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Official Smogon Know-It-All
Join Date: Mar 2010
Posts: 4,705
It was in my sleeve the WHOLE TIME!
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The Raid Zone
Current Quests: Cleansing the Elements Raids Completed: Eye of the Storm - Normal Mode
Central Processing - Normal Mode Achievements: Eye of the Storm - Normal Mode
Central Processing - Normal Mode Quests Completed: Taking on the Programmer's Job
The Taint of Stormrage Raid Items: 8 VC
900 Reputation Points
1 Badge of Valor
Glyph of AncientPower
Glyph of Fiery Dance
Glyph of Recover
Glyph of Earth Power
Glyph of Meteor Mash Raid Abilities: Berry Harvesting
Anime Style Mafia
Despite his age, Athenodoros still bears the hallmarks of one of the great trainers of his or any other generation: a keenness of mind that held him in good stead against trainers of his day has not deserted him in his old age, and he has kept his training up in solitude on the island. Aside from this, Athenodoros is easygoing, friendly and dryly good-humoured, with a witty remark or sage piece of advice for any occasion. He is eternally optimistic and generous, and generally gets on well with new people. Past ASM Games: -Nightblade - Slowking, Starmie, Dragonite, Lapras, Duclohm, Lucario
The Battle Frontier
Singles Record: 5
Double Record: 4
Current Singles Streak: 0
Current Doubles Streak: 4
Current Challenge: None Gyarados/Tirtouga/Piplup - 3 Battles
Starmie/Dragonite/Lapras - 0 Battles
Dragonite/Starmie/Lapras - 4 Battles
Dragonite/Lapras/Starmie - 1 Battle
Dragonite/Cyclohm/Nidoking/Haunter - 4 Battles Streak Record: 13
Current Challenge: None Munchlax, Rank Two - No Victories
Munchlax, Rank Two - No Victories
Munchlax, Rank Two - No Victories
Starmie, Rank Three - 8 Battles
Monohm, Rank Two - 3 Victories
Monohm, Rank Two - 13 Victories
Monohm, Rank Two - 2 Victories
Monohm, Rank Two - 3 Victories
Deino, Rank Two - 2 Victories
Lapras, Rank Three - 2 Victories Highest Rank Defeated: Bronze Bronze Rank - Dragonite, Slowking, Swampert - Victory
The Legend Run
Unclaimed Pokemon in UseNone Quest Items: -Rock Ruby
-Iron Pearl
-Ice Sapphire Legends Caught: Regirock
Registeel Unclaimed Pokemon: Magcargo
Bonsly, Omastar
Delibird
Klink, Magneton, Klang, Registeel, Snorunt, Mamoswine, Glaceon
Aron, Hippowdon
Ledyba, Abra, Staravia Unclaimed Pokemon from more than one TLR: Yggdrasil the Sudowoodo: First Second - 11 MC, 5 DC, 3 KO Finished Runs: Timeless Tower - Lucario, Slowking, Starmie
Timeless Tower - Slowking, Swampert, Lucario
Timeless Tower - Sudowoodo, Lairon, Lucario
Timeless Tower - Lucario, Slowking, Swampert
Black Sulfur Caldera - Starmie, Slowking, Lapras
Mysterious Cove - Krillowatt, Starmie, Cyclohm
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Lapras
Typhon the Lapras (M)
 Nature: Quiet -Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 120
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 51 (-)
Size Class: 5
Weight Class: 6 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt
Gym Mons
Poseidon the Swampert (M)
 Nature: Quiet - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks. Adds * to Special Attack. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 110
Att: ****
Def: ***
SpA: **** (+)
SpD: ***
Spd: 52 (-)
Size Class: 4
Weight Class: 4 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Ancientpower
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Hydro Pump
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Natural Gift
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Roar
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Take Down
