidden Power Grass 7 Fly Roost Dig Reflect Rest Hyper Beam Giga Impact Will-O-Wisp Twister
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"You may say I'm a dreamer, but I'm not." - John Lennon Last edited by Korski; Nov 10th, 2012 at 8:53:12 PM. |
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#277 |
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Join Date: Aug 2009
Posts: 2,563
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toshimelonhead: A few problems:
-Solosis's Psychic STAB summary and Dratini's Dragon STAB summary are outdated. There should be no mention of Energy costs being lowered. You should get the newer one from here -Solosis's base stats are 90/2/2/4/2/20, so you should have Rank 1 attack and 20 speed, not Rank 2 and 17 speed. Right now your stats correspond to a Quiet nature, so maybe you changed you mind and went with that? In that case just change your nature to Quiet and put the appropriate summary, then remove the (-) beside attack and put (20/1.15v) beside your speed. -Dratini's Naughty nature should say what it does beside it, so (Adds one rank of Attack, subtracts one rank of Special Defense) or something similar. -Dratini has Marvel Scale as a DW ability, so that needs to be added. -The stats for both Dratini and Solosis need to use the Rank system detailed in the OP of this thread, not the outdated star system. -Your three Pokemon should have a star beside their names in the list at the top of your post and in their summaries to mark them as your starting Pokemon. NOT APPROVED until these are changed Crux: Pretty good, just make sure to put the summaries of your natures beside them and mark Dratini's Marvel Scale and Pawniard's Pressure as DW abilities. Provided these are changed, you are APPROVED Korski: Two minor changes, Deino should have 44 speed, not 43, and since Iron Tail isn't a Gen 5 TM Rhyhorn needs a new BW TM to replace it. Change these and you'll be APPROVED 4 |
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| Flamestrike |
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#278 |
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Join Date: May 2011
Posts: 5
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Trainer Name: Pikabolter
Pokémon: Embirch & Revenanhk W/L/T: 0/0/0 Trainer Counter: 0
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here] Pokémon Team:
Ebony the Embirch
<Embirch> [Ebony] (Female) Nature: Adamant Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed Stats: 60 / 40 / 55 / 65 / 50 / 50 HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 50 EC:0/9 MC:0 DC:0/5 Attacks: Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Pound Egg Moves: Blaze Kick Seed Bomb Sleep Talk TMs: Rock Slide Sword Dance Rest
Madness the Revenanhk
<Revenanhk> [Madness] (Male) Nature: Adamant Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: 90 / 105 / 90 / 65 / 110 / 65 HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 MC: 0 DC: 0/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Egg Moves: Shadow Sneak Mach Punch Drain Punch TMs: Bulk Up Earthquake Taunt |
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#279 |
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Join Date: Aug 2009
Posts: 2,563
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toshi: A few more things unfortunately:
-The summary for Psychic STAB on Solosis should be as follows: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. -I said Solosis's base stats are 90/2/2/4/2/20, but that doesn't account for nature, which you don't seem to have done either. It should lose 1 rank in attack and gain 1 rank in special attack, changing it to 90/1/2/5/2/20 -Dratini's Marvel Scale isn't marked as a DW ability, and it should be. -You haven't put (*) next to the list of your Pokemon at the top of your post. Also since it's bugging me you have an extra s in Solosis up there :P Change these things and you'll be APPROVED pikabolter: APPROVED These two net me an AC with 1 remaining |
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#280 |
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Join Date: May 2011
Posts: 76
Duelist Kingdom (You'll never find such a wretched hive of scum and villainy)
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Trainer Name: Quantum Derp
Pokemon: Rhyhorn*, Kabuto*, Horsea*, Weedle, Murkrow W/L/T: 1/2/0 Trainer Counter: 0
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens:
Battles
The Team
Stampede the Rhydon
Rhydon(*) Stampede (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightningrod, Rock Head Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Self-targeted attacks do not maintain boosts. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (+) SpD: Rank 2 Spe: 40 EC: 4/9 MC: 0 DC: 3/6 Attacks: Horn Attack(*) Stomp(*) Tail Whip(*) Fury Attack(*) Scary Face(*) Rock Blast(*) Earthquake Megahorn Stone Edge Roar(*) Substitute(*) Rock Polish(*) Rock Slide Swords Dance Crunch(*) Crush Claw(*) Dragon Rush(*)
Broseidon the Horsea
Horsea(*) Broseidon (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim, Sniper Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp: LOCKED (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 0 (-) Spe: 60 EC: 1/9 MC: 0 DC: 1/6 Attacks Bubble(*) SmokeScreen(*) Leer(*) Water Gun(*) Focus Energy(*) BubbleBeam(*) Agility(*) Dragon Dance Dragon Pulse Ice Beam(*) Surf(*) Waterfall(*) Outrage(*) DragonBreath(*) Signal Beam(*)
Knives the Kabuto
Kabuto (*) Knives (F) Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Type: Water, Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Swift Swim, Battle Armor Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor: LOCKED (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats Kabuto HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 63 (+) EC: 1/6 MC: 1 DC: 1/6 Attacks Scratch(*) Harden(*) Absorb(*) Leer(*) Mud Shot(*) Sand Attack(*) Aqua Jet Hone Claws(*) Rock Slide(*) Waterfall(*) Confuse Ray(*) Screech(*) Knock Off(*)
Russell the Murkrow
Murkrow Russell (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Insomnia, Super Luck Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Prankster: (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 91 EC: 1/6 MC: 0 DC: 1/6 Attacks Peck(*) Astonish(*) Pursuit(*) Haze(*) Wing Attack(*) Night Shade(*) Assurance(*) Sucker Punch Calm Mind(*) Taunt(*) Thunder Wave(*) Shadow Ball Brave Bird(*) Roost(*) Whirlwind(*)
Broseph the Weedle
Weedle Broseph (M) Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away: (Locked) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 1 Spe: 58 (+) EC: 0/5 MC: 0 DC: 0/6 Attacks: Poison Sting(*) String Shot(*) Bug Bite(*)
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Wishes dearly that Accelgor had Taunt. CAP ASB Team: More so I can find my battles than for you to look at my team Last edited by QuantumDerp; Jul 7th, 2011 at 11:34:52 PM. |
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#281 |
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Join Date: Apr 2010
Posts: 2,671
Canada
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QuantamDerp: Add "Self-targeted attacks do not maintain boosts." to the end of Lightingrod's description. Make Rhyhorn's and Horsea's EC: 0/9 and Kabuto's 0/6. Make the DC for each of your Pokemon 0/5. Horsea should have Rank 0 SpD after the nature. Do all this and consider yourself Approved.
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ASB Profile <iiMKUltra> i am in a gay relationship with most of smogon Those fuckers tried to take my throne, I took their lives |
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#282 |
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Join Date: Apr 2010
Posts: 2,671
Canada
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kingofburgerz: You don't need to have a DC for Deino, since it gets no DW Ability. Mark which stats have been increased/decreased by your nature with a simple (+)/(-). Do that and consider yourself Approved. Welcome to ASB.
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ASB Profile <iiMKUltra> i am in a gay relationship with most of smogon Those fuckers tried to take my throne, I took their lives |
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#283 |
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meh
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Join Date: Oct 2009
Posts: 5,340
Ottawa
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Trainer Name: Texas Cloverleaf
Pokemon: Garchomp, Cyclohm, Dragonite, Hydreigon, Kingdra, Haxorus, Druddigon, Vibrava, Colossoil, Emboar, Kirlia, Aggron, Stratagem, Revenankh, Metagross, Gengar, Gastrodon, Houndoom, Blastoise, Lucario, Dodrio, Syclant, Pyroak, Munchlax, Necturna, Snorunt, Aerodactyl, Glalie, Mamoswine, Weavile CC: 28 UC: 1.5 Gym Badges: FLYING BADGE DRAGON BADGE (Gym Leader) Backpack: 1x Dragon Fang 1x Magnet 2x Nevermeltice 1x Sharp Beak 3x Exp. Share 4x Enigma Berry 1x Mental Herb 1x Dragon Scale 1x Everstone 1x Rare Candy 1x Razor Claw 1x Full Incense 1x Brightpowder 3x Expert Belt 1x Float Stone 1x Focus Sash 1x Leftovers 1x Life Orb 1x Macho Brace 1x Rocky Helmet 2x Super Potion 1x Revive 1x Max Revive 1x Heal Ball 7x Sport Ball 10x Cherish Ball 5x Timer Ball Dragon Gym Pokemon (6/6 Pokemon, 499/504 Moves, 15 MC required)
Garchomp
![]() Garchomp* Sharky, (M) Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost) Type: Dragon/Ground Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: Type: Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Unlocked) (DW) Rough Skin: Type: Innate When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 118 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Fire Fang Tackle* Sand Attack* Dragon Rage* Sandstorm* Take Down* Sand Tomb* Dual Chop Slash* Dragon Claw Dig Crunch Dragon Rush Body Slam* Double-Edge Dragonbreath Iron Tail Iron Head* Metal Claw Mud Shot Outrage* Rock Climb Thrash Twister Scary Face Aqua Tail Draco Meteor Dragon Pulse Earth Power Fury Cutter Headbutt Mud-Slap Sleep Talk Snore Stealth Rock Swift Aerial Ace Attract Brick Break Bulldoze Captivate Cut Double Team Dragon Tail Earthquake* Endure Facade False Swipe Fire Blast Flamethrower Fling Frustration Giga Impact Hidden Power Grass (7) Hone Claws* Hyper Beam Incinerate Natural Gift Poison Jab Protect Rain Dance Rest Return Roar Rock Slide Rock Smash Rock Tomb Round Secret Power Shadow Claw Stone Edge* Strength Substitute Sunny Day Surf Swagger Swords Dance Toxic Whirlpool Total Moves: 79/79
Cyclohm
Cyclohm, Behemoth, Female Nature: Modest (+SpA, -Atk) Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Moves: Whirlwind Bide Weather Ball Tri Attack Tackle Growl Leer Twister Dragon Rage Charge Thundershock Rain Dance Double Hit Sonicboom Dragon Tail Discharge Slack Off Hurricane Zap Cannon Thrash Outrage Dragon Dance Dragon Rush Dragonbreath Gust Heal Bell Hydro Pump Magnet Rise Power Gem Spark Draco Meteor Electroweb Headbutt Mud-Slap Signal Beam Snore Swift Water Pulse Aerial Ace Attract Captivate Charge Beam Blizzard Bulldoze Double Team Dragon Claw Dragon Pulse Earthquake Endure Facade Fire Blast Flamethrower Flash Frustration Giga Impact Hail Hidden Power Grass 7 Hone Claws Hyper Beam Ice Beam Incinerate Light Screen Natural Gift Protect Sandstorm Secret Power Sleep Talk Shock Wave Strength Substitute Sunny Day Surf Rest Return Roar Round Thunder Thunderbolt Thunder Wave Torment Toxic Trick Room Volt Switch Waterfall Wild Charge Total Moves: 85/85
Dragonite
Dragonite, Tempest, Female Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved. Dragonite HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (-) Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Fire Punch Thunderpunch Wrap Roost Leer Thunder Wave Twister Agility Dragon Rage Slam Aqua Tail Dragon Rush Dragon Tail Safeguard Dragon Dance Wing Attack Outrage Hyper Beam Hurricane Aqua Jet Body Slam Dragon Pulse Dragonbreath Extremespeed Haze Light Screen Mist Water Pulse Whirlwind Aerial Ace Air Cutter Attract Bide Bind Blizzard Brick Break Bubblebeam Bulldoze Cut Defog Detect Dive Double Team Double-Edge Draco Meteor Dragon Claw Dynamicpunch Earthquake Endure Facade Fire Blast Flamethrower Fling Fly Focus Blast Focus Punch Frustration Fury Cutter Giga Impact Hail Headbutt Heal Bell Heat Wave Hidden Power Grass (7) Hone Claws Horn Drill Hydro Pump Ice Beam Ice Punch Icy Wind Incinerate Iron Head Iron Tail Mimic Mud-Slap Natural Gift Ominous Wind Protect Rain Dance Razor Wind Reflect Return Rest Roar Rock Slide Rock Smash Rock Tomb Round Sandstorm Shock Wave Skull Bash Sky Drop Sleep Talk Snore Steel Wing Stone Edge Strength Substitute Sunny Day Superpower Supersonic Surf Swagger Swift Tailwind Toxic Thunder Thunderbolt Water Gun Waterfall Whirlpool Zap Cannon Total Moves: 112/117 Yet To Get: Past-Gen TM (3 MC): Captivate, Curse, Take Down, Rage, Secret Power (Subtotal: 15)
Hydreigon
Hydreigon, Maleficient (F) Nature: Hasty (plus Speed, minus Defense, +15% Accuracy) Type: Dark/Dragon Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: Hydreigon HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) Size Class: 4 Weight Class: 5 Base Rank Total: 17 EC: 9/9 MC: 0 Attacks: Tri Attack Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Slam Dragon Pulse Work Up Dragon Rush Body Slam Scary Face Hyper Voice Outrage Assurance Astonish Earth Power Fire Fang Head Smash Ice Fang Screech Thunder Fang Wing Attack Aqua Tail Dark Pulse Draco Meteor Heat Wave Iron Tail Roost Signal Beam Sleep Talk Snore Spite Superpower Tailwind Uproar Zen Headbutt Acrobatics Attract Bulldoze Charge Beam Double Team Dragon Tail Earthquake Echoed Voice Facade Fire Blast Flamethrower Flash Cannon Fly Focus Blast Frustration Giga Impact Hidden Power Grass (7) Hyper Beam Incinerate Payback Protect Psych Up Rain Dance Reflect Rest Return Rock Slide Rock Smash Rock Tomb Round Stone Edge Strength Substitute Sunny Day Surf Swagger Taunt Thief Thunder Wave Torment Toxic U-turn Total Moves: 83/83
Kingdra
![]() Kingdra, Poseidon (M) Nature: Timid (plus Speed, minus Attack, +11% Accuracy) Type: Water/Dragon Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: Kingdra HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 98 (+) Size Class: 3 Weight Class: 5 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: Yawn Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Twister Brine Hydro Pump Dragon Dance Dragon Pulse Aurora Beam Clear Smog Disable Dragon Rage Dragonbreath Flail Muddy Water Octazooka Razor Wind Signal Beam Splash Body Slam Bounce Double-Edge Draco Meteor Headbutt Icy Wind Iron Head Mimic Outrage Sleep Talk Snore Swift Haze Attract Bide Blizzard Captivate Curse Dive Double Team Endure Facade Flash Cannon Frustration Giga Impact Hail Hidden Power Fire (7) Hyper Beam Ice Beam Natural Gift Protect Quash Rage Rain Dance Rest Return Round Scald Secret Power Skull Bash Substitute Surf Swagger Take Down Toxic Water Pulse Waterfall Whirlpool Total Moves: 72/72
Haxorus
