Join Date: May 2011
Posts: 4,349
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Trainer Name: C$FP
Pokemon: Bisharp*, Swampert*, Magnezone*, Chandelure, Exeggutor, Machamp, Dragonite, Scizor, Ferrothorn, Aggron, Krillowatt, Lucario, Kitsunoh, Steelix, Cyclohm, Excadrill, Porygon, Sneasel, Rebble, Axew, Breloom, Bronzong, Klinklang, Registeel, Empoleon, Regice, Karrablast, Omastar, Regirock, Nidoran♂, Abra, Tentacool, Gastly, Rhyhorn, Starmie, Elekid, Magby, Aerodactyl, Munchlax, Togepi, Aipom, Heracross, Skarmory, Pupitar, Torchic, Ralts, Sableye, Roselia, Duskull, Cranidos, Spiritomb, Gible, Timburr, Shelmet, Mienfoo, Golett, Deino, Larvesta, Syclar, Revenankh, Arghonaut, Colossoil, Scratchet, Necturna, Hippowdon, Snorlax
W/L/T: 57/24/2
Currency Counter: 24
Battles
Record(in order by starting date) :
L - W - W - L - W - W - W - L - W - L - W - L - L - W - "W" - W - W - W - W - L - "L" - L - W - W - L - W - W - L - W - W - W - W - W - W - W - W - W - W - L - L - L - W - L - W - L - W - W - "W" - "W" - "L" - "L" - "L" - W - L - "L" - W - W - L - W - W - W - W - W - L - W - W - W - W - L - L - W - W - W - W - W - L - T - W - W - W - L - W - "L" - L - W - L - W - W - T - L - W - W - W - L - in progress
Current Battles:
C$FP vs. Deck Knight
Wins:
C$FP vs. Pippy
C$FP vs. The Shiny Umbreon
C$FP vs. IceBug (Tournament)
C$FP vs. Steampowered
C$FP vs. DarkSlay
C$FP vs. rickheg, 6v6 Singles
C$FP vs. Ziposaki
C$FP vs. shinyskarmory
C$FP vs. LoudKirbyKing (doesn't count as a win)
C$FP & IceBug vs. -Charmander- & Deck Knight
C$FP vs. The Shiny Umbreon
C$FP vs. ToastTyrant13
C$FP vs. Alphajolt
C$FP vs. Kaxtar
C$FP vs. Kaxtar
C$FP vs. Kaxtar (yes, again)
C$FP vs. Woodchuck
C$FP vs. DarkAmber8828
C$FP vs. rewindman
C$FP vs. Mr.L
C$FP vs. ToastTyrant
C$FP vs. IceBug
C$FP vs. Ragnarokalex
C$FP vs. Steampowered
C$FP vs. Leethoof
C$FP vs. Alchemator (9v9 Triples)
C$FP vs. Kaxtar (yet again, but in a 9v9 Triples this time)
C$FP vs. ToastTyrant
C$FP vs. shinyskarmory
C$FP vs. Voldemort
C$FP vs. DarkAmber8828 (doesn't count as a win)
C$FP vs. Woodchuck (doesn't count as a win)
C$FP vs. lucarioisawesome
C$FP vs. Kaxtar
C$FP vs. Dummy007
C$FP vs. smashlloyd20 (for Steel Gym Leadership)
C$FP vs. Leethoof
C$FP vs. Ragnarokalex
C$FP vs. smashlloyd20
C$FP vs. smashlloyd20
C$FP vs. Elevator Music
C$FP vs. Doorknob
C$FP vs. Complications
C$FP vs. smashlloyd20
C$FP vs. Metal Bagon
C$FP vs. Galladiator
C$FP vs. The Royal Guard
C$FP vs. AOPSUser
C$FP vs. Leethoof (Team Tournament)
C$FP vs. EndQuote
C$FP vs. rickheg
C$FP vs. Wobbanaut
C$FP vs. rickheg
C$FP vs. Elevator Music
C$FP vs. SubwayJ
C$FP vs. SubwayJ
C$FP vs. Texas Cloverleaf
C$FP vs. Dogfish44
C$FP vs. Leethoof
C$FP vs. Complications
Losses:
C$FP vs. Tea Demon
C$FP vs. Master Bane
C$FP vs. Korski
C$FP vs. DarkSlay (Tournament)
C$FP vs. jas in a Fortune Battle!
C$FP vs. Steampowered, Team Battle!
C$FP vs. PinkCaptainFalcon (doesn't count as a loss)
C$FP vs. Fire Blast
C$FP vs. Korski
C$FP vs. Engineer Pikachu
C$FP vs. Flamestrike
C$FP vs. IceBug
C$FP vs. Darkamber8828
C$FP vs. Fire Blast
C$FP vs. SimonSays vs. Orcinus Duo vs. Texas Cloverleaf
C$FP vs. Leethoof+Temperantia+Lady Salamence+XVIcaliber+Glacier Knight+Galladiator+SimonSays+Smashlloyd20
C$FP vs. Spenstar (doesn't count as a loss)
C$FP vs. Spenstar (doesn't count as a loss)
C$FP vs. jas (doesn't count as a loss)
C$FP vs. Terrador (doesn't count as a loss)
C$FP vs. Kaxtar
C$FP vs. Ragnarokalex
C$FP+Lady Salamence vs. It's_A_Random+SimonSays
C$FP vs. Texas Cloverleaf
C$FP vs. Gerard
C$FP vs. The Wanderer
C$FP vs. Frosty
C$FP vs. Orcinus Duo (doesn't count as a loss)
C$FP vs. SubwayJ
C$FP vs. Dogfish44
C$FP vs. Rediamond
C$FP & rickheg vs. The Royal Guard & Ragnarokalex
Ties:
C$FP vs. Maxim
C$FP vs. Glacier Knight
Reffing Current:
The Wanderer vs. Engineer Pikachu
Reffing Finished:
XVIcaliber vs. rewindman (2 RC)
Blazikenmaster-Zeo vs. Albinoloon (2 RC)
Nightmare Jigglypuff vs. The Shiny Umbreon (3 RC)
Alchemator vs. HD (2 RC)
rewindman vs. deadfox (4 RC)
Albinoloon vs. pimpgangster (2 RC)
Steampowered vs. Crux (2 RC)
Maxim vs. Venser (2 RC)
Tea Demon vs. Albinoloon (4 RC)
-Charmander- vs. Alphajolt (4 RC)
shadowbone66 vs. LupusAter (2 RC)
Banryu vs. LupusAter: 6v6 Triples! (12 RC)
Ragnarokalex vs. TravelLog (6 RC)
jas vs. ToastTyrant (2 RC)
Fire Blast vs. BiGGiE (4 RC)
Texas Cloverleaf vs. The Shiny Umbreon (8 RC)
Flamestrike vs. Tortferngatr (2 RC)
Athenodoros vs. The Shiny Umbreon (5 RC)
Athenodoros vs. Little Battler (6 RC)
shinyskarmory vs. Hyperbeem (4 RC)
Glacier Knight vs. Elevator Music (6 RC)
Elevator Music vs. Blazikenmaster-Zeo (2 RC)
Fire Blast vs. Romeert (6 RC)
smashlloyd20 vs. EndQuote (3 RC)
Elevator Music vs. DarkSlay (2 RC)
Rediamond vs. elDino (2 RC)
Terrador vs. Blazikenmaster-Zeo (2 RC)
Elevator Music vs. Steampowered (5 RC)
Nightmare Jigglypuff vs. Alphajolt vs. Dummy007 vs. EndQuote vs. Galvantula (5 RC)
Fire Blast vs. ToastTyrant (2 RC)
Fire Blast vs. SimonSays (6 RC)
IceBug vs. Galladiator (2 RC)
Pikapwnd vs. Chris Teke (2 RC)
IceBug vs. Ragnarokalex (4 RC)
Kaxtar vs. Blazikenmaster-Zeo (2 RC)
Albinoloon vs. ToastTyrant13 (2 RC)
Athenodoros vs. TRG (3 UC)
Spenstar vs. Leethoof (10 UC)
TalkingLion vs. Spenstar (3 UC)
jayjinde vs. LouisCyphre (3 UC)
Texas Cloverleaf vs. Elevator Music (7 UC)
zarator vs. Nightmare Jigglypuff (5 UC)
zarator vs. smashlloyd20 (4 UC)
Mr.L vs. Destiny Warrior (3 UC)