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn
Astraea the Starmie (F)
 Nature: Modest - Increase of Special Attack by *. Subtracts * from Attack. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Illuminate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90
Att: ** (-)
Def: ***
SpA: ****
SpD: ***
Spd: 133 (+)
Accuracy Boost: 20.1%
Size Class: 2
Weight Class: 4 Counters: EC: Fully Evolved
MC: Full Movepool
DC: Unlocked Attacks: -Attract
-Aurora Beam
-Avalanche
-Barrier
-Bide
-Blizzard
-Brine
-Bubblebeam
-Camouflage
-Confuse Ray
-Cosmic Power
-Curse
-Dive
-Double Team
-Double-Edge
-Dream Eater
-Endure
-Facade
-Flash
-Flash Cannon
-Frustration
-Giga Impact
-Grass Knot
-Gravity
-Gyro Ball
-Hail
-Harden
-Hidden Power Fight
-Hydro Pump
-Hyper Beam
-Ice Beam
-Icy Wind
-Light Screen
-Magic Coat
-Mimic
-Minimize
-Natural Gift
-Nightmare
-Pain Split
-Protect
-Power Gem
-Psychic
-Psyshock
-Psych Up
-Psywave
-Rage
-Rain Dance
-Rapid Spin
-Recover
-Recycle
-Reflect
-Reflect Type
-Rest
-Return
-Rollout
-Round
-Scald
-Secret Power
-Signal Beam
-Skill Swap
-Skull Bash
-Sleep Talk
-Snore
-Substitute
-Supersonic
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder
-Thunderbolt
-Thunder Wave
-Toxic
-Tri Attack
-Trick
-Trick Room
-Twister
-Waterfall
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Zap Cannon
Illuyanka the Seadra (F)
 Nature: Mild - Increase of Special Attack by *. Subtracts * from Special Defence. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: Innate This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90
Att: ***
Def: ***
SpA: **** (+)
SpD: * (-)
Spd: 85
Size Class: 2
Weight Class: 2 Counters: EC: 8/9
MC: 0
DC: Unlocked Attacks: -Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team
-Hydro Pump
-Flail
-Razor Wind
-Bounce
-Endure
Scylla the Tentacool (F)
 Nature: Rash - Increase of Special Attack by *. Subtracts * from Special Defence. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: Innate This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 90
Att: **
Def: **
SpA: *** (+)
SpD: *** (-)
Spd: 70
Size Class: 2
Weight Class: 3 Counters: EC: 3/9
MC: 0
DC: 3/5 Attacks: -Poison Sting
-Acid
-Supersonic
-Wrap
-Water Gun
-Constrict
-Toxic Spikes
-Bubblebeam
-Wrap
-Mirror Coat
-Rapid Spin
-Knock Off
-Ice Beam
-Sludge Wave
-Dive
-Poison Jab
-Hydro Pump
-Hidden Power Electric [7]
-Giga Drain
-Magic Coat
-Endure
-Hex
Actaea the Krillowatt (F)
 Nature: Timid - Speed increases by 15%. Accuracy increases by 17%. Subtracts * from Attack. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armour: Innate This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125
Att: ** (-)
Def: ***
SpA: ***
SpD: ***
Spd: 121 (+)
Accuracy Boost: 17%
Size Class: 1
Weight Class: 2 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Bubble
-Charge
-Thundershock
-Tackle
-Detect
-Sheer Cold
-Mind Reader
-Metrenome
-Rain Dance
-Thunderbolt
-Double Team
-Ice Shard
-Confuse Ray
-Imprison
-Mirror Coat
-Aqua Jet
-Counter
-Hydro Pump
-Thunder
-Discharge
-Volt Switch
-Dive
-Surf
-Blizzard
-Torment
-Substitute
-Earthquake
-Discharge
-Follow Me
-Bulldoze
-Hidden Power Grass [7]
-Muddy Water
-Thunder Wave
-Endure
-Electroweb
-Icy Wind
-Earth Power
-Me First
-Copycat
-Heart Swap
-Shock Wave
-Whirlpool
-Signal Beam
-Helping Hand
-Toxic
-Hail
-Ice Beam
-Hyper Beam
-Protect
-Secret Power
-Rest
-Natural Gift
-Safeguard
-Scald
Tethys the Cloyster (F)
 Nature: Lonely - Attack increases by *. Subtracts * from Defence. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ice: Immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Abilities: Shell Armour: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat: Innate This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90