Haxorus, Slasher (M) Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: Haxorus HP: 100 Atk: Rank 6 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 112 (+) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Claw Dragon Dance Taunt Dragon Pulse Swords Dance Guillotine Outrage Giga Impact Counter Endeavor Endure Focus Energy Harden Iron Tail Night Slash Razor Wind Reversal Aqua Tail Draco Meteor Low Kick Sleep Talk Snore Superpower Aerial Ace Attract Brick Break Bulldoze Cut Dig Double Team Dragon Tail Earthquake Grass Knot Hidden Power Fire (7) Facade Fling Focus Blast Frustration Hone Claws Hyper Beam Incinerate Payback Poison Jab Protect Rain Dance Rest Return Roar Rock Slide Rock Smash Rock Tomb Round Shadow Claw Strength Substitute Sunny Day Surf Swagger Toxic X-Scissor Total Moves: 68/68 Dragon Gym In Training (2/2 Pokemon, 68/165 moves, 215 MC required)
Druddigon
Druddigon (M) Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Sheer Force: Type: Can Be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Rough Skin: Type: Innate When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW) Mold Breaker: Type: Innate Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: Druddigon HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 41 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 18 MC: 0 DC: 5/5 Attacks: Leer Scratch Hone Claws Bite Scary Face Dragon Rage Slash Crunch Dragon Claw Chip Away Revenge Night Slash Dragon Tail Rock Climb Superpower Outrage Glare Pursuit Snatch Sucker Punch Aqua Tail Dark Pulse Draco Meteor Dragon Pulse Fire Punch Gunk Shot Heat Wave Stealth Rock Thunderpunch Toxic Taunt Protect Earthquake Dig Rock Slide Substitute Total Moves: 36/80 Egg Moves (3 MC): Crush Claw, Faint Attack, Fire Fang, Metal Claw, Poison Tail, Thunder Fang (Total: 18 MC) Tutor Moves (2 MC): Iron Head, Iron Tail, Sleep Talk, Snore (Total: 8 MC) TM (2 MC): Roar, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Smack Down, Return, Double Team, Flamethrower, Sludge Bomb, Rock Tomb, Aerial Ace, Torment, Facade, Rest, Attract, Round, Focus Blast, Fling, Charge Beam, Incinerate, Shadow Claw, Payback, Retaliate, Giga Impact, Bulldoze, Swagger, Flash Cannon, Rock Smash, Snarl, Cut, Surf, Strength (Total: 68 MC)
Vibrava
Vibrava (F) Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction) Type: Ground / Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: Vibrava HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 6/9 MC: 0 DC: 5/5 Attacks: Sonicboom Bite Sand-Attack Faint Attack Sand Tomb Mud-Slap Bide Bulldoze Rock Slide Dig Supersonic Crunch Screech Dragonbreath Earth Power Sandstorm Hyper Beam Earthquake Feint Superpower Fissure Endure Flail Quick Attack Draco Meteor Giga Drain Roost Double Team Protect Toxic Fly U-turn Substitute Total Moves: 32/85 Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC) Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC) Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC) Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC) Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC) Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, Rock Smash, Strength (Total: 46) Pokemon Team
Colossoil
![]() Colossoil Sucker (M) Type: Dark/Ground
Stats: HP: 120 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 4 DC: 5/5 Attacks (65): Drill Run Leer Tackle Peck Mud Shot Horn Attack Bite Bubblebeam Rapid Spin Mud Bomb Magnitude Pursuit Body Slam Bounce Stockpile Swallow Spit Up Horn Drill Crunch Megahorn Aqua Tail Double-Edge Encore Fake Out Fissure Flail Iron Tail Sucker Punch Water Spout Dive Foul Play Knock Off Superpower Roar Toxic Taunt Protect Rain Dance Smack Down Earthquake Dig Brick Break Double Team Sandstorm Torment Facade Rest Attract Thief Snatch Endure Quash Embargo Payback Giga Impact Stone Edge Bulldoze Rock Slide Sleep Talk Dragon Tail Poison Jab Swagger U-turn Substitute Rock Smash
Emboar
Emboar, HulaCloverPig, Male Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Emboar HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Hammer Arm Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Arm Thrust Smog Rollout Take Down Heat Crash Assurance Roar Head Smash Flare Blitz Flamethrower Superpower Curse Yawn Body Slam Endeavor Sleep Talk Blast Burn Low Kick Wild Charge Grass Knot Will-O-Wisp Taunt Bulldoze Focus Blast Scald Protect Substitute Stone Edge Double Team Work Up Sunny Day Solarbeam Earthquake Helping Hand Heat Wave Fire Blast Toxic Rest Giga Impact Total Moves: 49
Kirlia
Kirlia Quotient (M) Type: Psychic
Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 2 (-) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 6/9 MC: 0 DC: 3/5 Attacks (18): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Psychic Imprison Destiny Bond Disable Encore Thunderbolt Will-o-Wisp Thunder Wave Substitute Trick Room
Aggron
Aggron (Baron) (M) Nature: Quiet (+1 SpA, -15% spe, -10% eva) Type: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: (DW) (Trait) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 100 Atk: Rank 4 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 2 Spe: 43 (-) Size Class: 4 Weight Class: 8 [10 Heavy Metal] Base Rank Total: 20 EC: 9/9 MC: 5 DC: 5/5 Attacks: Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Heavy Slam Protect Iron Head Iron Tail Autotomize Double-Edge Curse Head Smash Dragon Rush Stealth Rock Hone Claws Earthquake Aerial Ace Substitute Stone Edge Taunt Rock Slide Thunder Wave Giga Impact Dig Rest Counter Magnet Rise Ice Punch Focus Punch Fire Punch Endeavour Sleep Talk Moves: 36
Stratagem
Stratagem Nature: Modest(+1 S. Attack, -1 Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Moves: Giga Drain Weather Ball Vacuum Wave Tackle Defense Curl Rollout Rock Blast Disable Magnet Rise Acupressure Mud Shot Power Gem Earth Power Metal Sound Paleo Wave Ancientpower Rock Polish Head Smash Electro Ball Protect Fire Blast Energy Ball Toxic Endure Volt Switch Hidden Power Ice (6) Heat Wave Hyper Beam Stealth Rock Calm Mind Rest Sleep Talk Explosion Sandstorm Rain Dance Trick Double Team Substitute Shadow Ball Sunny Day Flash Cannon Rain Dance Flash Flamethrower Ominous Wind Swift Mud-Slap Snore Rock Slide Echoed Voice Total Moves: 49
Metagross
Metagross, Rocky Nature: Quiet (+1 SpAtk, -15% Speed, -10% Evasion) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Metagross HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 61 (-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 4 DC: 5/5 Magnet Rise Take Down Metal Claw Confusion Scary Face Hammer Arm Hyper Beam Zen Headbutt Iron Defense Iron Head Thunderpunch Meteor Mash Bullet Punch Pursuit Agility Earthquake Stealth Rock Hone Claws Ice Punch Protect Reflect Rock Smash Psychic Endure Explosion Rock Slide Selfdestruct Grass Knot Shadow Ball Block Sleep Talk Rest Hidden Power Grass (7) Aerial Ace Giga Impact Gyro Ball Bulldoze Flash Cannon Double Team Light Screen Substitute Icy Wind Gravity Total Moves: 43
Gengar
![]() Gengar, Phantom, Male Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Gengar HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 2 (-) Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 0/0 Hypnosis Lick Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Punch Dark Pulse Dream Eater Ice Punch Disable Will-o-Wisp Fire Punch Thunderpunch Bide Endure Counter Snatch Icy Wind Thunderbolt Shadow Ball Sludge Bomb Taunt Torment Substitute Pain Split Toxic Venoshock Total moves: 30
Gastrodon
![]() Gastrodon, Squishy, (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water / Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings Abilities: Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage Gastrodon HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 33 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Mud Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power Grass 7 Rain Dance Body Slam Recover Counter* Mirror Coat Yawn Earth Power Toxic Ice Beam Substitute Scald Protect Double Team Dig Stockpile Dive Pain Split Surf Stone Edge Sludge Bomb Muddy Water Earthquake Icy Wind Endure Rest Sleep Talk Hyper Beam Brine Bulldoze Total Moves: 34
Houndoom
Houndoom, Hellhound, Male Nature: Mild (+1 SpA, -1 Def) Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Houndoom HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Thunder Fang Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Flamethrower Crunch Nasty Plot Foul Play Inferno Counter Sucker Punch Super Fang Rest Will-o-wisp Shadow Ball Dark Pulse Sludge Bomb Taunt Endure Sleep Talk Hidden Power Ice (7) Solarbeam Double Team Hyper Beam Total moves: 29
Blastoise
![]() Blastoise, Shellshocker (M) Nature: Quiet (SpA: +1, Evasion -10%) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 67 (-) Size Class: 3 Weight Class: 4 BRT: 20 EC: 9/9 MC: 0 DC: 5/5 Flash Cannon Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Water Pulse Protect Water Pulse Aqua Tail Skull Bash Iron Defense Rain Dance Hydro Pump Fake Out Mirror Coat Water Spout Counter Hydro Cannon Zen Headbutt Bide Dig Dive Endure Ice Beam Scald Toxic Total Moves: 29
Syclant
Syclant, IceBug (M) Nature: Hasty (+15% Speed, +23% Accuracy, -1 Def) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Syclant HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Ice Punch Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Icicle Crash Sheer Cold Bug Buzz X-Scissor Avalanche Tail Glow Earth Power Spikes Counter Superpower Electroweb Double Team Protect U-turn Blizzard Frost Breath Solarbeam Substitute Taunt Focus Punch Toxic Venoshock Total Moves: 31
Pyroak
Pyroak, Titan, (M) Nature: Brave (plus Attack, minus Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW) (Unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Wood Hammer Flare Blitz Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Iron Defense Synthesis Lava Plume Zap Cannon Aromatherapy Counter Blaze Kick Seed Bomb Earth Power Stealth Rock Sleep Talk Low Kick Light Screen Rock Slide Swords Dance Hidden Power Ice (7) Substitute Toxic Sunny Day Double Team Rest Earthquake Solarbeam Endure Protect Dragon Tail Will-O-Wisp Grass Knot Total Moves: 38
Munchlax
Munchlax, Hugabear, (M) Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat) Stats: Munchlax HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 4 (-) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 5/6 MC: 17 DC: 5/5 Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Snatch Body Slam Double-Edge Pursuit Whirlwind Counter Gunk Shot Ice Punch Seed Bomb Selfdestruct Sleep Talk Superpower Thunderpunch Brick Break Earthquake Fire Blast Rest Rock Slide Shadow Ball Sleep Talk Surf Total Moves: 28
Necturna
Necturna, Priestess, (F) Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 70 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 23 EC: 6/6 MC: 0 DC: 5/5 Attacks: Thunder Fang Poison Fang Super Fang Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Horn Leech Shadow Ball Pain Split Power Whip Sketch Leaf Blade Gravity Synthesis Worry Seed Giga Drain Leaf Storm Toxic Torment Calm Mind Psychic Substitute Solarbeam Double Team Stone Edge Shadow Claw Total Moves: 28
Snorunt
Nature: Modest (+1 SpA, -1Atk) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 3 (+) SpD: 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 2/6 MC: 4 DC: 2/5 Attacks: Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Ice Beam Blizzard Bide Disable Hex Shadow Ball Frost Breath Hidden Power Fire (7) Total Moves: 15
Revenankh
Revenankh, Anubis (Male) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 MC: 3 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Vital Throw Mean Look Glare Shadow Punch Revenge Power Whip Hammer Arm Punishment Grudge Moonlight Counter Destiny Bond Mach Punch Shadow Sneak Wide Guard Drain Punch Dual Chop Helping Hand Ice Punch Pain Split Sleep Talk Sucker Punch Superpower Vacuum Wave Earthquake Taunt Torment Protect Telekinesis Safeguard Rock Slide Brick Break Focus Punch Rest Toxic Total Moves: 41
Dodrio
![]() Dodrio, Pecker, Female Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Dodrio HP: 90 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Peck Growl Pursuit Quick Attack Rage Fury Attack Uproar Pluck Tri Attack Agility Endeavour Drill Peck Acupressure Brave Bird Faint Attack Flail Toxic Substitute Protect Double Team Facade Fly Total Moves: 21
Lucario
Lucario, Rob Van Dam (Male) Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (Dream World): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (+) Size Class: 3 Weight Class: 4 EC: 6/6 MC: 4 DC: 5/5 Attacks: Quick Attack Foresight Endure Counter Copycat Force Palm Feint Reversal Copycat Screech Dark Pulse Metal Claw Detect Quick Guard Bone Rush Me First Metal Sound Heal Pulse Aura Sphere Close Combat Dragon Pulse ExtremeSpeed Final Gambit Agility Blaze Kick Circle Throw Follow Me Hi Jump Kick Crunch Bullet Punch Dual Chop Ice Punch Helping Hand Thunder Punch Drain Punch Roat Toxic Protect Earthquake Dig Psychic Endure Shadow Claw Focus Blast Substitute Total Moves: 44
Aerodactyl
Aerodactyl, Ptera (Male) Nature: Jolly (+20% Speed, -1 Special Attack, +26% Accuracy) Type: Rock / Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (Dream World): Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Aerodactyl HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 MC: 0 DC: 2/5 Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Ancientpower Crunch Sky Drop Rock Slide Pursuit Tailwind Whirlwind Roost Stealth Rock Stone Edge Earthquake Dragon Claw Taunt Total Moves: 22
Glalie
![]() Glalie (M) Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: 3 Def: 3 SpA: 4 (+) SpD: 3 Spe: 69 (-) Size Class: 3 Weight Class: 6 Base Rank Total: 18 EC: 6/6 MC: 2 DC: 1/5 Attacks: Powder Snow Leer Double-Team Bite Icy Wind Headbutt Protect Avalanche Bide Disable Spikes Weather Ball Toxic Light Screen Earthquake Shadow Ball Rest Total Moves: 17
Mamoswine
![]() Mamoswine (M) Nature: Mild (+SpA; -Def) Type: Ice / Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: 5 Def: 2 (-) SpA: 4 (+) SpD: 2 Spe: 80 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 2 DC: 1/5 Attacks: AncientPower Tackle Horn Attack Peck Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Hail Ice Shard Ice Fang Fissure Icicle Crash Icicle Spear Rock Slide Stealth Rock Roar Toxic Hail Ice Beam Dig Total Moves: 24
Weavile
![]() Weavile (M) Nature: Jolly (+15% Speed, +24% Accuracy, -1 Special Attack) Type: Dark/Ice Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off anopponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item isstolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 90 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 4 DC: 2/5 Attacks: Embargo Revenge Assurance Scratch Leer Taunt Quick Attack Screech Faint Attack Fury Swipes Agility Nasty Plot Hone Claws Beat Up Metal Claw Counter Fake Out Feint Ice Punch Reflect Dig Brick Break Torment Snatch Low Sweep X-Scissor Total Moves: 26
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C&C/Smog work Last edited by Texas Cloverleaf; May 14th, 2013 at 8:52:56 PM. |
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Join Date: Apr 2010
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Looks good Texas Cloverleaf. Consider yourself Approved. Welcome to ASB.
