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Mission Complete
Join Date: Feb 2010
Posts: 2,689
Great Falls, VA
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Purple = up for trade
Green = moveset complete
Trainer Name: Charmander
Bug-type Pokemon (8): Scizor, Syclant, Crustle, Volcarona, Anorith, Heracross, Karrablast, Venonat
Other Pokemon (13): Cyclohm, Gorebyss, Mismagius, Salamence, Lairon, Vigoroth, Roselia, Nohface, Rhyhorn, Machoke, Spiritomb, Reuniclus, Milotic
W/L/T: 15/ 6/ 2
Trainer Counter: 3
Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
1x Absorb Bulb
Token Pocket:
Ref Tokens: 0
Business Tokens: 0
Battles
Against: Ice-eyes; Referee: DarkSlay (COMPLETED)
Against: darthvader317; Referee: Cartoons! (COMPLETED)
Against: Banryu; Referee: NyxNocturne (COMPLETED)
Against: Mewtwo15026; Referee: Athenodoros (COMPLETED)
Against: Darkamber8828 & Rediamond; Paired with: PinkCaptainFalcon; Referee: NyxNocturne (COMPLETED)
Against: Bynine; Referee: doominic77 (COMPLETED)
Against: doominic77; Referee: Fire Blast (COMPLETED)
Against: porygon3; Referee: Fire Blast (COMPLETED)
Against: GoldenKnight; Referee, Galladiator (COMPLETED)
Against: Alchemator; Referee: Rediamond (COMPLETED)
Against: Engineer Pikachu; Referee: LupusAter (COMPLETED)
Against: Fire Blast; Referee: danmantincan (COMPLETED)
Against: LupusAter & Venser; Paired with: NyxNocturne (IN PROGRESS)
Against: Flamestrike; Referee: Terrador14 (COMPLETED)
Against: Nightmare jigglypuff; Referee: Goldenknight (COMPLETED)
Against: Dogfish44; Referee: Terrador14 (COMPLETED)
Against: Darkamber8828; Referee: Deck Knight (COMPLETED)
Against: Albinoloon; Referee: Dogfish44 (COMPLETED)
Against: Doran Dragon; Referee: porygon3 (COMPLETED)
Against: Dogfish44; Referee: Zarator (COMPLETED)
Against: LupusAter & Terrador14; Paired with: Darkamber8828; Referee: Dogfish44 (COMPLETED)
Against: Ice Bug & C$FP; Paired with: Deck Knight; Referee: Gerard (IN PROGRESS)
Againt: Flamestrike; Referee: Korski (COMPLETED)
Against: AlphaJolt; Referee: C$FP (COMPLETED)
Reffings
Flora vs. Darkamber8828
Banryu vs. Kannon
Son_of_Shadoo vs. Rolf
HD vs. Flora
smashlloyd20 vs. Wyverii
PinkCaptainFalcon vs. Gerard
Athenodoros vs. Pippy
danmantincan vs. PinkCaptainFalcon
pikabolter vs. Dark Pulse
Flamestrike vs. Son_of_Shadoo
Pokemon Team:
Cyclohm

Cyclohm* [Cloud] (M)
Nature: Modest
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect
Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
SonicBoom*
Weather Ball
Whirlwind
Bide
Gale
Zap Cannon
Slack Off
Double Hit
Signal Beam*
Hydro Pump*
Heal Bell*
Magnet Rise
Thunder*
Flamethrower*
Roar*
Hidden Power [Ground] (7)
Dragon Pulse
Taunt
Substitute
Thunder Wave
Double Team
Fire Blast
Draco Meteor
Gorebyss

Gorebyss* [Pearl] (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Shell Smash
Muddy Water*
Confuse Ray*
Aqua Ring*
Scald*
Ice Beam*
Double Team*
Hydro Pump
Hidden Power [Electric] (7)
Psychic
Mismagius

Mismagius [Breeze] (F)
Nature: Modest
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
EC: 6/6
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Magical Leaf
Lucky Chant
Nasty Plot
Destiny Bond
Shadow Sneak
Pain Split
Imprison
Will-O-Wisp
Thunderbolt
Shadow Ball
Hidden Power [Fighting] (7)
Energy Ball
Taunt
Psychic
Scizor

Scizor [Mantis] (M)
Nature: Careful
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
Scizor
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Bullet Punch
Metal Claw
Brick Break
Swords Dance
X-Scissor
Night Slash
Counter
Steel Wing
Roost
Giga Impact
Substitute
Salamence

Salamence* [Drake] (M)
Nature: Hasty (+15% Speed, +15% Accuracy)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (100*1.15^)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Moxie (DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Fire Fang
Thunder Fang
Rage*
Bite*
Leer*
Headbutt*
Focus Energy*
Ember*
Crunch
Fly
Dragon Tail
Dragon Dance*
Dragon Pulse*
Hydro Pump*
Dragon Rush
Flamethrower*
Dragon Claw*
Brick Break*
Hone Claws
Substitute
Double Team
Roost
Outrage
Draco Meteor
Syclant