Att: **** (+)
Def: ****** (-)
SpA: ***
SpD: **
Spd: 70
Size Class: 3
Weight Class: 5 Counters: EC: Fully Evolved
MC: 4
DC: Unlocked Attacks: -Tackle
-Withdraw
-Supersonic
-Icicle Spear
-Protect
-Leer
-Clamp
-Aurora Beam
-Dive
-Avalanche
-Rapid Spin
-Rock Blast
-Double Team
-Explosion
-Rain Dance
-Brine
-Hydro Pump
-Shell Smash
-Razor Shell
-Bide
-Endure
-Toxic Spikes
-Spike Cannon
-Spikes
-Substitute
-Torment
-Teleport
-Ice Shard
-Whirlpool
-Ice Beam
-Barrier
-Icy Wind
-Hail
-Selfdestruct
-Avalanche
-Swagger
-Payback
Nestor the Slowking (F)
 Nature: Quiet - Special Attack increases by *. Divides Speed by 1.15. Decreases Evasion by 10% Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator: Innate When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100
Att: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spd: 26 (-)
Size Class: 3
Weight Class: 4 Counters: EC: Fully Evolved
MC: Full Movepool
DC: Unlocked Attacks: -After You
-Amnesia
-Aqua Tail
-Attract
-Avalanche
-Belly Drum
-Bide
-Blizzard
-Block
-Body Slam
-Brick Break
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Calm Mind
-Confusion
-Counter
-Curse
-Dig
-Disable
-Dive
-Double Team
-Double-Edge
-Dragon Tail
-Drain Punch
-Dream Eater
-DynamicPunch
-Earthquake
-Echoed Voice
-Endure
-Facade
-Fire Blast
-Fissure
-Flamethrower
-Flash
-Fling
-Focus Blast
-Focus Punch
-Foul Play
-Frustration
-Fury Cutter
-Future Sight
-Giga Impact
-Grass Knot
-Growl
-Hail
-Headbutt
-Heal Pulse
-Hidden Power Electric (7)
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Incinerate
-Iron Defense
-Iron Tail
-Light Screen
-Magic Coat
-Mega Kick
-Mega Punch
-Me First
-Mimic
-Mud Sport
-Mud-Slap
-Nasty Plot
-Natural Gift
-Nightmare
-Pay Day (wtf?)
-Power Gem
-Protect
-Psychic
-Psych Up
-Psyshock
-Psywave
-Quash
-Rage
-Rain Dance
-Recycle
-Reflect
-Rest
-Return
-Rock Smash
-Round
-Safeguard
-Scald
-Secret Power
-Seismic Toss
-Shadow Ball
-Signal Beam
-Skill Swap
-Skull Bash
-Slack Off
-Sleep Talk
-Snore
-Stomp
-Strength
-Substitute
-Sunny Day
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder Wave
-Tri Attack
-Trick
-Trick Room
-Trump Card
-Toxic
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Yawn
-Zap Cannon
-Zen Headbutt
Legends
Gair the Regirock
 Nature: Adamant - Attack increases by *. Special Attack decreases by *. Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents.
Sturdy (DW): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Stats: HP: 100
Att: ***** (+)
Def: ********
SpA: * (-)
SpD: ****
Spd: 50
Size Class: 3
Weight Class: 6 Counters: EC: Fully Evolved
MC: 1
DC: 1/5 Attacks: -Explosion
-Stomp
-Rock Throw
-Curse
-Superpower
-Earthquake
-Drain Punch
-Dig
-Gravity
-Endure
-Counter
-Hammer Arm
-Stone Edge
Registeel the Registeel
Favourite Mons
Nidhogg the Dragonite (M)
 Nature: Rash - Increase of Special Attack by *. Subtracts * from Special Defence. Types: Dragon: Roar has Energy Cost reduced by one (1). Dragonite line can breathe underwater.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100
Att: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spd: 80
Size Class: 4
Weight Class: 6 Counters: EC: Fully Evolved
MC: 9
DC: Unlocked Attacks: -Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Attract
-Bide
-Blizzard
-Brick Break
-Bulldoze
-Defog
-Detect
-Dive
-Double Team
-Double-Edge
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Flamethrower
-Fly
-Focus Blast
-Focus Punch
-Hail
-Haze (*)
-Heal Bell
-Heat Wave
-Hidden Power Grass [7]