Aweshucks vs. LouisCyphre (5 UC)
Elevator Music vs. Ullar Warlord (2 UC)
Orcinus Duo vs. Texas Cloverleaf (1 UC)
Role Plays:
Litwick, Rank 1 Battle Hall (only 1 win)
Exeggcute, Rank 1 Battle Hall (only 1 win)
Aron and Plicowatt, Rank 1 Battle Hall (3 wins)
Machoke and Chandelure, Frozen Vault (Normal, with Temperantia)
Riolu and Nohface, Rank 2 Battle Hall (2 wins)
Magnezone (and Dragonite and Krillowatt), Battle Subway (one win)
Magnezone (and Dragonite and Krillowatt), Battle Subway (damn Gurdurr)
Exeggutor, Rank 3 Battle Hall (3 wins)
Scizor, Rank 4 Battle Hall (0 wins)
Dragonite (and Magnezone and Krillowatt), Battle Subway (0 wins)
Rebble, Rank 2 Battle Hall (5 wins)
Machamp and Chandelure, Frozen Vault (Normal, with rickheg)
Excadrill (and Magnezone and Swampert), Battle Subway (Beat Ingo)
Rebble, Rank 2 Battle Hall (9 wins)
Excadrill, Magnezone, Swampert, Chandelure, Battle Subway (0 wins)
Excadrill, Chandelure, Dragonite, Battle Castle (1 win)
Kitsunoh, Battle Hall (Beat Hall Matron)
Excadrill, Chandelure, Dragonite, Battle Subway+ (Defeated by Ingo+)
Lucario, Magnezone, Swampert, The Legend Run, Timeless Tower (Registeel defeated; Registeel caught; Regice caught; Regirock caught; defeated by Fearow nest of Heaven's Ascent)
Dragonite, Machamp, Breloom, Battle Subway (Defeated Battle 2)
Breloom, Dragonite, Machamp, Battle Castle (Defeated Battle 1)
Magnezone, Aggron, Metagross, Bronzong, Frozen Vault (Hard Mode, with Kaxtar)
Karrablast, Battle Hall (Defeated Battle 1)
Breloom, Bronzong, Omastar, The Legend Run, Mysterious Cove (Defeated by Phione)
Regirock, Battle Hall (Defeated Battle 2)
Rebble, Battle Hall (Defeated Battle 14)
Excadrill, Aerodactyl, Regirock, Regice, Krillowatt, Swampert, Battle Arcade (Defeated by Boss)
Lucario, Bronzong, Stormrage Depths (Normal Mode, with rickheg)
Lucario, Steelix, Regice, Battle Pike Bronze Rank (Beat Lucy)
Larvitar, Battle Hall (Defeated Battle 3)
Dragonite, Swampert, Magnezone, Battle Subway (Defeated by Ingo)
Timburr, Battle Hall (Defeated Battle 4)
Magnezone, Lucario, Regice, Battle Pike Silver Rank (Defeated by Lucy)
Timburr, Battle Hall (Defeated Battle 3)
Swampert, Starmie, Arghonaut, The Legend Run, Black Sulfur Caldera (Defeated by Guardians)
Bronzong, Battle Hall (Battle 1)
Battle Hall Reffing:
Leethoof (Defeated Battle 4)
Dogfish44 (Defeated Battle 5)
Mr.L (Defeated Battle 4)
Albinoloon (Defeated Battle 2)
EndQuote (Defeated Battle 1)
Flora (Defeated Battle 1)
ToastTyrant13 (Defeated Battle 3)
Son_of_Shadoo (Defeated Battle 1)
Dogfish44 (Defeated Battle 1)
Darkamber8828 (Defeated Battle 5)
Dummy007 (Defeated Battle 2)
XVIcaliber (Defeated Battle 1)
iiMKUltra (Defeated Battle 3)
Dummy007 (Defeated Battle 1)
Zarator (Defeated Battle 4)
Glacier Knight (Defeated Battle 2)
Maxim (Defeated Battle 2)
yarnusvshartiwg (Defeated Battle 5)
Dummy007 (Defeated Battle 9)
Engineer Pikachu (Defeated Battle 2)
Kaxtar (Defeated Battle 5)
Tortferngatr (Defeated Battle 4)
lucarioisawesome (Defeated Battle 1)
TalkingLion (Defeated Battle 1)
The Wanderer (Defeated Battle 3)
MrcRanger97 (Defeated Battle 2)
typon77 (Defeated Battle 7)
Doorknob (Defeated Battle 1)
Athenodoros (Defeated Battle 1)
Ziposaki (subref, starting at Battle 2; Defeated Battle 3)
UllarWarlord (Defeated Battle 1)
zarator (Defeated Battle 2)
Ragnarokalex (Defeated Battle 5)
Its_A_Random (subref, starting at Battle 2; Defeated Battle 6)
Maxim (Defeated Battle 8)
Mr.L (Defeated Battle 5)
waterwarrior (Defeated Battle 4)
zarator (Defeated Battle 4)
Its_A_Random (Defeated Battle 8)
King Serperior (Defeated Battle 1)
SubwayJ (Defeated Battle 1)
deadfox081 (Defeated Battle 6)
TheMogRunner (Defeated Battle 1)
Ziposaki (Defeated Battle 2)
Korski (Defeated Battle 8)
Elevator Music (Defeated Battle 6)
typon77 (Defeated Battle 1)
waterwarrior (Defeated Battle 7)
dragonboy52 (Defeated Battle 1)
Doorknob (Defeated Battle 3)
AOPSUser (Defeated Battle 1)
Orcinus Duo (Defeated Battle 6)
TheWolfe (Defeated Battle 2)
Tortferngatr (Defeated Battle 5)
SubwayJ (Defeated Battle 1)
The Wanderer (Defeated Battle 1)
typon77 (Defeated Battle 9)
Its_A_Random (Battle 1)
SubwayJ (Defeated Battle 2)
Dogfish44 (subref, starting at Battle 1; Defeated Battle 15)
Gerard (Battle 3)
AOPSUser (Defeated Battle 5)
Battle Pike Reffing:
MrcRanger (Bronze, DQ'd at Lucy)
Blazikenmaster-Zeo (Bronze, Defeated by Lucy)
SimonSays (Bronze, Defeated by Lucy)
Orcinus Duo (Bronze, Defeated by Lucy)
Dummy007 (Bronze, Defeated by Lucy)
King Serperior (Bronze, Defeated by Lucy)
Temperantia (Bronze, Defeated by Lucy)
Pwnemon (subreffing started as Lucy; Bronze, Defeated by Lucy)
typon77 (Bronze, Lucy)
Alchemator (Silver, Defeated by Lucy)
Lord Jesseus (Bronze, Defeated by Lucy)
Alchemator (Silver, Defeated by Lucy)
The Wanderer (subreffing started at Door 6; Bronze, Defeated by Lucy)
AOPSUser (Bronze, Defeated by Lucy)
Gym Matches (as leader):
Its_A_Random (win)
Kaxtar (win)
Pwnemon (win)
Orcinus Duo (loss)
Rediamond (win)
danmantincan (ongoing)
Gym Matches (as challenger):
Athenodoros (ongoing)
Gym Reffing:
Leader Its_A_Random vs. Athenodoros (leader win)
Leader Kaxtar vs. Rediamond (challenger win)
Leader Its_A_Random vs. Glacier Knight (leader win)
Leader Its_A_Random vs. Yarnus of Bethany (leader win)
Leader Dogfish44 vs. The Wanderer (leader win)
Leader Its_A_Random vs. deadfox081 (leader win)
Leader Its_A_Random vs. Gerard (challenger win)
Soul Edge the Bisharp