That gives me a Counter. 0
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ASB Profile <iiMKUltra> i am in a gay relationship with most of smogon Those fuckers tried to take my throne, I took their lives |
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#285 |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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ToastTyrant13
Pokemon: Gyarados, Cacturne, Toxicroak, Charizard, Bolderdash, Heracross, Arghonaut, Tomohawk, Gallade, Throh, Revenankh, Rotom, Nidoking, Voltorb, Wailmer, Duskull, Riolu, Krillowatt, Mr. Mime, Butterfree, Turtwig, Aron, Castform, Dratini, Bulbasaur, Metang, Bronzong Currency Counters: 4 Backpack Berry Pocket 2x Oran Berry 2x Leppa Berry 1x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket Universal Tokens: 0
Completed Battles
vs Albinoloon - TIE vs Paradoxus - WIN vs Blazikenmaster-Zeo - LOSE vs jas61292 and Woodchuck - LOSE vs jas61292 - WIN vs Venser - LOSE vs Tea_Demon - LOSE vs Its_A_Random - LOSE vs Albinoloon - LOSE vs elDino - WIN vs LittleBattler - WIN vs Albinoloon - LOSE vs danmantincan - LOSE vs Albinoloon - LOSE vs Fireblast - WIN vs hoplaph - WIN vs Ragnarokalex - LOSE vs Xav - TIE vs Mj, BartyTheBeetle, and Temperentina - LOSE vs Terrador - LOSE vs Albinoloon - LOSE vs Arcanite - LOSE vs Flamestrike - LOSE vs Korski - LOSE vs Its_A_Random - LOSE vs Torferngatr - TRAINING vs Elevator Music - LOSE vs C$FP - LOSE vs Albinoloon-Training vs SevenDeadlySins-WIN vs Ragnarokalex - LOSE vs Jayjinde - LOSE vs Arcanite - WIN vs TRG - Training vs Albinoloon - Training vs Albinoloon - Training vs Doorknob 2k Brawl vs Elevator Music
Ongoing Battles
Gym Leader Battle Team ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Kuruk the Gyarados
Gyarados(*) Kuruk(M)Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack) Type: Water / Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats HP: 100Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 Spe: 81 Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks Splash(*) Tackle(*) Flail (*) Bubble(*) Reversal(*) Bounce(*) ~~~~~~~~~ Bite Ice Fang Dragon Dance Waterfall Earthquake Avalanche Taunt Outrage Protect Payback Iron Head Total Moves: 17
Mai the Cacturne
Cacturne (*) Mai (F)Nature: Naughty (+1 to Attack, -1 to Special Defense) Type: Grass / Dark Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 1 (-) Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb (DW): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Attacks ThunderpunchPoison Sting(*) Leer(*) Absorb(*) Growth(*) Leech Seed(*) Sand Attack(*) Pin Missile(*) Ingrain(*) Disable(*) Seed Bomb(*) Worry Seed(*) Double Team(*) Payback(*) Swords Dance(*) ~~~~~~~~~ Hidden Power Ice 7 Sucker Punch Poison Jab Toxic Sandstorm Revenge Magic Coat Total Moves: 22
Longshot the Toxicroak
Toxicroak(*) Nature: Quiet (+1 Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) Type: Poison / Fighting Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Anticipation, Dry Skin Anticipation: (Innate)This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch: (Dream World) (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (85/1.15^) (-) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks Astonish Mud Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Toxic Rock Slide Hidden Power Ice 7 Drain Punch Icy Wind Me First Counter ~~~~~~~~~~ Poison Jab Sucker Punch Venoshock Sludge Bomb Earthquake Vaccum Wave Shadow Ball Focus Blast Substitute Thunderpunch Fake Out Magic Coat Nasty Plot Rain Dance Protect Torment Dig Low Sweep Bounce Payback Smellingsalt Total Moves: 36
Azula the Charizard
Charizard(*) Azula(F)Nature: Mild (+1 Rank to Special Attack, -1 Rank to Defense) Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze, Solar Power Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (DW) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks Scratch Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Leer Metal Claw Rage Sunny Day Dig Hidden Power Water Counter Dragon Pulse Dragon Dance ~~~~~~~~~~~~~~~ Flamethrower Heat Wave Dragon Claw Shadow Claw Air Slash Wing Attack Solarbeam Substitute Total Moves: 24
The Boulder the Stratagem
Stratagem(*) The Boulder(U)Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate, Technician, Mold Breaker Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 130 Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 6 DC: 5/5 Attacks Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Paleo Wave Earth Power Metal Sound Flamethrower Hidden Power Fighting 6 Shadow Ball ~~~~~~~ Heat Wave Sandstorm Double Team Toxic Ancient Power Substitute Ominous Wind Vaccuum Wave Endure Sunny Day Flash Cannon Weather Ball Giga Drain Rock Polish Electroball Calm Mind Volt Switch Total Attacks: 30
Tyro the Heracross
Heracross(*) Tyro(M)Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack] Type: Bug / Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts, Swarm, Moxie Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15^) Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 1 DC: 5/5 Attacks Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Brick Break Counter Focus Punch Megahorn Flail Earthquake ~~~Stone Edge Substitute Close Combat Feint Giga Impact Dig Double Team Close Combat Reversal Bulldoze Sleep Talk Smack Down Total Moves: 25
Sokka the Arghonaut
Arghonaut(*) Sokka(M)Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Unaware Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 66 (75/1.15^) (-) Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks Bubble Smokescreen Yawn Wrap Arm Thrust Drain Punch Recover Ice Punch Waterfall Ice BeamRock Slide Earthquake ~~~~ Aqua Jet Revenge Taunt Focus Punch Sludge Wave Hidden Power Grass 7 Protect Brine Scald Dive Poison Jab Cross Chop Night Slash Thunderpunch Total Moves: 25
Aang the Tomohawk
Tomohawk(*) Aang(M)Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate, Prankster, Justified Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. EC 6/6 MC 0 DC 5/5 Stats HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 Attacks Fury Swipes Harden Focus Energy Rock Smash Roar Confuse Ray Yawn Roost Brick Break Rock Slide Aura SphereToxic ~~~~~~~~ Hidden Power Ghost 7 Taunt Sunny Day Whirlwind Earth Power Air Slash Hurricane Heat Wave Reflect Safeguard Solarbeam Fly Substitute Double Team Morning Sun Sky Drop Hyper Voice Rain Dance Hyper Beam Focus Blast Grass Knot Total Moves: 32
Jet the Gallade
Gallade(*) Jet(M)Nature: Naive (+15% Sped, +10% Accuracy, -1 Rank Special Defense) Type: Psychic / Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast, Justified Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified (DW): (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (-) Spe: 92 (80*1.15^) (+) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks Growl Confusion Double Team Teleport Calm Mind Lucky Chant Magical Leaf Heal Pulse Shadow Sneak Encore Disable Thunderbolt ProtectToxic Rest ~~~ Will-o'-Wisp Hypnosis Taunt Future Sight Night Slash Leaf Blade Swords Dance Focus Blast Earthquake Brick Break Fire Punch Total Moves: 26
Hippo the Throh
Throh(*) Hippo(M)Nature: Careful (+1 Rank to Special Defense, -1 Rank to Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts, Inner Focus Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker: (DW Locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats HP: 120 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 0 DC: 2/5 Attacks Bind Leer Bide Focus Energy Seismic Toss Vital Throw Revenge Storm Throw Bulk Up Superpower Body Slam Payback Toxic Rock Slide ~~~ Reversal Double Team Protect Total Moves: 17
Koh the Face Stealer the Revenankh
Revenankh(*) Koh the Face Stealer(M)Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack) Type: Ghost / Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters Abilities: Shed Skin, Air Lock Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. MC: 0 DC: 5/5 Stats HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Attacks Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Force Palm ~~~Counter Shadow Sneak Toxic Hammer ArmTaunt Rock Slide Power Whip Revenge Moonlight Ice Punch Sucker Punch Safeguard Protect Total Moves: 23
Mechanic the Rotom
Rotom(*) Mechanic(U)Nature: Calm (+1 Rank to Special Defense, -1 Rank to Attack) Type: Electric / Ghost Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 5 (+) Spe: 86 Size Class: 4 (2.3m) Weight Class: 5 (100.03kg) Base Rank Total: 20 MC: 0 Attacks Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Substitute Hex Discharge Protect Sucker PunchToxic Will-O-Wisp ~~~ Pain Split Signal Beam Total Moves: 17
King Bumi the Nidoking
Nidoking(*) King Bumi(M)Nature: Quiet (+1 Rank to SpA, -15% Speed, -10% Evasion) Type: Poison / Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Poison Point, Rivalry Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force (DW LOCKED): (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 74 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks Leer Peck Focus Energy Double Kick Poison Sting Fury Attack Horn Attack Helping Hand Ice Beam Thunderbolt Sludge Bomb Counter Shadow BallDisable Sucker Punch ~~~ Earth Power Megahorn Flamethrower Surf Dig Torment Taunt Venoshock Endure Total Moves: 24
Combustion Man the Voltorb
Voltorb(*) Combustion Man(U)Nature: Naive (-1 Rank from SpD, +15% Speed increase, +30% Accuracy towards the opponent) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Soundproof, Static Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Aftermath(DW LOCKED): (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Stats HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 115 (100*1.15^) (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 2/5 Attacks Charge Tackle Sonicboom Spark Rollout Screech Charge Beam Light Screen Explosion Mirror Coat Thunder Wave Taunt Hidden Power Water 7 ~~~ Thunder Magnet Rise Substitute Magic Coat Endure Total Moves: 18
Pipsqueak the Wailmer
Wailmer(*) Pipsqueak(M) Nature: Quiet (+1 Rank to SpA, -15% Speed and +10 Accuracy to the opponent) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Abilities: Water Veil, Oblivious. Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns. Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Pressure (DW LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats HP: 120Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 52 (60/1.15) (-) Size Class: 4 Weight Class: 5 Base Rank Total: 17EC: 3/6 MC: 2 DC: 4/5 Attacks SplashGrowl Water Gun Rollout Whirlpool Astonish Water Pulse Mist Surf Ice BeamHP Grass 7 Body Slam Zen Headbutt Curse ~~~ Amnesia Dive Bounce Total Moves: 17
Princess Yue the Duskull
Duskull(*) Princess Yue(F)Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack) Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). Abilities: Levitate Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats HP: 80 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 25 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 2/9 MC: 0 Attacks LeerNight Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Payback Toxic Substitute Pain Split Faint Attack Skill Swap ~~~ Will-o-Wisp Curse Total Moves: 16
Tai Li the Riolu
Riolu(*) Tai Li(F) Nature: Rash (+1 Rank to Special Attack, -1 Rank to Special Defense) Types: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast, Inner Focus Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless) Prankster(DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats HP: 90Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/6 MC: 2 DC: 1/5Attacks Quick Attack ForesightEndure Counter Force Palm Feint Reversal Screech Substitute Earthquake Rock SlideVacuum Wave Blaze KickCrunch Total Moves: 14
Katara the Krillowatt
Krillowatt(*) Nature: Modest (+1 Rank to SpA, -1 Rank to Atk) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace, Magic Guard Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks Bubble Charge Tackle Thundershock Detect Counter Mirror Coat Me First Ice Beam Thunderbolt Hidden Power Fire 7 ~~~ Scald Metronome Surf Thunderwave Total Moves: 14
Guru Pathik the Mr. Mime
Mr. Mime(*) Gury Pathik(M)Nature: Modest - adds rank to SpA, subtracts rank from Atk. Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 5 Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate) Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate) Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate) Attacks: Levelup: Tickle Barrier Confusion Copycat Meditate Encore Doubleslap Mimic Light Screen Reflect Psybeam Magical Leaf Quick Guard Wide Guard Power Swap Guard Swap Substitute Safeguard Roleplay BW TM: Thunderbolt Protect Shadow Ball Psyshock Taunt Egg: Nasty Plot Fake Out Charm Icy Wind Tutor: Magic Coat Move Total: 29
Gan Jin the Butterfree
Buterfree(*) Gan Jin(M)Nature: Modest (+1 SpA; -1 Atk) Type: Bug/Flying Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Compoundeyes Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Stats HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 70 Size Class: Two Weight Class: Three Base Rank total: Fifteen EC: 5/5 MC: 0 DC: 3/5 Attacks Tackle String Shot Bug Bite Snore Harden Confusion Poison Powder Sleep Powder Stun Spore Psybeam Gust Supersonic Whirlwind Bug Buzz Safegaurd Hidden Power Ground (7) Bide Venoshock Total Moves: 18
Lion Turtle the Turtwig
Turtwig (*) Lion Turtle (M)Nature: Brave (+1 Rank to Attack, -15% Speed, +10% Accuracy to the Opponent) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 27 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/9 MC: 0 DC: 2/5 Moves Tackle Withdraw Absorb Razor Leaf Curse Bite Mega Drain Light Screen Reflect Protect Body Slam Seed Bomb Earth Power ~~~ Leech Seed Giga Drain Leaf Storm Hidden Power Ice 7 Crunch Total Moves: 18
Toph the Aron
Aron(*) Toph (Female)Nature: Careful (+1 Rank to SpD, -1 Rank from SpA) Type: Steel / Rock Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy, Rock Head Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW - LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 EC: 2/9 MC: 0 DC: 1/5 Attacks Tackle Harden Mud Slap Headbutt Metal Claw Iron Defense Roar Take Down Sandstorm Protect Earthquake Body Slam Head Smash Iron Head ~~~ Metal Burst Double Edge Total Moves: 16
Aunt Wu the Castform
Castform (*) Aunt Wu (F)Nature: Modest (+1 Rank to SpA, -1 Rank from Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Ability: Forecast Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1. Stats HP: 100 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 4 (-) SpD: Rank 3 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 18 MC: 0 Moves Tackle Water Gun Ember Powder Snow Headbutt Flamethrower Thunderbolt Ice Beam Future Sight Disable Ominous Wind Total Moves: 11
Fang the Dratini
Dratini (*) Fang (M)Nature: Quiet (+1 Rank to SpA, -Spe, -10 Evasion) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shed Skin Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW - LOCKED): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 47 (-) Size Class: 2 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 9 DC: 0/5 Moves Wrap Leer Thunderwave Twister Dragon Rage Slam Agility Ice Beam Thunderbolt Flamethrower Extremespeed Aqua Jet Dragon Pulse Total Moves: 13
Huu the Bulbasaur
Bulbasaur (*) Huu (M)Nature: Modest (+1 Rank to SpA, -1 Rank from Atk) Type: Grass / Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW - LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Moves Tackle Growl Leech Seed Vine Whip Poison Powder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Venoshock Hidden Power Fire (7) Sludge Bomb Giga Drain Leaf Storm Petal Dance Total Moves: 16
Smellerbee the Metang
Metang (*) Smellerbee (U)Nature: Careful (+1 Rank to SpD, -1 Rank from SpA) Type: Steel / Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 30 Size Class: 1 Weight Class: 4 (95.2 kg) Base Rank Total: 13 EC: 4/9 MC: 0 DC: 0/5 Moves Take Down Zen Headbutt Iron Defense Iron Head ~~~ Meteor Mash Agility Bullet Punch Pursuit Earthquake Ice Punch Total Moves: 10
Master Piandao the Bronzong
Bronzong (*) Master Piandao(U) Nature: Brave (+1 Atk; Speed/1.15, Evasion -10) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate, Heatproof, Heavy Metal Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate)This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats HP: 100 Atk: 4 (+) Def: 4 SpA: 3 SpD: 4 Spe: 28 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 0/5 Attacks Sunny Day Rain Dance Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Reflect Light Screen Grass Knot Zen Headbutt Iron Head Endure Ancient Power Secret Power ~~~ Gryo Ball Hidden Power Fire 7 Total Moves: 18 Last edited by ToastTyrant13; May 28th, 2012 at 2:58:17 PM. Reason: Updates |
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![]() Credit to PinkCaptainFalcon for trainer sprite. Credit to Romeert for my Dragonite Credit to SimonSays for my Salamence Line Sprites Trainer Name: M.B Pokemon: Dragonite*, Excadrill*, Blaziken, Kitsunoh, Honchkrow, Toxicroak, Cyclohm, Zubat, Salamence, Whimsicott, Garchomp, Kingdra, Kirlia, Larvitar, Druddigon, Magby, Sylcar, Colloshale W/L/T: 12-9-3 (7 training matches) Currency Counters: 60 Universal Counters: 38 Backpack: Berry Pocket: 5x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 4x Sitrus Berry 2x Magnost Berry Items Pocket x1 Expert Belt x1 Life Orb x1 Lucky Egg Pokeball Pocket x1 Heal Ball's x4 Sports Ball's x2 Timer Ball's Healing Items Pocket x1 Super Potion Ongoing battles: Completed Battles:
Completed Battles (in order of completion)
