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#201 |
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Time for a true display of skill.
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Join Date: Apr 2009
Posts: 1,392
You belong in a museum!
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Trainer Name: Zy
Pokemon: Joltik, Deino W/L/T: 0 / 0 / 0 Trainer Counter: 2 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: vs Lord Jesseus (reffed by danmantincan) vs Seven Deadly Sins (reffed by smashlloyd20) vs smashlloyd20 (reffed by Kannon) Pokemon Team:
Joltik
![]() Joltik(*) Miele (F) Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense) Type: Bug / Electric Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: ** Def: ** SpA: **** (+) SpD: * (-) Spe: 65 EC: 0/6 MC: 0 DC: 0/5 Attacks: String Shot (*) Leech Life (*) Spider Web (*) Thunder Wave (*) Screech (*) Fury Cutter (*) Electroweb (*) Bug Bite (*) Gastro Acid (*) Cross Poison (*) Pin Missile (*) Pursuit (*) Energy Ball (*) Double Team (*) Volt Switch (*)
Deino
![]() Deino(*) Lock (M) Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense) Type: Dark / Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). Abilities: Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: *** Def: * (-) SpA: ** SpD: ** Spe: 44 (38 * 1.15) (+) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle (*) Dragon Rage (*) Focus Energy (*) Bite (*) Headbutt (*) Dragonbreath (*) Roar (*) Crunch (*) Dark Pulse (*) Earth Power (*) Head Smash (*) Taunt (*) Thunder Wave (*) Dragon Tail (*)
Monohm
![]() Monohm (Kuukai) (M) Nature: Mild (Adds * to Special Attack; Subtracts * From Defense) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats HP: 90 Atk: ** Def: ** (-) SpA: **** (+) SpD: ** Spe: 60 EC: 0/6 MC: 0 DC: 0/5 Attacks Tackle * Growl * Leer* Dragon Rage * Charge * Thundershock * Rain Dance* Twister* Spark * Sonicboom* Hydro Pump* Magnet Rise* Dragon Dance* Charge Beam* Flamethrower* Thunder*
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GP Team - just ask. | last.fm | redditor | steam | #C&C, #mtg, #TCG oh look a userbar Last edited by Zystral; Apr 21st, 2011 at 4:37:45 AM. |
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#202 |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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Approved.
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| Alchemator |
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#203 |
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Join Date: Aug 2009
Posts: 2,873
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![]() Trainer Name: Brandon Pokemon: Carracosta*, Golurk*, Torterra*, Cyclohm, Magmortar, Gallade, Braviary, Honchkrow, Heracross, Tyranitar, Venusaur, Tauros, Samurott, Ferrothorn, Charizard, Feraligatr, Donphan, Staraptor, Nidoking, Steelix, Rhyperior, Starmie, Gliscor, Mamoswine, Blissey, Snorlax, Excadrill, Conkeldurr, Haxorus, Serperior, Embirch, Numel, Chimchar, Mollux, Rebble, Breezi, Vulpix, Sunkurn W/L/T: 35-23-1 Currency Counter: 4 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Items Pocket: 1x Damp Rock 1x Leftovers 1x Light Clay 1x Expert Belt 1x Magmarizer 1x Choice Band 5x White Herb 2x Lucky Egg 3x Exp. Share 2x Amulet Coin 1x Rare Candy Glyph of Fiery Dance Glyph of Flamethrower Glyph of AncientPower Glyph of Crunch Glyph of Roost Glyph of Rock Slide Glyph of Earth Power Glyph of Recover Glyph of Flare Blitz Glyph of Thunderbolt Glyph of Flash Cannon 1x Ancient Ruby Token Pocket: Universal Counters: 5 Valor Counters: 19 Badges of Valor: 2 Active Slots: 2v2 Tag Battle w/ Birkal vs. Pwnemon & Elevator Music (reffed by Complications) 6v6 Singles vs. ZhengTann (reffed by akela) Battle Hall Challenge Thread (Rank 1 Challenge w/ Chimchar, 1/17 types defeated) Battle Arcade Challenge Thread (Rank 1 Challenge w/ Magmortar/Cyclohm/Braviary, 2/4 battles won) Central Processing Raid w/ SubwayJ (Magmortar/Gallade, 0/1 encounters defeated) Completed Battles: 2v2 Doubles vs. DarkSlay (reffed by zarator) (loss) 2v2 Doubles vs. undisputed (reffed by Engineer Pikachu) (win) 2v2 Singles vs. Leethoof (reffed by Galladiator, subreffed by Destiny Warrior) (win) 3v3 Singles vs. Arcanite (reffed by zarator) (win) 2v2 Doubles vs. Rolf (reffed by Rising_Dusk) (win) 1v1 Singles vs. Destiny Warrior (reffed by elDino) (loss) 3v3 Singles vs. deadfox081 (reffed by Romeert) (win) 2v2 Doubles vs. Blue_Tornado (reffed by LupusAter) (win) 3v3 Doubles vs. Charmander (reffed by Terrador14) (loss) 1v1 Singles vs. shadowbone66 (reffed by Terrador14) (win) 3v3 Doubles vs. danmantincan (reffed by Objection) (win) 1v1 Singles vs. porygon3 (reffed by Son_Of_Shadoo) (loss) 3v3 Doubles vs. elDino (reffed by Gerard) (win) 1v1v1v1 Melee vs. danmantincan, pimpgangmaster and AlphaJolt (reffed by Engineer Pikachu) (draw) 3v3 Doubles vs. Son_of_Shadoo (reffed by -Charmander-) (loss) 3v3 Singles vs. -Charmander- (reffed by Korski) (win) 2v2 Doubles vs. Engineer Pikachu (reffed by Dogfish44) (loss) 4v4 Doubles vs. Korski (reffed by Flora) (loss) 3v3 (9v9? idk) Triples vs. Tortferngatr (reffed by Flora) (win) 1v1 Singles vs. Tortferngatr (reffed by C$FP) (win) 4v4 Doubles vs. DFrog (reffed by TEA_DEMON) (loss) 3v3v3 Melee vs. Tortferngatr and Lyris1035 (reffed by Korski) (loss) 4v4 Doubles vs. rewindman (reffed by danmantincan) (loss) 3v3 Doubles vs. Glacier Knight (reffed by Gerard) (win) 3v3v3 Melee vs. danmantincan and Rediamond (reffed by Korski) (win) 6v6 Singles vs. C$FP (reffed by danmantincan) (win) 4v4 Singles vs. Galladiator (reffed by Blazikenmaster-Zeo) (win) 3v3 Singles vs. Texas Cloverleaf (reffed by iiMKUltra) (win) 3v3 Singles vs. ToastTyrant13 (reffed by Engineer Pikachu) (win) 6v6 Singles vs. Alchemator (reffed by danmantincan) (win) 6v6 Singles vs. BM_Zeo (reffed by Gerard) (win) 3v3 Singles vs. Maxim (reffed by Leethoof) (win) 3v3 Singles vs. DarkSlay (reffed by iiMKUltra) (loss) 3v3 Singles vs. Metal Bagon (reffed by Darkamber8828) (win) 2v2 Doubles vs. Terrador (reffed by Darkamber8828) (loss) 4v4 Singles vs. Kaxtar (reffed by Engineer Pikachu) (win) 2v2 Doubles vs. lucarioisawesome (reffed by Engineer Pikachu) (win) 3v3 Singles vs. The Royal Guard (reffed by Glacier Knight) (win) 4v4 Doubles vs. deadfox081 (reffed by jayjinde) (loss) 3v3 Doubles vs. Glacier Knight (reffed by Gerard) (loss) 3v3 Singles vs. Glacier Knight (reffed by Quagsires) (win) 6v6 Singles vs. deadfox081 (reffed by LouisCyphre) (loss) 2v2 Singles vs. smashlloyd20 (reffed by Destiny Warrior) (win) 4v4 Singles vs. Engineer Pikachu (reffed by typon77) (loss) 2v2 Singles vs. TheRoyalGuard (reffed by Ragnarokalex) (win) 4v4 Singles vs. danmantincan (reffed by The Wanderer) (win) 6v6 Brawl vs. Ragnarokalex (reffed by SubwayJ) (loss) 2v2 Doubles vs. Glacier Knight (reffed by Ziposaki) (win) 1v1 Singles vs. Pwnemon (reffed by AOPSUser) (loss) 1v1 Singles vs. EspyOwner (reffed by waterwarrior) (loss) 3v3 Singles vs. typon77 (reffed by Leethoof) (win) 3v3 Singles vs. Elevator_Music (reffed by deadfox081) (loss) 6v6 Singles vs. Blazikenmaster-Zeo (reffed by EspyOwner) (win) 6v6 Singles vs. deadfox081 (reffed by SubwayJ) (DQ loss) 1v1 Singles vs. typon77 (reffed by Blazikenmaster-Zeo) (win) 2v2 Doubles vs. Glacier Knight (reffed by Elevator Music) (win) 1v1 Singles vs. Birkal (reffed by Glacier) (win) 6v6 Singles vs. deadfox081 (reffed by Elevator Music) (loss) 6v6 Singles vs. rickheg (reffed by UllarWarlord) (loss) Completed Tournament Battles: Tournament 2v2 Singles vs. porygon3 (reffed by Engineer Pikachu) (win) Tournament 2v2 Singles vs. Its_A_Random (reffed by Terrador14) (win) Tournament 2v2 Singles vs. danmantincan (reffed by Tortferngatr) (loss) Tournament 3v3 Singles vs. Quagsires (reffed by smashlloyd20) (win) Tournament 3v3 Singles vs. King Serperior (reffed by LouisCyphre) (win?) Completed Roleplay Battles: Inquisition vs. Lou, IAR, and Maxim (ended prematurely) Eye of the Storm Hard Mode raid w/ Maxim (Carracosta/Cyclohm/Gallade/Braviary, 0/1 encounters defeated) Cliff of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated) Cliffs of Thunder Raid w/ MK Ultra (Nidoking/Excadrill, 2/3 encounters defeated) Wildfire Plateau Raid w/ MK Ultra (Carracosta/Gallade, 3/3 encounters defeated) Eye of the Storm Raid w/ iiMKUltra (Carracosta/Gallade, 1/1 encounters defeated) Stormrage Depths Hard Mode Raid w/ Kaxtar (Carracosta/Golurk/Ferrothorn/Torterra, 2/2 encounters defeated) Eye of the Storm Raid w/ TravelLog (Carracosta/Gallade, 0/1 encounters defeated) Stormrage Depths Raid w/ TravelLog (Carracosta/Gallade, 2/2 encounters defeated) Wildfire Plateau raid w/ Engineer Pikachu (Tauros/Braviary, 2/2 encounters defeated) Battle Subway Challenge Thread (No challenge ATM) Battle Pike Challenge Thread (No challenge ATM) Reffing profile Pokemon Team: Note: If something seems wrong with one of my Pokemon here, try checking it here. Odds are I updated there and not here.
Shellstrike the Carracosta
![]() Carracosta(*) - Shellstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim (DW): (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 27 (32/1.15v) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Total Moves: 52 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bide(*) Withdraw(*) Water Gun(*) Rollout(*) Bite(*) Protect(*) Aqua Jet(*) AncientPower(*) Crunch(*) Wide Guard(*) Brine Smack Down Curse Shell Smash Aqua Tail Rock Slide Rain Dance Hydro Pump Body Slam(*) Flail Iron Defense(*) Knock Off Rock Throw(*) Whirlpool Block Earth Power Low Kick Stealth Rock Toxic Hidden Power (Grass, 7) Ice Beam Blizzard Protect Frustration Earthquake(*) Return Dig Double Team Sandstorm Facade Rest Attract Focus Blast Scald Giga Impact Stone Edge(*) Bulldoze Swagger Substitute Surf Waterfall(*) Dive
Shadowstrike the Golurk
![]() Golurk(*) - Shadowstrike (U) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Toggle) Default effect: The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Alternative effect: None. No Guard (DW): (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (55/1.15v) Size Class: 5 Weight Class: 7 Base Rank Total: 18 Total Moves: 41 EC: 6/6 MC: 1 DC: 5/5 Attacks: Pound(*) Astonish(*) Defense Curl(*) Mud-Slap(*) Rollout(*) Shadow Punch(*) Iron Defense(*) Mega Punch(*) Magnitude(*) DynamicPunch Night Shade Curse Heavy Slam Earthquake(*) Hammer Arm(*) Focus Punch(*) ThunderPunch Ice Punch Toxic Ice Beam Protect Rain Dance Telekinesis Safeguard SolarBeam Thunderbolt Return(*) Psychic Shadow Ball Brick Break Double Team Facade Rest Giga Impact Rock Polish(*) Flash Stone Edge Gyro Ball Rock Slide(*) Substitute Fly
Seedstrike the Torterra
![]() Torterra(*) - Seedstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass/Ground Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 48 (56/1.15v) Size Class: 5 Weight Class: 7 Base Rank Total: 19 Total Moves: 36 EC: 9/9 MC: 0 DC: 5/5 Attacks: Wood Hammer Tackle(*) Withdraw(*) Absorb(*) Razor Leaf(*) Curse(*) Bite(*) Mega Drain(*) Earthquake Leech Seed Synthesis Crunch Giga Drain Leaf Storm Body Slam Double-Edge Earth Power Growth(*) Sand Tomb Seed Bomb(*) Superpower(*) Wide Guard Worry Seed Frenzy Plant Mud-Slap Roar Toxic Light Screen Protect(*) Safeguard Reflect Stone Edge Swords Dance(*) Rock Slide Substitute(*) Stealth Rock
Shockstrike the Cyclohm
Cyclohm - Shockstrike (M) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 47 EC: 9/9 MC: 1 DC: 5/5 Attacks: Whirlwind Bide Weather Ball Tackle Growl Leer Twister Dragon Rage Charge ThunderShock Rain Dance Double Hit Sonicboom Dragon Tail Discharge Slack Off Dragon Pulse Hurricane Zap Cannon Heal Bell Hydro Pump Magnet Rise Mud-Slap Power Gem Spark Draco Meteor Roar Hidden Power Grass (7) Sunny Day Blizzard Ice Beam Hyper Beam Light Screen Protect Thunderbolt Thunder Double Team Flamethrower Fire Blast Torment Volt Switch Thunder Wave Substitute Trick Room Surf Endure
Flamestrike the Magmortar
![]() Magmortar - Flamestrike (M) Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 96 (83*1.15^) Size Class: 3 Weight Class: 4 Base Rank Total: 20 Total Moves: 57 EC: 9/9 MC: 1 DC: 5/5 Attacks: Ember Smog Leer Fire Punch SmokeScreen Faint Attack Fire Spin Clear Smog Flame Burst Confuse Ray Sunny Day Lava Plume Flamethrower Fire Blast Hyper Beam Barrier Cross Chop DynamicPunch Flare Blitz Focus Energy Mach Punch ThunderPunch Dual Chop Low Kick Sleep Talk Uproar Counter Endure Heat Wave Helping Hand Mimic Mud-Slap Toxic Hidden Power Ice 7 Taunt Protect SolarBeam Thunderbolt Earthquake Psychic Brick Break Double Team Torment Flame Charge Attract Rest Overheat Focus Blast Incinerate Will-O-Wisp Bulldoze Rock Slide Substitute Focus Punch Teleport Bide
Mindstrike the Gallade
![]() Gallade - Mindstrike (M) Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 92 (80*1.15^) Size Class: 3 Weight Class: 4 Base Rank Total: 21 Total Moves: 74 EC: 9/9 MC: 2 DC: 5/5 Attacks: Leaf Blade Night Slash Leer Growl Confusion Double Team Teleport Fury Cutter Slash Lucky Chant Magical Leaf Calm Mind Heal Pulse Swords Dance Psychic Psycho Cut Imprison Helping Hand Feint False Swipe Protect Hypnosis Close Combat Stored Power Confuse Ray Destiny Bond Disable Encore Shadow Sneak Skill Swap Dual Chop Endure Fire Punch Ice Punch Icy Wind Knock Off Low Kick Magic Coat Mimic Mud-Slap Pain Split Role Play ThunderPunch Trick Vacuum Wave Zen Headbutt Taunt Light Screen Rain Dance Telekinesis Safeguard Thunderbolt Earthquake Shadow Ball Brick Break Reflect Rock Tomb Aerial Ace Torment Facade Will-O-Wisp Stone Edge Thunder Wave Psych Up Rock Slide X-Scissor Grass Knot Substitute Trick Room Focus Punch Snatch Drain Punch Sleep Talk Wish Raid-only Moves: Dispel Shadow Mend
Skystrike the Braviary
![]() Braviary - Skystrike (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 37 EC: 6/6 MC: 0 DC: 5/5 Attacks: Peck Leer Fury Attack Wing Attack Hone Claws Scary Face Aerial Ace Tailwind Crush Claw Sky Drop Superpower Whirlwind Brave Bird Thrash Sky Attack Roost Toxic Bulk Up Hidden Power Ice 7 Sunny Day Hyper Beam Protect Rain Dance Frustration Return Double Team Facade Rest Attract Shadow Claw Retaliate Giga Impact Rock Slide Swagger Pluck U-Turn Substitute Rock Smash Fly
Nightstrike the Honchkrow
![]() Honchkrow - Nightstrike (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Dark/Flying Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Super Luck: (Passive) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 61 (71/1.15v) Size Class: 2 Weight Class: 3 Base Rank Total: 20 Total Moves: 25 EC: 6/6 MC: 0 DC: 5/5 Attacks: Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Swagger Taunt Nasty Plot Tailwind Night Slash Sucker Punch Quash Dark Pulse Brave Bird Psycho Shift Roost Sky Attack Whirlwind Heat Wave Superpower Protect Double Team Payback Substitute Snarl Raid-only Moves: Dispel
Beetlestrike the Heracross
![]() Heracross - Beetlestrike (F) Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie (DW): (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15^) Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 30 MC: 1 DC: 5/5 Attacks: Night Slash Tackle Leer Horn Attack Endure Fury Attack Aerial Ace Chip Away Brick Break Counter Close Combat Reversal Feint Megahorn Bide Double-Edge Flail Focus Punch Pursuit Revenge Fury Cutter Low Kick Protect Smack Down Earthquake Dig Stone Edge Swords Dance Rock Slide Substitute
Boulderstrike the Tyranitar
![]() Tyranitar - Boulderstrike (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Rock/Dark Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush abilities. Unnerve (DW): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 53 (61/1.15v) Size Class: 4 Weight Class: 6 Base Rank Total: 23 Total Moves: 34 EC: 9/9 MC: 0 DC: 5/5 Attacks: Thunder Fang Fire Fang Ice Fang Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Payback Crunch Earthquake Stone Edge Giga Impact Curse Dragon Dance Iron Defense Pursuit Stealth Rock Counter Endure Taunt Ice Beam Protect Smack Down Thunderbolt Dig Fire Blast Torment Rock Polish Dragon Tail Substitute
Vinestrike the Venusaur
Venusaur - Vinestrike (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (80/1.15v) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 32 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Worry Seed Synthesis SolarBeam Giga Drain Leaf Storm Petal Dance Razor Wind Safeguard Block Frenzy Plant Toxic Venoshock Hidden Power Fire (7) Light Screen Protect Earthquake Double Team Sludge Bomb Grass Knot Substitute Reflect Endure
Ragestrike the Tauros
![]() Tauros - Ragestrike (M) Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Anger Point: (Passive) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 127 (110*1.15^) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 26 MC: 0 DC: 5/5 Attacks: Tackle Stomp Tail Whip Rage Horn Attack Scary Face Pursuit Rest Payback Zen Headbutt Thrash Giga Impact Endeavor Endure Helping Hand Iron Head Protect Rain Dance Earthquake Stone Edge Bulldoze Rock Slide Substitute Wild Charge Rock Climb Bide
Aquastrike the Samurott
![]() Samurott - Aquastrike (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 60 (70/1.15v) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 32 EC: 9/9 MC: 0 DC: 5/5 Attacks: Megahorn Tackle Tail Whip Water Gun Water Sport Focus Energy Razor Shell Fury Cutter Water Pulse Revenge Aqua Jet Encore Aqua Tail Hydro Pump Air Slash Assurance Brine Detect Night Slash Screech Hydro Cannon Taunt Ice Beam Protect Dig Scald Dragon Tail Grass Knot Substitute Surf Waterfall Dive
Thornstrike the Ferrothorn
![]() Ferrothorn - Thornstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15v) Size Class: 2 Weight Class: 5 Base Rank Total: 18 Total Moves: 28 EC: 6/6 MC: 0 Attacks: Rock Climb Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Iron Defense Ingrain Power Whip Iron Head Explosion Bullet Seed Gravity Leech Seed Spikes Stealth Rock Worry Seed Endeavor Magnet Rise Seed Bomb Toxic Protect Rest Payback Thunder Wave Substitute
Scorchstrike the Charizard
![]() Charizard - Scorchstrike (M) Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense) Type: Fire/Flying Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Total Moves: 53 EC: 9/9 MC: 1 DC: 5/5 Attacks: Heat Wave Dragon Claw Shadow Claw Air Slash Scratch Growl Ember Leer Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Flame Burst Flamethrower Fire Spin Counter Crunch Dragon Dance Dragon Pulse Flare Blitz Focus Punch Blast Burn Fire Punch Tailwind ThunderPunch Hone Claws Roar Toxic Hidden Power Ice 7 Sunny Day Protect SolarBeam Earthquake Dig Brick Break Double Team Fire Blast Aerial Ace Flame Charge Sky Drop Will-O-Wisp Bulldoze Rock Slide Dragon Tail Substitute Fly Bide Reflect Endure Roost Acrobatics
Gatorstrike the Feraligatr
![]() Feraligatr - Gatorstrike (M) Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 67 (78/1.15v) Size Class: 4 Weight Class: 4 Base Rank Total: 20 Total Moves: 29 EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch Leer Water Gun Rage Bite Scary Face Ice Fang Flail Thrash Agility Crunch Aqua Tail Superpower Hydro Pump Aqua Jet Block Dragon Claw Dragon Dance Ice Punch Mud Sport Endure Ice Beam Protect Earthquake Dig Brick Break Rock Slide Dragon Tail Substitute Waterfall Dive
Tuskstrike the Donphan
![]() Donphan - Tuskstrike (M) Nature: Careful (+1 SpD, -1 SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DW): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 50 Size Class: 3 Weight Class: 5 Base Rank Total: 19 Total Moves: 32 EC: 6/6 MC: 0 DC: 5/5 Attacks: Fire Fang Thunder Fang Odor Sleuth Horn Attack Tackle Growl Defense Curl Flail Bulldoze Rapid Spin Knock Off Take Down Rollout Magnitude Natural Gift Slam Fury Attack Endure Assurance Body Slam Counter Endeavor Head Smash Ice Shard Toxic Protect Earthquake Sandstorm Rest Stone Edge Rock Slide Substitute Stealth Rock
Raptorstrike the Staraptor
![]() Staraptor - Raptorstrike (M) Nature: Careful (+1 SpD, -1 SpA) Type: Normal / Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 100 Size Class: 2 Weight Class: 2 Base Rank Total: 19 Total Moves: 28 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Quick Attack Wing Attack Double Team Endeavor Whirlwind Aerial Ace Close Combat Agility Brave Bird Final Gambit Detect Double-Edge Foresight Pursuit Revenge Roost Sky Attack Sleep Talk Tailwind Sunny Day Protect Rain Dance Facade Giga Impact U-Turn Substitute Fly Endure
Sludgestrike the Nidoking
![]() Nidoking - Sludgestrike (M) Nature: Mild (+1 SpA, -1 Def) Type: Poison / Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Poison Point: (Toggle) Default effect: This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Total Moves: 31 EC: 9/9 MC: 0 DC: 5/5 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Chip Away Fury Attack Helping Hand Toxic Spikes Earth Power Poison Jab Megahorn Counter Disable Endure Head Smash Sucker Punch Taunt Ice Beam Protect Thunderbolt Dig Double Team Sludge Bomb Fire Blast Stone Edge Rock Slide Substitute Bide
Steelstrike the Steelix
![]() Steelix - Steelstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel/Ground Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sheer Force (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30/1.15v) Size Class: 7 Weight Class: 8 Base Rank Total: 21 Total Moves: 29 EC: 6/6 MC: 1 DC: 5/5 Attacks: Thunder Fang Ice Fang Fire Fang Mud Sport Tackle Harden Bind Screech Rock Throw Rage Rock Tomb Smack Down Sandstorm Slam Curse Crunch Dig Double-Edge Sand Tomb Stone Edge Block Explosion Heavy Slam Rock Blast Stealth Rock Roar Taunt Protect Earthquake Rock Slide Substitute
Stonestrike the Rhyperior
![]() Rhyperior - Stonestrike (M) Nature: Careful (+1 SpD, -1 SpA) Type: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Lightningrod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 Total Moves: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Poison Jab Horn Attack Stomp Fury Attack Scary Face Rock Blast Drill Run Stone Edge Earthquake Megahorn Counter Crunch Ice Fang Reversal Thunder Fang Protect Dig Rock Slide Dragon Tail Substitute
Shurikenstrike the Starmie
![]() Starmie - Shurikenstrike (U) Nature: Timid (+15% Speed, +20% Accuracy, -1 Atk) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Illuminate: (Toggle) Default effect: None. Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115 * 1.15^) Size Class: 2 Weight Class: 4 Base Rank Total: 19 Total Moves: 25 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Harden Water Gun Rapid Spin Recover Camouflage Swift BubbleBeam Minimize Confuse Ray Light Screen Brine Reflect Type Power Gem Hydro Pump Aurora Beam Barrier Supersonic Blizzard Protect Thunderbolt Thunder Scald Substitute Surf
Sandstrike the Gliscor
![]() Gliscor - Sandstrike (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 Total Moves: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Thunder Fang Ice Fang Fire Fang Poison Sting Sand-Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Acrobatics U-Turn X-Scissor Agility Counter Cross Poison Feint Night Slash Taunt Protect Earthquake Torment Substitute
Glacierstrike the Mamoswine
![]() Mamoswine - Glacierstrike (M) Nature: Careful (+1 SpD, -1 SpA) Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 (+) Spe: 80 Size Class: 5 Weight Class: 7 Base Rank Total: 20 Total Moves: 30 EC: 9/9 MC: 1 DC: 5/5 Attacks: AncientPower Peck Horn Attack Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Hail Ice Fang Icy Wind Ice Shard Flail Earthquake Body Slam Double-Edge Icicle Crash Icicle Spear Stealth Rock Endeavor Roar Light Screen Protect Dig Reflect Stone Edge Rock Slide Substitute
Joystrike the Blissey
![]() Blissey - Joystrike (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer (DW): (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Stats: HP: 140 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 3 SpD: Rank 5 Spe: 55 Size Class: 3 Weight Class: 3 Base Rank Total: 21 Total Moves: 25 EC: 9/9 MC: 0 DC: 5/5 Attacks: Defense Curl Pound Charm Growl Tail Whip Copycat Refresh Softboiled DoubleSlap Sweet Kiss Minimize Sing Bestow Light Screen Heal Pulse Aromatherapy Counter Endure Gravity Helping Hand Hyper Voice Snatch Ice Beam Protect SolarBeam Thunderbolt Reflect Flamethrower Fire Blast Substitute Raid-only Moves: Dispel
Snackstrike the Snorlax
Snorlax - Snackstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 125 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 26 (30/1.15v) Size Class: 4 Weight Class: 9 Base Rank Total: 22 Total Moves: 30 EC: 6/6 MC: 0 DC: 5/5 Attacks: Metronome Odor Sleuth Tackle Headbutt Defense Curl Belly Drum Amnesia Lick Yawn Recycle Screech Chip Away Rest Body Slam Block Crunch Heavy Slam Snatch Counter Double-Edge Pursuit Selfdestruct Whirlwind Zen Headbutt Fire Punch Ice Punch Protect Smack Down Earthquake Double Team Rock Slide Substitute
Drillstrike the Excadrill
![]() Excadrill - Drillstrike (M) Nature: Impish (+1 Defense, -1 SpA) Type: Ground/Steel Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sand Rush: (Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk: Rank 5 Def: Rank 3 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 Total Moves: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Rock Slide Earthquake Drill Run Crush Claw Earth Power Iron Defense Metal Sound Rock Climb Skull Bash Protect Brick Break Double Team X-Scissor Substitute
Musclestrike the Conkeldurr
![]() Conkeldurr - Musclestrike (M) Nature: Adamant (+1 Attack, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) Default effect: None. Alternative effect: This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 24 EC: 9/9 MC: 2 DC: 5/5 Attacks: Pound Leer Focus Energy Bide Low Kick Rock Throw Wake-Up Slap Chip Away Rock Slide DynamicPunch Hammer Arm Stone Edge Focus Punch Counter Drain Punch Endure Foresight Mach Punch Reversal Fire Punch Ice Punch ThunderPunch Taunt Protect Smack Down Earthquake Dig Payback Substitute
Axestrike the Haxorus
![]() Haxorus - Axestrike (M) Nature: Adamant (+1 Attack, -1 SpA) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker: (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 7 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 5 Base Rank Total: 21 Total Moves: 23 EC: 9/9 MC: 0 DC: 5/5 Attacks: Scratch Leer Assurance Dragon Rage Dual Chop Scary Face Slash False Swipe Dragon Dance Dragon Claw Taunt Outrage Counter Endeavor Endure Night Slash Razor Wind Reversal Aqua Tail Protect Earthquake Dig Brick Break Rock Slide Substitute
Leafstrike the Serperior
Serperior - Leafstrike (F) Nature: Modest (+1 SpA, -1 Atk) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW): (Toggle) Default effect: None. Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 113 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Total Moves: 24 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Giga Drain Leaf Storm Gastro Acid Glare Magical Leaf Mean Look Mirror Coat Pursuit Sweet Scent Dragon Pulse Snatch Hidden Power (Fire, 7) Taunt Light Screen Protect Reflect Torment Energy Ball Substitute
Cannonstrike the Flarelm
![]() Flarelm - Cannonstrike (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 34 (40/1.15v) Size Class: 3 Weight Class: 4 Base Rank Total: 16 Total Moves: 29 EC: 4/9 MC: 0 DC: 4/5 Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Lava Plume Petal Dance Synthesis Blaze Kick Counter Earth Power Revenge Seed Bomb Low Kick Hidden Power (Ice, 7) Sunny Day Protect SolarBeam Double Team Fire Blast Will-O-Wisp Rock Slide Grass Knot Substitute Flash Cannon
Lavastrike the Numel
Numel - Lavastrike (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Fire/Ground Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages. Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 30 (35/1.15v) Size Class: 1 Weight Class: 2 Base Rank Total: 13 Total Moves: 27 EC: 3/6 MC: 0 DC: 3/5 Attacks: Growl Tackle Ember Magnitude Focus Energy Take Down Flame Burst Amnesia Lava Plume Earth Power Earthquake Flamethrower Double-Edge AncientPower Body Slam Endure Scary Face Yawn Heat Wave Toxic Hidden Power (Ice, 7) Protect Dig Fire Blast Flame Charge Will-O-Wisp Rock Slide
Apestrike the Chimchar
Chimchar - Apestrike (M) Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14). Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 71 (61*1.15^) Size Class: 1 Weight Class: 1 Base Rank Total: 13 Total Moves: 21 EC: 1/9 MC: 0 DC: 1/5 Attacks: Scratch Leer Ember Taunt Fury Swipes Flame Wheel Nasty Plot Torment Acrobatics Slack Off Flamethrower Counter Encore Fake Out Focus Punch ThunderPunch Dig Brick Break Fire Blast Will-O-Wisp U-Turn
Toxinstrike the Mollux
![]() Mollux - Toxinstrike (F) Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack) Type: Fire/Poison Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 88 (76*1.15^) Size Class: 3 Weight Class: 3 Base Rank Total: 20 Total Moves: 26 MC: 1 DC: 1/5 Attacks: Attacks: Bide Ember Acid Withdraw Acid Spray Confuse Ray Clear Smog Lava Plume Moonlight Heat Wave Recover Toxic Spikes Eruption Aqua Ring Fire Spin Heal Bell Heal Pulse Rapid Spin Protect SolarBeam Thunderbolt Double Team Sludge Wave Fire Blast Will-O-Wisp Substitute
Paleostrike the Rebble
![]() Rebble - Paleostrike (U) Nature: Timid (+15% Speed, +30% Accuracy, -1 Attack) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 104 (90*1.15^) Size Class: 1 Weight Class: 2 Base Rank Total: 14 Total Moves: 18 EC: 0/9 MC: 0 DC: 0/5 Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Earth Power Heat Wave Sleep Talk Stealth Rock Trick Hidden Power (Fighting, 6) Shadow Ball Double Team Fire Blast Energy Ball
Utilitystrike the Breezi
Breezi - Utilitystrike (M) Nature: Modest (+1 Special Attack, -1 Attack) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Total Moves: 19 EC: 0/6 MC: 0 DC: 0/5 Gust Tailwind Encore Rapid Spin Clear Smog Knock Off Copycat Whirlwind Razor Wind After You Disable Heal Pulse Spikes Wish Taunt Shadow Ball Sludge Wave Sludge Bomb Torment
Sunstrike the Vulpix
Vulpix - Sunstrike (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Passive) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Total Moves: 22 EC: 0/6 MC: 0 DC: 0/5 Ember Tail Whip Roar Quick Attack Will-O-Wisp Fire Spin Confuse Ray Imprison Flamethrower Faint Attack Flame Burst Safeguard Disable Extrasensory Hypnosis Power Swap Psych Up Protect Dig Double Team Energy Ball Substitute
Solarstrike the Sunkurn
Sunkern - Solarstrike (F) Nature: Modest (+1 Special Attack, -1 Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW): (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Total Moves: 21 EC: 0/6 MC: 0 DC: 0/5 Absorb Growth Mega Drain Ingrain GrassWhistle Leech Seed Endeavor Razor Leaf Sunny Day Worry Seed Giga Drain Bide Encore Endure Helping Hand Morning Sun Hidden Power (Fire, 7) Light Screen Sludge Bomb Energy Ball Grass Knot
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<Gem> flame either way, you need a quote for a sig. <Gem> why? you must have one Nuzlocke Thread! The latest update for my Diamond challenge is here CAP ASB Team and ASB Raid Compendium Last edited by Flamestrike; Jun 19th, 2013 at 7:38:41 PM. |
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#204 |
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my god if you don't have an iced tea for me when i come back i'm gonna flip
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Join Date: Feb 2009
Posts: 3,762
Zrack attack!