Syclant [Frostbite] (M)
Nature: Hasty (+15% Speed, +23% Accuracy)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (121*1.15^)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Ice Punch
Sheer Cold
Bug Buzz
X-Scissor
Blizzard
Hidden Power [Fire] (7)
Taunt
Substitute
Tail Glow
Counter
Earth Power
Crustle

Crustle [Hermit] (M)
Nature: Adamant
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Shell Smash
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Wrecker
Night Slash
Counter
Curse
Spikes
Sand Tomb
Swords Dance
Stone Edge
Earthquake
Substitute
Volcarona

Volcarona [FlyerFries] (F)
Nature: Timid (+15% Speed, +15% Accuracy)
Type:
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. SolarBeam has Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15^)
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).
Attacks:
Amnesia
Ember
String Shot
Leech Life
Take Down
Fiery Dance
Quiver Dance
Gust
Bug Buzz
Whirlwind
Hurricane
Morning Sun
Zen Headbutt
Magnet Rise
Fire Blast
Will-O-Wisp
SolarBeam
Sunny Day
Hidden Power [Rock] (7)
Psychic
Substitute
Overheat
Toxic
Anorith

Anorith [Clawdia] (F)
Nature: Adamant
Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
EC: 2/6
MC: 0
DC: 0/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rapid Spin
Screech
Curse
Stone Edge
Brick Break
X-Scissor
Lairon

Lairon [Metal] (M)
Nature: Adamant
Type:
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)
Stats:
Lairon
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
EC: 8/9
MC: 3
DC: 2/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Head Smash
Dragon Rush
Iron Head
Hone Claws
Earthquake
Shadow Claw
Magnet Rise
Heracross

Heracross [Taco] (M)
Nature: Jolly (+1.15% Speed, +11% Accuracy)
Type:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
MC: 0
DC: 2/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat
Focus Punch
Flail
Double-Edge
Bide
Stone Edge
Swords Dance
Protect
Vigoroth

Vigoroth [smashlloyd20] (M)
Nature: Jolly (+1.15%, +19% Accuracy)
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Vigoroth
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 104 (90*1.15^)
EC: 4/9
MC: 0
Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Focus Punch
Counter
Uproar
Fury Swipes
Endure
Hammer Arm
Tickle
Body Slam
Return
Rock Slide
Shadow Claw
Roselia

Roselia [Thorn] (F)
Nature: Timid (+1.15% Speed, +10% Accuracy)
Type:
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
Roselia
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 75 (65*1.15^)
EC: 8/9
MC: 0
DC: 1/5
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Sleep Powder
Synthesis
Extrasensory
Toxic
Venoshock
Energy Ball
Hidden Power [Ground] (6)
Nohface

Nohface [Plate] (M)
Nature: Adamant
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
EC: 0/6
MC: 0
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Psycho Shift
Yawn
Meteor Mash
Taunt
Rock Slide
Will-O-Wisp
Rhyhorn

Rhyhorn [AlphaJolt] (M)
Nature: Careful
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
EC: 3/9
MC: 0
DC: 0/5
Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Megahorn
Counter
Ice Fang
Crunch
Swords Dance
Earthquake
Stone Edge
Fissure
Bide
Machoke

Machoke [Mac] (M)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
EC: 6/9
MC: 1
DC: 1/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Counter
Encore
Ice Punch
Earthquake
Rock Slide
Payback
Spiritomb

Spiritomb [Delicious] (F)
Nature: Quiet
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
MC: 0
DC: 1/5
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Nasty Plot
Pain Split
Destiny Bond
Imprison
Hidden Power [Fighting] (7)
Will-O-Wisp
Shadow Ball
Toxic
Reuniclus

Reuniclus [Deblob] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 30
EC: 9/9
MC: 0
DC: 4/5
Abilities:
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Attacks:
Psywave*
Reflect*
Rollout*
Snatch*
Hidden Power [Fire] (7)*
Light Screen*
Charm*
Recover*
Psycho Shock*
Psychic
Skill Swap
Heal Block
Acid Armor*
Confuse Ray*
Imprison*
Trick Room*
Shadow Ball*
Calm Mind*
Milotic

Milotic [DarkSlay] (F)
Nature: Timid (+1.15% Speed, +10% Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 94 (81*1.15^)
EC: 6/6
MC: 0
DC: 0/5
Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Attacks:
Splash
Tackle
Flail
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Attract
Hydro Pump
Aqua Ring
Rain Dance
Blizzard
Scald
Toxic
Hidden Power [Electric] (7)
Mirror Coat
Hypnosis
Confuse Ray
DragonBreath
Karrablast

Karrablast [Kodak] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Attacks:
Peck
Leer
Endure
Fury Cutter
Headbutt
False Swipe
X-Scissor
Aerial Ace
Double Team
Counter
Megahorn
Faint Attack
Venonat

Venonat [Glass] (F)
Nature: Timid (+1.15% Speed, +6% Accuracy)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks:
Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam
Venoshock
Hidden Power [Ground] (7)
Protect
Morning Sun
Signal Beam
Skill Swap
6/7/11 Traded Mismagius for Zoroark.
6/7/11 Traded Larvesta for Bagon
6/12/11 Traded Bagon for Duosion
6/23/11 Traded Zoroark for Mismagius
Last edited by Flora; Oct 7th, 2011 at 3:09:17 AM.
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