http://www.smogon.com/forums/showthread.php?p=3577346#post3577346 vs Venser (L) http://www.smogon.com/forums/showthread.php?p=3589123 VS DFrog (L) http://www.smogon.com/forums/showthread.php?t=3449349 VS TEA DEMON (W!) VS DFrog (Again) (W) VS Fire Blast (L) VS Loius Cypher (stupid L) VS Darth Vader 314 (W) VS Dogfish (L) VS Rewindman (training) VS Arcanite (L) VS Albinoloon (W) VS Simon Says (T) VS Endquote (training) VS Icebug (W) VS Woodchuck (T) Metal Bagon vs SimonSays vs Gladiator vs Leethoof (1st, W!) vs Deck Knight (L) vs Orcinus Duo (Training) VS Fogdish (2) (W) vs SimonSays 2 (Training) VS Galladiator (W) vs Rezzzzzzzzzzzzzzzy (L) vs Devoninja (W) vs Terrador (Training) vs Alchemator (T) vs Voldemort (W) vs Flamestrike (L) vs SoS (Training) vs Ullar (W) Note: Due to computer problems two of the three battles that I was in on 24th of september (Southern Hemisphere) have been lost. Roleplay's Battle Hall Challenge: 4 (Current Streak: None) (Highest Streak: 5) Battle Subway Challenge: 1 (Current Streak: None) (Highest Streak: 3) Battle Castle Challenge: 1 (Current Streak: None) (Highest Streak: 0) Legend Run with Terrador @ Mystery Cove (completed, lost) Raid with Temp @ Stormrage Depths (completed, won) Legend Run with Terrador @ Timeless Tower (completed, lost) Teams First Team ![]() ![]() ![]() ![]() Second Team ![]() Dragon Gym Team ![]() ![]() ![]() ![]() Pokemon Team: Gen I (Pre ASB hiatus (2011)) ![]()
Smiley the Happy Dragon the Dragonite
Dragonite (*) Smiley the Happy Dragon (M) Nature: Naughty (Attack increased by *; Special Defense reduced by *) Type: Dragon/Flying Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks (43): Fire Punch Thunder Punch Roost Wrap (*) Leer (*) Thunder Wave (*) Twister (*) Dragon Rage (*) Slam (*) Agility (*) Dragon Rush Aqua Tail Outrage Wing Attack Safeguard Hurricane Hyper Beam(*) Thunder (*) Flamethrower (*) Ice Beam Surf Earthquake Protect Subsitute Light Screen Rain Dance Fly Brick Break Giga Impact Dive Toxic Aerial Ace Return Extreme Speed (*) Dragon Pulse (*) Dragon Dance (*) Draco Meteor Focus Punch Reflect Endure Ice Punch Superpower Heal Bell
Drill Claw the Excadrill
Excadrill (*) Drill Claw (M) Nature: Jolly increaded by *; Special Attack reduced by * Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 102 (88 x 1.15=101.2 rounded up=102) Size Class: 1 Weight Class: 3 Base Rank Total: 19 Accuracy Boost: 12.5% EC: 6/6 MC: 0 DC: 5/5 Abilities: Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW): (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.). Attacks (27): Scratch* Mud Sport* Rapid Spin* Mud Slap* Fury Swipes* Metal Claw* Dig* Hone Claws* Rock Slide Drill Run Slash Fissure Swords Dance* Earthquake* Sandstorm* Subsitute X-Sciccor Poison Jab Return Brick Break Aerial Ace Rest Toxic Double Team Iron Defense* Crush Claw* Submission* Rapid Spin
KFC the Blaziken
Blaziken - KFC (F) Nature: Quirky (Neutral Nature) Type: Fire/Fighting Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.. Fighting STAB: ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Attacks (25): Scratch Growl Focus Energy Ember Double-Kick Peck Sand-Attack Fire Spin Quick Attack Slash Sky Uppercut Flare Blitz Double Team Return Flame Charge Subsitute Swords Dance Brick Break Flamethrower Protect Agility Flame Burst Rock Slide Counter Overheat Endure
Shadow Mafia the Kitsunoh
Kitsunoh- Shadow Mafia (M) Nature: Adamant Attack increased by *; Special Attack reduced by * Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW) (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks (30): Ice Fang Thunder Fang Tail Whip Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Shadow Strike Perish Song Fake Out Iron Head Revenge Foul Play Toxic Dig Subsitute Will-o-Wisp Rock Slide Taunt Yawn Meteor Mash Foul Play Pain Split Super Fang Superpower Mirror Coat ![]()
Dark Death the Honchkrow
Honchkrow - Dark Death (M) Nature: Quirky Nature Neutral Type: Dark/Flying Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks (26): Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Sucker Punch Dark Pulse Night Slash Nasty Plot Payback Psychic Subsitute Fly Taunt Torment Shadow Ball Aerial Ace Thunder Wave Perish Song Roost Drill Peck Confuse Ray Heat Wave Superpower Brave Bird
Crazy Frog the Toxicroak (OT: Flora)
Toxicroak - Crazy Frog (F) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack). Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Attacks (23): Astonish Mud-slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Sucker Punch Poison Jab Protect Torment Rock Slide Stone Edge Dig Earthquake Taunt Counter Cross Chop Bullet Punch Drain Punch Bounce
Zeus' Pet the Cyclohm
Cyclohm - Zeus' Pet (F) Nature: Modest Nature Special Attack increased by*; Attack reduced by* Type: Electric/Dragon Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 6 DC: 5/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Moves (33): Whirlwind Bide Tackle Growl Dragon Rage Charge Thundershock Rain Dance Sonicboom Twister Discharge Slack Off Dragon Pulse Hurricane Weather Ball Hyper Beam Flamethrower Thunder Wave Thunder Protect Substitute Surf Toxic Light Screen Charge Beam Torment Volt Swtich Hydro Pump Magnet Rise Power Gem Signal Beam Draco Meteor Heal Bell ![]()
Probat the Zubat
Zubat- Probat (M) Nature: Serious Nature, Neatral Type: Poison/Flying Poison STAB: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying STAB: Immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/9MC: 0 DC: 1/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW) (Locked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks (15): Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Air Cutter Aerobatics Poison Fang Taunt Toxic Fly Giga Drain Hypnosis Zen Headbutt ![]()
Metal Salamence the Salamence
Salamece - Metal Salamence (M) Nature: Quiet(Sp.Attack increased by 1; Speed reduced by 15%) Type: Dragon/Flying Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB: immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 87 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 22 10% decrese in evasion EC: 9/9 MC: 0 DC: 5/5 Attacks (29): Fire Fang Thunder Fang Rage Bite Leer Headbutt Focus Energy Ember Crunch Protect Zen Headbutt Fly Dragon Claw Brick Break Flamethrower Substitute Hyper Beam Earthquake Giga Impact Rock Slide Protect Hydro Pump Dragon Dance Dragon Pulse Endure Iron Defence Draco Meteor Outrage Aqua Tail
Levi the Whimsicott (OT: Rickeg)
Whimsicott (Levi) (M) Nature: Modest (Adds to Special Attack; Subtracts from Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilties: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW unlocked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 116 EC: 6/6 MC: 0 DC: 5/5 Attacks: Absorb Growth Gust Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf Poison Powder Giga Drain Sunny Day Endevour Solarbeam Hurricane Worry Seed GrassWhistle Encore Protect Substitute Energy Ball Hidden Power Fire (7) Psychic Shadow Ball Taunt Light Screen Hyper Beam Toxic ![]()
Roar the Veil Hax Dragon the Garchomp
Gachomp - Roar the Veil Hax Dragon (or Rory for short) (M) Nature: Jolly, + Speed -1 in Sp.Attack Type: Dragon/Ground Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 117 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 Attacks (33): Fire Fang Tackle Sand Attack Dragonm Rage Sandstorm Take Down Sand Tomb Dual Chop Slash Dragon Claw Dig Crunch Dragon Rush Earthquake Return Protect Dig Brick Break Rock Slide Substitute Giga Impact Stone Edge Swords Dance Dragon Tail Roar Toxic Double Team Shadow Claw Bulldoze Outrage Iron Head Double Edge Aqua Tail ![]()
Charles the Water King Dragon the Kingdra
Kingdra - Charles the Water King Dragon (M) Nature: Quiet, +1 Special Attack /1.15 speed Type: Water Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon STAB: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (-) Size Clas: 3 Weight Class: 5 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks (26): Yawn Bubble SmokeScreen Leer Water Gun Focus Energy BubbleBeam Agility Brine Dragon Pulse Dragon Dance Hydro Pump Ice Beam Surf Waterfall Hyper Beam Protect Substitute Return Double Team Rest Scald Outrage Disable Signal Beam Endure ![]()
Gladiator the Kirlia
Kirlia - Gladiator (M) Nature: Adamant (+1 attack, -1 Sp.Attack) Type: Psychic Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 5/9 MC: 0 DC: 4/5 Attacks (16): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Shadow Sneak Destiny Bond Encore Return Light Screen Reflect Mud Slap Endure Mimic ![]()
Bart the Larvitar (OT: Galladiator)
Larvitar - Bart (M) Nature: Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk) Type: Rock/Ground Rock: Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 4 Base Rank Total: 13 EC: 2/9 MC: 0 DC: 1/5 Moves (15): Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Earthquake Dig Stone Edge Protect Outrage Iron Defense Pursuit
Dave the Drunk Dragon the Druddigon (OT: Voldemort)
Druddigon - Dave the Drunk Dragon (M) Nature: Adamant (+1 attack -1 defence) Type: Dragon Dragon: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc). Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: N/A MC: 5 DC: 5/5 Attacks (15): Leer Scratch Hone Claws Bite Scary Face Dragon Rage Slash Crunch Dragon Claw Sucker Punch Thunder Fang Poison Tail Dig Taunt Toxic ![]()
Ares the Rampardos
Rampardos - Ares (M) Nature: Adamant (+Attack, -Sp.Attack) Type: Rock Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (DW locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 110 Atk: 8 (+) Def: 2 SpA: 2 (-) SpD: 2 Spe: 58 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 0/5 Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Chip Away Ancientpower Endeavor Dig Rock Slide Swords Dance Hammer Arm Iron Head Crunch Gen II (Post ASB Hiatus (2012))
Magby (OT: Voldemort)
Magby* (M) Nature: Modest (+1 Sp.attack, -1 Attack) Type: Fire Fire: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World) Stats: HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 83 EC: 3/9 MC: 2 DC: 2/5 Attacks (15): Ember* Smog* Leer* Fire Punch* Smoke Screen* Faint Attack* Fire Spin* Confuse Ray* Barrier* Mach Punch* Screech* Psychic* Protect* Flamethrower* Substitute ![]()
Cardrona the Syclar (OT: Voldemort)
Syclar - Cardrona (F) Nature: Hasty (+ Speed -Defence) Type: Ice/Bug Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 105 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 15 +30% accuracy EC: 1/6 MC: 0 DC: 1/5 Attacks: (17) Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Sheer Cold Counter Superpower Spikes Dig Struggle Bug Ice Beam
Drill Nose the Colosshale (OT: Yarnus)
Colosshale - Drill Nose (M) Nature: Jolly (- SpA, +Speed) Type: Dark/Water Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1). Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: HP: 100 Atk: 2 Def: 2 SpA: 2 (-) SpD: 3 Spe: 98 (+) +22 accuracy EC: 3/6 MC: 0 DC: 0/5 Moves (13) Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Encore Sucker punch Dive Earthquake Substitute Protect
To Do List
1. Get move wish lists for the following Pokemon: Druddigon, Gen II 'mons. 2. Buy Enigma Berry's 4. TLR's I want to challenge. Timless Tower (rock crag), Isle of Skye (Fathomless Trench), Ruined Eden (unquenchable storm), Ruined Eden (Tower of Ash), Origin's Gateway (Testament to Valor).
Pokemon Wish List
Scyther 2 TC Deino 2 TC Riolu 2 TC Axew 2 TC Colosshale 2 TC Shellos 2 TC Onyx 2 TC Syclar 2 TC Plicowatt 2 TC
Move Wish List
Dragonite Every move 2 MC unless overwise mentioned Sunny Day Facade Icy Wind 3 MC Mud-Slap 3 MC Double Team Ominus Wind 3 MC Iron Head 3 MC Total MC: 18 Honchkrow Psych Up 2 MC Snarl 2 MC Mirror Move 3 MC Sky Attack 3 MC Psycho Shift 3 MC Brave Bird 3 MC Total MC: 19 Kitsunoh First Priorty: Hone Claws 2 MC Toxic 2 MC Protect 2 MC Return 2 MC Sucker Punch 3 MC MC: 11 Second Priority: Ice Punch 3 MC ThunderPunch 3 MC Torment 2 MC Rest 2 MC Retaliate 2 MC MC: 12 Last Priority: Copycat 1 MC Roar 2 MC Secret Power 2 MC Attract 2 MC Thief 2 MC Payback 2 MC Iron Defence 3 MC Knock Off 3 MC MC: 17 MC Total MC: 48 Toxicroak 1st Priority Dig 2 MC Earthquake 2 MC Taunt 2 MC Toxic 2 MC Swords Dance 2 MC Subsitute 2 MC Fake Out 3 MC Focus Punch 3 MC Thunder Punch 3 MC Super Fang 3 MC Magic Coat 3 MC Bounce 3 MC MC: 33 2nd Priority Return 2 MC Low Sweep 2 MC Retaliate 2 MC X-Scissor 2 MC Brick Break 2 MC Gunk Shot 3 MC MC: 13 Total MC: 46 Salamence Dragon Tail 1 MC Return 2 MC Brick Break 2 MC Aerial Ace 2 MC Roar 2 MC Toxic 2 MC Facade 2 MC Shadow Claw 2 MC Scary Face 1 MC Rock Tomb 2 MC Overall MC: 18 Cyclohm Sandstorm 2 MC Hail 2 MC Sunny Day 2 MC Dragon Tail 1 MC Roar 2 MC Mud-Slap 3 MC Overall MC: 12 Blaziken First Priority Aerial Ace 2 MC Overheat 2 MC Will-o-Wisp 2 MC Night Slash 3 MC Focus Punch 3 MC Bounce 3 MC Fire Punch 3 MC Thunder Punch 3 MC Vacuum Wave 3 MC First Priority MC: 31 Mirror Move 1 MC Toxic 2 MC Facade 2 MC Focus Miss 2 MC Shadow Claw 2 MC Poison Jab 2 MC Feint 3 MC Reversal 3 MC Baton Pass 3 MC Dynamic Punch 3 MC Total MC for second Priority: 23 Total MC: 54 Garchomp Hone Claws 2 MC Poison Jab 2 MC Fury Cutter 3 MC Total MC overall: 7 Kingdra First Priority Flash Cannon 2 MC Waterfall 2 MC Dive 2 MC Draco Meteor 2 MC Endure 3 MC Bounce 3 MC 1st Priority MC: 24 Twister 1 MC Toxic 2 MC Hidden Power (Fire) 2 MC Facade 2 MC Rain Dance 2 MC Swagger 2 MC Flail 3 MC Splash 3 MC 2nd Priority MC: 17 Total MC: 41 Kirlia Moves in Italics can only be learnt by Gallade Moves in Bold can only be learnt by Kirlia. Hypnosis 1 MC Swords Dance 1 MC Psycho Cut 1 MC False Swipe 1 MC Protect 1 MC Feint 1 MC Subsitute 2 MC Will-o-Wisp 2 MC Thief 2 MC Thunder Wave 2 MC Psych Up 2 MC Safeguard 2 MC Earthquake 2 MC Brick Break 2 MC Rock Tomb 2 MC Aerial Ace 2 MC Torment 2 MC Poison Jab 2 MC Darin Punch 3 MC Pain Split 3 MC Magic Coat 3 MC Confuse Ray 3 MC Disable 3 MC Thunder Punch 3 MC Fire Punch 3 MC Ice Punch 3 MC Pokemon traded away Zeus' Pet the Monohm - Traded to Flora Buzz the Beedril - Traded to Rickeg ![]() Sora the Starly - Traded to Galladiator Metal Phoenix the Skarmory - Traded to Voldemort Still Rockin' the Roggenrola - Traded to Voldemort Giant Sun Stone the Solrock - Traded to Voldemort ![]() $$$ the Meowth - Traded to Yarnus Gym concept: Type: Dragon Pokemon: Dragonite, Cyclohm, Salamence, Garchomp, Kingdra, Druddigon. Badge: ![]() Credit to Northern Lights from Serebii. Arena: In the works. Last edited by Metal Bagon; May 6th, 2012 at 3:12:01 PM. Reason: Heaps of Trade |
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#287 |
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Join Date: Jun 2011
Posts: 19
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Trainer Name: Woobly Cabbage
Pokemon: Vullaby, Durant W/L/T: 1-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens:
Ongoing Battles
NOPE.wav
Complete Battles
Pokemon Team: ![]() ![]() ![]() ![]()
Carria the Vullaby
![]() Vullaby (*) Carria (F) Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Special Attack) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying Pokemon are gifted with extroardinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 4(+) Spe: 60 EC: 1/6 MC: 2 DC: 1/5 Abilities: Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. Weak Armor(DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks: Gust* Leer* Fury Attack* Pluck* Nasty Plot* Flatter* Faint Attack* Steel Wing* Roost* Scary Face* Protect* Toxic* Taunt*
Brinkley the Durant
![]() Durant (*) Brinkley (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: Rank 5(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 2 Spe: 109 MC: 2 DC: 1/5 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Truant(DW): (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn. Attacks: Vicegrip* Sand-attack* Fury Cutter* Bite* Agility* Metal Claw* Screech* Thunder Fang* Faint Attack* Stone Edge* Hone Claws* Thunder Wave*
Taffy the Igglybuff
![]() Igglybuff ( ) Taffy (F) Nature: Lax (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Special Defense) Type: Normal NORMAL: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 (+) SpA: Rank 2 SpD: Rank 0 (-) Spe: 15 EC: 0/9 MC: 0 DC: 0/5 Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Friend Guard(DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Attacks: Sing Charm Defense Curl Pound Sweet Kiss Copycat Light Screen Reflect Psychic Wish Perish Song Gravity
Patton the Treeko
![]() Treeko ( ) Patton (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 EC: 0/9 MC: 0 DC: 0/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Attacks: Pound Leer Absorb Quick Attack Pursuit Screech Rock Slide Protect Brick Break Leaf Storm Synthesis Bullet Seed Last edited by Woobly Cabbage; Jul 2nd, 2011 at 4:07:04 PM. |
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#288 |
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Join Date: Aug 2010
Posts: 1,620
Auckland, New Zealand
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"The Royal Duty has been accepted... And, in time, fulfilled." Trainer Name: SimonSays Pokemon: *Dragonite, *Arcanine, Sawsbuck, Espeon, Golem, Claydol, Slowking, Syclant, Lucario, Lopunny, Slaking, Swellow, Vespiquen, Revenankh, Clefable, Togekiss, Scratchet, Roselia, Machop, Prinplup, Zebstrika, Voodoll, Cubone, Vulpix, Kecleon, Ditto, Porygon, Steelix, Munchlax, Nohface, Mollux W/L/T: 6/12/3 (Out of Date) Counting Training Battles: 19/15/6 Currency Counter: 5 Universal Counter: 21
Backpack
Berry Pocket: 2x 2x 2x 2x 2x 1x 5x 5x 5x 5x Herb Pocket 5x 5x 5x Item Pocket 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x Battles:
Completed Battles!