Bisharp* [Soul Edge] (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch *
Leer *
Fury Cutter *
Torment *
Faint Attack *
Scary Face *
Metal Claw *
Night Slash
Iron Head
Metal Burst
Iron Defense
Psycho Cut *
Suckerpunch *
Stealth Rock *
Aerial Ace *
Swords Dance*
X-Scissor *
Brick Break
Stone Edge
Taunt
Low Sweep
Hone Claws
Dig
Moves: 23
Swamp Thing the Swampert

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 (DW) [unlocked]: Damp
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (60/1.15=52.17)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down
Avalanche *
Curse *
Yawn *
Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost 7)
Facade
Moves: 69
Electro the Magnezone

Magnezone* [Electro] (Genderless)
Nature: Modest (+ * to Special Attack, - * from Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Magnet Pull
Type: Can Be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SAtk: Rank 6 (+)
SDef: Rank 3
Spd: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Metal Sound *
Tackle *
Thundershock *
Supersonic *
Sonicboom *
Thunderwave *
Spark *
Magnet Bomb *
Discharge *
Magnet Rise *
Lock-On
Zap Cannon
Tri-Attack
Mirror Coat
Barrier
Mirror Shot
Swift
Electro Ball
Gyro Ball
Screech
Thunderbolt *
Explosion *
Flash Cannon *
Hidden Power (Water, 7)
Toxic
Substitute
Signal Beam
Magic Coat
Shock Wave
Thunder
Bide
Charge Beam
Light Screen
Reflect
Hyper Beam
Rain Dance
Rest
Protect
Teleport
Iron Defense
Roleplay
Endure
Flash
Volt Switch
Double Team
Swagger
Sleep Talk
Gravity
Psych Up
Headbutt
Iron Head
Rollout
Snore
Double-Edge
Mimic
Wild Charge
Sunny Day
Frustration
Return
Facade
Secret Power
Round
Giga Impact
Agility
Natural Gift
Curse
Take Down
Rage
Electroweb
Moves: 69; complete
Decor the Chandelure

Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno
Memento
Curse
Acid Armor
Clear Smog
Heat Wave
Endure
Haze
Acid
Captivate
Spite
Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam
Dream Eater
Calm Mind
Hidden Power (Ground 7)
Sunny Day
Taunt
Hyper Beam
Protect
Telekinesis
Safeguard
Double Team
Flame Charge
Rest
Attract
Flash
Psych Up
Swagger
Trick Room
Incinerate
Moves: 50
Benedict the Exeggutor

Exeggutor[Benedict] (Male)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2 (DW) [unlocked]: Harvest
Type: Innate
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam
Seed Bomb
Barrage
Hypnosis
Confusion
Stomp
Psyshock
Leaf Storm
Ancientpower
Giga Drain
Synthesis
Sunny Day
Telekinesis
Psychic
Light Screen
Energy Ball
Protect
Sludge Bomb
Dream Eater
Moves: 29
Rocky the Machamp

Machamp [Rocky] (Male)
Nature: Adamant (+ * to Attack; - * from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Ability 3 (DW): Steadfast [unlocked]
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop
Wide Guard
Fire Punch
Ice Punch
Thunder Punch
Bulk Up
Earthquake
Brick Break
Focus Punch
Stone Edge
Payback
Substitute
Moves: 22
White Belly the Dragonite

Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2 (DW) [unlocked]: Multiscale
Type: Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump
Dragon Rush
Hyper Beam
Wing Attack
Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor
Aqua Jet
Dragonbreath
Haze
Body Slam
Dive
Dynamic Punch
Ice Punch
Icy Wind
Mimic
Tailwind
Superpower
Ominous Wind
Heat Wave
Iron Tail
Iron Head
Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break
Thunder
Fly
Focus Blast
Sky Drop
Endure
Rock Slide
Dragon Tail
Hone Claws
Focus Punch
Dragon Claw
Roar
Toxic
Zap Cannon
Horn Drill
Water Gun
Light Screen
Protect
Rain Dance
Double Team
Shock Wave
Sleep Talk
Reflect
Bide
Aerial Ace
Rest
Giga Impact
Bulldoze
Swagger
Substitute
Waterfall
Razor Wind
Water Gun
Moves: 78
Claws the Scizor

Scizor [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Ability 3: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Night Slash
Feint
Bullet Punch
Iron Head
Swords Dance
Metal Claw
Double Hit
Counter
Reversal
Safeguard
Bug Bite
Superpower
Aerial Ace
Brick Break
X-Scissor
Rock Smash
Roost
Giga Impact
Acrobatics
Protect
Thief
Light Screen
Struggle Bug
U-Turn
Steel Wing
Toxic
Substitute
Endure
Swagger
Rest
Sleep Talk
Moves: 41
Spike the Ferrothorn