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Approved.
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#205 |
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The greatest oak was once a little nut that held its ground
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Join Date: Aug 2009
Posts: 2,044
Came by a fork in the road, and went straight
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Trainer Name: undisputed
Pokemon: Dratini, Gastly W/L/T: 1/1/0 Trainer Counter: 6 Backpack: Berry Pocket: 2x Oran 2x Leppa 2x Cheri 2x Chesto 2x Pecha 2x Rawst 2x Aspear Token Pocket: Ref Tokens: Business Tokens: Ongoing Battles: Finished Matches: vs. Flamestrike (loss) vs. Icebug (WIN) Pokemon Team:
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<Dratini> [Pablo Sandoval] (Male) Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Dragon>: Summary: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Stats: HP: 90 Atk: *** Def: ** SpA: ***(+) SpD: ** Spe: 42 (50 x .85 = 42.5 rounded down is 42) EC: 3/9 MC: 3 DC: 2 Abilities: Ability 1: Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Ability 2: Marvel Scale [DW] (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the damage received from physical attacks by two (2). Attacks: Level: -Wrap (*) -Leer (*) -Thunder Wave (*) -Twister (*) -Dragon Rage (*) -Slam (*) -Agility (*) Egg: -Dragon Dance (*) -ExtremeSpeed (*) -Dragon Pulse (*) TM: -Ice Beam (*) -Thunderbolt (*) -Flamethrower (*) <Gastly> [Tim Lincecum] (Male) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: * (-) Def: ** SpA: ***** (+) SpD: ** Spe: 80 EC: 2/9 MC: 3 DC: 2 Abilities: Ability 1: Levitate (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Level: -Sucker Punch (*) -Confuse Ray (*) -Hypnosis (*) -Curse (*) -Mean Look (*) -Spite (*) -Lick (*) -Night Shade(*) Egg Moves -Will-O-Wisp (*) -Explosion (*) -Psywave (*) TMs -Thunderbolt (*) -Shadow Ball (*) -Sludge Bomb (*)
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![]() Last edited by undisputed; Jun 21st, 2011 at 9:05:59 PM. |
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#206 |
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Join Date: Aug 2010
Posts: 2,827
Erry day im HEAD SMASHING
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Undisputed: Approved.
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Ten million fireflies |
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#207 |
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Join Date: Feb 2011
Posts: 1,977
Siberia
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Trainer Name: Leethoof
Pokemon: Don Straton's Pokemon: Vanguard the Bastiodon, Boggle the Toxicroak, Stasis the Voodoom, Ragequit the Rampardos, Slag the Probopass, Tulowitzki the Aerodactyl, Helton the Rhyperior, Gumbo the Cradily, Ra the Solrock Louise Straton's Pokemon: Aegis the Bastiodon, Locust the Shiftry, Muddruckers the Stunfisk, Jambalaya the Mandibuzz, Henehene the Tirtouga Lee Straton's Pokemon: Bulwark the Shieldon, Jurassic the Archeops, Hendrix the Bolderdash, Van Halen the Boldore, Yuri the Crobat Alexis and Alina Straton's Pokemon: Frontier the Shieldon, Warden the Shieldon, Siddhartha the Musharna, Zephyr the Drifloon W/L/T (began recording 11/28/2012 and stopped recording shortly after): 3/0/0 Currency Counters: 14 Ref Counters: 0
Backpack
Berry Pocket: 2 Oran Berries 2 Leppa Berries 2 Cheri Berries 2 Chesto Berries 2 Pecha Berries 2 Rawst Berries 2 Aspear Berries 5x Chople Berries 5x Shuca Berries Awesome Pocket: Focus Sash Air Balloon Exp Shares x3 Flying Gem Cell Battery Smooth Rock Rock Ruby (wtf does this do) Metal Coat Hard Stone x2 Expert Belt x2 Leftovers 5x Ultra Balls 5x Cherish Balls Mental Herb x3 Power Herb x3 Silverpowder Blackglasses
Short Bio
Don Straton set his pick down, leaning against the edge of the poorly-lit tunnel. Pretending to not even notice the pack of four burly thugs and two Machoke standing between him and the mine exit, he removed his work gloves and combed back his hair with a gritty hand. Seeming to suddenly be interested in the cracks of the tunnel wall, he took a step toward and inspected the black walls closely. “I know yer tryin’ t’ignore me, Don” And Don tried his hardest to ignore them, continuing to look at the wall. He sent a cursory glance up to the thugs, acknowledging them with a slight nod, before turning his attention back to the grain of the rock. He did notice the thick trunks of their legs shifting slightly into a fighting position out of the corner of his eye, and subtly moved his hand closer to his dropped pick in preparation. “Lissen up, Don.” Don lifted his gaze, glaring squarely into the leader’s eyes. As he had expected, these eyes were those of Burt Grostein, unofficial kingpin of Oreborough Mine. Technically, Roark owned and headed the mine, but Burt and his henchmen kept everyone in line, through whatever means necessary. Roark was naïve enough to think that Burt was simply doing his job as foreman, but all of the workers under his thumb knew better. Looking to the left and right, Don noticed Burt had brought some of his toughest lackeys; either Burt was scared of Don, or he really wanted to know more about what Don had begun to uncover yesterday. Burt stepped closer into the light of the single oil lantern hanging in this section of the tunnel before speaking again. His brown, curly beard could hide be mistaken for a Bidoof at first glance, but Don figured it would be unwise to bring that up now. Many other miners figured that out the hard way. “I heared ye found somethin’ th’ other day. Tell me mo’ ‘bout it, Don, or you’ll be talkin’ t’ Tuck’s fist instead,” he gestured to a bald man tall enough that he had to crouch down in the passageway as he spoke. Tuck nodded in agreement as Don continued to stare into Burt’s eyes silently. He considered his options quickly, rolling them through in his head as he rolled his muscles in preparation for the anticipated fistfight. Finishing the staring contest with the foreman, Don stretched his neck and caught a glimpse of a pair of faint yellow eyes and a glint of a thin blade in the darkness behind Burt’s group. “I’d talk t’ Tuck’s fist here, but I think it’s too dumb t’ understan’ what I’m sayin,” Don said coolly, cracking a humorless grin. Tuck did not appear to find this funny, and was ready to introduce his fist to Don before Burt raised his hand to stop him. The Machoke were getting were restless, shifting their weight from foot to foot and cracking their knuckles. They came here to fight; not to talk idly for even a moment. Don intended to find a way to weasel his way out of a dangerous brawl, but it was unlikely. He had found the motherlode of a lifetime – not just coal, but rare fossils. With the money the museum paid for genuine fossils, Don could finally have his ticket out of the hellish Oreborough Mines. He had intended to keep it a secret from Foreman Burt, but it looks like one of the other miners ratted on him. “Jus’ tell me, Don. I won’ bother ye fer at leas’ two months.” “Liar. We all know how solid yer word is.” Burt frowned at his quarry’s uncooperativeness before speaking measuredly, trying to control his rage. “Don, ye know mines work. There’s only so many tunnels, so many paths that I can search befo’ I find whateve’ yer hidin’ anyways. Looks like I’ll jes have to beat ye up, and find it myself.” “Yerself? Ye mean sendin’ one o’ yer buddies out t’ do it fer ye?” Don sneered, tensing himself up for the fight. Burt straightened himself, glaring at Don with eyes so dark and full of anger, they could almost do the talking for the foreman. His eyes were saying, “I’m gonna kill ye, Donald Straton,” but Burt himself said something a little calmer. “Those is strong words comin’ from somebod’ who’s outnumbered six t’ one.” “Six t’ three, idiot.” Fortunately for Don, his Pokemon got the cue, and leapt out unexpectedly from the shadows behind the group of henchmen. Boggle sprung straight onto one of the Machoke, his barbed fists already clawing at the muscled Pokemon’s face as he collided into it, sending both of the fighting-types to the ground. Stasis opted to go straight for one of the humans instead, her electrically-charged pin slicing past the man’s mining gear and cutting into his chest. He fell down, shocked and bleeding, as Stasis prepared for her next target. Tuck went straight for Don as the fight broke out, and Don easily evaded his first rage-fuelled blow, retaliating by jabbing him in the nose. Tuck was a resilient guy, though, and even a solid blow against his face wouldn’t put him out. Don struggled to get another hit in against his foe’s relentless flurry of punches, forced to defend as best as he could against the heavyweight man. Boggle rolled gracefully off the dirty floor while the Machoke struggled to get to its feet. Boggle took advantage of the slower reaction time, and quickly coated his claws in venom before impaling them into both of the Machoke’s large biceps, ensuring that he struck a major vein in both arms. The Machoke, only on its knees by now, slumped back down with glazed eyes, incapacitated by the strong poison. Boggle forcefully removed his claws from the fallen Pokemon’s arms before assessing the situation, only to be knocked to the ground by a kick from one of the henchmen. Stasis noticed her ally’s predicament and set her feet apart, bracing herself as she fired off a glowing sphere of ki energy. The blast caught the man in the stomach, and he doubled over with pain. As he tried to support himself against the tunnel wall, Stasis readied another sphere, this time aiming for his head. Just before she attained the necessary focus to fire it, though, the other Machoke, eager to avenge his brother, slammed into her cushioned body. Don and Tuck were fighting a short ways down the mineshaft, and Don looked desperately for some way out of being beaten to a pulp by the larger man. Stumbling backwards over a stone, he found his opportunity right as Tuck loomed over him. Don quickly swept out his legs, bringing Tuck to the ground as well, and grabbed a nearby pickaxe, striking the henchman in the kidney with the blunt end. He didn’t need any deaths to clean up in addition to this mess. Dusting himself off as he stood up, Don looked over at Stasis’s and Boggle’s situation. Boggle was weaving around, dodging blows from one of Burt’s lackeys, but only occasionally getting in a counterattack; he appeared to be on the defensive as Don just was. Stasis’s duel was even grimmer, as there was little she could do to avoid being the second Machoke’s punching bag. Burt himself waited, his fists balled, looking for an opportunity to join the conflict. Don loosened up, and entered back in to the fray. Burt wasn’t expecting the kick to the backs of his knees, and crumpled to the floor. Other than disabling him temporarily, Don ignored him for now. He needed to help his Pokemon. Don began jabbing wildly at the man, and the thug turned around suddenly to face his new foe. Boggle then slashed the man in a large gash across his back, giving Don the chance to finish him off with a solid uppercut. Don shook his fist in pain, but Boggle wasted no time in rescuing Stasis. The agile frog bounced on to the wall of the tunnel and sprung off to tackle the Machoke. Unfortunately, this Machoke was not caught by surprise like the last one, and reached out a hand to grab Boggle midair. Slamming its new prey into the rock wall, the brutish Machoke continued to pummel Stasis. Just as it was ready to finish them both off with its crushing strength, it was suddenly wrought with horrible headaches, and dropped both of its foes to clutch at its head in unimaginable pain. Stasis smiled cruelly as she recovered her pin, turning to face Burt. And she found Don held at gunpoint by the foreman, the captor’s face contorted into a mess of seething anger. Both Pokemon readied themselves to fight, but Don fearfully shook his head, and they stood down. Burt grimaced before speaking, his gun held steadily mere inches away from Don’s ear. “Don…eithe’ one o’ ‘em makes a move, they’ll be cleanin’ yer brains off th’ floor” “Yers, too, if they even bothe’.” Burt nudged Don on the ear with the cold steel, and Don blinked thrice with the eye opposite to the foreman, so the gunman was completely unaware of the signal he had sent. Stasis and Boggle each sent a sideways glance towards the other, and then staunchly looked back at Burt. Stasis narrowed her button eyes, and her sewn-in heart pattern began pulsing erratically with dark energy. Before Burt could even react, he clutched at his heart, wincing and kneeling down in pain. Boggle jumped in with a flying kick to knock the gun further down the mine shaft, while Don kneed the crouching Burt in the chin, knocking the tyrant of a foreman out cold on the stony ground. Bruised and exhausted, but more importantly, victorious, Don walked measuredly back to Oreborough City. In the days following that fateful brawl, Don Straton wasted no time extracting the vein of fossils, eager to leave the prison of the Oreborough Mine. He presented the valuable stash to the museum, receiving two forms of payment: a large sum of money (enough to free his soul from the company store) and one of the resurrected Shieldon, as a gift of gratitude. Don packed up his few possessions and set out to hike across the towering Mount Coronet, a dangerous excursion even for experienced veterans. Nonetheless, Don and his Pokemon were capable enough, and wandered around in the stony caves and cliffs for days, meeting and befriending new rock-types all along the way. Finally arriving on the other side, something had changed within Don’s mindset. No longer would he leave the rugged and lonely life of a doomed miner; he would be jolly and friendly to all he met. Emerging in the fertile plains near Farming Town, Don was a completely new person. He knew the life of a miner was not for him, but until now, he had never been able to escape. In the next few years, Don met and married the gentle and loving Louise. Using Don’s fossil money, they started a profitable and renowned Pokemon ranch, mostly dealing in Shieldon and Bastiodon. Harvesting the metallic bits that scrape off of the steel-types during daily life, he discovered a method to smelt these into a tough, resistant metal. Providing for the entirety of Farming Town’s iron needs, Don and Louise became important and loved members of society. They started a family, too. Lee Straton was their first child, and is now seventeen. Like many young people, he travelled the world as a Pokemon trainer, though he did help out on the ranch whenever he is home. During this these aimless travels, his wanderlust came to an end in Nimbasa City, where he visited a rock concert of a local band. Entranced by the wondrous music, Lee knew he had found his calling and purchased a guitar immediately. He rose through the music scene quickly, finding true skill in his previously undiscovered talent, and eventually began to work on a gig worthy of only the greatest of concerts. With his trusted and loved Pokemon, he built Monolith Hall atop a Sinnoh mountain, and now spends his days there, as both the ASB Rock-type gym leader and premier rocker of the world. The twins, Alina and Alexis Straton, are both six years old. They are mischievous and carefree like most children their age, and have the same strange synchronized mind that most twins have. They love playing with their Pokemon all day long, and usually just leave the Pokemon to themselves during battle, cheering them on and giving them moral support rather than orders or suggestions. They choose Pokemon arbitrarily based on how fun they are to play with. Pokemon Team DON STRATON
Vanguard the Bastiodon
Bastiodon (Vanguard) (M) Nature: Quiet (Adds * to Sp Atk; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Soundproof (DW) Unlocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 5 Spe: 26 (30/1.15 = 26) Wide Class: 3 Solid Armour Class: 5 Base Rank Total: 20 EC:6/6 MC:3 DC:5/5 Attacks: Physical: Bulldoze, Counter, Dig, Earthquake, Fissure, Heavy Slam, Iron Head, Metal Burst, Outrage, Rock Blast, Rock Slide, Smack Down, Stone Edge, Tackle, Take Down Special: Ancientpower, Blizzard, Earth Power, Fire Blast, Flamethrower, Flash Cannon, Ice Beam, Mud-Slap, Thunder, Thunderbolt Other: Block, Endure, Iron Defense, Magic Coat, Magnet Rise, Metal Sound, Protect, Rest, Roar, Role Play, Sandstorm, Scary Face, Screech, Swagger, Taunt, Torment, Toxic, Wide Guard
Ragequit the Rampardos
![]() Rampardos [Ragequit] (M) Nature: Rash ( + Special Attack, -Special Defense) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 110 Atk: Rank 7 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 58 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Physical: Assurance, Brick Break, Bulldoze, Chip Away, Crunch, Dig, Dragon Tail, Earthquake, Endeavor, Fire Punch, Focus Punch, Hammer Arm, Headbutt, Head Smash, Iron Head, Iron Tail, Pursuit, Rock Slide, Smack Down, Stone Edge, Take Down, Thunderpunch, Zen Headbutt Special: Ancientpower, Blizzard, Fire Blast, Flamethrower, Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool Other: Curse, Endure, Focus Energy, Leer, Pain Split, Protect, Roar, Rock Polish, Scary Face, Stealth Rock, Substitute, Swords Dance, Toxic
Slag the Probopass
Probopass (Slag) (M) Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Surdy:This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull:This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sand Force (DW) Locked:This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 4 (+) SpD: Rank 6 Spe: 34 (40/1.15) (-10% evasion) Short Class: 3 Magnetic Force Class: 7 Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Attacks: Physical: DynamicPunch, Earthquake, Fire Punch, Head Smash, Ice Punch, Magnet Bomb, Rock Blast, Rock Slide, Rock Throw, Rock Tomb, Smack Down, Spark, Stone Edge, Tackle Special: Ancientpower, Discharge, Earth Power, Flash Cannon, Hyper Beam, Power Gem, Shock Wave, Thunder, Thunderbolt, Volt Switch, Zap Cannon Other: Block, Double Team, Endure, Iron Defense, Lock-On, Magic Coat, Magnet Rise, Mimic, Pain Split, Protect, Rest, Sandstorm, Stealth Rock, Substitute, Taunt, Thunder Wave, Torment, Toxic
Boggle the nasty fighting frog
Toxicroak (Boggle) (M) Nature: Naughty (+Attack , -Special Defense) Type: <Poison> Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. <Fighting> Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities Anticipation (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW) (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 85 Height Class: 3 Muscle Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Gunk Shot, Ice Punch, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor Special: Dark Pulse, Focus Blast, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Rain Dance, Role Play, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up
Stasis the Voodoom
Voodoom (Stasis) (F) Nature: Naive (+Speed, -Sp Def) (19% Accuracy Boost) Type: Fighting/Dark Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (+) (19% Accuracy Boost) Height Class: 4 Cushiony Muscle Class: 4 EC: 6/6 MC: 0 DC: 5/5 Moves: Physical: Astonish, Beat Up, Brick Break, Close Combat, Counter, Drain Punch, Drill Run, Earthquake, Faint Attack, Focus Punch, Foul Play, Ice Punch, Low Kick, Mach Punch, Night Slash, Pin Missile, Pursuit, Revenge, Rock Slide, Stone Edge, Wild Charge, Wrap Special: Aura Sphere, Dark Pulse, Electroweb, Focus Blast, Hidden Power 7, Hyper Beam, Psychic, Shock Wave Other: Baton Pass, Charge, Copycat, Double Team, Endure, Follow Me, Grudge, Helping Hand, Imprison, Magic Coat, Mimic, Pain Split, Perish Song, Protect, Snatch, Substitute, Swagger, Taunt, Thunder Wave, Torment, Toxic
Helton the Rhyperior
Rhyperior [Helton] (Male) Nature: Sassy (+ Sp.Def, -Speed) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 (+) Spe: 34 (40/1.15) (+10% accuracy on foe's moves) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks: Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Tail, Drill Run, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, SuperpowerTake Down, Thunder Fang, Thunderpunch Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon Other: Block, Double Team, Endure, Leer, Mimic, Protect, Rest, Roar, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Tail Whip, Toxic
Tulowitzki the Aerodactyl
Aerodactyl [Tulowitzki] (Male) Nature: Jolly (+ Speed, -Sp.Atk) Type: Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 150 (130x1.15) (26% Accuracy Boost) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: Nope MC: 0 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Whirlwind
Gumbo the Cradily
Cradily [Gumbo] (Female) Nature: Quiet (+ Sp.Atk, -Speed) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 37 (43/1.15) (+10% enemy accuracy) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks: Physical: Astonish, Bind, Bulldoze, Bullet Seed, Constrict, Earthquake, Rock Slide, Rock Tomb, Seed Bomb, Smack Down, Stone Edge Special: Acid, Ancientpower, Earth Power, Energy Ball, Giga Drain, Grass Knot, Hidden Power Fire [7], Hyper Beam, Mirror Coat, Sludge Bomb, Sludge Wave, Solarbeam, Spit Up, Wring Out Other: Amnesia, Barrier, Block, Confuse Ray, Curse, Gastro Acid, Ingrain, Pain Split, Protect, Recover, Sandstorm, Sleep Talk, Stealth Rock, Stockpile, Substitute, Swallow, Synthesis, Toxic, Worry Seed
Ra the Evolved Sun Stone
Solrock [Ra] (genderless) Nature: Quiet (+Special Attack, -Speed) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Attack: 3 Defense: 3 Sp. Attack: 3 (+) Sp. Defense: 3 Speed: 60 (-) Diameter Class: 2 Rock Class: 5 Rank Total: 17 EC: ... MC: 0 DC: ... Attacks: Physical: Bulldoze, Earthquake, Explosion, Iron Head, Rock Slide, Rock Throw, Rock Tomb, Selfdestruct, Smack Down, Stone Edge, Tackle, Zen Headbutt Special: Ancientpower, Confusion, Earth Power, Fire Blast, Fire Spin, Flamethrower, Grass Knot, Overheat, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Solarbeam Other: Cosmic Power, Embargo, Endure, Flash, Gravity, Harden, Heal Block, Helping Hand, Light Screen, Magic Coat, Mimic, Pain Split, Protect, Psych Up, Reflect, Safeguard, Sandstorm, Stealth Rock, Telekinesis, Toxic, Trick Room, Will-o-wisp, Wonder Room Louise Straton
Aegis the Bastiodon
Bastiodon (Aegis) (F) Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (DW) UNLocked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 7 SpA: Rank 3 (+) SpD: Rank 5 Spe: 26 (30/1.15 = 26) Short Class: 3 Armour Class: 5 EC: 6/6 MC: 0 DC: 5/5 Attacks (22): Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger Metal Burst Endure AncientPower Wide Guard Counter Stealth Rock Earth Power Role Play Flash Cannon Ice Beam Hidden Power Rock 7 Flamethrower Thunderbolt Toxic Torment
Locust the Shiftry
Shiftry [Locust] (M) Nature: Rash (+SpA, -SpD) Type: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 9/9 MC: 0 DC: 5/5 Attacks : Physical: Aerial Ace, Beat Up, Bide, Bounce, Brick Break, Bullet Seed, Dig, Explosion, Faint Attack, Fake Out, Foul Play, Giga Impact, Knock Off, Low Kick, Low Sweep, Payback, Pound, Quick Attack, Razor Leaf, Rock Slide, Rock Tomb, Rollout, Seed Bomb, Sucker Punch, Thief, X-Scissor Special: Dark Pulse, Energy Ball, Extrasensory, Focus Blast, Giga Drain, Grass Knot, Hyper Beam, Icy Wind, Leaf Storm, Leaf Tornado, Mud-Slap, Razor Wind, Snarl, Solarbeam, Twister Other: Defense Curl, Defog, Double Team, Endure, Growth, Harden, Leech Seed, Mimic, Nasty Plot, Nature Power, Psych Up, Protect, Rest, Sleep Talk, Substitue, Sunny Day, Synthesis, Tailwind, Torment, Toxic, Whirlwind, Worry Seed
Muddruckers the Stunfisk
Stunfisk (Muddruckers) (M) Nature: Relaxed (+Def, -Speed, -10% Evasion) Type: Ground/Electric Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities:: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 110 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 27 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 19 EC: N/A MC: 0 DC: 2/5 Attacks: Mud-Slap Mud Sport Bide Thundershock Mud Shot Camouflage Mud Bomb Discharge Endure Revenge Thunderbolt Earth Power Pain Split Yawn Electroweb Endeavor Sleep Talk Thunder Scald Thunder Wave Protect Earthquake Rest
Jambalaya the Mandibuzz
Mandibuzz (Jambalaya) (F) Nature: Adamant (+Atk, -SpA) Type: Dark/Flying Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Weak Armor (DW Unlocked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Gust Leer Fury Attack Pluck Nasty Plot Flatter Faint Attack Tailwind Defog Brave Bird Whirlwind Mirror Move Embargo Dark Pulse Bone Rush Punishment Mean Look Scary Face Steel Wing Roost Foul Play Snatch Block Knock Off Sleep Talk Iron Defense Sky Attack Taunt Fly U-Turn Protect Torment Payback Substitute Rest Toxic Swagger Double Team Rock Tomb Giga Impact Thief
Henehene the Carracosta
Carracosta [Henhene] (F) Nature: Quiet (+Sp Atk, -15% speed, -10% evasion) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4 (+) SpD: Rank 3 Spe: 27 (32/1.15=19) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Physical: Aqua Jet, Aqua Tail, Bide, Bite, Body Slam, Bulldoze, Crunch, Dig, Dive, Eathquake, Flail, Giga Impact, Iron Head, Knock Off, Low Kick, Rock Slide, Rock Tomb, Smack Down, Stone Edge, Superpower, Waterfall Special: Ancientpower, Blizzard, Brine, Earth Power, Focus Blast, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Scald, Water Gun, Water Pulse, Whirlpool Other: Block, Curse, Iron Defense, Protect, Rest, Rock Polish, Sandstorm, Shell Smash, Sleep Talk, Stealth Rock, Substitute, Toxic, Wide Guard, Withdraw Lee Straton
Bulwark the Shieldon
Shieldon (Bulwark) (M) Nature: BRAVE (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 26 (30/1.15 = 26) Short Class: 1 Head Class: 3 EC:3/6 MC:0 DC:3/5 Attacks: Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger Metal Burst Iron Head Endure Sandstorm Dig Stone Edge Rock Smash Body Slam Counter Rock Blast Earthquake Rock Tomb
Jurassic the Archeops
Archeops (Jurassic) (M) Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 127 (110+) (19% accuracy boost) Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: N/A Attacks: Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Substitute, Tailwind, Taunt, Torment
Hendrix the Bolderdash
![]() Bolderdash (Hendrix) (-) Nature: Timid (+15% Speed, -1 Atk) (28% Accuracy Boost) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 127 (+) Size Class: 1 Weight Class: 3 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 4/5 Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem AncientPower Paleo Wave Rock Polish Heat Wave Vacuum Wave Ominous Wind Earth Power Stealth Rock Sleep Talk Giga Drain Heat Wave Flamethrower Volt Switch Energy Ball Toxic Endure Substitute Protect
Van Halen the Boldore
Boldore [Van Halen] (Male) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 2 Spe: 17 (-) (-10% Evasion) Size Class: 2 Weight Class: 5 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW Locked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Attacks: Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Stealth Rock Stone Edge Rock Slide Explosion Sandstorm Heavy Slam Magnitude Lock-On Sleep Talk Block Gravity Protect Toxic Earthquake Rock Polish Rock Tomb Bulldoze Substitute
Thrawn the Armaldo
Armaldo [Thrawn] (M) Nature: Careful (+Sp Def, -Sp Atk) Type: Bug/Rock Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Physica: Aerial Ace, Aqua Tail, Brick Break, Bug Bite, Bulldoze, Cross Poison, Dig, Double-Edge, Earthquake, Giga Impact, Headbutt, Knock Off, Low Kick, Metal Claw, Rapid Spin, Rock Slide, Rock Blast, Rock Tomb, Scratch, Slash, Smack Down, Stone Edge, Superpower, X-Scissor Special: Mud-Slap, Struggle Bug, Water Gun Other: Block, Double Team, Endure, Harden, Iron Defense, Mud Sport, Protect, Rest, Rock Polish, Sand-Attack, Sandstorm, Screech, Sleep Talk, Stealth Rock, String Shot, Substitute, Swords Dance
Yuri the Crobat
Crobat (Yuri) (M) Nature: Hasty (+15% Speed, -1 Def) (+26% Accuracy) Type: Poison/Flying Poison: STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 150 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 DC: 5/5 MC: 0 Attacks: 19 Total Cross Poison Screech Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Air Cutter Air Slash Brave Bird Giga Drain Hypnosis Heat Wave Sludge Bomb Acrobatics U-Turn Taunt Fly Bide Alexis and Alina Straton
Frontier the Bossosaurus Lesserus
Shieldon (Frontier) (F) Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 3 Spe: 26 (30/1.15 = 26) Short Class: 1 Armour Class: 3 EC:3/6 MC:0 DC:3/5 Attacks: Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger Ancientpower Metal Burst Flash Cannon Thunderbolt Stone Edge Ice Beam Smack Down Curse Counter Rock Blast
Warden the Bossosaurus Lesserus
Shieldon (Warden) (M) Nature: Quiet (Adds * to Sp.Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: <Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. <Steel>: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Soundproof (DW) Locked: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buzz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. Stats: HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 3 (+) SpD: Rank 4 Spe: 26 (30/1.15 = 26) Short Class: 1 Armour Class: 3 EC:3/6 MC:0 DC:3/5 Attacks: Tackle Protect Taunt Metal Sound Take Down Iron Defense Swagger Sandstorm Rock Slide Toxic Roar Scary Face Counter Body Slam Wide Guard
Siddhartha the Musharna
Musharna (Siddhartha) (M) Nature: Quiet (+Sp Atk, -15% Speed) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution. Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Telepathy (DW Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 25 (-) Size Class: 2 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 6 DC: 5/5 Attacks: Psywave Defense Curl Lucky Chant Yawn Psybeam Imprison Moonlight Hypnosis Zen Headbutt Synchronoise Psychic Nightmare Telekinesis Stored Power Dream Eater Future Sight Calm Mind Helping Hand Magic Coat Baton Pass Gravity Heal Bell Signal Beam Pain Split Worry Seed After You Sleep Talk Wonder Room Psyshock Light Screen Shadow Ball Toxic Protect Reflect Torment Thunder Wave Trick Room Gyro Ball Rock Slide Substitute Charge Beam Energy Ball Rest
Zephyr the Drifloon
Zephyr (Drifloon) (M) Nature: Mild (+1 SpA, -1 Def) Type: Ghost/Flying Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Aftermath: (Innate) TIf this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Flare Boost (DW Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 3/5 Attacks: Constrict Minimize Astonish Gust Focus Energy Payback Hex Ominous Wind Stockpile Shadow Ball Baton Pass Explosion Defog Weather Ball Disable Destiny Bond Pain Split Tailwind Will-o-wisp Telekinesis Thunderbolt Unorganized Mons
Andre the Tepig
Tepig (Andre) (M) Nature: Serious (No change to stats) Type: Fire Water: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat (DW Locked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle Tail Whip Ember Odor Sleuth Defense Curl Flame Charge Smog Rollout Take Down Heavy Slam Magnitude Yawn Flame Charge Wild Charge Taunt Last edited by Leethoof; May 30th, 2013 at 10:01:40 AM. |
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#208 |
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Join Date: Jul 2010
Posts: 213
I live in denial.