(Completed) The Forest Of Invincible Trees: Its_A_Random vs SimonSays (ref DA8828) (Completed) SimonSays vs. Deck Knight: Head-first (Korski refs) (Completed) Blazikenmaster-Zeo vs SimonSays: Battle on Sky Tower (2v2 singles) (Completed) 2v2 Doubles Ice Bug vs SimonSays, reffed by AJ (Completed) ASB Redemption! ASB Redemption! 1v1, SimonSays vs PinkCaptainFalcon (Ref: IceBug) (Completed) Metal Bagon vs SimonSays yet again! (Tie) (Completed) Fire Blast and SimonSays go at it! 3v3 Singles! (Completed) Battle through Time: iiMKUltra vs SimonSays (Completed) SimonSays and Kaxtar, 1v1, ASB Arena (With Items!) (Completed) SimonSays vs. DarkSlay: Time Travelers (Korski refs) (Cancelled) (Completed) It's Time to Brawl! SimonSays, Metal Bagon, Galladiator, and Leethoof Face Off! (Completed) Waiter, waiter! There's an ASB Match in my soup! Flora Vs SimonSays, 2v2! (Completed) Leethoof vs SimonSays: Duel in the Unown Soup! (Completed) Woodchuck vs. SimonSays (Completed) More Soup Battles! Its_A_Random Vs Korski Vs SimonSays (Completed) some battle. Orcinus Duo vs SimonSays vs Texas Cloverleaf vs C$MP! (Completed) SimonSays Alch will battle him (Completed) SimonSays kill Lou! Ref now Alch! Damn, caught out. (Completed) SimonSays vs McRanger97 on Objection's craziest arena yet! (Cancelled) (Completed) SimonSays vs. EndQuote. A literary battle in Maxim's mind. Oh crap (Ongoing) Its_A_Random's 3k! Lady Salemence, SimonSays, and C$FP join in on the celebrations! Giant Void of Unposted Battles (Completed) Espeon65 vs. SimonSays (Completed) Deck_Knight vs SimonSays, One year later! A battle of Epic Proportions!
Completed Training Matches
(Completed) RisingDusk vs SimonSays-the arena with no floor, 1v1(Metal Bagon=ref TravelLog=tutor) (Completed) Training Match between rewindman & SimonSays (Completed) DARKAMBER HAS RETURNED (also, Metal Bagon vs SimonSays 2v2 Doubles) (Completed) SimonSays Vs. Flora at the Unown Soup! This seems familiar... (Tie) (Completed) Icebug vs SimonSays: Ohh boy this will be Epic (1v1 Combee, Ref Darkamber) (Completed) Orcinus Duo vs. SimonSays at Wario Ware Inc. (Ref DQ'd) (Completed) Combee Wars III - Revenge of the Bugs (Bugs Won) (Completed) XVIcalibur vs SimonSays, REALLY *CENSORED* COMPLICATED ARENA (3v3 Doubles, ref DA8828) (Completed) Return to Combeeland! SimonSays battles Voldemort over Aggron's dead body! (Completed) Albinoloon VS SimonSays (Ref: Wolfe) (Completed) Huge Brawl: Texas Cloverleaf vs SimonSays (Completed) 1v1 Flash Step [Athenodoros vs. Simon Says] Raining Ice Knives (Tie) (Completed) Another Sketchy Battle? It's Darkamber vs. SimonSays (Completed) zarator vs. SimonSays (Completed) SimonSays Vs Texas Cloverleaf (Ref: Wolfe) (Completed) Simon and Ullar fight with babbies! (Completed) SimonSays vs Lord Jessues, a babysitter brawl in No-Man's Land! (Completed) Temperantia vs SimonSays, an NFEpic training battle! (Completed) Simon Says lets have a Battle, SimonSays vs Appa (Completed) The Beauty of nature! SimonSays vs EndQuote (Completed) Simon Says stop wandering around! SimonSays and The Wanderer in a 2v2 Doubles. (Completed) SimonSays vs. Wobbanaut! A dual duel between a duo of duelists! (Completed) Super Happy Doubles Time! TRG and SS face off! (Completed) SimonSays vs. McRanger97! I can't think of a witty title! (Cancelled) (Completed) SimonSays IAR! Giant Void of Unposted Battles (Completed) Athenodoros vs SimonSays (4vs4 on the arena)
Battles that still Rage!
Open Slot Open Slot Open Slot Roleplay:
Completed Roleplays
Roleplays that still Rage!
None atm Reffing Profile: (Now Full Fledged)
Completed Battles
(Completed) 3v3 Doubles Arcanite vs iiMKUltra! (Completed) 1v1 in the Berry Forest! Arcanite vs Metal Bagon! (Completed) Beginner's Battle in the ASB Arena! 3v3 LevitatingLamprey Vs pimpgangster! (Completed) MaelStorm Battling, 3v3 Dogfish44 Vs Rewindman! (Completed) Random battling!! TheWolfe vs Alphajolt! (Subreffing) (Completed) Training battle in the Lighthouse! Metal Bagon vs Orcinus Duo 1v1! (Terrador Subrefs) (Completed) Just your average everyday 1v1 in the ASB Arena. Ragnarokalex Vs rewindman! (Terrador Subrefs) (Completed) jas61292 vs deadfox081: African Nights! (Completed) 1v1 smashlloyd20 VS Lord Jesseus! (Completed) Hey, guys! It's a Triples! 3v3 Temperantia vs TheWolfe! (Completed) The 3v3 Singles in a totally unique Arena! EndQuote vs Ziposaki! (Completed) Let's get Down and Dirty. Some Random and Jesseus, 2v2 Singles (Completed) EndQuote vs jas412839523592 in the ASB Arena! (Completed) Dragging IceBug and Leethoof's Strongmons through Time! (Completed) Bring your Jackets, Son_of_Shadoo vs Texas Cloverleaf in The Thunderstorm! (Completed) A new arena, every Round! Arcanite vs Limewire, 3v3 Doubles! (Completed) Final Destination Umpteen! Royal Guard vs Texas Cloverleaf! (SS Refs) (Completed) Athenodoros vs smashlloyd20! Faster than a +6 Ninjask! (SS Refs) (Completed Hipster Sandstorm! IAR vs Leethoof, 2v2 Singles! (Completed) HAPPY 3K ENGINEER PIKACHU!!!! (Subreffing, retaken by Its_A_Random) (Completed) 1 Hour DQ? Athenodoros vs LouisCyphre! (Tie) (Completed) Rocks vs Dragons! SDS vs jayjinde, 2v2 Doubles! (Completed) Babysitter Doubles! UllarWarlord vs jayjinde! (Ongoing) Child's play in Minnesota! Dummy007 vs Gerard, 6v6 Triples! (Subreffed Pending) (Ongoing) Return to the Forest! TheWolfe vs Tortferngatr, 3v3 Singles! (Subreffed by Dummy007) (Ongoing) Sarcrebleu! Bataille dans l'arène! waterwarrior vs. typon77! (Completed) Evo. Match in the ASB Arena! IAR vs. waterwarrior! (Completed) Doorknob vs. C$FP: Return to ASB (Completed) ASB's gone Artistic! TheWolfe vs. Maxim!
Ongoing Battles
Reffing Profile Info The Team: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Ace the DRAGONITE
Dragonite (*) Ace (F) Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense] Type: Dragon / Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. (Dragonite line capable of breathing underwater) Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (DW): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 3 DC: 5/5 Attacks: ThunderPunch Fire Punch Roost Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) Safeguard Outrage Dragon Tail Hurricane Aqua Tail Dragon Dance(*) ExtremeSpeed(*) Dragon Rush(*) Dragon Pulse Rest(*) Waterfall(*) Fire Blast(*) Thunder Blizzard Stone Edge Earthquake Fly Surf Protect Substitute Superpower Hydro Pump Bide Moves: 33
Prometheus the ARCANINE
![]() Arcanine (*) Prometheus (M) Nature: Naughty [Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense] Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilites: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 95 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Thunder Fang Fire Fang Helping Hand Bite(*) Roar(*) Ember(*) Leer(*) Odour Sleuth(*) Flame Wheel(*) Reversal(*) Take Down(*) Crunch Flamethrower Flame Burst ExtremeSpeed Agility Heat Wave Outrage Retaliate Close Combat(*) Flare Blitz(*) Morning Sun(*) Dig(*) Flame Charge(*) Wild Charge(*) Substitute Giga Impact Protect SolarBeam Double Team Teleport Moves: 32
Prince the SAWSBUCK
Sawsbuck [Prince] (M) Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal/ Grass Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks: Megahorn Tackle Camouflage Growl Sand Attack Double Kick Leech Seed Faint Attack Take Down Jump Kick Nature Power SolarBeam Aromatherapy Horn Leech Double-Edge Charm Sythesis Agility Odour Sleuth Natural Gift Baton Pass Protect Return Wild Charge Sword Dance Sunny Day Toxic Giga Impact Thunder Wave Substitute Light Screen Facade Rest Attract Flash Bounce Seed Bomb Last Resort Worry Seed Moves: 39
Fawkes the ESPEON
![]() Espeon (Fawkes) [F] Nature: Bashful (No effect) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 110 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Tail Whip Helping Hand Growl Sand Attack Quick Attack Last Resort Focus Energy Baton Pass Trump Card Future Sight Psybeam Psychic Morning Sun Tickle Wish Yawn Stored Power Sunny Day Shadow Ball Return Hidden Power [7, Fighting] Reflect Calm Mind Substitute Protect Signal Beam Moves: 27
Solid the GOLEM
Golem [Solid] (M) Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack] Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 7 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks: Steamroller Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rollout Rock Blast Smack Down Earthquake Stealth Rock Explosion Bulldoze Heavy Slam Curse Hammer Arm Focus Punch Autotomize Sunny Day Stone Edge Toxic Dig Rock Slide Fire Punch ThunderPunch Bide Moves: 28
Regisand the CLAYDOL
Claydol (Regisand) (U) Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Ground/Psychic Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 5 Spe: 65 (75/1.15, rounded down) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: N/A Attacks: Teleport Confusion Harden Rapid Spin Mud Slap Psybeam Rock Tomb SelfDestruct AncientPower Cosmic Power Earth Power Extrasensory Power Split Explosion Power Trick Sandstorm Calm Mind SolarBeam Bulldoze Rest Ally Swap Ice Beam Shadow Ball Earthquake Grass Knot Signal Beam Mimic Skill Swap Stealth Rock Moves: 29
Sleuth the SLOWKING
![]() Slowking [Sleuth] (M) Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 36 (30/1.15, rounded down) -10 Eva. Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 4 DC: 5/5 Attacks: Power Gem Hidden Power (Grass, 7) Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Slack Off Amnesia Heal Pulse Psychic Swagger Nasty Plot Belly Drum Mud Sport Zen Headbutt Me First Trick Room Telekinesis Fire Blast Scald Protect Toxic Dragon Tail Ice Beam Focus Blast Shadow Ball Light Screen Dive Surf Grass Knot Aqua Tail Pay Day Magic Coat Zap Cannon Bide DynamicPunch Drain Punch Recycle Moves: 42
Viceroy the SYCLANT
Syclant (Viceroy) (M) Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Attacks: Fury Attack Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Sheer Cold Hail Icicle Crash Earth Power Tail Glow Counter Sword Dance X-Scissor Blizzard Ice Beam U-Turn Focus Blast Superpower Moves: 24
♣ King the LUCARIO
![]() Lucario (♣ King) [M] Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Defense) Type: Fighting / Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 104 (90*1.15, rounded up) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Acc. +12% EC: 6/6 MC: 0 DC: 5/5 Attacks: Dark Pulse Quick Attack Detect Foresight Metal Claw Endure Counter Force Palm Feint Bone Rush Reversal Screech Metal Sound Copycat Nasty Plot Dragon Pulse Heal Pulse Aura Sphere Quick Guard Me First ExtremeSpeed Blaze Kick Crunch Hi Jump Kick Agility Circle Throw Earthquake Sword Dance Rock Slide Dig Payback Rest Focus Blast Double Team Stone Edge Substitute Ice Punch Focus Punch Drain Punch Helping Hand Dual Chop Magnet Rise Moves: 40
Princess the LOPUNNY
Lopunny (Princess) [F] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks: Mirror Coat Magic Coat Splash Pound Defense Curl Foresight Endure Frustration Quick Attack Jump Kick Bounce Agility Entrainment Healing Wish After You Dizzy Punch Charm Return Encore Fake Out Switcheroo Dig Attract Substitute Heal Bell Low Kick Moves: 26
Creon the SLAKING
Slaking (Creon) [M] Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed. Stats: HP: 125 Atk: Rank 7 (+) Def: Rank 3 (-) SpA: Rank 3 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 25 EC: 9/9 MC: 4 DC: N/A Attacks: Uproar Scratch Yawn Encore Slack Off Faint Attack Amnesia Endure Flail Focus Punch Reversal Counter Covet Chip Away Punishment Crush Claw Night Slash Hammer Arm Body Slam Pursuit Return Double Team Rock Slide Earthquake Facade Toxic Giga Impact Protect Taunt Shadow Claw Substitute Brick Break Aerial Ace Bulldoze Flamethrower SolarBeam Blizard Ice Beam Thunderbolt Rocus Blast Roar Fire Punch Ice Punch ThunderPunch Sucker Punch Shock Wave Low Kick After You Icy Wind Block Gunk Shot Moves: 52
Tsar the SWELLOW
Swellow (Tsar) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal/ Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 125 Size Class: 1 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Attacks: Pluck Peck Growl Focus Energy Quick Attack Wing Attack Double Team Aerial Ace Agility Brave Bird Sky Attack Steel Wing Pursuit Whirlwind Defog Toxic Facade Fly U-Turn Return Swagger Giga Impact Counter Roost Tailwind Endure Natural Gift Mimic Moves: 28
Duchess the VESPIQUEN
Vespiquen (Duchess) [F] Nature: Quiet; [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Bug/ Flying Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 34 (40/1.15, rounded down) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Sweet Scent Gust Bug Bite Poison Sting Confuse Ray Fury Cutter Defend Order Pursuit Fury Swipes Power Gem Heal Order Toxic Attack Order Destiny Bond Air Slash Bug Buzz Venoshock Hidden Power (Ground, 7) U-Turn Protect Air Cutter Mud Slap Ominous Wind Moves: 23
Pharaoh the REVENANKH
![]() Revenankh (Pharaoh) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Ghost / Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Revenge Power Whip Hammer Arm Moonlight Superpower Vital Throw Counter Force Palm Destiny Bond Smack Down Taunt Torment Drain Punch Earthquake Brick Break Protect Double Team Substitute Low Sweep Poison Jab Helping Hand Moves: 30
Emira the CLEFABLE
Clefable (Emira) [F] Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (60/1.15, rounded down) Size Class: 3 Weight Class: 3 Base Rank Total: 17 -10 Eva. EC: 9/9 MC: 0 DC: 5/5 Attacks: Moonlight Pound Growl DoubleSlap Defence Curl Follow Me Bestow Wake-Up Slap Minimize Charm Encore Sing Sweet Kiss Copycat Magical Leaf Cosmic Power Metronome Mimic Wish Aromatherapy Fire Blast SolarBeam Psychic Reflect Light Screen Ice Beam Toxic Thunderbolt Protect Moves: 27
Dame the TOGEKISS
Togekiss (Dame) [F] Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.] Type: Normal / Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Attacks: Aura Sphere Air Slash ExtremeSpeed Sky Attack Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Baton Pass Safeguard Secret Power Mirror Move Psycho Shift Psyshock Flamethrower Shadow Ball Light Screen Reflect SolarBeam Thunder Wave Roost Magic Coat Tailwind Moves: 30
Marquis the SCRATCHET
![]() Scratchet (Marquis) [M] Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack] Type: Normal / Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 6/6 MC: 0 DC: 5/5 Fury Swipes Harden Focus Energy Rock Smash Roar Taunt Superpower Retaliate Bulk Up Baton Pass Rapid Spin Stealth Rock Toxic Brick Break Rock Slide Double Team Reflect Return Snatch Bounce Roost After You Drain Punch Moves: 23
Vigilante the ROSELIA
Roselia (Vigilante) [M] Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.] Type: Grass / Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/9 MC: 2 DC: 5/5 Attacks: Absorb Growth Water Sport Poison Sting Stun Spore Leech Seed Mega Drain Magical Leaf GrassWhistle Worry Seed Giga Drain Aromatherapy Petal Dance Toxic Spikes Extrasensory Leaf Storm Sleep Powder Spikes Venoshock Sludge Bomb Energy Ball Shadow Ball SolarBeam Toxic Synthesis Moves: 25
♠ King the MACHOP
Machop (♠ King) [M] Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 (35/1.15, rounded down) Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 5/9 MC: 0 DC: 4/5 Attacks: Low Kick Leer Focus Energy Karate Chop Foresight Low Sweep Seismic Toss Revenge Vital Throw DynamicPunch Counter Close Combat Ice Punch Earthquake Payback Rock Slide Facade Protect Fire Punch Helping Hand Moves: 20
Bonaparte the PRINPLUP
Prinplup (Bonaparte) [M] Nature: Relaxed [Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 43 (50/1.15, rounded down) Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 6/9 MC: 0 DC: 4/5 Attacks: Tackle Pound Growl Bubble Water Sport Peck Bide Bubblebeam Fury Attack Metal Claw Hydro Pump Brine Agility Aqua Ring Yawn Toxic Surf Ice Beam Grass Knot Scald Protect Brick Break Icy Wind Moves: 23
Electress the ZEBSTRIKA
ZEBSTRIKA (Electress) [F] Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense] Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 116 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Quick Attack Tail Whip Charge Shock Wave Thunder Wave Flame Charge Pursuit Spark Discharge Agility Wild Charge Me First Endure Double Kick Protect Volt Switch Thunder Charge Beam Bounce Signal Beam Moves: 20
Knight the VOODOLL
![]() Voodoll (Knight) [M] Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense] Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Attacks: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Baton Pass Imprison Counter Protect Taunt Psychic Moves: 15
Domino the MAROWAK
Marowak (Domino) [M] Nature: Brave [Adds one (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.] Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Battle Armour (DW): This Pokemon’s thick armor prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 4 +) Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 39 (45/1.15, rounded down) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 1 DC: 5/5 Attacks: Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage Iron Head Perish Song Belly Drum Smack Down Rock Slide Earthquake Brick Break ThunderPunch Knock Off Fire Punch Moves: 18