Ferrothorn [Spike] (Female)
Nature: Brave (+1 to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Iron Barbs
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15=17.39)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: 6/6
MC: 0
Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Power Whip
Iron Head
Rock Climb
Payback
Selfdestruct
Leech Seed
Seed Bomb
Worry Seed
Spikes
Stealth Rock
Bullet Seed
Gravity
Toxic
Thunder Wave
Substitute
Swords Dance
Swagger
Sunny Day
Protect
Solarbeam
Thunder
Moves: 28
Heavy Head the Aggron

Aggron [Heavy Head] (Male)
Nature: Careful (+ to Special Defense, - from Special Attack)
Type: Rock/Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 3: Heavy Metal (DW) [unlocked]
Type:Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Tail
Metal Burst
Heavy Slam
Double-Edge
Protect
Autotomize
Curse
Head Smash
Iron Head
Counter
Thunder Punch
Avalanche
Magnet Rise
Endeavor
Ice Punch
Fire Punch
Low Kick
Body Slam
Aqua Tail
Block
Stealth Rock
Earthquake
Shadow Claw
Rock Slide
Giga Impact
Smack Down
Brick Break
Taunt
Endure
Focus Punch
Substitute
Thunder Wave
Double Team
Dig
Hone Claws
Sandstorm
Rock Polish
Stone Edge
Payback
Bulldoze
Avalanche
Toxic
Natural Gift
Moves: 51
Fried the Krillowatt

Krillowatt [Fried] (Male)
Nature: Modest (+ to Special Attack, - to Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Ability 2: Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Ability 3: Shell Armor (DW) [unlocked]
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Aqua Jet
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge
Volt Switch
Copycat
Guillotine
Counter
Mirror Coat
Muddy Water
Earth Power
Icy Wind
Signal Beam
Electroweb
Helping Hand
Follow Me
Me First
Metronome
Mind Reader
Swift
Shock Wave
Endure
Sheer Cold
Ice Beam
Thunderbolt
Scald
Rain Dance
Torment
Blizzard
Hone Claws
Aqua Tail
Thunder Punch
Toxic
Substitute
Protect
Safeguard
Hail
Double Team
Hidden Power (Grass)
Hyper Beam
Thunder Wave
Surf
Dive
Moves: 48
Bill the Lucario
Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 3: Justified (DW) [unlocked]
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard
Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop
Bonemerang
Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass 7)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift
Rock Smash
Poison Jab
Rock Tomb
Facade
Bulk Up
Return
Fling
Frustration
Moves: 94
Big Poe the Kitsunoh

Kitsunoh [Big Poe] (Male)
Nature: Jolly (+15% Speed, +19% Accuracy (127*127/870=18.54), -1 Special Attack)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Frisk
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Ability 2: Limber
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Ability 3: Cursed Body (DW) [unlocked]
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Shadowstrike
Perish Song
Fake Out
Shadow Claw
Metal Claw
Revenge
Iron Head
Memento
Metal Burst
Copycat
Imprison
Hex
Tail Whip
Yawn
Meteor Mash
Foul Play
Pain Split
Super Fang
Magic Coat
Spite
Sucker Punch
Ice Punch
Thunder Punch
Endeavor
Superpower
Trick
Last Resort
Knock Off
Low Kick
Icy Wind
Flail
Toxic
Will-o-Wisp
Gyro Ball
U-Turn
Dig
Taunt
Torment
Earthquake
Substitute
Aerial Ace
Protect
Double Team
Trick Room
Facade
Psycho Shift
Roar
Thief
Bulldoze
Rock Slide
Rest
Snatch
Sleep Talk
Swagger
Hone Claws
Iron Tail
Payback
Giga Impact
Safeguard
Embargo
Hidden Power Fire 7
Defog
Psych Up
Shadow Ball
Rain Dance
Secret Power
Sunny Day
Dark Pulse
Attract
Fling
Endure
Flash
Flash Cannon
Moves: 81
Boulder the Steelix

Steelix [Boulder] (Male)
Nature: Brave (+ to Attack, - from Speed; -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3: Sheer Force (DW) [unlocked]
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15=26.09)
Size Class: 7
Weight Class: 8
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Ice Fang
Fire Fang
Thunder Fang
Iron Tail
Crunch
Double Edge
Stone Edge
Sand Tomb
Rock Polish
Stealth Rock
Curse
Dragonbreath
Autotomize
Explosion
Heavy Slam
Rock Blast
Iron Head
Aqua Tail
Magnet Rise
Endure
Body Slam
Flail
Sleep Talk
Mimic
Selfdestruct
Block
Rollout
Defense Curl
Mud-Slap
Take Down
Earth Power
Ancientpower
Rock Slide
Earthquake
Torment
Gyro Ball
Dig
Payback
Bide
Taunt
Dragon Tail
Double Team
Protect
Substitute
Toxic
Endure
Roar
Rest
Giga Impact
Bulldoze
Swagger
Fissure
Skull Bash
Flash Cannon
Moves: 65
Zeus the Cyclohm

Cyclohm [Zeus] (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Ability 1: Shield Dust
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Ability 2: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 3 (DW) [unlocked]: Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Slack Off
Hurricane
Weather Ball
Whirlwind
Bide
Tri Attack
Leer
Double Hit
Discharge
Zap Cannon
Dragon Pulse
Outrage
Hydro Pump
Signal Beam
Power Gem
Draco Meteor
Heal Bell
Magnet Rise
Electroweb
Thunder
Fire Blast
Double Team
Ice Beam
Roar
Hidden Power (Grass 7)
Hyper Beam
Protect
Thunderbolt
Torment
Volt Switch
Substitute
Shock Wave
Endure
Flamethrower
Blizzard
Thunder Wave
Surf
Moves: 45
Sandman the Excadrill

Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Sand Rush
Type: Innate
This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Ability 3: Mold Breaker (DW) [unlocked]
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DW: 5/5
Moves:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure
Slash
Submission
Crush Claw
Iron Defense
Skull Bash
Rock Climb
Earth Power
Metal Sound
Iron Head
Magnet Rise
Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Poison Jab
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration
Rock Tomb
Rest
Cut
Strength
Rock Smash
Facade
Attract
Fling
Hidden Power (Fire 7)
Hyper Beam
Sludge Bomb
Round
Focus Blast
Moves: 52
2713A the Porygon

Porygon [2713A] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Ability 2: Download
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Ability 3 (DW): Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 2
DC: 2/5
Attacks:
Converison 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Lock-On
Magnet Rise
Tri Attack
Signal Beam
Magic Coat
Lock-On
Zap Cannon
Pain Split
Trick
Ice Beam
Hyper Beam
Thunderbolt
Moves: 19
Shifty the Sneasel

Sneasel [Shifty] (Male)
Nature: Jolly (+ to Speed; +30% Accuracy; - from Special Attack)
Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 3 (DW): Pickpocket
Type: Innate
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (115*1.15=132.25)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Counter
Fake Out
Ice Punch
Dig
Brick Break
X-Scissor
Double Team
Moves: 15
Rebble the Rebble