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Trainer Name: Umbreon
Pokemon: Wartortle, Umbreon, Kirlia, Bronzong, Venomoth, Poliwag, Vulpix, Larvitar, Snover W/L/T: 5-7-1 Trainer Counters: 10 Battle Points: 1
Backpack
Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: 0 Business Tokens: 0 Current Battles: Battle Hall Challenge 2 VS 2 Doubles! The Shiny Umbreon VS rewindman at the Rocky Coast!
Completed Battles
3v3 at the Lake of Rage - Win 3v3 at some small island! C$FP vs The Shiny Umbreon!!! - Loss 2v2 Singles: Pikapwnd vs. Shiny Umbreon! (ref: TravelLog) - Win Stereotypical Tournament Arena Battle! Zarator versus The Shiny Umbreon! - Loss Danmantincan vs. The Shiny Umbreon(BZ is reffing) - (barely) DCed The Shiny Umbreon vs Doran Dragon (Frosty Refs) - Opponent DCed It's the Final Countdown: Black Buddha vs. Shiny Umbreon (It's me again) - Forfeited Texas Cloverleaf vs. The Shiny Umbreon: 4v4 Doubles - Win the shiny umbreon vs louiscyphre - Win Cliffside Combat! 3v3 Triples, Athendoros vs Shiny Umbreon (Ref: IceBug) - Tie The Shiny Umbreon vs. iiMKUltra (BZ Ref) - Loss The Shiny Umbreon VS Blazikenmaster-Zeo on Route 206! - Loss 1vs1! C$FP vs Shiny Umbreon, and the Glacier refs - Loss Pokémon Team
Michael the Wartortle - Battling at the Rocky Coast
![]() Wartortle(*) (Michael) (M) Nature: Bold (Adds * to Defense; Subtracts * From Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 58 EC: 7/9 MC: 0 DC: 5/5 Attacks: Tackle(*) Tail Whip(*) Bubble(*) Withdraw(*) Water Gun(*) Bite(*) Rapid Spin(*) Protect(*) Water Pulse(*) Water Spout(*) Yawn(*) Aqua Jet(*) Ice Beam(*) Substitute(*) Surf(*) Dig Mirror Coat Counter
☆ Cappy the Umbreon - Unused
![]() Umbreon(*) (Cappy) (M) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 6 (+) Spe: 56 (-) EC: 6/6 MC: 12 DC: 5/5 Attacks: Tail Whip(*) Tackle(*) Helping Hand(*) Sand Attack(*) Growl(*) Quick Attack(*) Pursuit Curse(*) Detect(*) Fake Tears(*) Return(*) Dig(*) Shadow Ball(*) Psych Up Sucker Punch Toxic Body Slam Stored Power Screech
Kit the Kirlia - Battling at the Rocky Coast
![]() Kirlia(*) (Kit) (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) this Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 58 EC: 6/9 MC: 7 DC: 3/5 Attacks: Growl(*) Confusion(*) Double Team(*) Teleport(*) Lucky Chant(*) Magical Leaf(*) Heal Pulse(*) Shadow Sneak(*) Destiny Bond(*) Confuse Ray(*) Psychic(*) Shadow Ball(*) Thunderbolt(*)
☆ Katoptris the Bronzong - Unused
![]() Bronzong (Katoptris) (Genderless) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 28 (-) (- 10% evasion) EC: 6/6 MC: 1 DC: 5/5 Attacks: Sunny Day Rain Dance Tackle Confusion Hypnosis Imprison Confuse Ray Extrasensory Payback Gyro Ball Safeguard Earthquake Charge Beam Flash Cannon Rock Slide Zen Headbutt Iron Defense Heavy Slam Iron Head
☆ Nita the Venomoth - Unused
![]() Venomoth(*) (Nita) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Wonder Skin (DW): (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 90 EC: 6/6 MC: 1 DC: 5/5 Attacks: Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Silver Wind Signal Beam Toxic Spikes Giga Drain Venoshock Psychic Sludge Bomb Quiver Dance Bug Buzz Sleep Powder Solarbeam Morning Sun
Spring the Poliwag - Unused
![]() Poliwag (Spring) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 90 EC: 1/9 MC: 2 DC: 2/5 Attacks: Water Sport Bubble Hypnosis Water Gun DoubleSlap Rain Dance Body Slam Bubblebeam Mud Shot Encore Mind Reader Ice Beam Surf Protect
Summer the Vulpix - Unused
![]() Vulpix (Summer) (F) Nature: Modest (Adds * to Special Attack; Subtracts * From Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 65 EC: 1/9 MC: 2 DC: 2/5 Attacks: Ember Tail Whip Roar Quick Attack Fire Spin Will-O-Wisp Confuse Ray Imprison Flame Burst Flamethrower Safeguard Disable Hypnosis Hex Energy Ball Overheat Protect
Autumn the Larvitar - Unused
![]() Larvitar (Autumn) (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 35 (-) EC: 2/9 MC: 2 DC: 1/5 Attacks: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Dragon Dance Outrage Iron Head Earthquake Brick Break Protect
Winter the Snover - Battling at the Rocky Coast
![]() Snover (Winter) (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 34 (-) EC: 0/9 MC: 0 DC: 0/5 Attacks: Powder Snow Leer Razor Leaf Icy Wind GrassWhistle Swagger Mist Growth Leech Seed Avalanche Energy Ball Blizzard Protect
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Current Challenges: None Completed Challenges: HeartGold Nuzlocke ASB Profile Status: Badly poisoned Last edited by The Shiny Umbreon; Jul 27th, 2011 at 1:32:08 PM. |
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#209 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Leethoof:
Shiny umberon: APPROVED This brings my counter up to 5, netting me a token. my counter now drops to zero. 0 EDIT: Leethoof is now APPROVED. Last edited by Kaxtar; Apr 21st, 2011 at 8:46:46 PM. |
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#210 |
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Join Date: Feb 2011
Posts: 1,977
Siberia
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Ok I fixed the stuff you said to.
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#211 |
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Join Date: Mar 2011
Posts: 368
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Trainer Name: Romeert
Pokemon: Spinda, Ledyba, Unown, Anorith, Feebas W/L/T: 0-5-0 Currency Counters: 9 Backpack: Berry Pocket: 1x Oran Berry 2x Leppa Berry 1x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Apear Berry Token Pocket: Universal Counters: Ongoing Battles Finished Battles http://www.smogon.com/forums/showthr...hlight=rommert http://www.smogon.com/forums/showthread.php?t=3446651 http://www.smogon.com/forums/showthread.php?t=3446771 http://www.smogon.com/forums/showthr...75#post3682475 http://www.smogon.com/forums/showthread.php?t=3451416 Pokemon Team:
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![]() Spinda(*) Spot (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet: (Innate)When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles. Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: *** (+) Def: ** SpA: * (-) SpD: ** Spe: 60 Size Class: 2 Weight Class: 1 Base Rank Total: 12 EC: 0/0 MC: 8 DC: 5/5 Attacks: Tackle(*) Uproar(*) Copycat(*) Faint Attack(*) Psybeam(*) Hypnosis(*) Teeter Dance Thrash Wish(*) Rapid Spin(*) Rock Slide(*) Protect(*) Drain Punch(*) Work Up(*) Total:14 ![]() Ledyba(*) Francis (F) Nature:Jolly (+15% Speed, +9% Accuracy; -1 SpA.) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: * Def: ** SpA: * (-) SpD: *** Spe: 86 (55x1.5)(+) Size Class: 2 Weight Class: 2 Base Rank Total: 12 EC: 4/6 MC: 6 DC: 3/5 Attacks: Tackle(*) Supersonic(*) Comet Punch(*) Light Screen(*) Reflect(*) Safeguard(*) Mach Punch(*) Baton Pass(*) Silver Wind(*) Encore(*) Drain Punch(*) Dizzy Punch(*) Fling(*) U-Turn(*) Acrobatics(*) Total: 15 ![]() Unown [UnPwn] (Genderless) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Unown HP: 90 Atk: ** (-) Def: ** SpA: **** (+) SpD: ** Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 0/0 MC: 0/0 DC: 0/0 Abilities: Levitate: [Innate] This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Hidden Power (Bug-Power 7) Hidden Power (Dark-Power 7) Hidden Power (Dragon-Power 7) Hidden Power (Electric-Power 7) Hidden Power (Fighting-Power 7) Hidden Power (Fire-Power 7) Hidden Power (Flying-Power 7) Hidden Power (Ghost-Power 7) Hidden Power (Grass-Power 7) Hidden Power (Ground-Power 7) Hidden Power (Ice-Power 7) Hidden Power (Poison-Power 7) Hidden Power (Psychic-Power 7) Hidden Power (Rock-Power 7) Hidden Power (Steel-Power 7) Hidden Power (Water-Power 7) Total: 16 Anorith [Extinct Crab] (Female) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: Anorith HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0 Abilities: Battle Armour: [Innate] This Pokemon’s thick armor prevents it from taking critical hits. Swift Swim (DW - Not Active): [Innate] The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Scratch Harden Mud Sport Water Gun Metal Claw Protect Cross Poison Rock Slide Swords Dance Brick Break Aerial Ace X-Scissor Total: 12 ![]() Feebas [Prettyful] (Female) Nature: Impish Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: Feebas HP: 80 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 1 SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 1 Base Rank Total: 9 EC: 0/6 MC: 0 DC: 0/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Attacks: Tackle Flail Hypnosis Dragon Pulse Confuse Ray Attract Double Team Scald Total: 8 Last edited by Romeert; Dec 2nd, 2011 at 5:48:49 PM. |
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#212 |
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Join Date: Feb 2011
Posts: 3,223
Mmm... Ice Cream!
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![]() Trainer Name: Gerard Pokemon: Karma (Salamence), Fantine (Kitsunoh), Gavroche (Reuniclus), Éponine (Togekiss), Cicuta (Roserade), Isis (Meowth), Christine (Dragonite), Kirot (Metagross), Vogue (Starmie), Katherine (Gardevoir), Wilde (Gallade), Nessarose (Alakazam), Kurt (Slowbro), Mirage (Bronzong), Eden (Delcatty), Columbia (Krillowatt), Marceline (Milotic), Bubblegum (Clefairy), Pandora (Mismagius), Mo'Nique (Mamoswime), Lola (Jynx), Madame Rouge (Chansett), Wisselberry (Necturine), Lamarche (Mollux), Maureen (Marril), Yue (Darmanitan), Louise (Wooper), Monet (Karrablast), Hecate (Cupra) W/L/T: ∞./.√-1./.π Ref. Card: G Currency Counters: 35 Universal Counters: 41 My Backpack: 2 x 2 x 2 x 1 x 2 x 2 x 7 x 1 x 1 x 2 x 1 x 1 x 1 x 2 x 1 x 2 x 1 x 1 x 1 x 1 x 1 x 1 x 1 x 1 x 1 x 1 x 1 x 5 x 5 x Ongoing Battles: Sweet Lullaby (RP) Battle Hall (RP) Battle Subway (RP) Battle Castle (RP) TLR (Timeless Tower) Finished Matches: Le GardiTango ASM's Ice Cave Magikarp Showdown Swamp Explosion Double Trouble A Very Boring Battle Litte Battlers 6-way BOOM! Baby Brawl Summer Storm In the begining... Sinfony of Destruction Are you afraid of ghosts? Everyone's against you... The Rainbow Ruins Battle at the Top Trip to the Old Wild West The Crystal Caves Battle in the Band (Class) Battle of the Dragons The Valley of the Dolls (Part II) The Haunted Woods The Old Château... Valley of the Dolls! Paris Opera House Battle on Pallet Town The Carnival Affair My Team:
Karma
Karma (Salamence) {♀} Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Dragon / Flying
Abilities:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.Stats: HP: 100 Atk: 5 Def: 2 (-) SpA: 4 SpD: 3 Spe: 115 (+) SC: 4 WC: 5 BST: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 33 Aqua Tail Bite Brick Break Crunch Double-Edge Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Tail Earthquake Ember Endure Fire Fang Flamethrower Fly Focus Energy Headbutt Heat Wave Hidden Power Ice (7) Hydro Pump Leer Outrage Protect Rage Rock Slide Roost Shadow Claw Stone Edge Substitute Tailwind Thunder Fang Zen Headbutt
Fantine
Fantine (Kitsunoh) {♀} Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA) Type: Ghost / Steel
Abilities:
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
This Pokemon’s body is well trained and immune to paralysis.
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.Stats: HP: 100 Atk: 4 Def: 3 SpA: 1 (-) SpD: 3 Spe: 127 (-) SC: 3 WC: 4 BST: 19 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 55 Aerial Ace Bulldoze Copycat Curse Dig Double Team Earthquake Endeavor Endure Faint Attack Fake Out Façade Foul Play Giga Impact Ice Punch Icy Wind Iron Tail Imprison Iron Defense Iron Head Knock Off Lick Low Kick Magic Coat Memento Metal Claw Metal Sound Meteor Mash Odor Sleuth Pain Split Perish Song Protect Psycho Shift Rain Dance Revenge Roar Rock Slide Safeguard Scratch Shadow Claw Shadow Sneak ShadowStrike Sleep Talk Snatch Substitute Sucker Punch Sunny Day Super Fang Superpower Tail Whip Taunt ThunderPunch Torment Toxic Trick U-Turn Will-o-Wisp Yawn
Gavroche
Gavroche (Reuniclus) {♂} Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Psychic
Abilities:
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.Stats: HP: 110 Atk: 4 (+) Def: 3 SpA: 5 SpD: 3 Spe: 26 (-) SC: 2 WC: 2 BST: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 75 / 75 Acid Armor After You Astonish Attract Calm Mind Charm Confuse Ray Dizzy Punch Double Team Drain Punch Dream Eater Embargo Endeavor Energy Ball Explosion Facade Fire Punch Flash Flash Cannon Fling Focus Blast Frustration Future Sight Giga Impact Grass Knot Gravity Gyro Ball Heal Block Helping Hand Hidden Power Fire (7) Hyper Beam Ice Punch Imprison Knock Off Light Screen Magic Coat Night Shade Pain Split Protect Psych Up Psychic Psyshock Psywave Rain Dance Recover Reflect Rest Return Rock Slide Rock Smash Rock Tomb Role Play Rollout Round Safeguard Secret Power Shadow Ball Signal Beam Skill Swap Sleep Talk Snatch Snore Strength Substitute Superpower Swagger Telekinesis Thunder Thunder Wave ThunderPunch Toxic Trick Trick Room Wonder Room Zen Headbutt
Éponine
Éponine (Togekiss) {♀} Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk) Type: Normal / Flying
Abilities:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects.
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.Stats: HP: 100 Atk: 1 (-) Def: 3 SpA: 5 SpD: 4 Spe: 96 (+) SC: 1 WC: 1 BST: 23 EC: 9 / 9 MC: 1 DC: 5 / 5 Attacks: 64 / 117 After You Air Slash AncientPower Aura Sphere Baton Pass Bestow Body Slam Brick Break Charm Counter Defog Double Edge Double Team Drain Punch Encore Endeavor Endure Extrasensory ExtremeSpeed Flamethrower Fly Focus Punch Follow Me Foresight Grass Knot Growl Heal Bell Heat Wave Hidden Power Ice (7) Hyper Beam Hyper Voice Icy Wind Last Resort Light Screen Magic Coat Magical Leaf Metronome Morning Sun Nasty Plot Pluck Protect Psych Up Psychic Psycho Shift Reflect Rest Roost Round Safeguard Shadow Ball Signal Beam Sky Attack Sleep Talk Solarbeam Sunny Day Swagger Sweet Kiss Tailwind Telekinesis Thunder Wave Tri Attack Trick Wish Yawn
Cicuta
Cicuta (Roserade) {♀} Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk) Type: Grass / Poison
Abilities:
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.Stats: HP: 90 Atk: 2 (-) Def: 2 SpA: 5 SpD: 4 Spe: 104 (+) SC: 2 WC: 2 BST: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 50 / 71 Absorb Aromatherapy Bullet Seed Cotton Spore Double Team Endure Extrasensory Giga Drain Grass Knot GrassWhistle Growth Hidden Power Rock (6) Hyper Beam Ingrain Leaf Storm Leech Seed Magical Leaf Mega Drain Mimic Mud Slap Nightmare Petal Dance Pin Missile Poison Jab Poison Sting Protect Rain Dance Razor Leaf Rest Seed Bomb Shadow Ball Sleep Powder Sleep Talk Sludge Bomb SolarBeam Spikes Stun Spore Substitute Sunny Day Swagger Sweet Scent Swift Synthesis Toxic Toxic Spikes Uproar Venoshock Water Sport Weather Ball Worry Seed
Christine
Christine (Dragonite) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Dragon / Flying
Abilities:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: 5 Def: 3 SpA: 5 (+) SpD: 4 Spe: 69 (-) SC: 4 WC: 6 BST: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 45 Agility Aqua Jet Aqua Tail Blizzard Brick Break Double Team Dragon Pulse Dragon Rage Dragon Tail Earthquake Endure ExtremeSpeed Fire Punch Flamethrower Fly Focus Blast Haze Heat Wave Hidden Power Grass [7] Hurricane Hydro Pump Hyper Beam Ice Beam Ice Punch Leer Light Screen Outrage Protect Rain Dance Reflect Rock Slide Roost Safeguard Sky Drop Slam Sleep Talk Stone Edge Superpower Surf Tailwind Thunder Wave Thunderbolt Thunderpunch Twister Wrap
Kirot
Kirot (Metagross) {0} Nature: Careful (+1 SpD, -1 SpA) Type: Steel / Psychic
Abilities:
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: 5 Def: 5 SpA: 2 (-) SpD: 4 (+) Spe: 70 SC: 4 WC: 9 [7] BST: 22 EC: 9 / 9 MC: 1 DC: 5 / 5 Attacks: 68 / 79 Aerial Ace Agility Block Body Slam Brick Break Bulldoze Bullet Punch Confusion Double Edge Double Team DynamicPunch Earthquake Endure Explosion Facade Flash Flash Cannon Frustration Fury Cutter Giga Impact Grass Knot Gravity Gyro Ball Hammer Arm Headbutt Hidden Power Fire 7 Hyper Beam Ice Punch Icy Wind Iron Defense Iron Head Light Screen Magnet Rise Metal Claw Meteor Mash Mimic Miracle Eye Mud Slap Protect Psych Up Psychic Psyshock Pursuit Rain Dance Reflect Refresh Rest Rock Polish Rock Slide Rock Smash Rock Tomb Round Sandstorm Scary Face Selfdestruct Shadow Ball Signal Beam Sleep Talk Sludge Bomb Stealth Rock Substitute Swagger Take Down Telekinesis ThunderPunch Toxic Trick Zen Headbutt
Vogue
Vogue (Starmie) {0} Nature: Timid (+15% Speed, +20% Acc, -1 Atk) Type: Water / Psychic
Abilities:
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: 2 (-) Def: 3 SpA: 4 SpD: 3 Spe: 133 (+) SC: 2 WC: 4 BST: 19 EC: 6 / 6 MC: 2 DC: 5 / 5 Attacks: 83 / 87 Attract Aurora Beam Avalanche Barrier Bide Blizzard Brine BubbleBeam Camouflage Confuse Ray Cosmic Power Curse Dive Double-Edge Double Team Dream Eater Endure Facade Flash Flash Cannon Frustration Giga Impact Grass Knot Gravity Gyro Ball Hail Harden Hidden Power Fire (7) Hydro Pump Hyper Beam Ice Beam Icy Wind Light Screen Magic Coat Mimic Minimize Nightmare Pain Split Power Gem Protect Psych Up Psychic Psyshock Psywave Rain Dance Rapid Spin Recover Recycle Reflect Type Reflect Refresh Rest Return Round Scald Secret Power Signal Beam Skill Swap Skull Bash Sleep Talk Snore Substitute Supersonic Surf Swagger Swift Tackle Telekinesis Teleport Thunder Thunder Wave Thunderbolt Toxic Tri Attack Trick Trick Room Twister Water Gun Water Pulse Waterfall Whirlpool Wonder Room Zap Cannon
Katherine
Katherine (Gardevoir) {♀} Nature: Bold (+1 Def, -1 Atk) Type: Psychic
Abilities:
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 100 Atk: 2 (-) Def: 4 (+) SpA: 5 SpD: 4 Spe: 80 SC: 3 WC: 3 BST: 21 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 53 / 96 Ally Switch Calm Mind Captivate Charm Confuse Ray Confusion Destiny Bond Disable Double Team Dream Eater Encore Endure Energy Ball Fire Punch Focus Blast Grass Knot Growl Heal Bell Heal Pulse Healing Wish Helping Hand Hidden Power Fire [6] Hyper Beam Hypnosis Ice Punch Icy Wind Imprison Light Screen Lucky Chant Magic Coat Magical Leaf Pain Split Protect Psychic Rain Dance Reflect Rest Safeguard Shadow Ball Signal Beam Skill Swap Sleep Talk Snatch Stored Power Sunny Day Taunt Teleport ThunderPunch Thunder Wave Thunderbolt Torment Will-O-Wisp Wish
Wilde
Wilde (Gallade) {♂} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic / Fighting
Abilities:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 4 Spe: 69 (-) SC: 4 WC: 6 BST: 22 EC: 9 / 9 MC: 1 DC: 5 / 5 Attacks: 106 / 125 Aerial Ace Ally Switch Attract Body Slam Brick Break Bulk Up Bulldoze Calm Mind Charm Close Combat Confuse Ray Confusion Cut Destiny Bond Disable Double-Edge Double Team Drain Punch Dream Eater Dual Chop Earthquake Echoed Voice Encore Endure Facade False Swipe Feint Fire Punch Focus Blast Focus Punch Frustration Fury Cutter Future Sight Giga Impact Grass Knot Growl Grudge Heal Pulse Helping Hand Hyper Beam Hyper Voice Hypnosis Ice Punch Icy Wind Imprison Knock Off Leaf Blade Leer Light Screen Low Kick Low Sweep Lucky Chant Magic Coat Magic Room Magical Leaf Mean Look Mimic Night Slash Nightmare Pain Split Poison Jab Protect Psych Up Psychic Psycho Cut Psyshock Rain Dance Recycle Reflect Rest Return Rock Slide Rock Smash Rock Tomb Round Safeguard Shadow Ball Shadow Sneak Shock Wave Signal Beam Skill Swap Slash Sleep Talk Snatch Stone Edge Stored Power Substitute Sunny Day Swords Dance Synchronoise Taunt Telekinesis Teleport ThunderPunch Thunder Wave Thunderbolt Torment Toxic Trick Trick Room Vacuum Wave Will-O-Wisp Wish Wonder Room X-Scissor Zen Headbutt
Kurt
Kurt (Slowbro) {♂} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic / Water
Abilities:
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
This Pokemon moves at its own pace and cannot be confused by any method.