Celest the VULPIX
Vulpix (Celest) [F] Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack] Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Innate) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 75 (65*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 14 +13% Acc. EC: 6/6 MC: 2 DC: 5/5 Attacks: Ember Tail Whip Roar Quick Attack Fire Spin Will-O-Wisp Roar Confuse Ray Flame Burst Flamethrower Safeguard Fire Blast Inferno Disable Extrasensory Hypnosis Energy Ball Substitute Protect Hidden Power (Ice, 7) Toxic Bide Moves: 22
Jester the KECLEON
Kecleon (Jester) [M] Nature: Impish [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Special Attack] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Colour Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect. Stats: HP: 90 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 1 (-) SpD: Rank 5 Spe: 40 Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: N/A MC: 0 DC: N/A Attacks: Thief Tail Whip Astonish Lick Scratch Bind Faint Attack Fury Swipes Feint Psybeam Screech Shadow Sneak Slash Sucker Punch Disable Fake Out Snatch Return Brick Break Dig Skill Swap Moves: 21
Ancient the DITTO
Ditto (Ancient) Nature: Impish [Adds One (1) to Defense; Subtracts One (1) from Special Attack] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 (+) SpA: Rank 1 (-) SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: N/A MC: 0 DC: 4/5 Attacks: Transform Moves: 1 (Complete)
??? the PORYGON
Porygon (???) Nature: Timid [Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Attack] Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 46 (40*1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 16 +7 Acc. EC: 2/9 MC: 0 DC: 2/5 Moves: Conversion 2 Tackle Sharpen Conversion Agility Psybeam Recover Magnet Rise Tri Attack Magic Coat Recycle Blizzard Thunderbolt Hyper Beam Shadow Ball Protect Gravity Thunder Wave Wonder Room Moves: 19
Cannon the STEELIX (OT: Texas Cloverleaf)
Steelix, Cannon, Male Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion) Type: Ground/Steel Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 3 Def: Rank 8 SpA: Rank 2 SpD: Rank 4 (+) Spe: 26 (-) Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 3 DC: 5/5 Attacks: Fire Fang Ice Fang Thunder Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sandstorm Slam Stone Edge Double-Edge Crunch Iron Tail Curse Stealth Rock Explosion Rock Blast Block Endure Flail Earth Power Heavy Slam Rock Slide Aqua Tail Iron Head Toxic Dig Taunt Earthquake Roar Torment Giga Impact Double Team Protect Gyro Ball Bide Total Moves: 41
Kingpin the MUNCHLAX
Munchlax (Kingpin) [M] Nature: Quiet (+SpAtk, -Spe, -10 Eva.) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 4 (5/1.15, rounded down) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks: Metronome Odour Sleuth Tackle Defence Curl Amnesia Lick Recycle Screech Chip Away Stockpile Counter Pursuit SelfDestruct Natural Gift Double-Edge Earthquake Protect Surf Thunderbolt Flamethrower Moves: 20
Patron the NOHFACE
![]() Nohface (Patron) [F] Nature: Jolly (+Spe, -SpAtk, +5 Acc.) Type: Steel/Ghost Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 3 Spe: 12 (10*1.15, rounded up) Size Class: 1 Weight Class: 3 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Scratch Iron Defense Lick Odor Sleuth Metal Burst Faint Attack Shadow Sneak Curse Meteor Mash Psycho Shift Yawn Foul Play FeatherDance Will-O-Wisp Taunt Trick Room Protect Toxic Move: 18
Noble the MOLLUX
![]() Mollux (Noble) [M] Nature: Timid (+Spe, -Atk, +9 Acc.) Type: Fire/Poison Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 88 (76*1.15, rounded up) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 0/5 Attacks: Bide Ember Acid Withdraw Acid Spray Confuse Ray Clear Smog Lava Plume Aqua Ring Heal Pulse Rapid Spin Fire Spin Gastro Acid Flamethrower Sludge Bomb Thunder Wave Protect Light Screen Moves: 18
Pokemon Traded Away
Quests! Conquering: Moderators Battled: 9 (Deck Knight, Rising_Dusk, DarkSlay, Kaxtar, Flora, Alch, Its_A_Random, zarator, MK_Ultra) Moderators Defeated: 0 Moderators To Challenge: >5 Acquire: - Kabuto - 2 Scyther - Pawniard Miscellaneous: - Prove to everyone that Golem is better than Onix/Rhyperior - Have 3 Open Battle Slots, just to rest myself a little. - Become a really, really good ref. - Make a decent Normal-typed Gym team. - EVOLVE ALL THE POKEMON! (Except Scratchet)
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My Tale is a Long One... I say we take all the Justin Beibers and Jersey Shore, and shoot them at the Moon with a Moon Cannon. CAP ASB. The Nerds of the Nerd Community.
They don't have to make it to the Moon, though. Last edited by SimonSays; May 5th, 2013 at 5:20:04 PM. |
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#289 |
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Join Date: May 2011
Posts: 626
Michigan
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![]() Trainer Name: Mog Pokemon: Ninetales(*), Magnezone(*), Gengar(*), Ambipom, Lilligant, Vaporeon, Lucario, Stuntank, Beldum, Karrablast W/L/T: 10/10/2 (+T: 11/11/2) Currency Counters: 28 Backpack: Trainer Items Berry Pocket: 2x Oran Berry (+Hp) 2x Leppa Berry (+PP) 2x Cheri Berry ( 2x Chesto Berry ( 2x Pecha Berry ( 2x Rawst Berry ( 2x Aspear Berry ( Token Pocket: Universal Counters: 14 Business Tokens: 0 Current Battles: None
Finished battles
Vs. GalladiatorWin Vs. AOPSUserWin Vs. DoorknobTie Sorta... Battle Royal 10Team Win! Vs. TemperantiaWin vs SubwayJLose Vs. Smashlloyd20Win Vs. Orcinus DuoWin Vs. RickhegLose Vs. King SerperiorLose Vs. LouisCyphreLose Vs. DoorknobLose Vs. UllarWarlord (rematch)Win Vs. yarnusvshartiwg (rematch)Lose, Training Vs. yarnusvshartiwgLose Vs. Dummy007Win vs. Blazikenmaster-ZeoWin vs. GalladitorLose Vs. ToastTryant13Lose, Training Vs. RagnarokalexLose Vs. VFXCrossWin vs. ZiposakiWin, Training vs. UllarWarlordLose vs. Dragonboy52Tie vs. Texas CloverleafLose Quests: The Battle Hall Winning streak: 1 Pokemon Team: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Wish List
10 out of 12 (Key, -- Have, 2 half way, 1 first stage, don't have) 2 Magnezone 2 Honchcrow Garchomp/Cradily ??? which to do... 1 Metagross 1 1 Escalavier 1 To give a sprite hint to what my pokemon teams videogame/movie/book counter parts are Key: !
Vindaloo the Ninetales
![]() Ninetales(*) [Vindaloo] (F) Nature:Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Personality: Vindaloo was my first Pokemon. We dreamed together of become great (or at least better than mediocre) that is why to this day she strategies. She gives me the best ones and we compare notes telepathically. She is calm never losing her cool and very modest. One of my best. Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire:(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (DW) Drought:(Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. [Add (DW) after ability name if it's Dream World Ability](UNLOCKED) Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 4 Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC:6/6 MC:0 DC:5/5 Attacks: Ember(*) Tail Whip(*) Quick Attack(*) Fire Spin(*) Will-O-Wisp(*) Roar(*) Confuse Ray(*) Imprison(*) Flame Burst(*) Flamethrower(*) Safeguard(*) Extrasensory Captivate Payback Nasty Plot Grudge Energy Ball(*) Hex(*) Psych Up(*) Ominous Wind Toxic(*) Fire Blast(*) Double Team(*) Sunny Day Dig Substitute Calm Mind Overheat (Attacks=26)
Dish the Magnezone
Dish the Magnezone Magnezone(*) [Dish] (/) Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack) Personality:(to be added later) Type: Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull:(Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse)) Sturdy:(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. (DW)Analytic:(Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.(UNLOCKED) Stats: HP: 100 Atk: Rank 2(-) Def: Rank 4 SpA: Rank 5 SpD: Rank 4(+) Spe: 60 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC:9/9 MC:0 DC:5/5(unlocked) Attacks: Metal Sound(*) Tackle(*) ThunderShock(*) Supersonic(*) SonicBoom(*) Thunder Wave(*) Spark(*) Electro Ball(*) Lock-On(*) Swift(*) Gyro Ball Zap-Cannon Tri-Attack Magnet Rise Mirror Coat Barrier Discharge Flash Canon(*) Thunder(*) Rain Dance(*) ThunderBolt Protect Hidden Power Ice (7) Reflect (Attacks=23)
Aches the Gengar
![]() Aches the Gengar Gengar(*) [Aches] (M) Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Personality:(to be added) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate:(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. EC:9/9 MC:0 Stats: Gengar HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Acc Boost: 27% Size Class: 3 Weight Class: 3 Base Rank Total: 19 Attacks: Level-up Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Confuse Ray(*) Night Shade(*) Sucker Punch(*) Dark Pulse Destiny Bond Payback Shadow Punch Hex Egg Haze(*) Ice Punch(*) Disable(*) TM Shadow Ball(*) Dream Eater(*) Venoshock(*) Sludge Bomb Taunt Toxic Focus Blast Tutor: Icy Wind (Attacks=23)
Fork the Ambipom
Rarity:3 Ambipom [Fork] (M) Nature:Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Personality: (to be added) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. (DW)Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).(UNLOCKED) Stats: Ambipom HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 132 (115 x 1.15^)(+) Acc Boost: 15% Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC:6/6 MC:0 DC:5/5 Attacks: Scratch Tail whip Sand-Attack Astonish Baton pass Tickle Fury swipes Swift Screech Double Hit Last Resort Fake out Agility Counter Brick Break Shadow claw Grass knot Acrobatics Facade U-Turn Giga Impact Thunder Punch Taunt Ice Punch Dig (Attacks=23)
Mint the Lilligant
Rarity:2 Lilligant[Mint](F) Nature:Modest (+1 SpA, -1 Atk) Personality: (to be added) Type:Grass Summary: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (DW)Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (LOCKED) Stats: Lilligant HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 18 EC:6/6 MC:0 DC:3/5 Attacks: Absorb Growth Leech Seed Sleep Powder Mega Drain Synthesis Magical Leaf Stun Spore Aromatherapy Energy Ball Leaf Storm Entrainment Giga Drain Quiver Dance Petal Dance Charm Healing Wish Ingrain Hidden Power (Fire[Attack:6]) Toxic Dream Eater Solarbeam Sunny Day (Attacks=23)
Olive Oil the Vaporeon
![]() rarity:2 Vaporeon [Olive Oil] (F) Nature: Bashful (no change) Personality: (to be added) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself. (DW)Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. (UNLOCKED) Stats: HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC:6/6 MC:1 DC:5/5(UNLOCKED!) Attacks: Level Up Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Water Gun Aurora beam Acid Armor Hydro Pump Egg Yawn Wish Flail TM Facade Work Up Toxic Frustration Protect Scald Ice beam Heal Bell Hidden Power Ground (7) (Attacks=21)
Rum the Lucario
![]() Rarity: 2 Lucario [Rum] (M) Nature:Rash (+1 SpA, -1 SpD) Personality: (to be added) Quote: "But where is the Rum?" Type: Fighting: These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost. Summary: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel-types are similar to Rock-types in that their skin is durable; however, they have several key differences. Unlike Rocks, whose porous skin at once scatters fire moves and allows toxins to seep through, Steel skin is completely solid. Steel types still sense the environment around them; however, they are not quite as adept at it as their Rock- or Ground-type counterparts. Steel-type skin isn't permeable by most toxins; however, Acid and Acid Bomb can corrode it quickly leaving an opening (Body Purge and Iron Defense can remove this corrosion). Steel is also completely immune to roughing from Sandstorm, though Hail gives it dents and divots. Steel-types are easily magnetized and can be attracted or repulsed by the Magnet Pull ability. Summary: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (DW)Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 2(-) Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC:6/6 MC:0 DC:5/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Copycat Nasty Plot Dark Pulse Detect Metal Claw Bone Rush Metal sound Quick Guard Heal Pulse Aura Sphere Dragon Pulse ExtremeSpeed Close Combat Me First Bullet Punch Hi Jump Kick Blaze Kick Ice Punch Sky Uppercut Swords dance Brick Break Shadow Claw Substitute Earthquake Psychic (Attacks=31)
Diet Poison the Skuntank
Skuntank[Diet Poison](M) Rarity: 2 Nature:Lonely (+1 Atk, -1 Def) Type: Poison: Poison shares a lot in common with Normal, at least as far as being generalist and having poor super effective coverage. Its greatest advantage though is its complete immunity to toxins. Poison-types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon. Poison-types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare. Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark: Dark types are often portrayed as inherently malevolent, but this is not the case. What Dark-types do posses is a fierce mental presence that makes them immune to the effects of psychic suggestion and control. This presence also disables psychic waves surrounding an incoming object, stopping it dead in its tracks as it falls harmlessly to the ground. Dark-types are nocturnal for the most part, and thus battle very effectively in caves, at night, or in otherwise darkened conditions. While any total darkness will do, Dark-types are also the best at navigating confusing half-light situations such as twilight or dawn battles, where shadows can confuse or disorient other Pokemon. This perception does not necessarily extend to structural problems deep in caves, as while Dark-types can discern anything in their immediate vicinity, they aren't naturally in-tune with the echoes of earth vibrations. Dark-types are very vengeful by nature and happily use retaliatory attacks. In addition, Dark-types are more endeared to trickery and deviousness, and can use attacks like Nasty Plot and Taunt even if infatuated. Summary: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Stench:(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath:(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. (DW)Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.(UNLOCKED) Stats: HP: 110 Atk: Rank 4(+) Def: Rank 2(-) SpA: Rank 3 SpD: Rank 3 Spe: 84 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC:6/6 MC:0 DC:5/5 Attacks: Scratch Focus Energy Poison Gas Screech Fury Swipes SmokeScreen Toxic Feint Slash Acid Spray Night Slash Crunch Flame Burst Foul Play Venoshock Explosion Taunt Hone Claws Dark Pulse Fire Blast Facade Snatch (Attacks=21)
Ender the Beldum
![]() Rarity: 2 Beldum [Ender] (/) Nature:Impish (+1 Def, -1 SpA) Personality: (To be added) Type: Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (DW)Light Metal (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) (LOCKED) Stats: HP: 90 Atk: Rank 2 Def: Rank 4(+) SpA: Rank 1(-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 (95.2 kg) Base Rank Total: 13 EC:2/9 MC:0 DC:0/5 Attacks: Take Down Iron Head Iron Defense Zen Headbutt (Attacks=4)
Turkey the Karrablast
Karrablast [Turkey] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug:Bugs are a hardy, crafty sort of Pokemon who have adapted strategies from the plants they feed on and the birds that prey on them. Bugs often live in cramped, concealed places and so have excellent mobility in grasses and brush. They also attack fast and furiously, often in swarms, preferring to dispatch opponents with a thousand small attacks rather than one large one. Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.(UNLOCKED) Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (60 *-1.15=52) -10% Evasion Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC:3/6 MC:0 DC:5/5 Attacks: Peck Leer Endure Fury Cutter Fury Attack Headbutt False Swipe Double-edge Take-down Flail Megahorn Pursuit Counter Bug Bite Swords Dance Protect X-Scissor (Attacks=17) Last edited by TheMogRunner; Aug 15th, 2012 at 9:25:02 AM. |
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#290 |
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Join Date: Apr 2010
Posts: 2,671
Canada
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ToastTyrant: You can add Flail to Magikarp's moveset. I'm not really sure what is going on with your Magnemite's nature. You have boosts to Attack and Speed, with a decrease to S.Defense. You are also missing the Accuracy boost, if you are going with a +Speed nature. There is a newer description for Analytic. Your Cacnea shouldn't have either Sucker Punch nor Drain Punch. Not Approved.