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Natural Gift
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Rest
-Roar
-Rock Slide
-Roost
-Safeguard
-Shock Wave
-Sky Drop
-Slam (*)
-Sleep Talk
-Steel Wing
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunderbolt
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Waterfall
-Whirlpool
-Wing Attack
-Wrap (*)
-Zap Cannon
Tyranitar the Tyranitar
Metagross the Metagross
Hero the Lairon
 Nature: Sassy - Special Defence increases by *. Speed decreases by 15%. Evasion decreases by 10%. Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Heavy Metal: Innate The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 90
Att: ***
Def: *****
SpA: **
SpD: *** (+)
Spd: 34 (-)
Size Class: 2
Weight Class: 5 Counters: EC: 8/9
MC: 1
DC: 4/5 Attacks: -Tackle
-Harden
-Mud-Slap
-Headbutt
-Metal Claw
-Iron Defence
-Roar
-Take Down
-Iron Head
-Endeavour
-Head Smash
-Stealth Rock
-Earthquake
-Stone Edge
-Dig
-Heavy Slam
-Metal Burst
-Protect
-Endure
-Shadow Claw
-Rock Slide
Sostratos the Rhyhorn (F)
 Nature: Sassy - Special Defence increases by *. Speed Decreases by 15%. Evasion decreased by 10%. Types: Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100
Att: ***
Def: ***
SpA: **
SpD: *** (+)(
Spd: 21 (-)
-10 Evasion
Size Class: 3
Weight Class: 5 Counters: EC: 1/9
MC: 0
DC: 1/5 Attacks: -Horn Attack
-Tail Whip
-Stomp
-Fury Attack
-Scary Face
-Rock Blast
-Reversal
-Crunch
-Counter
-Rock Slide
-Poison Jab
-Double Edge
-Earthquake
-Stone Edge
Limos the Snorlax
 Nature: Quiet - Special Attack increases by *. Speed decreases by 15%. Evasion decreases by 10%. Types: Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Gluttony (DW): Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125
Att: ****
Def: ***
SpA: **** (+)
SpD: ****
Spd: 26 (-)
Size Class: 4
Weight Class: 9 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam
-Natural Gift
-Substitute
-Seed Bomb
-Superpower
-Return
-Rest
-Sleep Talk
-Block
-Heavy Slam
-Giga Impact
-DynamicPunch
-Fire Punch
-Fire Blast
-Ice Punch
-Blizzard
-Thunderpunch
-Thunder
-Gunk Shot
-Icy Wind
-Toxic
-Zap Cannon
-Protect
-Smack Down
-Double Team
-Shock Wave
-Bide
-Reflect
-Focus Blast
-Refresh
-Lovely Kiss
-Sweet Kiss
Daedalus the Smeargle
 Nature: Hasty - Speed increased by 15%. Accuracy increased by 9%. Defence decreased by *. Types: Normal: Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Moody (DW): Innate This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90
Att: *
Def: * (-)
SpA: *
SpD: **
Spd: 87 (+)
Size Class: 2
Weight Class: 4 Counters: EC: Doesn't Evolve
MC: 3
DC: 5/5 Attacks: -Agility
-Dragon Pulse
-Extremespeed
-Haze
-Rain Dance
-Surf
-Thunder Wave
-Bide
-Counter
-Mirror Coat
-Pain Split
-Torment
-Taunt
-Perish Song
-Fissure
-Sheer Cold
-Roar
-Endure
-Protect
-Light Screen
-Reflect
-Leech Seed
-Shell Smash
-Volt Switch
-Imprison
-Dark Void
-V-create
-Fake Out
-Dig
-Dive
-Rock Slide
-Sketch Slots: 3
Loki the Gengar
 Nature: Naughty - Attack increased by *. Special Defence decreased by *. Types: Ghost: Brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90
Att: **** (+)
Def: **
SpA: *****
SpD: ** (-)
Spd: 110
Size Class: 3
Weight Class: 3 Counters: EC: Fully Evolved
MC: 1
DC: No Dream World Ability Attacks: -Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
-Destiny Bond
-Shadow Ball
-Pain Split
-Toxic
-Venoshock
-Energy Ball
-Torment
-Substitute
-Bide
-Shadow Punch
-Magic Coat
-Endure
Cool Mons
Zeus the Cyclohm
 Nature: Modest -Special Attack increased by *. Attack decreased by *. Types: Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place. It does not block direct status moves.