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: 3 Def: 4 SpA: 5 (+) SpD: 3 Spe: 26 (-) SC: 3 WC: 4 BST: 22 EC: 6 / 6 MC: 6 DC: 5 / 5 Attacks: 69 / 117 Aerial Ace After You Amnesia Aqua Tail Avalanche Bide Blizzard Block Body Slam Brick Break Brine Confusion Counter Curse Dig Disable Dive Drain Punch DynamicPunch Earthquake Endure Fire Blast Flamethrower Fling Focus Blast Focus Punch Grass Knot Gravity Growl Growl Headbutt Heal Pulse Hidden Power Electric [7] Hyper Beam Ice Beam Ice Punch Icy Wind Light Screen Magic Coat Mega Kick Mud Sport Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Safeguard Scald Shadow Ball Signal Beam Skill Swap Slack Off Sleep Talk Substitute Sunny Day Surf Swagger Tackle Thunder Wave Toxic Trick Trick Room Water Gun Water Pulse Withdraw Yawn Zen Headbutt
Nessarose
Nessarose (Alakazam) {♂} Nature: Hasty (+15% Speed, +22% Accuracy, -1 Def) Type: Psychic
Abilities:
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Stats: HP: 90 Atk: 2 Def: 1 (-) SpA: 5 SpD: 3 Spe: 138 (+) SC: 3 WC: 3 BST: 18 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 27 Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover Psyquic Guard Split Light Screen Encore Magic Coat Barrier Guard Swap Endure Skill Swap Bide Double Team Psyshock Shadow Ball Energy Ball Taunt Thunder Wave Zap Cannon Counter Torment Focus Blast
Mirage
Mirage (Bronzong) {0} Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Steel / Psychic
Abilities:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Stats: HP: 100 Atk: 4 (+) Def: 4 SpA: 3 SpD: 4 Spe: 28 (-) SC: 3 WC: 5 [8] BST: 19 EC: 6 / 6 MC: 7 DC: 5 / 5 Attacks: 61 / 71 AncientPower Block Bulldoze Calm Mind Confuse Ray Confusion Double Team Dream Eater Earthquake Endure Explosion Extrasensory Facade Faint Attack Flash Flash Cannon Future Sight Giga Impact Grass Knot Gravity Gyro Ball Heal Block Heavy Slam Hidden Power Ground [7] Hyper Beam Hypnosis Imprison Iron Defense Iron Head Light Screen Metal Sound Payback Protect Psych Up Psychic Psywave Rain Dance Recycle Reflect Rest Rock Polish Rock Slide Rock Smash Safeguard Sandstorm Shadow Ball Signal Beam Skill Swap Sleep Talk SolarBeam Stealth Rock Substitute Sunny Day Swagger Tackle Telekinesis Toxic Trick Trick Room Wonder Room Zen Headbutt
Eden
Eden (Delcatty) {♀} Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal
Abilities:
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. When toggled, there is no effect.
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Stats: HP: 100 Atk: 4 (+) Def: 3 SpA: 2 SpD: 2 Spe: 60 (-) SC: 1 WC: 2 BST: 16 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 22 Fake Out Growl Tail Whip Tackle Foresight Attract Sing Copycat DoubleSlap Assist Charm Faint Attack Double Edge Heal Bell Sucker Punch Wish Zen Headbutt Simple Beam Baton Pass Endure Facade Solarbeam Payback Giga Impact Double Team Protect
Marceline
Marceline (Milotic) {♀} Nature: Bold (+1 Def, -1 Atk) Type: Water
Abilities:
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Stats: HP: 100 Atk: 1 (-) Def: 4 (+) SpA: 4 SpD: 5 Spe: 81 SC: 5 WC: 5 BST: 20 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 19 Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Hydro Pump Rain Dance Confuse Ray Mirror Coat Hypnosis Mus Sport Mist Dive Double Team Ice Beam Scald Light Screen Blizzard
Columbia
Columbia (Krillowatt) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Psychic / Water
Abilities:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: 2 (-1) Def: 3 SpA: 3 SpD: 3 Spe: 120 (+) SC: 4 WC: 6 BST: 22 EC: 9 / 9 MC: 3 DC: 5 / 5 Attacks: 13 Bubble Charge Tackle Thundershock Detect Ice Shard Thundershock Confuse Ray Aqua Jet Mirror Coat Counter Imprison Hydro Pump Thunder Volt Switch Discharge Muddy Water Follow Me Me First Sheer Cold Earth Power Metronome Mind Reader Blizzard Scald Thunder Wave Ice Beam Dive Double Team
Pandora
Pandora (Misdreavus) {♀} Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk) Type: Ghost
Abilities:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 90 Atk: 1 (-) Def: 2 SpA: 4 SpD: 4 Spe: 121 (-) SC: 4 WC: 6 BST: 22 EC: 6 / 6 MC: 0 DC: - / - Attacks: 36 Growl Psywave Spite Astonish Confuse Ray Mean Look Hex Psybeam Shadow Ball Pain Split Perish Song Magical Leaf Lucky Chant Power Gem Skill Swap Destiny Bond Shadow Sneak Hyper Voice Dark Pulse Inferno Heal Bell Sucker Punch Imprison Endure Torment Thunder Wave Will-O-Wisp Taunt Psychic Hidden Power Fighting [7] Icy Wind Thunderbolt Energy Ball Incinerate
Simone
Simone (Jynx) {♀} Nature: Timid (+15% Speed, +14% Acc, -1 Atk) Type: Ice/Psychic
Abilities:
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Stats: HP: 100 Atk: 1 (-) Def: 2 SpA: 4 SpD: 3 Spe: 110 (+) SC: 3 WC: 3 BST: 17 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 69 / 111 Attract Avalanche Bide Blizzard Brick Break BubbleBeam Confusion Copycat Counter Covet DoubleSlap Double Team Drain Punch Dream Eater Endure Energy Ball Fake Out Fake Tears Focus Blast Focus Punch Frost Breath Grass Knot Hail Heal Bell Heart Stamp Helping Hand Hidden Power Fire [7] Hyper Beam Hyper Voice Ice Beam Ice Punch Icy Wind Lick Light Screen Lovely Kiss Lucky Chant Magic Coat Mean Look Miracle Eye Nasty Plot Nightmare Perish Song Petal Dance Pound Powder Snow Protect Psychic Psyshock Rain Dance Recycle Reflect Shadow Ball Signal Beam Sing Skill Swap Sleep Talk Substitute Swagger Sweet Kiss Taunt Telekinesis Teleport Thief Torment Toxic Uproar Wake-Up Slap Water Pulse Wish
Mo'Nique
Mo'Nique (Mamoswine) {♀} Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Ice/Ground
Abilities:
This Pokemon is incapable of being affected by Attract, Charm, Cute Charm or Captivate.
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: 5 Def: 3 SpA: 3 SpD: 3 (+) Spe: 69 (-) SC: 5 WC: 7 BST: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 Attacks: 22 AncientPower Peck Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Hail Tackle Icy Wind Blizzard Earthquake Mud Shot Icicle Spear Fissure Icicle Crash Body Slam Stealth Rock Light Screen Reflect Stone Edge Dig Giga Impact Ice Beam
Lamarche
Lamarche (Mollux) {♂} Nature: Bold (+1 Def, -1 Atk) Type: Fire / Poison
Abilities:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Stats: HP: 100 Atk: 1 (-) Def: 4 (+) SpA: 5 SpD: 4 Spe: 76 SC: 3 WC: 3 BST: 20 EC: - / - MC: 0 DC: 5 / 5 Attacks: 67 / 67 Acid Acid Armor Acid Spray Aqua Ring Attract Bide Bind Bug Bite Calm Mind Charm Clear Smog Confuse Ray Double Team Ember Eruption Explosion Façade Final Gambit Fire Blast Fire Spin Flame Charge Flamethrower Flash Frustration Gastro Acid Giga Impact Gunk Shot Heal Bell Heal Pulse Heat Wave Helping Hand Hidden Power Ice [7] Hyper Beam Inferno Iron Defense Knock Off Lava Plume Light Screen Moonlight Overheat Protect Rain Dance Rapid Spin Recover Rest Return Round Sleep Talk Sludge Bomb Sludge Wave Snatch Snore Solarbeam Stealth Rock Substitute Sunny Day Swagger Thief Thunder Thunder Wave Thunderbolt Toxic Toxic Spikes Trick Venoshock Will-o-Wisp Withdraw
Maureen
Maureen (Azumarill) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water
Abilities:
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: 2 [5] Def: 3 SpA: 3 (+) SpD: 3 Spe: 43 (-) SC: 2 WC: 3 BST: 16 EC: 9 / 9 MC: 1 DC: 5 / 5 Attacks: 13 Splash Charm Bubble Tail Whip Slam Water Sport Water Gun BubbleBeam Helping Hand Bounce Tackle Defense Curl Rollout Aqua Ring Aqua Tail Double Edge Rain Dance Superpower Hydro Pump Encore Muddy Water Soak Ice Punch Aqua Jet Perish Song Sleep Talk Knock Off Hyper Voice Dig Scald Ice Beam Waterfall Brick Break Grass Knot Light Screen Bizzard Endure Double Team Protect Facade
Yue
Yue (Darmanitan) {♀} Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Fire ( / Psychic )
Abilities:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Stats: Regular Darm HP: 110 Atk: 6 (+) Def: 2 SpA: 2 SpD: 2 Spe: 82 (-) SC: 3 WC: 4 BST: 18 Zen Darm HP: 110 Atk: 3 (+) Def: 4 SpA: 5 SpD: 4 Spe: 47 (-) SC: 3 WC: 4 BST: 18 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 61 / 64 Attract Belly Drum Brick Break Bulldoze Dig Double Team Earthquake Encore Endeavor Endure Facade Fire Blast Fire Fang Fire Punch Flame Wheel Flamethrower Flare Blitz Fling Focus Blast Focus Energy Focus Punch Frustration Giga Impact Grass Knot Gyro Ball Hammer Arm Headbutt Heat Wave Hidden Power Ice [7] Hyper Beam Incinerate Overheat Payback Protect Psychic Rage Rest Return Roar Rock Slide Rock Smash Rock Tomb Rollout Round Sleep Talk Smack Down Snore SolarBeam Stone Edge Substitute Sunny Day Superpower Swagger Tackle Take Down Taunt Thief Torment Toxic Thrash U-turn Uproar Will-O-Wisp Work Up Yawn Zen Headbutt
Isis
Isis (Meowth) {♀} Nature: Naive (+15% Speed, +30% Accuracy, -1 SpD) Type: Normal
Abilities:
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: 2 Def: 2 SpA: 2 SpD: 1 (-) Spe: 104 (+) SC: 1 WC: 1 BST: 13 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 36 / 93 Aerial Ace Assist Bide Bite Body Slam Dig Double Team Facade Faint Attack Fake Out Feint Foul Play Fury Swipes Growl Gunk Shot Hidden Power Fighting (6) Hone Claws Hyper Voice Hypnosis Icy Wind Iron Tail Pay Day Petal Dance Protect Scratch Screech Snatch Substitute Swagger Swift Taunt Thunderbolt Torment U-turn Water Pulse Zap Cannon
Bubblegum
Bubblegum (Clefairy) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal
Abilities:
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: 2 Def: 2 SpA: 3 (+) SpD: 3 Spe: 38 (-) SC: 1 WC: 1 BST: 16 EC: 5 / 9 MC: 3 DC: 3 / 5 Attacks: 13 Pound Charm Encore Sing Sweet Kiss Copycat Magical Leaf DoubleSlap Defense Curl Follow Me Bestow Minimize Wake-Up Slap Cosmic Power Body Slam Moonlight Light Screen Meteor Mash Wish Aromatherapy Metronome Hyper Voice Mimic Fake Tears Thunder Wave Flamethrower Psyshock Thunderbolt Ice Beam
Wisselberry
Wisselberry (Necturine) {♀} Nature: Impish (+1 Def, -1 SpA) Type: Grass / Ghost
Abilities:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: 2 Def: 3 (+) SpA: 1 (-) SpD: 3 Spe: 51 SC: 1 WC: 1 BST: 13 EC: 1 / 6 MC: 0 DC: 1 / 5 Attacks: 13 Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Soak Ingrain Gravity Leaf Blade Leaf Storm Giga Drain Psychic Double Team Payback Frustration Torment
Murriel
Murriel (Chansey) {♀} Nature: Modest (+1 SpA, -1 Atk) Type: Normal
Abilities:
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Stats: HP: 140 Atk: 0 (-) Def: 2 SpA: 3 (+) SpD: 4 Spe: 50 SC: 3 WC: 3 BST: 19 EC: 5 / 9 MC: 4 DC: 2 / 5 Attacks: 21 Pound Charm Copycat Refresh Sweet Kiss Defense Curl Pound Growl Tail Whip Softboiled DoubleSlap Minimize Sing Bestow Counter Mud Bomb Endure Tri Attack Hyper Voice Aromatherapy Metronome SolarBeam Flamethrower Psychic Thunderbolt Ice Beam
Louise
Louise (Wooper) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water / Ground
Abilities:
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Stats: HP: 90 Atk: 2 Def: 2 SpA: 2 (+) SpD: 1 Spe: 13 (-) SC: 1 WC: 1 BST: 9 EC: 2 / 6 MC: 3 DC: 2 / 5 Attacks: 13 Water Gun Tail Whip Mud Sport Mud Shot Slam Mud Bomb Amnesia Earthquake Muddy Water Yawn Rain Dance Encore Recover Counter Mud Sport Acid Spray Dig Scald Ice Beam Sludge Wave Dive
Monet
Monet (Karrablast) {♀} Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug
Abilities:
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Stats: HP: 90 Atk: 4 (+) Def: 2 SpA: 2 SpD: 2 Spe: 52 (-) SC: 1 WC: 1 BST: 13 EC: 3 / 6 MC: 0 DC: 2 / 5 Attacks: 20 / 53 Peck Leer Endure Fury Cutter Fury Attack Headbutt False Swipe X-Scissor Double Edge Flail Scary Face Swords Dance Bug Buzz Counter Pursuit Megahorn Screech Faint Attack Façade Frustration Aerial Ace Poison Jab Rain Dance
Hecate
Hecate (Argalis) {♀} Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Bug / Psychic
Abilities:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: HP: 90 Atk: 3 Def: 3 SpA: 4 (+) SpD: 2 Spe: 46 (-) SC: 3 WC: 7 BST: 15 EC: 5 / 9 MC: 5 DC: 2 / 5 Attacks: 23 Tackle String Shot Bug Bite Sunny Day Heal Pulse Struggle Bug Will-O-Wisp AncientPower Zen Headbutt Light Screen Reflect Ominous Wind Wish Hydro Pump Counter Bug Buzz Close Combat Disable X-Scissor Will-o-Wisp Psychic Shadow Ball Hidden Power Ground (7)
Mandala
Mandala (Exeggcute) {♀} Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Grass / Psychic
Abilities:
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 90 Atk: 2 Def: 3 SpA: 2 SpD: 3 (+) Spe: 34 (-) SC: 1 WC: 2 BST: 13 EC: 1/ 6 MC: 0 DC: 1 / 5 Attacks: 13 Barrage Uproar Hypnosis Reflect Leech Seed Confusion Bullet Seed Stun Spore PoisonPowder Sleep Powder Worry Seed Extrasensory SolarBeam Psychic Synthesis Moonlight Ingrain AncientPower Lucky Chant Reflect Sunny Day Light Screen Sludge Bomb Hidden Power Fire (7)
Omen
Omen (Meditite) {♂} Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA) Type: Fighting / Psychic
Abilities:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. Stats: HP: 90 Atk: 2 [4] Def: 2 SpA: 1 (-) SpD: 2 Spe: 69 (+) SC: 1 WC: 2 BST: 12 [14] EC: 5 / 6 MC: 6 DC: 4 / 5 Attacks: 24 / 93 Bide Meditate Confusion Detect Hidden Power Rock (7) Swagger Mind Reader Feint Calm Mind Recover Hi Jump Kick Reversal Fake Out Psycho Cut Bullet Punch Foresight Baton Pass Drain Punch Reflect Brick Break Light Screen Poison Jab Facade Rock Slide
Vermont
Vermont (Eevee) {♀} Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk) Type: Psychic
Abilities:
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent. Stats: HP: 100 Atk: 2 (-) Def: 2 SpA: 5 SpD: 3 Spe: 127 (+) SC: 2 WC: 3 BST: 20 EC: 6 / 6 MC: 0 DC: 5 / 5 Attacks: 26 Helping Hand Tackle Tail Whip Sand-Attack Growl Quick Attack Bite Covet Take Down Confusion Swift Psybeam Future Sight Morning Sun Psychic Endure Wish Yawn Flail Fake Tears Hidden Power Fire 7 Shadow Ball Double Team Sunny Day Protect Dig
Some Day...
. Last edited by Gerard; Jun 17th, 2013 at 5:40:57 PM. |
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#213 |
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Join Date: Jun 2009
Posts: 2,222
It's Hammer Time!
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Trainer Name: Dummy
Pokemon (39): Salamence(*), Colossoil(*), Volcarona(*), Whimsicott, Lucario, Krilowatt, Gengar, Reuniclus, Gigalith, Clefairy, Vanilluxe, Vibrava, Yanmega, Foongus, Bibarel, Aron, Ralts, Snorunt, Houndour, Eelektrik, Pyroak, Lombre, Ferrothorn, Shroomish, Snivy, Venusaur, Cherrim, Leavanny, Exeggutor, Sawsbuck-W, Nuzleaf, Tropius, Cacturne, Cradily, Abomasnow, Cottonee, Patrat, Basculin-B, Necturine W/L/T: 10-21-11 Currency Counters: 3 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Absorb Bulb Cell Battery Soft Sand Amulet Coin Exp. Share Heat Rock Lucky Egg Life Orb Link Cable BrightPowder Focus Sash Token Pocket: Universal Counters: 37 Referee Profile
Active Slots (4):
http://www.smogon.com/forums/showthread.php?t=3469694 (1 vs 1 vs 1 vs 1 Singles vs. The Royal Guard, Pwnemon, and Imanalt; reffed by rickheg) http://www.smogon.com/forums/showthread.php?t=3469899 (3 vs 3 Doubles vs. SubwayJ; reffed by Lord Jesseus) http://www.smogon.com/forums/showthread.php?t=3469969 (3 vs 3 Singles vs. DarkSlay; reffed by AOPSUser) http://www.smogon.com/forums/showthread.php?t=3463579 (The Legend Run- Mysterious Cove: using Whimsicott, Krilowatt, and Gengar; reffed by Dogfish44; subreffed by Destiny_Warrior)
Finished Matches (43):
http://www.smogon.com/forums/showthread.php?t=3446670 (3 vs 3 Singles vs. Leethoof; reffed by Objection) (L) http://www.smogon.com/forums/showthread.php?t=3446973 (3 vs 3 Singles vs. Galladiator; reffed by Terrador) (W) http://www.smogon.com/forums/showthread.php?t=3447110 (3 vs 3 Singles vs. RitterCat; reffed by Its_A_Random) (L) http://www.smogon.com/forums/showthread.php?t=3447580 (4 vs 4 Doubles vs. Leethoof; reffed by Terrador) (W) http://www.smogon.com/forums/showthread.php?t=3447898 (4 vs 4 Doubles vs. deadfox081; reffed by Engineer Pikachu) (L) http://www.smogon.com/forums/showthread.php?t=3447855 (4 vs 4 Doubles vs. Deck Knight; reffed by Its_A_Random/AlphaJolt) (L) http://www.smogon.com/forums/showthread.php?t=3448387 (4 vs 4 Doubles vs. AlphaJolt; reffed by Gerard) (L) http://www.smogon.com/forums/showthread.php?t=3448565 (6 vs 6 Doubles vs. GoldenKnight; reffed by Flora) (L) http://www.smogon.com/forums/showthread.php?t=3448261 (Tournament: 2 vs 2 Singles vs. Athenodoros; reffed by DarkSlay) (W) http://www.smogon.com/forums/showthread.php?t=3449573 (2 vs 2 Doubles vs. Engineer Pikachu; reffed by Venser; subreffed by Banryu; subreffed again by Terrador) (L) http://www.smogon.com/forums/showthread.php?t=3449147 (3 vs 3 Singles vs. Its_A_Random; reffed by DFrog, tutor-reffed by danmantincan) (W) http://www.smogon.com/forums/showthread.php?t=3450259 (Tournament: 2 vs 2 Singles vs. AlphaJolt; reffed by Rising_Dusk) (T) http://www.smogon.com/forums/showthread.php?t=3451661 (4 vs 4 Singles vs. TravelLog; reffed by Gerard) (TravelLog DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3451770 (12 vs 4+4+4 Triples w/ Rediamond and Venser vs. Tortferngatr; reffed by Gerard) (Venser DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3449559 (4 vs 4 Doubles vs. Venser; reffed by shadowbone66, tutor-reffed by Engineer Pikachu; subreffed by Lyris1035) (Venser DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3452916 (1 vs 1 vs 1 vs 1 vs Ref vs. Nightmare jigglypuff, AlphaJolt, EndQuote, and C$FP; reffed by C$FP) (L) http://www.smogon.com/forums/showthread.php?t=3453404 (2 vs 2 Doubles vs. rickheg; reffed by Flora) (L) http://www.smogon.com/forums/showthread.php?t=3453649 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (I DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3453116 (2 vs 2 Singles vs. agentzer0; reffed by rewindman) (agentzer0 DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3454586 (4 vs 4 Singles vs. deadfox081; reffed by Its_A_Random) (L) http://www.smogon.com/forums/showthread.php?t=3454982 (6 vs 6 Brawl vs. danmantincan; reffed by Leethoof) (Ref DQ + Agreed Cancellation, counts as tie) http://www.smogon.com/forums/showthread.php?t=3452802 (6 vs 6 Singles vs. Gerard; reffed by rickheg) (L) http://www.smogon.com/forums/showthread.php?t=3456616 (3 vs 3 Singles vs. shinyskarmory; reffed by Metal Bagon) (W) http://www.smogon.com/forums/showthread.php?t=3455659 (6 vs 6 Triples vs. Texas Cloverleaf; reffed by Dogfish44) (W) http://www.smogon.com/forums/showthread.php?t=3458095 (6 vs 6 Singles vs. Leethoof; reffed by shinyskarmory) (Ref DQ + Agreed Cancellation, counts as tie) http://www.smogon.com/forums/showthread.php?t=3455752 (6 vs 6 Singles vs. Terrador; reffed by Leethoof; subreffed by Seven Deadly Sins; subreffed again by TheWolfe) (L) http://www.smogon.com/forums/showthread.php?t=3460331 (2 vs 2 Doubles vs. C$FP; reffed by waterwarrior) (L) http://www.smogon.com/forums/showthread.php?t=3460587 (2 vs 2 Doubles vs. Its_A_Random; reffed by waterwarrior) (L, training battle) http://www.smogon.com/forums/showthread.php?t=3460413 (2 vs 2 Singles vs. TheMogRunner; reffed by typon77) (L) http://www.smogon.com/forums/showthread.php?p=4079547 (4 vs 4 Brawl vs. Yarnus of Bethany; reffed by waterwarrior) (L) http://www.smogon.com/forums/showthread.php?t=3461266 (3 vs 3 Triples vs. jas61292; reffed by Yarnus of Bethany) (L) http://www.smogon.com/forums/showthread.php?t=3457955 (6 vs 6 Triples vs. Gerard; reffed by SimonSays; subreffed by TheWolfe) http://www.smogon.com/forums/showthread.php?t=3463840 (4 vs 4 Singles vs. deadfox081; reffed by The Wanderer) (L) http://www.smogon.com/forums/showthread.php?t=3464429 (1 vs 1 Singles vs. AOPSUser; reffed by typon77) (W) http://www.smogon.com/forums/showthread.php?t=3464851 (4 vs 4 Doubles vs. SubwayJ; reffed by Objection) (Agreed Cancellation, counts as tie) http://www.smogon.com/forums/showthread.php?t=3466628 (2 vs 2 Doubles vs. The Royal Guard; reffed by Engineer Pikachu) (L) http://www.smogon.com/forums/showthread.php?t=3461949 (6 vs 6 Doubles vs. The Royal Guard; reffed by Maxim; subreffed by Darkamber8828) (lack of ref, counts as tie) http://www.smogon.com/forums/showthread.php?t=3465753 (Tournament: 4 vs 4 Doubles vs. Pwnemon; reffed by Leethoof; subreffed by LouisCyphre) (W) http://www.smogon.com/forums/showthread.php?t=3466962 (3 vs 3 Singles vs. Texas Cloverleaf; reffed by Blazikenmaster-Zeo; subreffed by EspyOwner; subreffed again by Pwnemon) (L) http://www.smogon.com/forums/showthread.php?t=3467335 (2 vs 2 Singles vs. Galladiator; reffed by Maxim) (W) http://www.smogon.com/forums/showthread.php?t=3464793 (2 vs 2 vs 2 vs 2 vs 2 vs 2 Singles vs. Engineer Pikachu, Mr.L, Glacier Knight, Temperantia, and Dogfish44; reffed by Objection) (L) http://www.smogon.com/forums/showthread.php?t=3468421 (1 vs 1 Singles vs. Leche de Dulce; reffed by Wobbanaut) (Leche de Dulce DQ, counts as tie) http://www.smogon.com/forums/showthread.php?t=3468528 (4 vs 4 Training Doubles vs. Alchemator; reffed by AOPSUser) (W) http://www.smogon.com/forums/showthread.php?t=3469842 (2 vs 2 Doubles vs. Gerard; reffed by EndQuote) (W) Pokemon Team:
Draco the Salamence(*) {Battling DarkSlay}
Salamence(*) [Draco] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Typing: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 2(-) SpA: Rank 4 SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 1 DC: 5/5 Attacks (38): Rage(*) Bite(*) Leer(*) Headbutt(*) Focus Energy(*) Ember(*) Dragon Claw Double-Edge Protect Fire Fang(*) Thunder Fang(*) Dragon Tail Fly Crunch DragonBreath Zen Headbutt Dragon Dance(*) Dragon Pulse(*) Hydro Pump(*) Dragon Rush Endure Brick Break(*) Fire Blast(*) Rock Slide(*) Draco Meteor Hone Claws Giga Impact Double Team Earthquake Shadow Claw Roost Aqua Tail Heat Wave Outrage Tailwind Mimic Iron Tail Defog
Neville the Colossoil(*)
Colossoil(*) [Neville] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense) Typing: Dark/Ground Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Stats: HP: 120 Atk: Rank 6(+) Def: Rank 2(-) SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 1 DC: 5/5 Attacks (54): Leer(*) Tackle(*) Rapid Spin(*) Bubblebeam(*) Pursuit(*) Crunch Dig Peck(*) Horn Attack(*) Bite(*) Magnitude(*) Bounce Megahorn Body Slam(*) Stockpile Swallow Horn Drill Drill Run Sucker Punch(*) Earth Power(*) Water Spout(*) Encore Fake Out Sand Tomb Screech Thunder Fang Fire Fang Mud Bomb Mud Shot Foul Play Earthquake(*) Payback(*) U-Turn(*) Stone Edge Taunt Smack Down Substitute Bulldoze Protect Double Team Dragon Tail Return Quash Poison Jab Embargo Aqua Tail Knock Off Superpower Snatch Iron Tail Dive Dark Pulse Endure Sleep Talk
Harry the Volcarona(*)
Volcarona(*) [Harry] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [15]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Bug/Fire Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (100*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 1 DC: 5/5 Attacks (34): Ember(*) String Shot(*) Leech Life(*) Take Down(*) Bug Buzz Flare Blitz Flame Charge Gust(*) Quiver Dance Hurricane Fiery Dance Whirlwind Fire Spin Amnesia Rage Powder Magnet Rise(*) Morning Sun(*) Zen Headbutt(*) Foresight Endure Sunny Day(*) SolarBeam(*) Flamethrower(*) Psychic Double Team Toxic Will-O-Wisp Light Screen Overheat Substitute Hidden Power [Ground 7] Safeguard Protect Rest
Ron the Whimsicott {In Mysterious Cove}
Whimsicott [Ron] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [20]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 133 (116*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (32): Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf PoisonPowder Giga Drain Tailwind Energy Ball Cotton Guard Charm Sunny Day Endeavor SolarBeam Hurricane Encore Fake Tears GrassWhistle Worry Seed Toxic Taunt Substitute Light Screen Hidden Power [Rock 7] Psychic Shadow Ball Double Team Hyper Beam Protect Dream Eater
Hermione the Lucario {Battling DarkSlay}
Lucario [Hermione] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Typing: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (DW): (Innate) (UNLOCKED) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 2(-) Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks (27): Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Copycat Nasty Plot Dark Pulse Detect Metal Claw Bone Rush Metal Sound Aura Sphere Extremespeed Heal Pulse Close Combat Blaze Kick Circle Throw Vacuum Wave Attract Focus Blast Swords Dance Shadow Claw Psychic
Dobby the Krilowatt {In Mysterious Cove}
Krilowatt [Dobby] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 121 (105*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks (32): Bubble Charge Tackle Thundershock Detect Ice Shard Confuse Ray Aqua Jet Mirror Coat Imprison Volt Switch Heart Swap Discharge Hydro Pump Thunder Counter Me First Signal Beam Metronome Ice Beam Thunderbolt Scald Toxic Substitute Rain Dance Safeguard Earthquake Blizzard Torment Surf Earth Power Endure
Severus the Gengar {In Mysterious Cove}
Gengar [Severus] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [19]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 2(-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (110*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A Attacks (28): Hypnosis Spite Mean Look Curse Night Shade Confuse Ray Sucker Punch Destiny Bond Hex Lick Shadow Punch Dark Pulse Clear Smog Disable Perish Song Haze Thunderbolt Psychic Shadow Ball Will-O-Wisp Sludge Bomb Focus Blast Energy Ball Telekinesis Substitute Torment Hidden Power [Fire 7] Taunt Protect Bide
Ginny the Reuniclus
Reuniclus [Ginny] (F) Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator (DW): (Innate) (UNLOCKED) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 110 Atk: Rank 3 Def: Rank 4(+) SpA: Rank 5 SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (21): Psywave Reflect Rollout Snatch Hidden Power [Ice 7] Light Screen Charm Recover Psyshock Future Sight Psychic Pain Split Acid Armor Confuse Ray Imprison Calm Mind Thunder Shadow Ball Trick Room Energy Ball Focus Blast
Goyle the Gigalith
Gigalith [Goyle] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Rock Rock: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 6(+) Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 21 (25/1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 3/5 Attacks (19): Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Stealth Rock Sandstorm Power Gem Rock Slide Curse Gravity Lock-On Heavy Slam Earthquake Explosion Stone Edge
Luna the Clefairy
![]() Clefairy [Luna] (F) Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack) Typing: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Friend Guard (DW): (Innate) (UNLOCKED) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2). Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 (+) SpA: Rank 2 SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/9 MC: 0 DC: 5/5 Attacks (24): Pound Charm Encore Sing Sweet Kiss Copycat Magical Leaf Growl DoubleSlap Defense Curl Follow Me Minimize Wake-Up Slap Bestow Metronome Moonlight Amnesia Fake Tears Wish Toxic Psychic Flamethrower Protect Thunderbolt
Albus the Vanilluxe
Vanilluxe [Albus] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Weak Armor (DW): (Can be Enabled) (UNLOCKED) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 79 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks (20): Icicle Spear Harden Astonish Uproar Icy Wind Mist Avalanche Taunt Ice Beam Acid Armor Mirror Coat Autotomize Iron Defense Water Pulse Hail Blizzard Flash Cannon Toxic Frost Breath Hyper Beam
Mormon the Vibrava {Battling SubwayJ}
Vibrava [Mormon] (M) Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense) Typing: Ground/Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Levitate (DW): (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 EC: 7/9 MC: 0 DC: 2/5 Attacks (17): Bite Sand-Attack Faint Attack Sand Tomb SonicBoom Crunch Dig Mud-Slap Bide Bulldoze Earth Power Focus Energy Signal Beam Earthquake Double Team Rock Slide U-Turn
Jacob the Yanmega
Yanmega [Jacob] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g., 4x resistance is calculated at 2x, 2x resistance becomes neutral). Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 1/5 Attacks (19): Tackle Foresight Quick Attack Double Team Sonicboom Hypnosis Detect Supersonic Air Slash Bug Buzz Night Slash Bug Bite AncientPower Feint Signal Beam Whirlwind Hidden Power [Ground 7] Psychic Shadow Ball
Helaman the Foongus