Rebble [Rebble] (Genderless)
Nature: Modest
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Ability 3 (DW): Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 6/9
MC: 22
DC: 3/5
Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Paleo Wave
Ancientpower
Earth Power
Rock Polish
Heat Wave
Mud-Slap
Vacuum Wave
Swift
Ominous Wind
Trick
Shadow Ball
Fire Blast
Energy Ball
Hidden Power (Fighting 6)
Giga Drain
Substitute
Swagger
Volt Switch
Double Team
Protect
Endure
Flamethrower
Moves: 31
Axew the Axew

Axew [Axew] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Ability 1: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Ability 2: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (+)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 2
DC: 3/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Outrage
Swords Dance
Dragon Dance
Giga Impact
Counter
Endure
Night Slash
Roar
Dig
X-Scissor
Moves: 20
Breloom the Breloom

Breloom [Breloom] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass/Fighting
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Spore
Seed Bomb
Mach Punch
Counter
Force Palm
Dynamic Punch
Mind Reader
Sky Uppercut
Bullet Seed
Drain Punch
Focus Punch
Wake-Up Slap
Synthesis
Double Team
Swagger
Substitute
Endure
Protect
Rest
Low Sweep
False Swipe
Rock Slide
Brick Break
Stone Edge
Swords Dance
Safeguard
Moves: 33
Bronzong the Bronzong

Bronzong [Bronzong] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Ability 2: Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Ability 3 (DW): Heavy Metal
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg) [8, 374 kg]
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Sunny Day
Rain Dance
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Heavy Slam
Payback
Heal Block
Block
Safeguard
Future Sight
Faint Attack
Iron Defense
Iron Head
Zen Headbutt
Trick
Ancientpower
Signal Beam
Rollout
Snore
Wonder Room
Toxic
Psychic
Earthquake
Endure
Skill Swap
Light Screen
Reflect
Double Team
Trick Room
Gravity
Protect
Rest
Solarbeam
Giga Impact
Substitute
Rock Slide
Psyshock
Hyper Beam
Shadow Ball
Sandstorm
Explosion
Recycle
Rock Polish
Stealth Rock
Bulldoze
Sleep Talk
Dream Eater
Grass Knot
Swagger
Flash Cannon
Calm Mind
Telekinesis
Rock Tomb
Charge Beam
Flash
Psych Up
Hidden Power (Ice 7)
Frustration
Return
Facade
Secret Power
Natural Gift
Strength
Round
Rock Smash
Moves: 70; complete
Gears the Klinklang

Klinklang [Gears] (Genderless)
Nature: (+ to Special Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Plus
Type: Trait
This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Ability 2: Minus
Type: Trait
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
Ability 3 (DW) [unlocked]: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 4: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Lock-On
Zap Cannon
Hyper Beam
Discharge
Shift Gear
Metal Sound
Charge Beam
Autotomize
Mirror Shot
Screech
Signal Beam
Thunderbolt
Thunder Wave
Flash Cannon
Protect
Substitute
Toxic
Volt Switch
Rest
Hidden Power (Ground 7)
Moves: 25
Iron Giant the Registeel

Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2 (DW) [unlocked]: Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23
EC: N/A
MC: 0
DC: 5/5
Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head
Lock-On
Zap Cannon
Flash Cannon
Iron Defense
Amnesia
Counter
Ice Punch
Thunder Punch
Dynamic Punch
Body Slam
Gravity
Mud-Slap
Sleep Talk
Mimic
Stealth Rock
Earthquake
Rock Slide
Thunder Wave
Focus Punch
Hone Claws
Focus Blast
Toxic
Thunderbolt
Protect
Substitute
Endure
Shadow Claw
Brick Break
Rest
Rock Polish
Aerial Ace
Bulldoze
Rain Dance
Sandstorm
Hidden Power (Ice 6)
Safeguard
Thunder
Double Team
Giga Impact
Swagger
Shock Wave
Moves: 50
Pimpoleon the Empoleon

Empoleon [Pimpoleon] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (60/1.15=52.17)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 3
DC: 5/5
Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger
Whirlpool
Mist
Aqua Jet
Drill Peck
Agility
Icy Wind
Yawn
Hydro Cannon
Aqua Ring
Dive
Signal Beam
Mud Sport
Knock Off
Vacuum Wave
Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot
Endure
Roar
Toxic
Blizzard
Hyper Beam
Rest
Stealth Rock
Sleep Talk
Flash Cannon
Earthquake
Moves: 44
Overfreeze the Regice

Regice [Overfreeze] (Genderless)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2 (DW) [unlocked]: Ice Body
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 8
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 23
EC: N/A
MC: 0
DC: 5/5
Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Ice Beam
Hyper Beam
Zap Cannon
Lock-On
Ancientpower
Charge Beam
Counter
Icy Wind
Signal Beam
Mimic
Gravity
Selfdestruct
Hail
Blizzard
Focus Blast
Thunder
Protect
Substitute
Thunderbolt
Endure
Shock Wave
Rest
Thunder Wave
Frost Breath
Moves: 29
Karrablast the Karrablast

Karrablast [Karrablast] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Swords Dance
X-Scissor
Counter
Faint Attack
Megahorn
Double Team
Aerial Ace
Substitute
Moves: 16
Spiral Knight the Omastar

Omastar [Spiral Knight] (M)
Nature: Calm [Special Defense increased by *, Attack decreased by *]
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Ability 1: Swift Swim
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Ability 3: Weak Armor (DW) [unlocked]
Type: Can Be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Constrict
Horn Attack
Water Gun
Withdraw
Bite
Water Gun
Rollout
Leer
Mud Shot
Brine
Ancientpower
Shell Smash
Hydro Pump
Knock Off
Muddy Water
Supersonic
Earth Power
Bide
Surf
Protect
Ice Beam
Blizzard
Rest
Scald
Substitute
Reflect
Endure
Protect
Moves: 28
Monolith the Regirock

Regirock [Monolith] (Genderless)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2 (DW) [unlocked]: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 23
EC: N/A
MC: 0
DC: 5/5
Attacks:
Explosion
Stomp
Rock Throw
Curse
Superpower
Hammer Arm
Iron Defense
Fire Punch
Ice Punch
Thunder Punch
Endure
Counter
Dynamic Punch
Focus Punch
Gravity
Sleep Talk
Earthquake
Stone Edge
Rock Slide
Sandstorm
Brick Break
Drain Punch
Rock Polish
Protect
Substitute
Smack Down
Dig
Giga Impact
Thunder Wave
Stealth Rock
Rest
Moves: 31
Nidoran♂

Nidoran♂ (Male)
Nature: Quiet (+ to Special Attack; -15% from Speed; -10% Evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Ability 1: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Ability 2: Rivalry
Type: Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Ability 3 (DW): Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Counter
Disable
Endure
Ice Beam
Thunderbolt
Sludge Bomb
Moves: 15
Abra