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110
Att: *
Def: ****
SpA: ***** (+)
SpD: ***
Spd: 80
Size Class: 4
Weight Class: 4 Counters: EC: Fully Evolved
MC: 15
DC: Unlocked Attacks: -Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Substitute
-Discharge
-Slack Off
-Magnet Rise
-Hurricane
-Shock Wave
-Torment
-Light Screen
-Surf
-Volt Switch
-Thunder Wave
-Dragon Tail
-Protect
-Roar
-Double Team
-Charge Beam
-Toxic
-Draco Meteor
-Hidden Power [Grass]
-Power Gem
-Swift
-Trick Room
-Sleep Talk
-Rest
-Double Hit
-Weather Ball
-Whirlwind
-Bide
-Tri-Attack
-Ice Beam
-Dragon Pulse
-Earthquake
-Thunderbolt
-Thunder
-Endure
-Attact
-Zap Cannon
-Flash
-DragonBreath
-Dragon Dance
-Hone Claws
-Dragon Claw
-Hail
-Sunny Day
Hades the Zweilous
 Nature: Lonely - Attack increased by *. Defence decreased by *. Types: Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 100
Att: **** (+)
Def: ** (-)
SpA: ***
SpD: ***
Spd: 58
Size Class: 3
Weight Class: 3 Counters: EC: 4/9
MC: 0
DC: No Dream World Ability Attacks: -Tackle
-Dragon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Earth Power
-Head Smash
-Thunder Fang
-Taunt
-Thunder Wave
-Toxic
-Torment
-Thunder Fang
-Ice Fang
-Double Team
-Draco Meteor
-Double Hit
-Dragon Pulse
-Rain Dance
Ares the Lucario
 Nature: Brave - Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%. Types: Fighting: Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100
Att: ***** (+)
Def: ***
SpA: ****
SpD: ***
Spd: 76 (-)
Size Class: 3
Weight Class: 4 Counters: EC: Fully Evolved
MC: 4
DC: Unlocked Attacks: -Quick Attack
-Foresight
-Endure
-Counter
-Force Palm
-Feint
-Reversal
-Screech
-Blaze Kick
-Crunch
-Detect
-Earthquake
-Shadow Claw
-Payback
-Rock Slide
-Magic Coat
-Heal Pulse
-Extremespeed
-Close Combat
-Shadow Ball
-Dark Pulse
-Metal Claw
-Counter
-Bone Rush
-Metal Sound
-Agility
-Dig
-Substitute
-Quick Guard
-Aura Sphere
-Bullet Punch
-Follow Me
-Helping Hand
-Vacuum Wave
-Magnet Rise
-Protect
-Drain Punch
-Double Team
-Swords Dance
-Nasty Plot
-Hi Jump Kick
-Ice Punch
-Thunderpunch
-Focus Punch
-Psychic
-Focus Blast
-Stone Edge
-Flash Cannon
-Circle Throw
Mars the Nidoking
 Nature: Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%. Types: Poison: Immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Ground: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100
Att: ***
Def: ***
SpA: **** (+)
SpD: ***
Spd: 72 (-)
Size Class: 3
Weight Class: 4 Counters: EC: Fully Evolved
MC: 1
DC: Unlocked Attacks: -Leer
-Peck
-Focus Energy
-Double Kick
-Poison Sting
-Fury Attack
-Horn Attack
-Helping Hand
-Counter
-Disable
-Sucker Punch
-Venoshock
-Ice Beam
-Thunderbolt
-Toxic
-Sludge Bomb
-Substitute
-Double Team
-Earth Power
-Flamethrower
-Shadow Ball
-Endure
Mamoswine the Mamoswine
Jormungandr the Gyarados (M)
 Nature: Rash - Special Attack increased by *. Special Defense decreased by *. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100
Att: *****
Def: ***
SpA: *** (+)
SpD: *** (-)
Spd: 81
Size Class: 6
Weight Class: 6 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
-Bite
-Dragon Rage
-Thrash
-Thunderbolt
-Ice Beam
-Flamethrower
-Stone Edge
-Earthquake
-Aqua Tail
-Hydro Pump
-Bide
-Protect
-Taunt
-Torment
-Avalanche
-Dragon Tail
-Reflect
-Substitute
-Thunder Wave
-Toxic
-Dragon Dance
Ao the Carracosta