Metal Bagon: Please use the Ability and Type descriptions from the Data Audit Thread. You need to mark which stats have been decreased on Weedle, due to its nature. You have Adamant listed as Dratini's nature, but the description and the effects on the stats are as if it has a Naughty nature. Dratini doesn't learn Giga Impact. Drilbur should only have 1 Sp Attack with a decreasing nature. Also, you cannot have part of a Speed stat. Round up when using a positive nature, and down when using a negative nature. You also need to include the accuracy boost for Pokemon with a positive Speed nature. Not Approved. Woobly Cabbage: You need to use the updated Flying description for Vullaby. Not Approved until you change that. SimonSays: Approved. Just make the DC for both of your Pokemon /5. (You also get cool points for getting 2 of the same starting Pokemon as me) TheMogRunner: Add a * next to the name of each of your Pokemon. You can add Safeguard to Vulpix's level-up moves. Mark the DW Abilities for Magnemite and Vulpix. You should mark Magnemite's stat changes with +/- not *s. You can choose 3 more level up moves for Magnemite. You don't need a DC for Gastly. Add the Accuracy boost for Gastly. Not Approved. That gives me a counter. 0
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ASB Profile <iiMKUltra> i am in a gay relationship with most of smogon Those fuckers tried to take my throne, I took their lives |
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#291 | |
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Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
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Quote:
All changes made. Thanks for pointing these out, and hopefully it's correct this time. |
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#292 | |
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Join Date: May 2011
Posts: 626
Michigan
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Quote:
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#293 | |
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Join Date: Aug 2010
Posts: 1,620
Auckland, New Zealand
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Quote:
Do I not get some bonus for being the only that was Approved in that post? Ho Rah! ... Did I say that right?
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My Tale is a Long One... I say we take all the Justin Beibers and Jersey Shore, and shoot them at the Moon with a Moon Cannon. CAP ASB. The Nerds of the Nerd Community.
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#294 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,449
Italy
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ToastTyrant: Your accuracy boost on Magnemite is 7.8%, not 7.73%. Other than that, looks good now. Approved.
TheMogRunner: Just note that Gastly's accuracy boost is 24.2% (you can find how to calculate it here). Other than that, Approved. 2/5 |
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#295 | |
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Join Date: May 2011
Posts: 1,667
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#296 | |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,449
Italy
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Quote:
Not approved. |
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#297 | |
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Join Date: May 2011
Posts: 1,667
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I'll cross my fingers and hope that I finnaly see a bold approved by the name Metal Bagon, after all, thrid times the charm, I think Last edited by Metal Bagon; Jun 7th, 2011 at 2:14:12 AM. Reason: Fixing quote |
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#298 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,449
Italy
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@Metal Bagon: Just add (+) next to Weedle's Attack and put 12.5% instead of 12.23 as Drillbur's acc boost (79*79= 6241, 6241/500 = 12.482, rounded up to 12.5), and you're set. Approved
also, 4/5 |
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#299 |
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Join Date: Jan 2011
Posts: 2,779
Iowa
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Trainer Name: Alexander Pokemon: Gallade, Mismagius, Cyclohm, Nidoking, Porygon-Z, Hydreigon, Fidgit, Gardevoir, Gengar, Dusknoir, Electivire, Octillery, Infernape, Syclant, Aggron, Lucario, Rhyperior, Chandelure, Eelektrik, Flarelm, Altaria, Togekiss, Typhlosion, Blastoise, Clefairy, Slowking, Necturine, Kadabra, Grotle, Rotom W/L/T: 35/12/1 Backpack: Gem Pocket: Berry Pocket: 3x Oran 3x Leppa 2x Cheri 2x Chesto 2x Pecha 2x Rawst 7x Aspear 5x Watmal 4x Durin 9x Enigma 4x Sitrus 1x Coba 5x Jaboca 5x Rowab Pokeball Pocket: 3x Sports Ball 3x Net Ball 3x Nest Ball 5x Dream Ball 3x Poke Ball 1x Cherish Ball Medicine Pocket: 1x Potion 1x Ether 1x Revive Equipment Pocket: Everburning Torch Staff of the Black Rider Glyph Pocket: Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30% Glyph of Crunch: Raises the base power of Crunch by 1. Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50% Glyph of Light Screen: Causes Light Screen to affect the entire team instead of three Pokémon only Artifact Pocket: Lightning Stone: Raises the base power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions. Wand of Ten Storms: Raises the base power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.Token Pocket: Currency Counters: 37 Universal Counters: 11.3 Valor Counters: 10 Ongoing Battles:
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Completed Battles:
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WinBattle factory Tourny 1st Round Win4v4 Test match for objection's new arena LossBrawl Vs Texas Win4v4 Dubs against Wanderer in the hall of the mountain king! WinDoubles on the Grand on the Grand Oak against The Wolfe WinKevins 1k match WinStomp the Glacier Brawl Win1st Reentry Brawl with Texas WinReentry doubles against Yarnus LossLC Match against Imanalt WinDoubles vs Ziposaki WinBrawl Vs Flamestrike Win6v6 Brawl against EM LossQuick 1v1 against Zarator Win3v3 Doubles against LJ WinBrawl against Atheno WinBrawl against Galladiator WinSketch fight against DA Win3v3 singles against toast WinBrawl with Kaxter Win1st of many matches against Kevin WinDiablo Battle that was finished TOO handily Win8v8 Brawl against Alchemator LossTraining Doubles against Engineer Loss6v6 Test of Power against Terrador WinQuick Singles Vs. MrL Win1v1 against Lady Salamence WinTraining Doubles against IceBug Loss6th Brawl against Fire Blast Loss5th Brawl, vs Kaxter WinTraining Double Battle against Maxim WinTraining Doubles to try and trade off the magby WinSuper Fast 1v1 with Terrador Win4th Brawl, vs. Deadfox Tiefirst strongmon battle Win3rd Brawl fight, this time against Athenodoros Win4v4 Triples with thewolfe Win2nd brawl fight, close match against Tea Win1st Brawl fight against Jas Winfight against xaz Loss 3v3 Rematch against travel Win Another fight against tea Loss fight against TravelLog Win Quick fight against Tea Win Fight against IceBug where the mentor refs! Win 2v2 welcoming fight against Zaposki Loss 1st fight ever, vs spenstar Loss Quick fight for xp vs. Dragonboy Loss Quick Double Battle Against Lord Jesseus Currently Reffing Completed Reffing
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The Wanderer's Arcade King Serperior's Arcade Glacier's Arcade Matezoides Arcade Waterwarrior's Arcade Glacier's Arcade Elevator Arcade Orcinus Arcade SubwayJ Arcade Waterwarrior Arcade Tourny Round 1 Wobbanaut's introductory battle vs Orcinus Triples between zarator and Yarnus Rotation battle between Maxim and EM Doubles between Endquote and Metal Bagon Triples between Lou and Jay Doubles between OD and TL at Warioware Quick Doubles Monotype Match between Galladiator and MB 5v5 Triples in the Sienna City Gym between Galladiator and Son of Shadoo Coconut match between Engineer and Smashlloyd Krusty Krab Match! Where Spongebob finally bleeds for his crimes Prairie Doubles between Jas and Icebug 1v1 strongmons between Icebug and Dogfish 2v2 Doubles between Arcanite and Hoblaph Training 1v1 between Simonsays and rewindman Brawl between Korski and DMTC Quick Singles between Galladiator and rewindman Metal Bagon vs. Albinoloon in Cloud City Plateau fight between Toast Tyrant and Albinoloon Quick 1v1 between rewindman and TheWolfe Triples fight between C$FP vs Fire Blast Shuckle fight between Lord Jesseus and Pikapwnd Triples between Maxim and Athenodoros Quick match between nEsp and Steampowered Subref for Alphajolt Triples between Elevator Music and GK 6v6 Brawl between Fire Blast and Rickheg Fight between toasttyrant and Blaziken 1st Ref ever, fight between Deadfox081 and Rewindman Pokemon Team:
Ragnarok the Gallade ...............In Battle hall
![]() *Thanks to Matezoide for the sprite* *Gallade (Ragnarok) Male* Nature: Serious Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 DC: 5/5 MC: 0 Attacks: 124/124 Total Aerial Ace Ally Switch Attract Body Slam Brick Break Bulk Up Bulldoze Calm Mind Captivate Charge Beam Charm Close Combat Confuse Ray Confusion Cut Defense Curl Destiny Bond Disable Double Edge Double Team Drain Punch Dream Eater Dual Chop Earthquake Echoed Voice Encore Endure Facade False Swipe Feint Fire Punch Flash Fling Focus Blast Focus Punch Frustration Fury Cutter Future Sight Giga Impact Grass Knot Growl Grudge Headbutt Heal Pulse Helping Hand Hidden Power (Water, 7) Hyper Beam Hyper Voice Hypnosis Ice Punch Icy Wind Imprison Knock Off Leaf blade Leer Light Screen Low Kick Low Sweep Lucky Chant Magic Coat Magic Room Magical Leaf Mean Look Memento Mimic Mud Slap Natural Gift Night Slash Nightmare Pain Split Poison Jab Protect Psych Up Psychic Psycho Cut Psyshock Rain Dance Recycle Reflect Rest Retaliate Return Rock Slide Rock Smash Rock Tomb Round Safeguard Secret Power Shadow Ball Shadow Sneak Signal Beam Sing Skill Swap Slash Sleep Talk Snatch Snore Stone Edge Stored power Strength Substitute Sunny Day Swagger Swift Swords Dance Synchronoise Taunt Telekinesis Teleport Thief Thunder Bolt Thunder Punch Thunder Wave Torment Toxic Trick Trick Room Vacuum Wave Will o wisp Wish Wonder Room Work Up X-Scissor Zen Headbutt
Amalia the Mismagius................
![]() *Thanks to Toast Tyrant for the sprite* Mismagius (Amalia) Female Nature: Modest Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 4 Spe: 105 Size Class: 2 Weight Class: 1 Base Rank Total: 18 EC: 6/6 MC: 0 Attacks: 34 Total Astonish Confuse Ray Dark Pulse Destiny Bond Endure Energy Ball Growl Heal Bell Hex Hypnosis Icy Wind Imprison Lucky Chant Magic Coat Magical Leaf Mean Look Nasty Plot Pain Split Payback Perish Song Power Gem Protect Psychic Psywave Rest Shadow Ball Snatch Spite Taunt Thunderbolt Thunder Wave Torment Toxic Will o Wisp
Daezara the Cyclohm ...............
*Cyclohm (Daezara) Female* Nature: Modest Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: Type: Innate This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: Type: Innate This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): Type: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 56 Total Bide Blizzard Bulldoze Charge Discharge Double Hit Double Team Draco Metour Dragonbreath Dragon Dance Dragon Pulse Dragon Rage Dragon Tail Electroweb Endure Fire Blast Flamethrower Growl Gust Hail Heal Bell Hidden Power (Fighting, 7) Hurricane Hydro Pump Hyper Beam Ice Beam Incinerate Leer Light Screen Magnet Rise Power Gem Protect Rain Dance Rest Roar Signal Beam Slack Off Sleep Talk Sonicboom Spark Substitute Sunny Day Surf Swift Tackle Thunder Thundershock Thunderbolt Thunder Wave Torment Toxic Tri Attack Twister Volt Switch Weather Ball Whirlwind
Gage the Nidoking...............
Nidoking (Gage) Male Nature: Mild Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Poison Point: Type: Can be Disabled. This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: Type: Innate This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force (DW): Type: Can be Enabled This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld) Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 DC: 5/5 MC: 0 Attacks: 42 Total Bide Blizzard Chip Away Counter Dig Disable Dragon Tail Double Kick Earth Power Endure Fire Blast Flamethrower Focus Blast Focus Energy Fury Attack Head Smash Helping Hand Horn Attack Horn Drill Ice Beam Icy Wind Leer Megahorn Pay Day Peck Protect Poison Sting Roar Shadow Ball Substitute Sucker Punch Super Fang Surf Swagger Tackle Taunt Thrash Thunderbolt Torment Toxic Toxic Spikes Venoshock
Hacketia the Porygon-Z...............
![]() *Thanks to Matezoide for the sprite* Porygon-Z (Hacketia) Nature: Modest Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round. Analytic (DW): Type: Can be Enabled If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 44 Total Agility Bide Blizzard Conversion Conversion2 Dark Pulse Defense Curl Discharge Double Team Endure Gravity Hidden Power (Ground, 7) Hyper Beam Ice Beam Icy Wind Magic Coat Magnet Rise Nasty Plot Pain Split Protect Psybeam Psychic Psyshock Rain Dance Recover Reflect Rest Sharpen Signal Beam Shadow Ball Sleep Talk Solar Beam Substitute Sunny Day Swagger Swift Tackle Thunder Thunderbolt Thunder Wave Teleport Toxic Tri Attack Trick Room
Kormahs the Hydreigon...............
Hydreigon (Kormahs) Male Nature: Brave Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 85 (-10% Evasion) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 Attacks: 42 Total Acrobatics Aqua Tail Bite Crunch Dark Pulse Double Hit Double Team Draco Meteor Dragon Pulse Dragon Rage Dragon Tail Dragonbreath Earth Power Earthquake Fire Blast Flamethrower Fly Focus Blast Focus Energy Headbutt Head Smash Hyper Voice Ice Fang Outrage Protect Reflect Rest Roar Roost Sleep Talk Stone Edge Substitute Superpower Surf Tackle Tailwind Taunt Thunder Fang Thunder Wave Tri Attack U-Turn Work Up
Ryversha the Fidgit...............
![]() *Thanks to Toast Tyrant for the sprite* Fidgit (Ryversha) Female Nature: Modest Type: Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: Type: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: Type: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): Type: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 0 Attacks: 57 Total After You Air Slash Ally Switch Comet Punch Copycat Dig Disable Double Team Earth Power Encore Endure Energy Ball Entrainment Follow Me Gust Gravity Heal Block Heal Pulse Icy Wind Knock Off Light Screen Magic Room Me First Mimic Protect Quash Rain Dance Rapid Spin Razor Wind Reflect Rest Safeguard Sandstorm Sand Attack Sand Tomb Shadow Ball Sleep Talk Sludge Bomb Sludge Wave Snatch Spikes Stealth Rock Substitute Tailwind Taunt Telekinesis Thief Torment Toxic Toxic Spikes Trick Room U-Turn Venoshock Whirlwind Wide Guard Wish Wonder Room
Keraia the Gardevoir...............
Gardevoir (Keraia) Female Nature: Modest Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): Type: Innate This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 DC: 5/5 MC: 0 Attacks: 58 Total Ally Switch Attract Calm Mind Confuse Ray Confusion Destiny Bond Disable Double Team Dream Eater Encore Endure Energy Ball Focus Blast Future Sight Grass Knot Growl Heal Bell Heal Pulse Healing Wish Helping Hand Hidden Power (Fire, 7) Hyper Beam Hyper Voice Hypnosis Icy Wind Imprison Light Screen Lucky Chant Magic Coat Magical Leaf Pain Split Protect Psychic Psyshock Rain Dance Reflect Rest Safeguard Shadow Ball Signal Beam Skill Swap Sleep Talk Snatch Substitute Sunny Day Swagger Swift Taunt Telekinesis Teleport Thief Thunderbolt Thunder Wave Torment Toxic Trick Will o Wisp Wish
Maltia the Gengar...............
![]() *Thanks to Toast Tyrant for the sprite* Gengar (Maltia) Female Nature: Timid Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) (+19% Accuracy % Evasion) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: 42 Total Bide Confuse Ray Counter Curse Dark Pulse Destiny Bond Disable Double Team Dream Eater Endure Energy Ball Focus Blast Giga Drain Hex Hidden Power (Fire, 7) Hypnosis Icy Wind Knock Off Lick Magic Coat Mean Look Nightmare Night Shade Pain Split Perish Song Protect Psychic Rest Shadow Ball Shadow Punch Snatch Sludge Wave Spite Substitute Sucker Punch Taunt Thunder Thunderbolt Torment Toxic Venoshock Will o Wisp
Cyvain the Dusknoir...............
![]() *Thanks to Matezoide for the sprite* Dusknoir (Cyvain) Male Nature: Quiet Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Pressure: Type: Innate This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 90 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 5 Spe: 38 (-) (-10% Evasion) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 Attacks: 39 Total Astonish Bind Brick Break Bulldoze Confuse Ray Counter Dark Pulse Disable Earthquake Endure Faint Attack Fire Punch Focus Blast Focus Punch Foresight Future Sight Gravity Helping Hand Ice Punch Imprison Leer Nightshade Pain Split Payback Protect Psychic Pursuit Rock Slide Shadow Ball Shadow Punch Shadow Sneak Snatch Substitute Sucker Punch Taunt Thunder Punch Toxic Trick Room Will o Wisp
Tahlzara the Electivire..............