Abra (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3 (DW): Magic Guard
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 4
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Teleport
Encore
Light Screen
Skill Swap
Psyshock
Reflect
Energy Ball
Moves: 7
Tentacool

Tentacool (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Poison/Water
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Liquid Ooze
Type: Innate
This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Ability 3 (DW): Rain Dish
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Poison Sting
Acid
Supersonic
Wrap
Water Gun
Constrict
Toxic Spikes
Bubblebeam
Confuse Ray
Mirror Coat
Muddy Water
Sludge Bomb
Ice Beam
Scald
Moves: 14
Gastly

Gastly (Male)
Nature: Timid (+ to Speed; +29% Accuracy; - from Attack)
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
DC: N/A
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Clear Smog
Disable
Perish Song
Thunderbolt
Shadow Ball
Sludge Bomb
Moves: 14
Rhyhorn

Rhyhorn (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Lightningrod
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Ability 2: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 3 (DW): Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Counter
Crunch
Ice Fang
Earthquake
Sandstorm
Rock Slide
Moves: 12
Starmie

Starmie (Genderless)
Nature: Timid (+ to Speed; +20% Accuracy; - from Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Illuminate
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released. Command: (Ability: Illuminate)
Ability 2: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 3 (DW) [unlocked]: Analytic
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Reflect Type
Bubblebeam
Minimize
Confuse Ray
Aurora Beam
Barrier
Supersonic
Pain Split
Dive
Endure
Gravity
Magic Coat
Mimic
Signal Beam
Sleep Talk
Wonder Room
Icy Wind
Trick
Blizzard
Thunder
Surf
Ice Beam
Rain Dance
Reflect
Psychic
Protect
Thunderbolt
Psyshock
Confuse Ray
Water Pulse
Zap Cannon
Hyper Beam
Telekinesis
Teleport
Double Team
Bide
Rest
Scald
Skill Swap
Brine
Thunder Wave
Dream Eater
Grass Knot
Substitute
Toxic
Whirlpool
Moves: 56
Elekid

Elekid (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1: Static
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunder
Fire Punch
Focus Punch
Ice Punch
Endure
Thunderbolt
Psychic
Brick Break
Moves: 16
Magby

Magby (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flare Blitz
Mach Punch
Thunder Punch
Psychic
Flamethrower
Will-o-Wisp
Moves: 14
Aerodactyl

Aerodactyl (Male)
Nature: Jolly (+ to Speed; +26% Accuracy; - from Special Attack)
Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Ability 1: Rock Head
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Ability 3 (DW): Unnerve
Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: N/A
MC: 0
DC: 2/5
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Sky Drop
Rock Slide
Crunch
Iron Head
Giga Impact
Pursuit
Roost
Tailwind
Aqua Tail
Sky Attack
Whirlwind
Double-Edge
Iron Tail
Taunt
Earthquake
Stone Edge
Smack Down
Sandstorm
Torment
Fly
Whirlwind
Endure
Double Team
Bulldoze
Protect
Substitute
Aerial Ace
Moves: 36
Munchlax

Munchlax (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Pickup
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Ability 2: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3 (DW): Gluttony
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 1/6
MC: 3
DC: 1/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Counter
Double-Edge
Zen Headbutt
Ice Beam
Thunderbolt
Earthquake
Moves: 16
Togepi

Togepi (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Ability 2: Serene Grace
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Ability 3 (DW): Super Luck
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Morning Sun
Nasty Plot
Stored Power
Solarbeam
Shadow Ball
Flamethrower
Moves: 15
Aipom

Aipom (Male)
Nature: Jolly (+ to Speed; +22% Accuracy; - from Special Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Run Away
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Ability 2: Pick Up
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Ability 3 (DW): Skill Link
Type: Innate
This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Agility
Double Hit
Bounce
Counter
Fake Out
Ice Punch
Taunt
Dig
Low Sweep
Moves: 18
Heracross

Heracross (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 3 (DW): Moxie
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Bide
Focus Punch
Pursuit
Smack Down
Earthquake
Rock Slide
Moves: 15
Skarmory

Skarmory (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Flying/Steel
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Ability 1: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Sturdy
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ability 3 (DW): Weak Armor
Type: Can be Enabled
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: N/A
MC: 0
DC: 0/5
Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Drill Peck
Endure
Sky Attack
Torment
Rock Slide
X-Scissor
Moves: 14
Pupitar

Pupitar (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 2 (DW): Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 17
EC: 4/9
MC: 2
DC: 0/5
Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Dragon Dance
Iron Defense
Pursuit
Earthquake
Brick Break
Torment
Moves: 14
Torchic

Torchic (Male)
Nature: Hasty (+15% Speed, +9% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2 (DW): Speed Boost
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15=51.75)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Counter
Endure
Night Slash
Hone Claws
Fire Blast
Rock Slide
Moves: 13
Ralts

Ralts (Male)
Nature: Impish (+ to Defense; - from Special Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Synchronize
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Ability 2: Trace
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) )
Ability 3 (DW): Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Confuse Ray
Disable
Encore
Taunt
Psychic
Will-o-Wisp
Moves: 14
Sableye

Sableye (Male)
Nature: Brave (+ to Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Keen Eye
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Ability 2: Stall
Type: Innate
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Ability 3 (DW) [unlocked]: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC: N/A
MC: 0
DC: 3/5
Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Metal Burst
Moonlight
Sucker Punch
Fire Punch
Toxic
Taunt
Will-o-Wisp
Substitute
Moves: 18
Roserade

Roserade (Male)
Nature: Timid (+ to Speed; +12% Accuracy; - from Attack)
Type: Poison/Grass
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Poison Point
Type: Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 4
Spe: 104 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Petal Dance
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Weather Ball
Sweet Scent
Toxic Spikes
Extrasensory
Leaf Storm
Synthesis
Spikes
Toxic
Venoshock
Energy Ball
Shadow Ball
Solarbeam
Sunny Day
Moves: 25
Duskull

Duskull (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
DC: N/A
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Destiny Bond
Imprison
Pain Split
Ice Beam
Shadow Ball
Will-o-Wisp
Moves: 14
Cranidos

Cranidos (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Ability 1: Mold Breaker
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2 (DW): Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Crunch
Hammer Arm
Iron Head
Ice Beam
Earthquake
Rock Slide
Moves: 13
Spiritomb

Spiritomb (Male)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Dark/Ghost
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Ability 2 (DW): Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18
EC: N/A
MC: 0
DC: 0/5
Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Imprison
Nightmare
Pain Split
Toxic
Taunt
Will-o-Wisp
Moves: 15
Gible

Gible (Male)
Nature: Jolly (+ to Speed; +8% Accuracy; - from Special Attack)
Type: Dragon/ Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil
Type: Innate
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2 (DW): Rough Skin
Type: Innate
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 49 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Body Slam
Iron Head
Outrage
Earthquake
Dig
Stone Edge
Moves: 13
Timburr