 Nature: Lonely - Attack increased by *. Defence decreased by *. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Abilities: Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes three (3) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 100
Att: ***** (+)
Def: **** (-)
SpA: ***
SpD: ***
Spd: 32
Size Class: 3
Weight Class: 4 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Bide
-Withdraw
-Water Gun
-Rollout
-Bite
-Protect
-Aqua Jet
-Ancientpower
-Crunch
-Wide Guard
-Whirlpool
-Iron Defence
-Body Slam
-Earthquake
-Ice Beam
-Stone Edge
-Shell Smash
-Hydro Pump
-Rain Dance
-Rock Slide
-Brine
-Surf
-Smack Down
-Substitute
-Toxic
-Double Team
-Dig
-Dive
-Curse
-Aqua Tail
-Focus Blast
-Flail
-Blizzard
-Bulldoze
Hephaestus the Empoleon
 Nature: Rash - Special Attack increased by *. Special Defence decreased by *. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Stats: HP: 100
Att: ***
Def: ***
SpA: *****
SpD: ***
Spd: 60
Size Class: 3
Weight Class: 4 Counters: EC: Fully Evolved
MC: 0
DC: Unlocked Attacks: -Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack
-Hydro Pump
-Yawn
-Flail
-Ice Beam
-Grass Knot
-Substitute
-Bide
-Dig
-Brick Break
-Surf
-Signal Beam
-Hydro Cannon
-Roar
-Drill Peck
Electra the Rotom-W
 Nature: Modest - Special Attack increased by *. Attack decreased by *. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90
Att: ** (-)
Def: ****
SpA: ***** (+)
SpD: ****
Spd: 86
Size Class: 3
Weight Class: 4 Counters: EC: Does Not Evolve
MC: 0
DC: No DW Ability Attacks: -Hydro Pump (From Forme)
-Trick
-Astonish
-Thunder Wave
-Thundershock
-Confuse Ray
-Uproar
-Double Team
-Shock Wave
-Pain Split
-Snatch
-Dark Pulse
-Thunderbolt
-Shadow Ball
-Volt Switch
-Charge
-Substitute
-Light Screen
-Discharge
-Hex
-Electroweb
-Sucker Punch
-Will-O-Wisp
Other Mons I Have For Some Reason
Kappa the Azurill
 Nature: Adamant - Attack increased by *. Special Attack decreased by *. Types: Water: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Huge Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90
Att: ** [3 Huge Power] (+)
Def: **
SpA: (-)
SpD: **
Spd: 20
Size Class: 1
Weight Class: 1 Counters: EC: 1/9
MC: 5
DC: 1/5 Attacks: -Splash
-Charm
-Tail Whip
-Bubble
-Slam
-Water Gun
-Encore
-Refresh
-Body Slam
-Subsitute
-Waterfall
-Double Team
Anna the Heatmor
 Nature: Quiet - Special Attack increased by *. Speed decreased by 15%. Evasion decreased by 10%. Types: Fire: Immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
White Smoke: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents. Stats: HP: 100
Att: ****
Def: ***
SpA: ***** (+)
SpD: ***
Spd: 56 (-)
Size Class: 3
Weight Class: 4 Counters: EC: Doesn't Evolve
MC: 2
DC: 1/5 Attacks: -Incinerate
-Lick
-Odor Sleuth
-Bind
-Fire Spin
-Fury Swipes
-Heat Wave
-Faint Attack
-Sucker Punch
-Flamethrower
-Sunny Day
-Dig
__________________
I mentioned that I wasn't going to be on much because the new house has no interwebz, but it now turns out it could be any time until the 4th of April, which means (weirdly) that I'll mostly be available whenever I'm at university - not so much during the weekends and nights. But I'll see what I can do.
EDIT: Fucking Hard Drive broke. IRC doesn't look like it's going to happen for a while.
Last edited by Athenodoros; Feb 24th, 2013 at 6:23:35 AM.
Reason: lol, Mudkipz is not Ground types
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