![]() *Thanks to Toast Tyrant for the sprite* Electivire (Tahlzara) Male Nature: Naughty Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: Type: Innate This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): Type: Innate This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 4 Attacks: 43 Total Bide Brick Break Counter Cross Chop Dig Discharge Double Team Earthquake Endure Feint Fire Punch Flamethrower Focus Blast Focus Punch Giga Impact Helping Hand Ice Punch Leer Light Screen Low Kick Magnet Rise Protect Psychic Pursuit Quick Attack Rain Dance Reflect Rest Rock Slide Shock Wave Sleep Talk Substitute Swagger Swift Taunt Thunder Thunderbolt Thunder Punch Thunder Shock Torment Toxic Volt Switch Wild Charge
Feralyn the Octillery...............
![]() *Thanks to Toast Tyrant for the sprite* Octillery (Feralyn) Female Nature: Quiet Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (DW): Type: Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 38 (-) (-10% Evasion) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 DC: 5/5 MC: 1 Attacks: 35 Total Acid Spray Aurora Beam Bounce Brine Bubble Beam Charge Beam Constrict Dive Endure Energy Ball Flamethrower Focus Energy Gunk Shot Hidden Power (Ghost,7) Hyper Beam Ice Beam Lock On Octazooka Payback Protect Psybeam Psychic Rain Dance Rock Blast Scald Seed Bomb Signal Beam Soak Substitute Surf Thunder Wave Water Gun Water Spout Whirlpool Wring Out
Malspar the Infernape...............
![]() *Thanks to Toast Tyrant for the sprite* Infernape (Malspar) Male Nature: Naughty Type: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist (DW): Type: Innate The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 108 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 DC: 5/5 MC: 0 Attacks: 60 Total Acrobatics Aerial Ace Blast Burn Blaze Kick Brick Break Bulldoze Close Combat Counter Dig Double Kick Double Team Dual Chop Earthquake Ember Encore Endure Fake Out Feint Fire Blast Fire Punch Fire Spin Flame Charge Flame Wheel Flamethrower Flare Blitz Focus Energy Focus Punch Fury Swipes Grass Knot Heat Wave Helping Hand Leer Low Kick Low Sweep Mach Punch Magic Coat Nasty Plot Overheat Protect Punishment Rest Role Play Roar Scratch Shadow Claw Slack Off Sleep Talk Solar Beam Stealth Rock Stone Edge Substitute Sunny Day Swift Taunt Thunder Punch Torment Toxic U-Turn Uproar Will o Wisp
Nyri the Syclant...............
![]() Syclant (Nyri) Female Nature: Brave Type: Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: Type: Innate This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: Type: Innate This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 102 (-) (-10% Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 DC: 5/5 MC: 0 Attacks: 25 Total Acrobatics Bug Bite Counter Dig Earth Power Focus Energy Ice Punch Ice Shard Icicle Crash Icicle Spear Icy Wind Leech Life Leer Rock Slide Scratch Slash String Shot Struggle Bug Superpower Swagger Tail Glow Taunt U-Turn X-Scissor Water Pulse
Malthir the Aggron...............
![]() *Thanks to Toast Tyrant for the sprite* Aggron (Malthir) Male Nature: Adamant Type: Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: Type: Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: Type: Innate This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): Type: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 100 Atk: Rank 4 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 2 Spe: 43 (-) (-10% Evasion) Size Class: 4 Weight Class: 8 (360kg) (10 with Heavy Metal) Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 42 Total Aerial Ace Aqua Tail Brick Break Body Slam Bulldoze Counter Defense Curl Dig Double Team Dragon Rush Earthquake Earth Power Endure Fire Blast Fire Punch Focus Punch Harden Headbutt Head Smash Heavy Slam Hone Claws Icy Punch Iron Defense Iron Head Magnet Rise Metal Burst Metal Claw Mud-Slap Protect Roar Rock Slide Rollout Shadow Claw Smack Down Stone Edge Superpower Tackle Take Down Taunt Thunderbolt Thunder Punch Thunder Wave
Aerza the Lucario...............
![]() *Thanks to Simonsays for the sprite* Lucario (Aerza) Female Nature: Brave Type: Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: Type: Innate If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): Type: Innate This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 76 (-) (-10% Accuracy & Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 DC: 5/5 MC: 0 Attacks: 56 Total Agility Aura Sphere Blaze Kick Bonemerang Bone Rush Brick Break Bulldoze Bullet Punch Close Combat Counter Dark Pulse Detect Dig Double Team Dragon Pulse Drain Punch Dual Chop Earthquake Endure Extreme Speed Feint Focus Punch Follow Me Force Palm Foresight Heal Pulse Helping Hand Hi Jump Kick Ice Punch Low Kick Low Sweep Magnet Rise Me First Metal Claw Metal Sound Payback Protect Psychic Quick Attack Rain Dance Rest Reversal Roar Screech Shadow Ball Sky Uppercut Sleep Talk Stone Edge Substitute Sunny Day Swagger Swords Dance Thunder Punch Toxic Vacuum Wave Zen Headbutt
Gigaseth the Rhyperior
![]() *Thanks to Matezoide for the sprite* Rhyperior(Gigaseth) Male Nature: Careful Type: Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightning Rod: Type: Innate These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Solid Rock: Type: Innate This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless: Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 26 Total Brick Break Bulldoze Crunch Dig Double Team Drill Run Earthquake Earth Power Fire Blast Fire Fang Focus Punch Fury Attack Horn Attack Ice Fang Megahorn Payback Pay Day Protect Rock Blast Rock Wrecker Sandstorm Scary Face Stomp Stone Edge Tail Whip Thunder Fang
Zakireth the Chandelure...............
![]() *Thanks to Toast Tyrant for the sprite* Chandelure (Zakireth) Male Nature: Timid Type: Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: Type: Innate This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire: Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag (DW): Type: Innate Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 92 (+) (+10% Accuracy & Evasion) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 DC: 5/5 MC: 0 Attacks: 45 Total Acid Armor Astonish Calm Mind Confuse Ray Curse Dark Pulse Double Team Embargo Ember Endure Energy Ball Fire Blast Fire Spin Flamethrower Flame Burst Flame Charge Flash Heat Wave Hex Hidden Power (Ice 7) Hyper Beam Imprison Incinerate Inferno Minimize Night Shade Overheat Pain Split Protect Psychic Rest Safeguard Shadow Ball Sleep Talk Smog Solar Beam Substitute Sunny Day Taunt Telekinesis Thief Toxic Trick Trick Room Will o Wisp
Zaragoth the Eelektrik...............
Eelektrik (Zaragoth) Male Nature: Quirky Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 5/9 MC: 2 Attacks: 9 Total Acid Acid Spray Bind Charge Beam Crunch Headbutt Spark Tackle Thunderbolt Thunder Wave Zap Cannon
Garakesh the Pyroak
*Thanks to Toast Tyrant for the sprite*(When i find it again.....) Pyroak (Garakesh) Male Nature: Brave Type: Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Leaf Guard: Type: Innate In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: Innate This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (-) (-10% Evasion) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: 29 Total Aromatherapy Block Bullet Seed Counter Double Team Earth Power Earthquake Ember Endure Fire Spin Flamethrower Flame Wheel Flare Blitz Giga Drain Growth Heat Wave Lava Plume Leech Seed Light Screen Pound Protect Sand Tomb Stealth Rock Sunny Day Sweet Scent Synthesis Toxic Will o Wisp Wood Hammer
Armstrong the Golurk...............
*Thanks to Matezoide for the sprite* Golurk [Armstrong] Nature: Quiet Type: Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: Type: Trait The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: Type: Can be Disabled The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. No Guard (DW): Type: Innate This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 5 Weight Class: 7 EC: 6/6 MC: 0 DC: 5/5 Attacks: 42 Total Brick Break Bulldoze Curse Defense Curl Drain Punch Dynamicpunch Earthquake Earth Power Fire Punch Fly Focus Blast Focus Punch Grass Knot Gravity Gyro Ball Hammer Arm Heavy Slam Ice Beam Ice Punch Iron Defense Low Kick Magic Coat Magnitude Mega Punch Mud Slap Pound Protect Psychic Rest Rock Slide Rollout Safeguard Shadow Ball Shadow Punch Sleep Talk Stealth Rock Stone Edge Thunderbolt Thunder Punch Toxic Zen Headbutt
Azavel the Togekiss..............
![]() *Thanks to Matezoide for the sprite* Togetic (Azavel) Male Nature: Timid Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle: Type: Can be Enabled This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): Type: Innate This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 92 (+) (+10% Accuracy & Evasion) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 52 Total After You Air Cutter Air Slash Ancient Power Aura Sphere Baton Pass Bestow Brick Break Charm Counter Double Team Encore Endure Extrasensory Extreme Speed Fire Blast Flamethrower Fly Follow Me Grass Knot Growl Heal Bell Heat Wave Helping Hand Hyper Beam Light Screen Magic Coat Magical Leaf Metrenome Mirror Move Morning Sun Nasty Plot Protect Psychic Psyshock Rain Dance Reflect Roost Safeguard Shadow Ball Signal Beam Sky Attack Solar Beam Substitute Sunny Day Sweet Kiss Swift Tailwind Thunder Wave Toxic Tri Attack Trick Yawn Wish
Sellian the Typlosion...............
![]() *Thanks to Toast Tyrant for the sprite* Typhlosion (Sellian) Male Nature: Modest Type: Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: Type: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Flash Fire (DW): Type: Innate This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 36 Total Blast Burn Bulldoze Counter Defense Curl Dig Ember Endure Eruption Extrasensory Fire Blast Flamethrower Flame Burst Flame Charge Flame Wheel Focus Blast Foresight Heat Wave Hidden Power (Ice, 7) Hyper Beam Gyro Ball Inferno Lava Plume Leer Overheat Protect Quick Attack Rest Sleep Talk Smokescreen Solar Beam Substitute Sunny Day Swift Tackle Toxic Will o Wisp
Shorin the Blastoise...............
![]() *Thanks to Toast Tyrant for the sprite* Wartortle (Shorin) Male Nature: Modest Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: Type: Innate When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Rain Dish (DW): Type: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 78 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 43 Total Aqua Jet Aqua Ring Aqua Tail Bide Bite Blizzard Brick Break Brine Bubble Counter Dig Endure Fake Out Flash Cannon Focus Blast Hail Hydro Cannon Hydro Pump Hyper Beam Ice Beam Icy Wind Mirror Coat Muddy Water Protect Rain Dance Rapid Spin Reflect Rest Roar Scald Sleep Talk Substitute Surf Swagger Tackle Tail Whip Toxic Water Gun Water Pulse Water Spout Whirlpool Withdraw Yawn
Clarwyn the Clefairy...............
Clefairy (Clarwyn) Female Nature: Modest Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Friend Guard: (DW) Type: Innate The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/9 DC: 3/5 MC: 0 Attacks: 32 Total Aromatherapy Bestow Charm Copycat Defense Curl Double Slap Encore Flamethrower Follow Me Gravity Heal Bell Helping Hand Ice beam Light Screen Magic Coat Magical Leaf Minimize Moonlight Pound Protect Psychic Reflect Shadow Ball Sing Stealth Rock Stored Power Sweet Kiss Thunder Wave Thunderbolt Toxic Wake Up Slap Wish
Arlin the Slowking...............
SlowKing (Arlin) Male Nature: Relaxed Type: Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: Type: Innate This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: Type: Innate This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 26 (-) (-10% Evasion) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 DC: 5/5 MC: 5 Attacks: 36 Total Bide Blizzard Brine Confusion Counter Curse Disable Flamethrower Future Sight Grass Knot Growl Headbutt Heal Pulse Hidden Power (TBD) Ice Beam Icy Wind Light Screen Magic Coat Mud Sport Nasty Plot Power Gem Protect Psychic Rain Dance Safeguard Scald Shadow Ball Slack Off Surf Swagger Tackle Toxic Thunder Wave Water Gun Yawn Zen Headbutt
Serah the Necturine...............
![]() Necturine (Serah) Female Nature: Rash Type: Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: Type: Innate This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): Type: Innate This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 (-) Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 DC: 2/5 MC: 0 Attacks: 17 Total Leer Energy Ball Future Sight Giga Drain Hex Ominous Wind Payback Power Whip Protect Psychic Shadow Ball Shadow Sneak Sketch Torment Toxic Spikes Vine Whip Will o Wisp
Saris the Altaria...............
Altaria (Saris) Female Nature: Quiet Type: Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Natural Cure: Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine (DW): Type: Trait Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 69 (-10% evasion) Size Class: 2 Weight Class: 2 Rank Total: 19 EC: 6/6 DC: 5/5 MC: 0 Attacks: 24 Total Agility Astonish Cotton Guard Double Team Draco Meteor Dragon Dance Dragon Pulse Dragonbreath Earthquake Endure Fire Blast Fly Fury Attack Growl Heal Bell Heat Wave Hidden Power (Electric, 7) Hyper Beam Hyper Voice Ice Beam Mirror Move Mist Outrage Peck Perish Song Pluck Protect Roar Roost Safeguard Sing Sky Attack Tailwind
Therail the Kadabra...............
Kadabra (Therail) Male Nature: Timid Type: Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): Type: Innate This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 121 (+25% Accuracy and Evasion) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/9 DC: 5/5 MC: 0 Attacks: 34 Total Ally Switch Confusion Counter Dig Disable Double Team Encore Endure Energy Ball Future Sight Hidden Power (Ground, 7) Kinesis Light Screen Magic Coat Miracle Eye Protect Psybeam Psychic Psycho Cut Psyshock Recover Reflect Roleplay Safeguard Shadow Ball Skill Swap Snatch Substitute Taunt Telekinesis Teleport Trick Torment Toxic
Siegfried the Grotle...............
Grotle (Siegfried) Male Nature: Lonely Type: Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): Type: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 36 Size Class: 2 Weight Class: 4 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 4/5 Attacks: 21 Total Absorb Bite Crunch Curse Earth Power Giga Drain Leaf Storm Leech Seed Light Screen Mega Drain Protect Razor Leaf Reflect Seed Bomb Stealth Rock Substitute Superpower Synthesis Tackle Wide Guard Withdraw
Retriarch the Argalis
![]() Argalis (Retriarch) Male Nature: Quiet Type: Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Shield Dust: Type: Innate This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion (DW): Type: Innate Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. Stats: HP: 90 Atk: 3 Def: 3 SpA: 4 (+) SpD: 2 Spe: 46 (-) (-10% Evasion) Size Class: 3 Weight Class: 7 Base Rank Total: 15 EC: 5/9 DC: 5/5 MC: 0 Attacks: 29 Total Ancient Power Bug Bite Bug Buzz Close Combat Counter Disable Feint Heal Pulse Helping Hand Hydro Pump Ice Beam Icy Wind Light Screen Magic Coat Megahorn Protect Psychic Psyshock Reflect Safeguard Shadow Ball String Shot Substitute Sunny Day Tackle Toxic Willowisp Wish Zen Headbutt
Cascade the Rotom
Cascade (Rotom) Nature: Modest Type: Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. (Oven Form): Fire: STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: Base Form: HP: 90 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 Appliance Form: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 4 Spe: 86 Base Rank Total: 20 Size Class: 2 (1.3m) Weight Class: 3 (25.3kg) (Will add S/W for other forms as they become available to me) MC: 0 Attacks: 18 Total Trick Astonish Thunder Wave Thunder Shock Confuse Ray Uproar Double Team Shock Wave Dark Pulse Pain Split Signal Beam Sleep Talk Snatch Protect Thunder Bolt Reflect Hidden Power (Fighting 7) Light Screen
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My New ASB Team here for convenience Pwnemon: finishing your own hi five is like masturbation except without the physical pleasure Pwnemon: it's just touching yourself because nobody else is willing to Last edited by Ragnarokalex; May 19th, 2013 at 12:38:40 AM. |
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#300 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,449
Italy
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Ragnarokalex is Not Approved. Snatch is no longer a TM in the fifth generation, so you must choose another BW TM for Ralts. Moreover, the STAB description for Magby is outdated, as it still lists the energy reduction for Solarbeam. Use the new one instead. And finally, in the list of the Pokémon you own, you wrote "Eevee" instead of "Magby"
Also, while this is only a suggestion, why using HP Bug on Monohm when you already have Signal Beam? |
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Smogon Community > Socialization in the Empire > ASB > Network Center |
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Lightning Stone: Raises the base power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms: Raises the base power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