Foongus [Helaman] (M) Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Attack) Typing: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. When disabled, the Pokemon's Powder attacks are 10% more accurate. Stats: HP: 100 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 2 SpD: Rank 3(+) Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 Attacks (17): Absorb Growth Astonish Bide Mega Drain Ingrain Faint Attack Sweet Scent Spore Giga Drain Clear Smog Defense Curl Gastro Acid Stun Spore Toxic Venoshock Energy Ball
Ammon the Bibarel
Bibarel [Ammon] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Normal/Water Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Water: Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 61 (71/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 6/6 MC: 0 DC: 3/5 Attacks (17): Tackle Growl Defense Curl Rollout Headbutt Hyper Fang Yawn Curse Amnesia Super Fang Superpower Aqua Tail Skull Bash Water Sport Toxic Ice Beam Charge Beam
Moroni the Aron
Aron [Moroni] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge], it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9] Stats: HP: 90 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 1(-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 EC: 2/9 MC: 1 DC: 2/5 Attacks (17): Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Protect Metal Burst Iron Head Curse Head Smash Stealth Rock Hone Claws Earthquake Shadow Claw
Nephi the Ralts
Ralts [Nephi] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2(+) Def: Rank 1 SpA: Rank 1(-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/9 MC: 0 DC: 0/5 Attacks (14): Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind Disable Encore Shadow Sneak Taunt Thunderbolt Will-O-Wisp
Sariah the Snorunt
Snorunt [Sariah] (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks (13): Powder Snow Leer Double Team Bite Icy Wind Headbutt Protect Bide Spikes Weather Ball Hail Blizzard Shadow Ball
Alma the Houndour
Houndour [Alma] (M) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Typing: Dark/Fire Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 4(+) SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 3/6 MC: 0 DC: 1/5 Attacks (16): Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Fire Fang Crunch Counter Nasty Plot Thunder Fang Sunny Day SolarBeam Flamethrower
Enos the Eelektrik {Battling SubwayJ}
Eelektrik [Enos] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 34 (40/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 17 EC: 7/9 MC: 1 DC: N/A Attacks (18): Tackle Thunder Wave Spark Charge Beam Headbutt Bind Acid Discharge Crunch Thunderbolt Acid Spray Coil Wild Charge Gastro Acid Hidden Power [Water 7] Acrobatics U-turn Rain Dance Thunder
Septimus Heap the Pyroak
Pyroak [Septimus Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 120 Atk: Rank 4(+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (28): Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Lava Plume Wood Hammer Flare Blitz Counter Earth Power Seed Bomb Aromatherapy Sunny Day Swords Dance Rock Slide Substitute SolarBeam Overheat Earthquake Dragon Tail Light Screen Flash Cannon Stealth Rock Sleep Talk
Beetle the Lombre {Battling SubwayJ}
Lombre [Beetle] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 3 Spe: 43 (50/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 4/9 MC: 1 DC: 2/5 Attacks (19): Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain BubbleBeam Fake Out Fury Swipes Water Sport Hydro Pump Counter Synthesis Tickle Rain Dance Ice Beam Energy Ball Surf
Nicko Heap the Ferrothorn {Battling DarkSlay}
Ferrothorn [Nicko Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 100 Atk: Rank 4(+) Def: Rank 5 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) Size Class: 2 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: N/A Attacks (16): Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Rock Climb Leech Seed Seed Bomb Stealth Rock Toxic Payback Thunder Wave Aerial Ace Bulldoze
Jo-Jo Heap the Shroomish
Shroomish [Jo-Jo Heap] (M) Nature: Jolly (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 41 (35*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/6 MC: 0 DC: 2/5 Attacks (15): Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Seed Bomb Spore Bullet Seed Charm Drain Punch Toxic Facade Swords Dance
Jenna Heap the Snivy
Snivy [Jenna Heap] (F) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 1/5 Attacks (17): Tackle Leer Vine Whip Wrap Growth Leaf Tornado Leech Seed Mega Drain Slam Gastro Acid Leaf Storm Glare Mean Look Mirror Coat Toxic Taunt Light Screen
Silas Heap the Venusaur
Venusaur [Silas Heap] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) (UNLOCKED) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5(+) SpD: Rank 4 Spe: 69 (80/1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (20): Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth SolarBeam Synthesis Light Screen Nature Power Power Whip Toxic Sunny Day Energy Ball Venoshock Hidden Power [Ice 7] Earthquake
Sarah Heap the Cherrim
Cherrim [Sarah Heap] (F) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [8]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight, releasing a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2). Stats: HP: 100 Atk: Rank 1(-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 98 (85*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 17 EC: 6/6 MC: 1 DC: N/A Attacks (23): Morning Sun Tackle Growth Leech Seed Helping Hand Magical Leaf Sunny Day Lucky Chant Worry Seed Petal Dance GrassWhistle Heal Pulse Weather Ball Aromatherapy Toxic SolarBeam Rest Hidden Power [Rock 7] Flash Safeguard Endure Giga Drain Sleep Talk
Boy 409 the Leavanny
Leavanny [Boy 409] (M) Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack) Typing: Bug/Grass Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Swarm: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (DW): (Innate) (UNLOCKED) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 4 Def: Rank 4(+) SpA: Rank 2(-) SpD: Rank 3 Spe: 92 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Attacks (23): Tackle String Shot Bug Bite Razor Leaf Struggle Bug Endure Flail GrassWhistle Protect False Swipe Helping Hand Leaf Blade X-Scissor Swords Dance Agility Me First Mind Reader Toxic Sunny Day Rest Safeguard Payback Shadow Claw
Alther Mella the Exeggutor
Exeggutor [Alther Mella] (M) Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [5]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack) Typing: Grass/Psychic Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Harvest (DW): (Innate) (UNLOCKED) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 63 (55*1.15) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (23): Barrage Uproar Hypnosis Reflect Leech Seed Confusion Bullet Seed Stun Spore PoisonPowder Sleep Powder Seed Bomb Stomp Psyshock Bestow AncientPower Leaf Storm Power Swap Telekinesis Psychic Energy Ball Sunny Day Sludge Bomb Teleport
Marcia Overstrand the Sawsbuck-W
Sawsbuck-W [Marcia Overstrand] (F) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack) Typing: Normal/Grass Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (DW): (Innate) This Pokemon has a blessing which doubles the success chance of its attacks’ secondary effects. (e.g., paralysis from Thunderbolt) Stats: HP: 100 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 95 Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 3/5 Attacks (22): Tackle Camouflage Growl Sand-Attack Double Kick Leech Seed Faint Attack Take Down Jump Kick Nature Power Double-Edge Aromatherapy Energy Ball Megahorn Horn Leech GrassWhistle Synthesis Worry Seed Sunny Day Thunder Wave Wild Charge Flash
Simon Heap the Nuzleaf
![]() Nuzleaf [Simon Heap] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 52 (60/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 14 EC: 8/9 MC: 1 DC: 4/5 Attacks (21): Bide Harden Growth Nature Power Synthesis Razor Leaf Pound Fake Out Torment Faint Attack Extrasensory Explosion Razor Wind Foul Play Leech Seed Nasty Plot Sunny Day SolarBeam Shadow Ball Hidden Power [Fire 7] Brick Break
Spit Fyre the Tropius
Tropius [Spit Fyre] (M) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Grass/Flying Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 110 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 44 (51/1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 18 EC: N/A MC: 0 DC: 3/5 Attacks (16): Leer Gust Growth Razor Leaf Stomp Sweet Scent Whirlwind Body Slam Air Slash SolarBeam Dragon Dance Leaf Blade Leech Seed Sunny Day Earthquake Aerial Ace
Merrin Meredith the Cacturne
Cacturne [Merrin Meredith] (M) Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) Typing: Grass/Dark Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb (DW): (Innate) (UNLOCKED) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself. Stats: HP: 100 Atk: Rank 5(+) Def: Rank 2 SpA: Rank 4 SpD: Rank 1(-) Spe: 55 Size Class: 3 Weight Class: 4 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks (19): Poison Sting Leer Absorb Growth Leech Seed Sand-Attack Pin Missile Ingrain Sucker Punch Sandstorm Revenge Disable Seed Bomb Teeter Dance Brick Break Energy Ball Payback Block ThunderPunch
Zelda Heap the Cradily {Battling a bunch of people at once}
Cradily [Zelda Heap] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks) Typing: Rock/Grass Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW): (Innate) (UNLOCKED) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4 Spe: 37 (43/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks (16): Astonish Constrict Acid Ingrain Confuse Ray Gastro Acid AncientPower Endure Recover Stealth Rock Sludge Bomb Energy Ball Rock Slide Toxic Sandstorm Earthquake
Snorri Snorrelson the Abomasnow
Abomasnow [Snorri Snorrelson] (F) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g., 85 becomes 95) on an opponent’s attacks) Typing: Grass/Ice Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 4 Weight Class: 5 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 1/5 Attacks (17): Powder Snow Leer Razor Leaf Icy Wind GrassWhistle Swagger Mist Wood Hammer Sheer Cold Ice Punch Avalanche Bullet Seed Leech Seed Blizzard Shadow Ball Energy Ball Brick Break
Marcellus Pye the Cottonee
Cottonee [Marcellus Pye] (M) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack) Typing: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 66 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks (14): Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf PoisonPowder Encore Tickle Worry Seed Taunt Safeguard Energy Ball
Samuel the Patrat
Patrat [Samuel] (M) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks) Typing: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities; however, it can escape other situational trapping strategies in battle. Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2 Spe: 36 (42/1.15) Size Class: 1 Weight Class: 3 Base Rank Total: 12 EC: 3/6 MC: 2 DC: 1/5 Attacks (16): Tackle Leer Bite Bide Detect Sand-Attack Crunch Hypnosis Super Fang After You Flail Iron Tail Revenge Thunderbolt Shadow Ball Grass Knot
Lamoni the Basculin-B
Basculin-B [Lamoni] (M) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Typing: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponent's natural abilities (e.g., Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.). Stats: HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 2 Spe: 98 Size Class: 2 Weight Class: 2 Base Rank Total: 18 EC: N/A MC: 0 DC: 0/5 Attacks (16): Tackle Water Gun Uproar Headbutt Bite Aqua Jet Chip Away Take Down Crunch Soak Agility Revenge Whirlpool Taunt Ice Beam Substitute
Queen Etheldredda the Necturine
![]() Necturine [Queen Etheldredda] (F) Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) Typing: Grass/Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3(+) SpD: Rank 2(-) Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 4/6 MC: 4 DC: 2/5 Attacks (14): Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Pain Split Gravity Leaf Blade Soak {Sketched} Protect Shadow Ball Torment
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ASB Team ...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me. <18:06> *** SoS is now known as AwesomeSoS <21:49> Dummy007: TL, read the channel title <21:49 TalkingLion: im a talking lion not a reading lion i cant Last edited by Dummy007; Aug 8th, 2012 at 11:13:31 PM. |
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#214 |
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Join Date: Aug 2009
Posts: 1,188
Location: CAP, C&C, or RMT!
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Romeert: For easier reference, keep your Backpack, Token Count, and Battle Links outside of the Hide tags. The two Pokemon themselves are fine. APPROVED
Gerard: Everything looks fine. APPROVED. Dummy007: EDIT: All fixed. APPROVED. These give my count three, which makes it 5. I get one Token, and my count goes back to 0.
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[23:49:15] <orcinus> potato potato [23:49:16] <orcinus> that really [23:49:23] <orcinus> doesn't have the same effect as when you say it out loud Last edited by DarkSlay; Apr 26th, 2011 at 9:46:18 PM. |
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#215 |
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Join Date: Jun 2009
Posts: 2,222
It's Hammer Time!
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I fixed the error with Bagon's nature.
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ASB Team ...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me. <18:06> *** SoS is now known as AwesomeSoS <21:49> Dummy007: TL, read the channel title <21:49 TalkingLion: im a talking lion not a reading lion i cant |
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#216 |
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Join Date: Apr 2011
Posts: 13
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Trainer Name: Shiny Snivy
Pokemon: Hippopotas*, Rebble*, Solosis W/L/T: 0-0-0 Trainer Counter: 0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here]
Team
![]() Hippopotas(*) [Muddy] (M) Brave: Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks Type: Ground Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: 68/72/78/38/42/32 HP: 100 Atk: ****(+) Def: *** SpA: ** SpD: ** Spe: 27(-) EC: 0/6 MC: 0 DC: 0/5 Abilities: Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities. (Inate) Sand Force (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate) Attacks: Tackle(*) Sand Attack(*) Bite(*) Yawn(*) Take Down(*) Dig(*) Sand Tomb(*) Earthquake(*) Rock Slide(*) Double Team(*) Stockpile(*) Swallow(*) Curse(*) ![]() Rebble(*) [Paleo] Rash: Adds * to Special Attack; Subtracts * From Special Defense Type: Rock Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Stats: 30/40/35/80/40/90 HP: 90 Atk: ** Def: ** SpA: ****(+) SpD: *(-) Spe: 90 EC: 0/9 MC: 0 DC: 0/5 Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. (Innate) Technician: This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate) Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Innate) Attacks: Tackle(*) Defense Curl (*) Rollout (*) Rock Blast (*) Disable (*) Acupressure (*) Mud Shot (*) Power Gem(*) Paleo Wave(*) Ancient Power (*) Metal Sound(*) Stone Edge(*) Energy Ball(*) Fire Blast(*) ![]() Solosis(*) [Blobber] (M) Quiet: Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: 45/30/40/105/50/20 HP: 90 Atk: ** Def: ** SpA: *****(+) SpD: ** Spe: 17(-) EC: 0/9 MC: 0 DC: 0/5 Abilities: Overcoat: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. (Innate) Magic Guard: This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. (Innate) Regeneration (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (Innate) Attacks: Psywave(*) Reflect(*) Rollout (*) Snatch(*) Hidden Power [Fighting, 7](*) Light Screen(*) Charm(*) Recover(*) Psyshock(*) Trick(*) Confuse Ray(*) Secret Power(*) Psychic(*) Trick Room(*) Calm Mind(*) Last edited by Shiny Snivy; Apr 27th, 2011 at 6:50:55 PM. |
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#217 |
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Join Date: Jan 2010
Posts: 1,674
Minnesota
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Trainer Name: AJ
Pokemon: Grovyle*, Arcanine*, Dragonite, Machamp, Scyther, Haunter, Togetic, Duclohm, Aerodactyl, Feebas, Kabuto W/L/T: 17-7-0 Trainer Counter: 39 Backpack:
Berry Pocket
2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry
Token Pocket
Ref Tokens: 7 Business Tokens: 12 Current Battles: Finished Battles: (L) AlphaJolt vs deadfox081 (W) Blue_Tornado vs AlphaJolt (W) Lady Salamence vs AlphaJolt (L) Rolf vs AlphaJolt (W) remindman vs AlphaJolt (W) AlphaJolt vs shuckles my hero (L) AlphaJolt vs danmantincan (W) AlphaJolt vs Lord Jesseus (W) Dummy007 vs AlphaJolt (L) AlphaJolt vs Flamestrike vs danmantincan vs pimpganster (W) AlphaJolt vs Shuguy1221 (W) DetroitLolCat vs AlphaJolt (W) Engineer Pikachu vs AlphaJolt (W) -Charmander- vs AlphaJolt (W) AlphaJolt vs Gerard (W) TEA DEMON vs AlphaJolt (W) Pippy vs AlphaJolt (W) AlphaJolt vs Albinoloon (W) AlphaJolt vs XVIcaliber (L) AlphaJolt vs C$FP (W) Steampowered vs AlphaJolt DQ (L) Fire Blast vs AlphaJolt (L) Fire Blast vs Tortferngatr vs AlphaJolt vs Woodchuck (W) TheWolfe vs AlphaJolt Pokemon Team:
Maximus the Grovyle
Grovyle* [Maximus] (M) Nature: Naughty (+Atk, - SpD) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. Stats: HP: 90 Atk: Rank 4 (+1) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 (-1) Spe: 95 EC: 8/9 MC: 0 DC: 5/5 Attacks: Pound Leer Absorb Quick Attack Fury Cutter Pursuit Screech Mega Drain Leaf Blade Giga Drain Detect Leaf Storm Crunch Endeavor Grasswhistle Leech Seed Synthesis Dig Brick Break Energy Ball Swords Dance Rock Slide Substitute Counter
Jupiter the Arcanine
Arcanine* [Jupiter] (M) Nature: Rash (+SpA, -SpD) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+1) SpD: Rank 2 (-1) Spe: 95 EC: 6/6 MC: 1 DC: 5/5 Attacks: Thunder Fang Bite Roar Fire Fang Ember Leer Odor Sleuth Helping Hand Flame Wheel Take Down Reversal Flamethrower Agility Crunch Flare Blitz ExtremeSpeed Howl Morning Sun Close Combat Toxic Sunny Day Hyper Beam Safeguard SolarBeam Dig Bide Fire Blast Dragon Pulse Swagger Wild Charge
Hermes the Dragonite
Dragonite [Hermes] (M) Nature: Naughty (+Atk, -SpD) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line can breathe underwater.) Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 6 (+1) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 (-1) Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Attacks: Thunderpunch Fire Punch Wrap Roost Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Rush Safeguard Outrage Hyper Beam Hurricane Dragon Dance Dragon Pulse ExtreemeSpeed Dragon Claw Toxic Light Screen Waterfall Fire Blast Thunderbolt Earthquake Ice Beam Rain Dance Thunder Substitute Surf Draco Meteor
Heracles the Machamp
Machamp [Heracles] (M) Nature: Adamant (+Atk, -SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+1) Def: Rank 3 SpA: Rank 1 (-1) SpD: Rank 2 Spe: 45 EC: 9/9 MC: 0 DC: 5/5 Moves: Wide Guard Low Kick Leer Focus Energy Karate Chop Low Sweep Foresight Seismic Toss Revenge Vital Throw Scary Face Dynamicpunch Cullet Punch Counter Encore Fire Punch Ice Punch Thunderpunch Toxic Bulk Up Light Screen Protect Earthquake Bide Double Team Rest Payback Bulldoze Rock Slide Substitute
Ares the Scyther
Scyther [Ares] (M) Nature: Adamant (+Atk, -SpA) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Steadfast (DW): (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Stats: HP:100 Atk: Rank 5 (+1) Def: Rank 3 SpA: Rank 1 (-1) SpD: Rank 3 Spe: 105 EC: 6/6 MC: 0 DC: 5/5 Attacks: Vacuum Wave Quick Attack Leer Focus Energy Pursuit False Swipe Agility Wing Attack Fury Cutter Double Team X-Scissor Night Slash Swords Dance Counter Reversal Steel Wing Toxic Light Screen Protect Safeguard Brick Break Giga Impact Substitute Roost
Hades the Haunter
Gastly [Hades] (M) Nature: Modest (+SpA, - Atk) Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-1) Def: Rank 2 SpA: Rank 4 (+1) SpD: Rank 2 Spe: 80 EC: 6/9 MC: 0 Attacks: Hypnosis Spite Lick Mean Look Curse Night Shade Confuse Ray Sucker Punch Shadow Ball Dark Pulse Hex Grudge Disable Clear Smog Toxic Taunt Protect Thunderbolt Sludge Bomb Energy Ball Will-o-Wisp Substitute
Athena the Togetic
Togetic [Athena] (F) Nature: Modest Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: HP: 90 Atk: Rank 1 (-1) Def: Rank 3 SpA: Rank 4 (+1) SpD: Rank 4 Spe: 40 EC: 7/9 MC: 0 DC: 3/5 Attacks: Magical Leaf Growl Charm Metronome Sweet Kiss Yawn Encore Follow Me Bestow Wish AncientPower Safeguard Nasty Plot Extrasensory Morning Sun Psychock Toxic HyperBeam Light Screen Protect SolarBeam Psychic Shadow Ball Flamethrower Thunder Wave Grass Knot Substitute Counter Heal Bell
Zeus the Monohm
![]() Duclohm [Zeus] (M) Nature: Modest (+SpA, -Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 1 (-1) Def: Rank 3 SpA: Rank 4 (+1) SpD: Rank 2 Spe: 60 EC: 5/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Double Hit Twister Spark Discharge Slack Off Hurricane DragonBreath Power Gem Magnet Rise Hyper Beam Light Screen Thunderbolt Dragon Pulse Flamethrower Charge beam Substitute Surf
Aeolus the Aerodactyl
Aerodactyl [Aeolus] (M) Nature: Adamant (+Atk, -SpA) Type: Rock/Flying Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 130 MC: 0 DC: 0/5 Attacks: Ice Fang Fire Fang Thunderfang Wing Attack Supersonic Bite Scary Face Roar Agility AncientPower Foresight Pursuit Roost Dragon Claw Earthquake Stone Edge
Aphrodite the Feebas
Feebas [Aphrodite] (F) Nature: Modest (+SpA, - Atk) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate)The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Stats: HP: 80 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 2 (+) SpD: Rank 2 Spe: 80 EC: 0/6 MC: 0 DC: 0/5 Attacks: Splash Tackle Haze Light Screen Mirror Coat Toxic Ice Beam Scald
Neptune the Kabuto
Kabuto [Neptune] (M) Nature: Adamant (+Atk, -SpA) Type: Rock/Water Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Weak Armor (DW): (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 55 EC: 3/6 MC: 0 DC: 3/5 Attacks: Scratch Harden Absorb Slash Leer Mud Shot Sand Attack Metal Sound AncientPower Confuse Ray Dig Screech Hone Claws Rain Dance Giga Drain Bide Rock Slide Waterfall
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ASB Profile [19:35:22] <@Charmander> alphajolt just has the worst luck [19:35:22] <@Charmander> like [19:35:35] <@Charmander> his luck is worse than prem's lc abilities [03:49:23]<toshimelonhead> jolteon's shiny looks like gf pissed on the normal one Last edited by AlphaJolt; Sep 16th, 2011 at 11:06:54 AM. |
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#218 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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![]() Trainer Name: deadfox Pokemon (63): Magnezone*, Kingdra*, Chandelure*, Rhyperior, Weavile, Conkeldurr, Escavalier, Reuniclus, Dragonite, Camerupt, Omastar, Mamoswine, Roserade, Muk, Bisharp, Aggron, Heracross, Syclant, Tomohawk, Porygon2, Slowbro, Scizor, Galvantula, Volcarona, Armaldo, Scolipede, Carracosta, Masquerain, Meganium, Metagross, Crobat, Lucario, Infernape, Hydreigon, Luxray, Cradily, Gallade, Krilowatt, Archen, Steelix, Golurk, Gliscor, Pyroak, Mollux, Gigalith, Togepi, Shellos, Minccino, Pupitar, Magby, Growlithe, Nidorino, Swablu, Duclohm, Gyarados, Ursaring, Lotad, Bronzor, Braviary, Cupra, Revenankh, Castform, Audino W/L/T: 40-22-1
Backpack
Berry Pocket: 1x Oran Berry 7x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Custap Berry 5x Grepa Berry 9x Enigma Berry 1x Nanab Berry Raid Pocket: 2x Glyph of Flash Cannon Removes Flash Cannon's secondary effect chance and causes it to have 30% chance to raise user's Special Attack by 1 stage 2x Glyph of Thunderbolt Lowers the threat generated by Thunderbolt by 50% 1x Glyph of Meteor Mash Raises the Accuracy of Meteor Mash by 15%, the secondary effect by 20%, and causes boosts from Meteor Mash to be maintained at the end of each round. 2x Glyph of Fire Fang Raises the base power of Fire Fang by (3). 2x Glyph of Aqua Ring Allows Aqua Ring to be used on friendly targets. 1x Glyph of Brine Reduces the energy cost of Brine by (1) 1x Glyph of Thunder Wave Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bosses 1x Glyph of Recover Allows Recover to be used on friendly targets at the cost of 14 EN. 1x Glyph of Earth Power Reduces the energy cost of Earth Power by 1. 1x Glyph of Earthquake Causes Earthquake to target only one Pokémon, and allows it to be used regardless of the terrain. Reduces the energy cost of Earthquake by (1). 1x Glyph of Surf Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1). 1x Glyph of Fiery Dance Raises the secondary effect chance of Fiery Dance to 100%. 1x Glyph of Quiver Dance Causes Quiver Dance to grant the user's Special Bug-type attacks a 100% chance to cause Insect Swarm on the foe. Lasts for (6) actions. Insect Swarm reduces the target's evasion by a flat 3% for the next (3) actions, stacks up to (3) times. 2x Glyph of Flamethrower Reduces the threat generated by Flamethrower by 50% 2x Glyph of Heat Wave Makes Heat Wave deal full damage instead of 75% when hitting multiple targets, while also raising its accuracy by a flat 10% and its secondary effect chance to 30%. 1x Glyph of Flare Blitz Prevents the recoil damage from Flare Blitz. 1x Glyph of Extremespeed (Red) If the receiver is a Fire-type, it learns Extremespeed as a Fire-type move. If the receiver is not a Fire-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Fire-type move. If the receiver is a Fire-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Fire-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%. 1x Glyph of Explosion Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances 1x Glyph of Light Screen Causes Light Screen to affect the entire team instead of three Pokémon only 1x Glyph of Thunder Fang Raises the base power of Thunder Fang by (3). 1x Glyph of Extremespeed (Yellow) If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%. 1x Glyph of Ice Shard Raises the base power of Ice Shard by 4 and its energy cost by 3. 1x Glyph of Icy Wind Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions. Glyph of Ice Beam Lowers the threat generated by Ice Beam by 50% Glyph of Reflect Causes Reflect to affect the entire team instead of three Pokémon only Glyph of Ice Fang Raises the base power of Ice Fang by (3). Glyph of Extremespeed (Blue) If the receiver is a Water-type, it learns Extremespeed as a Water-type move. If the receiver is not a Water-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes a Water-type move. If the receiver is a Water-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes a Water-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%. 1x Molten Core Causes Fire-type attacking moves to deal an additional flat 8 damage per action for (6) actions. This effect does not stack but can be refreshed. 1x Collar of Tenacity Raises the power bonus granted by Guts, Iron Fist, and Reckless by an additional (6) (the holder can't benefit from this boost more than once, regardless of its abilities), and doubles the Attack stages granted by Justified. If the holder is a Fighting-type, raises the Sp. Attack rank by (6).. 1x Wavefront Necklace Raises the periodic heal of Aqua Ring by 2, and the HP restored by Heal Pulse and Recover by 6. Raises the base power of Water-type moves by (6). 1x Ancient Ruby Raises the base power of Fire-type moves by (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact. 1x Landborn Gauntlets Raises the base power of Ground-type moves by (7), and reduces the energy cost of Dig by (2). 1x Ancient Topaz Raises the base power of Electric-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Sapphire to obtain a powerful artifact. 1x Vile Hands of Darkness Causes the holder's physical attacks to hit as if the foe's Defense rank were (2) points lower than normal (Never less than Rank 1 Defense), and raises the base power of Dark- and Ghost-type attacks by (2). Reduces the energy cost of Night Slash and Shadow Claw by (1). 1x Polished Visage of the Spire Raises the base power of Ice-type moves by (5), and the threat generated by the holder by 100%. Reduces the damage taken by supereffective attacks under Hail conditions by a number equal to half the holder's Special Defense rank (rounded down). 1x Ancient Sapphire Raises the base power of Water-type moves by (4). Can be combined with the Ancient Ruby and the Ancient Topaz to obtain a powerful artifact. 1x Seer's Orb of Mercy Raises the base power of Fighting-type attacks by (7), and reduces the energy cost of Heal Pulse and Recover by (2) 1x Crown of Eternal Storms Boosts the Rank of Special Attack by 8, and the maximum HP and Energy by 10, while the Pokémon is under the effects of Forecast and raises the critical hit stage of Weather Ball by (2). Moreover, the Pokémon can use any weather move bar Sandstorm in all indoor arenas where it might otherwise be disallowed and these moves will last for 2 additional rounds, while costing (2) less energy. 1x Dragonhide Bindings Raises the base power of Dragon-type moves by (7), and the critical hit stage of Electric-type, Fire-type, and Water-type moves by (1). 1x Signet of Bright Hope Raises the Special Attack rank of the holder by 7, and reduces the energy cost of Wish and Softboiled by (3). Usable only by: Audino, Blissey, Chansey, Happiny 3x Badge of Valour Token Pocket: Universal Counters: 57 Currency Counters: 62 Valour Counters: 49 Item Pocket: 3x Expert Belt 1x Ground Gem 1x Rock Gem 1x Water Gem 1x Damp Rock 1x Dragon Scale 1x Life Orb 1x Shell Bell 1x Link Cable 1x King’s Rock 1x Razor Claw 1x Razor Fang 1x Magnet 1x Light Clay 1x Focus Sash 1x Smoke Ball 2x Lucky Egg 2x Exp Share 1x Focus Band 1x Flame Orb 1x Hard Stone 1x Rare Candy 1x Soothe Bell 1x Leftovers 5x Mental Herb 5x Power Herb Ball/TLR Pocket: 8x Heal Ball 9x Sport Ball 5x Timer ball 2x Potion 1x Super Potion 1x Revive Ongoing Battles: The dog is greater than a dead fox; Canis Majoris versus deadfox081 Roleplays: The Battle Hall The Cliff of Thunder (Porka and Staba) [COMPLETE] Battle Subway Central Processing (Dracor and Volco) [COMPLETE] Windburn Gulch (Woosh and Lag) [COMPLETE] The Battle Castle Tidefury Strand (Shocta and Pheromone) [COMPLETE] Eye of the Storm (Splat and Bones) [COMPLETE] The Legend Run: Black Sulfur Caldera (Woosh, Lag and Stinka) The Battle Pike Raging Shore (Dracor and Psycha) [FAILED] Wildfire Plateau [HARD] (Psycha, Staba, Splat, Bones) Completed Battles:
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Boring Arena! Dummy007 v deadfox081! deadfox081 vs. shuckles my hero AlphaJolt vs. deadfox081 deadfox081 VS Flamestrike GoldenKnight vs. deadfox081 Battle at the park! Flora vs. deadfox081! Galladiator vs. deadfox081 (1v1 Singles) rewindman vs deadfox081 Deadfox081 vs. Frosty: Pride on the Line (Korski refs) Cirque du Solrock: deadfox081 vs. Son_of_Shadoo! (4 vs 4 Doubles) deadfox081 vs. Lyris1035 (3v3 Doubles) - No other Random will ref this... banryu vs deadfox081 Rewindman vs. Deadfox081 Viridian Forest Beginner Battle: Xav vs. deadfox081 Down on the farm! deadfox081 vs. Flora 3v3 Doubles ~ iiMKUltra vs. deadfox081 IceBug vs. Deadfox081: So Strongth deadfox081 vs pinkcaptainfalcon Deadfox vs Frosty Yet Another Tourney Arena Battle: 2v2 Doubles, rickheg vs deadfox081 deadfox081 vs. EndQuote (2v2 Doubles): In the spider's nest 6v6 Brawl, deadfox081 vs Ragnarokalex! Arcanite VS deadfox081 shinyskarmory vs. deadfox081: Mutually-Assured Destruction deadfox081 vs. Dummy007 (4v4 Singles) - An Its_A_Random Reffing danman vs deadfox at Unown Soup! jas61292 vs deadfox081: African Nights! (SS Refs) Watch out for Stalchildren! deadfox081 Vs Flora! Take Two! Dummy007 vs. deadfox081 (4v4 Singles) XVI vs deadfox! 1v1 Singles! Excitement! Battle at Pokemon Stadium! DMTC Vs. deadfox deadfox081 vs. shinyskarmory: Mock Bug Gym Challenge I think i've gone senile! Box versus deadfox081! deadfox and SoS have a Bowl of Soup Flamestrike and deadfox, Tomato or Chicken Noodle? A Doorknob vs. a Dead Fox. And Maxim is reffing? Oh dear. IAR Vs. Deadfox at the Edge of Reality! Littlemon battle in the ASB Arena! deadfox081 vs. EndQuote! Ice-eyes LC 1v1 #8740831: vs deadfox 6v6 Switch Singles [Flamestrike vs. deadfox081] The Long Haul Battle Royale—10 Trainers Fight! deadfox081 vs. Dummy007! Something about a book series for little girls! Deadfox and Yarnus 4v4 Singles in Fickle Fighting Field! Lou vs. Deadfox vs. IAR in a Doubles Teenager Melee 8 in the Bank, 3 on the field! Alchemator vs. deadfox081! 6v6 Doubles ZombieRacoon Vs RevalationsAlan Too lazy for a title: Zarator and Deadfox IAR and Deadfox081 plays doubles! Masquerain Grudgematch, Leethoof vs. Deadfox Orcinus isn't reffing because he's too busy fighting Deadfox Veemon and Deadfox and KINGDRAS Jesseus and Deadfox! Bugging Out - Rediamond and Deadfox in a GL Battle! A real battle! deadfox takes on dogfish! Deadfox faces Matezoide (3vs3 LC singles at...you should know by now) Deadfox faces Yarnus of Bethany (3vs3 FE) The Ground fights a lack of Bugs: Leader Its_A_Random vs. Challenger deadfox081 Deadfox081 faces Yoshinite with teeny widdle monz Deadfox raises and Objection! Zhengtann vs. deadfox081! Littlemons clash! Faylion vs deadfox081 in a battle that I have not had time to make a good name for! In the Dead of Winter: Frosty vs deadfox081 deadfox081 vs ZhengTann Frosted Fish: Deadfox vs ZT IceSpade vs Deadfox [GHOST] Leader zarator vs Challenger deadfox081 A single dead fox in Bethany (deadfox versus Yarnus) A dead fox fights a user with the most un-punnable name ever! (ZhengTann) 6v6 singles, Flamestrike vs. deadfox081 a guy who wants to BT more and a wanderer (deadfox081 vs The Wanderer) Reffing Profile Pokemon Team: ![]() ![]() ![]() ![]()
Shocta the Magnezone*
Magnezone* [Shocta] (U) Nature: Modest (+1 SpA, -1 Atk) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 6 (+) SpD: Rank 3 Spe: 60 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Magnet Pull: (Trigger) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponent’s attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analytic: (Passive) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Attacks (43): PHYSICAL Bide Explosion (*) Magnet Bomb (*) Spark (*) Tackle (*) SPECIAL Charge Beam Discharge (*) Electro Ball Electroweb Flash Cannon Hidden Power (Ground, 7) Hyper Beam Mirror Coat Mirror Shot Shock Wave Signal Beam SonicBoom (*) Thunder Thunderbolt Thundershock (*) Tri Attack Volt Switch Zap Cannon OTHER Agility Barrier Double Team Endure Gravity Light Screen Lock On Magic Coat Magnet Rise (*) Metal Sound (*) Protect (*) Rain Dance (*) Recycle Reflect Rest Sleep Talk Substitute Supersonic (*) Thunder Wave (*) Toxic
Dreeko the Kingdra*
Kingdra* [Dreeko] (F) Nature: Mild (+1 SpA, -1 Def) Type: Water/Dragon Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 5 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities: Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. Damp: (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks (21): PHYSICAL Bounce Dive (*) SPECIAL Aurora Beam (*) Brine Bubble (*) Bubblebeam (*) Draco Meteor Dragon Pulse Dragonbreath (*) Flash Cannon Hydro Pump Ice Beam Scald (*) Signal Beam (*) Water Gun (*) OTHER Agility (*) Disable Dragon Dance Focus Energy (*) Leer (*) Rain Dance (*) Smokescreen (*) Yawn
Flicka the Chandelure*
Chandelure* [Flicka] (M) Nature: Calm (+1 SpD, -1 Atk) Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 4 (+) Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Abilities: Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag: (Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks (29): PHYSICAL Astonish (*) Thief (*) SPECIAL Ember (*) Energy Ball (*) Fire Spin (*) Flame Burst (*) Flamethrower Heat Wave (*) Hex Hidden Power (Fighting, 7) Night Shade (*) Psychic Shadow Ball Smog (*) Solarbeam OTHER Acid Armour (*) Attract (*) Calm Mind Confuse Ray (*) Curse Endure Haze (*) Imprison (*) Minimize (*) Pain Split Protect Taunt Toxic Will-O-Wisp (*)
Staba the Rhyperior
Rhyperior [Staba] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock/Ground Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Lighting Rod: (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Reckless (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks (38): PHYSICAL Aqua Tail Brick Break Bulldoze Chip Away Crunch Dragon Rush Dragon Tail Drill Run Earthquake Fire Punch Fury Attack Hammer Arm Horn Attack Ice Fang Ice Punch Iron Head Low Kick Magnitude Megahorn Poison Jab Rock Blast Rock Slide Rock Wrecker Shadow Claw Smackdown Stomp Stone Edge Take Down Take Down ThunderPunch SPECIAL Earth Power Ice Beam Fire Blast Focus Blast OTHER Roar Scary Face Stealth Rock Tail Whip
Slica the Weavile
Weavile [Slica] (M) Nature: Jolly (+15% Spe, +24% Acc, -1 SpA) Type: Dark/Ice Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 144(125*1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities: Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket: (Trigger) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent’s item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Attacks (32): PHYSICAL Aerial Ace Assurance Bite Brick Break Counter Dig Faint Attack Fake Out Fury Swipes Ice Punch Ice Shard Low Sweep Metal Claw Night Slash Pursuit Quick Attack Revenge Scratch Shadow Claw X-Scissor SPECIAL Icy Wind OTHER Agility Double Team Embargo Hail Hone Claws Leer Nasty Plot Protect Screech Taunt Torment
Puncha the Conkeldurr
Conkeldurr [Puncha] (M) Nature: Careful (+1 SpD, -1 SpA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks (45): PHYSICAL Bide Brick Break Bulldoze Chip Away Comet Punch Counter Dig Drain Punch Earthquake Fire Punch Focus Punch Hammer Arm Ice Punch Knock Off Low Kick Low Sweep Mach Punch Payback Poison Jab Pound Rock Slide Rock Throw Smackdown Stone Edge Superpower ThunderPunch Wake-Up Slap SPECIAL Focus Blast Grass Knot OTHER Block Bulk Up Detect Double Team Endure Focus Energy Foresight Leer Protect Rest Scary Face Sleep Talk Substitute Taunt Toxic Wide Guard
Lanca the Escavalier
Escavalier [Lanca] (M) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (31): PHYSICAL Aerial Ace Bug Bite Counter Façade Faint Attack False Swipe Fury Attack Fury Cutter Giga Impact Headbutt Iron Head Knock Off Megahorn Peck Poison Jab Pursuit Reversal Slash Twineedle X-Scissor SPECIAL Bug Buzz OTHER Double Team Endure Iron Defence Leer Protect Quick Guard Screech Substitute Swords Dance Toxic
Psycha the Reuniclus
Reuniclus [Psycha] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 110 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (60): PHYSICAL Dizzy Punch Drain Punch Endeavour Explosion Fire Punch Gyro Ball Ice Punch Knock Off Rock Slide Rock Smash Rock Tomb Rollout Secret Power Superpower ThunderPunch Zen Headbutt SPECIAL Energy Ball Flash Cannon Focus Blast Future Sight Grass Knot Hidden Power (Ground, 7) Hyper Beam Night Shade Psychic Psyshock Psywave Shadow Ball Signal Beam Thunder OTHER Attract Calm Mind Charm Confuse Ray Double Team Embargo Flash Gravity Heal Block Helping Hand Imprison Light Screen Magic Coat Pain Split Protect Recover Reflect Rest Safeguard Skill Swap Sleep Talk Snatch Substitute Swagger Telekinesis Thunder Wave Toxic Trick Trick Room Wonder Room RAID Dispel
Dracor the Dragonite
Dragonite [Dracor] (F) Nature: Rash (+1 SpA, -1 SpD) Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved. Attacks (82): PHYSICAL Aerial Ace Aqua Jet Aqua Tail Bide Body Slam Brick Break Bulldoze Dive Dragon Claw Dragon Rush Dragon Tail Earthquake Extremespeed Fire Punch Fly Focus Punch Ice Punch Iron Head Iron Tail Outrage Rock Slide Sky Drop Slam Stone Edge Superpower ThunderPunch Waterfall Wing Attack Wrap SPECIAL Air Cutter Blizzard Draco Meteor DragonBreath Dragon Pulse Dragon Rage Fire Blast Flamethrower Focus Blast Heat Wave Hidden Power [Grass-7] Hurricane Hydro Pump Hyper Beam Ice Beam Icy Wind Incinerate Ominous Wind Shock Wave Surf Thunder Thunderbolt Twister Water Pulse Whirlpool OTHER Agility Defog Double Team Dragon Dance Endure Hail Haze Heal Bell Hone Claws Leer Light Screen Mimic Mist Protect Rain Dance Reflect Rest Roar Roost Safeguard Sleep Talk Substitute Supersonic Sunny Day Tailwind Thunder Wave Toxic Whirlwind RAID Dispel
Volco the Camerupt
Camerupt [Volco] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Fire/Ground Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (40/1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Magma Armour: (Passive) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point. Attacks (30): PHYSICAL Bulldoze Dig Earthquake Magnitude Rock Slide Stone Edge Tackle Take Down SPECIAL Ancient Power Earth Power Ember Eruption Fire Blast Flame Burst Flamethrower Flash Cannon Heat Wave Mud Bomb Overheat Solarbeam OTHER Double Team Endure Focus Energy Growl Roar Rock Polish Stealth Rock Substitute Will-O-Wisp Yawn
Spika the Omastar
Omastar [Spika] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Rock/Water Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 2 Def: Rank 5 SpA: Rank 5 (+) SpD: Rank 3 Spe: 47 (55/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 3/5 Abilities: Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Weak Armour: [DW LOCKED] (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks (24): PHSYCIAL Bide Bite Constrict Rock Blast Rock Slide Rollout Smackdown SPECIAL Ancientpower Brine Earth Power Hidden Power [Grass-7] Hydro Pump Ice Beam Icy Wind Mud Shot Muddy Water Scald Water Gun Wring Out OTHER Leer Protect Shell Smash Toxic Spikes Withdraw
Porka the Mamoswine
Mamoswine [Porka] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Ice/Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 69 (80/1.15) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Oblivious: (Passive) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks (30): PHYSICAL Avalanche Bite Bulldoze Dig Earthquake Ice Fang Ice Shard Icicle Crash Icicle Spear Peck Stone Edge Superpower Tackle SPECIAL AncientPower Blizzard Earth Power Ice Beam Icy Wind Mud Bomb Mud Shot Mud Slap Powder Snow OTHER Double Team Endure Hail Mud Sport Odour Sleuth Roar Scary Face Stealth Rock
Prika the Roserade
Roserade [Prika] (F) Nature: Bold (+1 Def, -1 Atk) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 (+) SpA: Rank 5 SpD: Rank 4 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Attacks (23): PHYSICAL Poison Sting SPECIAL Absorb Energy Ball Extrasensory Giga Drain Leaf Storm Magical Leaf Mega Drain Shadow Ball Sludge Bomb Weather Ball OTHER Aromatherapy GrassWhistle Growth Ingrain Leech Seed Sleep Powder Stun Spore Sweet Scent Synthesis Toxic Water Sport Worry Seed
Stinka the Muk
Muk [Stinka] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 110 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 43 (50/1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Stench: (Passive) This Pokemon has a foul door that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Poison Touch: (Toggle) By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Attacks (37): PHYSICAL Bide Brick Break Dig DynamicPunch Fire Punch Focus Punch Gunk Shot Ice Punch Pound Rock Slide Shadow Punch Shadow Sneak ThunderPunch SPECIAL Dark Pulse Flamethrower Focus Blast Giga Drain Mud Bomb Mud Slap Shadow Ball Sludge Sludge Bomb Sludge Wave ThunderBolt OTHER Acid Spray Curse Disable Double Team Harden Imprison Minimize Pain Split Poison Gas Protect Substitute Torment Toxic
Cutta the Bisharp
Bisharp [Cutta] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Dark/Steel Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 2/5 Abilities: Defiant: (Passive) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Pressure: [DW LOCKED] (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks (21): PHYSICAL Brick Break Dig Fury Cutter Iron Head Metal Burst Metal Claw Night Slash Poison Jab Psycho Cut Revenge Scratch Shadow Claw Stone Edge Sucker Punch X-Scissor SPECIAL OTHER Faint Attack Leer Scary Face Taunt Thunder Wave Torment
Splat the Aggron
Aggron [Splat] (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Steel/Rock Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 7 SpA: Rank 1 (-) SpD: Rank 2 Spe: 50 Size Class: 4 Weight Class: 8 (360kg) [Heavy Metal: 10] Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Attacks (43): PHYSICAL Aerial Ace Aqua Tail Dig Double Edge Dragon Rush Dragon Tail Earthquake Fire Punch Head Smash Headbutt Heavy Slam Ice Punch Iron Head Low Kick Metal Burst Metal Claw Rock Slide Shadow Claw Smackdown Stone Edge Superpower Tackle Take Down ThunderPunch SPECIAL Fire Blast Icy Wind Surf Thunderbolt OTHER Block Double Team Harden Hone Claws Iron Defence Magnet Rise Mud Slap Protect Roar Rock Polish Sandstorm Stealth Rock Taunt Thunder Wave Toxic
Smash the Heracross
Heracross [Smash] (M) Nature: Jolly (+15% Spe, +11% Acc, -1 SpA) Type: Bug/Fighting Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 98 (85*1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: N/A MC: 0 DC: 5/5 Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks (33): PHYSICAL Night Slash Tackle Horn Attack Aerial Ace Brick Break Counter Megahorn Close Combat Feint Reversal Fury Attack Dig Stone Edge Earthquake Smack Down Bulldoze Rock Slide Focus Punch Bide Pursuit Flail Bug Bite Low Kick Knock Off Body Slam SPECIAL Vacuum Wave OTHER Leer Endure Substitute Protect Double Team Rain Dance Toxic
Chilla the Syclant
Syclant [Chilla] (F) Nature: Mild (+1 SpA, -1 Def) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Abilities: Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks (55): PHYSICAL Acrobatics Aerial Ace Avalanche Brick Break Bug Bite Bulldoze Counter Dig Earthquake Focus Punch Ice Punch Ice Shard Icicle Crash Icicle Spear Knock Off Leech Life Pin Missile Rock Slide Sheer Cold Slash Stone Edge Superpower U-Turn X-Scissor SPECIAL Blizzard Bug Buzz Earth Power Electroweb Focus Blast Frost Breath Giga Drain Hidden Power (Fire, 6) Ice Beam Icy Wind Sheer Cold Silver Wind Solarbeam Venoshock Water Pulse OTHER Double Team Endure Focus Energy Hail Hone Claws Leer Protect Rain Dance Rest Scratch Sleep Talk Spikes String Shot Substitute Tail Glow Taunt Toxic
Woosh the Tomohawk
![]() Tomohawk [Woosh] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (44): PHYSICAL Aerial Ace Brick Break Fly Fury Swipes Return Rock Smash Sky Attack Sky Drop Superpower SPECIAL Air Slash Aura Sphere Earth Power Focus Blast Grass Knot Heat Wave Hidden Power [Rock-7] Hurricane Hyper Voice Incinerate Solarbeam Uproar OTHER After You Confuse Ray Double Team Focus Energy Harden Morning Sun Quash Protect Rain Dance Rapid Spin Reflect Rest Roar Roost Sleep Talk Snatch Stealth Rock Sunny Day Tailwind Taunt Toxic Whirlwind Yawn RAID Dispel
Ping the Porygon2
Porygon2 [Ping] (U) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 3 Base Rank Total: 18 EC: 4/9 MC: 0 DC: 2/5 Abilities: Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Download: (Passive) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defence, and attack when facing Hypno, which has higher special defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic: [DW LOCKED] (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Attacks (20): PHYSICAL Tackle SPECIAL Discharge Hyper Beam Hyper Beam Ice Beam Psybeam Shadow Ball Signal Beam Thunderbolt Tri Attack OTHER Agility Conversion Conversion 2 Defence Curl Gravity Magic Coat Magnet Rise Pain Split Recover Sharpen
Lag the Slowbro
Slowbro [Lag] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Summary: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Oblivious: (Passive) This Pokemon is incapable of being affected by Attract or Cute Charm. Own Tempo: (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (36): PHYSICAL Earthquake Focus Punch Headbutt Tackle Zen Headbutt SPECIAL Brine Confusion Flamethrower Focus Blast Grass Knot Heal Pulse Hidden Power [Ground-7] Ice Beam Icy Wind Incinerate Psychic Psyshock Scald Signal Beam Surf Water Gun Water Pulse Whirlpool OTHER Block Curse Disable Endure Growl Light Screen Magic Coat Mud Sport Protect Reflect Slack Off Sleep Talk Thunder Wave Toxic Yawn
Crush the Scizor
Scizor [Crush] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 65 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 0/5 Abilities: Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Light Metal: [DW LOCKED] (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (22): PHYSICAL Aerial Ace Brick Break Bullet Punch Counter False Swipe Fury Cutter Iron Head Metal Claw Night Slash Pursuit Quick Attack Reversal U-Turn Wing Attack X-Scissor SPECIAL Vacuum Wave OTHER Agility Double Team Endure Focus Energy Leer Roost
Kerzap the Galvantula
Galvantula [Kerzap] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Bug/Electric Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks (26): PHYSICAL Bug Bite Faint Attack Fury Cutter Leech Life Pin Missile SPECIAL Bug Buzz Discharge Electro Ball Electroweb Energy Ball Hidden Power (Rock, 7) Hyper Beam Thunder Thunderbolt Volt Switch OTHER Agility Disable Double Team Gastro Acid Protect Screech Spider Web String Shot Substitute Thunder Wave Toxic
Shine the Volcarona
Volcarona [Shine] (F) Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk) Type: Bug/Fire Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (100*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Abilities: Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks (33): PHYSICAL Fly Leech Life Take Down U-Turn Zen Headbutt SPECIAL Bug Buzz Ember Fiery Dance Fire Blast Fire Spin Giga Drain Gust Heat Wave Hidden Power (Water, 7) Hurricane Overheat Psychic Solarbeam Struggle Bug OTHER Double Team Endure Morning Sun Protect Quiver Dance Rage Powder Roost Safeguard String Shot Substitute Sunny Day Toxic Whirlwind Will-O-Wisp RAID Dispel
Bones the Armaldo
Armaldo [Bones] (M) Nature: Careful (+1 SpD, -1 SpA) Type: Rock/Bug Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits. Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Attacks (50): PHYSICAL Aerial Ace Aqua Tail Brick Break Bug Bite Bulldoze Cross Poison Crush Claw Dig Earthquake Fury Cutter Giga Impact Iron Tail Knock Off Low Kick Metal Claw Rapid Spin Rock Blast Rock Slide Rock Tomb Scratch Slash Smackdown Stone Edge Superpower X-Scissor SPECIAL Ancientpower Earth Power Hidden Power [Grass-7] Hyper Beam Mud Slap Water Gun Water Pulse OTHER Block Curse Double Team Endure Harden Hone Claws Mud Sport Protect Rest Rock Polish Sand Attack Sandstorm Sleep Talk Stealth Rock Substitute Sunny Day Swagger Toxic
Curl the Scolipede
Scolipede [Curl] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 112 Size Class: 5 Weight Class: 6 Base Rank Total: 17 EC: 9/9 MC: 0 DC: 2/5 Abilities: Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Quick Feet: [DW LOCKED] (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralysed, it will not suffer the Speed drop. Attacks (22): PHYSICAL Bug Bite Earthquake Megahorn Pin Missile Poison Jab Poison Sting Poison Tail Pursuit Rock Slide Rollout Steamroller SPECIAL OTHER Agility Defence Curl Double Team Iron Defence Protect Screech Spikes Substitute Swagger Toxic Toxic Spikes
Atlantis the Carracosta
Carracosta [Atlantis] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 5 SpA: Rank 4(+) SpD: Rank 3 Spe: 27 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Solid Rock: (Passive) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Swift Swim: (Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks (26): PHYSICAL Bide Rollout Bite Aqua Jet Crunch Rock Slide Dig Waterfall Stone Edge Earthquake Body Slam Flail SPECIAL Water Gun AncientPower Brine Hydro Pump Scald Ice Beam Focus Blast OTHER Withdraw Protect Wide Guard Rain Dance Shell Smash Toxic Iron Defence
Gaze the Masquerain
Masquerain [Gaze] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents. Unnerve: (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (29): PHYSICAL Quick Attack U-Turn SPECIAL Air Slash Bubble BubbleBeam Bug Buzz Energy Ball Gust Hydro Pump Ice Beam Icy Wind Mud Shot Ominous Wind Psybeam Scald Shadow Ball Swift OTHER Agility Double Team Endure Protect Quiver Dance Rain Dance Stun Spore Substitute Sweet Scent Tailwind Water Sport Whirlwind
Pheromone the Meganium
Meganium [Pheromone] (F) Nature: Modest (+1 Spa, -1 Atk) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Overgrow: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Leaf Guard: (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Attacks (25): PHYSICAL Body Slam Natural Gift Tackle SPECIAL Ancientpower Energy Ball Frenzy Plant Giga Drain Grass Knot Leaf Storm Magical Leaf Petal Dance Razor Leaf Solarbeam OTHER Aromatherapy Growl Heal Pulse Leech Seed Light Screen Magic Coat PoisonPowder Reflect Refresh Safeguard Sunny Day Synthesis Worry Seed
Processor the Metagross
Metagross [Processor] (U) Nature: Sassy (+1 SpD, -15% Spe, -10% Eva) Type: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 3 SpD: Rank 4 (+) Spe: 60 (50/1.15) Size Class: 4 Weight Class: 9 [Light Metal: 7] Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities: Clear Body: (Passive) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (20): PHYSICAL Brick Break Bullet Punch Earthquake Ice Punch Iron Head Metal Claw Meteor Mash Rock Slide Take Down ThunderPunch Zen Headbutt SPECIAL Confusion Flash Cannon Grass Knot Psychic OTHER Agility Iron Defence Magnet Rise Scary Face Stealth Rock
Sucker the Crobat
Crobat [Sucker] (M) Nature: Hasty (+15% Speed, +26% Accuracy, -1 Def) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 150 (130*1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks (35): PHYSICAL Acrobatics Astonish Bite Brave Bird Cross Poison Fly Leech Life Poison Fang Quick Attack Sky Attack Super Fang U-Turn Wing Attack Zen Headbutt SPECIAL Air Cutter Air Slash Dark Pulse Giga Drain Heat Wave Shadow Ball Sludge Bomb Swift Venoshock OTHER Confuse Ray Defog Double Team Endure Hypnosis Protect Roost Snatch Substitute Supersonic Taunt Torment Toxic
Glow the Lucario
Lucario [Glow] (F) Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD) Type: Fighting/Steel Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 2 (-) Spe: 104 (90*1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (53): PHYSICAL Blaze Kick Brick Break Bonemerang Bone Rush Bulldoze Bullet Punch Circle Throw Close Combat Counter Crunch Dig Drain Punch Dual Chop Earthquake Extremespeed Feint Force Palm Hi Jump Kick Ice Punch Iron Tail Low Kick Low Sweep Metal Claw Quick Attack Reversal Rock Slide Shadow Claw Stone Edge ThunderPunch Zen Headbutt SPECIAL Aura Sphere Dark Pulse Dragon Pulse Flash Cannon Focus Blast Hidden Power [Water-7] Psychic Shadow Ball Vacuum Wave OTHER Agility Double Team Endure Foresight Heal Pulse Helping Hand Metal Sound Magnet Rise Protect Quick Guard Roar Screech Sleep Talk Substitute RAID Dispel
Burst the Infernape
Infernape [Burst] (F) Nature: Hasty (+15% Spe, + 18% Acc, -1 Def) Type: Fire/Fighting Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 125 (108*1.15^) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Attacks (44): PHYSICAL Acrobatics Aerial Ace Blaze Kick Brick Break Close Combat Counter Dig Double Kick Dual Chop Earthquake Fake Out Feint Fire Punch Flame Charge Flame Wheel Focus Punch Fury Swipes Low Kick Low Sweep Mach Punch Rock Slide Scratch Shadow Claw Stone Edge ThunderPunch U-Turn SPECIAL Blast Burn Ember Fire Blast Fire Spin Flamethrower Focus Blast Grass Knot Heat Wave OTHER Double Team Encore Endure Focus Energy Leer Nasty Plot Protect Slack Off Stealth Rock Taunt Torment Will-O-Wisp
Drogon the Hydreigon
Hydreigon [Drogon] (M) Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def) Type: Dark/Dragon Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (98*1.15) Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: N/A Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Attacks (59): PHYSICAL Acrobatics Aqua Tail Bite Body Slam Bulldoze Crunch Double Hit Dragon Rush Dragon Tail Earthquake Fire Fang Fly Head Smash Headbutt Ice Fang Iron Tail Outrage Payback Rock Slide Stone Edge Superpower Tackle Thunder Fang U-Turn Zen Headbutt SPECIAL Charge Beam Dark Pulse Draco Meteor Dragon Pulse Dragon Rage DragonBreath Earth Power Flamethrower Flash Cannon Fire Blast Focus Blast Heat Wave Hidden Power [Grass-7] Hyper Beam Hyper Voice Incinerate Signal Beam Surf Tri Attack Uproar OTHER Double Team Focus Energy Protect Reflect Rest Roar Roost Scary Face Sleep Talk Substitute Sunny Day Tailwind Taunt Thunder Wave Torment Toxic Work Up