Timburr (Male)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 2: Sheer Force
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Ability 3 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 5/5
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Focus Punch
Hammer Arm
Dynamic Punch
Drain Punch
Endure
Mach Punch
Ice Punch
Thunder Punch
Fire Punch
Reversal
Foresight
Taunt
Brick Break
Rock Slide
Dig
Payback
Moves: 24
Shelmet

Shelmet (Male)
Nature: Timid (+ to Speed; +5% Accuracy; - from Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Abilities:
Ability 1: Hydration
Type: Innate
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ability 2: Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Ability 3 (DW): Overcoat
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 29 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Encore
Endure
Mud-Slap
Double Team
Energy Ball
Substitute
Moves: 13
Mienfoo

Mienfoo (Male)
Nature: Jolly (+ to Speed; +13% Accuracy; - from Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 2: Regenerator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Ability 3 (DW): Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Endure
Me First
Vital Throw
Taunt
Dig
Brick Break
Moves: 13
Golett

Golett (Genderless)
Nature: Careful (+ to Special Defense; - from Special Attack)
Type: Ghost/Ground
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Ability 2: Klutz
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
Golett
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Earthquake
Ice Punch
Toxic
Brick Break
Gyro Ball
Bulldoze
Rock Slide
Substitute
Moves: 17
Deino

Deino (Male)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Ability 1: Hustle
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15=43.70)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0
DC: N/A
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Outrage
Dragon Pulse
Earth Power
Head Smash
Ice Fang
Draco Meteor
Taunt
Torment
Thunder Wave
Moves: 17
Larvesta

Larvesta (Male)
Nature: Bold (+ to Defense; - from Attack)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Ability 1: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Ability 2 (DW): Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Ember
String Shot
Leech Life
Take Down
Endure
Foresight
Morning Sun
Solarbeam
Psychic
Flamethrower
Moves: 10
Syclar

Syclar (Male)
Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
Type: Bug/Ice
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Ability 1: Compound Eyes
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Snow Cloak
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3 (DW): Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15=104.65)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
Icicle Spear
Fury Attack
X-Scissor
Sheer Cold
Hail
Earth Power
Counter
Water Pulse
Electroweb
Taunt
Blizzard
Dig
Aerial Ace
Moves: 21
Revenankh

Revenankh (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Ability 2: Air Lock
Type: Innate
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Ability 3 (DW): Infiltrator
Type: Innate
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 1/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Glare
Mean Look
Shadow Punch
Revenge
Power Whip
Counter
Mach Punch
Shadow Sneak
Destiny Bond
Ice Punch
Earthquake
Brick Break
Rock Slide
Moves: 19
Arghonaut

Arghonaut (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Ability 1: Unaware
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Ability 2 (DW) [unlocked]: Iron Fist
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bubble
Smokescreen
Yawn
Chip Away
Wrap
Arm Thrust
Aqua Jet
Focus Punch
Waterfall
Mach Punch
Revenge
Night Slash
Constrict
Foul Play
Punishment
Thief
Circle Throw
Recover
Rock Blast
Ice Punch
Thunder Punch
Bulk Up
Scary Face
Soak
Gunk Shot
Low Kick
Superpower
Sleep Talk
Drain Punch
Snatch
Taunt
Earthquake
Rock Slide
Dive
Torment
Protect
Brick Break
Roar
Rain Dance
Smack Down
Double Team
Rest
Low Sweep
Quash
Giga Impact
Stone Edge
Bulldoze
Substitute
Rock Tomb
Endure
Rock Smash
Toxic
Moves: 52
Colossoil

Colossoil (Male)
Nature: Mild (+ to Special Attack; - from Defense)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Ability 1: Rebound
Type: Can be Activated
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Ability: Rebound (Hazard).
Ability 2: Guts
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Ability 3 (DW) [unlocked]: Pressure
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Muddy Water
Peck
Horn Attack
Drill Run
Megahorn
Crunch
Bounce
Encore
Fake Out
Water Spout
Dark Pulse
Taunt
Earthquake
Rock Slide
Dig
Brick Break
U-Turn
Moves: 23
Scratchet

Scratchet (Male)
Nature: Modest (+ to Special Attack; - from Attack)
Type: Fighting/Normal
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Scrappy
Type: Innate
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Ability 2: Prankster
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Ability 3 (DW): Vital Spirit
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Confuse Ray
Roost
Yawn
Toxic
Taunt
Focus Blast
Moves: 11
Necturna

Necturna (Homosexual Female)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Ability 2 (DW) [unlocked]: Telepathy
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Horn Leech
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Shadow Ball
Natural Gift
Giga Drain
Future Sight
Leaf Blade
Leaf Storm
Snatch
Skill Swap
Synthesis
Thunder (Sketch)
Gravity
Seed Bomb
Curse
Torment
Shadow Claw
Stone Edge
Grass Knot
Energy Ball
Sunny Day
Protect
Solarbeam
Substitute
Giga Impact
Double Team
Hyper Beam
Moves: 38
Hippo the Hippowdon

Hippowdon [Hippo] (Male)
Nature: Sassy (+ to Special Defense; - 15% from Speed; -10% flat evasion)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Stream
Type: Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Command: (Ability: Sand Stream)
Ability 2 (DW): Sand Force
Type: Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 1/5
Attacks:
Ice Fang
Fire Fang
Thunder Fang
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb
Crunch
Earthquake
Revenge
Slack Off
Whirlwind
Rock Slide
Giga Impact
Stone Edge
Moves: 18
Nommy the Snorlax

