
Magnemite (Telsa) (Genderless) (*)
Nature: Quiet
Type: Steel/Electric
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
HP: 80
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 39 (-)
EC: 2/9
MC: 2
DC: 2/5
Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)
Moves
Level Up:
Metal Sound (*)
Tackle(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Discharge(*)
Magnet Rise(*)
Lock-On(*)
Egg Moves:
None :(
BM TM:
Flash Cannon(*)
Volt Change(*)
Protect (*)

Privatyke (Marshall) (M) (*)
Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)
EC: 3/6
MC: 3
DC: 2/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Attacks:
Level Up
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Egg Moves
Recover(*)
Bulk Up(*)
Ice Punch(*)
BW TM
Rock Slide(*)
Waterfall(*)
Substitute(*)