Sparks the Luxray
Luxray [Sparks] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 70 Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks (24): PHYSICAL Bite Crunch Double Kick Fire Fang Ice Fang Night Slash Quick Attack Spark Superpower Tackle Thunder Fang Wild Charge SPECIAL Discharge Shock Wave Signal Beam Snarl Thunderbolt Volt Switch OTHER Charge Double Team Leer Roar Swagger Thunder Wave
Stuck the Cradily
Cradily [Stuck] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Rock/Grass Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 37 (43/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Suction Cups: (Passive) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Storm Throw and will not be forced out in a switch battle. Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (24): PHYSICAL Astonish Constrict Earthquake Rock Slide Seed Bomb Stone Edge SPECIAL Acid Ancientpower Earth Power Energy Ball Giga Drain Grass Knot Mirror Coat Sludge Bomb Solarbeam OTHER Confuse Ray Double Team Endure Gastro Acid Ingrain Pain Split Recover Stealth Rock Toxic
Shank the Gallade
Gallade [Shank] (M) Nature: Quiet (+1 Spa, -15% Spe, -10% Eva) Type: Psychic/Fighting Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 69 (80/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (22): PHYSICAL Fury Cutter Leaf Blase Night Slash Slash SPECIAL Confusion Magical Leaf Psychic Psyshock Shadow Ball Thunderbolt OTHER Calm Mind Confuse Ray Disable Double Team Encore Growl Heal Pulse Imprison Lucky Chant Magic Coat Teleport Will-O-Wisp RAID Dispel
Fried the Krilowatt
Krilowatt [Fried] (F) Nature: Naive (+15% Spe, +17% Acc, -1 SpD) Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 125 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 121 (105*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities: Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armour: (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Attacks (45): PHYSICAL Aqua Jet Aqua Tail Counter Dive Earthquake Heart Swap Ice Punch Ice Shard Low Kick Low Sweep Payback Tackle ThunderPunch Wild Charge SPECIAL Blizzard Bubble Discharge Earth Power Electroweb Hydro Pump Ice Beam Icy Wind Mirror Coat Muddy Water Scald Shock Wave Surf Thunder Thunderbolt Thundershock Volt Switch Whirlpool OTHER Charge Confuse Ray Detect Double Team Endure Heart Swap Helping Hand Imprison Me First Rest Substitute Sleep Talk Toxic RAID Dispel
Skwaks the Archen
Archen [Skwaks] (F) Nature: Hasty (+15% Spe, +15% Acc, -1 Def) Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 81 (70*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 0/6 MC: 0 DC: N/A Abilities: Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Attacks (16): PHYSICAL Quick Attack Wing Attack Rock Throw Pluck Stone Edge Dig Head Smash SPECIAL AncientPower Earth Power OTHER Leer Double Team Scary Face Agility Quick Guard Taunt Defog
Slam the Steelix
Steelix [Slam] (F) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Steel/Ground Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30/1.15) Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Attacks (41): PHYSICAL Aqua Tail Bide Bind Crunch Dig Double Edge Dragon Tail Earthquake Fire Fang Flail Heavy Slam Ice Fang Iron Head Iron Tail Rage Rock Blast Rock Slide Rock Throw Rock Tomb Sand Tomb Smackdown Stone Edge Tackle Thunder Fang SPECIAL Dark Pulse Dragonbreath Dragon Pulse Earth Power Mud Slap OTHER Automize Curse Double Team Endure Harden Mud Sport Rock Polish Sandstorm Screech Sleep Talk Stealth Rock Taunt
Statue the Golurk
Golurk [Statue] (U) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (55/1.15) Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities: Iron First: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Attacks (43): PHYSICAL Astonish Brick Break Bulldoze Drain Punch DynamicPunch Earthquake Fire Punch Fly Hammer Arm Heavy Slam Ice Punch Low Kick Low Sweep Magnitude Mega Punch Pound Rock Slide Rollout Shadow Punch Stone Edge ThunderPunch Zen Headbutt SPECIAL Earth Power Flash Cannon Focus Blast Grass Knot Ice Beam Icy Wind Mud Slap Psychic Shadow Ball Solarbeam Thunderbolt OTHER Defence Curl Double Team Iron Defence Magic Coat Protect Rock Polish Safeguard Sleep Talk Stealth Rock Toxic
Swoop the Gliscor
Gliscor [Swoop] (F) Nature: Jolly (+15% Spe, +14% Acc, -1 SpA) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 (95*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage Poison Heal: (Passive) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Attacks (30): PHYSICAL Acrobatics Aerial Ace Aqua Tail Brick Break Cross Poison Dig Faint Attack Fire Fang Fury Cutter Knock Off Ice Fang Night Slash Poison Jab Poison Sting Quick Attack Sand Tomb Sky Attack Sky Uppercut Stone Edge Thunder Fang U-Turn X-Scissor SPECIAL OTHER Agility Harden Roost Sand Attack Stealth Rock Taunt
Wildfire the Pyroak
Pyroak [Wildfire] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 120 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armour: (Passive) This Pokemon’s thick armour prevents it from taking critical hits. Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks (26): PHYSICAL Bullet Seed Earthquake Flame Wheel Flare Blitz Heat Crash Rock Slide Counter Wood Hammer SPECIAL Absorb Earth Power Ember Energy Ball Fire Spin Flamethrower Giga Drain Incinerate Lava Plume Leaf Tornado Petal Dance Psybeam OTHER Sweet Scent Growth Leech Seed Synthesis Will-O-Wisp Stealth Rock
Lumino the Mollux
![]() Mollux [Lumino] (F) Nature: Bold (+1 Def, -1 Atk) Type: Fire/Poison Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 76 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 0/5 Abilities: Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Attacks (15): PHYSICAL Bide Rapid Spin SPECIAL Acid Acid Spray Clear Smog Ember Flamethrower Lava Plume Sludge Bomb Thunderbolt OTHER Aqua Ring Confuse Ray Heal Pulse Withdraw RAID Dispel
Heap the Gigalith
Gigalith [Heap] (M) Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 SpD: Rank 4 (+) Spe: 21 (25/1.15) Size Class: 4 Weight Class: 6 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 3/5 Abilities: Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponent’s incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Attacks (16): PHYSICAL Tackle Headbutt Rock Blast Smackdown Rock Slide Earthquake Heavy Slam Magnitude SPECIAL Mud Slap Power Gem OTHER Harden Sand Attack Iron Defence Stealth Rock Rock Polish Protect Gravity
Shimmy the Togepi
Togepi [Shimmy] (F) Nature: Bold (+1 Def, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 4 (-) SpA: Rank 2 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: [DW LOCKED] (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Attacks (16): PHYSICAL SPECIAL AncientPower Extrasensory Flamethrower Shadow Ball OTHER Bestow Charm Encore Follow Me Growl Metronome Morning Sun Psycho Shift Sweet Kiss Thunder Wave Yawn
Reservoir the Shellos
Shellos [Reservoir] (F) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 29 (34/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 1/5 Abilities: Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Sticky Hold: (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Sand Force: [DW LOCKED] (Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Attacks (15): PHYSICAL Counter SPECIAL Brine Hidden Power [Fighting-7] Ice Beam Mirror Coat Mud Bomb Muddy Water Mud Slap Scald Surf Water Pulse OTHER Harden Mud Sport Rain Dance Recover
Kerchief the Minccino
Minccino [Kerchief] (F) Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 87 (75*1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 0 DC: 5/5 Abilities: Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Skill Link: (Passive) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Attacks (19): PHYSICAL Aqua Tail Dig DoubleSlap Gunk Shot Knock Off Pound Swift Tail Slap U-Turn Wake Up Slap SPECIAL Mud Slap OTHER After You Encore Endure Growl Helping Hand Sing Thunder Wave Tickle
Roar the Pupitar
Pupitar [Roar] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Rock/Ground Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 44 (51/1.15) Size Class: 3 Weight Class: 5 Base Rank Total: 17 EC: 6/9 MC: 0 DC: 3/5 Abilities: Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Shed Skin: [DW LOCKED] (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Attacks (19): PHYSICAL Bite Brick Break Chip Away Crunch Earthquake Iron Head Pursuit Rock Slide Stone Edge Thrash SPECIAL Dark Pulse Earth Power OTHER Focus Energy Leer Sandstorm Scary Face Screech Stealth Rock Taunt
Flintlock the Magby
Magby [Flintlock] (M) Nature: Naughty (+1 Atk, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 83 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 3/9 MC: 0 DC: 2/5 Abilities: Flame Body: (Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Vital Spirit: [DW LOCKED] (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Attacks (19): PHYSICAL Cross Chop Dual Chop Faint Attack Fire Punch Mach Punch ThunderPunch SPECIAL Clear Smog Ember Fire Spin Flame Burst Flamethrower Lava Plume Psychic Smog OTHER Confuse Ray Leer Protect SmokeScreen Will-O-Wisp
Snarl the Growlithe
Growlithe [Snarl] (M) Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 69 (60*1.15) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/6 MC: 0 DC: 1/5 Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified: [DW LOCKED] (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (21): PHYSICAL Bite Close Combat Crunch Dig Fire Fang Flame Wheel Flare Blitz Outrage Reversal Take Down SPECIAL Ember Fire Blast Fire Spin Heat Wave OTHER Agility Helping Hand Leer Morning Sun Odor Sleuth Roar Will-O-Wisp
Barbarian the Nidorino
Nidorino [Barbarian] (M) Nature: Mild (+1 SpA, -1 Def) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 7/9 MC: 0 DC: 4/5 Abilities: Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Hustle: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks (18): PHYSICAL Double Kick Drill Run Fury Attack Head Smash Horn Attack Peck Poison Sting Sucker Punch Tackle SPECIAL Ice Beam Sludge Bomb Thunderbolt Venoshock OTHER Disable Endure Focus Energy Helping Hand Leer
Nebula the Swablu
Swablu [Nebula] (M) Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (50/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities: Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine: [DW LOCKED] (Trigger) Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Attacks (16): PHYSICAL Astonish Fly Fury Attack Natural Gift Peck Pursuit Steel Wing Take Down SPECIAL Ice Beam Round Solarbeam OTHER Agility Growl Mist Safeguard Sing
Overcast the Duclohm
![]() Duclohm [Overcast] (M) Nature: Calm (+1 SpD, -1 Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (+) Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 6/9 MC: 0 DC: 5/5 Abilities: Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Passive) (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (24): PHYSICAL Double Hit Tackle SPECIAL Discharge Dragon Pulse Dragon Rage Electroweb Flamethrower Gust Hurricane Hydro Pump Power Gem Shock Wave Sonicboom Thunderbolt Thundershock Twister Volt Switch Weather Ball OTHER Charge Growl Heal Bell Rain Dance Slack Off Thunder Wave
Beast the Gyarados
Gyarados [Beast] (M) Nature: Naive (+15% Spe, +10% Acc, -1 SpD) Type: Water/Flying Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (-) Spe: 94 (81*1.15^) Size Class: 6 Weight Class: 6 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 3/5 Abilities: Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Moxie: [DW LOCKED] (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks (15): PHYSICAL Aqua Tail Bite Bounce Earthquake Ice Fang Reversal Tackle Thrash SPECIAL Bubble Dragon Rage Hydro Pump OTHER Dragon Dance Leer Splash Taunt
Maul the Ursaring
Ursaring [Maul] (F) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 55 Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Quick Feet: (Passive) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop. Unnerve: (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (25): PHYSICAL Aerial Ace Close Combat Counter Crunch Earthquake Faint Attack Fire Punch Fury Swipes Hammer Arm Ice Punch Lick Rock Slide Scratch Seed Bomb Slash Strength ThunderPunch SPECIAL OTHER Covet Fake Tears Leer Rest Sleep Talk Sweet Scent Taunt Yawn
Twitch the Lotad
Lotad [Twitch] (F) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Water/Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (30/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Passive) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo: [DW LOCKED] (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Attacks (14): PHYSICAL Astonish Counter Natural Gift SPECIAL Absorb Bubblebeam Energy Ball Ice Beam Mega Drain Scald OTHER Growl Leech Seed Mist Nature Power Synthesis
Ubuntu the Bronzor
Bronzor [Ubuntu] (-) Nature: Brave (+1 Atk, -15% Spe, -10% Eva) Type: Steel/Psychic Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 (+) Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 20 (23/1.15) Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 11 EC: 0/6 MC: 0 DC: 0/5 Abilities: Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: [DW LOCKED] (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up. Attacks (16): PHYSICAL Earthquake Faint Attack Gyro Ball Rock Slide Tackle SPECIAL Confusion Extrasensory Psywave OTHER Confuse Ray Gravity Hypnosis Imprison Iron Defence Safeguard Skill Swap Stealth Rock
Predator the Braviary
Braviary [Predator] (M) Nature: Jolly (+15% Spe, +10% Acc, -1 SpA) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 92 (80*1.15) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Defiant: (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Attacks (20): PHYSICAL Aerial Ace Crush Claw Fly Fury Attack Peck Rock Slide Sky Attack Sky Drop Superpower U-Turn Wing Attack SPECIAL Heat Wave OTHER Defog Double Team Hone Claws Leer Protect Roost Scary Face Whirlwind
Swoon the Cupra
![]() Curpa [Swoon] (F) Nature: Quiet (+1 SpA Spe, -15% Spe, -10% Eva) Type: Bug/Psychic Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 38 (44/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Sheild Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Illusion: [DW LOCKED] (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks (11): PHYSICAL Bug Bite Close Combat Tackle SPECIAL Bug Buzz Hydro Pump Psychic Shadow Ball OTHER Heal Pulse String Shot Sunny Day Will-O-Wisp
Embalm the Revenankh
Revenankh [Embalm] (M) Nature: Impish (+1 Def, -1 SpA) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: N/A MC: 0 DC: 0/5 Abilities: Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator: [DW LOCKED] (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Attacks (21): PHYSICAL Arm Thrust Bide Brick Break Drain Punch Earthquake Hammer Arm Mach Punch Power Whip Rock Slide Rock Tomb Sand Tomb Shadow Punch Shadow Sneak Wrap SPECIAL Wring Out OTHER Glare Pain Split Mean Look Moonlight Taunt Wide Guard
Metamorph the Castform
Castform [Metamorph] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Forecasted types: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 18 EC: N/A MC: 0 DC: N/A Abilities: Forecast: (Passive) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. Reduces the Energy Cost of all weather changing moves to 6 and Weather Ball to 6. Grants the Pokemon immunity to Sandstorm and Fog's accuracy reduction. Attacks (18): PHYSICAL Headbutt Tackle SPECIAL Clear Smog Ember Flamethrower Future Sight Hex Ice Beam Ominous Wind Powder Snow Scald Shadow Ball Thunderbolt Water Gun OTHER Disable Hail Rain Dance Sunny Day RAID Dispell
Aide the Audino
Audino [Aide] (F) Nature:Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (50/1.15) Size Class: 1 Weight Class: 1 Base Rank Total: 18 EC: N/A MC: 0 DC: 0/5 Abilities: Healer: (Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz: [DW LOCKED] (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect. Attacks (33): PHYSICAL DoubleSlap Pound Secret Power SPECIAL Flamethrower Grass Knot Hidden Power [Dragon-7] Hyper Voice Ice Beam Psychic Psyshock Shadow Ball Signal Beam Thunderbolt OTHER Attract Double Team Encore Entrainment Gravity Growl Heal Bell Heal Pulse Helping Hand Light Screen Lucky Chant Protect Reflect Refresh Safeguard Skill Swap Sleep Talk Thunder Wave Trick Room Wish RAID Dispell Last edited by deadfox081; Jun 19th, 2013 at 8:54:18 PM. |
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#219 |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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Trainer Name: Terrador
Pokemon: Starmie*, Tyranitar*, Mienshao*, Charizard, Dragonite, Excadrill, Cinccino, Venusaur, Blissey, Gengar, Kitsunoh, Krilowatt, Garchomp, Cranidos, Nidoking, Crobat, Skuntank, Drapion, Kadabra, Marshtomp, Flarelm, Riolu, Monohm, Tomohawk, Syclar, Rhyhorn, Slowpoke, Togepi, Magnemite, Fidgit, Croagunk, Nincada, Flygon, Eelektrik, Turtwig, Phione, Rotom, Revenankh, Lapras, Smeargle, Tropius, Roggenrola, Solrock, Bolderdash, Lairon, Kingdra, Hydreigon, Pikachu, Pichu Dragon-Types: Other Pokemon: W/L/T: 42/47/1 (42/48/1 with training) Currency Counter: 27 Valor Counter: 14 Castle Point: 76 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 4x Enigma Berry 1x Magost Berry 1x Coba Berry 1x Watmel Berry 5x Eggant Berry Item Pocket 1x Big Root 1x Castle Focus Band 1x Cell Battery 1x Charcoal 1x Damp Rock 1x Dragon Scale 1x Exp Share 2x Expert Belt 1x Heat Rock 1x Leftovers 2x Life Orb 1x Light Ball 1x Macho Brace 1x Metal Coat 1x Muscle Band 1x Mystic Water 1x Normal Gem 1x Revive 1x Smooth Rock Glyph Pocket 1x Glyph of Flash Cannon 1x Glyph of Thunderbolt 1x Glyph of Ice Shard 1x Glyph of Icy Wind 1x Glyph of Ice Beam 1x Glyph of Meteor Mash 1x Glyph of Earth Power 1x Glyph of Recover Artifact Pocket 1x Badge of Valor 1x Strange Scepter Ball Pocket 11x Sport Ball 3x Timer Ball 2x Poke Ball 9x Heavy Ball 5x Dream Ball Token Pocket: Universal Tokens: 43 Current Battles: http://www.smogon.com/forums/showthread.php?t=3459670 4v4 Singles vs LouisCyphre Current Roleplays: http://www.smogon.com/forums/showthread.php?t=3456451 Anime Style Mafia Nightblade Game Zero: Shadow of Death http://www.smogon.com/forums/showthread.php?t=3460229 Pokechess Alpha Match
Finished Battles
http://www.smogon.com/forums/showthread.php?t=3446851 Street Brawl vs. Destiny Warrior, result: Terrador [0-11]Destiny_Warrior [NULLED BY DECK KNIGHT] http://www.smogon.com/forums/showthread.php?t=3446831 3v3 Doubles vs. SevenDeadlySins, result: Terrador [0-1] SevenDeadlySins http://www.smogon.com/forums/showthread.php?t=3446799 3v3 Singles vs. Temperantia, result: Terrador [0-1] Tempertania http://www.smogon.com/forums/showthread.php?t=3447465 1v1 Singles vs Flora, result: Terrador [0-1] Flora http://www.smogon.com/forums/showthread.php?t=3446973 3v3 Singles vs. Gerard, result: Terrador [0-1] Gerard http://www.smogon.com/forums/showthread.php?t=3447244 4v4 Doubles vs Solstice, result: Terrador [2-0] Solstice http://www.smogon.com/forums/showthread.php?t=3448048 2v2 Doubles vs Tortferngatr, result: Terrador [0-1] Tortferngatr http://www.smogon.com/forums/showthread.php?t=3447888 1v1 Singles vs Banryu, result: Terrador [1-0] Banryu http://www.smogon.com/forums/showthread.php?t=3448161 4v4 Doubles vs Objection, result: Terrador [3-3] Objection [DQ] Grounds: Illegal move http://www.smogon.com/forums/showthread.php?t=3448260 3v3 Singles vs Lyris1035, result: Terrador [1-0] Lyris##### http://www.smogon.com/forums/showthread.php?t=3449114 1v1 Singles vs TravelLog, result: Terrador [0-1] TravelLog http://www.smogon.com/forums/showthread.php?t=3448998 6v6 Doubles vs Korski, result: Terrador [0-1] Korski http://www.smogon.com/forums/showthread.php?t=3449239 2v2 Doubles vs PinkCaptainFalcon, result: Terrador [2-0] PinkCaptainFalcon http://www.smogon.com/forums/showthread.php?t=3449363 1v1 Singles vs DFrog, result: Terrador [1-0] DFrog http://www.smogon.com/forums/showthread.php?t=3448262 2v2 Tournament Singles vs HD, result: Terrador [1-0] HD http://www.smogon.com/forums/showthread.php?t=3448200 2+2v2+2 Multi Battle with Lupusater vs -Charmander- and Darkamber8828, result: Terrador + LupusAter [2+1-1+0] -Charmander- + Darkamber8828 (DQ) http://www.smogon.com/forums/showthread.php?t=3449620 3v3 Doubles vs iiMKUltra, result: Terrador [0-1] iiMKUltra http://www.smogon.com/forums/showthread.php?t=3449455 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazekinmaster-Zeo http://www.smogon.com/forums/showthread.php?t=3449971 1v1 Singles vs iiMKUltra, result: Terrador [0-1] iiMKUltra http://www.smogon.com/forums/showthread.php?t=3450069 3v3 Doubles vs pimpgangster, result: Terrador [2-0] pimpgangster http://www.smogon.com/forums/showthread.php?t=3450233 2v2 Doubles vs DarkSlay, result: Terrador [0-2] DarkSlay http://www.smogon.com/forums/showthread.php?t=3449987 1v1 Singles vs Engineer_Pikachu, result: Terrador [0-1] Engineer_Pikachu http://www.smogon.com/forums/showthread.php?t=3450033 3v3 Doubles vs PinkCaptainFalcon, result: Terrador [1-0] PinkCaptainFalcon http://www.smogon.com/forums/showthread.php?t=3450347 2v2 Tournament Singles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3450327 2v2 Doubles vs -Charmander-, result: Terrador [2-0] -Charmander- http://www.smogon.com/forums/showthread.php?t=3450467 1v1 Singles vs XVICaliber, result: Terrador [0-1] XVICaliber http://www.smogon.com/forums/showthread.php?t=3450624 2v2 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast http://www.smogon.com/forums/showthread.php?t=3450969 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo http://www.smogon.com/forums/showthread.php?t=3450970 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo http://www.smogon.com/forums/showthread.php?t=3450989 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr http://www.smogon.com/forums/showthread.php?t=3451054 1v1 Singles vs LouisCyphre, result: Terrador [1-0] LouisCyphre http://www.smogon.com/forums/showthread.php?t=3451288 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast http://www.smogon.com/forums/showthread.php?t=3451574 1v1 Singles vs Engineer Pikachu, result: Terrador [1-0] Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3450803 1v1 Singles vs iss, result: Terrador [0-1] iss http://www.smogon.com/forums/showthread.php?t=3451616 1v1 Singles vs Fire Blast, result: Terrador [1-0] Fire Blast http://www.smogon.com/forums/showthread.php?t=3451606 2v2 Doubles vs Kaxtar, result: Terrador [1-0] Kaxtar http://www.smogon.com/forums/showthread.php?t=3451940 1v1 Singles vs Tortferngatr, result: Terrador [0-1] Tortferngatr http://www.smogon.com/forums/showthread.php?t=3450670 4v4 Singles vs Temperantia, result: Terrador [1-0] Temperantia http://www.smogon.com/forums/showthread.php?t=3452338 1v1 Singles vs Korski, result: Terrador [0-1] Korski http://www.smogon.com/forums/showthread.php?t=3452428 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [1-0] Blazikenmaster-Zeo http://www.smogon.com/forums/showthread.php?t=3451745 2v2 Singles vs Objection, result: Terrador [0-1] Objection http://www.smogon.com/forums/showthread.php?t=3452535 1v1 Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre http://www.smogon.com/forums/showthread.php?t=3452606 1v1 Singles vs TravelLog,, result: Terrador [0-1] TravelLog http://www.smogon.com/forums/showthread.php?t=3451745 1v1 Singles vs Blazikenmaster-Zeo, result: Terrador [0-1] Blazikenmaster-Zeo http://www.smogon.com/forums/showthread.php?t=3452733 1v1 Doubles vs Fire Blast, result: Terrador [0-1] Fire Blast http://www.smogon.com/forums/showthread.php?t=3452538 1v1 Singles vs LevitatingLamprey, result: Terrador [0-1] LevitatingLamprey http://www.smogon.com/forums/showthread.php?t=3452809 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3452865 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3452867 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3452773, 1v1 Singles vs Elevator Music, result: Terrador [1-0] Elevator Music http://www.smogon.com/forums/showthread.php?t=3454379 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3454445 6v6 Brawl vs Gerard, result: Terrador [0-5] Gerard http://www.smogon.com/forums/showthread.php?t=3454574 1v1 Singles vs Rickheg, result: Terrador [1-0] Rickheg http://www.smogon.com/forums/showthread.php?t=87071 1v1 Singles vs Orcinus_duo, result: Terrador [0-1] Orcinus_Duo http://www.smogon.com/forums/showthread.php?t=3453771 1v1 Singles vs Maxim, result: Terrador [1-0] Maxim http://www.smogon.com/forums/showthr...447872&page=10 1v1 Singles vs ToastTyrant13, result: Terrador [1-0] ToastTyrant13 http://www.smogon.com/forums/showthread.php?t=3455399 1v1 Singles vs smashlloyd20, result: Terrador [1-0] smashlloyd20 http://www.smogon.com/forums/showthread.php?t=3454317 6v6 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3455297 4v4 Brawl vs Lord Jesseus, result: Terrador [0-2] Lord Jesseus http://www.smogon.com/forums/showthread.php?t=3455586 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3455814 1v1 Singles vs Fire Blast, result: Terrador [0-1] Fire Blast http://www.smogon.com/forums/showthread.php?t=3455664 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20 http://www.smogon.com/forums/showthread.php?t=3456134 3v3 Triples vs Box, result: Terrador [2-0] Box http://www.smogon.com/forums/showthread.php?t=3456476 2v2 Doubles vs Lord Jesseus, result: Terrador [2-0] Lord Jesseus http://www.smogon.com/forums/showthread.php?t=3456549 1v1 Singles vs Zarator, result: Terrador [0-1] Zarator http://www.smogon.com/forums/showthread.php?t=3456164 1v1 Singles vs Gerard, result: Terrador [1-0] Gerard http://www.smogon.com/forums/showthread.php?t=3457462 4v4 Doubles vs Engineer Pikachu, result: Terrador [0-1] Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3457967 2v2 Training Doubles vs Athenodoros, result: Terrador [0-2] Athenodoros http://www.smogon.com/forums/showthread.php?t=3456973 B8P3v3 Singles vs Athenodoros, result: Terrador [1-0] Athenodoros http://www.smogon.com/forums/showthread.php?t=3458594 1v1 Training Singles vs LouisCyphre, result: Terrador [0-1] LouisCyphre http://www.smogon.com/forums/showthread.php?t=3458645 1v1 Singles vs Ragnarokalex, result: Terrador [0-1] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3457884 B6P3 Singles vs Engineer Pikachu [GYM CANDIDACY], result: Terrador [0-1] Engineer Pikachu http://www.smogon.com/forums/showthread.php?t=3458180 2v2 Doubles vs Flamestrike, result: Terrador [1-0] Flamestrike http://www.smogon.com/forums/showthread.php?t=3458780 1v1 Singles vs Ragnarokalex, result: Terrador [1-0] Ragnarokalex http://www.smogon.com/forums/showthread.php?t=3458826 1v1 Singles vs C$FP, result: Terrador [1-0] C$FP http://www.smogon.com/forums/showthread.php?t=3458831 1v1 Singles vs smashlloyd20, result: Terrador [0-1] smashlloyd20 http://www.smogon.com/forums/showthread.php?t=3455752 6v6 Singles vs Dummy007, result: Terrador [2-0] Dummy007 http://www.smogon.com/forums/showthread.php?t=3459413 1v1 Singles vs The Royal Guard, result: Terrador [0-1] The Royal Guard http://www.smogon.com/forums/showthread.php?t=3459088 1v1 Singles vs The Wanderer, result: Terrador [0-1] The Wanderer http://www.smogon.com/forums/showthread.php?t=3459478 1v1 Singles vs Glacier Knight, result: Terrador [0-1] Glacier Knight http://www.smogon.com/forums/showthread.php?t=3459370 2v2 Doubles vs dogfish44, result: Terrador [1-0] dogfish44 http://www.smogon.com/forums/showthread.php?t=3459598 1v1 Singles vs The Royal Guard, result: Terrador [1-0] The Royal Guard http://www.smogon.com/forums/showthread.php?t=3459818 2v2 Doubles vs Seven Deadly Sins, result: Terrador [0-2] Seven Deadly Sins http://www.smogon.com/forums/showthread.php?t=3459976 1v1 Singles vs Elevator Music, result: Terrador [0-1] Elevator Music http://www.smogon.com/forums/showthread.php?t=3460330 2v2 Doubles vs Elevator Music, result: Terrador [0-2] Elevator Music http://www.smogon.com/forums/showthread.php?t=3459813 4v4 Singles (ASM Promo) vs Rediamond, result: Terrador [4-0] Rediamond http://www.smogon.com/forums/showthread.php?t=3461509 1v1 Singles vs Glacier Knight, result: Terrador [1-0] Glacier Knight http://www.smogon.com/forums/showthread.php?t=3462345 2v2 Singles vs Mr.L, result: Terrador [Short Castle] Mr.L Reffing Profile: http://www.smogon.com/forums/showpos...&postcount=108 (I haven't updated in an eternity...)