Snorlax [Nommy] (Female)
Nature: Quiet (+ to Special Attack; - from Speed; -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Ability 1: Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 2: Immunity
Type: Innate
This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Ability 3 (DW) [unlocked] Gluttony
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 25 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 6
DC: 5/5
Attacks:
Metronome
Odor Sleuth
Tackle
Defence Curl
Amnesia
Belly Drum
Yawn
Lick
Recycle
Screech
Chip Away
Counter
Double Edge
Substitute
Earthquake
Rock Slide
Toxic
Body Slam
Outrage
Focus Punch
Stockpile
Rollout
Whirlpool
Heavy Slam
Crunch
Surf
Flamethrower
Thunderbolt
Zen Headbutt
Psychic
Snatch
Brick Break
Ice Beam
Endure
Shadow Ball
Fire Punch
Focus Blast
Protect
Fire Blast
Incinerate
Bide
Hyper Voice
Seed Bomb
Rest
Sleep Talk
Snore
Whirlwind
Self Destruct
Snatch
Hyper Beam
Facade
Pursuit
Wild Charge
Iron Head
Blizzard
Zap Cannon
Solarbeam
Giga Impact
Thunderpunch
Ice Punch
Sunny Day
Thunder
Moves: 63
11:31 typon77 im into fucking snorlaxes
11:31 typon77 nbd
11:31 rickheg more cushion for the pushin?
11:31 typon77 IAR no
11:31 typon77 I dont like raping pokemon that belong to me
11:31 IAR 13:30 typon77 im into fucking snorlaxes
11:31 IAR 6.6
11:31 typon77 however, orcinus has a female snorlax
11:31 rickheg it'd obey you
11:31 typon77 named nommy
11:31 rickheg auto-consent
11:31 typon77 and i shall seduce her
To Do List
Teach: Bisharp (26): Pursuit (3), Revenge (3), Toxic (2), Protect (2), Double Team (2), Torment (2), Payback (2), Giga Impact (2), Thunder Wave (2), Poison Jab (2), Swagger (2), and Substitute (2).
Teach: Swampert (32): Bite (3), Ice Ball (3), Refresh (3), Aqua Tail (3), Superpower (3), Toxic (2), Rain Dance (2), Iron Tail (3), Secret Power (3), Giga Impact (2), Stealth Rock (3), Swagger (2).
Teach Magnezone (0): I'll think of something.
Chandelure (0): Complete
Exeggutor (0): Complete
Machamp (20): DW (1). Teach Machamp: Wake-Up Slap (1), Bullet Punch (3), Counter (3), Superpower (3), Smack Down (2), Dig (2), Payback (2), and Giga Impact (2).
Teach Dragonite (0): Complete
Teach Scizor (0): I'll think of something.
Teach Metagross (30): DW (2). Pursuit (1), Endure (3), Gravity (3), Ice Punch (3), Magnet Rise (3), Thunder Punch (3), Hone Claws (2), Brick Break (2), Aerial Ace (2), Explosion (2), Bulldoze (2), and Rock Slide (2).
Teach Ferrothorn (8): Explosion (1), Bullet Seed (3), Bulldoze (2), and Swagger (2).
Teach Aggron (26): Fire Punch (3), Ice Punch (3), Thunder Punch (3), Magnet Rise (3), Dragon Rush (3), Avalanche (3), Superpower (3), Outrage (3), and Aerial Ace (2).
Teach Krillowatt (18): DW (1). Shock Wave (3), Signal Beam (3), Icy Wind (3), Hyper Beam (2), Thunder Wave (2), Substitute (2), and Surf (2).
Teach Lucario (0): I'll come up with something.
Teach Kitsunoh (0): I'll come up with something.
Teach Steelix (0): I'll come up with something.
Duclohm (0): Nothing for now.
Excadrill (0): Complete
Porygon (0): Nothing for now.
Sneasel (0): Nothing for now.
Rebble (0): Nothing for now.
Axew (0): Nothing for now.
Current Total for Pokemon: 160
All (mostly): 2 Life Orb (one obtained, 20 TC), 2 Expert Belt (one obtained, 20 TC)
Bisharp: Razor Claw (obtained)
Swampert: Soft Sand (obtained)
Magnezone: Magnet (obtained)
Chandelure: Charcoal (10 TC)
Exeggutor: Leftovers (obtained)
Machamp: Link Cable (obtained)
Dragonite: Dragon Gem (obtained), Hondew Berry (2 TC)
Scizor: Metal Coat (obtained), Razor Claw (obtained), Razor Fang (20 TC)
Metagross: Metal Coat (obtained)
Ferrothorn: Power Bracer (20 TC)
Aggron: Macho Brace (obtained)
Krillowatt: Leftovers (obtained), Focus Sash (obtained)
Lucario: Black Belt (obtained)
Kitsunoh: Leftovers (obtained)
Steelix: Metal Coat (obtained)
Cyclohm: Magnet (obtained)
Excadrill: Soft Sand (obtained)
Porygon-Z: Silk Scarf (obtained)
Weavile: Razor Claw (obtained)
Stratagem: Hard Stone (10 TC)
Haxorus: Dragon Gem (obtained)
Regirock moves: Lock-On (1), Iron Defense (1), Block (3), Body Slam (3), Defense Curl (3), Double-Edge (3), Dynamic Punch (3), Gravity (3), Mimic (3), Mud-Slap (3), Rollout (3), Selfdestruct (3), Sleep Talk (3), Focus Punch (3), Toxic (2), Safeguard (2), Smack Down (2), Dig (2), Double Team (2), Rock Tomb (2), Secret Power (3), Rest (2) Giga Impact (2), Thunder Wave (2), Stealth Rock (3), Psych Up (2), Bulldoze (2), Swagger (2).
Cyclohm moves: 1 MC Moves:
50 Thrash
81 Outrage
2 MC Moves:
Sleep Talk
Snore
TM02 Dragon Claw
TM06 Toxic
TM07 Hail
TM14 Blizzard
TM21 Frustration
TM26 Earthquake
TM27 Return
TM35 Flamethrower
TM37 Sandstorm
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM57 Charge Beam
TM59 Incinerate
TM68 Giga Impact
TM70 Flash
TM78 Bulldoze
TM92 Trick Room
TM93 Wild Charge
HM03 Surf
HM04 Strength
HM05 Waterfall
3 MC Moves:
Dragon Dance
Dragon Rush
DragonBreath
Gust
Mud-Slap
Shock Wave
Spark
Water Pulse
Headbutt
Swift
TM43 Secret Power
TM58 Endure
TM78 Captivate
TM83 Natural Gift
More legit to-do list starts here
Mons to build to awesomeness (in approximate order of preference):
Necturna, Cyclohm, Colossoil, Syclar, Munchlax, Roselia, Sableye, Aerodactyl, Regice, Regirock, Timburr, Golett, Klinklang, Axew, Rebble, Scratchet, Ralts, Pupitar, Togepi, Aipom, Elekid, Magby, Nidoran♂, Ferrothorn, Porygon, Karrablast, Deino, Gastly, Duskull, Cranidos, Revenankh, Sneasel, Rhyhorn, Abra, Breloom, Omastar, Exeggutor, Torchic, Gible, Shelmet, Mienfoo, Tentacool, Machamp, Heracross, Skarmory, Bisharp, Spiritomb
Mons built to awesomeness:
Swampert*, Magnezone*, Chandelure, Dragonite, Scizor, Metagross, Aggron, Krillowatt, Lucario, Kitsunoh, Steelix, Excadrill, Bronzong, Registeel, Empoleon, Starmie, Arghonaut
Purchase Berries:
A bunch of Enigma Berries
For Natural Gift
Fire: Bluk/Watmel
Water: Nanab/Durin
Electric: Wepear/Belue
Grass: Pinap
Ice: Pomeg
Fighting: Salac
Poison: Petaya
Ground: Apicot
Flying: Lansat
Psychic: Starf
Cornn: Bug
Rock: Magost
Ghost: Rabuta
Dragon: Nomel
Dark: Spelon
Steel: Pamtre
Traded Away Mons

Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit
Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Dynamic Punch
Gravity
Selfdestruct
Sleep Talk
Mimic
Block
Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Aerial Ace
Explosion
Rain Dance
Telekinesis
Sandstorm
Rest
Bulldoze
Swagger
Substitute
Moves: 42
Last edited by C$FP; Feb 26th, 2012 at 3:40:21 PM.
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