Celeste the Starmie (Free)
Starmie * [Celeste] (Genderless) Nature: Timid (+15% Spd, +20.3% Acc, -* Atk) Type: <Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. <Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Natural Cure Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Ability 2: Illuminate Type: Can be Activated At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round]) Ability 3 (DW): Analytic Type: Can be Enabled If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 133 (115 + 15%) Size Class: 2 Weight Class: 4 BST: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks: Tackle * Harden * Water Gun * Rapid Spin * Recover * Camouflage * Swift* Reflect Type* Power Gem* Hydro Pump* Light Screen BubbleBeam Confuse Ray Minimize Endure Pain Split Gravity Role Play Magic Coat Ice Beam* Thunderbolt* Psychic* Blizzard Protect Substitute Reflect Psyshock Thunder Bide Rain Dance Thunder Wave Dive Icy Wind Double Team Brine Grass Knot Swagger Surf Scald Total: 39
Caesar the Tyranitar (In Anime Style Mafia Nightblade: Shadow of Death, In The Legend Run: Timeless Tower)
Tyranitar * [Caesar] (Male) Nature: Quiet (+SpA, -Spe, -10 Eva) Type: Rock/Dark: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Ability 1: Sand Stream Type: Innate When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Ability 2: Unnerve (DW) Type: Innate The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 53 (-) Size Class: 4 Weight Class: 6 BST: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Bite* Leer* Sandstorm* Screech* Chip Away* Rock Slide* Scary Face* Thrash* Crunch Thunder Fang Ice Fang Fire Fang Giga Impact Dark Pulse Payback Hyper Beam Stealth Rock* Outrage* Curse* Pursuit Counter Earth Power Endure Aqua Tail Sleep Talk Earthquake* Rest* Stone Edge* Protect Substitute Ice Beam Focus Punch Roar Toxic Taunt Flamethrower Thunderbolt Thunder Wave Dragon Tail Surf Brick Break Smack Down Swagger Double Team Bulldoze Dig Total: 45
Shao the Mienshao (Free)
Mienshao * [Shao] (Male) Nature: Jolly (+Spe, +16.8% Acc, -* SAtk) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Ability 1: Inner Focus Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Regenerator Type: Innate When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. (+6 HP on Chill) Ability 3: Reckless Type: Innate This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA:: Rank 2 (-) SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 3 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Pound* Meditate* Detect* Fake Out* Doubleslap* Swift* Calm Mind* Hi Jump Kick Drain Punch Wide Guard Bounce Jump Kick Quick Guard U-Turn Reversal Knock Off* Low Kick* Me First* Feint Acrobatics* Swords Dance* Stone Edge* Rock Slide Substitute Brick Break Reflect Taunt Protect Dig Payback Total: 30
Draco the Charizard (In Anime Style Mafia Nightblade: Shadow of Death)
Charizard [Draco] (Male) Nature: Rash (+1 SAtk -1 SDef) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Attacks: Scratch Growl Ember Smokescreen Dragon Rage Scary Face Fire Fang Rage Metal Claw Flamethrower Dragon Claw Shadow Claw Air Slash Flare Blitz Heat Wave Fire Spin Inferno Dragon Pulse Counter Belly Drum Blast Burn Endure Tailwind Fire Blast Protect Hidden Power Grass 7 Substitute Brick Break Sunny Day Fly Solarbeam Reflect Bide Earthquake Dig Bulldoze Double Team Focus Blast Rock Slide Sky Drop Total: 39
Opus the Dragonite (In Anime Style Nightblade: Shadow of Death, In PokeChess Alpha)
Dragonite [Opus] [Male] Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge) Type: Dragon/Flying Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 69 (-) Size Class: 4 Weight Class: 6 BST: 22 EC: 9/9 MC: 1 DC: 5/5 Abilities: Ability 1:Inner Focus: Type: Innate When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ability 2: Multiscale (DW Unlocked!): Type: Innate This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Fire Punch ThunderPunch Roost Outrage Hurricane Aqua Tail Safeguard Hyper Beam Wing Attack Dragon Tail Dragon Dance Dragon Rush Dragon Pulse Extremespeed Aqua Jet Draco Meteor Endure Heta Wave Fire Blast Blizzard Thunder Substitute Protect Fly Earthquake Stone Edge Bide Reflect Light Screen Brick Break Rain Dance Focus Blast Sky Drop Dive Surf Thunderbolt Dragon Claw Double Team Rock Slide Sunny Day Rain Dance Total: 48
Bertha the Excadrill (Free)
Excadrill [Bertha] (Female) Nature: Mild (+SpA, -Def) Type: Ground/Steel Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sand Rush: Type: Innate This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 3 Spe: 88 Size Class: 1 Weight Class: 3 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Earthquake Rock Slide Sandstorm Drill Run Skull Bash Submission Crush Claw Earth Power Substitute X-Scissor Protect Toxic Return Giga Impact Aerial Ace Brick Break Total: 24
Mia the Shiny Cinccino (In PokeChess Alpha)
Cinccino (Mia) [Female] Nature: Jolly (+Spe, +20.3% Acc/Dodge, -SpA) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm: Type: Innate This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Skill Link (DW): Type: Innate This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 133 (+) Size Class: 1 Weight Class: 1 BST: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks: Pound Growl Helping Hand Tickle DoubleSlap Swift Sing Tail Slap Rock Blast Bullet Seed Last Resort Charm Wake-Up Slap Captivate Aqua Tail Mud-Slap Sleep Talk Endure Protect Substitute Dig Double Team Thunder Wave Light Screen Toxic Safeguard Rain Dance Sunny Day Rest Total: 29
Beau the Venusaur (Free)
Venusaur (Beau) [Male] Nature: Modest Typing: Grass/Poison: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: Type: Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): Type: Innate During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 80 Size Class: 4 Weight Class: 4 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Tackle Growl Leech Seed PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Solarbeam Synthesis Worry Seed Leaf Storm Giga Drain Petal Dance Frenzy Plant Endure Mud-Slap Sleep Talk Toxic Venoshock Sunny Day Substitute Reflect Light Screen Bide Sludge Bomb Hidden Power Fire (7) Safeguard Roar Swagger Rest Protect Bulldoze Earthquake Total: 35
Safari the Blissey (In PokeChess Alpha)
Blissey (Safari) [Female] Type: Normal: Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Glyph of Reflect: Causes Reflect to affect the entire team instead of three Pokémon only Nature: Modest (+1 SAtk -1 Atk) Abilities: Natural Cure: Type: Innate This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Serene Grace: Type: Innate This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Healer (DW): Type: Innate This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Stats: HP: 140 Atk: Rank 0 (-) Def: Rank 1 SpD: Rank 4 (+) SpA: Rank 5 Spe: 55 Size Class: 3 Weight Class: 3 BST: 21 EC: 9/9 MC: 1 DC: 5/5 Attacks: Pound Charm Copycat Refresh Sweet Kiss Softboiled Tail Whip Minimize DoubleSlap Growl Defense Curl Sing Heal Pulse Light Screen Healing Wish Aromatherapy Counter Substitute Gravity Flamethrower Ice Beam Thunderbolt Toxic Psychic Hyper Beam Thunder Wave Reflect Bide Dispel Total: 28
Nappa the Gengar (In Anime Style Mafia Nightblade: Shadow of Death. In PokeChess Alpha)
Gengar (Nappa) [Male] Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def) Ability: Levitate: Type: Innate This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 BST: 20 EC: 9/9 MC: 0 Attacks: Hypnosis Lick Spite Mean Look Curse Confuse Ray Night Shade Sucker Punch Destiny Bond Hex Dream Eater Mean Look Dark Pulse Shadow Punch Nightmare Payback Perish Song Will-o-Wisp Explosion Disable Haze Fire Punch Clear Smog Counter Pain Split Magic Coat Endure Knock Off Mimic Trick Sleep Talk Icy Wind Shadow Ball Thunderbolt Hidden Power Ice 7 Toxic Venoshock Taunt Psychic Sludge Bomb Bide Substitute Giga Drain Thunder Brick Break Focus Blast Protect Telekinesis Hyper Beam Double Team Torment Energy Ball Snatch Sunny Day Rain Dance Trick Room Embargo Drain Punch Rest Zap Cannon Selfdestruct Total: 61
Mask the Kitsunoh (In The Legend Run: Timeless Tower)
Kitsunoh [Mask] (Male) Nature: Jolly (*23/20 Speed, +18.539% (127*127/870) Acc, -1 SAtk) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SAtk: Rank 1 (-) SDef: Rank 3 Speed: 127 (+) Size Class: 3 Weight Class: 4 BST: 19 EC: 6/6 MC: 1 DC: 5/5 Attacks: Scratch Tackle Iron Defense Lick Leer Odor Sleuth Faint Attack Shadow Sneak Curse Shadowstrike Fake Out Perish Song Metal Burst Tail Whip Imprison Iron Head Shadow Claw Yawn Meteor Mash Flail Pain Split Super Fang Low Kick Magic Coat Knock Off Sucker Punch Ice Punch ThunderPunch Endeavor Substitute Protect Taunt Earthquake Will-o-Wisp Dig Torment Rock Slide Double Team Total: 38
Bubba the Krilowatt (In PokeChess Alpha)
Krilowatt [Bubba] (Male) Nature: Naive (+Spe, +17 Acc/Dodge, -SpD) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Speed: 121 (+) Size Class: 1 Weight Class: 2 BST: 22 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bubble Charge Tackle Thundershock Detect Confuse Ray Aqua Jet Imprison Mirror Coat Counter Volt Switch Discharge Hydro Pump Guillotine Muddy Water Signal Beam Whirlpool Mind Reader Earth Power Thunderbolt Ice Beam Substitute Toxic Hidden Power Grass 7 Thunder Wave Surf Rain Dance Dive Protect Torment Double Team Thunder Blizzard Earthquake Total: 34
Mighty the Garchomp (OT: Blazikenmaster-Zeo) (Free)
Garchomp(Mighty)(Male) Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings HP: 110 Atk: Rank 5 Def: Rank 3 SpA: Rank 2(-) SpD: Rank 3 Spe: 118 (+) Size Class: 3 Weight Class: 4 BST: 22 Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA EC 9/9 MC 0 DC 5/5 Moves Level Up Moves Tackle Sand-Attack Dragon Rage Sandstorm Takedown Sand Tomb Slash Dragon Claw Dual Chop Dragon Rush Dig Fire Fang Crunch Egg Moves Dragon Breath Outrage Iron Head Body Slam Tutor Moves Aqua Tail Earth Power TM/HM Moves Hone Claws Earthquake Protect Rock Slide Substitute Stealth Rock Dragon Tail Giga Impact Brick Break Stone Edge Aerial Ace Rain Dance Sunny Day Toxic Roar Double Team Total: 35 Abilites Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Peter the Cranidos (Free)
Cranidos [Peter] (M) Nature: Quiet (+SpA, Spe/1.15, Eva-10) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 (-) Size Class: 2 Weight Class: 3 BST: 16 EC: 0/6 MC: 0 DC: 0/5 Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Hammer Arm Iron Tail Iron Head Thunderbolt Ice Beam Earthquake Rock Slide Substitute Total: 15
Agamemnon the Shiny Nidoking (In Anime Style Mafia Nightblade: Shadow of Death, In PokeChess Alpha)
Nidoking [Agamemnon] (Male) Nature: Mild (+SpA, -Def) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 BST: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: Leer Peck Focus Energy Tackle Horn Attack Poison Sting Double Kick Fury Attack Helping Hand Toxic Spikes Poison Jab Chip Away Thrash Earth Power Megahorn Horn Drill Flatter Counter Disable Iron Tail Sucker Punch Head Smash Super Fang Endure Lovely Kiss Sweet Kiss Mimic Mud-Slap Sleep Talk Aqua Tail Outrage Sludge Bomb Thunderbolt Ice Beam Reflect Flamethrower Earthquake Substitute Toxic Venoshock Taunt Bide Stealth Rock Dragon Tail Shadow Ball Brick Break Surf Focus Punch Protect Quash Rock Slide Torment Fire Blast Dig Smack Down Rest Roar Hone Claws Sunny Day Icy Wind Incinerate Bulldoze Fissure Blizzard Sludge Wave Rock Tomb Quash Total: 67
Molly the Crobat (Free)
Crobat [Molly] (Female) Nature: Hasty (Spe*1.15, Acc +25.862...%, Def -1 Rank) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 150 (+) Size Class: 3 Weight Class: 4 BST: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Leech Life Supersonic Astonish Bite Wing Attack Confuse Ray Air Cutter Screech Air Slash Cross Poison Haze Acrobatics Mean Look Giga Drain Hypnosis Brave Bird Zen Headbutt Whirlwind Quick Attack Defog Pursuit Super Fang Heat Wave Endure Mimic Sky Attack Sleep Talk Taunt Substitute Protect Toxic Venoshock Fly Hidden Power (Fighting 7) Shadow Ball Bide Roost Torment Rest Snatch Steel Wing Hyper Beam X-Scissor Pluck Total: 44
Cyndel the Skuntank (Free)
Skuntank [Cyndel] (Female) Nature: Rash (+SpA, -SpD) Type: Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 84 Size Class: 3 Weight Class: 3 BST: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Scratch Focus Energy Poison Gas Screech Fury Swipes SmokeScreen Toxic Feint Slash Explosion Night Slash Acid Spray Flamethrower Foul Play Flame Burst Iron Tail Endure Sucker Punch Substitute Sludge Bomb Dark Pulse Venoshock Taunt Double Team Hidden Power (Ice 7) Dig Roar Torment Double Team Sleep Talk Rest Snatch Swagger Protect Incinerate Snarl Hyper Beam Total: 37
Scipio the Drapion (Free)
Drapion [Scipio] (Male) Nature: Adamant (+Atk, -SpA) Type: Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 4 BST: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bite Poison Sting Leer Knock Off Pin Missile Acupressure Scary Face Crunch Cross Poison Thunder Fang Fire Fang Ice Fang Bug Bite Sand-Attack Night Slash Confuse Ray Aqua Tail Substitute Brick Break Dig Endure Rock Slide Earthquake Protect Total: 24
Adrian the Kadabra (In Anime Style Mafia Nightblade: Shadow of Death)
Kadabra [Adrian] (Male) Nature: Hasty (+15% Spe, +26 Acc/Dodge, -1 Def) Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 5 SpD: Rank 3 Spe: 121 (+) Size Class: 2 Weight Class: 3 BST: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Recover Role Play Trick Encore Fire Punch Ice Punch Guard Split Counter Endure Magic Coat Gravity Psychic Shadow Ball Substitute Reflect Light Screen Zap Cannon Taunt Energy Ball Protect Psyshock Torment Bide Double Team Safeguard Total: 32
Charles the Marshtomp (Free)
Marshtomp [Charles] (Male) Nature: Quiet (+ SpA, -Spe, -10 Eva) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 3 BST: 16 EC: 5/9 MC: 0 DC: 4/5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud Sport Mud Shot Mud Bomb Muddy Water Protect Counter Mirror Coat Whirlpool Endure Ice Beam Earthquake Surf Rock Slide Substitute Total: 19
Ike the Flarelm (Free)
Flarelm [Ike] (Male) Nature: Brave (+Atk, -Spe, -10 Eva) Type: Fire/Grass: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 47 (-) Size Class: 3 Weight Class: 4 BST: 16 EC: 7/9 MC: 0 DC: 3/5 Attacks: Absorb Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Counter Aromatherapy Endure Heat Wave Substitute Light Screen Rock Slide Protect Fire Blast Total: 18
Cecelia the Riolu (Free)
Riolu [Cecelia] (Female) Nature: Hasty (+Spe, -Def, +11% Acc/Dodge) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (+) Size Class: 1 Weight Class: 2 BST: 13 EC: 3/6 MC: 0 DC: 2/5 Attacks: Quick Attack Foresight Endure Counter Force Palm Feint Reversal Screech Blaze Kick Bullet Punch Hi Jump Kick Substitute Earthquake Rock Slide Protect Dig Total: 16
Spiffy the Monohm (Free)
![]() Monohm [Spiffy] (Male) Nature: Modest (+ SpA, - Atk) Type: Electric/Dragon: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 BST: 14 EC: 4/4/9 MC: 6 DC: 3/5 Attacks: Tackle Growl Dragon Rage Charge ThunderShock Rain Dance Sonicboom Twister Hurricane Slack Off Discharge Weather Ball Dragon Pulse Dragon Tail Power Gem Hydro Pump Magnet Rise Rain Dance Substitute Thunder Total: 20
Canas the Tomohawk (Free)
![]() Tomohawk [Canas] (Male) Nature: Modest (+ SpA, - Atk) Type: Flying/Fighting: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 3 BST: 19 EC: 6/6 MC: 0 DC: 3/5 Attacks: Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Rest Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Rain Dance Earth Power Air Slash Heat Wave Sky Drop Hurricane Healing Wish Confuse Ray Roost Stealth Rock Rapid Spin Yawn Taunt Substitute Reflect Protect Safeguard SolarBeam Earthquake Brick Break Double Team Rock Tomb Focus Blast Incinerate Quash Bulldoze Grass Knot Fly Rock Slide Hyper Beam Total: 42
Cooler the Syclar (Free)
![]() Syclar [Cooler] (Male) Nature: Mild (+ SpA, - Def) Type: Ice/Bug: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 2 BST: 15 EC: 3/6 MC: 0 DC: 2/5 Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Bug Buzz Icicle Crash Earth Power Counter Spikes Taunt Blizzard Substitute Protect Total: 18
Rod the Rhyhorn (Free)
Rhyhorn [Rod] (Male) Nature: Careful (+ SpD, - SpA) Type: Ground/Rock: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3(+) Spe: 25 Size Class: 3 Weight Class: 5 BST: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Fire Fang Ice Fang Counter Substitute Protect Sunny Day Total: 12
Pants the Slowpoke (Free)
Slowpoke [Pants] (Male) Nature: Relaxed (+ Def, - Spe, -10 Eva) Type: Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 2 SpD: Rank 2 Spe: 13 (-) Size Class: 3 Weight Class: 3 BST: 14 EC: 3/6 MC: 0 DC: 2/5 Attacks: Curse Yawn Tackle Growl Confusion Water Gun Disable Headbutt Slack Off Heal Pulse Psychic Rain Dance Safeguard Zen Headbutt Me First Substitute Flamethrower Ice Beam Total: 18
Emma the Togepi (Free)
Togepi [Emma] (Female) Nature: Modest (+ SpA, - Atk) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 BST: 12 EC: 3/4/9 MC: 0 DC: 2/5 Attacks: Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Wish Safeguard Extrasensory Mirror Move Morning Sun Substitute Flamethrower Shadow Ball Light Screen Total: 18
Voltron the Magnemite (Free)
Magnemite [Voltron] (Genderless) Nature: Calm (+ SpD, - Atk) Type: Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (+) Spe: 45 Size Class: 1 Weight Class: 1 BST: 13 EC: 2/4/9 MC: 0 DC: 1/5 Attacks: Metal Sound Tackle ThunderShock Supersonic SonicBoom Thunder Wave Spark Discharge Mirror Shot Magnet Rise Endure Magic Coat Substitute Light Screen Reflect Explosion Total: 16
Twitch the Fidgit (Free)
Fidgit [Twitch] (Male) Nature: Modest (+ SpA, - Atk) Type: Poison/Ground: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 BST: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks: Gust Sand-Attack Tailwind Encore Rapid Spin Knock Off Heal Pulse Copycat Whirlwind Razor Wind Entrainment Gravity Air Slash Sludge Bomb Me First Heal Block Comet Punch Helping hand Magic Room Wonder Room Sludge Bomb Gravity Wide Guard Heal Block Disable Spikes Earth Power Stealth Rock Wish Sand Tomb Icy Wind Gastro Acid Knock Off Taunt Light Screen Reflect Energy Ball Toxic Venoshock Shadow Ball Substitute Endure Dig Hidden Power (Fire 7) Protect Torment Struggle Bug Smack Down Sludge Wave Dispel Total: 49
Femme the Croagunk (Free)
Croagunk [Femme] (Female) Nature: Lonely (+Atk, -Def) Type: Poison/Fighting: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Poison Touch (DW): This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 BST: 14 EC: 1/6 MC: 0 DC: 1/5 Attacks: Astonish Mud-Slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Sucker Punch Poison Jab Venoshock Sludge Bomb Mud Bomb Fake Out Drain Punch Counter Bullet Punch Magic Coat Super Fang Bounce Knock Off ThunderPunch Ice Punch Rock Slide Earthquake Dark Pulse Dig Substitute Protect Brick Break Torment Toxic Snatch Endure Double Team Sludge Wave Total: 36
Myrmidon the Nincada (Free)
Nincada (Myrmidon) (M) Nature: Adamant (+Atk; -SpA) Type: Bug/Ground Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 BST: 13 EC: 3/6 MC: 0 DC: 3/5 Attacks: Scratch Harden Leech Life Sand-Attack Fury Swipes Mind Reader False Swipe Dig Mud-Slap Endure Bug Bite Night Slash Substitute Sandstorm Protect Swagger Sunny Day Total: 17
Zigzag the Flygon (OT: Leethoof) (Free)
Flygon [Zigzag] (Male) Nature: Naive (+Speed, -Special Defense) (+16% Accuracy) Type: Ground/Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 115 (100*1.15=115) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks (23): Bite Sand-Attack Faint Attack Sand Tomb Dig Earthquake SonicBoom Crunch Sandstorm Fissure Dragon Claw Hyper Beam Dragon Tail Endure Earth Power Flail Tailwind Double Team Rock Slide Substitute Protect Fly Giga Drain
Brannigan the Eelektrik (Free)
Eelektrik (Brannigan) (M) Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 2 Weight Class: 2 BST: 17 EC: 6/9 MC: 0 Attacks: Tackle Thunder Wave Spark Charge Beam Headbutt Bind Acid Discharge Crunch Thunderbolt Acid Spray Wild Charge Light Screen Acrobatics Substitute Protect Double Team Total: 17
Kurmaraja the Turtwig (Free)
Turtwig (Male) - Kurmaraja Nature: Brave (Atk: +1, Spe -5, Evasion -10%)) Type: Grass Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) (DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 27 (-) Height Class: 1 Weight Class: 2 BRT: 14 EC: 0 / 9 MC: 0 DC: 0 / 5 13 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle Special Moves - Absorb, Earth Power, Mega Drain Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw Kurmaraja is an adventurous soul, wandering the country for the excitement of life. Recently, he has fallen into the possession of a trainer. Who knows what awaits him now...?
Priscilla the Phione (Free)
Phione (Priscilla) (U) Nature: Modest (+SpA, -Atk) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 80 Size Class: 1 Weight Class: 1 BST: 18 MC: 0 Attacks: Bubble Water Sport Charm Supersonic Bubblebeam Aqua Ring Dive Rain Dance Bounce Helping Hand Ice Beam Surf Grass Knot Total: 13
Hacker the Rotom (Free)
Rotom [Hacker] (Genderless) Nature: Modest (+SpA, -Atk) Type: Electric/Ghost:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 Size Class: 1 Weight Class: 1 BST: 16 MC: 0 Attacks: Trick Astonish Thunder Wave ThunderShock Confuse Ray Uproar Double Team Shock Wave Ominous Wind Substitute Discharge Pain Split Signal Beam Reflect Light Screen Protect Total: 16
Brendan the Revenankh (In The Legend Run: Timeless Tower)
Revenankh [Brendan] (Male) Nature: Adamant (+Atk, -SpA) Type: Ghost/Fighting: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 BST: 20 MC: 0 DC: 5/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Hammer Arm Moonlight Destiny Bond Counter Wide Guard Mach Punch Substitute Protect Earthquake Drain Punch Brick Break Rock Slide Total: 21
Siren the Shiny Lapras (Free)
Lapras [Siren] (Female) Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge) Type: Water/Ice: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Stats: HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 52 (-) Size Class: 5 Weight Class: 6 BST: 19 MC: 0 DC: 0/5 Attacks: Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Dragon Pulse Whirlpool Future Sight Surf Thunderbolt Ice Beam Total: 16
Fatecrashers the Shiny Smeargle (Free)
Smeargle [Fatecrashers] (Male) Nature: Naive (+Spe, +9 Acc/Dodge, -SpD) Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. Stats: HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 (-) Spe: 87 (+) Size Class: 2 Weight Class: 4 BST: 11 MC: 0 DC: 0/5 Attacks: Stealth Rock Fake Out Detect Earthquake Stone Edge Ice Beam Thunderbolt Psychic Hydro Pump Recover Sketch Sketch Sketch Total: 13
Louis the Tropius (Free)
Tropius [Louis] (Male) Nature: Rash (+SpA, -SpD) Type: Grass/Flying: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 51 Size Class: 4 Weight Class: 4 BST: 18 MC: 0 DC: 0/5 Attacks: Leer Gust Growth Razor Leaf Stomp Sweet Scent Leech Seed Leaf Blade Natural Gift Earthquake Fly Sunny Day Total: 12
Stoner the Roggenrola (Free)
Roggenrola (Stoner) (F) Nature: Careful (+SpD -SpA) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 (+) Spe: 15 Size Class: 1 Weight Class: 2 BST: 11 EC: 1/4/9 MC: 0 DC: 1/5 Attacks: Tackle Harden Sand-Attack Headbutt Rock Blast Mud-Slap Iron Defense Smack Down Rock Slide Stealth Rock Explosion Gravity Heavy Slam Lock-On Earthquake Substitute Protect Total: 17
Eclipse the Solrock (Free)
Solrock (Eclipse) (U) Nature: Quiet (+SpA, -Spe, -10 Eva) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 60 (-) Size Class: 2 Weight Class: 5 BST: 17 EC: 0 Attacks: Tackle Harden Confusion Rock Throw Fire Spin Rock Polish Psywave Embargo Cosmic Power Heal Block Rock Slide SolarBeam Explosion Endure Pain Split Fire Blast Stone Edge Earthquake Total: 18
Rarity the Bolderdash (Free)
![]() Bolderdash (Rarity) (U) Nature: Modest (+SpA, -Atk) Type: Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 110 Size Class: 1 Weight Class: 3 BST: 16 EC: 7/9 MC: 0 DC: 3/5 Attacks: Tackle Defense Curl Rollout Rock Blast Disable Acupressure Mud Shot Power Gem Vacuum Wave Head Smash Weather Ball Magnet Rise Paleo Wave Earth Power AncientPower Heat Wave Trick Fire Blast Substitute Protect Sandstorm Shadow Ball Volt Switch Total: 23
SMASH the Lairon (Free)
Lairon (SMASH) (M) Nature: Careful (+SpD, -SpA) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats: HP: 90 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 2 Weight Class: 5 BST: 16 EC: 5/9 MC: 0 DC: 1/5 Attacks: Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Heavy Slam Head Smash Endeavor Stealth Rock Earthquake Rock Slide Substitute Dig Total: 16
Atlanta the Kingdra (In Battle)
Kingdra (Atlanta) (F) Nature: Quiet (+SpA, -Spe, -10 Eva/Dodge) Type: Water/Dragon: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 73 (-) Size Class: 3 Weight Class: 5 BST: 18 EC: 9/9 MC: 1 DC: 5/5 Attacks: Yawn Bubble SmokeScreen Leer Water Gun Focus Energy BubbleBeam Agility Brine Hydro Pump Dragon Pulse Dragon Dance Signal Beam Disable Muddy Water Razor Wind Bounce Dive Rain Dance Ice Beam Substitute Bide Surf Endure Total: 24
Apocalypse the Hydreigon (Free)
Hydreigon (Apocalypse) (F) Nature: Hasty (+Spe, -Def, +15 Acc/Dodge) Type: Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 5 SpD: Rank 3 Spe: 113 (+) Size Class: 3 Weight Class: 5 BST: 22 EC: 9/9 MC: 1 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Dragon Pulse Dragon Rush Outrage Double Hit Tri Attack Body Slam Scary Face Hyper Voice Work Up Dark Pulse Earth Power Thunder Fang Fire Fang Head Smash Ice Fang Draco Meteor Taunt Torment Substitute Fly Fire Blast Hidden Power (Grass) Hyper Beam Protect Earthquake Double Team Reflect Flamethrower Rest Focus Blast Charge Beam Incinerate Acrobatics Payback Giga Impact Stone Edge Thunder Wave Bulldoze Rock Slide Dragon Tail Swagger U-Turn Flash Cannon Surf Rain Dance Sunny Day Thief Frustration Return Strength Total: 58
Laharl the Pikachu (In Battle)
Pikachu (Laharl) (M) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 7/9 MC: 1 DC: 5/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks: Thundershock Charm Tail Whip Thunder Wave Sweet Kiss Nasty Plot Growl Quick Attack Swift Electro Ball Slam Discharge Light Screen Encore Endure Wish Helping Hand Magnet Rise Hidden Power (Rock 7) Double Team Protect Substitute Total: 22
Lenneth the Shiny Pichu (In Battle)
Pichu (Lenneth) (F) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats HP: 80 Atk: Rank 1 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 2/9 MC: 4 DC: 2/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (LOCKED): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks: Thundershock Charm Tail Whip Thunder Wave Sweet Kiss Nasty Plot Encore Endure Wish Hidden Power (Rock) Double Team Protect Total: 12 Last edited by Terrador; Feb 22nd, 2012 at 2:06:30 AM. Reason: HOLY UPDATE, BATMAN! |
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#220 |
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Join Date: Jan 2009
Posts: 2,029
Michigan
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Shiny Snivy: approved.
AlphaJolt: Approved Deadfox: Not approved. Magnemite has Thunder as one of its extra level up moves, but magnemite does not learn thunder by leveling up. replace this with another level up move please. On litwick, you forgot to take away a star from attack because of your timid nature. Also mention how the speed stat is affected (the speed stat on litwick should read "Spe: 23 (20*1.15)"); fix this on both litwick and horsea. Terrador: Approved. However, Meinfoo gets Calm mind at level 25; you might want to pick it up :) 4 |
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#221 |
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Join Date: Mar 2011
Posts: 3,382
Australia
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